< P4U2R | Naoto Shirogane

Glossary
System Data Glossary | |
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Health | The amount of damage that characters can take before losing a round. Shadow Type characters have +1000 more health. Shadow Akihiko and Shadow Kanji only have +500 more health. |
Prejump | Number of frames before a character becomes airborne from a jump, during which they are throw invincible but cannot block. |
Backdash | Number of frames this move is in a recovery state before returning to neutral. |
ComboRate | Affects how much damage scaling in a combo - the larger the percentage, the more damage. |
Persona Cards | Number of Persona Cards this character has. |
Frame Data Glossary | |||||||||||
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Guard | How this attack can be guarded. All non-throws can be air blocked unless otherwise stated. | ||||||||||
Startup | Number of frames for this move to reach the first active frame (includes the first active frame). | ||||||||||
Active | Number of active frames in this attack. Values in () are for gaps between hits of an attack. | ||||||||||
Recovery | Number of frames this move is in a recovery state before returning to neutral. | ||||||||||
OnBlock | After blocking this attack, how soon can the attacker move compared to the defender.
Assumes that the attack connects as soon as possible against a standing/crouching opponent, and that the attacker does not cancel the attack into anything else. | ||||||||||
Attribute | Some attacks are invulnerable to attacks with specific attributes. This notes what attributes each attack possesses. | ||||||||||
Invuln | Attribute and Hitbox invincibility for this attack | ||||||||||
P1 | Damage proration that is applied only when this attack is used as a combo starter. | ||||||||||
P2 | Damage proration that is applied whenever this attack is used. | ||||||||||
SMP | Same Move Proration. Damage proration that is applied whenever this attack is used two or more times in a combo. | ||||||||||
Cancel | What this attack can cancel into. Any other cases will be listed in its respective notes.
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Level | Attack Level determines the amount of hitstun, blockstun, and hitstop this attack will inflict. Note that there are exceptions. |
Attack Level Values | ||||||||||||||||||||||||||||||||||||||||||
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For more values, see P4U2R/Frame Data |
System Data
name | health | prejump | backdash | comborate | personacards | Unique Movement Options |
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Naoto Shirogane | 8,500 | 3F | 23F (1~6F Inv All) | 60% | 4 |
Normal Moves
input | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | smp | level | cancel | blockstun | hitstop | groundHit | airHit | groundCH | airCH | |
