< P4U2R | Yukiko Amagi

Glossary
System Data Glossary | |
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Health | The amount of damage that characters can take before losing a round. Shadow Type characters have +1000 more health. Shadow Akihiko and Shadow Kanji only have +500 more health. |
Prejump | Number of frames before a character becomes airborne from a jump, during which they are throw invincible but cannot block. |
Backdash | Number of frames this move is in a recovery state before returning to neutral. |
ComboRate | Affects how much damage scaling in a combo - the larger the percentage, the more damage. |
Persona Cards | Number of Persona Cards this character has. |
Frame Data Glossary | |||||||||||
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Guard | How this attack can be guarded. All non-throws can be air blocked unless otherwise stated. | ||||||||||
Startup | Number of frames for this move to reach the first active frame (includes the first active frame). | ||||||||||
Active | Number of active frames in this attack. Values in () are for gaps between hits of an attack. | ||||||||||
Recovery | Number of frames this move is in a recovery state before returning to neutral. | ||||||||||
OnBlock | After blocking this attack, how soon can the attacker move compared to the defender.
Assumes that the attack connects as soon as possible against a standing/crouching opponent, and that the attacker does not cancel the attack into anything else. | ||||||||||
Attribute | Some attacks are invulnerable to attacks with specific attributes. This notes what attributes each attack possesses. | ||||||||||
Invuln | Attribute and Hitbox invincibility for this attack | ||||||||||
P1 | Damage proration that is applied only when this attack is used as a combo starter. | ||||||||||
P2 | Damage proration that is applied whenever this attack is used. | ||||||||||
SMP | Same Move Proration. Damage proration that is applied whenever this attack is used two or more times in a combo. | ||||||||||
Cancel | What this attack can cancel into. Any other cases will be listed in its respective notes.
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Level | Attack Level determines the amount of hitstun, blockstun, and hitstop this attack will inflict. Note that there are exceptions. |
Attack Level Values | ||||||||||||||||||||||||||||||||||||||||||
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For more values, see P4U2R/Frame Data |
System Data
name | health | prejump | backdash | comborate | personacards | Unique Movement Options |
---|---|---|---|---|---|---|
Yukiko Amagi | 8,500 | 3F | 23F (1~6F Inv All) | 65% | 5 |
Fire Boost
Fire Level | Fire Damage Boost |
---|---|
0 | +0% |
1 | +10% |
2 | +20% |
3 | +30% |
4 | +40% |
5 | +50% |
6 | +60% |
7 | +70% |
8 | +80% |
9 | +100% |
Normal Moves
input | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | smp | level | cancel | blockstun | hitstop | groundHit | airHit | groundCH | airCH | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | smp | level | cancel | blockstun | hitstop | groundHit | airHit | groundCH | airCH | |
