P4U2R/Yukiko Amagi/Data: Difference between revisions

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{{TOC limit|3}}
==Links==
==Links==
<section begin=Links/>{{CharLinks|charMainPage=P4U2.5/Yukiko Amagi |videos=http://horibuna.web.fc2.com/P4U2/index.html
<section begin=Links/>{{P4U2R/CharacterLinks}}<section end=Links/>
|discord=
|matchups=P4U2.5/Yukiko Amagi/Matchups
|resources={{PAGENAME}}
}}<section end=Links/>


==System Data==
==System Data==
{{P4U2-character
{{P4U2-character
| name      =Yukiko Amagi
|name      =Yukiko Amagi
| health    =8,500
|health    =8,500
| prejump  = 3F
|prejump  = 3F
| backdash  = 23F (1~6F Inv All)
|backdash  = 23F (1~6F Inv All)
| comborate = 65%
|comborate = 65%
| personacards = 5
|personacards = 5
| portrait  =P4U_Yukiko_Portrait.png
|portrait  =P4U_Yukiko_Portrait.png
| icon      =P4AU_Yukiko_Icon.png
|icon      =P4AU_Yukiko_Icon.png
| umo=
|umo=
}}
}}


Line 31: Line 25:
  |groundHit=13 |airHit=15 |groundCH=25 |airCH=27
  |groundHit=13 |airHit=15 |groundCH=25 |airCH=27
  |images=P4Arena_Yukiko_5A.png
  |images=P4Arena_Yukiko_5A.png
  |hitboxes=
  |hitboxes=P4U2R_Yukiko_5A_Hitbox.png
  |notes=
  |notes=
}}
}}
===5AA Normal===
===5AA Normal===
{{MoveData-P4U2 |character=Yukiko Amagi |type=normal
{{MoveData-P4U2 |character=Yukiko Amagi |type=normal
Line 43: Line 38:
  |groundHit=15 |airHit=17 |groundCH=27 |airCH=37
  |groundHit=15 |airHit=17 |groundCH=27 |airCH=37
  |images=P4AU_Yukiko_5AA.png
  |images=P4AU_Yukiko_5AA.png
  |hitboxes=
  |hitboxes=P4U2R_Yukiko_5AA_Hitbox.png
  |notes=
  |notes=
}}
}}
===5AAA Normal===
===5AAA Normal===
{{MoveData-P4U2 |character=Yukiko Amagi |type=normal
{{MoveData-P4U2 |character=Yukiko Amagi |type=normal
Line 55: Line 51:
  |groundHit=Spin 17 |airHit=19 |groundCH=Spin 29 |airCH=39
  |groundHit=Spin 17 |airHit=19 |groundCH=Spin 29 |airCH=39
  |images=P4AU_Yukiko_5AAA.png
  |images=P4AU_Yukiko_5AAA.png
  |hitboxes=
  |hitboxes=P4U2R_Yukiko_5AAA_Hitbox.png
  |notes=
  |notes=
}}
}}
===5AA Shadow===
===5AA Shadow===
{{MoveData-P4U2 |character=Yukiko Amagi |type=normal
{{MoveData-P4U2 |character=Yukiko Amagi |type=normal
Line 67: Line 64:
  |groundHit=15 |airHit=17 |groundCH=27 |airCH=37
  |groundHit=15 |airHit=17 |groundCH=27 |airCH=37
  |images=P4Arena_Yukiko_5AA.png
  |images=P4Arena_Yukiko_5AA.png
  |hitboxes=
  |hitboxes=P4U2R_Yukiko_5AA_Shadow_Hitbox.png
  |notes=
  |notes=
}}
}}
===5AAA Shadow===
===5AAA Shadow===
{{MoveData-P4U2 |character=Yukiko Amagi |type=normal
{{MoveData-P4U2 |character=Yukiko Amagi |type=normal
Line 79: Line 77:
  |groundHit=17 |airHit=19 |groundCH=29 |airCH=39
  |groundHit=17 |airHit=19 |groundCH=29 |airCH=39
  |images=P4Arena_Yukiko_5AAA.png
  |images=P4Arena_Yukiko_5AAA.png
  |hitboxes=
  |hitboxes=P4U2R_Yukiko_5AAA_Shadow_Hitbox.png
|notes=
}}
 
===2A===
{{MoveData-P4U2 |character=Yukiko Amagi |type=normal
|input=2A |name=
|damage=160 |p1=500 |p2=100 |smp=50
|level=1 |cancel=MSpSO |attribute=Foot |guard=Low |invuln=
|startup=7 |active=2 |recovery=14 |onBlock=-5
|blockstun=10 |hitstop=9
|groundHit=11 |airHit=13 |groundCH=23 |airCH=25
|images=P4Arena_Yukiko_2A.png
|hitboxes=P4U2R_Yukiko_2A_Hitbox.png
  |notes=
  |notes=
}}
}}
===5B===
===5B===
{{MoveData-P4U2 |character=Yukiko Amagi |type=normal
{{MoveData-P4U2 |character=Yukiko Amagi |type=normal
Line 94: Line 106:
  |notes=
  |notes=
}}
}}
===4B===
===4B===
{{MoveData-P4U2 |character=Yukiko Amagi |type=normal
{{MoveData-P4U2 |character=Yukiko Amagi |type=normal
Line 106: Line 119:
  |notes=
  |notes=
}}
}}
===5BB===
===5BB===
{{MoveData-P4U2 |character=Yukiko Amagi |type=normal
{{MoveData-P4U2 |character=Yukiko Amagi |type=normal
Line 119: Line 133:
}}
}}


===2A===
{{MoveData-P4U2 |character=Yukiko Amagi |type=normal
|input=2A |name=
|damage=160 |p1=500 |p2=100 |smp=50
|level=1 |cancel=MSpSO |attribute=Foot |guard=Low |invuln=
|startup=7 |active=2 |recovery=14 |onBlock=-5
|blockstun=10 |hitstop=9
|groundHit=11 |airHit=13 |groundCH=23 |airCH=25
|images=P4Arena_Yukiko_2A.png
|hitboxes=
|notes=
}}
===2B===
===2B===
{{MoveData-P4U2 |character=Yukiko Amagi |type=normal
{{MoveData-P4U2 |character=Yukiko Amagi |type=normal
Line 143: Line 145:
  |notes=
  |notes=
}}
}}
===j.A===
===j.A===
{{MoveData-P4U2 |character=Yukiko Amagi |type=normal
{{MoveData-P4U2 |character=Yukiko Amagi |type=normal
Line 152: Line 155:
  |groundHit=15 |airHit=17 |groundCH=27 |airCH=37
  |groundHit=15 |airHit=17 |groundCH=27 |airCH=37
  |images=P4Arena_Yukiko_jA.png
  |images=P4Arena_Yukiko_jA.png
  |hitboxes=
  |hitboxes=P4U2R_Yukiko_jA_Hitbox.png
  |notes=
  |notes=
}}
}}
===j.B===
===j.B===
{{MoveData-P4U2 |character=Yukiko Amagi |type=normal
{{MoveData-P4U2 |character=Yukiko Amagi |type=normal
  |input=j.B |name=
  |input=j.B |name=
  |damage=300 |p1=200 |p2=100 |smp=100
  |damage=300 |p1=200 |p2=100 |smp=100
  |level=2 |cancel=JSpO |attribute=Projectile |guard=All* |invuln=
  |level=2 |cancel=JSpO |attribute=Projectile |guard=All |invuln=
  |startup=12 |active=Until Hit |recovery=Total 39+7L |onBlock=
  |startup=12 |active=Until Hit |recovery=Total 39+7L |onBlock=
  |blockstun=12 |hitstop=0/+10
  |blockstun=12 |hitstop=0/+10
Line 165: Line 169:
  |images=P4Arena_Yukiko_jB.png
  |images=P4Arena_Yukiko_jB.png
  |hitboxes=
  |hitboxes=
  |notes=Must guard low if hits legs;
  |notes=
}}
}}
===All Out Attack===
===All Out Attack===
{{MoveData-P4U2 |character=Yukiko Amagi |type=normal
{{MoveData-P4U2 |character=Yukiko Amagi |type=normal
Line 176: Line 181:
  |groundHit=Spin 31 |airHit=31 + GBounce |groundCH=Spin 43 |airCH=51 + GBounce
  |groundHit=Spin 31 |airHit=31 + GBounce |groundCH=Spin 43 |airCH=51 + GBounce
  |images=P4Arena_Yukiko_AOA.png
  |images=P4Arena_Yukiko_AOA.png
  |hitboxes=
  |hitboxes=P4U2R_Yukiko_AoA_Hitbox.png
  |notes=
  |notes=
}}
}}
===Sweep===
===Sweep===
{{MoveData-P4U2 |character=Yukiko Amagi |type=normal
{{MoveData-P4U2 |character=Yukiko Amagi |type=normal
Line 188: Line 194:
  |groundHit=Launch |airHit=22 |groundCH=Launch |airCH=42
  |groundHit=Launch |airHit=22 |groundCH=Launch |airCH=42
  |images=P4Arena_Yukiko_Sweep.png
  |images=P4Arena_Yukiko_Sweep.png
  |hitboxes=
  |hitboxes=P4U2R_Yukiko_Sweep_Hitbox.png
  |notes=
  |notes=
}}
}}
Line 202: Line 208:
  |groundHit=15 |airHit=17 |groundCH=27 |airCH=37
  |groundHit=15 |airHit=17 |groundCH=27 |airCH=37
  |images=P4Arena_Yukiko_5C.png
  |images=P4Arena_Yukiko_5C.png
  |hitboxes=
  |hitboxes=P4U2R_Yukiko_5C_Hitbox_1.png;P4U2R_Yukiko_5C_Hitbox_2.png;P4U2R_Yukiko_5C_Hitbox_3.png
|notes=Dash Cancel is -10 on block;
}}
 
