< P4U2R | Yosuke Hanamura

Glossary
System Data Glossary | |
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Health | The amount of damage that characters can take before losing a round. Shadow Type characters have +1000 more health. Shadow Akihiko and Shadow Kanji only have +500 more health. |
Prejump | Number of frames before a character becomes airborne from a jump, during which they are throw invincible but cannot block. |
Backdash | Number of frames this move is in a recovery state before returning to neutral. |
ComboRate | Affects how much damage scaling in a combo - the larger the percentage, the more damage. |
Persona Cards | Number of Persona Cards this character has. |
Frame Data Glossary | |||||||||||
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Guard | How this attack can be guarded. All non-throws can be air blocked unless otherwise stated. | ||||||||||
Startup | Number of frames for this move to reach the first active frame (includes the first active frame). | ||||||||||
Active | Number of active frames in this attack. Values in () are for gaps between hits of an attack. | ||||||||||
Recovery | Number of frames this move is in a recovery state before returning to neutral. | ||||||||||
OnBlock | After blocking this attack, how soon can the attacker move compared to the defender.
Assumes that the attack connects as soon as possible against a standing/crouching opponent, and that the attacker does not cancel the attack into anything else. | ||||||||||
Attribute | Some attacks are invulnerable to attacks with specific attributes. This notes what attributes each attack possesses. | ||||||||||
Invuln | Attribute and Hitbox invincibility for this attack | ||||||||||
P1 | Damage proration that is applied only when this attack is used as a combo starter. | ||||||||||
P2 | Damage proration that is applied whenever this attack is used. | ||||||||||
SMP | Same Move Proration. Damage proration that is applied whenever this attack is used two or more times in a combo. | ||||||||||
Cancel | What this attack can cancel into. Any other cases will be listed in its respective notes.
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Level | Attack Level determines the amount of hitstun, blockstun, and hitstop this attack will inflict. Note that there are exceptions. |
Attack Level Values | ||||||||||||||||||||||||||||||||||||||||||
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For more values, see P4U2R/Frame Data |
System Data
name | health | prejump | backdash | comborate | personacards | Unique Movement Options |
---|---|---|---|---|---|---|
Yosuke Hanamura | 8,500 | 3F | 23F (1~6F Inv All) | 60% | 3 | Moonsault, Sukukaja |
Normal Moves
input | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | smp | level | cancel | blockstun | hitstop | groundHit | airHit | groundCH | airCH | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | smp | level | cancel | blockstun | hitstop | groundHit | airHit | groundCH | airCH | |
