< P4U2R | Junpei Iori

Glossary
System Data Glossary | |
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Health | The amount of damage that characters can take before losing a round. Shadow Type characters have +1000 more health. Shadow Akihiko and Shadow Kanji only have +500 more health. |
Prejump | Number of frames before a character becomes airborne from a jump, during which they are throw invincible but cannot block. |
Backdash | Number of frames this move is in a recovery state before returning to neutral. |
ComboRate | Affects how much damage scaling in a combo - the larger the percentage, the more damage. |
Persona Cards | Number of Persona Cards this character has. |
Frame Data Glossary | |||||||||||
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Guard | How this attack can be guarded. All non-throws can be air blocked unless otherwise stated. | ||||||||||
Startup | Number of frames for this move to reach the first active frame (includes the first active frame). | ||||||||||
Active | Number of active frames in this attack. Values in () are for gaps between hits of an attack. | ||||||||||
Recovery | Number of frames this move is in a recovery state before returning to neutral. | ||||||||||
OnBlock | After blocking this attack, how soon can the attacker move compared to the defender.
Assumes that the attack connects as soon as possible against a standing/crouching opponent, and that the attacker does not cancel the attack into anything else. | ||||||||||
Attribute | Some attacks are invulnerable to attacks with specific attributes. This notes what attributes each attack possesses. | ||||||||||
Invuln | Attribute and Hitbox invincibility for this attack | ||||||||||
P1 | Damage proration that is applied only when this attack is used as a combo starter. | ||||||||||
P2 | Damage proration that is applied whenever this attack is used. | ||||||||||
SMP | Same Move Proration. Damage proration that is applied whenever this attack is used two or more times in a combo. | ||||||||||
Cancel | What this attack can cancel into. Any other cases will be listed in its respective notes.
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Level | Attack Level determines the amount of hitstun, blockstun, and hitstop this attack will inflict. Note that there are exceptions. |
Attack Level Values | ||||||||||||||||||||||||||||||||||||||||||
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For more values, see P4U2R/Frame Data |
System Data
name | health | prejump | backdash | comborate | personacards | Unique Movement Options |
---|---|---|---|---|---|---|
Junpei Iori | 9,500 | 3F | 23F (1~6F Inv All) | 65% | 4 |
Normal Moves
input | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | smp | level | cancel | blockstun | hitstop | groundHit | airHit | groundCH | airCH | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | smp | level | cancel | blockstun | hitstop | groundHit | airHit | groundCH | airCH | |
5A | 200 | All | 5 | 3 | 11 | -1 | Body | 400 | 200 | 50 | 2 | CJSO | 12 | 10 | 13 | 15 | 25 | 27 | ||
5AA | 400 | All | 10 | 8 | 10 | -3 | Body | 0 | 100 | 50 | 3 | CSOD | 14 | 11 | 19 | 17 | 31 | 37 | ||
5AAA | 1000 | Low | 17 | 14 | 16 | -13 | Foot | 200 | 200 | 50 | 4 | CSO | 16 | 12 | Launch | 34 | Launch | 54 | ||