5A | 300 | All | 10 | 4 | 15 | -6 | Body | 200 | 200 | 50 | 2 | JSpSO | 12 | 10 | 13 | 15 | 25 | 27 | ||
5AA Normal | 400 | All | 10 | 3 | 15 | -3 | Body | 0 | 100 | 50 | 3 | JSpSO | 14 | 11 | 15 | 17 | 27 | 37 | ||
5AAA Normal | 900 | All | 15 | 3 | 27 | -13 | Body | 0 | 400 | 50 | 4 | (J)SpSO | 16 | 12 | Spin 17 | 19 | Spin 29 | 39 | ||
5AA Shadow | 400 | All | 10 | 5 | 12 | -2 | Body | 0 | 100 | 50 | 3 | JSpSO | 14 | 11 | 15 | 17 | 27 | 37 | ||
5AAA Shadow | 800 | All | 15 | 3 | 23 | -9 | Body | 0 | 400 | 50 | 4 | (J)SpSO | 16 | 12 | 17 | 19 | 29 | 39 | ||
2A | 160 | Low | 7 | 2 | 14 | -5 | Foot | 500 | 100 | 50 | 1 | MSpSO | 10 | 9 | 11 | 13 | 23 | 25 | ||
5B | 300 | All | 12 | Until Hit | Total 48 | -14 | Chest+Projectile | 300 | 100 | 100 | 2 | (J)SpSO | 12 | 0/+10 | 13 | 15 | 25 | 37 | ||
4B | 300 | All | 12 | Until Hit | Total 51 | -17 | Chest+Projectile | 300 | 100 | 100 | 2 | (J)SpSO | 12 | 0/+10 | 13 | 15 | 25 | 27 | ||
5BB | 300 | All | 9 | Until Hit | Total 42 | -8 | Chest+Projectile | 300 | 100 | 100 | 3 | JSpSO | 14 | 0/+11 | 15 | 17 | 27 | 37 | ||
2B | 300 | All | 14 | Until Hit | Total 42 | -6 | Projectile | 200 | 100 | 100 | 2 | (J)SpSO | 12 | 0/+10 | 13 | 15 | 25 | 27 | ||
j.A | 300 | High | 10 | 3 | 13 | Head | 200 | 100 | 50 | 3 | MJSpSO | 14 | 11 | 15 | 17 | 27 | 37 | |||
j.B | 300 | All | 12 | Until Hit | Total 39+7L | Projectile | 200 | 100 | 100 | 2 | JSpO | 12 | 0/+10 | 13 | 15 | 25 | 27 | |||
5AB | 300 | High | 30 | 4 | 26 | -11 | Body | 10~30 Guard Strike | 0 | 800 | 10000 | 5 | O | 18 | 13 | Spin 31 | 31 + GBounce | Spin 43 | 51 + GBounce | |
2AB | 450 | Low | 10 | 3 | 17 | -5 | Foot | 4~14 Chest | 200 | 100 | 50 | 3 | (J)SpSO | 14 | 11 | Launch | 22 | Launch | 42 |
Persona Moves
input | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | smp | level | cancel | blockstun | hitstop | groundHit | airHit | groundCH | airCH | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | smp | level | cancel | blockstun | hitstop | groundHit | airHit | groundCH | airCH | |
5C | 140, 80×8 | All | 17 | 1×9 | 29 | -15 | Body | Persona 1~Until Active All | 100 | 100 | 50 | 3 | (J)SpSOD | 14 | 1 | 15 | 17 | 27 | 37 | |
2C | 140, 70×7 | Low | 15 | 1×8 | 32 | -18 | Leg | Persona 1~Until Active All | 200 | 100 | 50 | 3 | (J)SpSOD | 14 | 1 | 15 | 17 | 27 | 37 | |
5D | 200, 100×8 | All | 37 | 1×9 | Total 39 | +29 | Body | 0 | 100 | 50 | 3 | 14 | 0/+1 | Launch | 27 | Launch | 47 | |||
2D | 400, 200×2 | High | 53 | 5,10×N? | Total 39 | +48 | Head | 0 | 300 | 50 | 4 | 16 | 0/+1 | Crouch 19 | 19 | Crouch 31 | 39 | |||
j.C | 160, 80×7 | All | 14 | 1×8 | 24 | Head | Persona 1~Until Active All | 200 | 100 | 50 | 4 | JSpO | 16 | 1 | 17 | 19 | 29 | 39 | ||
j.D | 400, 200×N | High | 50 | 5,10×N | Total 37 | Head | 300 | 100 | 50 | 3 | 14 | 0/+1 | Crouch 17 | 17 | Crouch 29 | 37 |
Universal Mechanics