===2C===
{{MoveData-P4U2 |character=Yukiko Amagi |type=persona
|input=2C |name=
|damage=140, 70×7 |p1=200 |p2=100 |smp=50
|level=3 |cancel=(J)SpSOD |attribute=Leg |guard=Low |invuln=Persona 1~Until Active All
|startup=15 |active=1×8 |recovery=32 |onBlock=-18
|blockstun=14 |hitstop=1
|groundHit=15 |airHit=17 |groundCH=27 |airCH=37
|images=P4Arena_Yukiko_2C.png
|hitboxes=P4U2R_Yukiko_2C_Hitbox_1.png;P4U2R_Yukiko_2C_Hitbox_2.png
  |notes=Dash Cancel is -10 on block;
  |notes=Dash Cancel is -10 on block;
}}
}}
===5D===
===5D===
{{MoveData-P4U2 |character=Yukiko Amagi |type=persona
{{MoveData-P4U2 |character=Yukiko Amagi |type=persona
Line 214: Line 234:
  |groundHit=Launch |airHit=27 |groundCH=Launch |airCH=47
  |groundHit=Launch |airHit=27 |groundCH=Launch |airCH=47
  |images=P4Arena_Yukiko_5D.png
  |images=P4Arena_Yukiko_5D.png
  |hitboxes=
  |hitboxes=P4U2R_Yukiko_5D_Hitbox_1.png;P4U2R_Yukiko_5D_Hitbox_2.png;P4U2R_Yukiko_5D_Hitbox_3.png
  |notes=Fatal Counter;
  |notes=Fatal Counter;
}}
}}
===2C===
 
{{MoveData-P4U2 |character=Yukiko Amagi |type=persona
|input=2C |name=
|damage=140, 70×7 |p1=200 |p2=100 |smp=50
|level=3 |cancel=(J)SpSOD |attribute=Leg |guard=Low |invuln=Persona 1~Until Active All
|startup=15 |active=1×8 |recovery=32 |onBlock=-18
|blockstun=14 |hitstop=1
|groundHit=15 |airHit=17 |groundCH=27 |airCH=37
|images=P4Arena_Yukiko_2C.png
|hitboxes=
|notes=Dash Cancel is -10 on block;
}}
===2D===
===2D===
{{MoveData-P4U2 |character=Yukiko Amagi |type=persona
{{MoveData-P4U2 |character=Yukiko Amagi |type=persona
Line 238: Line 247:
  |groundHit=Crouch 19 |airHit=19 |groundCH=Crouch 31 |airCH=39
  |groundHit=Crouch 19 |airHit=19 |groundCH=Crouch 31 |airCH=39
  |images=P4Arena_Yukiko_2D.png
  |images=P4Arena_Yukiko_2D.png
  |hitboxes=
  |hitboxes=P4U2R_Yukiko_2D_Hitbox.png
  |notes=Fatal Counter;
  |notes=Fatal Counter;
}}
}}
===j.C===
===j.C===
{{MoveData-P4U2 |character=Yukiko Amagi |type=persona
{{MoveData-P4U2 |character=Yukiko Amagi |type=persona
Line 250: Line 260:
  |groundHit=17 |airHit=19 |groundCH=29 |airCH=39
  |groundHit=17 |airHit=19 |groundCH=29 |airCH=39
  |images=P4Arena_Yukiko_jC.png
  |images=P4Arena_Yukiko_jC.png
  |hitboxes=
  |hitboxes=P4U2R_Yukiko_jC_Hitbox_1.png;P4U2R_Yukiko_jC_Hitbox_2.png;P4U2R_Yukiko_jC_Hitbox_3.png
  |notes=
  |notes=
}}
}}
===j.D===
===j.D===
{{MoveData-P4U2 |character=Yukiko Amagi |type=persona
{{MoveData-P4U2 |character=Yukiko Amagi |type=persona
Line 262: Line 273:
  |groundHit=Crouch 17 |airHit=17 |groundCH=Crouch 29 |airCH=37
  |groundHit=Crouch 17 |airHit=17 |groundCH=Crouch 29 |airCH=37
  |images=P4Arena_Yukiko_2D.png
  |images=P4Arena_Yukiko_2D.png
  |hitboxes=
  |hitboxes=P4U2R_Yukiko_2D_Hitbox.png
  |notes=Fatal Counter;
  |notes=Fatal Counter;
}}
}}
Line 279: Line 290:
  |notes=
  |notes=
}}
}}
===Air Throw===
===Air Throw===
{{MoveData-P4U2 |character=Yukiko Amagi |type=other
{{MoveData-P4U2 |character=Yukiko Amagi |type=other
Line 300: Line 312:
  |blockstun=14 |hitstop=11
  |blockstun=14 |hitstop=11
  |groundHit=Launch |airHit=47 + WBounce |groundCH= |airCH=
  |groundHit=Launch |airHit=47 + WBounce |groundCH= |airCH=
  |images=P4Arena_Yukiko_BD.png
  |images=P4Arena_Yukiko_BD.png |caption=Hold to heal
|hitboxes=P4U2R_Yukiko_DP_Hitbox.png
|notes=Hold button to continue healing and begin guarding against Projectiles;Heals 300 HP on 33F, plus an additional 10 HP per frame after 38F;
}}
 
===Guard Cancel Attack===
{{MoveData-P4U2 |character=Yukiko Amagi |type=other
|input=6AB |name=Guard Cancel Attack
|damage=0 |p1=1000 |p2=100 |smp=
|level=4 |cancel= |attribute=Body |guard=All |invuln=1~21 Guard
|startup=15 |active=3 |recovery=30 |onBlock=-16
|blockstun=16 |hitstop=12
|groundHit=Launch |airHit=19 |groundCH=Launch |airCH=39
|images=P4Arena_Yukiko_5AAA.png
  |hitboxes=
  |hitboxes=
  |notes=Hold button to continue healing and begin guarding against Projectiles;Heals 300 HP on 33F, plus an additional 10 HP per frame after 38F;
  |notes=
}}
}}


Line 318: Line 343:
}}
}}


===Guard Cancel Attack===
{{MoveData-P4U2 |character=Yukiko Amagi |type=other
|input=6AB |name=Guard Cancel Attack
|damage=0 |p1= |p2= |smp=
|level=4 |cancel= |attribute=Body |guard=All |invuln=1~21 Guard
|startup=15 |active=3 |recovery=30 |onBlock=-16
|blockstun=16 |hitstop=12
|groundHit=Launch |airHit=19 |groundCH=Launch |airCH=39
|images=P4Arena_Yukiko_5AAA.png
|hitboxes=
|notes=
}}
==Skill Attacks==
==Skill Attacks==
===236A===
===236A===
{{MoveData-P4U2 |character=Yukiko Amagi |type=special
{{MoveData-P4U2 |character=Yukiko Amagi |type=special
  |input=236A |name=Agi
  |input=236A |name=A Agi
  |damage=300, [650] |p1=300, [0] |p2=100, [200] |smp=50, [50]
  |damage=300, [650] |p1=300, [0] |p2=100, [200] |smp=50, [50]
  |level=3 |cancel=SO |attribute=Body, [Projectile] |guard=All |invuln=Persona 1~Until Active All
  |level=3 |cancel=SO |attribute=Body, [Projectile] |guard=All |invuln=Persona 1~Until Active All
  |startup=13 |active=3(11)[15] |recovery=Total 54 |onBlock=-27 [-12]
  |startup=13 |active=3(11)[15] |recovery=Total 54 |onBlock=-27 [-12]
|blockstun=14 |hitstop=11, [0/+7]
|groundHit=15, [Launch] |airHit=37, [19] |groundCH=27, [Launch] |airCH=57, [39]
|images=P4Arena_Yukiko_Agi.png |caption=Hold button to delay, release to detonate
|hitboxes=P4U2R_Yukiko_Agi_Hitbox.png
|notes=Values in [] are for explosion; Hold button to delay explosion;
}}
===j.236A===
{{MoveData-P4U2 |character=Yukiko Amagi |type=special
|input=j.236A |name=Air A Agi
|damage=300, [650] |p1=300 [0] |p2=100, [200] |smp=50, [50]
|level=3 |cancel=O |attribute=Projectile |guard=All |invuln=Persona 1~Until Active All
|startup=12 |active=3(11)15 |recovery=Total 53 |onBlock=
  |blockstun=14 |hitstop=11, [0/+7]
  |blockstun=14 |hitstop=11, [0/+7]
  |groundHit=15, [Launch] |airHit=37, [19] |groundCH=27, [Launch] |airCH=57, [39]
  |groundHit=15, [Launch] |airHit=37, [19] |groundCH=27, [Launch] |airCH=57, [39]
  |images=P4Arena_Yukiko_Agi.png
  |images=P4Arena_Yukiko_Agi.png
  |hitboxes=
  |hitboxes=
  |notes=Values in [] are for explosion; Hold button to delay explosion;
  |notes=Hold button to delay second hit;
}}
}}
===236B===
===236B===
{{MoveData-P4U2 |character=Yukiko Amagi |type=special
{{MoveData-P4U2 |character=Yukiko Amagi |type=special
  |input=236B |name=Agi
  |input=236B |name=B Agi
  |damage=300, [650] |p1=300 [0] |p2=100, [200] |smp=50, [50]
  |damage=300, [650] |p1=300 [0] |p2=100, [200] |smp=50, [50]
  |level=3 |cancel=SO |attribute=Body, [Projectile] |guard=All |invuln=Persona 1~Until Active All
  |level=3 |cancel=SO |attribute=Body, [Projectile] |guard=All |invuln=Persona 1~Until Active All
Line 355: Line 382:
  |notes=Values in [] are for explosion; Hold button to delay explosion;
  |notes=Values in [] are for explosion; Hold button to delay explosion;
}}
}}
===236AB===
 