2A | 240 | Low | 7 | 4 | 14 | -5 | Foot | - | 500 | 100 | 50 | 2 | CSO | 12 | 10 | 13 | 15 | 25 | 27 | |
5B | 400 | All | 10 | 4 | 17 | -6 | Chest | 200 | 100 | 200 | 3 | C(J)SOD | 14 | 11 [15] | 15 [30] | 17 [32] | 27 | 37 | ||
2B | 380 | Air Unblockable | 12 | 4 | 28 | -17 | Body | 7~15 Head | 200 | 100 | 200 | 3 | C(J)SO | 14 | 11 [15] | 15 [30] | 17 [32] | 27 | 37 | |
j.A | 200 | High | 7 | 3 | 15 | Head | 200 | 100 | 50 | 1 | CJSO | 10 | 9 | 11 | 13 | 23 | 25 | |||
j.2A | 450 | All | 15 | Until L | 14L | -3 (TK) | Head | 200 | 100 | 50 | 3 | O | 14 | 6 | 20 | 32 | 32 | 52 | ||
j.B | 400 | High | 11 | 4 | 16 | Head | 200 | 100 | 100 | 4 | CJSO | 16 | 12 [15] | 17 [22] | 19 [34] | 29 | 39 | |||
5AB | 300 | High | 27 | 4 | 26 | -11 | Body | 11~30 Guard Strike | 0 | 800 | 10,000 | 5 | O | 18 | 13 | Spin 31 | 31 + GBounce | Spin 43 | 51 + GBounce | |
2AB | 700 | Low | 13 | 8 | 20 | -11 | Foot | 7~18 Chest | 200 | 100 | 50 | 4 | CSO | 16 | 12 | Launch | 22 | Launch | 42 |
Persona Moves
input | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | smp | level | cancel | blockstun | hitstop | groundHit | airHit | groundCH | airCH | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | smp | level | cancel | blockstun | hitstop | groundHit | airHit | groundCH | airCH | |
5C | 700 | All | 15 | 15 | Total 47 | -10 | Chest | Persona 1~Until Active All | 200 | 100 | 50 | 3 | C(J)SOD | 14 | 0/+8 | 15 | 17 | 27 | 37 | |
2C | 900 | Low | 19 | 12 | 23 | -18 | Foot | Persona 1~First Active Chest | 200 | 300 | 1000 | 4 | CSO | 16 | 12 | Launch | 41 | Launch | 61 | |
j.C | 600 | All | 17 | 8 | 21 | Head | Persona 1~Until Active All | 200 | 100 | 50 | 4 | JCO | 16 | 12 | Launch | 29 | Launch | 49 | ||
5D | 400×3 | All | 48 | 11 <(28)Until L(28)Until L> | Total 53 | +17 | Head | 400 | 100 | 1000 | 4 | 16 | 0/+6 | 26 | 34 + GBounce | 38 | 54 + GBounce | |||
j.D | 400×3 | All | 59 | Until L <(28)Until L(28)Until L> | Total 55 | Head | 300 | 100 | 1000 | 4 | 16 | 0/+6 | 26 | 34 + GBounce | 38 | 56 + GBounce | ||||
2D | 900 | All | 26 | 55 | Total 51 | -3 | Head | 200 | 300 | 1000 | 4 | CSO | 16 | 0/+6 | Launch | 41 | Launch | 61 | ||
j.2D | 900 | All | 23 | 55 | Total 51 | Head | 300 | 100 | 1000 | 4 | 16 | 0/+6 | Launch | 41 | Launch | 61 |
Universal Mechanics
name | input | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | smp | level | cancel | blockstun | hitstop | groundHit | airHit | groundCH | airCH | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
name | input | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | smp | level | cancel | blockstun | hitstop | groundHit | airHit | groundCH | airCH | |
Ground Throw | CD | 0, 1100 | Throw | 5 | 3 | 25 | Throw | 0 | 1000, 100 | 0 | 0, 4 | O | 0, 12 | Launch 41 | Launch 61 | ||||||
Air Throw | j.CD | 0×2, 1200 | Throw | 4 | 3 | 19 | Throw | - | 0 | 1200, 100 | 50 | 0, 2, 5 | O | 0×2, 18 | 39 + WBounce | ||||||
Super Flamingo Swing | BD | 700 [840] | All | 13~79 | 3 | 44 | -30 | Body | 1~17 All | 1000 | 100 | 400 | 4 | S | 16 | 12 [15] | Launch | 42 [59 + WBounce 40] | Launch | 62 | |
Guard Cancel Attack | 6AB | 0 | All | 16 | 5 | 29 | -17 | Body | 1~21 Guard All | 4 | 16 | 12 | Launch | 19 | Launch | 39 | |||||
