< P4U2R | Yu Narukami

Glossary
System Data Glossary | |
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Health | The amount of damage that characters can take before losing a round. Shadow Type characters have +1000 more health. Shadow Akihiko and Shadow Kanji only have +500 more health. |
Prejump | Number of frames before a character becomes airborne from a jump, during which they are throw invincible but cannot block. |
Backdash | Number of frames this move is in a recovery state before returning to neutral. |
ComboRate | Affects how much damage scaling in a combo - the larger the percentage, the more damage. |
Persona Cards | Number of Persona Cards this character has. |
Frame Data Glossary | |||||||||||
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Guard | How this attack can be guarded. All non-throws can be air blocked unless otherwise stated. | ||||||||||
Startup | Number of frames for this move to reach the first active frame (includes the first active frame). | ||||||||||
Active | Number of active frames in this attack. Values in () are for gaps between hits of an attack. | ||||||||||
Recovery | Number of frames this move is in a recovery state before returning to neutral. | ||||||||||
OnBlock | After blocking this attack, how soon can the attacker move compared to the defender.
Assumes that the attack connects as soon as possible against a standing/crouching opponent, and that the attacker does not cancel the attack into anything else. | ||||||||||
Attribute | Some attacks are invulnerable to attacks with specific attributes. This notes what attributes each attack possesses. | ||||||||||
Invuln | Attribute and Hitbox invincibility for this attack | ||||||||||
P1 | Damage proration that is applied only when this attack is used as a combo starter. | ||||||||||
P2 | Damage proration that is applied whenever this attack is used. | ||||||||||
SMP | Same Move Proration. Damage proration that is applied whenever this attack is used two or more times in a combo. | ||||||||||
Cancel | What this attack can cancel into. Any other cases will be listed in its respective notes.
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Level | Attack Level determines the amount of hitstun, blockstun, and hitstop this attack will inflict. Note that there are exceptions. |
Attack Level Values | ||||||||||||||||||||||||||||||||||||||||||
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For more values, see P4U2R/Frame Data |
System Data
name | health | prejump | backdash | comborate | personacards | Unique Movement Options |
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Yu Narukami | 9,500 | 3F | 23F (1~6F Inv All) | 60% | 4 |
Normal Moves
input | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | smp | level | cancel | blockstun | hitstop | groundHit | airHit | groundCH | airCH | |
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input | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | smp | level | cancel | blockstun | hitstop | groundHit | airHit | groundCH | airCH | |
5A | 200 | All | 5 | 3 | 12 | -2 | Body | 400 | 200 | 50 | 2 | JSpSO | 12 | 10 | 11 | 13 | 23 | 25 | ||
5AA | 400 | All | 7 | 2 | 15 | -2 | Body | 0 | 100 | 50 | 3 | (J)SpSO | 14 | 11 | 15 | 17 | 27 | 37 | ||
5AAA Normal | 1050 | All | 12 | 2,6 | 11+4L | -4 | Body | 200 | 200 | 50 | 4 | JSpSO | 16 | 6,12 | Launch | 22 | Launch | 42 | ||
5AAA Shadow | 1000 | All | 9 | 2 | 22 | -7 | Body | 200 | 200 | 50 | 4 | (J)SpSODB | 16 | 12 | 17 | 19 | 29 | 39 | ||
2A | 160 | Low | 7 | 3 | 11 | -3 | Foot | 500 | 100 | 50 | 1 | SpSO | 10 | 9 | 11 | 13 | 23 | 25 | ||
