Glossary
System Data Glossary | |
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Health | The amount of damage that characters can take before losing a round. Shadow Type characters have +1000 more health. Shadow Akihiko and Shadow Kanji only have +500 more health. |
Prejump | Number of frames before a character becomes airborne from a jump, during which they are throw invincible but cannot block. |
Backdash | Number of frames this move is in a recovery state before returning to neutral. |
ComboRate | Affects how much damage scaling in a combo - the larger the percentage, the more damage. |
Persona Cards | Number of Persona Cards this character has. |
Frame Data Glossary | |||||||||||
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Guard | How this attack can be guarded. All non-throws can be air blocked unless otherwise stated. | ||||||||||
Startup | Number of frames for this move to reach the first active frame (includes the first active frame). | ||||||||||
Active | Number of active frames in this attack. Values in () are for gaps between hits of an attack. | ||||||||||
Recovery | Number of frames this move is in a recovery state before returning to neutral. | ||||||||||
OnBlock | After blocking this attack, how soon can the attacker move compared to the defender.
Assumes that the attack connects as soon as possible against a standing/crouching opponent, and that the attacker does not cancel the attack into anything else. | ||||||||||
Attribute | Some attacks are invulnerable to attacks with specific attributes. This notes what attributes each attack possesses. | ||||||||||
Invuln | Attribute and Hitbox invincibility for this attack | ||||||||||
P1 | Damage proration that is applied only when this attack is used as a combo starter. | ||||||||||
P2 | Damage proration that is applied whenever this attack is used. | ||||||||||
SMP | Same Move Proration. Damage proration that is applied whenever this attack is used two or more times in a combo. | ||||||||||
Cancel | What this attack can cancel into. Any other cases will be listed in its respective notes.
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Level | Attack Level determines the amount of hitstun, blockstun, and hitstop this attack will inflict. Note that there are exceptions. |
Attack Level Values | ||||||||||||||||||||||||||||||||||||||||||
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For more values, see P4U2R/Frame Data |
System Data
name | health | prejump | backdash | comborate | personacards | Unique Movement Options |
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Sho | 8,500 | 3F | 21F (1~6F Inv All) | 65% | - | High-Speed Movement |
Normal Moves
input | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | smp | level | cancel | blockstun | hitstop | groundHit | airHit | groundCH | airCH | |
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input | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | smp | level | cancel | blockstun | hitstop | groundHit | airHit | groundCH | airCH | |
