P4U2R/Margaret/Frame Data

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 Margaret



Glossary

How do I read frame data?

System Data Glossary  
Health The amount of damage that characters can take before losing a round. Shadow Type characters have +1000 more health. Shadow Akihiko and Shadow Kanji only have +500 more health.
Prejump Number of frames before a character becomes airborne from a jump, during which they are throw invincible but cannot block.
Backdash Number of frames this move is in a recovery state before returning to neutral.
ComboRate Affects how much damage scaling in a combo - the larger the percentage, the more damage.
Persona Cards Number of Persona Cards this character has.
Frame Data Glossary  
Guard How this attack can be guarded. All non-throws can be air blocked unless otherwise stated.
Startup Number of frames for this move to reach the first active frame (includes the first active frame).
Active Number of active frames in this attack. Values in () are for gaps between hits of an attack.
Recovery Number of frames this move is in a recovery state before returning to neutral.
OnBlock After blocking this attack, how soon can the attacker move compared to the defender.
  • A positive value means the attacker can move first.
  • A negative value means the defender can move first.

Assumes that the attack connects as soon as possible against a standing/crouching opponent, and that the attacker does not cancel the attack into anything else.

Attribute Some attacks are invulnerable to attacks with specific attributes. This notes what attributes each attack possesses.
Invuln Attribute and Hitbox invincibility for this attack
P1 Damage proration that is applied only when this attack is used as a combo starter.
P2 Damage proration that is applied whenever this attack is used.
SMP Same Move Proration. Damage proration that is applied whenever this attack is used two or more times in a combo.
Cancel What this attack can cancel into. Any other cases will be listed in its respective notes.
Cancels
J jump cancellable
Sp special cancellable
S super cancellable
O One More! cancellable
(X) X cancellable on hit only
Level Attack Level determines the amount of hitstun, blockstun, and hitstop this attack will inflict. Note that there are exceptions.


Attack Level Values
Lv 1 Lv 2 Lv 3 Lv 4 Lv 5
Blockstun
(Standing/Crouching)
10F 12F 14F 16F 18F
Hitstun
(Standing)
11F 13F 15F 17F 19F
Air Hitstun
(aka Untechable Time)
13F 15F 17F 19F 21F
Hitstop/Blockstop 9F 10F 11F 12F 13F
Counter Hit Hitstun +12F +12F +12F +12F +12F
Counter Hit Air Hitstun
(aka CH Untechable Time)
+12F +12F +20F +20F +20F
  • Hitting a crouching opponent adds 2F of hitstun
  • Instant Block Blockstun (Ground) = Blockstun - 2
  • Instant Block Blockstun (Air) = Air Blockstun - 4
For more values, see P4U2R/Frame Data


System Data

name health prejump backdash comborate personacards Unique Movement Options
Margaret 9,500 3F 23F (1~6F Inv All) 60% 8 5B, j.B

Normal Moves

input damage guard startup active recovery onBlock attribute invuln p1 p2 smp level cancel blockstun hitstop groundHit airHit groundCH airCH
input damage guard startup active recovery onBlock attribute invuln p1 p2 smp level cancel blockstun hitstop groundHit airHit groundCH airCH
5A 200 All 9 3 Total 34 -10 Chest+Projectile 300 200 50 1 (J)CSpSOD 10 0/+5 11 13 23 25
5AA 300 All 9 3 Total 34 -10 Chest+Projectile 300 100 50 1 (J)CSpSO 10 0/+5 11 13 23 25
5AAA 400 All 9 3 Total 34 -10 Chest+Projectile 300 100 50 1 (J)CSpSO 10 0/+5 11 13 23 25
5AAAA 400 All 9 3 Total 34 -10 Chest+Projectile 400 100 50 1 (J)CSpSO 10 0/+5 11 13 23 25
5AAAAA 400 All 9 3 Total 38 -12 Chest+Projectile 300 100 50 2 (J)CSpSO 12 0/+5 17 15 29 27
2A 180 Low 8 11 16 -12 Foot 500 100 50 3 CSpSO 14 12 15 17 27 37
5B 500 All 10 12 17 -7 Body 300 100 50 4 (J)CSpSO 16 12 17 19 29 39
2B 200, 100×3 Air Unblockable 7 5,2,2,2 36 -15 Body 7~11 Head 200 100 50 3 (J)CSpSO 14 12, 4×3 Stand 15 17 Stand 27 37
j.A 200 High 7 3 15 Head 200 100 50 1 JCSpSO 10 6 11 13
j.B 300 All 12 12 Until L Head 200 100 50 2 (J)CSpSO 12 10 13 15 25 35
j.2B 450 High 13 Until L 13 +3~+7 Head 900 100 500 4 SpSO 16 12 Crouch 19 39 Crouch 31 59 + GBounce
5AB 300 High 41 2 19+21L -23 Head 13~29 All
30~41 Guard Strike
0 800 50 5 18 13 Spin 31 31 + GBounce Spin 43 51 + GBounce
2AB 700 Low 23~46 2 24 -9 4~(26~49) Chest 200 100 50 3 SpSO 14 0 Launch 23 Launch 43