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input | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | smp | level | cancel | blockstun | hitstop | groundHit | airHit | groundCH | airCH | |
5A | 160 | All | 6 | 3 | 12 | -2 | Body | 300 | 200 | 50 | 2 | JSpSO | 12 | 10 | 13 | 15 | 25 | 27 | ||
5AA Normal | 390 | Low | 9 | 4 | 11 | -2 | Foot | 0 | 100 | 50 | 3 | JSpSO | 12 | 11 | 15 | 17 | 27 | 37 | ||
5AAA Normal | 1000 | All | 11 | 4 | 16 | -5 | Body | 100 | 300 | 50 | 3 | SpSO | 14 | 12 | Crouch 17 | 27 | Crouch 29 | 47 | ||
5AA Shadow | 390 | All | 8 | 2 | 14 | -1 | Body | 0 | 100 | 50 | 3 | JSpSO | 14 | 11 | 15 | 17 | 27 | 37 | ||
5AAA Shadow | 800 | All | 14 | 3 | 9+43L | -34 | Body | 100 | 300 | 1000 | 4 |
| 16 | 5/+4 | Crouch 19 | 59 + WBounce | Crouch 31 | 79 + WBounce | ||
2A | 160 | Low | 7 | 3 | 11 | -3 | Foot | 500 | 100 | 50 | 1 | SpSO | 10 | 9 | 11 | 13 | 23 | 25 | ||
5B | 400 | All | 9 | 4 | 16 | -5 | Chest | 200 | 100 | 50 | 3 | (J)SpSOD | 14 | 11 | 15 | 17 | 27 | 37 | ||
2B | 400 | Air Unblockable | 8 | 3 | 21 | -9 | Body | 6~8 Head | 200 | 100 | 50 | 3 | JSpSO | 14 | 11 | 15 | 17 | 27 | 37 | |
j.A | 160 | High | 6 | 4 | 12 | Head | 200 | 100 | 50 | 1 | JSpSO | 10 | 9 | 11 | 13 | 23 | 25 | |||
j.B | 240 | High | 7 | 4 | 12 | Head | 200 | 100 | 50 | 2 | JSpSO | 12 | 10 | 13 | 17 | 25 | 29 | |||
5AB | 300 | High | 26 | 1 | 32 | -14 | Body | 10~26 Guard Strike | 0 | 800 | 100 | 5 | O | 18 | 13 | Spin 31 | 31 + GBounce | Spin 43 | 51 + GBounce | |
2AB | 420 | Low | 10 | 3 | 18 | -6 | Foot | 4~12 Chest | 200 | 100 | 50 | 3 | SpSO | 14 | 11 | Launch | 22 | Launch | 42 |
Persona Moves
input | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | smp | level | cancel | blockstun | hitstop | groundHit | airHit | groundCH | airCH | |
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input | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | smp | level | cancel | blockstun | hitstop | groundHit | airHit | groundCH | airCH | |
5C | 640 | All | 13 | 7 | 26 | -13 | Chest | Persona 1~Until Active All | 100 | 100 | 50 | 4 | JSpSOD | 19 | 12 | 17 | 23 | 29 | 43 | |
2C | 400 | All | 14 | 8 | 23 | -14 | Body | Persona 1~Until Active All | 0 | 300 | 500 | 4 | SpSO | 16 | 12 | Launch | 29 | Launch | 49 | |
2[C] | 300, 150×2 | All | 25 | 4,4,4 | Total 56 | +8 | Body | 0 | 100 | 500 | 4 | 16 | 0/+5 | 20 | 29 | 32 | 49 | |||
5D | Total 50 | |||||||||||||||||||
5DD | 480, 240×2 | All | 17 | 2(9)6(11)3 | Body | 400 | 100 | 50 | 5 | 18 | 0/+7 | 19, Launch×2 | 21×2, 44 | 31, Launch×2 | 41×2, 64 | |||||
j.C | 520 | High | 12 | 7 | 13 | Head | Persona 1~Until Active All | 200 | 100 | 50 | 4 | JSpSO | 16 | 12 | 17 | 19 | 29 | 39 | ||
j.D | 660 | All | 15 | 12 | Total 40+8L | Head+Projectile | 0 | 100 | 50 | 4 | SpSO | 16 | 0/+12 | 17 | 19 |
Universal Mechanics
name | input | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | smp | level | cancel | blockstun | hitstop | groundHit | airHit | groundCH | airCH | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