5A | 180 | All | 5 | 3 | 13 | -3 | Body | 400 | 200 | 50 | 2 | JSpSO | 12 | 10 | 13 | 15 | 25 | 27 | ||
5AA Normal | 370 | All | 8 | 3 | 13 | -1 | Body | 0 | 100 | 50 | 3 | JSpSO | 14 | 12 | 15 | 23 | 27 | 43 | ||
5AAA Normal | 900 | All | 10 | 3 | 15 | -3 | Body | 200 | 200 | 50 | 3 | SpSO | 14 | 12 | Launch | 31 | Launch | 51 | ||
5AA Shadow | 370 | All | 9 | 4 | 14 | -3 | Body | 0 | 100 | 50 | 3 | JSpSO | 14 | 12 | 15 | 17 | 27 | 37 | ||
5AAA Shadow | 1080 | All | 13 | 4 | 13 | -2 | Body | 200 | 200 | 50 | 5 | SpSO | 18 | 13 | Launch | 29 | Launch | 49 | ||
Suku 5A | 300 | All | 5 | 6 | 23 [25] | -6 | Body | 400 | 200 | 50 | 3 | O | 14 | 1/+5 | Spin 15 | 17 | Spin 27 | 37 | ||
Suku 5AA | 300 | All | 4 | 6 | 20 [22] | -3 | Body | 500 | 100 | 50 | 3 | O | 14 | 1/+5 | Spin 15 | 17 | Spin 27 | 37 | ||
Suku 5AAA | 300 | All | 4 | 6 | 20 [22] | -3 | Body | 500 | 100 | 50 | 3 | O | 14 | 1/+5 | Spin 15 | 17 | Spin 27 | 37 | ||
Suku 5AAAA | 330 | All | 4 | 6 | 37 [39] | -25 | Body | 500 | 100 | 50 | 3 | O | 14 | 1 | Launch | 55 | Launch | 75 | ||
Suku 5AAAAA | 670 | All | 32 | Until L | 38 | Body | 0 | 100 | 50 | 5 | SpSO | 18 | 1 | Launch | 36 | Launch | 56 | |||
5B | 170, 85×2 | All | 9 | 2×3 | 15 | -2 | Body | 100 | 100 | 50 | 3 | (J)SpSOD | 14 | 3 | 15 | 17 | 27 | 37 | ||
Suku 5B | 170, 85×2 | All | 9 | 2×3 | 15 | 0 | Body | 100 | 100 | 50 | 4 | JSpSODB | 16 | 3 | 17 | 19 | 29 | 39 | ||
2A | 140 | Low | 6 | 3 | 10 | -2 | Foot | 500 | 100 | 50 | 1 | SpSO | 10 | 9 | 11 | 13 | 23 | 25 | ||
Suku 2A | 140 | Low | 4 | 3 | 9 | -1 | Foot | 500 | 100 | 50 | 1 | SpSO | 10 | 9 | 11 | 13 | 23 | 25 | ||
2B | 410 | Air Unblockable | 11 | 4 | 26 | -15 | Body | 7~25 Head | 200 | 100 | 50 | 3 | JSpSOD | 14 | 11 | 15 | 17 | 27 | 37 | |
Suku 2B | 410 | Air Unblockable | 10 | 2 | 26 | -13 | Body | 6~22 Head | 200 | 100 | 50 | 3 | JSpSODB | 14 | 11 | 15 | 17 | 27 | 37 | |
j.A | 200 | High | 7 | 3 | 11 | Head | 200 | 100 | 50 | 1 | JSpSO [JSpSODB] | 10 | 10 | 11 | 13 | 23 | 25 | |||
j.AA | 300 | High | 8 | 3 | 11 | Head | 200 | 100 | 50 | 3 | JSpSO [JSpSOD] | 14 | 10 | 15 | 17 | 27 | 37 | |||
j.B | 350 | High | 10 | 4 | 10 | Head | 200 | 100 | 50 | 3 | JSpSOB [JSpSOD] | 14 | 10 | 15 | 17 | 27 | 37 | |||
j.BB | 260 | High | 8 | 2 | 12 | Head | 200 | 100 | 50 | 3 | JSpSO [JSpSOD] | 14 | 10 | 15 | 17 | 27 | 37 | |||
j.AB | 380 | High | 15 | 4 | 30 | Head | 300 | 100 | 50 | 3 | JSpSO [JSpSOD] | 14 | 11 | Launch | 25 | Launch | 45 | |||
5AB | 300 | High | 28 | 1 | 32 | -14 | Body | 10~28 Guard Strike | 0 | 800 | 10000 | 5 | O | 18 | 13 | Spin 31 | 31 + GBounce | Spin 43 | 51 + GBounce | |
Suku 5AB | 300 | High | 26 | 1 | 32 | -14 | Body | 8~26 Guard Strike | 0 | 1000 | 10000 | 5 | O | 18 | 13 | Spin 31 | 31 + GBounce | Spin 43 | 51 + GBounce | |
2AB | 450 | Low | 11 | 3 | 24 | -12 | Foot | 4~13 Chest 11~21 Very Low Profile | 200 | 100 | 50 | 3 | SpSO | 14 | 11 | Launch | 22 | Launch | 42 | |
Suku 2AB | 450 | Low | 10 | 3 | 23 | -11 | Foot | 4~12 Chest 10~20 Very Low Profile | 200 | 100 | 50 | 3 | SpSO | 14 | 11 | Launch | 22 | Launch | 42 |
Persona Moves
input | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | smp | level | cancel | blockstun | hitstop | groundHit | airHit | groundCH | airCH | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | smp | level | cancel | blockstun | hitstop | groundHit | airHit | groundCH | airCH | |
5C | 550 | All | 12 | 3 | 24 | -10 | Body | Persona 1~Until Active All | 200 | 100 | 50 [2000] | 4 | (J)SpSO | 16 | 12 | 17 | 19 | 29 | 39 | |
5D | 600 | All | 43 | 12 | Total 42 | Body | 400 | 100 | 50 | 4 | - [DB] | 16 | 0/+13 | 17 | 19 | |||||
5DD | 600, 120×2 | All | 8 | 3,3,4 | Body | 400 | 100 | 50 | 3 | 14 | 1 | Launch | 17 | Launch | 37 | |||||
2C | 750 | All | 16 | 2 | 19 | -4 | Body | Persona 1~Until Active All | 100 | 100 | 50 | 5 | (J)SpOD [JSpODB] | 16 | 13 | 19 | 21 | 31 | 41 | |
j.C | 400, 100×8 | All | 15 | 3×8,2 | Total 40 | Head | Persona 1~Until Active All | 200 | 100 | 50 | 3 | SpSO [JSpSODB] | 14 | 1/+1 | 15 | 17 | 27 | |||
j.D | 800 | All | 33 | Until Hit | Total 31 | Body | 200 | 100 | 50 | 4 | 16 | 0/+13 | 17 | 19 | 29 | 39 |
Universal Mechanics
name | input | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | smp | level | cancel | blockstun | hitstop | groundHit | airHit | groundCH | airCH | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
name | input | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | smp | level | cancel | blockstun | hitstop | groundHit | airHit | groundCH | airCH | |
Ground Throw | CD | 0, 550×2 | Throw (60) | 5 | 3 | 25 | Throw | 0, 100 | 900, 100 | 50, 0 | 0, 4×2 | O | 0 | Spin 43 | |||||||
Air Throw | j.CD | 0×2, 1400 | Throw | 4 | 3 | 19 | Throw | 0 | 1200, 100 | 50, 0 | 0, 2, 4 | O | 0 | 59 | 79 | ||||||
Dodge | BD Catch | 1 | 31 | 18 | Guard All | ||||||||||||||||
Dodge | BD Attack | 500 | 1 | 6 | 28 | -23 | Body | 1~17 All | 900 | 100 | 50 | 0 | 10 | 0 | Launch | 43 + Down 17 | Launch | 55 + Down 17 | |||
Guard Cancel Attack | 6AB | 0 | All | 17 | 3 | 29 | -15 | Body | 1~21 Guard All | 4 | 16 | 12 | Launch | 19 | Launch | 39 |
Skill Attacks
name | input | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | smp | level | cancel | blockstun | hitstop | groundHit | airHit | groundCH | airCH | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
name | input | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | smp | level | cancel | blockstun | hitstop | groundHit | airHit | groundCH | airCH | |
Dash Spring | 236A | 300, 150 | All | 11~22 | 3 [(10)3] | 20+9L | -19 | Body | 4~(13~24) F | 300 | 300 | 50 | 3 | SpSO | 14, 23 | 0, 7/+8 | 15, 30 | 17 + GBounce, 32 + GBounce | 27, 42 | 37 + GBounce, 52 + GBounce | |
Dash Spring | 236B | 400, 200 | All | 14~25 | 3 [(10)3] | 25+9L | -13 | Body | 7~(16~27) F | 300 | 300 | 50 | 3 | SpSO | 14, 23 | 0, 7/+8 | 15, 30 | 17 + GBounce, 32 + GBounce | 27, 42 | 37 + GBounce, 52 + GBounce | |
Dash Spring | 236AB | 500, 250 | All | 16~31 | 3 [(10)3] | 23+19L | -17 | Body | 9~(18~33) P | 500 | 100 | 50 | 3, 5 | SpSO | 14, 27 | 0, 12/+8 | 15, Launch | 17 + GBounce, 42 + GBounce | 27, 42 | 37 + GBounce, 62 + GBounce | |