Persona Moves

input damage guard startup active recovery onBlock attribute invuln p1 p2 smp level cancel blockstun hitstop groundHit airHit groundCH airCH
input damage guard startup active recovery onBlock attribute invuln p1 p2 smp level cancel blockstun hitstop groundHit airHit groundCH airCH
5C 700 All 12 3 32 -18 Chest Persona 1~Until Active All 200 100 50 4 (J)SpSO 16 12 17 19 29 39
2C 900 All 25 3 26 -8 Head Persona 1~Until Active All
Persona 5~27 Foot
300 300 300 4 SpSO 16 4/+4 Launch 31 + GBounce Launch 51 + GBounce
5D 0, 1400 Throw 35 4 Total 50 Throw Persona 3~38 Guard All 800 200 50 0, 0, 0/+12 Launch 33 Launch 53
2D 0, 1400 Throw 23 3 Total 52 Throw Persona 5~25 Guard All 800 200 1000 0, 4 0, 0/+15 33 153
j.C 700 High 12 3 36 Head Persona 1~Until Active All 200 100 50 4 SpSO 16 12 17 19 29 39
j.2C 700 All 10 3 32 Head Persona 1~Until Active All 200 100 4 (J)SpSO 16 12 17 19 29 39
j.22C 900 All Until L 3 Total 50 Head Persona 4~(Until L+3) Foot 500 100 300 4 16 0/+12 Launch 41 + GBounce Launch 61 + GBounce
j.D 700 All 17 Until Hit Until L+12 Projectile+Head 300 100 50 3 SpSO 14 0/+5 15 17 27 39
j.2D 600 All 21 Until Hit Total 42 Projectile+Head 300 300 1000 4 SpSO 16 0/+4 17 19 29 39
j.22D 0, 1400 Throw 22 3 Total 53 Throw Persona 4~24 Guard All 800 200 1000 0, 4 0, 0/+15 33 153

Universal Mechanics

name input damage guard startup active recovery onBlock attribute invuln p1 p2 smp level cancel blockstun hitstop groundHit airHit groundCH airCH
name input damage guard startup active recovery onBlock attribute invuln p1 p2 smp level cancel blockstun hitstop groundHit airHit groundCH airCH
Ground Throw CD 0, 1100 Throw (150) 5 3 23 Throw 0 1000 50 0, 4 0, 3 Launch 71 + WBounce 60 Launch 91 + WBounce 60
Air Throw j.CD 0, 1600 Throw 4 3 19 Throw 0 1200 50 0, 4 0 29 + Down 22 49 + Down 30
Ultra Suplex BD 0, 1128 Throw 14 2 32 Throw 1~15 All 1000 100 50 4 12, 22 Launch 19 + GBounce Launch 24 + GBounce
Air Ultra Suplex j.BD 0, 1128 Throw 10 2 Until L+6 Throw 1-11 1000 100 50 4 12, 22 19 + GBounce 24 + GBounce
Guard Cancel Attack 6AB 0 Low 15 2 29 -14 Foot 1~21 Guard All 50 4 16 12 Launch 19 Launch 39