Dash Cancel | 66 | 21 |
Skill Attacks
name | input | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | smp | level | cancel | blockstun | hitstop | groundHit | airHit | groundCH | airCH | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
name | input | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | smp | level | cancel | blockstun | hitstop | groundHit | airHit | groundCH | airCH | |
A Super Spin Swing | 236A | 40, 20×2, 500 | All | 11 | 1,3,3(6)3 | 26 | -10 | Body | 400 | 100 | 200 | 3×3, 5 | SO | 14×3, 18 | 3×3, 6 | 20×3, Launch | 22×3, 26 | 32×3, Launch | 42×3, 46 | ||
Victory Cry A Super Spin Swing | 236A Victory Cry | 48, 24×8, 600 [48×9, 720] | All | 11 | 1,3,3,2×6(6)3 | 26 | -10 | Body | 400 | 100 | 200 | 3×9, 5 | SO | 14×9, 18 | 1×9, 6 [1×9, 15] | 20×9, Launch | 26×10 [26×9, 45] | 32×9, Launch | 42×9, 46 | ||
Air A Super Spin Swing | j.236A | 20, 10×N, 500 | All | 16 | 5,10,5,10…(6)3 | 29 | -13 | Body | 0 | 500 | 500 | 3×N, 5 | SO | ||||||||
Victory Cry Air A Super Spin Swing | j.236A Victory Cry | 24, 12×N, 600 [24, 12×N, 720] | All | 15 | 3×N(6)3 | 29 | -13 | Body | 0 | 500 | 500 | 3×N, 5 | SO | 14×N, 18 | 1×N, 6 [1×N, 15] | 20×N, Launch | 26×10 [26×N, 45] | 32×N, Launch | 42×N, 46 | ||
B Super Spin Swing | 236B | 40, 20×8, 500 | All | 30 | 2×9(6)3 | 23 | -7 | Body | 400 | 100 | 200 | 3×9, 5 | SO | 14×9, 18 | 3×9, 6 | 20×9, Launch | 25×9, 32 | 32×9, Launch | 45×9, 52 | ||
Victory Cry B Super Spin Swing | 236B Victory Cry | 48, 24×14, 600 [48, 24×14, 720] | All | 30 | 2×15(6), 3 | 23 | -7 | Body | 0 | 500 | 500 | 3×9, 5 | SO | 14×15, 18 | 1×15, 6 [1×15, 15] | 20×15, Launch | 25×15, 32 [26×15, 53] | 32×15, Launch | 42×15, 46 | ||
Air B Super Spin Swing | j.236B | 20, 10×N, 500 | All | 17 | 5,10,5,10…(6)3 | 23 | -7 | Body | 500 | 200 | 500 | 3×N, 5 | SO | ||||||||
Victory Cry Air B Super Spin Swing | j.236B Victory Cry | 24, 12×N, 600 [24, 12×N, 720] | All | 17 | 3×N(6)3 | 23 | -7 | Body | 500 | 200 | 500 | 3×N, 5 | SO | 14×N, 18 | 1×N, 6 [1×N, 15] | 20×N, Launch | 26×10 [26×N, 45] | 32×N, Launch | 42×N, 46 | ||
SB Super Spin Swing | 236AB | 40, 20×8, 500 | All | 17 | 2×9(6)3 | 20 | -4 | Body | 400 | 100 | 200 | 3×9, 5 | SO | 14×9, 18 | 3×9, 6 | 20×9, Launch | 25×9, 32 | 32×9, Launch | 45×9, 52 | ||
Victory Cry SB Super Spin Swing | 236AB Victory Cry | 40, 20×20, 600 [40, 20×20, 720] | All | 17 | 2×21(6)3 | 20 | -4 | Body | 400 | 100 | 200 | 3×21, 5 | SO | 14×21, 18 | 1×21, 6 [1×21, 15] | 20×21, Launch | 25×21, 32 [25×21, 53] | 32×21, Launch | 45×21, 52 | ||
Air SB Super Spin Swing | j.236AB | 20, 10×N, 500 | All | 17 | 4,8,4,8…(6)3 | 20 | -4 | Body | 200 | 300 | 500 | 3×N, 5 | SO | 14×N, 18 | 1×N, 6 [1×N, 15] | 20×N, Launch | 25×N, 32 [253×N, 53] | 32×N, Launch | 45×N, 52 | ||
Victory Cry Air SB Super Spin Swing | j.236AB Victory Cry | 24, 12×N, 500 | All | 17 | 3×N(6)3 | 20 | -4 | Body | 200 | 300 | 500 | 3×N, 5 | SO | 14×N, 18 | 1×N, 6 [1×N, 15] | 20×N, Launch | 25×N, 32 [253×N, 53] | 32×N, Launch | 45×N, 52 | ||
A Super Bunt | 214A | 500 | All | 9 | 5 | 14 | -4 | Chest | 5~10 Guard Strike | 200 | 100 | 200 | 3 | SO | 14 | 11 [15] | 15 [35] | 17 [37 + Slide 10] | 27 | 37 | |
B Super Bunt | 214B | 700 | All | 17~34 | 5 | 14 | +2 | Chest | 13~(18~35) Guard Strike | 200 | 100 | 200 | 3 | SO | 20 | 11 [15] | 21 [37] | 23 [42 + Slide 12] | 33 | 43 | |