name | input | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | smp | level | cancel | blockstun | hitstop | groundHit | airHit | groundCH | airCH | |
Ground Throw | CD | 0, 0, 755 | Throw (100) | 5 | 3 | 27 | Throw | 0 | 1000,100 | 50 | 0, 1, 2 | O | 0 | Spin 50, Crumple + Down 15 | Spin 62, Crumple + Down 15 | ||||||
CD > C/D | 960 | All | 16 | 28 | Total 57 | Body | 0 | 100 | 50 | 4 | SpSO | 12 | Launch | 89 | |||||||
Air Throw | j.CD | 0, 1400 | Throw | 4 | 3 | 19 | Throw | 0 | 1200, 100 | 50 | 0, 2 | O | 0 | 25 + Down 25 | 37 + Down 25 | ||||||
Shield of Justice | BD | Total 62 | 1~24 Guard All | ||||||||||||||||||
Counter Shot | BD > X | 600 | All | 10 | 4 | Total 60 | -36 | Projectile | 1~28 All | 1000 | 100 | 50 | 3 | 14 | 0 | Launch | 47 | Launch | 67 | ||
Counter Shot EX | BD > 6X | 600 | All | 13 | Until Hit | Total 52 | -25 | Chest+Projectile | 1~28 All | 1000 | 100 | 50 | 3 | 14 | 0 | Launch | 27 | Launch | 47 | ||
Safety | BD > 4X | Total 24+6L | 1~24 All | ||||||||||||||||||
Guard Cancel Attack | 6AB | 0 | All | 13 | 4 | 29 | -16 | Body | 1~21 Guard All | 4 | 16 | 12 | Launch | 19 | Launch | 39 | |||||
Dash Cancel | 66 | 21 |
Skill Attacks
name | input | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | smp | level | cancel | blockstun | hitstop | groundHit | airHit | groundCH | airCH | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
name | input | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | smp | level | cancel | blockstun | hitstop | groundHit | airHit | groundCH | airCH | |
A Double Fangs | 236A | 250, 750 | All, High | 10 | 2(12)2 | 4+3L | -5 if Aim is canceled | Head | 300 | 100 | 50 | 4 | SO | 16 | 12, 10 | 17 | 19, 19 + Down 14 | 29 | 39, 39 + Down | ||
Air A Double Fangs | j.236A | 400, 200 | All, High | 9 | 3(12)2 | Until L+14 | -1* | Head | 300 | 100 | 500 | 3 | SO | 14 | 11 | 15 | 27, 27 + GBounce | 27 | 47, 47 + GBounce | ||
B Double Fangs | 236B | 400, 1200 | All, High | 18 | 3(17)2 | 4+8L | -3 if Aim is canceled | Head | 1~20 Foot | 300 | 100 | 500 | 4 | SO | 16 | 12 | Launch | 27, 41 + GBounce | Launch | 47, 61 + GBounce | |
Air B Double Fangs | j.236B | 600, 300 | All, High | 13 | 3(17)2 | Until L+13 | -2* | Head | 300 | 100 | 500 | 3 | SO | 14 | 11 | Launch | 40, 40 + GBounce | Launch | 60, 60 + GBounce | ||
SB Double Fangs | 236AB | 500, 1500 | All, High | 16 | 5(13)2 | 4+8L | -3 if Aim is canceled | Head | 1~20 Foot | 100 | 300 | 500 | 4, 5 | SO | 16, 18 | 12, 13 | Launch | 27, 49 + GBounce | Launch | 47, 69 + GBounce | |
Air SB Double Fangs | j.236AB | 800, 400 | All, High | 9 | 5(13)2 | Until L+13 | 0* | Head | 100 | 300 | 500 | 3, 4 | SO | 14 | 11 | Launch | 43, 45 + GBounce | Launch | 63, 65 + GBounce | ||
A Aim | 214A | 10 | Up to 70F | 13 | |||||||||||||||||
B Aim | 214B | 34 | Up to 70F | 13 | 6~15 All 16~28 Projectile | ||||||||||||||||
SB Aim | 214AB | 26 | Up to 70F | 13 | 4~22 All | ||||||||||||||||