5A | 200 | All | 9 | 3 | 14 | -4 | Chest | 200 | 200 | 50 | 2 | JSpSO | 12 | 10 | 13 | 15 | 25 | 27 | ||
5AA | 400 | All | 10 | 3 | 15 | -1 | Body | 0 | 100 | 50 | 4 | SpSO | 16 | 8 | 20 | 22 | 32 | 42 | ||
5AAA | 500 | All | 17 | 2 | 9+18L | -10 | Head | 0 | 400 | 50 | 5 | SpSO | 18 | 13 | 24 | 26 + Down 18 | 36 | 46 + Down 18 | ||
5B | 300,150 | All | 10 | 2(4)3 | 20 | -8 | Body | 300 | 100 | 50 | 3 | (J)SpSO | 14 | 9 | 15 | 17 | 27 | 37 | ||
5C | 600 | All | 12 | 3 | 21 | -7 | Body | 200 | 100 | 50 | 4 | (J)SpSO | 16 | 12 | 17 | 19 | 29 | 39 | ||
5D | Total 33 | 1~24 Strike | ||||||||||||||||||
5D~C/D | 600 | All | 12 | 3 | 21 | -7 | Body | 1000 | 100 | 50 | 3 | (J)SpSO | 14 | 11 | 15 | 17 | 27 | 37 | ||
2A | 160 | Low | 7 | 3 | 9 | -1 | Foot | 500 | 100 | 50 | 1 | SpSO | 10 | 9 | 11 | 13 | 23 | 25 | ||
2B | 300,150×2 | Air Unblockable | 10 | 4(10)2,3 | 18 | -6 | Body | 7~13 Head | 200 | 100 | 50 | 3 | (J)SpSO | 14 | 9,1/+2,9 | 15 | 17 | 27 | 37 | |
2C | 800 | All | 30 | 2 | 5+6L | +6 | Head | 200 | 100 | 500 | 5 | SpSO | 18 | 13 | 21 | 21 + Down 18 | 33 | 41 + Down 18 | ||
j.A | 200 | High | 7 | 7 | 12 | Head | 200 | 100 | 50 | 2 | JSpO | 12 | 10 | 13 | 15 | 25 | 27 | |||
j.B | 300,150 | High | 10 | 3(6)3 | 16 | Head | 200 | 100 | 50 | 3 | JSpO | 14 | 9, 12 | 15 | 17 | 27 | 29 | |||
j.C | 400 | High | 12 | 3(3)3 | 11 | Head | 200 | 100 | 50 | 4 | JSpO | 16 | 12 | 17 | 19 | 29 | 39 | |||
j.2C | 700 | High | 28 | 3 | 12 | Head | 200 | 100 | 50 | 4 | SO | 16 | 12 | 17 | 19 | 29 | 39 | |||
j.D | 33+4L | 4~24 Strike | ||||||||||||||||||
j.D~C/D | 700 | High | 28 | 3 | 12 | Head | 1000 | 100 | 50 | 4 | SO | 16 | 12 | 17 | 19 | 29 | 39 | |||
5AB | 300 | High | 30 [39] | 3 | 34 | -18 | Body | 10~30 Guard Strike [10~39 Guard Strike] | 0 | 800 | 50 | 5 | O | 18 | 13 | Spin 31 | 31 + GBounce | Spin 43 | 51 + GBounce | |
2AB | 200,500 | Low | 10 | 3(8)3 | 15 | -3 | Foot | 4~12 Chest | 200 | 100 | 50 | 3 | SpSO | 14 | 6, 11 | Launch | 17 | Launch | 37 |
Persona Moves
No results
Universal Mechanics
name | input | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | smp | level | cancel | blockstun | hitstop | groundHit | airHit | groundCH | airCH | |
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name | input | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | smp | level | cancel | blockstun | hitstop | groundHit | airHit | groundCH | airCH | |
Ground Throw | CD | 0,500, 400, 500 | Throw | 5 | 3 | 25 | - | Throw | 0 | 1000, 100 | 50 | 0,3,5 | O | - | 0, 11, 3 | Spin 15, Crumple 86, 19 | Spin 27, Crumple 86, 31 | ||||
Air Throw | j.CD | 0,800×2 | Throw | 4 | 3 | 18 | Throw | 0 | 1200, 100 | 50 | 0,3×2 | O | 0, 12×2 | 37 | |||||||
Izayoi | BD | 700,350 | All | 10 | 3(3)3 | 39+8L | -33 | Body | 1~18 All | 1000 | 100 | 50 | 4 | S | 16 | 8 | Launch | 39 | Launch | 59 | |