A Flying Kunai | j.2A | 114, 50 per Kunai | All | 13 | Until Hit×6 | Total Until L+14 | Projectile | 200, 0 | 0, 50 | 0 | 3 | SpSO | 14 | 0/+13, 0/+6 | 15 | 37 + Down 15 + WStick 50, 17 | 27 | 57 + Down 15 + WStick 50, 37 | |||
B Flying Kunai | j.2B | 114, 50 per Kunai | All | 14 | Until Hit×6 | Total Until L+14 | Projectile | 200, 0 | 0, 50 | 0 | 3 | SpSO | 14 | 0/+13, 0/+6 | 15 | 37 + Down 15 + WStick 50, 17 | 27 | 57 + Down 15 + WStick 50, 37 | |||
SB Flying Kunai | j.2AB | 70, 40×11 | All | 12 | Until Hit×6 | Total 35 | Projectile | 200, 0 | 0, 50 | 0 | 3 | SpSO | 14 | 0/+13, 0/+6 | 15 | 37 + Down 15 + WStick 50, 17 | 27 | 57 + Down 15 + WStick 50, 37 | |||
A Moonsault | j.236A | Until L+9 | 5~13 All | CS | |||||||||||||||||
B Moonsault | j.236B | Until L+9 | 5~13 All | CS | |||||||||||||||||
SB Moonsault | j.236AB | 1300 | High | 23 | 3 | Until L+9 | Head | 1~9 All | 300 | 100 | 50 | 5 | SO | 18 | 8 | Launch | 37 | Launch | 57 | ||
A Crescent Slash | Moonsault > A | 600 | High | 5 | 3 | Until L+14 | -6 | Head | 300 | 600 | 600 | 5 | SO [SpSODB] | 18 | 8 | Launch | 29 | Launch | 49 | ||
B Crescent Slash | Moonsault > B | 400 | High | 8 | 3 | Until L+14 | -12 | Head | 300 | 100 | 600 | 5 | SO [SpSODB] | 18 | 8 | Launch | 34 | Launch | 54 | ||
C Mirage Slash | j.2C | 1000 | Low | 29 | 7 | 25 | -15 | Foot | 7~24 All | 300 | 100 | 50 | 4 | SO [SpSO]* | 16 | 4 | Launch | 49 + Down 11 | Launch | 69 + Down 11 | |
D Mirage Slash | j.2D | 31 | Total 11 | 7~24 All | SO [SpSO]* | ||||||||||||||||
SB Mirage Slash | j.2CD | 1200 | Low | 29 | 1×9 | 24 | Foot | 7~24 All | 300 | 100 | 50 | 4 | S* | 16 | 1 | Launch | 49 + Down 11 | Launch | 69 + Down 11 | ||
C Tentarafoo | 236C | 0, 1000 | Unblockable | 28 | 1 | Total 56 | Body | 300 | 100 | 50 | 0, 3 | SO | 0 | 70, Launch 47 | Stand | 82, Launch 59 | Stand | ||||
D Tentarafoo | 236D | 0, 1000 | Unblockable | 33 | 1 | Total 60 | Body | 300 | 100 | 50 | 3 | SO | 0 | 70, Launch 47 | Stand | 82, Launch 59 | Stand | ||||
SB Tentarafoo | 236CD | 0, 1000 | Unblockable | 28 | 1 | Total 44 | Body | 300 | 100 | 50 | 3 | SO | 0 | 70, Launch 47 | Stand | 82, Launch 59 | Stand | ||||
C Flying Flash Cut | j.236C | 400, 200 | All | 13 | Until L(10)2 | 44+11L | -42 | Head | 500 | 100 | 50 | 3 | SO [SODB] | 14 | 6 | Launch | 35 + GBounce, 52 | Launch | 55 + GBounce, 72 | ||
D Flying Flash Cut | j.236D | 500, 300 | All | 33 | Until L(10)1 | 49+11L | -46 | Head | 500 | 100 | 50 | 3 | SO [SODB] | 14 | 6 | Launch | 35 + GBounce, 52 | Launch | 55 + GBounce, 72 | ||
SB Flying Flash Cut | j.236CD | 400, 200×3 | All | 17 | Until L(5)2 | 45+11L | -43 | Head | 12~?? P | 500 | 100 | 50 | 3,4,3,4 | SO [SODB] | 14 | 3 | Launch | (57 + GBounce, 57)×2 | Launch | (77 + GBounce, 77)×2 |
SP Skill Attacks
name | input | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | smp | level | cancel | blockstun | hitstop | groundHit | airHit | groundCH | airCH | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