name | input | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | smp | level | cancel | blockstun | hitstop | groundHit | airHit | groundCH | airCH | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
name | input | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | smp | level | cancel | blockstun | hitstop | groundHit | airHit | groundCH | airCH | |
Ground Throw | CD | 0, 1100 | Throw | 5 | 2 | 23 | Throw | 0 | 1000, 100 | 50 | 0, 4 | O | 0, 7 | Spin 42 | Spin 54 | ||||||
Air Throw | j.CD | 0, 1600 | Throw | 4 | 2 | 17 | Throw | 0 | 1200, 100 | 50 | 2 | O | 0 | 65 + Down 20 | |||||||
Dia | BD | 100 | All | 22 | 12 | 12+12L | -21 | Body | 1~33 Guard All | 1000 | 100 | 50 | 3 | S | 14 | 11 | Launch | 47 + WBounce | |||
Guard Cancel Attack | 6AB | 0 | All | 15 | 3 | 30 | -16 | Body | 1~21 Guard | 1000 | 100 | 4 | 16 | 12 | Launch | 19 | Launch | 39 | |||
Dash Cancel | 66 | 21 Total |
Skill Attacks
name | input | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | smp | level | cancel | blockstun | hitstop | groundHit | airHit | groundCH | airCH | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
name | input | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | smp | level | cancel | blockstun | hitstop | groundHit | airHit | groundCH | airCH | |
A Agi | 236A | 300, [650] | All | 13 | 3(11)[15] | Total 54 | -27 [-12] | Body, [Projectile] | Persona 1~Until Active All | 300, [0] | 100, [200] | 50, [50] | 3 | SO | 14 | 11, [0/+7] | 15, [Launch] | 37, [19] | 27, [Launch] | 57, [39] | |
Air A Agi | j.236A | 300, [650] | All | 12 | 3(11)15 | Total 53 | Projectile | Persona 1~Until Active All | 300 [0] | 100, [200] | 50, [50] | 3 | O | 14 | 11, [0/+7] | 15, [Launch] | 37, [19] | 27, [Launch] | 57, [39] | ||
B Agi | 236B | 300, [650] | All | 13 | 3(11)[15] | Total 42 | -15 [+6] | Body, [Projectile] | Persona 1~Until Active All | 300 [0] | 100, [200] | 50, [50] | 3 | SO | 14 | 11, [0/+7] | 15, [Launch] | 37, [19] | 27, [Launch] | 57, [39] | |
Air B Agi | j.236B | 300, [650] | All | 12 | 3(11)15 | Total 53 | Projectile | Persona 1~Until Active All | 300 [0] | 100, [200] | 50, [50] | 3 | O | 14 | 11, [0/+7] | 15, [Launch] | 37, [19] | 27, [Launch] | 57, [39] | ||
SB Agi | 236AB | 500, [650]×2 | All | 17 | 3,(11)[15 per explosion] | Total 32 | -1 [+20] | Body, [Projectile] | Persona 1~Until Active All | 300 | 100, [200] | 50, [50] | 3 | SO | 14 | 11, [0/+7] | 15, [Launch] | 37, [19] | 27, [Launch] | 57, [39] | |
Air SB Agi | j.236AB | 500, [650]×2 | All | 17 | 3,(11)[15 per explosion] | Total 56 | Body, [Projectile] | Persona 1~Until Active All | 300 | 100, [200] | 50, [50] | 3 | O | 14 | 11, [0/+7] | 15, [Launch] | 37, [19] | 27, [Launch] | 57, [39] | ||
C Maragi | 236C | 500, 900 | Low, All | 38 | 75 <(9)30> | Total 50 | +12 | Projectile+Foot, Projectile | Persona 1~Until Active All | 300, 300 | 100, 100 | 50, 50 | 3 | SO | 14 | 0 | Launch | 37 + Down 10, 47 | Launch | 57 + Down 10, 87 | |
D Maragi | 236D | 500, 900 | Low, All | 31 | 35 <(9)30> | Total 59 | -4 | Projectile+Foot, Projectile | Persona 1~Until Active All | 300, 300 | 100, 100 | 50, 50 | 3 | SO | 14 | 0 | Launch | 37 + Down 10, 47 | Launch | 57 + Down 10, 87 | |
