
Glossary
System Data Glossary | |
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Health | The amount of damage that characters can take before losing a round. Shadow Type characters have +1000 more health. Shadow Akihiko and Shadow Kanji only have +500 more health. |
Prejump | Number of frames before a character becomes airborne from a jump, during which they are throw invincible but cannot block. |
Backdash | Number of frames this move is in a recovery state before returning to neutral. |
ComboRate | Affects how much damage scaling in a combo - the larger the percentage, the more damage. |
Persona Cards | Number of Persona Cards this character has. |
Frame Data Glossary | |||||||||||
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Guard | How this attack can be guarded. All non-throws can be air blocked unless otherwise stated. | ||||||||||
Startup | Number of frames for this move to reach the first active frame (includes the first active frame). | ||||||||||
Active | Number of active frames in this attack. Values in () are for gaps between hits of an attack. | ||||||||||
Recovery | Number of frames this move is in a recovery state before returning to neutral. | ||||||||||
OnBlock | After blocking this attack, how soon can the attacker move compared to the defender.
Assumes that the attack connects as soon as possible against a standing/crouching opponent, and that the attacker does not cancel the attack into anything else. | ||||||||||
Attribute | Some attacks are invulnerable to attacks with specific attributes. This notes what attributes each attack possesses. | ||||||||||
Invuln | Attribute and Hitbox invincibility for this attack | ||||||||||
P1 | Damage proration that is applied only when this attack is used as a combo starter. | ||||||||||
P2 | Damage proration that is applied whenever this attack is used. | ||||||||||
SMP | Same Move Proration. Damage proration that is applied whenever this attack is used two or more times in a combo. | ||||||||||
Cancel | What this attack can cancel into. Any other cases will be listed in its respective notes.
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Level | Attack Level determines the amount of hitstun, blockstun, and hitstop this attack will inflict. Note that there are exceptions. |
Attack Level Values | ||||||||||||||||||||||||||||||||||||||||||
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For more values, see P4U2R/Frame Data |
System Data
name | health | prejump | backdash | comborate | personacards | Unique Movement Options |
---|---|---|---|---|---|---|
Elizabeth | 8,500 | 3F | 29F (1~6F Inv All) | 65% | 6 |
Normal Moves
input | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | smp | level | cancel | blockstun | hitstop | groundHit | airHit | groundCH | airCH | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | smp | level | cancel | blockstun | hitstop | groundHit | airHit | groundCH | airCH | |