5B | 500 | All | 9 | 3 | 24 | -14 | Chest | 300 | 100 | 50 | 3 | (J)SpSOB | 14 | 11 | 15 | 17 | 27 | 37 | ||
2B | 450 | Air Unblockable | 8 | 2,3 | 29 | -17 | Body | 5~9 Head | 200 | 100 | 50 | 3 | (J)SpSO | 14 | 7 | 15 | 17 | 27 | 37 | |
j.A | 200 | High | 7 | 7 | 8 | Head | 200 | 100 | 50 | 1 | JSpSO | 10 | 9 | 11 | 12 | 23 | 24 | |||
j.2A | 450 | All | 16 | Until L | 8L | Head | 200 | 100 | 50 | 3 | O | 14 | 11 | 15 | 37 | 27 | 57 | |||
j.B | 300 | High | 10 | 3, 3 | 15 | Head | 200 | 100 | 50 | 2 | JSpSO | 12 | 10 | 13 | 15 | 25 | 27 | |||
j.BB | 450 | High | 7 | 3 | 12 | Head | 200 | 100 | 50 | 3 | JSpSO | 14 | 11 | 15 | 17 | 27 | 37 | |||
j.2B | 450 | High | 11 | 3 | 12 | Head | 200 | 100 | 50 | 3 | JSpSO | 14 | 11 | 15 | 17 | 27 | 37 | |||
5AB | 300 | High | 26 | 1 | 32 | -14 | Body | 10~26 Guard Strike | 0 | 800 | 3800 | 5 | O | 15 | 13 | Spin 31 | 31 + GBounce | Spin 43 | 51 + GBounce | |
2AB | 700 | Low | 13 | 3 | 18 | -6 | Foot | 4-15 Chest | 200 | 100 | 50 | 4 | SpSO | 16 | 12 | Launch | 24 | Launch | 44 |
Persona Moves
input | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | smp | level | cancel | blockstun | hitstop | groundHit | airHit | groundCH | airCH | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | smp | level | cancel | blockstun | hitstop | groundHit | airHit | groundCH | airCH | |
5C | 900 | All | 13 | 3 | 33 | -19 | Body | Persona 1~Until Active All | 200 | 100 | 50 | 4 | (J)SpSOD | 16 | 12 | 17 | 23 | 29 | 43 | |
2C | 1200 | All | 19 | 2 | 26 | -11 | Body | Persona 1~Until Active All | 0 | 600 | 300 | 4 | SpSODB | 16 | 12 | Launch | 41 | Launch | 61 | |
5D | 600 | All | 39 | 9, 3 | Total 52 | +28 | Body | 400 | 100 | 500 | 4 | 16 | 12 | 17 | 19 | 29 | 39 | |||
5D~D | 700 | All | 19 | 3 | Body | 400 | 100 | 500 | 4 | 16 | 12 | 17 | 19 | 29 | 39 | |||||
2D | 900 | All | 102 | 8,3 | Total 52 | Head | - | 0 | 100 | 500 | 5 | 18 | 6, 5 | 19, Launch | 36 + Down 8, 36 | 31, Launch | 56 + Down 8, 56 | |||
j.C | 700 | All | 10 | 2 | 32 | Head | Persona 1~Until Active All | 200 | 100 | 50 | 4 | SpSO | 16 | 12 | 17 | 21 | 29 | 41 | ||
j.D | 900 | All | 32 | Until L,3 | Total 67+0L | Head, Body | - | 0 | 100 | 500 | 5 | 18 | 6, 5 | 19, Launch | 36 + Down 8, 36 | 31, Launch | 56 + Down 8, 56 |
Universal Mechanics
name | input | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | smp | level | cancel | blockstun | hitstop | groundHit | airHit | groundCH | airCH | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
name | input | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | smp | level | cancel | blockstun | hitstop | groundHit | airHit | groundCH | airCH | |
Ground Throw | CD | 0, 1400 | Throw | 5 | 3 | 25 | Throw | - | 0 | 1000 | 0 | 0, 4 | O | 0, 12 | Launch 34 | Launch 54 | |||||
Air Throw | j.CD | 0, 1500 | Throw | 4 | 3 | 19 | Throw | - | 0 | 1200 | 50 | 0, 2 | O | 0 | 25 + Down 25 | 37 + Down 25 | |||||
Big Gamble | BD | 1050 | All | 10 | 3,10 | 37+9L | -39 | Body | 1~22 All | 1000 | 100 | 50 | 4 | S | 16 | 12 | Launch | 39 | Launch | 59 | |
Air Big Gamble | j.BD | 900 | All | 4 | 3,3 | Until L+14 | Head | 1~9 All | 1000 | 100 | 50 | 4 | S | 16 | 12 | Launch | 44 | Launch | 64 | ||
Guard Cancel Attack | 6AB | 0 | All | 16 | 3 | 29 | -15 | Body | 1~21 Guard All | 1200 | 100 | 50 | 4 | O | 16 | 12 | Launch | 19 | Launch | 39 | |
Dash Cancel | 66 | 21 |
Skill Attacks
name | input | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | smp | level | cancel | blockstun | hitstop | groundHit | airHit | groundCH | airCH | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