SB Maragi | 236CD | (500, 800)×2 | Low, All | 31 | Shot 1: 75 <(9)30> Shot 2: 35 <(9)30> | Total 46 | +9 | Projectile, Leg; Projectile | Persona 1~Until Active All | 200 | (100, 100)×2 | 50×2 | 3 | SO | Launch | (37 + Down 10, 47)×2 | Launch | (57 + Down 10, 87)×2 | |||
A Flame Dance | 214A | 100, 500 | All | 11 | 2(8)5 | Total 44 | -3 | Body, Projectile+Chest | Persona 1~Until Active All | 400, 900 | 100 | 50 | 3 | SO | 14 | 0/+5, 0/+1 | 15, Launch | 15, 30 | 27, Launch | 35, 50 | |
B Flame Dance | 214B | 100, 600 | All | 15 | 2(10)5 | Total 52 | -5 | Body, Projectile+Chest | Persona 1~Until Active All | 400, 900 | 100 | 1000 | 3 | SO | 14 | 0/+5, 0/+1 | 15, Launch | 15, 40 | 27, Launch | 35, 50 | |
SB Flame Dance | 214AB | 100, 800 | All | 11 | 2(8)5 | Total 37 | +4 | Body, Projectile+Chest | Persona 1~Until Active All | 300 | 200 | 500 | 3 | SO | 14 | 0/+5, 0/+1 | 15, Launch | 15, 40 | 27, Launch | 35, 50 | |
A Phoenix Flame Swirl | 214214A | 1280 | All | 20 | 42 | Total 61 | -22 | Projectile | 300 | 100 | 1000 | 5 | 18 | 0/+1 | Launch | 46 | Launch | 66 | |||
Air A Phoenix Flame Swirl | j.214214A | 1280 | All | 20 | 42 | Total 58 | Projectile | 300 | 100 | 1000 | 5 | 18 | 0/+1 | Launch | 46 | Launch | 66 | ||||
B Phoenix Flame Swirl | 214214B | 1280 | All | 30 | 48 | Total 61 | -14 | Projectile | 300 | 100 | 1000 | 5 | 18 | 0/+1 | Launch | 46 | Launch | 66 | |||
Air B Phoenix Flame Swirl | j.214214B | 1280 | All | 30 | 48 | Total 58 | Projectile | 300 | 100 | 1000 | 5 | 18 | 0/+1 | Launch | 46 | Launch | 66 | ||||
SB Phoenix Flame Swirl | 214214AB | 1280 | All | 20 | 42 | Total 51 | -12 | Projectile | 300 | 100 | 1000 | 5 | 18 | 0/+1 | Launch | 46 | Launch | 66 | |||
Air SB Phoenix Flame Swirl | j.214214AB | 1280 | All | 20 | 42 | Total 48 | Projectile | 300 | 100 | 1000 | 5 | 18 | 0/+1 | Launch | 46 | Launch | 66 | ||||
Fire Boost | 214C | Total 36 | |||||||||||||||||||
Fire Amp | 214CD | Total 21 | |||||||||||||||||||
Fire Break | 214D | Total 55 |
SP Skill Attacks
name | input | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | smp | level | cancel | blockstun | hitstop | groundHit | airHit | groundCH | airCH | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
name | input | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | smp | level | cancel | blockstun | hitstop | groundHit | airHit | groundCH | airCH | |
C Agidyne | 236236C | 1400 | All | 4+(63 Flash)+17 | Until Hit | Total 133 | -31 | Projectile | 1~24 All | 0 | 1000 | 50 | 5 | O | 18 | 0/+7 | Launch | 101 + WBounce | Launch | 121 + WBounce | |
C Agidyne | 236236[C] partial hold | 100, 50×N, 1700 | All | 4+(63 Flash)+23 | 6×N(8)Until Hit | 51F after release | -25 | Projectile | 1~26 All | 0 | 100, 1000 | 50 | 4×N, 5 | O | 16 | 0/+1×N, 0/+7 | Launch | 49×N, 101 + WBounce | Launch | 69×N, 121 + WBounce | |
C Agidyne | 236236[C] full hold | 100, 50×12, 2000 | All | 4+(63 Flash)+23 | 75(8)Until Hit | 39F after release | -4 | Projectile | 1~26 All | 0 | 100, 1000 | 50 | 4, 5 | O | 16 | 0/+1×13, 0/+7 | Launch | 49×13, 101 + WBounce | Launch | 69×13, 121 + WBounce | |