5A | 200 | All | 8 | 2 | 12 | -1 | Body | 200 | 200 | 50 | 2 | CJSO | 12 | 10 | 13 | 15 | 25 | 27 | ||
5AA | 120×6 | All | 12 | 2×6 | 23 | -9 | Body | 0 | 100 | 50 | 3 | CJSO | 14 | 0/+1 | 23 | 25 | 25 | 45 | ||
5AAA | 300, 144×8 | All | 10 | 10 <3×8> | Total 43 | -17 | Chest | 0 | 400, 0×8 | 1000, 50 | 3 | CSO | 14 | 0/+1, 0×8 | Crumple, Launch×8 | 17, 50×8 | Crumple, Launch×8 | 17, 50×8 | ||
2A | 160 | Low | 7 | 2 | 12 | -3 | Foot | 500 | 100 | 50 | 1 | CSO | 10 | 9 | 11 | 13 | 23 | 25 | ||
5B | 150×10 | All | 11 | 2×3,1,5,1,2,2,2,2 | Total 53 | -5 | Chest+Projectile | 300 | 100 | 50 | 3 | JCSOD | 14 | 0/+2 | 15 | 17 | 27 | 37 | ||
5BB | 100×9 | All | 11 | 1×9 | 17 | -3 | Body | 200 | 100 | 50 | 3 | JCSO | 14 | 1 | Launch | 17 | Launch | 37 | ||
5BBB | 50×12 | All | 9 | 1×11,2 | 25 | -12 | Body | 200 | 100 | 50 | 3 | CSO | 14 | 1 | 15 | 30 | 27 | 50 | ||
2B | 450 | Air Unblockable | 9 | 18 | 15+10L | -28 | Body | 6~29 H | 200 | 100 | 50 | 3 | CJSO | 14 | 7 | 15 | 22 | 27 | 42 | |
j.A | 200 | High | 7 | 3 | 11 | Head | 200 | 100 | 50 | 1 | CJSO | 10 | 9 | 11 | 13 | 23 | 25 | |||
j.B | 100×6 | All | 10 | 1,2,9,2,2,2 | Total 42 | Head+Projectile | 200 | 100 | 50 | 3 | CSO | 12 | 0/+9 | 14 | 18 | 26 | 38 | |||
j.2B | 450 | All | 9 | 18 | 16 | Head | 200 | 100 | 50 | 3 | CSO | 14 | 7 | 15 | 25 | 27 | 45 | |||
5AB | 300 | High | 30 | 1 | 32 | -14 | Body | 10~35F Guard Strike | 0 | 1000 | 10,000 | 5 | O | 18 | 13 | Spin 31 | 31 + GBounce | Spin 43 | 51 + GBounce | |
2AB | 700 | Low | 11 | 11 | 11 | -7 | Foot | 4~17 C | 200 | 100 | 50 | 3 | CSO | 14 | 11 | Launch | 25 | Launch | 45 |
Persona Moves
input | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | smp | level | cancel | blockstun | hitstop | groundHit | airHit | groundCH | airCH | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | smp | level | cancel | blockstun | hitstop | groundHit | airHit | groundCH | airCH | |
5C | 800×2 | All | 15 | 1(17)1 | 23 | -5 | Body | Persona 1~Until Active All | 300 | 100 | 500 | 5 | (J)CSODB | 18 | 13, 3 | 19 | 24, 34 + GBounce | 31 | 44, 54 + GBounce | |
2C | 400 | All | 31 | 15 | 18 | -7 | Body | Persona 1~Until Active All Persona 22~33 Guard | 200 | 100 | 500 | 5 | (C)(S)O | 18 | 0/+7 | Launch | 38 | Launch | 58 | |
2[C] | 400 | All | 70 | 15 | Total 56 | Body | Persona 1~Until Active All Persona 61~72 Guard | 200 | 100 | 500 | 5 | (C)(S)O | 18 | 0/+7 | Launch | 38 | Launch | 58 | ||
5D | 0, 900×2 | 30 | 6 | 13 | Throw | 500, 0 | 500, 0 | 1000, 0 | 0, 4 | 0 | 17, Launch 35 | 29, Launch 55 + WBounce | ||||||||
2D | 45 | 52 | Total 36 | |||||||||||||||||
j.C | 850 | All | 13 | 3 | 28 | Head | Persona 1~Until Active All | 200 | 100 | 50 | 4 | SO | 16 | 9 | Launch | 29 + Down 18 | Launch | 44 + Down 18 | ||
j.D | 0, 900×2 | Throw | 18 | 4 | 20 | Body | 500, 0 | 500, 100 | 1000, 0 | 0, 4×2 | 0 | 35 | 55 + WBounce |
Universal Mechanics