===j.236B===
{{MoveData-P4U2 |character=Yukiko Amagi |type=special
{{MoveData-P4U2 |character=Yukiko Amagi |type=special
  |input=236AB |name=Agi
  |input=j.236B |name=Air B Agi
  |damage=500, [650]×2 |p1=300 |p2=100, [200] |smp=50, [50]
  |damage=300, [650] |p1=300 [0] |p2=100, [200] |smp=50, [50]
  |level=3 |cancel=SO |attribute=Body, [Projectile] |guard=All |invuln=Persona 1~Until Active All
  |level=3 |cancel=O |attribute=Projectile |guard=All |invuln=Persona 1~Until Active All
  |startup=17 |active=3,(11)[15 per explosion] |recovery=Total 32 |onBlock=-1 [+20]
  |startup=12 |active=3(11)15 |recovery=Total 53 |onBlock=
  |blockstun=14 |hitstop=11, [0/+7]
  |blockstun=14 |hitstop=11, [0/+7]
  |groundHit=15, [Launch] |airHit=37, [19] |groundCH=27, [Launch] |airCH=57, [39]
  |groundHit=15, [Launch] |airHit=37, [19] |groundCH=27, [Launch] |airCH=57, [39]
  |images=P4Arena_Yukiko_Agi.png
  |images=P4Arena_Yukiko_Agi.png
  |hitboxes=
  |hitboxes=
  |notes=Values in [] are for each explosion; Hold buttons to delay explosion;
  |notes=Hold button to delay second hit;
}}
}}
===j.236A===
 
===236AB===
{{MoveData-P4U2 |character=Yukiko Amagi |type=special
{{MoveData-P4U2 |character=Yukiko Amagi |type=special
  |input=j.236A |name=Agi
  |input=236AB |name=SB Agi
  |damage=300, [650] |p1=300 [0] |p2=100, [200] |smp=50, [50]
  |damage=500, [650]×2 |p1=300 |p2=100, [200] |smp=50, [50]
  |level=3 |cancel=O |attribute=Projectile |guard=All |invuln=Persona 1~Until Active All
  |level=3 |cancel=SO |attribute=Body, [Projectile] |guard=All |invuln=Persona 1~Until Active All
  |startup=12 |active=3(11)15 |recovery=Total 53 |onBlock=
  |startup=17 |active=3,(11)[15 per explosion] |recovery=Total 32 |onBlock=-1 [+20]
  |blockstun=14 |hitstop=11, [0/+7]
  |blockstun=14 |hitstop=11, [0/+7]
  |groundHit=15, [Launch] |airHit=37, [19] |groundCH=27, [Launch] |airCH=57, [39]
  |groundHit=15, [Launch] |airHit=37, [19] |groundCH=27, [Launch] |airCH=57, [39]
  |images=P4Arena_Yukiko_Agi.png
  |images=P4Arena_Yukiko_Agi.png
  |hitboxes=
  |hitboxes=
  |notes=Hold button to delay second hit;
  |notes=Values in [] are for each explosion; Hold buttons to delay explosion;
}}
}}
===j.236AB===
===j.236AB===
{{MoveData-P4U2 |character=Yukiko Amagi |type=special
{{MoveData-P4U2 |character=Yukiko Amagi |type=special
  |input=j.236AB |name=Agi
  |input=j.236AB |name=Air SB Agi
  |damage=500, [650]×2 |p1=300 |p2=100, [200] |smp=50, [50]
  |damage=500, [650]×2 |p1=300 |p2=100, [200] |smp=50, [50]
  |level=3 |cancel=O |attribute=Body, [Projectile] |guard=All |invuln=Persona 1~Until Active All
  |level=3 |cancel=O |attribute=Body, [Projectile] |guard=All |invuln=Persona 1~Until Active All
Line 387: Line 417:
  |blockstun=14 |hitstop=11, [0/+7]
  |blockstun=14 |hitstop=11, [0/+7]
  |groundHit=15, [Launch] |airHit=37, [19] |groundCH=27, [Launch] |airCH=57, [39]
  |groundHit=15, [Launch] |airHit=37, [19] |groundCH=27, [Launch] |airCH=57, [39]
  |images=P4Arena_Yukiko_Agi.png
  |images=P4Arena_Yukiko_Agi.png |caption=Hold button to delay, release to detonate
  |hitboxes=
  |hitboxes=
  |notes=Values in [] are for each explosion; Hold buttons to delay explosion;
  |notes=Values in [] are for each explosion; Hold buttons to delay explosion;
}}
}}
===236C===
===236C===
{{MoveData-P4U2 |character=Yukiko Amagi |type=special
{{MoveData-P4U2 |character=Yukiko Amagi |type=special
  |input=236C |name=Maragi
  |input=236C |name=C Maragi
  |damage=500, 900 |p1=300, 300 |p2=100, 100 |smp=50, 50
  |damage=500, 900 |p1=300, 300 |p2=100, 100 |smp=50, 50
  |level=3 |cancel=SO |attribute=Projectile+Foot, Projectile |guard=Low, All |invuln=Persona 1~Until Active All
  |level=3 |cancel=SO |attribute=Projectile+Foot, Projectile |guard=Low, All |invuln=Persona 1~Until Active All
Line 399: Line 430:
  |blockstun=14 |hitstop=0
  |blockstun=14 |hitstop=0
  |groundHit=Launch |airHit=37 + Down 10, 47 |groundCH=Launch |airCH=57 + Down 10, 87
  |groundHit=Launch |airHit=37 + Down 10, 47 |groundCH=Launch |airCH=57 + Down 10, 87
  |images=P4Arena_Yukiko_Maragi.png
  |images=P4Arena_Yukiko_Maragi.png |caption=Creates pillar after touching opponent. Press button to manually detonate
  |hitboxes=
  |hitboxes=
  |notes=Hold button to manually detonate fire and begin second hit (values in <>);Immediately begins second hit (values in <>) on hit/block;
  |notes=Hold button to manually detonate fire and begin second hit (values in <>);Immediately begins second hit (values in <>) on hit/block;
}}
}}
===236D===
===236D===
{{MoveData-P4U2 |character=Yukiko Amagi |type=special
{{MoveData-P4U2 |character=Yukiko Amagi |type=special
  |input=236D |name=Maragi
  |input=236D |name=D Maragi
  |damage=500, 900 |p1=300, 300 |p2=100, 100 |smp=50, 50
  |damage=500, 900 |p1=300, 300 |p2=100, 100 |smp=50, 50
  |level=3 |cancel=SO |attribute=Projectile+Foot, Projectile |guard=Low, All |invuln=Persona 1~Until Active All
  |level=3 |cancel=SO |attribute=Projectile+Foot, Projectile |guard=Low, All |invuln=Persona 1~Until Active All
Line 415: Line 447:
  |notes=Hold button to manually detonate fire and begin second hit (values in <>);Immediately begins second hit (values in <>) on hit/block;
  |notes=Hold button to manually detonate fire and begin second hit (values in <>);Immediately begins second hit (values in <>) on hit/block;
}}
}}
===236CD===
===236CD===
{{MoveData-P4U2 |character=Yukiko Amagi |type=special
{{MoveData-P4U2 |character=Yukiko Amagi |type=special
  |input=236CD |name=Maragi
  |input=236CD |name=SB Maragi
  |damage=(500, 800)×2 |p1=200 |p2=(100, 100)×2 |smp=50×2
  |damage=(500, 800)×2 |p1=200 |p2=(100, 100)×2 |smp=50×2
  |level=3 |cancel=SO |attribute=Projectile, Leg; Projectile |guard=Low, All |invuln=Persona 1~Until Active All
  |level=3 |cancel=SO |attribute=Projectile, Leg; Projectile |guard=Low, All |invuln=Persona 1~Until Active All
  |startup=31 |active=Shot 1: 75 <(9)30><br/>Shot 2: 35 <(9)30> |recovery=Total 46 |onBlock=+9
  |startup=31 |active=Shot 1: 75 <(9)30><br/>Shot 2: 35 <(9)30> |recovery=Total 46 |onBlock=+9
  |groundHit=Launch |airHit=(37 + Down 10, 47)×2 |groundCH=Launch |airCH=(57 + Down 10, 87)×2
  |groundHit=Launch |airHit=(37 + Down 10, 47)×2 |groundCH=Launch |airCH=(57 + Down 10, 87)×2
  |images=P4Arena_Yukiko_Maragi.png
  |images=P4Arena_Yukiko_Maragi.png |caption=Creates pillar after touching opponent. Press button to manually detonate
  |hitboxes=
  |hitboxes=
  |notes=Hold button to manually detonate fire and begin second hit (values in <>);Immediately begins second hit (values in <>) on hit/block;
  |notes=Hold button to manually detonate fire and begin second hit (values in <>);Immediately begins second hit (values in <>) on hit/block;
}}
}}
===214A===
===214A===
{{MoveData-P4U2 |character=Yukiko Amagi |type=special
{{MoveData-P4U2 |character=Yukiko Amagi |type=special
  |input=214A |name=Flame Dance
  |input=214A |name=A Flame Dance
  |damage=100, 500 |p1=400, 900 |p2=100 |smp=50
  |damage=100, 500 |p1=400, 900 |p2=100 |smp=50
  |level=3 |cancel=SO |attribute=Body, Projectile+Chest |guard=All |invuln=Persona 1~Until Active All
  |level=3 |cancel=SO |attribute=Body, Projectile+Chest |guard=All |invuln=Persona 1~Until Active All
Line 435: Line 469:
  |groundHit=15, Launch |airHit=15, 30 |groundCH=27, Launch |airCH=35, 50
  |groundHit=15, Launch |airHit=15, 30 |groundCH=27, Launch |airCH=35, 50
  |images=P4AU_Yukiko_FlameDance.png
  |images=P4AU_Yukiko_FlameDance.png
  |hitboxes=
  |hitboxes=P4U2R_Yukiko_FireSpin_Hitbox_1.png;P4U2R_Yukiko_FireSpin_Hitbox_2.png
  |notes=
  |notes=
}}
}}
===214B===
===214B===
{{MoveData-P4U2 |character=Yukiko Amagi |type=special
{{MoveData-P4U2 |character=Yukiko Amagi |type=special
  |input=214B |name=Flame Dance
  |input=214B |name=B Flame Dance
  |damage=100, 600 |p1=400, 900 |p2=100 |smp=1000
  |damage=100, 600 |p1=400, 900 |p2=100 |smp=1000
  |level=3 |cancel=SO |attribute=Body, Projectile+Chest |guard=All |invuln=Persona 1~Until Active All
  |level=3 |cancel=SO |attribute=Body, Projectile+Chest |guard=All |invuln=Persona 1~Until Active All
Line 450: Line 485:
  |notes=
  |notes=
}}
}}
===214AB===
===214AB===
{{MoveData-P4U2 |character=Yukiko Amagi |type=special
{{MoveData-P4U2 |character=Yukiko Amagi |type=special
  |input=214AB |name=Flame Dance
  |input=214AB |name=SB Flame Dance
  |damage=100, 800 |p1=300 |p2=200 |smp=500
  |damage=100, 800 |p1=300 |p2=200 |smp=500
  |level=3 |cancel=SO |attribute=Body, Projectile+Chest |guard=All |invuln=Persona 1~Until Active All
  |level=3 |cancel=SO |attribute=Body, Projectile+Chest |guard=All |invuln=Persona 1~Until Active All
Line 462: Line 498:
  |notes=
  |notes=
}}
}}
===214214A===
===214214A===
{{MoveData-P4U2 |character=Yukiko Amagi |type=special
{{MoveData-P4U2 |character=Yukiko Amagi |type=special
  |input=214214A |name=Phoenix Flame Swirl
  |input=214214A |name=A Phoenix Flame Swirl
  |damage=1280 |p1=300 |p2=100 |smp=1000
  |damage=1280 |p1=300 |p2=100 |smp=1000
  |level=5 |cancel= |attribute=Projectile |guard=All |invuln=
  |level=5 |cancel= |attribute=Projectile |guard=All |invuln=
Line 471: Line 508:
  |groundHit=Launch |airHit=46 |groundCH=Launch |airCH=66
  |groundHit=Launch |airHit=46 |groundCH=Launch |airCH=66
  |images=P4AU_Yukiko_RadiantPhoenix.png
  |images=P4AU_Yukiko_RadiantPhoenix.png
  |hitboxes=
  |hitboxes=P4U2R_Yukiko_Firebird_Hitbox.png
  |notes=Can only be performed if Fire Level 6 or higher;
  |notes=Can only be performed if Fire Level 3 or higher;
}}
}}
===214214B===
 