Snipe | Aim > A/B/C | 200 | All | 4 | Until Hit | Total 17 | -3 | Projectile | 0 | 400 | 50 | 0 | O | 5 | 0/+5 | 6 | 8 | 18 | 20 | ||
Snipe (Final) | Aim > Final Shot | 1250 | All | 4 | Until Hit | Total 33 | -11 | Projectile | 0 | 400 | 50 | 5 | SO | 18 | 0 | Launch | 51 | Launch | 71 | ||
Snipe (Special) | Aim > 6D | 600 | All | 7 | 2 | Total 37 | -15 | Projectile | 300 | 100 | 500 | 3 | SO | 14 | 0/+1 | Launch | 32 | Launch | 52 | ||
SB Snipe (Special) | Aim > 6C+D | 600 | All | 4 | Until Hit | Total 31 | -13 | Projectile | 300 | 100 | 50 | 3 | SO | 14 | 0 | Launch | 32 | Launch | 52 | ||
C Blight | 236C | 200, 100×5 | All | 15 | 3×4, 2 | Total 45 | -5 if blocked standing | Body | Persona 1~Until Active All 4~19 Head Persona 4~28 Head | 300 | 100 | 50 | 4 | SO | 16 | 0/+1 | 17 | 29 | 29 | 49 | |
D Blight | 236D | 200, 100×8 | All | 16 | 2×4(4)2×5 | Total 57 | 0 if blocked standing | Body | Persona 1~Until Active All | 300 | 100 | 50 | 4 | SO | 16 | 0/+1 | 17 | 37 | 29 | 57 | |
SB Blight | 236CD | 100×9 | All | 14 | 2×3,4(4)2×5 | Total 27 | +37 if blocked standing | Body | Persona 1~Until Active All | 300 | 100 | 50 | 4 | SO | 16 | 1 | 17 | 29 | 29 | 49 | |
C Hair-Trigger Megido | 214C | 1000 | All | 23+11 | 3 | Total 27 | Projectile | 400 | 100 | 1000 | 3 | 14 | 0/+12 | Launch | 31 | Launch | 51 | ||||
Air C Hair-Trigger Megido | j.214C | 1000 | All | 23+11 | 3 | Total 32 | Projectile | 400 | 100 | 1000 | 3 | 14 | 0/+12 | Launch | 31 | Launch | 51 | ||||
D Hair-Trigger Megido | 214D | 1200 | All | 33+11 | 3 | Total 35 | Projectile | 300 | 100 | 1000 | 4 | 16 | 0/+12 | Launch | 43 | Launch | 63 | ||||
Air D Hair-Trigger Megido | j.214D | 1200 | All | 23+11 | 3 | Total 40 | Projectile | 300 | 100 | 1000 | 4 | 16 | 0/+12 | Launch | 43 | Launch | 63 | ||||
SB Hair-Trigger Megido | 214CD | 1000, 1200 | All | 30+11 | 3 | Total 32 | Projectile | 400 | 100 | 1000 | 3,4 | 14, 16 | 0/+12 | Launch | 31, 43 | Launch | 51, 63 | ||||
Air SB Hair-Trigger Megido | j.214CD | 1000, 1200 | All | 21+11 | 3 | Total 18 | Projectile | 400 | 100 | 1000 | 3,4 | 14, 16 | 0/+12 | Launch | 31, 43 | Launch | 51, 63 |
SP Skill Attacks
name | input | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | smp | level | cancel | blockstun | hitstop | groundHit | airHit | groundCH | airCH | |
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name | input | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | smp | level | cancel | blockstun | hitstop | groundHit | airHit | groundCH | airCH | |
Anti-S SP Pistol α | 236236A | 220, 110×11 | All | 14+(40 Flash)+2 | P{(6)P}×11 | Total 113 | -14 | Projectile | 14~14 All | 0 | 400 | 2000 | 4 | O | 16 | 0 | Launch | 49 + WBounce + Down 20 | Launch | 69 + WBounce + Down 20 | |
Air Anti-S SP Pistol α | j.236236A | 220, 110×11 | All | 11+(40 Flash)+2 | P{(6)P}×11 | Total 110 | Projectile | 11~11 All | 0 | 30 | 0 | 4 | O | 16 | 0 | Launch | 49 + WBounce + Down 20 | Launch | 69 + WBounce + Down 20 | ||