name | input | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | smp | level | cancel | blockstun | hitstop | groundHit | airHit | groundCH | airCH | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
name | input | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | smp | level | cancel | blockstun | hitstop | groundHit | airHit | groundCH | airCH | |
Ground Throw | CD | 0, 1400 | Throw | 5 | 3 | 25 | Throw | 0 | 1000, 100 | 50, 0 | 0, 5 | 0 | Launch 71 | Launch 91 + WBounce | |||||||
Air Throw | j.CD | 0, 1600 | Throw | 4 | 3 | 19 | Throw | 0 | 1200, 100 | 50, 0 | 0, 2 | 0 | 45 + Down 10 | 57 + GBounce + Down 10 | |||||||
Shuffle Time | BD | 0×2 | Throw | 24 | 3 | 29 | Throw | 1~26 All | 0 | 1200, 100 | 50 | 4 | 0 | Launch 19 | Launch 39 | ||||||
Guard Cancel Attack | 6AB | 0×2 | Throw | 24 | 3 | 29 | Throw | 1~21 Guard All | 0 | 2000, 100 | 50 | 4 | 0 | Launch 19 | Launch 39 | ||||||
Guard Cancel Evasive Action | 6AC | Total 33 |
Skill Attacks
name | input | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | smp | level | cancel | blockstun | hitstop | groundHit | airHit | groundCH | airCH | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
name | input | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | smp | level | cancel | blockstun | hitstop | groundHit | airHit | groundCH | airCH | |
A Maziodyne | 236A | 700 | All | 23 | 8 | Total 64 | -14 | Body | Persona 1~Until Active All | 300 | 100 | 50 | 4 | O | 16 | 0/+10 | Launch | 19 | Launch | 39 | |
Awakening A Maziodyne | 236A Awakening | 700 | All | 14 | 2 | Total 64 | -31 | Body | Persona 1~Until Active All | 400 | 500 | 50 | 4 | O | 16 | 0/+3 | Launch | 19 | Launch | 39 | |
Air A Maziodyne | j.236A | 700 | All | 23 | 7 | Total 62+5L | Body | Persona 1~Until Active All | 400 | 100 | 50 | 4 | O | 16 | 0/+10 | Launch | 19 | Launch | 39 | ||
Awakening Air A Maziodyne | j.236A Awakening | 700 | All | 13 | 2 | Total 61+5L | Body | Persona 1~Until Active All | 400 | 500 | 50 | 4 | O | 16 | 0/+3 | Launch | 19 | Launch | 39 | ||
B Maziodyne | 236B | 180×10 | All | 33 | 1,2×9 | Total 60 | +6 | Projectile | Persona 1~Until Active All | 300 | 100 | 50 | 4 | O | 16 | 0 | Launch | 57 + WStick 27 | Launch | 77 + WStick 27 | |
Awakening B Maziodyne | 236B Awakening | 180×10 | All | 103 | 2×10 | Total 48 | Projectile | Persona 1~Until Active All | 400 | 100 | 50 | 4 | 16 | 0 | Launch | 57 + WStick 27 | Launch | 77 + WStick 27 | |||
Air B Maziodyne | j.236B | 180×10 | All | 33 | 1,2×9 | Total 78+5L | Projectile | Persona 1~Until Active All | 400 | 100 | 50 | 4 | 16 | 0 | Launch | 57 + WStick 27 | Launch | 77 + WStick 27 | |||
Awakening Air B Maziodyne | j.236B Awakening | 180, 90×9 | All | 103 | 2×10 | Total 54+5L | Projectile | Persona 1~Until Active All | 400 | 100 | 50 | 4 | 16 | 0 | Launch | 57 + WStick 27 | Launch | 77 + WStick 27 | |||
