< P4U2R | Yukari Takeba

Glossary
System Data Glossary | |
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Health | The amount of damage that characters can take before losing a round. Shadow Type characters have +1000 more health. Shadow Akihiko and Shadow Kanji only have +500 more health. |
Prejump | Number of frames before a character becomes airborne from a jump, during which they are throw invincible but cannot block. |
Backdash | Number of frames this move is in a recovery state before returning to neutral. |
ComboRate | Affects how much damage scaling in a combo - the larger the percentage, the more damage. |
Persona Cards | Number of Persona Cards this character has. |
Frame Data Glossary | |||||||||||
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Guard | How this attack can be guarded. All non-throws can be air blocked unless otherwise stated. | ||||||||||
Startup | Number of frames for this move to reach the first active frame (includes the first active frame). | ||||||||||
Active | Number of active frames in this attack. Values in () are for gaps between hits of an attack. | ||||||||||
Recovery | Number of frames this move is in a recovery state before returning to neutral. | ||||||||||
OnBlock | After blocking this attack, how soon can the attacker move compared to the defender.
Assumes that the attack connects as soon as possible against a standing/crouching opponent, and that the attacker does not cancel the attack into anything else. | ||||||||||
Attribute | Some attacks are invulnerable to attacks with specific attributes. This notes what attributes each attack possesses. | ||||||||||
Invuln | Attribute and Hitbox invincibility for this attack | ||||||||||
P1 | Damage proration that is applied only when this attack is used as a combo starter. | ||||||||||
P2 | Damage proration that is applied whenever this attack is used. | ||||||||||
SMP | Same Move Proration. Damage proration that is applied whenever this attack is used two or more times in a combo. | ||||||||||
Cancel | What this attack can cancel into. Any other cases will be listed in its respective notes.
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Level | Attack Level determines the amount of hitstun, blockstun, and hitstop this attack will inflict. Note that there are exceptions. |
Attack Level Values | ||||||||||||||||||||||||||||||||||||||||||
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For more values, see P4U2R/Frame Data |
System Data
name | health | prejump | backdash | comborate | personacards | Unique Movement Options |
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Yukari Takeba | 8,500 | 3F | 23F (1~6F Inv All) | 70% | 4 |
Normal Moves
input | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | smp | level | cancel | blockstun | hitstop | groundHit | airHit | groundCH | airCH | |
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input | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | smp | level | cancel | blockstun | hitstop | groundHit | airHit | groundCH | airCH | |
5A | 200 | Low | 6 | 3 | 13 | -1 | Foot | 400 | 200 | 50 | 2 | JSpSO | 14 | 11 | 15 | 17 | 27 | 29 | ||
5AA | 400 | All | 9 | 3 | 13 | -1 | Body | 0 | 100 | 50 | 3 | JSpSOB | 14 | 11 | Stand 15 | 19 | Stand 27 | 39 | ||