===j.214214A===
{{MoveData-P4U2 |character=Yukiko Amagi |type=special
{{MoveData-P4U2 |character=Yukiko Amagi |type=special
  |input=214214B |name=Phoenix Flame Swirl
  |input=j.214214A |name=Air A Phoenix Flame Swirl
  |damage=1280 |p1=300 |p2=100 |smp=1000
  |damage=1280 |p1=300 |p2=100 |smp=1000
  |level=5 |cancel= |attribute=Projectile |guard=All |invuln=
  |level=5 |cancel= |attribute=Projectile |guard=All |invuln=
  |startup=30 |active=48 |recovery=Total 61 |onBlock=-14
  |startup=20 |active=42 |recovery=Total 58 |onBlock=
  |blockstun=18 |hitstop=0/+1
  |blockstun=18 |hitstop=0/+1
  |groundHit=Launch |airHit=46 |groundCH=Launch |airCH=66
  |groundHit=Launch |airHit=46 |groundCH=Launch |airCH=66
  |images=P4AU_Yukiko_RadiantPhoenix.png
  |images=P4AU_Yukiko_RadiantPhoenix.png
  |hitboxes=
  |hitboxes=
  |notes=Can only be performed if Fire Level 6 or higher;
  |notes=Can only be performed if Fire Level 3 or higher;
}}
}}
===214214AB===
 
===214214B===
{{MoveData-P4U2 |character=Yukiko Amagi |type=special
{{MoveData-P4U2 |character=Yukiko Amagi |type=special
  |input=214214AB |name=Phoenix Flame Swirl
  |input=214214B |name=B Phoenix Flame Swirl
  |damage=1280 |p1=300 |p2=100 |smp=1000
  |damage=1280 |p1=300 |p2=100 |smp=1000
  |level=5 |cancel= |attribute=Projectile |guard=All |invuln=
  |level=5 |cancel= |attribute=Projectile |guard=All |invuln=
  |startup=20 |active=42 |recovery=Total 51 |onBlock=-12
  |startup=30 |active=48 |recovery=Total 61 |onBlock=-14
  |blockstun=18 |hitstop=0/+1
  |blockstun=18 |hitstop=0/+1
  |groundHit=Launch |airHit=46 |groundCH=Launch |airCH=66
  |groundHit=Launch |airHit=46 |groundCH=Launch |airCH=66
  |images=P4AU_Yukiko_RadiantPhoenix.png
  |images=P4AU_Yukiko_RadiantPhoenix.png
  |hitboxes=
  |hitboxes=
  |notes=Can only be performed if Fire Level 6 or higher;
  |notes=Can only be performed if Fire Level 3 or higher;
}}
}}
===j.214214A===
 
===j.214214B===
{{MoveData-P4U2 |character=Yukiko Amagi |type=special
{{MoveData-P4U2 |character=Yukiko Amagi |type=special
  |input=j.214214A |name=Phoenix Flame Swirl
  |input=j.214214B |name=Air B Phoenix Flame Swirl
  |damage=1280 |p1=300 |p2=100 |smp=1000
  |damage=1280 |p1=300 |p2=100 |smp=1000
  |level=5 |cancel= |attribute=Projectile |guard=All |invuln=
  |level=5 |cancel= |attribute=Projectile |guard=All |invuln=
  |startup=20 |active=42 |recovery=Total 58 |onBlock=
  |startup=30 |active=48 |recovery=Total 58 |onBlock=
  |blockstun=18 |hitstop=0/+1
  |blockstun=18 |hitstop=0/+1
  |groundHit=Launch |airHit=46 |groundCH=Launch |airCH=66
  |groundHit=Launch |airHit=46 |groundCH=Launch |airCH=66
  |images=P4AU_Yukiko_RadiantPhoenix.png
  |images=P4AU_Yukiko_RadiantPhoenix.png
  |hitboxes=
  |hitboxes=
  |notes=Can only be performed if Fire Level 6 or higher;
  |notes=Can only be performed if Fire Level 3 or higher;
}}
}}
===j.214214B===
 