SB Maziodyne | 236AB | 134×19 | All | 32 | 2×19 | Total 84 | +1 | Projectile | 300 | 100 | 500 | 4 | O | 16 | 0 | Launch | 66 + WStick 40 | Launch | 86 + WStick 40 | ||
Awakening SB Maziodyne | 236AB Awakening | 112×24 | All | 29 | 2×6,4,2×4,4(36)2×6,4,2×5 | Total 75 | +58 | Projectile | 400 | 100 | 1000 | 4 | O | 16 | 0 | Launch | 109×12, (66 + WStick 27)×12 | Launch | 129×12, (86 + WStick 27)×12 | ||
Air SB Maziodyne | j.236AB | 134×19 | All | 30 | 2×19 | Total 84+5L | Projectile | 300 | 100 | 1000 | 4 | O | 16 | 0 | Launch | 66 + WStick 40 | Launch | 86 + WStick 40 | |||
Awakening Air SB Maziodyne | j.236AB Awakening | 112, 56×23 | All | 29 | 2×6,4,2×4,4(36)2×6,4,2×5 | Total 75+5L | Projectile | 400 | 100 | 1000 | 4 | O | 16 | 0 | Launch | 109×12, (66 + WStick 27)×12 | Launch | 129×12, (86 + WStick 27)×12 | |||
A Mabufudyne | 214A | 700 | Air Unblockable | 21 | 1 | Total 59 | -10 | Body | Persona 1~Until Active All | 300 | 100 | 500 | 4 | O | 16 | 0/+12 | Launch | 50 | Launch | 70 | |
Awakening A Mabufudyne | 214A Awakening | 300, 500 | Air Unblockable | 17 | 2,1 | Total 62 | -11 | Body | Persona 1~Until Active All | 300 | 300 | 500 | 4 | O | 16 | 0/+2, 0/+12 | 27, Launch | 50 | 27, Launch | 70 | |
B Mabufudyne | 214B | 500×2 | Air Unblockable | 38 | 1 | Total 84 | -15 | Body, Projectile | Persona 1~Until Active All | 300 | 100, 300 | 500, 50 | 4 | -(SO) | 16 | 0/+15, 0/+12 | Launch | 60, 19 + Down 10 | Launch | 80, 39 + Down 10 | |
Awakening B Mabufudyne | 214B Awakening | 300, 500×2 | Air Unblockable | 36 | 2, 1 | Total 84 | -16 | Body×2, Projectile | Persona 1~Until Active All | 300 | 100, 300 | 500, 50 | 4 | -, SO | 16, 13 | 0/+2, 0/+15, 0/+12 | 27, Launch×2 | 60×2, 19 + Down 10 | 39, Launch×2 | 80×2, 39 + Down 10 | |
SB Mabufudyne | 214AB | 500×2 | Air Unblockable | 28 | 2 | Total 71 | -15 | Body, Projectile | Persona 1~Until Active All | 300 | 100,100 | 50,50 | 4 | -, SO | 16 | 0/+12 | Launch | 60, 19 + Down 10 | Launch | 80, 39 + Down 10 | |
Awakening SB Mabufudyne | 214AB Awakening | 300, 500×2 | Air Unblockable | 29 | 2×2 | Total 71 | -10 | Body×2, Projectile | Persona 1~Until Active All | 300 | 100,100 | 50, 50 | 4 | -×2, SO | 16, 13 | 0/+2, 0/+15, 0/+12 | 27, Launch×2 | 60×2, 19 + Down 10 | 39, Launch×2 | 80×2, 39 + Down 10 | |
C Magarudyne | 236C | 100×10 | All | 11 | 5×9,3 | Until L+9 | -2 | Projectile | 500 | 100 | 1000 | 4 | O | 16 | 0 | Launch | 42 | Launch | 62 | ||
Awakening C Magarudyne | 236C Awakening | 100×12 | All | 11 | 5×9,3 <2×14,5> | Until L+9 | -2 | Projectile | 200 | 500 | 1000 | 4 | O | 16 | 0 | Launch | 79×14, 69 | Launch | 99×14, 89 | ||
Air C Magarudyne | j.236C | 100×10 | All | 14 | 5×9,3 | Until L+9 | Projectile | 200 | 500 | 1000 | 4 | O | 16 | 0 | Launch | 42 | Launch | 62 | |||
Awakening Air C Magarudyne | j.236C Awakening | 100×12 | All | 14 | 5×9,3 <2×14,5> | Until L+9 | Projectile | 200 | 500 | 1000 | 4 | O | 16 | 0 | Launch | 79×14, 42 | Launch | 99×14, 62 | |||