SB Super Bunt | 214AB | 700 | All | 12~41 | 8 | 9 | +4 | Chest | 8~(19~48) Guard Strike | 400 | 100 | 400 | 3 | SOD | 20 | 11 [15] | 21 [37] | 23 [39 + Slide 12] | 33 | 43 | |
C Full Speed Slide | 236C | 800 | Low | 15 | 12 | 13 | -8 | Foot | 15~29 Chest | 500 | 100 | 500 | 3 | SO | 16 | 11 | Launch | 29 | Launch | 49 | |
Air C Full Speed Slide | j.236C | 500 | Low | Until L+4 | 12 | 22 | -19 | Foot | Landing~Landing+17 Chest | 300 | 100 | 50 | 3 | SO | 16 | 11 | Launch | 27 | Launch | 47 | |
D Full Speed Slide | 236D | 600, 300 | High, Low | 28 | 13, 12 | 22 | -19 | Head, Foot | 41~55 Chest | 300 | 100 | 50 | 3 | SO | 14 | 11 | 15, Launch | 25 | 27, Launch | 45 | |
Air D Full Speed Slide | j.236D | 300, 400 | High, Low | 15 | Until L, 12 | 22 | -19 | Head, Foot | Landing~Landing+15 Chest | 300 | 100 | 50 | 3 | SO | 14 | 11 | 15, Launch | 27, 25 | 27 | 47, 45 | |
SB Full Speed Slide | 236CD | 750, 375 | High, Low | 23 | 13, 12 | 22 | -19 | Head, Foot | 8~17 Guard Strike 36~50 Chest | 300 | 100 | 50 | 3 | SO | 14 | 11 | 15, Launch | 25 | 27, Launch | 45 | |
SB Full Speed Slide Feint | 236[CD] | Total 38 | 8~16 Guard Strike | ||||||||||||||||||
Air SB Full Speed Slide | j.236CD | 300, 600 | High, Low | 16 | Until L, 18 | 22 | -25 | Head, Foot | Landing~Landing+21 Chest | 200 | 100 | 50 | 3 | SO | 14 | 11 | 15, Launch | 27, 17 | 27, Launch | 47, 37 | |
Deathbound | 214C/D | 250, 1000 | High | 9 | Until L, 3 | Total 60 | -5 | Head | 300 | 100 | 1000 | 4, 5 | SO | 16, 18 | 0 | Launch | 34 + Down 18, 36 | Launch | 54 + Down 18, 56 | ||
Air Deathbound | j.214C/D | 250, 1000 | High | 9 | Until L, 3 | Total 64 | Head | 300 | 100 | 1000 | 4, 5 | SO | |||||||||
SB Deathbound | 214CD | 120, 60×N, 1000 | High | 9 | Until L, 3 | Total 52 | +13 | Head | 300 | 300 | 1000 | 4×N, 5 | SO | 16×N, 18 | 0/+3 | Launch | (34 + Down 12)×N, 34 | Launch | (54 + Down 12)×N, 56 | ||
Air SB Deathbound | j.214CD | 120×N, 1000 | High | 9 | Until L, 3 | Total 64 | Head | 300 | 300 | 1000 | 4×N, 5 | SO | 16×N, 18 | 0/+3 | Launch | (34 + Down 12)×N, 34 | Launch | (54 + Down 12)×N, 56 | |||
Reflect Projectile | 800 | All | 1 | Until Hit | Projectile | 0 | 100 | 50 | 3 | 16 | 0/+2 | 17 | 19 | 19 | 39 |
SP Skill Attacks
name | input | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | smp | level | cancel | blockstun | hitstop | groundHit | airHit | groundCH | airCH | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
name | input | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | smp | level | cancel | blockstun | hitstop | groundHit | airHit | groundCH | airCH | |
A Inferno Homer | 236236A | 1300 | All | 7+(75 Flash)+4~112 | 5 | 69 | -55 | Body | 1~45 All | 600 | 500 | 50 | 5 | O | 18 | 10 | Launch | 121 + Down 8 [59 + Slide 38] | Launch | 141 + Down 8 [79 + Slide 38] | |
B Inferno Homer | 236236B | 1500 | All | 7+(75 Flash)+13~121 | 5 | 69 | -55 | Body | 1~54 All | 600 | 500 | 50 | 5 | O | 18 | 10 | Launch | 121 + Down 8 [59 + Slide 38] | Launch | 141 + Down 8 [79 + Slide 38] | |
SB Inferno Homer | 236236AB | 1600 | All | 7+(75 Flash)+4~112 | 5 | 69 | -55 | Body | 1~45 All | 100 | 400 | 50 | 5 | O | 18 | 10 | Launch | 121 + Down 8 [51 + Slide 30] | Launch | 141 + Down 8 [71 + Slide 30] | |