Ura Izayoi | j.BD | 600 | High | 11 | 4 | Until L+22 | Body | 1~14 All | 1000 | 100 | 50 | 4 | 16 | 12 | Launch | 19 + Slide 19 + Down 5 | Launch | 39 + Slide 19 + Down 5 | |||
Guard Cancel Attack | 6AB | 0 | All | 16 | 3 | 28 | -14 | Body | 1~21 Guard All | 4 | 16 | 12 | Launch | 19 | Launch | 39 |
Skill Attacks
name | input | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | smp | level | cancel | blockstun | hitstop | groundHit | airHit | groundCH | airCH | |
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name | input | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | smp | level | cancel | blockstun | hitstop | groundHit | airHit | groundCH | airCH | |
High Survival Knife | [4]6A/C | 400 | All | 13 | Until Hit | Total 43 | -18 | Projectile | 300 | 100 | 50 | 2 | SO | 12 | 0 | 13 | 15 | 25 | 27 | ||
Low Survival Knife | [4]6B/D | 400 | Low | 13 | Until Hit | Total 43 | -18 | Projectile | 300 | 100 | 50 | 2 | SO | 12 | 0 | 13 | 15 | 25 | 27 | ||
SB Survival Knife | [4]6AB/CD | 400×2 | All | 13 | Until Hit×2 | Total 34 | -9 | Projectile | 0 | 100 | 50 | 2 | SO | 12 | 0 | 13 | 15 | 25 | 27 | ||
A Hougetsuzan: Flash Fang | 236A | 800 | All | 12 | 3 | 24 | -12 | Body | 300 | 100 | 100 | 3 | SpSO | 14 | 11 | 15 | 17 | 27 | 37 | ||
B Hougetsuzan: Flash Fang | 236B | 1000 | All | 16 | 3 | 24 | -12 | Body | 300 | 100 | 100 | 3 | SpSO | 14 | 11 | 15 | 17 | 27 | 37 | ||
SB Hougetsuzan: Flash Fang | 236AB | 1000 | All | 10 | 3 | 18 | +5 | Body | 300 | 100 | 100 | 3 | SpSO | 25 | 11 | 26 | 28 | 38 | 48 | ||
A Hougetsuzan: Soaring Fang | 214A | 400 | All | 8 | 3 | 28+0L | -14 | Body | 300 | 100 | 100 | 4 | SpSO | 16 | 12 | Launch | 19 | Launch | 39 | ||
Air A Hougetsuzan: Soaring Fang | j.214A | 400 | All | 9 | 3 | 34 | Body | 300 | 100 | 100 | 4 | SpSO | 16 | 12 | Launch | 19 | Launch | 39 | |||
B Hougetsuzan: Soaring Fang | 214B | 100,50,350 | All | 10 | 5,2,3 | 21 | -7 | Body | 300 | 100 | 100 | 2,2,4 | SpSO | 12×2, 16 | 2×2, 12 | 13×2, Launch | 15×2, 23 | 25×2, Launch | 27×2, 43 | ||
Air B Hougetsuzan: Soaring Fang | j.214B | 500 | All | 11 | 3 | 39 | Body | 300 | 100 | 100 | 4 | SpSO | 16 | 12 | Launch | 23 | Launch | 43 | |||
SB Hougetsuzan: Soaring Fang | 214AB | 100,50×5,350 | All | 6 | 1×6,3 | 7 | +7 | Body | 6~11 Body | 1000 | 100 | 100 | 2×6,4 | SpSO | 12×6, 16 | 2×6, 12 | 13×6, Launch | 15×6, 23 | 25×6, Launch | 27×6, 43 | |
Air SB Hougetsuzan: Soaring Fang | j.214AB | 100,600 | All | 6 | 1,3 | 35 | Body | 4~9 All | 300 | 100 | 100 | 2×6,4 | SpSO | 12, 16 | 2, 12 | 13, Launch | 15, 23 | 25, Launch | 27, 43 | ||
A Hougetsuzan: Destructive Fang | j.236A | 600 | High | 16 | Until L | 16L | Head | 300 | 100 | 100 | 3 | SO | 14 | 11 | 15 | 23 | 27 | 43 | |||
B Hougetsuzan: Destructive Fang | j.236B | 800 | High | 22 | Until L | 10L | Head | 300 | 100 | 100 | 3 | SO | 14 | 11 | 15 | 23 | 27 | 43 | |||
SB Hougetsuzan: Destructive Fang | j.236AB | 800 | High | 14 | Until L | 0L | +10 | Head | 900 | 100 | 100 | 3 | SO | 14 | 11 | 15 | 23 | 27 | 43 | ||