Skill Attacks

name input damage guard startup active recovery onBlock attribute invuln p1 p2 smp level cancel blockstun hitstop groundHit airHit groundCH airCH
name input damage guard startup active recovery onBlock attribute invuln p1 p2 smp level cancel blockstun hitstop groundHit airHit groundCH airCH
C Divine Vacuum 236C 400, 200×2 All 16 Until Hit×3 Total 55 -19 Projectile+Chest Persona 1~Until Active All 300 100 100 4 SpSO 16 0 Launch 24 Launch 44
Air C Divine Vacuum j.236C 180, 90×5 All 11 3×6 Total 54 Projectile Persona 1~Until Active All 300 100 100 3 SpSO 16 0 17 24 29 44
D Divine Vacuum 236D 150, 75×12, 250, 125×2 All 19 3×12(6)Until Hit×3 Total 86 -5 Projectile×13, (Projectile+Chest×3) Persona 1~Until Active All 300, 300 300, 100 100, 100 4 SpSO 16 0 17×13, Launch×3 19×13, 34×3 29×13, Launch×3 39×13, 54×3
Air D Divine Vacuum j.236D 150, 75×11 All 31 3×12 Total 79 Projectile Persona 1~Until Active All 300 100 100 3 SpSO 14 0 15 27 27 47
SB Divine Vacuum 236CD 150, 75×12, 300, 150×3 All 17 3×13(3)Until Hit×4 Total 82 -1 Projectile×13, (Projectile+Chest)×4 Persona 1~Until Active All 300, 300 300, 300 500, 500 4 SpSO 16 0 17×13, Launch×4 37×13, (54 + WStick 22)×4 29×13, Launch×4 57×13, (74 + WStick 22)×4
Air SB Divine Vacuum j.236CD 150, 75×12 All 11 3×13 Total 65 Projectile Persona 1~Until Active All 300 300 500 4 SpSO 16 0 17 37 29 57
A Gale Slash 214A 800 Low 12 6 22 -11 Foot Persona 1~Until Active All
6~19 Low Profile
500 100 50 4 16 12 Launch 29 Launch 49
Air A Gale Slash j.214A 800 All 13 8 32 Head Persona 1~Until Active All 500 100 50 4 16 12 Launch 31 Launch 51
B Gale Slash 214B 800, 400 Low, All 17 8(9)6 30 -14 Foot, Head Persona 1~Until Active All
1~17 Chest
100 500 500 4 SpSO 16 12, 8 Launch 36, 39 Launch 56, 59
Air B Gale Slash j.214B 600, 300 All 14 6(15)7 12 Head Persona 1~Until Active All 100 500 500 4 16 12 Launch 24 Launch 44
SB Gale Slash 214AB 700, 350×2 Low, All×2 13 8(9)6(12)4 17 3 hits: -4
2 hits: -22
Foot, Head×2 Persona 1~Until Active All 300 300 500 4 16 12, 10×2 Launch×2, 17 34 Launch×2, 29 54
Air SB Gale Slash j.214AB 600, 300×2 All 13 7(9)6(12)4 Total 65 Heead Persona 1~Until Active All 300 300 500 4 16 0/+12 Launch 39 Launch 59
C God's Hand 214C 1600 High 25 3 Total 60 -4 Body 1000 100 500 5 O 18 0/+13 Launch 39 + Down 20 Launch 59 + GBounce
D God's Hand 214D 1800 High 28 3 Total 68 -9 Body 1000 100 500 5 O 18 0/+13 Launch 39 + Down 20 Launch 59 + GBounce
SB God's Hand 214CD 2000 High 24 3 Total 57 +4 Body 1000 100 500 5 O 24 0/+13 Launch 39 + Down 20 Launch 59 + GBounce

SP Skill Attacks

name input damage guard startup active recovery onBlock attribute invuln p1 p2 smp level cancel blockstun hitstop groundHit airHit groundCH airCH
name input damage guard startup active recovery onBlock attribute invuln p1 p2 smp level cancel blockstun hitstop groundHit airHit groundCH airCH
A Power Slash 236236A 900×2 All 4+(49 Flash)+5 4(8)4 Total 102 -24 Body 1~17 All 1000 100 50 5 SO 18 0/+20 Launch 39 + Down 32 Launch 59 + Down 32
B Power Slash 236236B 1100×2 All 4+(49 Flash)+20 4(8)4 Total 107 -14 Body 1~42 All 1000 100 50 5 SO 18 0/+20 Launch 39 + Down 32 Launch 59 + Down 32
SB Power Slash 236236AB 1000×2 All 4+(49 Flash)+4 4(8)4 Total 98 -21 Body 1~13 All 1000 100 50 5 SO 18 0/+20 Launch 39 + Down 32 Launch 59 + Down 32
C Panta Rhei 236236C 355, 177×9 All 5+(55 Flash)+9 2,2,2… Total 52 +45 Projectile 1~5 All 800 300 50 5 18 0 Launch 73 Launch 93
D Panta Rhei 236236D 355, 177×9 All 4+(55 Flash)+21 2,2,2… Total 49 +84 Projectile 1~16 All 800 300 50 5 18 0 Launch 73 Launch 93
SB Panta Rhei 236236CD 280, 140×14 All 5+(55 Flash)+4 2,2,2… Total 52 +59 Projectile 1~17 Projectile 800 300 50 5 18 0 Launch 121 Launch 141
A Hassou Tobi 214214A 0, 1200~6000 All 4+(65 Flash)+11 39 Total 81 -38 Body 1~39 All 0 500,1000 50 5 18 0/+10, 0/+20 Launch 41 Launch 41
B Hassou Tobi 214214B 0, 1200~6000 All 4+(43 Flash)+33 39 Total 103 -38 Body 1~61 All 0 500,1000 50 5 18 0/+10, 0/+20 Launch 41 Launch 41
SB Hassou Tobi 214214AB 0, 1200~6000 All 4+(73 Flash)+3 39 Total 73 -38 Body 1~31 All 0 500,1000 50 5 18 0/+10, 0/+20 Launch 41 Launch 41
C Mediarahan 214214C Total 4+(53 Flash)+50 4~33 Guard Strike
D Mediarahan 214214D Total 4+(53 Flash)+70 4~53 Guard Strike
SB Mediarahan 214214CD Total 4+(53 Flash)+37 1~21 Guard Strike

