P4U2R/Universal Strategy

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Preface

As you may probably infer, this page consists of explanations and breakdowns of common strategies and solutions to situations that occur very often in Persona 4 Arena Ultimax. This is intended to provide general insight on the metagame of Persona, to players at novice and intermediate levels.

Dealing with DP (Super Cancels, Baiting)

Denying Awakening

Self-Awakening

Using your furious action turns some health into blue health, so if you are close to awakening and can safely use it you can forcibly enter awakening and overall increase how much health you have to work with in awakening as well as gain its other benefits earlier.

Punishing Persona Calls

If your opponent used a persona move, the persona will linger for a moment. If you can land an attack on said persona without being punished always do so (5a is likely a good idea since personas will always vanish after one hit anyways). Examples of moves likely to be punished with a hit on the persona are Kanji's C primal force since it cannot be cancelled and Take-Mikazuchi will be next to you while Kanji often won't as well as Teddie's 5D, 2D and jD since they have no hitbox and once again cannot be cancelled into a threatening move.

How To Get Mix-Ups

General Meter Management (SP, Burst)

Combo Notes (Juggles, Proration, Common Damage, Meter Usage)

Proper Hit-Confirming

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