name | input | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | smp | level | cancel | blockstun | hitstop | groundHit | airHit | groundCH | airCH | |
A Heroic Bravery | 236A | 700 | All | 17~25 | 5 | 20 | -5 | Body | 100 | 100 | 50 | 4 | SpSO | 16 | 4 | 17 | 19 | 29 | 39 | ||
B Heroic Bravery | 236B | 0,0,1100 | Throw | 30 | 1 | 26 | Throw | 0 | 1000 | 50 | 0,1,5 | SO | 0×2, 12 | Launch 75, 71 | Launch 87, 91 | ||||||
SB Heroic Bravery | 236AB | 700 | All | 15 | 5 | 18 | +3 | Body | 100 | 100 | 50 | 4 | SO | 16 | 6 | 20 | 19 | 32 | 39 | ||
A Raging Lion | 214A | 1000 | High | 23 | 5 | 16L | -4 | Head | 300 | 100 | 300 | 4 | SO | 16 | 12 | 19 | 19 | 31 | 39 | ||
Air A Raging Lion | j.214A | 1000 | High | 19 | Until L | 18L | -6 | Head | 300 | 100 | 500 | 5 | SO | 18 | 13 | Launch | 36 | Launch | 56 | ||
B Raging Lion | 214B | 1500 | High | 30 | 7 | 10L | +2 | Head | 300 | 300 | 600 | 5 | SO | 18 | 13 | Launch | 19 + Slide 16 | Launch | 29 + Slide 16 | ||
B Raging Lion Feint | 214[B] | Total 26+5L | |||||||||||||||||||
Air B Raging Lion | j.214B | 1100 | High | 21 | Until L | 18L | -4 | Head | 300 | 100 | 50 | 5 | SO | 18 | 13 | Launch | 36 + Down 27 | Launch | 56 + Down 27 | ||
SB Raging Lion | 214AB | 1200 | High | 21 | 4 | 12L | +1 | Head | 300 | 100 | 50 | 4 | SO | 16 | 12 | Launch | 19 + Down 19 | Launch | 39 + GBounce | ||
Air SB Raging Lion | j.214AB | 1400 | High | 17 | Until L | 18L | -2 | Head | 300 | 100 | 50 | 5 | SO | 18 | 13 | Launch | 34 + Down 27 | Launch | 54 + Down 27 | ||
C Zio | 236C | 900 | All | 13 | Until Hit | Total 47 | -9 | Chest+Projectile | Persona 1~Until Active All | 300 | 100 | 50 | 3 | SO | 14 | 0/+11 | 15 | 17 | 27 | 29 | |
D Zio | 236D | 900 | All | 13 | Until Hit | Total 47 | -9 | Chest+Projectile | Persona 1~Until Active All | 300 | 100 | 50 | 3 | SOD | 14 | 0/+11 | 15 | 17 | 27 | 29 | |
SB Zio | 236CD | 1000 | All | 18 | Total 36 | +12 | Projectile | Persona 1~Until Active All | 300 | 100 | 50 | 4 | SO | 16 | 0/+6 | 17 | 19 | 29 | 39 | ||
C Swift Strike | 214C | 800 | Low | 15 | 6 | 21 | -10 | Foot | 6~20 Very Low Profile | 0 | 600 | 50 | 4 | SO | 16 | 12 | Launch | 34 | Launch | 54 | |
D Swift Strike | 214D | 1400 | Low | 17 | 6, 10, 7 | 29 | -19 | Foot | 6~42 Very Low Profile | 500 | 100 | 50 | 4 | SO | 16 | 1×2,12 | 17×2, Launch | 19×2, 34 | 29×2, Launch | 39×2, 54 | |
SB Swift Strike | 214CD | 1800 | Low | 13 | 6,6,6,10,6 | 24 | -13 | Foot | 8~59 Very Low Profile | 300 | 300 | 50 | 4 | SO | 16 | 1×4,12 | 17×4, Launch | 37×4, 33 | 29×4, Launch | 57×4, 53 |
SP Skill Attacks
name | input | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | smp | level | cancel | blockstun | hitstop | groundHit | airHit | groundCH | airCH | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
name | input | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | smp | level | cancel | blockstun | hitstop | groundHit | airHit | groundCH | airCH | |
A Lightning Flash | 236236A | 2060 | All | 5+(66 Flash)+1 | 1×6 (5) 15 | 25 | -21 | Body | 5~5 All | 1000 | 100 | 50 | 3×6, 5 | O | 14×6, 18 | 1×6, 13 | Crumple×6, Launch | Stand×6, 41 + Slide 13 + Down 5 | Crumple×6, Launch | Stand×6, 61 + Slide 13 + Down 5 | |
B Lightning Flash | 236236B | 2520 | All | 5+(65 Flash)+5 | 1×8 (5) 15 | 25 | -21 | Body | 4~4 All | 1000 | 100 | 50 | 3×8, 5 | O | 14×8, 18 | 1×8, 13 | Crumple×8, Launch | Stand×8, 41 + Slide 13 + Down 5 | Crumple×8, Launch | Stand×8, 61 + Slide 13 + Down 5 | |
SB Lightning Flash | 236236AB | 2500 | All | 4+(65 Flash)+1 | 16 (5) 15 | 25 | -21 | Body | 4~4 All | 1000 | 100 | 40 | 3, 5 | O | 14, 18 | 6, 13 | Crumple, Launch | Stand, 21 + Slide 17 + Down 5 | Crumple, Launch | Stand, 41 + Slide 17 + Down 5 | |