5AAA | 75×15 | All | 13 | P×5 <(11)P×5(11)P×5> | Total 30 <Total 83> | +7 | Body | 200 | 200 | 50 | 4 | (Sp)(S)O | 16 | 0/+8 | Launch | 44 | Launch | 64 | ||
2A | 160 | Low | 7 | 2 | 13 | -2 | Foot | 500 | 100 | 50 | 2 | SpSO | 12 | 10 | 13 | 15 | 25 | 27 | ||
5B | 400 | All | 14 | Until Hit | Total 44 | -12 | Chest+Projectile | 200 | 100 | 50 | 2 | SpSO | 12 | 0/+6 | 13 | 32 | 25 | 44 | ||
5[B] | 400×3 | All | 29 | Until Hit | Total 61 | -14 | Chest+Projectile | 200 | 50 | 50 | 2 | SpSO | 12 | 0/+6 | Launch | 32 + WStick 35 | Launch | 44 + WStick 35 | ||
2B | 250×3 | All | 16 | Until Hit | Total 57 | -23 | Chest+Projectile | 300 | 100 | 50 | 2 | (J)SpSOB | 12 | 0/+6 | 13 | 30 | 25 | 42 | ||
2[B] | 250×3 | All | 30 | Until Hit | Total 71 | -23 | Chest+Projectile | 150 | 50 | 50 | 2 | (J)SpSOB | 12 | 0/+6 | Launch | 30 + WStick 20 + WBounce 37 | Launch | 42 + WStick 20 + WBounce 37 | ||
j.A | 200 | High | 6 | 15 | 9 | Head | 200 | 100 | 50 | 2 | JSpSO | 12 | 11 | 15 | 17 | 35 | 29 | |||
j.B | 400 | All | 8 | Until Hit | Total 30 | Projectile | 300 | 100 | 50 | 2 | JSpSO | 12 | 0/+6 | 13 | 30 | 25 | 42 | |||
j.[B] | 400×3 | All | 25 | Until Hit | Total 47 | Projectile | 200 | 50 | 50 | 2 | JSpSO | 12 | 0/+6 | Launch | 30 + WStick 30 | Launch | 42 + WStick 30 | |||
j.2B | 250×3 | All | 12 | Until Hit | Total 40+9L | Projectile | 300 | 100 | 50 | 2 | JSpSO | 12 | 0/+6 | 13 | 15 | 25 | 27 | |||
j.2[B] | 250×3 | All | 28 | Until Hit | Total 56+9L | Projectile | 150 | 50 | 50 | 2 | JSpSO | 12 | 0/+6 | Launch | 15 + GBounce 35 | Launch | 27 + GBounce 35 | |||
5AB | 300 | High | 28 | 3 | 30 | -14 | Body | 10~30 Guard Strike | 0 | 1000 | 10000 | 5 | O | 18 | 13 | Spin 31 | 31 + GBounce | Spin 43 | 51 + GBounce | |
2AB | 500 | Low | 9 | 3 | 17 | -5 | Foot | 4~11 Chest | 200 | 100 | 50 | 3 | SpSO | 14 | 11 | Launch | 23 | Launch | 43 |
Persona Moves
input | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | smp | level | cancel | blockstun | hitstop | groundHit | airHit | groundCH | airCH | |
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input | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | smp | level | cancel | blockstun | hitstop | groundHit | airHit | groundCH | airCH | |
5C | 400, 200×2 | All | 15 | 4×3 | 30 | -17 | Chest | Persona 1~Until Active All | 100 | 100 | 50 | 4 | (J)SpSOD | 16 | 1 | 19 | 19 | 29 | 39 | |
2C | 1000 | All | 20 | 6 | 23 | -12 | Body | Persona 1~Until Active All | 0 | 300 | 50 | 4 | JSpSO | 16 | 12 | Launch | 19 | Launch | 39 | |
j.C | 300, 600 | All | 14 | 3,10 | 24 | Body | Persona 1~Until Active All | 200 | 100 | 500 | 4 | JSpSO | 16 | 5/+2, 4 | 17, 21 | 19, 36 + GBounce | 29, 33 | 39, 56 + GBounce | ||
5D | 500 | All | 32 | 90? | Total 32 | +20 | Projectile | 300 | 100 | 50 | 3 | 14 | 0/+6 | 15 | 17 | 27 | 37 | |||
2D | 500 | All | 32 | 90? | Total 28 | Projectile | 300 | 100 | 50 | 3 | ||||||||||
j.D | 500 | All | 33 | 90? | Total 29 | Projectile | 300 | 100 | 50 | 3 | 14 | 0/+6 | 15 | 17 | 27 | 37 |
Universal Mechanics
name | input | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | smp | level | cancel | blockstun | hitstop | groundHit | airHit | groundCH | airCH | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