D Magarudyne | 236D | 100×10 | All | 20 | 5×6,4×4 | Until L+4 | -3 | Projectile | 500 | 100 | 1000 | 4 | O | 16 | 0 | Launch | 52 | Launch | 72 | ||
Awakening D Magarudyne | 236D Awakening | 100×12 | All | 20 | 5×6,4×4 <2×14,5> | Until L+9 | -3 | Projectile | 200 | 500 | 1000 | 4 | O | 21 | 0 | Launch | 79×14, 69 | Launch | 99, 89 | ||
Air D Magarudyne | j.236D | 100×10 | All | 25 | 5×6,4×4 | Until L+4 | Projectile | 200 | 600 | 1000 | 4 | O | 16 | 0 | Launch | 52 | Launch | 72 | |||
Awakening Air D Magarudyne | j.236D Awakening | 100×12 | All | 25 | 5×6,4×4 <2×14,5> | recovery=Until L+9 | Projectile | 200 | 500 | 1000 | 4 | O | 21 | 0 | Launch | 79×14, 69 | Launch | 99, 89 | |||
SB Magarudyne | 236CD | 100×10 | All | 15 | 5×10 | 4+2L | +8 | Projectile | 500 | 100 | 1000 | 4 | O | 16 | 0 | Launch | 52 | Launch | 72 | ||
Awakening SB Magarudyne | 236CD Awakening | 100×15 | All | 14 | 5×10 <2×19,5> | 4+2L | -20 | Projectile | 500 | 100 | 1000 | 4 | O | 16 | 0 | Launch | 69×19, 79 | Launch | 89×19, 99 | ||
Air SB Magarudyne | j.236CD | 100×10 | All | 14 | 5×10 | 4+2L | Projectile | 500 | 100 | 1000 | 4 | O | 16 | 0 | Launch | 52 | Launch | 72 | |||
Awakening Air SB Magarudyne | j.236CD Awakening | 100×15 | All | 14 | 5×10 <2×19,5> | 4+2L | Projectile | 500 | 100 | 1000 | 4 | O | 16 | 0 | Launch | 69×19, 79 | Launch | 89×19, 99 | |||
C Maragidyne | 214C | 250×5 | All | 38 | 5{(5)5}×4 | Total 88 | +18 | Projectile | 500 | 100 | 0 | 5 | SO | 18 | 0 | Launch | 50 | Launch | 70 | ||
Awakening C Maragidyne | 214C Awakening | 200×8 | All | 38 | P{(4)P}×7 | Total 62 | -11~+6 | Projectile | 500 | 300 | 0 | 5 | SO | 18 | 0 | Launch | 50 | Launch | 70 | ||
D Maragidyne | 214D | 250×6 | All | 59 | 5{(5)5}×5 | Total 88 | +39 | Projectile | 100 | 500 | 50 | 5 | SO | 18 | 0 | Launch | 50 | Launch | 70 | ||
Awakening D Maragidyne | 214D Awakening | 200×8 | All | 59 | P{(4)P}×7 | Total 88 | +6 | Projectile | 100 | 300 | 50 | 5 | SO | 18 | 0 | Launch | 50 | Launch | 70 | ||
SB Maragidyne | 214CD | 200×10, 200×10 | All | Forward: 41 Backward: 42 | 5{(5)5}×9 5{(5)5}×9 | Total 92 | +58 | Projectile | 400 | 300 | 50 | 5 | SO | ||||||||
Awakening SB Maragidyne | 214CD Awakening | 200×10, 200×10 | All | 41 | 5{(5)5}×9 5{(5)5}×9 | Total 72 | +28 | Projectile | 400 | 300 | 50 | 5 | SO | ||||||||
A Debilitate | [2]8A Catch | Total 50+9L | 4~18 Guard Strike | ||||||||||||||||||
B Debilitate | [2]8B Catch | Total 61+9L | 7~36 Guard Strike | ||||||||||||||||||
SB Debilitate | [2]8AB Catch | All | Total 46+9L | 3~21 Guard Strike | |||||||||||||||||
Debilitate (Attack) | [2]8A Attack | 0, 1000 | All | 1 | 1 | 35+9L | Body | 1~22 All | 1000 | 100 | 50 | 4 | 0 | Launch | 600, 120 | Launch | 620, 140 |
SP Skill Attacks
name | input | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | smp | level | cancel | blockstun | hitstop | groundHit | airHit | groundCH | airCH | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