===214214AB===
{{MoveData-P4U2 |character=Yukiko Amagi |type=special
{{MoveData-P4U2 |character=Yukiko Amagi |type=special
  |input=j.214214B |name=Phoenix Flame Swirl
  |input=214214AB |name=SB Phoenix Flame Swirl
  |damage=1280 |p1=300 |p2=100 |smp=1000
  |damage=1280 |p1=300 |p2=100 |smp=1000
  |level=5 |cancel= |attribute=Projectile |guard=All |invuln=
  |level=5 |cancel= |attribute=Projectile |guard=All |invuln=
  |startup=30 |active=48 |recovery=Total 58 |onBlock=
  |startup=20 |active=42 |recovery=Total 51 |onBlock=-12
  |blockstun=18 |hitstop=0/+1
  |blockstun=18 |hitstop=0/+1
  |groundHit=Launch |airHit=46 |groundCH=Launch |airCH=66
  |groundHit=Launch |airHit=46 |groundCH=Launch |airCH=66
  |images=P4AU_Yukiko_RadiantPhoenix.png
  |images=P4AU_Yukiko_RadiantPhoenix.png
  |hitboxes=
  |hitboxes=
  |notes=Can only be performed if Fire Level 6 or higher;
  |notes=Can only be performed if Fire Level 3 or higher;
}}
}}
===j.214214AB===
===j.214214AB===
{{MoveData-P4U2 |character=Yukiko Amagi |type=special
{{MoveData-P4U2 |character=Yukiko Amagi |type=special
  |input=j.214214AB |name=Phoenix Flame Swirl
  |input=j.214214AB |name=Air SB Phoenix Flame Swirl
  |damage=1280 |p1=300 |p2=100 |smp=1000
  |damage=1280 |p1=300 |p2=100 |smp=1000
  |level=5 |cancel= |attribute=Projectile |guard=All |invuln=
  |level=5 |cancel= |attribute=Projectile |guard=All |invuln=
Line 532: Line 574:
  |images=P4AU_Yukiko_RadiantPhoenix.png
  |images=P4AU_Yukiko_RadiantPhoenix.png
  |hitboxes=
  |hitboxes=
  |notes=Can only be performed if Fire Level 6 or higher;
  |notes=Can only be performed if Fire Level 3 or higher;
}}
}}
===214C===
===214C===
{{MoveData-P4U2 |character=Yukiko Amagi |type=special
{{MoveData-P4U2 |character=Yukiko Amagi |type=special
Line 544: Line 587:
  |images=P4Arena_Yukiko_FireBoost.png
  |images=P4Arena_Yukiko_FireBoost.png
  |hitboxes=
  |hitboxes=
  |notes=Increases Fire Level by 1 on 28F;Increases fire damage by 10% until level 4;Levels 5 to 8 increases fire damage by 15% per level;Level 9 increases fire damage by 30%;
  |notes=Increases Fire Level by 1 on 28F;Levels 1-8 increase fire damage by 10%;Level 9 increases fire damage by 20%;
}}
}}
===214D===
 
===214CD===
{{MoveData-P4U2 |character=Yukiko Amagi |type=special
{{MoveData-P4U2 |character=Yukiko Amagi |type=special
  |input=214D |name=Fire Break
  |input=214CD |name=Fire Amp
  |damage= |p1= |p2= |smp=
  |damage= |p1= |p2= |smp=
  |level= |cancel= |attribute= |guard= |invuln=
  |level= |cancel= |attribute= |guard= |invuln=
  |startup= |active= |recovery=Total 55 |onBlock=
  |startup= |active= |recovery=Total 21 |onBlock=
  |blockstun= |hitstop=
  |blockstun= |hitstop=
  |groundHit= |airHit= |groundCH= |airCH=
  |groundHit= |airHit= |groundCH= |airCH=
  |images=P4Arena_Yukiko_FireBoost.png
  |images=P4Arena_Yukiko_FireBreak.png
  |hitboxes=
  |hitboxes=
  |notes=Fatal Recovery;Next fire attack is unblockable on. Effect gained on 28F;After using a fire attack, Fire Break gauge appears, set at 9000 points and decreases at a rate of 10 points per frame;Can not use Fire Break until Fire Break gauge empties;
  |notes=Increases Fire Level by 2 on 19F;
}}
}}
===214CD===
 
===214D===
{{MoveData-P4U2 |character=Yukiko Amagi |type=special
{{MoveData-P4U2 |character=Yukiko Amagi |type=special
  |input=214CD |name=Fire Amp
  |input=214D |name=Fire Break
  |damage= |p1= |p2= |smp=
  |damage= |p1= |p2= |smp=
  |level= |cancel= |attribute= |guard= |invuln=
  |level= |cancel= |attribute= |guard= |invuln=
  |startup= |active= |recovery=Total 21 |onBlock=
  |startup= |active= |recovery=Total 55 |onBlock=
  |blockstun= |hitstop=
  |blockstun= |hitstop=
  |groundHit= |airHit= |groundCH= |airCH=
  |groundHit= |airHit= |groundCH= |airCH=
  |images=P4Arena_Yukiko_FireBreak.png
  |images=P4Arena_Yukiko_FireBoost.png
  |hitboxes=
  |hitboxes=
  |notes=Increases Fire Level by 2 on 19F;
  |notes=Fatal Recovery;Next fire attack is unblockable on. Effect gained on 28F;After using a fire attack, Fire Break gauge appears, set at 9000 points and decreases at a rate of 10 points per frame;Can not use Fire Break until Fire Break gauge empties;
}}
}}