name | input | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | smp | level | cancel | blockstun | hitstop | groundHit | airHit | groundCH | airCH | |
Ground Throw | CD | 0, 300, 800 | Throw | 5 | 3 | 24 | Throw | 0 | 1000,100 | 50 | 0, 3×2 | O | 0, 6×2 | Launch 65 | |||||||
Air Throw | j.CD | 0, 1800 | Throw | 4 | 3 | 19 | Throw | 0 | 1200, 100 | 50 | 0, 2 | O | 0 | 25 + Down 30 | |||||||
Feather☆Slasher | BD | 600, 300×3 | All | 13 | 6 | 40 | -34 | Body | 1~20 All | 1000 | 100 | 50 | 4, 3×3 | S | 16 | 6, 0×3 | 17, Launch×3 | 19, 22×3 | |||
Guard Cancel Attack | 6AB | 0 | All | 16 | 3 | 28 | Body | 4 | 16 | 12 | Launch | 19 | Launch | 39 | |||||||
Dash Cancel | 66 | 21 Total |
Skill Attacks
name | input | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | smp | level | cancel | blockstun | hitstop | groundHit | airHit | groundCH | airCH | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
name | input | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | smp | level | cancel | blockstun | hitstop | groundHit | airHit | groundCH | airCH | |
A Feather☆Arrow | 236A | 150, 75×8 | All | 14 | Until Hit | Total 73 | -20 | Projectile | 300 | 100 | 50 | 3 | SO | 16 | 0/+8 | Spin 35 | 37 | Spin 47 | 57 | ||
Air A Feather☆Arrow | j.236A | 150, 75×8 | All | 13 | Until Hit | Total Until L+6 | Projectile | 300 | 100 | 50 | 3 | SO | 16 | 0/+8 | Spin 25 | 19 | Spin 37 | 39 | |||
B Feather☆Arrow | 236B | 150, 75×11 | All | 44 | Until Hit | Total 96 | -21 | Projectile | 300 | 100 | 50 | 3 | SO | 16 | 0/+8 | Spin 35 | 37 | Spin 47 | 57 | ||
Air B Feather☆Arrow | j.236B | 150, 75×11 | All | 30 | Until Hit | Total Until L+6 | Projectile | 300 | 100 | 50 | 3 | SO | 16 | 0/+8 | Spin 25 | 19 | Spin 37 | 39 | |||
SB Feather☆Arrow | 236AB | 150, 75×14 | All | 17 | Until Hit | Total 77 | -21 | Projectile | 300 | 100 | 50 | 3 | SO | 16 | 0/+8 | Spin 35 | 37 | Spin 47 | 57 | ||
Air SB Feather☆Arrow | j.236AB | 150, 75×14 | All | 17 | Until Hit | Total 52 | Projectile | 300 | 100 | 50 | 3 | SO | 16 | 0/+8 | Spin 25 | 19 | Spin 37 | 39 | |||
Feather☆Bomb | 214A/B | 16 | Total 34 | ||||||||||||||||||
SB Feather☆Bomb | 214AB | Total 29 | |||||||||||||||||||
Feather☆Bomb | 214A Explosion | 1000 | Air Unblockable | 6 | 12 | Projectile | 500 | 100 | 1000 | 5 | 0/+13 | Launch | 56 | Launch | 76 | ||||||
Feather☆Flip | 236C/D | 49+2L | 4~27? P | ||||||||||||||||||
Air Feather☆Flip | j.236C/D | Until L+5 | 4~27? P | ||||||||||||||||||
SB Feather☆Flip | 236CD | 56 | |||||||||||||||||||
Air SB Feather☆Flip | j.236CD | Until L | |||||||||||||||||||
Feather☆Shot | Flip > X | 500, 869 | High, All | 9 | Until Hit(4)10 | Total 45 | Projectile | 0, 100 | 100 | 50 | 3, 5 | O | 14 | 0 | 15, 19 | 47 + Down 30, Stand | 27, 31 | 67 + Down 30, Stand | |||
SB Feather☆Shot | Flip > SB | 500, 869 | High, All | 9 | Until Hit(4)10 | Total 32 | Projectile | 0, 100 | 100 | 50 | 3, 5 | O | 14 | 0 | 15, Spin 29 | 47 + Down 30, Stand | 27, Spin 41 | 67 + Down 30, Stand | |||
Magaru | 214C/D | 200, 100×4 | All | 19 | 3×35 | Total 48 | +2 | Projectile | 300 | 100 | 50 | 3 | SO | 14 | 0/+1 | Launch | 25 | Launch | 45 | ||
Air Magaru | j.214C/D | 200, 100×4 | All | 19 | 3×35 | Total 42 | Projectile | 200 | 300 | 50 | 3 | SO | 14 | 0/+1 | Launch | 25 | Launch | 45 | |||