name | input | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | smp | level | cancel | blockstun | hitstop | groundHit | airHit | groundCH | airCH | |
A Mind Charge | 236236A | 4 | Total 4+(83 Flash)+1 | 4~5 All | |||||||||||||||||
B Mind Charge | 236236B | 10 | 10+(83 Flash)+17 | 7~10 All | |||||||||||||||||
SB Mind Charge | 236236AB | 10 | Total 10+(83 Flash)+3 | 7~10 | |||||||||||||||||
Mahamaon | 236236C | 140, 70×15, 0* | All | 4+(106 Flash)+16 | 5×16,10 | Total 68 | +45 | Projectile | 4~4 All | 500 | 500 | 1000 | 3 | 14 | 0 | 15×16, Launch | 75 | 27×16, Launch | 95 | ||
Mamudoon | 236236D | 2000, 0* | Unblockable | 4+(56 Flash)+599 | 10 | Total 57 | Projectile | 1~43 All | 1000 | 500 | 1000 | 5 | 18 | 0 | Launch | 71 + WStick 30 | Launch | 91 + WStick 30 | |||
SB Mamudoon | 236236CD | 2000, 0* | Unblockable | 4+(56 Flash)+599 | 10 | 82 | Projectile | 1-104f | 1000 | 500 | 1000 | 5 | 18 | 0 | Launch | 71 + WStick 30 | Launch | 91 + WStick 30 | |||
A Diarahan | 214214A | 100 | All | 13+(60 Flash)+17 | 4 | Total 108+6L | -64 | Projectile | 9~13 All | 300 | 300 | 50 | 5 | 18 | 0/+13 | Launch | 36 + WBounce | Launch | 56 + WBounce | ||
B Diarahan | 214214B | 100 | All | 12+(60 Flash)+14 | 4 | Total 104+6L | -54 | Projectile | 9~12 All | 300 | 300 | 50 | 5 | 18 | 0/+13 | Launch | 36 + WBounce | Launch | 56 + WBounce | ||
SB Diarahan | 214214AB | 100 | All | 13+(60 Flash)+8 | 4 | Total 104+6L | -58 | Projectile | 4~12 All 13~56 Guard P | 300 | 300 | 50 | 5 | 18 | 0/+13 | Launch | 36 + WBounce | Launch | 56 + WBounce | ||
C Ghastly Wail | 214214C | 0×2, 2500 | 4+(60 Flash)+4 | 2 | 43 | Throw | 1~11 All | 0 | 1500, 100 | 50, 0 | 0, 4, 5 | 0×2, 0/+17 | Launch 81 | Launch 101 | |||||||
D Ghastly Wail | 214214D | 0, 0, 2500 | 12+(60 Flash)+4 | 2 | 43 | Throw | 1~19 All | 0 | 1500, 100 | 50, 0 | 0, 4, 5 | 0×2, 0/+17 | Launch 81 | Launch 101 | |||||||
SB Ghastly Wail | 214214CD | 0, 0, 2700 | 4+(60 Flash)+12 | 2 | 35 | Throw | 1~19 All | 0 | 1500, 100 | 50, 0 | 0, 4, 5 | 0×2, 0/+17 | Launch 81 | Launch 101 |
Instant Kill
name | input | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | smp | level | cancel | blockstun | hitstop | groundHit | airHit | groundCH | airCH | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
name | input | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | smp | level | cancel | blockstun | hitstop | groundHit | airHit | groundCH | airCH | |
Megidolaon (Catch) | 222CD Catch | All | Total: 1+(40 Flash)+99 | Body | 2~56 Guard All | ||||||||||||||||
Megidolaon (Attack) | 222CD Attack | Death | All | 1+(40 Flash)+10 | 1 | 60 | Body | 1~10 All |
P Combo System
A | B | C | D | AoA, Sweep | Cancels | |
---|---|---|---|---|---|---|
5A Error: Table MoveData_P4U2 not found. [3]
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2A, 5AA | 5B, 2B | 5C, 2C | 5D, 2D | AoA, Sweep | Jump, Special, Super |
5AA Error: Table MoveData_P4U2 not found.