name | input | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | smp | level | cancel | blockstun | hitstop | groundHit | airHit | groundCH | airCH | |
C Garudyne | 236236C | 150, 75×29 | All | 9+(53 Flash)+8 | 5×29,1 | Until L+38 | -22 | Projectile | 1~18 All | 1000 | 100 | 50 | 4 | O | 16 | 0 | Launch | 84 | Launch | 104 | |
D Garudyne | 236236D | 180, 90×30 | All | 13+(53 Flash)+14 | 31×5 | Until L+38 | -26 | Projectile | 1~27 All | 1000 | 100 | 50 | 4 | O | 16 | 0 | Launch | 84 | Launch | 104 | |
SB Garudyne | 236236CD | 160, 80×30 | All | 9+(53 Flash)+8 | 31×5 | Until L+38 | -26 | Projectile | 1-18 All | 1000 | 100 | 50 | 4 | O | 16 | 0 | Launch | 84 | Launch | 104 | |
C Sukukaja | 214214C | Total 4+(100 Flash)+5+2L | 4~9 All | ||||||||||||||||||
D Sukukaja | 214214D | Total 13+(100 Flash)+40+2L | 1~13 All | ||||||||||||||||||
SB Sukukaja | 214214CD | Total 4+(122 Flash)+0 | 4~End All | ||||||||||||||||||
C Shippu - Nagareboshi | 214214C Sukukaja | 740,402,140×18 | All | 9+(40 Flash)+1 | 9 | 19+5L | -14 | Body | 1~18 All | 500,0 | 500,0 | 50 | 5×2,4×18 | 0 | 18 | 20, 8, 0/+30×18 | Launch | 34 | Launch | 54 | |
D Shippu - Nagareboshi | 214214D Sukukaja | 740,402,140×25 | All | 19+(40 Flash)+1 | 15 | 26+5L | -27 | Body | 1~34 All | 500,0 | 500,0 | 50 | 5×2,4×25 | 0 | 18 | 20, 8, 0/+30×25 | Launch | 34 | Launch | 54 | |
SB Shippu - Nagareboshi | 214214CD Sukukaja | 740,402,140×31 | All | 14+(40 Flash)+1 | 15 | 9+5L | -10 | Body | 1~29 All | 500,0 | 500,0 | 50 | 5×2,4×31 | 0 | 18 | 20, 8, 0/+30×31 | Launch | 34 | Launch | 54 |
Instant Kill
name | input | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | smp | level | cancel | blockstun | hitstop | groundHit | airHit | groundCH | airCH | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
name | input | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | smp | level | cancel | blockstun | hitstop | groundHit | airHit | groundCH | airCH | |
Brave Blade | 222CD | K.O. | All | 4+(45 Flash)+50 | 63 | Total 153 | -69 | Projectile | 1~129 All | 5 | 18 | 0/+12 |
P Combo System
A | B | C | D | AoA, Sweep | Cancels | Cancels in Sukukaja | |
---|---|---|---|---|---|---|---|
5A Error: Table MoveData_P4U2 not found. [3]
|
5AA, 2A | 5B, 2B | 5C, 2C | 5D | AoA, Sweep | Jump, Special, Super | Jump, Special, Super, Dash |
5AA Normal Error: Table MoveData_P4U2 not found.
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5AAA Normal, 2A | 5B, 2B | 5C, 2C | 5D | AoA, Sweep | Jump, Special, Super | Jump, Special, Super, Dash |
5AAA Normal Error: Table MoveData_P4U2 not found.
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- | - | - | - | - | Special | Special, Super, Dash |
5AA Shadow Error: Table MoveData_P4U2 not found.
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5AAA Shadow, 2A | 5B, 2B | 5C, 2C | 5D | AoA, Sweep | Jump, Special, Super | Jump, Special, Super, Dash |
5AA Shadow Error: Table MoveData_P4U2 not found.
|
Shadow 5AAA, 2A | 5B, 2B | 5C, 2C | 5D | AoA, Sweep | Jump, Special, Super | Jump, Special, Super, Dash |
5AAA Shadow Error: Table MoveData_P4U2 not found.