SB Magaru | 214CD | (200, 100×4)×2 | All | 17 | 3×35 per ball | Total 36 | +12 | Projectile | 200 | 300 | 50 | 3 | SO | 14 | 0/+1 | Launch | 25 | Launch | 45 | ||
Air SB Magaru | j.214CD | (200, 100×4)×2 | All | 17 | 3×35 per ball | Total 30 | Projectile | 200 | 300 | 50 | 3 | SO | 14 | 0/+1 | Launch | 25 | Launch | 45 |
SP Skill Attacks
name | input | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | smp | level | cancel | blockstun | hitstop | groundHit | airHit | groundCH | airCH | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
name | input | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | smp | level | cancel | blockstun | hitstop | groundHit | airHit | groundCH | airCH | |
A Hyper Feather☆Shot | 236236A | 1800 | All | 4+(66 Flash)+3 | Until Hit | Total 72 | -40 | Projectile | 1~9 All | 1000 | 100 | 50 | 5 | O | 18 | 0/+8 | Launch | 51 | Launch | 71 | |
Air A Hyper Feather☆Shot | j.236236A | 1800 | All | 4+(64 Flash)+3 | Until Hit | Total Until L+11 | Projectile | 1~9 All | 1000 | 100 | 50 | 5 | O | 18 | 0/+8 | Launch | 41 + Slide 20 + Down 5 | Launch | 61 + Slide 20 + Down 5 | ||
B Hyper Feather☆Shot | 236236B | 2400 | All | 4+(66 Flash)+15 | Until Hit | Total 84 | -39 | Projectile | 1~21 All | 1000 | 100 | 50 | 5 | O | 18 | 0/+8 | Launch | 51 | Launch | 71 | |
Air B Hyper Feather☆Shot | j.236236B | 2400 | All | 4+(64 Flash)+13 | Until Hit | Until L+11 | Projectile | 1~21 All | 1000 | 100 | 50 | 5 | O | 18 | 0/+8 | Launch | 41 + Slide 20 + Down 5 | Launch | 61 + Slide 20 + Down 5 | ||
SB Hyper Feather☆Shot | 236236AB | 2264×2 | All | 4+(66 Flash)+3 | P(18)P | Total 90 | -40 | Projectile | 1~9 All | 1000 | 100 | 50 | 5 | O | 18 | 0/+8 | Launch | 51 | Launch | 71 | |
Air SB Hyper Feather☆Shot | j.236236AB | 2264×2 | All | 4+(64 Flash)+3 | P(25)P | Until L | Projectile | 1~8 All | 1000 | 100 | 50 | 5 | O | 18 | 0/+8 | Launch | 41 + Slide 20 + Down 5 | Launch | 61 + Slide 20 + Down 5 | ||
Magarula | 214214C/D | 500, 2000 | All | 4+(67 Flash)+25 | 4×30 | Total 24 | +115 | Projectile | 1~4 All Persona 1~Until Active All | 0 | 1000 | 50 | 3 | 14 | 0/+1 | Launch | 67 | Launch | 97 | ||
SB Magarula | 214214CD | (500, 2000) per tornado | All | 4+(67 Flash)+25 | 4×30 per tordado | Total 24 | +115 | Projectile | 1~4 All Persona 1~Until Active All | 0 | 1000 | 50 | 3 | 14 | 0/+1 | Launch | 67 | Launch | 97 |
Instant Kill
name | input | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | smp | level | cancel | blockstun | hitstop | groundHit | airHit | groundCH | airCH | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
name | input | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | smp | level | cancel | blockstun | hitstop | groundHit | airHit | groundCH | airCH | |
Final Feather☆Arrow | 222CD | K.O. | All | 17+(60 Flash)+55 | Until Hit | Total 145 | -72 | Projectile | 1~79 All | 0 | 100 | 50 | 5 | 18 | 0 |
P Combo System
A | B | C | D | AoA, Sweep | Cancels | |
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5A Error: Table MoveData_P4U2 not found. [3]
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2A, 5AA | 5B, 2B | 5C, 2C | 5D | AoA, Sweep | Jump, Special, Super |
5AA Error: Table MoveData_P4U2 not found.