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5AAA | 5B, 2B | 2C | 5D, 2D | AoA, Sweep | Jump, Special, Super |
5AAA Error: Table MoveData_P4U2 not found.
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- | - | - | - | AoA, Sweep[*] | Special[-], Super[-] |
2A Error: Table MoveData_P4U2 not found. [3]
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5A, 2A[+] | 5B, 2B | 5C, 2C | 5D, 2D | AoA, Sweep | Special, Super |
5B Error: Table MoveData_P4U2 not found.
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- | 5BB, 2B | 5C, 2C | 5D, 2D | AoA, Sweep | Jump[-], Special, Super |
5BB Error: Table MoveData_P4U2 not found.
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- | 5BBB, 2B | 5C, 2C | 5D, 2D | AoA, Sweep | Jump, Special, Super |
5BBB Error: Table MoveData_P4U2 not found.
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- | - | - | 5D, 2D | AoA, Sweep | Jump, Special, Super |
2B Error: Table MoveData_P4U2 not found.
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- | j.B | j.C | - | - | Jump, Special, Super |
5C Error: Table MoveData_P4U2 not found.
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- | - | 2C | 5D, 2D | AoA | Jump (2nd Hit)[-], Dash, Backdash, Special, Super |
2C Error: Table MoveData_P4U2 not found.
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- | - | - | - | - | Special[-], Super[-] |
5D Error: Table MoveData_P4U2 not found.
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- | - | - | - | - | - |
2D Error: Table MoveData_P4U2 not found.
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- | - | - | - | - | - |
All-Out Attack Error: Table MoveData_P4U2 not found.
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- | - | - | - | - | - |
Sweep Error: Table MoveData_P4U2 not found.
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- | - | - | 5D, 2D | - | Special, Super |
A | B | C | D | Cancels | |
---|---|---|---|---|---|
j.A Error: Table MoveData_P4U2 not found.
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j.A[+] | j.B, j.2B | j.C | j.D | Jump, Special |
j.B Error: Table MoveData_P4U2 not found. [1]
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- | j.2B | j.C | j.D | Jump, Special |
j.2B Error: Table MoveData_P4U2 not found.
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- | j.B | j.C | j.D | Jump, Special |
j.C Error: Table MoveData_P4U2 not found.
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- | - | - | j.D | Special |
j.D Error: Table MoveData_P4U2 not found.
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- | - | - | - | - |
- X = X is available on hit or block
- X[-] = X is available only on hit
- X[+] = X is available on hit, block, or whiff
- X[#] = X can be used only # times per string
- X[2*] = X can be done twice per string, but can not go from X > Y > X
- Elizabeth does not have any attacks that fall under this category..
- X[*] = X is available only on block
- Special = Skill Attacks, Hops, and Furious Actions
- Super = SP Skill Attacks
- 5A and 2A are tied together - they can be used a combined total of 3 times per string
- 5AAA, 5C, and 2C are not hop cancelable

To edit frame data, edit values in P4U2R/Elizabeth/Data.
Aigis[★]
Akihiko Sanada[★]
Chie Satonaka[★]
Elizabeth[★]
Junpei Iori[★]
Kanji Tatsumi[★]
Ken Amada[★]
Labrys[★]
Margaret[★]
Marie[★]
Minazuki[★]
Mitsuru Kirijo[★]
Naoto Shirogane[★]
Rise Kujikawa[★]
Shadow Labrys[★]
Sho[★]
Teddie[★]
Tohru Adachi[★]
Yosuke Hanamura[★]
Yu Narukami[★]
Yukari Takeba[★]
Yukiko Amagi[★]
Click [★] for character's full frame data
Essentials
• Controls •
HUD •
FAQ •
The Basics
• Movement/Canceling •
Offense •
Defense •
Attack Attributes •
SP/Persona/Burst Gauge Usage •
Status Ailments •
Detailed & Advanced Information
• Damage/Combo System • Frame Data & System Data • Universal Strategy • Misc •
Archived Information
• Patch Notes •
Tier Lists •
Golden Arena •