D Agidyne | 236236D | 150, 75×4, 1400 | All | 4+(63 Flash)+11 | 6×4,4(8)Until Hit | Total 162 | -57 | Projectile | 1~30 All | 0 | 100, 1000 | 50 | 4×5, 5 | O | 16×5, 18 | 0/+1×5, 0/+7 | Launch | 49×5, 101 + WBounce | Launch | 69×5, 121 + WBounce | |
D Agidyne | 236236[D] partial hold | 150, 75×N, 1700 | All | 4+(63 Flash)+11 | 6×N,4(8)Until Hit | 51F after release | Projectile | 1~30 All | 0 | 100, 1000 | 50 | 4×N, 5 | O | 16×N, 18 | 0/+1×N, 0/+7 | Launch | 49×N, 101 + WBounce | Launch | 69×N, 121 + WBounce | ||
D Agidyne | 236236[D] full hold | 150, 75×14, 2000 | All | 4+(63 Flash)+11 | 6×14,4(8)Until Hit | 39 after release | Projectile | 1~30 All | 0 | 100, 1000 | 50 | 4, 5 | O | 16×15, 18 | 0/+1×15, 0/+7 | Launch | 49×N, 101 + WBounce | Launch | 69×N, 121 + WBounce | ||
SB Agidyne | 236236CD | 1400×2 | All | 4+(63 Flash)+17 | P(18)P | Total 151 | -31 | Projectile | 1~30 All | 0 | 1000, 1000 | 50 | 5 | O | 18 | 0/+7 | Launch | 101 + WBounce | Launch | 121 + WBounce | |
SB Agidyne | 236236[CD] partial hold | 100, 50×N, 1700×2 | All | 4+(63 Flash)+23 | 6×N,10(8)P(18)P | 51F after release | -32 | Projectile | 1~30 All | 0 | 100, 1000, 1000 | 50 | 4×N, 5 | O | 16×N, 18 | 0/+1×N, 0/+7 | |||||
SB Agidyne | 236236[CD] full hold | 100, 50×12, 2000×2 | All | 4+23 | 6×12,10(8)P(18)P | 39F after release | -20 | Projectile | 1~30 All | 0 | 100, 1000, 1000 | 50 | 4×13, 5 | O | |||||||
Maragidyne | 214214C/D | 400, 200×9 per direction | All | 19+(85 Flash)+11 | 5{(5)5}×9 per direction | Total 65 | +76 | Projectile | 1~22 All | 0 | 600 | 50 | 5 | O | 18 | 0 | Launch | 50 | Launch | 70 | |
SB Maragidyne | 214214CD | 400, 200×19 | All | 19+(85 Flash)+5 | P{(3)P}×19 | Total 89 | -26 | Projectile | 1~22 All | 0 | 600 | 50 | 5 | O | 18 | 0 | Launch | 50 | Launch | 70 |
Instant Kill
name | input | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | smp | level | cancel | blockstun | hitstop | groundHit | airHit | groundCH | airCH | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
name | input | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | smp | level | cancel | blockstun | hitstop | groundHit | airHit | groundCH | airCH | |
Full Bloom | 222CD | K.O. | All | 36+(36 Flash)+16 | 4 | 66 | -50 | Body | 1~60 All | 0 | 100 | 50 | 5 |
P Combo System
A | B | C | D | AoA, Sweep | Cancels | |
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5A Error: Table MoveData_P4U2 not found. [3]
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5AA | 5B, 2B | 5C, 2C | 5D, 2D | AoA, Sweep | Jump, Special, Super |
5AA Normal Error: Table MoveData_P4U2 not found.
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5AAA | 5B, 2B | 5C, 2C | 5D, 2D | AoA, Sweep | Jump, Special, Super |
5AAA Normal Error: Table MoveData_P4U2 not found.
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- | - | - | - | AoA, Sweep | Jump[-], Special, Super |
5AA Shadow Error: Table MoveData_P4U2 not found.