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5AAA | 5B, 2B | 5C, 2C | 5D, 2D | AoA, Sweep | Jump, Special, Super |
5AAA Error: Table MoveData_P4U2 not found.
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- | - | - | - | - | Special[-], Super[-] |
2A Error: Table MoveData_P4U2 not found. [3]
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5A[+], 2A[+] | 5B, 2B | 5C, 2C | 5D | AoA, Sweep | Special, Super |
5B Error: Table MoveData_P4U2 not found. [2*]
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- | 2B | 5C, 2C | - | AoA, Sweep | Special, Super |
2B Error: Table MoveData_P4U2 not found. [2*]
|
- | 5B | 5C, 2C | 5D | AoA, Sweep | Jump[-], Special, Super |
5C Error: Table MoveData_P4U2 not found. [2*]
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- | 5B, 2B | 2C | 5D, 2D | AoA, Sweep | Jump[-], Special, Super, Dash |
2C Error: Table MoveData_P4U2 not found. [2*]
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- | 5B, 2B | 5C | 5D, 2D | AoA, Sweep | Jump, Special, Super, Dash |
5D Error: Table MoveData_P4U2 not found.
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- | - | - | - | - | - |
2D Error: Table MoveData_P4U2 not found.
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- | - | - | - | - | - |
All-out Attack Error: Table MoveData_P4U2 not found.
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- | - | - | - | - | - |
Sweep Error: Table MoveData_P4U2 not found.
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- | - | - | - | - | Special, Super |
A | B | C | D | Cancels | |
---|---|---|---|---|---|
j.A Error: Table MoveData_P4U2 not found.
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j.A[+] | j.B, j.2B | j.C | j.D | Jump, Special, Super |
j.B Error: Table MoveData_P4U2 not found.
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- | j.2B | j.C | - | Jump, Special, Super |
j.2B Error: Table MoveData_P4U2 not found.
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- | j.B | j.C | - | Jump, Special, Super |
j.C Error: Table MoveData_P4U2 not found.
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- | j.2B | - | j.D | Jump, Special, Super |
j.D Error: Table MoveData_P4U2 not found.
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- | - | - | - | - |
- X = X is available on hit or block
- X[-] = X is available only on hit
- X[+] = X is available on hit, block, or whiff
- X[#] = X can be used only # times per string
- X[2*] = X can be done twice per string, but can not go from X > Y > X
- For example, 2B > 5B > 2B does not work, but 2B > 5B > 5C > 2B does work.
- Special = Skill Attacks, Hops, and Furious Actions
- Super = SP Skill Attacks
- 5A and 2A are tied together - they can be used a combined total of 3 times per string
- 5C and 2C are tied together - they can be used a combined total of 2 times per string

To edit frame data, edit values in P4U2R/Yukari Takeba/Data.
Aigis[★]
Akihiko Sanada[★]
Chie Satonaka[★]
Elizabeth[★]
Junpei Iori[★]
Kanji Tatsumi[★]
Ken Amada[★]
Labrys[★]
Margaret[★]
Marie[★]
Minazuki[★]
Mitsuru Kirijo[★]
Naoto Shirogane[★]
Rise Kujikawa[★]
Shadow Labrys[★]
Sho[★]
Teddie[★]
Tohru Adachi[★]
Yosuke Hanamura[★]
Yu Narukami[★]
Yukari Takeba[★]
Yukiko Amagi[★]
Click [★] for character's full frame data
Essentials
• Controls •
HUD •
FAQ •
The Basics
• Movement/Canceling •
Offense •
Defense •
Attack Attributes •
SP/Persona/Burst Gauge Usage •
Status Ailments •
Detailed & Advanced Information
• Damage/Combo System • Frame Data & System Data • Universal Strategy • Misc •
Archived Information
• Patch Notes •
Tier Lists •
Golden Arena •