- Is often referred to as "Kunai super", or sometimes affectionately as just "Whoo!" by the community
- Can only be performed during Sukukaja
- Invincible through start-up and all active frames
- Does not cost any extra SP on top of Sukukaja, unless the SB version is performed, in which case only an additional 25 SP will be taken
- Ends Sukukaja upon use, regardless of connect or whiff
- Fatal Recovery
- Very good reversal for its good hitbox and fast startup, albeit not a lot of damage
Yosuke knees the opponent, and together him and Jiraiya hurl kunais at the opponent. This move has a very large hitbox, allowing Yosuke to hit from awkward angles. Typically used to end combos in Sukukaja, since it is an extra super after all, so there's no reason not to use it in such an instance if you can.
C Version travels diagonally up until about midscreen.
Has the least invuln frames and does the least damage, but covers good range.
Minimum damage: 720
D Version travels almost straight up.
This version does not travel very far horizontally.
Despite that this version has the most invuln frames, it has 19+1 startup in total, making it less ideal as a reversal.
Deals a bit more damage than the C version.
Typically reserved in combos.
Minimum damage: 792
SB version travels almost completely horizontally and travels almost fullscreen.
Has the same startup as the C version but does a bit more damage than the D version at the additional cost of 25SP.
Has more invuln frames than the C version but less than the D version.
More often used as a reversal or a quick way to close the gap.
Note: When done in the corner, 2 Kunais will not hit the opponent leading to a lower minimum damage (864).
Minimum damage: 900
Version
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P1Also known as the starter proration. If this move starts a combo, this value will be added to the Proration Tally on top of P2's addition (P1 + P2).
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P2Also known as the mid-combo proration. If this move is used at all in a combo, this value will be added to the Proration Tally.
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SMPShorthand for "Same Move Proration". If this move is used more than once in a combo, this value will be added to the Proration Tally on top of P2's addition (P2 + SMP).
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Level
Level | Blockstun | Hitstun | Air Hitstun | Hitstop/Blockstop | Bonus CH Hitstun (Ground/Air) |
Lv.1 | 10F | 11F | 13F | 9F | +12/12F |
Lv.2 | 12F | 13F | 15F | 10F | +12/12F |
Lv.3 | 14F | 15F | 17F | 11F | +12/20F |
Lv.4 | 16F | 17F | 19F | 12F | +12/20F |
Lv.5 | 18F | 19F | 21F | 13F | +12/20F |
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214214C Sukukaja
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500,0
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500,0
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50
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5×2,4×18
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214214D Sukukaja
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500,0
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500,0
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50
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5×2,4×25
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214214CD Sukukaja
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500,0
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500,0
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50
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5×2,4×31
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214214C Sukukaja:
- Minimum damage 222, 120, 21×18 (720)
214214D Sukukaja:
- Minimum damage 222, 120, 18×25 (792)
214214CD Sukukaja:
- Minimum damage 222, 120, 18×31 (900)