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Shadow 5AAA | 5B, 2B | 5C, 2C | 5D, 2D | AoA, Sweep | Jump, Special, Super |
5AAA Shadow Error: Table MoveData_P4U2 not found.
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- | - | - | - | AoA | Jump[-], Special, Super |
2A Error: Table MoveData_P4U2 not found. [3]
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5A, 2A[+] | 5B, 2B | 5C, 2C | 5D, 2D | AoA, Sweep | Special, Super |
5B Error: Table MoveData_P4U2 not found. [2*]
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- | 5BB[+], 2B | 5C, 2C | 5D, 2D | AoA, Sweep | Jump[-], Special, Super |
5BB Error: Table MoveData_P4U2 not found.
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- | 2B | 5C, 2C | 5D, 2D | AoA, Sweep | Jump, Special, Super |
2B Error: Table MoveData_P4U2 not found. [2*]
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- | 5B | 5C, 2C | 5D, 2D | AoA, Sweep | Jump[-], Special, Super |
5C Error: Table MoveData_P4U2 not found. [2*]
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- | 5B, 2B | 2C | 5D, 2D | AoA, Sweep | Jump[-], Special, Super, Dash |
2C Error: Table MoveData_P4U2 not found. [2*]
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- | 5B, 2B | 5C | 5D, 2D | AoA, Sweep | Jump[-], Special, Super, Dash |
5D Error: Table MoveData_P4U2 not found.
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- | - | - | - | - | - |
2D Error: Table MoveData_P4U2 not found.
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- | - | - | - | - | - |
All-out Attack Error: Table MoveData_P4U2 not found.
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- | - | - | - | - | - |
Sweep Error: Table MoveData_P4U2 not found.
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- | - | - | - | - | Jump[-], Special, Super |
A | B | C | D | Cancels | |
---|---|---|---|---|---|
j.A Error: Table MoveData_P4U2 not found.
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j.A[+] | j.B | j.C | j.D | Jump, Special |
j.B Error: Table MoveData_P4U2 not found.
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- | - | j.C | j.D | Jump, Special |
j.C Error: Table MoveData_P4U2 not found.
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- | - | - | j.D | Jump, Special |
j.D Error: Table MoveData_P4U2 not found.
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- | - | - | - | - |
- X = X is available on hit or block
- X[-] = X is available only on hit
- X[+] = X is available on hit, block, or whiff
- X[#] = X can be used only # times per string
- X[2*] = X can be done twice per string, but can not go from X > Y > X
- For example, 2B > 5B > 2B does not work, but 2B > 5B > 5C > 2B does work.
- Special = Skill Attacks, Hops, and Furious Actions
- Super = SP Skill Attacks
- 5A and 2A are tied together - they can be used a combined total of 3 times per string
- 5C and 2C are tied together - they can be used a combined total of 2 times per string

To edit frame data, edit values in P4U2R/Yukiko Amagi/Data.
Aigis[★]
Akihiko Sanada[★]
Chie Satonaka[★]
Elizabeth[★]
Junpei Iori[★]
Kanji Tatsumi[★]
Ken Amada[★]
Labrys[★]
Margaret[★]
Marie[★]
Minazuki[★]
Mitsuru Kirijo[★]
Naoto Shirogane[★]
Rise Kujikawa[★]
Shadow Labrys[★]
Sho[★]
Teddie[★]
Tohru Adachi[★]
Yosuke Hanamura[★]
Yu Narukami[★]
Yukari Takeba[★]
Yukiko Amagi[★]
Click [★] for character's full frame data
Essentials
• Controls •
HUD •
FAQ •
The Basics
• Movement/Canceling •
Offense •
Defense •
Attack Attributes •
SP/Persona/Burst Gauge Usage •
Status Ailments •
Detailed & Advanced Information
• Damage/Combo System • Frame Data & System Data • Universal Strategy • Misc •
Archived Information
• Patch Notes •
Tier Lists •
Golden Arena •