Line 574: Line 619:
===236236C===
===236236C===
{{MoveData-P4U2 |character=Yukiko Amagi |type=super
{{MoveData-P4U2 |character=Yukiko Amagi |type=super
  |input=236236C |name=Agidyne
  |input=236236C |name=C Agidyne
  |damage=1400 |p1=0 |p2=1000 |smp=50
  |damage=1400 |p1=0 |p2=1000 |smp=50
  |level=5 |cancel=O |attribute=Projectile |guard=All |invuln=1~24 All
  |level=5 |cancel=O |attribute=Projectile |guard=All |invuln=1~24 All
Line 581: Line 626:
  |groundHit=Launch |airHit=101 + WBounce |groundCH=Launch |airCH=121 + WBounce
  |groundHit=Launch |airHit=101 + WBounce |groundCH=Launch |airCH=121 + WBounce
  |images=P4Arena_Yukiko_Agidyne.png
  |images=P4Arena_Yukiko_Agidyne.png
  |hitboxes=
  |hitboxes=P4U2R_Yukiko_Agidyne_Hitbox.png
  |notes=Minimum damage 420;
  |notes=Minimum damage 420;
}}
}}
===236236[C] partial hold===
===236236[C] partial hold===
{{MoveData-P4U2 |character=Yukiko Amagi |type=super
{{MoveData-P4U2 |character=Yukiko Amagi |type=super
  |input=236236[C] partial hold |name=Agidyne
  |input=236236[C] partial hold |name=C Agidyne
  |damage=100, 50×N, 1700 |p1=0 |p2=100, 1000 |smp=50
  |damage=100, 50×N, 1700 |p1=0 |p2=100, 1000 |smp=50
  |level=4×N, 5 |cancel=O |attribute=Projectile |guard=All |invuln=1~26 All
  |level=4×N, 5 |cancel=O |attribute=Projectile |guard=All |invuln=1~26 All
Line 596: Line 642:
  |notes=Minimum damage 30, 15×N, 510 (540 + 15×N);
  |notes=Minimum damage 30, 15×N, 510 (540 + 15×N);
}}
}}
===236236[C] full hold===
===236236[C] full hold===
{{MoveData-P4U2 |character=Yukiko Amagi |type=super
{{MoveData-P4U2 |character=Yukiko Amagi |type=super
  |input=236236[C] |name=Agidyne
  |input=236236[C] full hold |name=C Agidyne
  |damage=100, 50×12, 2000 |p1=0 |p2=100, 1000 |smp=50
  |damage=100, 50×12, 2000 |p1=0 |p2=100, 1000 |smp=50
  |level=4, 5 |cancel=O |attribute=Projectile |guard=All |invuln=1~26 All
  |level=4, 5 |cancel=O |attribute=Projectile |guard=All |invuln=1~26 All
Line 608: Line 655:
  |notes=Minimum damage 30, 15×12, 600 (810);
  |notes=Minimum damage 30, 15×12, 600 (810);
}}
}}
===236236D===
===236236D===
{{MoveData-P4U2 |character=Yukiko Amagi |type=super
{{MoveData-P4U2 |character=Yukiko Amagi |type=super
  |input=236236D |name=Agidyne
  |input=236236D |name=D Agidyne
  |damage=150, 75×4, 1400 |p1=0 |p2=100, 1000 |smp=50
  |damage=150, 75×4, 1400 |p1=0 |p2=100, 1000 |smp=50
  |level=4×5, 5 |cancel=O |attribute=Projectile |guard=All |invuln=1~30 All
  |level=4×5, 5 |cancel=O |attribute=Projectile |guard=All |invuln=1~30 All
Line 620: Line 668:
  |notes=Minimum damage 45, 22×4, 420 (553);
  |notes=Minimum damage 45, 22×4, 420 (553);
}}
}}
===236236[D] partial hold===
===236236[D] partial hold===
{{MoveData-P4U2 |character=Yukiko Amagi |type=super
{{MoveData-P4U2 |character=Yukiko Amagi |type=super
  |input=236236[D] partial hold |name=Agidyne
  |input=236236[D] partial hold |name=D Agidyne
  |damage=150, 75×N, 1700 |p1=0 |p2=100, 1000 |smp=50
  |damage=150, 75×N, 1700 |p1=0 |p2=100, 1000 |smp=50
  |level=4×N, 5 |cancel=O |attribute=Projectile |guard=All |invuln=1~30 All
  |level=4×N, 5 |cancel=O |attribute=Projectile |guard=All |invuln=1~30 All
Line 632: Line 681:
  |notes=Minimum damage 45, 22×N, 510 (555 + 22×N);
  |notes=Minimum damage 45, 22×N, 510 (555 + 22×N);
}}
}}
===236236[D] full hold===
===236236[D] full hold===
{{MoveData-P4U2 |character=Yukiko Amagi |type=super
{{MoveData-P4U2 |character=Yukiko Amagi |type=super
  |input=236236[D] full hold |name=Agidyne
  |input=236236[D] full hold |name=D Agidyne
  |damage=150, 75×14, 2000 |p1=0 |p2=100, 1000 |smp=50
  |damage=150, 75×14, 2000 |p1=0 |p2=100, 1000 |smp=50
  |level=4, 5 |cancel=O |attribute=Projectile |guard=All |invuln=1~30 All
  |level=4, 5 |cancel=O |attribute=Projectile |guard=All |invuln=1~30 All
Line 644: Line 694:
  |notes=Minimum damage 45, 22×14, 600 (953);
  |notes=Minimum damage 45, 22×14, 600 (953);
}}
}}
===236236CD===
===236236CD===
{{MoveData-P4U2 |character=Yukiko Amagi |type=super
{{MoveData-P4U2 |character=Yukiko Amagi |type=super
  |input=236236CD |name=Agidyne
  |input=236236CD |name=SB Agidyne
  |damage=1400×2 |p1=0 |p2=1000, 1000 |smp=50
  |damage=1400×2 |p1=0 |p2=1000, 1000 |smp=50
  |level=5 |cancel=O |attribute=Projectile |guard=All |invuln=1~30 All
  |level=5 |cancel=O |attribute=Projectile |guard=All |invuln=1~30 All
  |startup=4+(63 Flash)+17 |active=X(18)X |recovery=Total 151 |onBlock=-31
  |startup=4+(63 Flash)+17 |active=P(18)P |recovery=Total 151 |onBlock=-31
  |blockstun=18 |hitstop=0/+7
  |blockstun=18 |hitstop=0/+7
  |groundHit=Launch |airHit=101 + WBounce |groundCH=Launch |airCH=121 + WBounce
  |groundHit=Launch |airHit=101 + WBounce |groundCH=Launch |airCH=121 + WBounce
  |images=P4Arena_Yukiko_Agidyne.png
  |images=P4Arena_Yukiko_Agidyne.png
  |hitboxes=
  |hitboxes=
  |notes=Minimum damage 280×2 (560);
  |notes=Each P in active frames represents a projectile spawned;Minimum damage 280×2 (560);
}}
}}
===236236[CD] partial hold===
===236236[CD] partial hold===
{{MoveData-P4U2 |character=Yukiko Amagi |type=super
{{MoveData-P4U2 |character=Yukiko Amagi |type=super
  |input=236236[CD] partial hold |name=Agidyne
  |input=236236[CD] partial hold |name=SB Agidyne
  |damage=100, 50×N, 1700×2 |p1=0 |p2=100, 1000, 1000 |smp=50
  |damage=100, 50×N, 1700×2 |p1=0 |p2=100, 1000, 1000 |smp=50
  |level=4×N, 5 |cancel=O |attribute=Projectile |guard=All |invuln=1~30 All
  |level=4×N, 5 |cancel=O |attribute=Projectile |guard=All |invuln=1~30 All
  |startup=4+(63 Flash)+23 |active=6×N,10(8)X(18)X |recovery=51F after release |onBlock=-32
  |startup=4+(63 Flash)+23 |active=6×N,10(8)P(18)P |recovery=51F after release |onBlock=-32
  |blockstun=16×N, 18 |hitstop=0/+1×N, 0/+7
  |blockstun=16×N, 18 |hitstop=0/+1×N, 0/+7
  |groundHit= |airHit= |groundCH= |airCH=
  |groundHit= |airHit= |groundCH= |airCH=
  |images=P4Arena_Yukiko_Agidyne.png
  |images=P4Arena_Yukiko_Agidyne.png
  |hitboxes=
  |hitboxes=
  |notes=Minimum damage 30, 15×N, 340×2 (710 + 15×N);
  |notes=Each P in active frames represents a projectile spawned;Minimum damage 30, 15×N, 340×2 (710 + 15×N);
}}
}}
===236236[CD] full hold===
===236236[CD] full hold===
{{MoveData-P4U2 |character=Yukiko Amagi |type=super
{{MoveData-P4U2 |character=Yukiko Amagi |type=super
  |input=236236[CD] full hold |name=Agidyne
  |input=236236[CD] full hold |name=SB Agidyne
  |damage=100, 50×12, 2000×2 |p1=0 |p2=100, 1000, 1000 |smp=50
  |damage=100, 50×12, 2000×2 |p1=0 |p2=100, 1000, 1000 |smp=50
  |level=4×13, 5 |cancel=O |attribute=Projectile |guard=All |invuln=1~30 All
  |level=4×13, 5 |cancel=O |attribute=Projectile |guard=All |invuln=1~30 All
  |startup=4+23 |active=6×12,10(8)X(18)X |recovery=39F after release |onBlock=-20
  |startup=4+23 |active=6×12,10(8)P(18)P |recovery=39F after release |onBlock=-20
  |blockstun= |hitstop=
  |blockstun= |hitstop=
  |groundHit= |airHit= |groundCH= |airCH=
  |groundHit= |airHit= |groundCH= |airCH=
  |images=P4Arena_Yukiko_Agidyne.png
  |images=P4Arena_Yukiko_Agidyne.png
  |hitboxes=
  |hitboxes=
  |notes=Minimum damage 30, 15×12, 400×2 (1010);
  |notes=Each P in active frames represents a projectile spawned;Minimum damage 30, 15×12, 400×2 (1010);
}}
}}


== Awakened SP Skill Attacks ==
==Awakened SP Skill Attacks==
===214214C/D===
===214214C/D===
{{MoveData-P4U2 |character=Yukiko Amagi |type=super
{{MoveData-P4U2 |character=Yukiko Amagi |type=super
Line 694: Line 747:
  |notes=C shoots from Yukikos position outward in both directions;D shoots from the 2 edges of the screen towards Yukiko;Minimum damage 120, 60×9 (660);
  |notes=C shoots from Yukikos position outward in both directions;D shoots from the 2 edges of the screen towards Yukiko;Minimum damage 120, 60×9 (660);
}}
}}
===214214CD===
===214214CD===
{{MoveData-P4U2 |character=Yukiko Amagi |type=super
{{MoveData-P4U2 |character=Yukiko Amagi |type=super
  |input=214214CD |name=Maragidyne
  |input=214214CD |name=SB Maragidyne
  |damage=400, 200×19 |p1=0 |p2=600 |smp=50
  |damage=400, 200×19 |p1=0 |p2=600 |smp=50
  |level=5 |cancel=O |attribute=Projectile |guard=All |invuln=1~22 All
  |level=5 |cancel=O |attribute=Projectile |guard=All |invuln=1~22 All
  |startup=19+(85 Flash)+5 |active=X{(3)X}×19 |recovery=Total 89 |onBlock=-26
  |startup=19+(85 Flash)+5 |active=P{(3)P}×19 |recovery=Total 89 |onBlock=-26
  |blockstun=18 |hitstop=0
  |blockstun=18 |hitstop=0
  |groundHit=Launch |airHit=50 |groundCH=Launch |airCH=70
  |groundHit=Launch |airHit=50 |groundCH=Launch |airCH=70
  |images=P4Arena_Yukiko_Maragidyne.png
  |images=P4Arena_Yukiko_Maragidyne.png
  |hitboxes=
  |hitboxes=
  |notes=Each flame pillar is active for 5F;Minimum damage for first pillar 120. Followup pillars 60;
  |notes=Each P in active frames represents a projectile spawned;Each flame pillar is active for 5F;Minimum damage for first pillar 120. Followup pillars 60;
}}
}}



Latest revision as of 17:45, 9 January 2024

Links



System Data

Portrait Name Health Prejump Backdash
P4U Yukiko Portrait.png
Yukiko Amagi 8,500 3F 23F (1~6F Inv All)
Combo Rate Persona Cards Unique Movement Options Icon
65% 5 P4AU Yukiko Icon.png

Normal Attacks

5A

5A
normal
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
300 - All 10 4 15 -6 Body - JSpSO
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
200 200 50 2 12 13 15 25 27 10
P4Arena Yukiko 5A.png
P4U2R Yukiko 5A Hitbox.png

5AA Normal

5AA Normal
normal
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
400 - All 10 3 15 -3 Body - JSpSO
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
0 100 50 3 14 15 17 27 37 11
P4AU Yukiko 5AA.png
P4U2R Yukiko 5AA Hitbox.png

5AAA Normal

5AAA Normal
normal
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
900 - All 15 3 27 -13 Body - (J)SpSO
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
0 400 50 4 16 Spin 17 19 Spin 29 39 12
P4AU Yukiko 5AAA.png
P4U2R Yukiko 5AAA Hitbox.png

5AA Shadow

5AA Shadow
normal
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
400 - All 10 5 12 -2 Body - JSpSO
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
0 100 50 3 14 15 17 27 37 11
P4Arena Yukiko 5AA.png
P4U2R Yukiko 5AA Shadow Hitbox.png

5AAA Shadow

5AAA Shadow
normal
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
800 - All 15 3 23 -9 Body - (J)SpSO
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
0 400 50 4 16 17 19 29 39 12
P4Arena Yukiko 5AAA.png
P4U2R Yukiko 5AAA Shadow Hitbox.png

2A

2A
normal
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
160 - Low 7 2 14 -5 Foot - MSpSO
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
500 100 50 1 10 11 13 23 25 9
P4Arena Yukiko 2A.png
P4U2R Yukiko 2A Hitbox.png

5B

5B
normal
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
300 - All 12 Until Hit Total 48 -14 Chest+Projectile - (J)SpSO
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
300 100 100 2 12 13 15 25 37 0/+10
P4Arena Yukiko 5B.png