Instant Kill

name input damage guard startup active recovery onBlock attribute invuln p1 p2 smp level cancel blockstun hitstop groundHit airHit groundCH airCH
name input damage guard startup active recovery onBlock attribute invuln p1 p2 smp level cancel blockstun hitstop groundHit airHit groundCH airCH
Morning Star 222CD K.O. All 17+(45 Flash)+58 3 37 -21 1~77 All 5 18 0

P Combo System

Ground P Combo Table
A B C D AoA, Sweep Cancels
5AP4AU Margaret 5A.pngGuardAllStartup9RecoveryTotal 34Advantage-10[1] 5AA, 2A 5B, 2B 5C, 2C 5D, 2D AOA, Sweep Jump[-], Dash, Special, Super
5AA~5AAAAP4AU Margaret 5A.pngGuardAllStartup9RecoveryTotal 34Advantage-10 5AAA~5AAAAA - - - AOA, Sweep Jump[-], Special, Super
5AAAAAP4AU Margaret 5A.pngGuardAllStartup9RecoveryTotal 38Advantage-12 - - - - - Special, Super
2AP4AU Margaret 2A.pngGuardLowStartup8Recovery16Advantage-12[1] 5A 5B, 2B 5C, 2C 5D, 2D AOA, Sweep Special, Super
5B[2*] 5A 5B, 2B 5C, 2C 5D, 2D AOA, Sweep Jump[-], Special[-], Super[-]
2BP4AU Margaret 2B.pngGuardAir UnblockableStartup7Recovery36Advantage-15[2*] - 5B 5C, 2C, j.2C (4th hit) 5D, 2D, j.D (4th hit), j.2D (4th hit) AOA, Sweep Jump[-], Special, Super
5CP4AU Margaret 5C.pngGuardAllStartup12Recovery32Advantage-18[1] - 5B, 2B 2C 5D, 2D AOA, Sweep Jump[-], Dash, Special, Super
2CP4AU Margaret 2C.pngGuardAllStartup25Recovery26Advantage-8[1] - 5B, 2B - 5D, 2D AOA, Sweep Special, Super
All-out AttackP4AU Margaret AOA.pngGuardHighStartup41Recovery19+21LAdvantage-23 - - - - - -
SweepP4AU Margaret Sweep.pngGuardLowStartup23~46Recovery24Advantage-9 - - - - - Special, Super
Air P Combo Table
A B C D Cancels
j.AP4AU Margaret jA.pngGuardHighStartup7Recovery15Advantage- j.A[+] j.B, j.2B j.C, j.2C, j.22C j.D, j.2D, j.22D Special, Jump, Airthrow
j.BP4AU Margaret 5B.pngGuardAllStartup12RecoveryUntil LAdvantage- - j.2B j.C, j.2C, j.22C j.D, j.2D, j.22D Jump[-], Special, Super
j.2BP4AU Margaret j2B.pngGuardHighStartup13Recovery13Advantage+3~+7 - - - - Special
j.CP4AU Margaret jC.pngGuardHighStartup12Recovery36Advantage- - j.2B j.2C, j.22C j.D, j.2D, j.22D Jump[-], Special, Super
j.2CP4AU Margaret j2C.pngGuardAllStartup10Recovery32Advantage- - j.2B j.22C j.D, j.2D, j.22D Jump[-], Special, Super
j.DP4AU Margaret jD.pngGuardAllStartup17RecoveryUntil L+12Advantage- - - - - Special, Super
j.2DP4AU Margaret j2D.pngGuardAllStartup21RecoveryTotal 42Advantage- - - - - Special, Super
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on hit, block, or whiff
X[#] = X can be used only # times per string
X[2*] = X can be done twice per string, but can not go from X > Y > X
For example, 5B > 5A > 5B does not work, but 5B > 5A > 2A > 5B does work.
Special = Skill Attacks, Hops, and Furious Actions
Super = SP Skill Attacks
  • 5B and 2B are tied together - they can be used a combined total of 2 times per string


Navigation

 Margaret



To edit frame data, edit values in P4U2R/Margaret/Data.