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- | - | - | - | - | Special, Super | Jump, Special, Super, Dash |
2A Error: Table MoveData_P4U2 not found. [3]
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5A, 2A[+] | 5B, 2B | 5C, 2C | 5D | AoA, Sweep | Special, Super | Special, Super, Dash |
5B Error: Table MoveData_P4U2 not found. [3*]
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- | 2B | 5C, 2C | 5D | AoA, Sweep | Jump[-], Special, Super, Dash | Jump, Special, Super, Dash |
2B Error: Table MoveData_P4U2 not found. [3*]
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- | 5B | 5C, 2C | 5D | AoA, Sweep | Jump, Special, Super | Jump, Special, Super, Dash |
5C Error: Table MoveData_P4U2 not found. [2*]
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- | 5B, 2B | 2C | 5D | AoA | Jump[-], Special, Super | Jump, Special, Super, Dash |
2C Error: Table MoveData_P4U2 not found. [1]
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- | 5B, 2B | 5C | 5D | AoA, Sweep | Jump[-], Special, Super | Jump, Special, Super, Dash |
5D Error: Table MoveData_P4U2 not found.
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- | - | - | 5DD[+] | - | - | - |
All-out Attack Error: Table MoveData_P4U2 not found.
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- | - | - | - | - | - | - |
Sweep Error: Table MoveData_P4U2 not found.
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- | - | - | - | - | Special, Super | Special, Super |
A | B | C | D | Cancels | Cancels in Sukukaja | |
---|---|---|---|---|---|---|
j.A Error: Table MoveData_P4U2 not found.
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- | j.B, j.AB | j.C | j.D | Jump, Special, Super | Jump, Special, Super, Dash |
j.B Error: Table MoveData_P4U2 not found.
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j.A | j.AB | j.C | j.D | Jump, Special, Super | Jump, Special, Super, Dash |
j.AB Error: Table MoveData_P4U2 not found.
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- | - | - | j.D | Jump, Special, Super | Jump, Special, Super, Dash |
j.C Error: Table MoveData_P4U2 not found.
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- | - | - | j.D | Special, Super | Jump, Special, Super, Dash |
j.D Error: Table MoveData_P4U2 not found.
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- | - | - | - | - | - |
- X = X is available on hit or block
- X[-] = X is available only on hit
- X[+] = X is available on hit, block, or whiff
- X[#] = X can be used only # times per string
- X[#*] = X can be done # times per string, but can not go from X > Y > X
- For example, 2B > 5B > 2B does not work, but 2B > 5B > 5C > 2B does work.
- Special = Skill Attacks, Hops, and Furious Actions
- Super = SP Skill Attacks
- 5A and 2A are tied together - they can be used a combined total of 3 times per string
- Pressing j.B > j.B will cause j.B > j.A
- Pressing j.A > j.A will cause j.A > j.B

To edit frame data, edit values in P4U2R/Yosuke Hanamura/Data.
Aigis[★]
Akihiko Sanada[★]
Chie Satonaka[★]
Elizabeth[★]
Junpei Iori[★]
Kanji Tatsumi[★]
Ken Amada[★]
Labrys[★]
Margaret[★]
Marie[★]
Minazuki[★]
Mitsuru Kirijo[★]
Naoto Shirogane[★]
Rise Kujikawa[★]
Shadow Labrys[★]
Sho[★]
Teddie[★]
Tohru Adachi[★]
Yosuke Hanamura[★]
Yu Narukami[★]
Yukari Takeba[★]
Yukiko Amagi[★]
Click [★] for character's full frame data
Essentials
• Controls •
HUD •
FAQ •
The Basics
• Movement/Canceling •
Offense •
Defense •
Attack Attributes •
SP/Persona/Burst Gauge Usage •
Status Ailments •
Detailed & Advanced Information
• Damage/Combo System • Frame Data & System Data • Universal Strategy • Misc •
Archived Information
• Patch Notes •
Tier Lists •
Golden Arena •