4B

4B
normal
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
300 - All 12 Until Hit Total 51 -17 Chest+Projectile - (J)SpSO
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
300 100 100 2 12 13 15 25 27 0/+10
P4Arena Yukiko 5B.png

5BB

5BB
normal
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
300 - All 9 Until Hit Total 42 -8 Chest+Projectile - JSpSO
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
300 100 100 3 14 15 17 27 37 0/+11
P4Arena Yukiko 5BB.png

2B

2B
normal
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
300 - All 14 Until Hit Total 42 -6 Projectile - (J)SpSO
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
200 100 100 2 12 13 15 25 27 0/+10
P4Arena Yukiko 2B.png

j.A

j.A
normal
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
300 - High 10 3 13 - Head - MJSpSO
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
200 100 50 3 14 15 17 27 37 11
P4Arena Yukiko jA.png
P4U2R Yukiko jA Hitbox.png

j.B

j.B
normal
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
300 - All 12 Until Hit Total 39+7L - Projectile - JSpO
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
200 100 100 2 12 13 15 25 27 0/+10
P4Arena Yukiko jB.png

All Out Attack

5AB
All Out Attack
normal
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
300 - High 30 4 26 -11 Body 10~30 Guard Strike O
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
0 800 10000 5 18 Spin 31 31 + GBounce Spin 43 51 + GBounce 13
P4Arena Yukiko AOA.png
P4U2R Yukiko AoA Hitbox.png

Sweep

2AB
Sweep
normal
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
450 - Low 10 3 17 -5 Foot 4~14 Chest (J)SpSO
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
200 100 50 3 14 Launch 22 Launch 42 11
P4Arena Yukiko Sweep.png
P4U2R Yukiko Sweep Hitbox.png

Persona Attacks

5C

5C
persona
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
140, 80×8 - All 17 1×9 29 -15 Body Persona 1~Until Active All (J)SpSOD
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
100 100 50 3 14 15 17 27 37 1
Dash Cancel is -10 on block
P4Arena Yukiko 5C.png
P4U2R Yukiko 5C Hitbox 1.pngP4U2R Yukiko 5C Hitbox 2.pngP4U2R Yukiko 5C Hitbox 3.png

2C

2C
persona
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
140, 70×7 - Low 15 1×8 32 -18 Leg Persona 1~Until Active All (J)SpSOD
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
200 100 50 3 14 15 17 27 37 1
Dash Cancel is -10 on block
P4Arena Yukiko 2C.png
P4U2R Yukiko 2C Hitbox 1.pngP4U2R Yukiko 2C Hitbox 2.png

5D

5D
persona
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
200, 100×8 - All 37 1×9 Total 39 +29 Body - -
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
0 100 50 3 14 Launch 27 Launch 47 0/+1
Fatal Counter
P4Arena Yukiko 5D.png
P4U2R Yukiko 5D Hitbox 1.pngP4U2R Yukiko 5D Hitbox 2.pngP4U2R Yukiko 5D Hitbox 3.png

2D

2D
persona
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
400, 200×2 - High 53 5,10×N? Total 39 +48 Head - -
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
0 300 50 4 16 Crouch 19 19 Crouch 31 39 0/+1
Fatal Counter
P4Arena Yukiko 2D.png
P4U2R Yukiko 2D Hitbox.png

j.C

j.C
persona
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
160, 80×7 - All 14 1×8 24 - Head Persona 1~Until Active All JSpO
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
200 100 50 4 16 17 19 29 39 1
P4Arena Yukiko jC.png
P4U2R Yukiko jC Hitbox 1.pngP4U2R Yukiko jC Hitbox 2.pngP4U2R Yukiko jC Hitbox 3.png

j.D

j.D
persona
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
400, 200×N - High 50 5,10×N Total 37 - Head - -
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
300 100 50 3 14 Crouch 17 17 Crouch 29 37 0/+1
Fatal Counter
P4Arena Yukiko 2D.png
P4U2R Yukiko 2D Hitbox.png

Universal Mechanics

Ground Throw

CD
Ground Throw
other
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
0, 1100 - Throw 5 2 23 - Throw - O
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
0 1000, 100 50 0, 4 - Spin 42 - Spin 54 - 0, 7
P4Arena Yukiko GroundThrow.png

Air Throw

j.CD
Air Throw
other
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
0, 1600 - Throw 4 2 17 - Throw - O
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
0 1200, 100 50 2 - - 65 + Down 20 - - 0
P4Arena Yukiko AirThrow.png

BD

BD
Dia
other
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
100 - All 22 12 12+12L -21 Body 1~33 Guard All S
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
1000 100 50 3 14 Launch 47 + WBounce - - 11
Hold button to continue healing and begin guarding against Projectiles
Heals 300 HP on 33F, plus an additional 10 HP per frame after 38F
P4Arena Yukiko BD.png
Hold to heal
P4U2R Yukiko DP Hitbox.png

Guard Cancel Attack

6AB
Guard Cancel Attack
other
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
0 - All 15 3 30 -16 Body 1~21 Guard -
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
1000 100 - 4 16 Launch 19 Launch 39 12
P4Arena Yukiko 5AAA.png

Dash Cancel

66
Dash Cancel
other
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
- - - - - 21 Total - - - -
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
- - - - - - - - - -

Skill Attacks

236A

236A
A Agi
special
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
300, [650] - All 13 3(11)[15] Total 54 -27 [-12] Body, [Projectile] Persona 1~Until Active All SO
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
300, [0] 100, [200] 50, [50] 3 14 15, [Launch] 37, [19] 27, [Launch] 57, [39] 11, [0/+7]
Values in [] are for explosion
Hold button to delay explosion
P4Arena Yukiko Agi.png
Hold button to delay, release to detonate
P4U2R Yukiko Agi Hitbox.png

j.236A

j.236A
Air A Agi
special
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
300, [650] - All 12 3(11)15 Total 53 - Projectile Persona 1~Until Active All O
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
300 [0] 100, [200] 50, [50] 3 14 15, [Launch] 37, [19] 27, [Launch] 57, [39] 11, [0/+7]
Hold button to delay second hit
P4Arena Yukiko Agi.png

236B

236B
B Agi
special
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
300, [650] - All 13 3(11)[15] Total 42 -15 [+6] Body, [Projectile] Persona 1~Until Active All SO
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
300 [0] 100, [200] 50, [50] 3 14 15, [Launch] 37, [19] 27, [Launch] 57, [39] 11, [0/+7]
Values in [] are for explosion
Hold button to delay explosion
P4Arena Yukiko Agi.png

j.236B

j.236B
Air B Agi
special
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
300, [650] - All 12 3(11)15 Total 53 - Projectile Persona 1~Until Active All O
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
300 [0] 100, [200] 50, [50] 3 14 15, [Launch] 37, [19] 27, [Launch] 57, [39] 11, [0/+7]
Hold button to delay second hit
P4Arena Yukiko Agi.png

236AB

236AB
SB Agi
special
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
500, [650]×2 - All 17 3,(11)[15 per explosion] Total 32 -1 [+20] Body, [Projectile] Persona 1~Until Active All SO
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
300 100, [200] 50, [50] 3 14 15, [Launch] 37, [19] 27, [Launch] 57, [39] 11, [0/+7]
Values in [] are for each explosion
Hold buttons to delay explosion
P4Arena Yukiko Agi.png

j.236AB

j.236AB
Air SB Agi
special
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
500, [650]×2 - All 17 3,(11)[15 per explosion] Total 56 - Body, [Projectile] Persona 1~Until Active All O
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
300 100, [200] 50, [50] 3 14 15, [Launch] 37, [19] 27, [Launch] 57, [39] 11, [0/+7]
Values in [] are for each explosion
Hold buttons to delay explosion
P4Arena Yukiko Agi.png
Hold button to delay, release to detonate

236C

236C
C Maragi
special
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
500, 900 - Low, All 38 75 <(9)30> Total 50 +12 Projectile+Foot, Projectile Persona 1~Until Active All SO
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
300, 300 100, 100 50, 50 3 14 Launch 37 + Down 10, 47 Launch 57 + Down 10, 87 0
Hold button to manually detonate fire and begin second hit (values in <>)
Immediately begins second hit (values in <>) on hit/block
P4Arena Yukiko Maragi.png
Creates pillar after touching opponent. Press button to manually detonate

236D

236D
D Maragi
special
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
500, 900 - Low, All 31 35 <(9)30> Total 59 -4 Projectile+Foot, Projectile Persona 1~Until Active All SO
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
300, 300 100, 100 50, 50 3 14 Launch 37 + Down 10, 47 Launch 57 + Down 10, 87 0
Hold button to manually detonate fire and begin second hit (values in <>)
Immediately begins second hit (values in <>) on hit/block
P4Arena Yukiko Maragi.png

236CD

236CD
SB Maragi
special
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
(500, 800)×2 - Low, All 31 Shot 1: 75 <(9)30>
Shot 2: 35 <(9)30>
Total 46 +9 Projectile, Leg; Projectile Persona 1~Until Active All SO
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
200 (100, 100)×2 50×2 3 - Launch (37 + Down 10, 47)×2 Launch (57 + Down 10, 87)×2 -
Hold button to manually detonate fire and begin second hit (values in <>)
Immediately begins second hit (values in <>) on hit/block
P4Arena Yukiko Maragi.png
Creates pillar after touching opponent. Press button to manually detonate