C High-Speed Movement | 236C | 35 | S* | ||||||||||||||||||
D High-Speed Movement | 236D | 49 | S* | ||||||||||||||||||
Air High-Speed Movement | j.236C/D | Until L+21 | S* | ||||||||||||||||||
SB High-Speed Movement | 236CD | 29 | 9~23 All | S* | |||||||||||||||||
Air SB High-Speed Movement | j.236CD | Until L+6 | 8~Until L All | S* |
SP Skill Attacks
name | input | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | smp | level | cancel | blockstun | hitstop | groundHit | airHit | groundCH | airCH | |
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name | input | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | smp | level | cancel | blockstun | hitstop | groundHit | airHit | groundCH | airCH | |
A Blazing Moon Barrage | 236236A | 100×13, 700 | All | 4+(60 Flash)+4 | 16 | 20 | -24 | Body | 1~14 All | 600 | 500 | 50 | 5 | O | 11 | 1×10, 2×3, 13 | 19×10, Launch 41×2, 41 + Slide 24 | Ground | |||
B Blazing Moon Barrage | 236236B | 100×13, 1000 | All | 4+(60 Flash)+14 | 16 | 20 | -24 | Body | 1~32 All | 600 | 500 | 50 | 5 | O | 11 | 1×10, 2×3, 13 | 19×10, Launch 41×2, 41 | Ground | |||
SB Blazing Moon Barrage | 236236AB | 100×13, 1200 | All | 4+(60 Flash)+4 | 18 | 20 | -26 | Body | 1-24 All | 1000 | 50 | 5 | O | 11 | 1×10, 2×3, 20 | 19×10, Launch 41×3 | Ground | ||||
A Moon Smasher | 214214A | 700, 1900 | Air Unblockable | 4+(63 Flash)+2 | 6(28)11 | 32 | -24 | Body | 1~11 All | 1000 | 100 | 50 | 5 | O | 18 | 13, 20 | Launch | 41 | Launch | 61, 51 | |
B Moon Smasher | 214214B | 700, 2000 | Air Unblockable | 4+(63 Flash)+7 | 12(30)11 | 40 | -32 | Body | 1~22 All | 1000 | 50 | 5 | O | 18 | 13, 20 | Launch | 51 | Launch | 71, 57 | ||
SB Moon Smasher | 214214AB | 700, 2100 | Air Unblockable | 4+(63 Flash)+2 | 12(30)11 | 40 | -32 | Body | 1~17 All | 1000 | 50 | 5 | O | 18 | 13, 20 | Launch | 51 | Launch | 71, 57 |
Instant Kill
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P Combo System
- X = X is available on hit or block
- X[-] = X is available only on hit
- X[+] = X is available on hit, block, or whiff
- X[#] = X can be used only # times per string
- X[2*] = X can be done twice per string, but can not go from X > Y > X
- For example, 2B > 5B > 2B does not work, but 2B > 5B > 5C > 2B does work.
- Special = Skill Attacks, Hops, and Furious Actions
- Super = SP Skill Attacks
- 5A and 2A are tied together - they can be used a combined total of 3 times per string
To edit frame data, edit values in P4U2R/Sho/Data.
- Aigis[★]
- Akihiko Sanada[★]
- Chie Satonaka[★]
- Elizabeth[★]
- Junpei Iori[★]
- Kanji Tatsumi[★]
- Ken Amada[★]
- Labrys[★]
- Margaret[★]
- Marie[★]
- Minazuki[★]
- Mitsuru Kirijo[★]
- Naoto Shirogane[★]
- Rise Kujikawa[★]
- Shadow Labrys[★]
- Sho[★]
- Teddie[★]
- Tohru Adachi[★]
- Yosuke Hanamura[★]
- Yu Narukami[★]
- Yukari Takeba[★]
- Yukiko Amagi[★]
Click [★] for character's full frame data
System Explanations
Mechanics
Application & Advanced Information
Archived Information