C Ziodyne | 236236C | 2345 | All | 5+(33 Flash)+14 | 3×34 | Total: 186 | -53 | Projectile | 1~21 All | 600 | 500 | 50 | 4 | O | 16 | 0 | Launch | 66 + WStick 40 | Launch | 86 + WStick 40 | |
Air C Ziodyne | j.236236C | 2345 | All | 19+(39 Flash)+4 | 3×34 | Total: Until L+9 | Projectile | 1~25 All | 600 | 500 | 50 | 4 | O | 16 | 0 | Launch | 66 + WStick 40 | Launch | 86 + WStick 40 | ||
D Ziodyne | 236236D | 2345 | All | 5+(33 Flash)+32 | 3×34 | Total: 127 | +25 | Projectile | 1~38 All | 600 | 500 | 50 | 4 | O | 16 | 0 | Launch | 66 + WStick 40 | Launch | 86 + WStick 40 | |
Air D Ziodyne | j.236236D | 2345 | All | 19+(39 Flash)+22 | 3×34 | Total: Until L+9 | Projectile | 1~30 All | 600 | 500 | 50 | 4 | O | 16 | 0 | Launch | 66 + WStick 40 | Launch | 86 + WStick 40 | ||
SB Ziodyne | 236236CD | 2345 | All | 5+(33 Flash)+14 | 3×34 | Total: 150 | -17 | Projectile | 1~32 All | 600 | 500 | 50 | 4 | O | 16 | 0 | Launch | 66 + WStick 40 | Launch | 86 + WStick 40 | |
Air SB Ziodyne | j.236236CD | 2345 | All | 19+(39 Flash)+4 | 3×34 | Total: Until L+9 | Projectile | 1~23 All | 600 | 500 | 50 | 4 | O | 16 | 0 | Launch | 66 + WStick 40 | Launch | 86 + WStick 40 | ||
C Cross Slash | 214214C | 2844 | All | 11+(80 Flash)+5 | 7 | 32 | -20 | Body | 1~26 All | 300 | 200 | 50 | 5,4 | O | 18 | 13, 12 | 119, Crumple | Stand | 131, Crumple | Stand | |
D Cross Slash | 214214D | 3516 | All | 20+(60 Flash)+25 | 7 | 32 | -20 | Body | 1~54 All | 300 | 200 | 50 | 5,4 | O | 18 | 13, 12 | 119, Crumple | Stand | 131, Crumple | Stand | |
SB Cross Slash | 214214CD | 2844 | All | 11+(80 Flash)+5 | 7 | 32 | -20 | Body | 1~25 All | 300 | 200 | 50 | 5,4 | O | 18 | 13, 12 | 119, Crumple | Stand | 131, Crumple | Stand | |
Thunder God Dance | 214214A+B | 4800 | All | 4+(60 Flash)+18 | 3 | 41 | -27 | Body | 1~23 All | - | 100×8, 1000, 100×8 | - | 4 | - | 16 | 20 | - | - | - | - |
Instant Kill
name | input | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | smp | level | cancel | blockstun | hitstop | groundHit | airHit | groundCH | airCH | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
name | input | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | smp | level | cancel | blockstun | hitstop | groundHit | airHit | groundCH | airCH | |
Myriad Truths | 222CD | K.O. | All | 23+(70 Flash)+38 | 32 | 44 | -57 | Projectile | 1~92 All | 5 | 18 | 0 |
P Combo System
- X = X is available on hit or block
- X[-] = X is available only on hit
- X[+] = X is available on hit, block, or whiff
- X[#] = X can be used only # times per string
- X[2*] = X can be done twice per string, but can not go from X > Y > X
- For example, 2B > 5B > 2B does not work, but 2B > 5B > 5C > 2B does work.
- Special = Skill Attacks, Hops, and Furious Actions
- Super = SP Skill Attacks
- 5A and 2A are tied together - they can be used a combined total of 3 times per string

To edit frame data, edit values in P4U2R/Yu Narukami/Data.
Aigis[★]
Akihiko Sanada[★]
Chie Satonaka[★]
Elizabeth[★]
Junpei Iori[★]
Kanji Tatsumi[★]
Ken Amada[★]
Labrys[★]
Margaret[★]
Marie[★]
Minazuki[★]
Mitsuru Kirijo[★]
Naoto Shirogane[★]
Rise Kujikawa[★]
Shadow Labrys[★]
Sho[★]
Teddie[★]
Tohru Adachi[★]
Yosuke Hanamura[★]
Yu Narukami[★]
Yukari Takeba[★]
Yukiko Amagi[★]
Click [★] for character's full frame data
Essentials
• Controls •
HUD •
FAQ •
The Basics
• Movement/Canceling •
Offense •
Defense •
Attack Attributes •
SP/Persona/Burst Gauge Usage •
Status Ailments •
Detailed & Advanced Information
• Damage/Combo System • Frame Data & System Data • Universal Strategy • Misc •
Archived Information
• Patch Notes •
Tier Lists •
Golden Arena •