Comeback Grand Slam | 236236C/D | 100×4 | All | 7+(78 Flash)+8 | 12,12,12,32767 | Total | Projectile | 1~9 All | 0 | 100 | 50 | 3 | O | 14 | 0/+2 | Launch | 47 | Launch | 67 | ||
SB Comeback Grand Slam | 236236CD | 100×4 | All | 7+(78 Flash)+8 | 12,12,12,32767 | Total | Projectile | 1~9 All | 0 | 100 | 50 | 3 | O | 14 | 0/+2 | Launch | 47 | Launch | 67 | ||
Comeback Grand Slam | 236236C > X | 800, 2000 | All | 11 | 5 | 59 | -45 | Body, Projectile | 2~15 All | 0, 300 | 900, 500 | 50 | 5 | O | 18 | 13, 0/+20 | Launch | 121 [51 + Slide 12] | Launch | 141 [71 + Slide 12] | |
Victory Cry | Victory Cry | 1+(60 Flash)+0 | 1~1 All | ||||||||||||||||||
C Super Vorpal Bat | 214214C | 0, 2000 [0, 4000] | All | 5+(50 Flash)+10 | 60 | Total 86 | -53 | Body | 1~64 Guard All | 0 | 1100 | 50 | 5 | O | 18 | 0, 15 [0, 30] | Launch | 121 [121 + WBounce 50] | Launch | 121 [121 + WBounce 50] | |
D Super Vorpal Bat | 214214D | 0, 2200 [0, 4400] | All | 5+(50 Flash)+10 | 60 | Total 86 | Body | 1~64 Guard All | 100 | 1000 | 50 | 5 | O | 18 | 0, 15 [0, 30] | Launch | 121 [121 + WBounce 50] | Launch | 121 [121 + WBounce 50] | ||
SB Super Vorpal Bat | 214214CD | 0, 2800 [0, 5000] | All | 5+(50 Flash)+9 | 60 | Total 86 | Body | 1~46 Guard All | 100 | 1000 | 50 | 5 | O | 18 | 0, 15 [0, 30] | Launch | 121 [121 + WBounce 50] | Launch | 121 [121 + WBounce 50] |
Instant Kill
name | input | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | smp | level | cancel | blockstun | hitstop | groundHit | airHit | groundCH | airCH | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
name | input | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | smp | level | cancel | blockstun | hitstop | groundHit | airHit | groundCH | airCH | |
Explosive Level-Up Grand Slam | 222CD | K.O. | All | 7+(30 Flash)+34 | Until Hit | Total 168 | -109 | Body | 1~99 All | 1 | 8 | 0/+2 |
P Combo System
- X = X is available on hit or block
- X[-] = X is available only on hit
- X[+] = X is available on hit, block, or whiff
- X[#] = X can be used only # times per string
- X[2*] = X can be done twice per string, but can not go from X > Y > X
- Junpei does not have any attacks that fall under this category.
- Special = Skill Attacks, Hops, and Furious Actions
- Super = SP Skill Attacks
- 5A and 2A are tied together - they can be used a combined total of 3 times per string
- 5C and 2C are tied together - they can be used a combined total of 3 times per string

To edit frame data, edit values in P4U2R/Junpei Iori/Data.
Aigis[★]
Akihiko Sanada[★]
Chie Satonaka[★]
Elizabeth[★]
Junpei Iori[★]
Kanji Tatsumi[★]
Ken Amada[★]
Labrys[★]
Margaret[★]
Marie[★]
Minazuki[★]
Mitsuru Kirijo[★]
Naoto Shirogane[★]
Rise Kujikawa[★]
Shadow Labrys[★]
Sho[★]
Teddie[★]
Tohru Adachi[★]
Yosuke Hanamura[★]
Yu Narukami[★]
Yukari Takeba[★]
Yukiko Amagi[★]
Click [★] for character's full frame data
Essentials
• Controls •
HUD •
FAQ •
The Basics
• Movement/Canceling •
Offense •
Defense •
Attack Attributes •
SP/Persona/Burst Gauge Usage •
Status Ailments •
Detailed & Advanced Information
• Damage/Combo System • Frame Data & System Data • Universal Strategy • Misc •
Archived Information
• Patch Notes •
Tier Lists •
Golden Arena •