214A

214A
A Flame Dance
special
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
100, 500 - All 11 2(8)5 Total 44 -3 Body, Projectile+Chest Persona 1~Until Active All SO
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
400, 900 100 50 3 14 15, Launch 15, 30 27, Launch 35, 50 0/+5, 0/+1
P4AU Yukiko FlameDance.png
P4U2R Yukiko FireSpin Hitbox 1.pngP4U2R Yukiko FireSpin Hitbox 2.png

214B

214B
B Flame Dance
special
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
100, 600 - All 15 2(10)5 Total 52 -5 Body, Projectile+Chest Persona 1~Until Active All SO
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
400, 900 100 1000 3 14 15, Launch 15, 40 27, Launch 35, 50 0/+5, 0/+1
P4AU Yukiko FlameDance.png

214AB

214AB
SB Flame Dance
special
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
100, 800 - All 11 2(8)5 Total 37 +4 Body, Projectile+Chest Persona 1~Until Active All SO
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
300 200 500 3 14 15, Launch 15, 40 27, Launch 35, 50 0/+5, 0/+1
P4AU Yukiko FlameDance.png

214214A

214214A
A Phoenix Flame Swirl
special
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
1280 - All 20 42 Total 61 -22 Projectile - -
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
300 100 1000 5 18 Launch 46 Launch 66 0/+1
Can only be performed if Fire Level 3 or higher
P4AU Yukiko RadiantPhoenix.png
P4U2R Yukiko Firebird Hitbox.png

j.214214A

j.214214A
Air A Phoenix Flame Swirl
special
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
1280 - All 20 42 Total 58 - Projectile - -
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
300 100 1000 5 18 Launch 46 Launch 66 0/+1
Can only be performed if Fire Level 3 or higher
P4AU Yukiko RadiantPhoenix.png

214214B

214214B
B Phoenix Flame Swirl
special
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
1280 - All 30 48 Total 61 -14 Projectile - -
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
300 100 1000 5 18 Launch 46 Launch 66 0/+1
Can only be performed if Fire Level 3 or higher
P4AU Yukiko RadiantPhoenix.png

j.214214B

j.214214B
Air B Phoenix Flame Swirl
special
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
1280 - All 30 48 Total 58 - Projectile - -
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
300 100 1000 5 18 Launch 46 Launch 66 0/+1
Can only be performed if Fire Level 3 or higher
P4AU Yukiko RadiantPhoenix.png

214214AB

214214AB
SB Phoenix Flame Swirl
special
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
1280 - All 20 42 Total 51 -12 Projectile - -
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
300 100 1000 5 18 Launch 46 Launch 66 0/+1
Can only be performed if Fire Level 3 or higher
P4AU Yukiko RadiantPhoenix.png

j.214214AB

j.214214AB
Air SB Phoenix Flame Swirl
special
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
1280 - All 20 42 Total 48 - Projectile - -
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
300 100 1000 5 18 Launch 46 Launch 66 0/+1
Can only be performed if Fire Level 3 or higher
P4AU Yukiko RadiantPhoenix.png

214C

214C
Fire Boost
special
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
- - - - - Total 36 - - - -
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
- - - - - - - - - -
Increases Fire Level by 1 on 28F
Levels 1-8 increase fire damage by 10%
Level 9 increases fire damage by 20%
P4Arena Yukiko FireBoost.png

214CD

214CD
Fire Amp
special
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
- - - - - Total 21 - - - -
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
- - - - - - - - - -
Increases Fire Level by 2 on 19F
P4Arena Yukiko FireBreak.png

214D

214D
Fire Break
special
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
- - - - - Total 55 - - - -
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
- - - - - - - - - -
Fatal Recovery
Next fire attack is unblockable on. Effect gained on 28F
After using a fire attack, Fire Break gauge appears, set at 9000 points and decreases at a rate of 10 points per frame
Can not use Fire Break until Fire Break gauge empties
P4Arena Yukiko FireBoost.png

SP Skill Attacks

236236C

236236C
C Agidyne
super
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
1400 - All 4+(63 Flash)+17 Until Hit Total 133 -31 Projectile 1~24 All O
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
0 1000 50 5 18 Launch 101 + WBounce Launch 121 + WBounce 0/+7
Minimum damage 420
P4Arena Yukiko Agidyne.png
P4U2R Yukiko Agidyne Hitbox.png

236236[C] partial hold

236236[C] partial hold
C Agidyne
super
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
100, 50×N, 1700 - All 4+(63 Flash)+23 6×N(8)Until Hit 51F after release -25 Projectile 1~26 All O
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
0 100, 1000 50 4×N, 5 16 Launch 49×N, 101 + WBounce Launch 69×N, 121 + WBounce 0/+1×N, 0/+7
Minimum damage 30, 15×N, 510 (540 + 15×N)
P4Arena Yukiko Agidyne.png

236236[C] full hold

236236[C] full hold
C Agidyne
super
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
100, 50×12, 2000 - All 4+(63 Flash)+23 75(8)Until Hit 39F after release -4 Projectile 1~26 All O
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
0 100, 1000 50 4, 5 16 Launch 49×13, 101 + WBounce Launch 69×13, 121 + WBounce 0/+1×13, 0/+7
Minimum damage 30, 15×12, 600 (810)
P4Arena Yukiko Agidyne.png

236236D

236236D
D Agidyne
super
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
150, 75×4, 1400 - All 4+(63 Flash)+11 6×4,4(8)Until Hit Total 162 -57 Projectile 1~30 All O
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
0 100, 1000 50 4×5, 5 16×5, 18 Launch 49×5, 101 + WBounce Launch 69×5, 121 + WBounce 0/+1×5, 0/+7
Minimum damage 45, 22×4, 420 (553)
P4Arena Yukiko Agidyne.png

236236[D] partial hold

236236[D] partial hold
D Agidyne
super
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
150, 75×N, 1700 - All 4+(63 Flash)+11 6×N,4(8)Until Hit 51F after release - Projectile 1~30 All O
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
0 100, 1000 50 4×N, 5 16×N, 18 Launch 49×N, 101 + WBounce Launch 69×N, 121 + WBounce 0/+1×N, 0/+7
Minimum damage 45, 22×N, 510 (555 + 22×N)
P4Arena Yukiko Agidyne.png

236236[D] full hold

236236[D] full hold
D Agidyne
super
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
150, 75×14, 2000 - All 4+(63 Flash)+11 6×14,4(8)Until Hit 39 after release - Projectile 1~30 All O
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
0 100, 1000 50 4, 5 16×15, 18 Launch 49×N, 101 + WBounce Launch 69×N, 121 + WBounce 0/+1×15, 0/+7
Minimum damage 45, 22×14, 600 (953)
P4Arena Yukiko Agidyne.png

236236CD

236236CD
SB Agidyne
super
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
1400×2 - All 4+(63 Flash)+17 P(18)P Total 151 -31 Projectile 1~30 All O
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
0 1000, 1000 50 5 18 Launch 101 + WBounce Launch 121 + WBounce 0/+7
Each P in active frames represents a projectile spawned
Minimum damage 280×2 (560)
P4Arena Yukiko Agidyne.png

236236[CD] partial hold

236236[CD] partial hold
SB Agidyne
super
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
100, 50×N, 1700×2 - All 4+(63 Flash)+23 6×N,10(8)P(18)P 51F after release -32 Projectile 1~30 All O
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
0 100, 1000, 1000 50 4×N, 5 16×N, 18 - - - - 0/+1×N, 0/+7
Each P in active frames represents a projectile spawned
Minimum damage 30, 15×N, 340×2 (710 + 15×N)
P4Arena Yukiko Agidyne.png

236236[CD] full hold

236236[CD] full hold
SB Agidyne
super
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
100, 50×12, 2000×2 - All 4+23 6×12,10(8)P(18)P 39F after release -20 Projectile 1~30 All O
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
0 100, 1000, 1000 50 4×13, 5 - - - - - -
Each P in active frames represents a projectile spawned
Minimum damage 30, 15×12, 400×2 (1010)
P4Arena Yukiko Agidyne.png

Awakened SP Skill Attacks

214214C/D

214214C/D
Maragidyne
super
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
400, 200×9 per direction - All 19+(85 Flash)+11 5{(5)5}×9 per direction Total 65 +76 Projectile 1~22 All O
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
0 600 50 5 18 Launch 50 Launch 70 0
C shoots from Yukikos position outward in both directions
D shoots from the 2 edges of the screen towards Yukiko
Minimum damage 120, 60×9 (660)
P4Arena Yukiko Maragidyne.png

214214CD

214214CD
SB Maragidyne
super
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
400, 200×19 - All 19+(85 Flash)+5 P{(3)P}×19 Total 89 -26 Projectile 1~22 All O
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
0 600 50 5 18 Launch 50 Launch 70 0
Each P in active frames represents a projectile spawned
Each flame pillar is active for 5F
Minimum damage for first pillar 120. Followup pillars 60
P4Arena Yukiko Maragidyne.png

Instant Kill

222CD

222CD
Full Bloom
instant kill
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
K.O. - All 36+(36 Flash)+16 4 66 -50 Body 1~60 All -
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
0 100 50 5 - - - - - -
P4Arena Yukiko FullBloom.pngP4Arena Yukiko FullBloom2.png

Category