Anti-S SP Pistol β | 236236B | 1200 | All | 30+(47 Flash)+10 | Until Hit | Total 72 | -18 | Projectile | 1~47 All | 0 | 100 | 50 | 4 | O | 16 | 0/+12 | Launch | 49 + Slide 30 + Down 30 | Launch | 69 + Slide 30 + Down 30 | |
Air Anti-S SP Pistol β | j.236236B | 1200 | All | 26+(47 Flash)+10 | Until Hit | Total 68 | Projectile | 1~43 All | 0 | 100 | 50 | 4 | O | 16 | 0/+12 | Launch | 49 + Slide 30 + Down 30 | Launch | 69 + Slide 30 + Down 30 | ||
Anti-S SP Pistol SB | 236236AB | 220, 110×11, 1200 | All | 14+(40 Flash)+2 | P{(6)P}×11(40+(50 Flash)+0)P | Total 169 | Projectile | 14~14 All 117~117 All | 0 | 100, 100 | 50, 50 | 4 | O | 16 | 0×12, 0/+12 | Launch | (49 + WBounce + Down 20)×12, 49 + Slide 30 + Down 30 | Launch | (69 + WBounce + Down 20)×12, 69 + Slide 30 + Down 30 | ||
Air Anti-S SP Pistol SB | j.236236AB | 220×12, 1200 | All | 11+(40 Flash)+2 | P{(6)P}×11(40+(50 Flash)+0)P | Total 150 | Projectile | 11~11 All 114~114 All | 0 | 30, 100 | 0, 50 | 4 | O | 16 | 0×12, 0/+12 | Launch | (49 + WBounce + Down 20)×12, 49 + Slide 30 + Down 30 | Launch | (69 + WBounce + Down 20)×12, 69 + Slide 30 + Down 30 | ||
Hamaon | 236236C | 0×15/K.O. | All | 5+(72 Flash)+13 | 5×15 | Total 29 | +73 | Projectile | 5~5 All | 400 | 100 | 1000 | 3 | O | 14 | 0 | 15 | 42 | 27 | 62 | |
SB Hamaon | 236236CD | 0×15/K.O. | All | 5+(72 Flash)+13 | 5×15 | Total 29 | +73 | Projectile | 5~5 All | 0 | 1000 | 1000 | 3 | O | 14 | 0 | 15 | 42 | 27 | 62 | |
Mudoon | 236236D | 0/K.O. | Air Unblockable* | 5+(68 Flash)+14 | 76 | Total 55 | -5 | Projectile | 0 | 0 | 1000 | 5 | O | 18 | 0/+13 | Launch | 121 | Launch | 141 | ||
Raid | 214214A/B | Total 4+(21 Flash)+237 | 1~19 All | ||||||||||||||||||
SB Raid | 214214AB | Total 4+(21 Flash)+381 | 1~19 All | ||||||||||||||||||
Shot A | Raid > A | 888 | All | 1 | Until Hit | Projectile | 0 | 500 | 0 | 5 | O | 18 | 0 | Launch | 76 | Launch | 96 | ||||
Shot B | Raid > B | 250 | All | 1* | Projectile | 0 | 500 | 0 | 5 | O | 18 | 0 | Launch | 76 | Launch | 96 | |||||
Critical Shot | Raid > C/D | 2000 | All | 9+(68 Flash)+3 | 2 | 60 | -43 | Body | 1~13 All | 0 | 500 | 1500 | 5 | O | 18 | 30 | Launch | 21 + WBounce 50 | Launch | 41 + WBounce 50 |
Instant Kill
name | input | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | smp | level | cancel | blockstun | hitstop | groundHit | airHit | groundCH | airCH | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
name | input | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | smp | level | cancel | blockstun | hitstop | groundHit | airHit | groundCH | airCH | |
Judge of Hell | 222CD | K.O. | Unblockable | 61+(26 Flash)+141 | 534 Total | Projectile | 1-461 |
P Combo System
A | B | C | D | AoA, Sweep | Cancels | |
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5A Error: Table MoveData_P4U2 not found. [3]
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5AA, 2A | 5B, 2B | 5C, 2C | 5D | AoA, Sweep | Jump, Special, Super |
5AA Normal Error: Table MoveData_P4U2 not found.
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5AAA Normal | 5B, 2B | 5C, 2C | 5D | AoA, Sweep | Jump, Special, Super |
5AAA Normal Error: Table MoveData_P4U2 not found.
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- | - | - | - | AoA, Sweep | Special, Super |
5AA Shadow Error: Table MoveData_P4U2 not found.
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5AAA Shadow | 5B, 2B | 5C, 2C | 5D | AoA, Sweep | Jump, Special, Super |
5AAA Shadow Error: Table MoveData_P4U2 not found.
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- | - | - | - | - | Special, Super |
2A Error: Table MoveData_P4U2 not found. [3]
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5A, 2A | 5B, 2B | 5C, 2C | 5D | AoA, Sweep | Jump, Special, Super |
5B Error: Table MoveData_P4U2 not found. [5*]
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- | 2B | 5C, 2C | 5D | AoA, Sweep | Jump[-], Special, Super |
2B Error: Table MoveData_P4U2 not found. [5*]
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- | 5B | 5C, 2C | 5D | AoA, Sweep | Jump, Special, Super |
5C Error: Table MoveData_P4U2 not found. [5*]
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- | 5B, 2B | 2C | 5D | AoA, Sweep | Jump, Special, Super, Dash |
2C Error: Table MoveData_P4U2 not found.
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- | - | - | - | AoA | Special, Super |
5D Error: Table MoveData_P4U2 not found.
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- | - | - | - | - | - |
All-out Attack Error: Table MoveData_P4U2 not found.
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- | - | - | - | - | - |
Sweep Error: Table MoveData_P4U2 not found.
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- | - | - | - | - | Special, Super |
A | B | C | D | Cancels | |
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j.A Error: Table MoveData_P4U2 not found.
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j.A[+] | j.B | j.C | j.D | Jump, Special, Super |
j.B Error: Table MoveData_P4U2 not found.
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- | - | j.C | - | Jump, Special, Super |
j.C Error: Table MoveData_P4U2 not found.
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- | - | j.C | - | Jump, Special, Super |
j.D Error: Table MoveData_P4U2 not found.
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- | - | - | j.D | Special, Super |
- X = X is available on hit or block
- X[-] = X is available only on hit
- X[+] = X is available on hit, block, or whiff
- X[#] = X can be used only # times per string
- X[5*] = X can be done five per string, but can not go from X > Y > X
- For example, 2B > 5B > 2B does not work, but 2B > 5B > 5C > 2B does work.
- Special = Skill Attacks, Hops, and Furious Actions
- Super = SP Skill Attacks
- 5A and 2A are tied together - they can be used a combined total of 3 times per string

To edit frame data, edit values in P4U2R/Naoto Shirogane/Data.
Aigis[★]
Akihiko Sanada[★]
Chie Satonaka[★]
Elizabeth[★]
Junpei Iori[★]
Kanji Tatsumi[★]
Ken Amada[★]
Labrys[★]
Margaret[★]
Marie[★]
Minazuki[★]
Mitsuru Kirijo[★]
Naoto Shirogane[★]
Rise Kujikawa[★]
Shadow Labrys[★]
Sho[★]
Teddie[★]
Tohru Adachi[★]
Yosuke Hanamura[★]
Yu Narukami[★]
Yukari Takeba[★]
Yukiko Amagi[★]
Click [★] for character's full frame data
Essentials
• Controls •
HUD •
FAQ •
The Basics
• Movement/Canceling •
Offense •
Defense •
Attack Attributes •
SP/Persona/Burst Gauge Usage •
Status Ailments •
Detailed & Advanced Information
• Damage/Combo System • Frame Data & System Data • Universal Strategy • Misc •
Archived Information
• Patch Notes •
Tier Lists •
Golden Arena •