
Glossary
System Data Glossary | |
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Health | The amount of damage that characters can take before losing a round. Shadow Type characters have +1000 more health. Shadow Akihiko and Shadow Kanji only have +500 more health. |
Prejump | Number of frames before a character becomes airborne from a jump, during which they are throw invincible but cannot block. |
Backdash | Number of frames this move is in a recovery state before returning to neutral. |
ComboRate | Affects how much damage scaling in a combo - the larger the percentage, the more damage. |
Persona Cards | Number of Persona Cards this character has. |
Frame Data Glossary | |||||||||||
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Guard | How this attack can be guarded. All non-throws can be air blocked unless otherwise stated. | ||||||||||
Startup | Number of frames for this move to reach the first active frame (includes the first active frame). | ||||||||||
Active | Number of active frames in this attack. Values in () are for gaps between hits of an attack. | ||||||||||
Recovery | Number of frames this move is in a recovery state before returning to neutral. | ||||||||||
OnBlock | After blocking this attack, how soon can the attacker move compared to the defender.
Assumes that the attack connects as soon as possible against a standing/crouching opponent, and that the attacker does not cancel the attack into anything else. | ||||||||||
Attribute | Some attacks are invulnerable to attacks with specific attributes. This notes what attributes each attack possesses. | ||||||||||
Invuln | Attribute and Hitbox invincibility for this attack | ||||||||||
P1 | Damage proration that is applied only when this attack is used as a combo starter. | ||||||||||
P2 | Damage proration that is applied whenever this attack is used. | ||||||||||
SMP | Same Move Proration. Damage proration that is applied whenever this attack is used two or more times in a combo. | ||||||||||
Cancel | What this attack can cancel into. Any other cases will be listed in its respective notes.
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Level | Attack Level determines the amount of hitstun, blockstun, and hitstop this attack will inflict. Note that there are exceptions. |
Attack Level Values | ||||||||||||||||||||||||||||||||||||||||||
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For more values, see P4U2R/Frame Data |
System Data
name | health | prejump | backdash | comborate | personacards | Unique Movement Options |
---|---|---|---|---|---|---|
Ken Amada | 8,500 | 3F | 26F (1~6F Inv All) | 60% | 2 |
Normal Moves
input | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | smp | level | cancel | blockstun | hitstop | groundHit | airHit | groundCH | airCH | |
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input | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | smp | level | cancel | blockstun | hitstop | groundHit | airHit | groundCH | airCH | |
5A | 300 | All | 8 | 3 | 17 | -9 | Chest | 200 | 200 | 50 | 2 | JSpSO | 10 | 10 | 13 | 15 | 25 | 27 | ||
5AA | 400 | All | 11 | 3 | 19 | -19 | Body | 0 | 100 | 50 | 3 | SpSO | 12 | 11 | 15 | 39 + WBounce | 27 | 59 + WBounce | ||
5AAA | 700 | All | 11 | 3 | 28 | -16 | Chest | 0 | 400 | 50 | 4 | SpSO | 14 | 12 | 17 | 19 + WBounce | 29 | 39 + WBounce | ||
2A | 209 | Low | 6 | 4 | 8 | -1 | Foot | 500 | 100 | 50 | 1 | SpSO | 10 | 9 | 11 | 13 | 23 | 25 | ||
5B | 600 [300] | All | 12 | 4(2)3 | 30 | -22 | Chest | 200 | 100 | 50 | 4 | 14 | 12 | 17 | 19 | 29 | 39 | |||
2B | 300, 500 | Low, Air Unblockable | 10 | 2(6)4 | 30 | -21 | 14~21 H | 200 | 100 | 50 | 3 | 12 | 8 | 15 | 17, 20 | 27 | 37, 40 | |||
j.A | 240, 120×2 | High | 7 | 3(4)3(4)3 | 16 | Head | 100 | 50 | 1 | 10 | 8 | 13 | 17 | 25 | 29 | |||||
j.B | 600 | High | 15 | 3 | 30 | Head | 200 | 100 | 50 | 1 | 10 | 10 | 11 | 13 | 23 | 25 | ||||
j.2B | 700 | High | 13 | 3 | 23 | Head | 200 | 100 | 1000 | 3 | 14 | 11 | 15 | 19 | 27 | 39 | ||||
5AB | 300 | High | 30 | 2 | 35 | -18 | Body | 10~30 Guard Strike | 0 | 800 | 50 | 5 | 18 | 13 | Spin 31 | 31 + GBounce | Spin 43 | 51 + GBounce | ||
2AB | 900 | Low | 18 | 3 | 20 | -8 | Foot | 200 | 100 | 50 | 4 | 14 | 12 | Launch | 29 | Launch | 49 |
Koromaru Moves
input | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | smp | level | cancel | blockstun | hitstop | groundHit | airHit | groundCH | airCH | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | smp | level | cancel | blockstun | hitstop | groundHit | airHit | groundCH | airCH | |
5C | 560 | All | 16 | 20 | 27 [39+19L] | 10 hitstop + 12 blockstun | Chest | 300 | 200 | 500 | 2 | 12 | 10 | 13 | 15 | 25 | 27 | |||
5C Incoming | 560 | All | 21 | Until L | 51+11L [Until L+11] | 10 hitstop + 12 blockstun | Head | 300 | 200 | 50 | 2 | 12 | 10 | 13 | 15 | 25 | 27 | |||
2C | 560 | All | 13~45 | 6 | 23+11L | 10 hitstop + 12 blockstun | 2 | 12 | 10 | Launch | 30 | Launch | 42 | |||||||
5D | Total 49+4L | 1~End All | ||||||||||||||||||
5D Incoming | Total ??+9L |
Universal Mechanics
name | input | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | smp | level | cancel | blockstun | hitstop | groundHit | airHit | groundCH | airCH | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
name | input | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | smp | level | cancel | blockstun | hitstop | groundHit | airHit | groundCH | airCH | |
Ground Throw | CD | 0, 1100 | Throw | 5 | 3 | 25 | Throw | 0 | 1000 | 50 | 0, 4 | 0, 12 | Launch 69 + GBounce | Launch 89 + GBounce | |||||||
Air Throw | j.CD | 0, 1400 | Throw | 4 | 3 | 19 | Throw | 0 | 1200 | 50 | 0, 4 | , 12 | 34 | 54 + WBounce 20 | |||||||
Vile Assault | BD | 700, 350 | All | 12 | 15+ | Until L+18 | Body | 1~45 All | 1000 | 100 | 50 | 4 | S* | 16 | 12, 8 | Launch | 64, 18 + Slide 10 | Launch | 84, 38 + Slide 10 | ||
Guard Cancel Attack | 6AB | 0 | All | 16 | 3 | 33 | -19 | Body | 1~21 Guard All | 4 | 16 | 12 | Launch | 19 | Launch | 39 |
Skill Attacks
name | input | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | smp | level | cancel | blockstun | hitstop | groundHit | airHit | groundCH | airCH | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
name | input | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | smp | level | cancel | blockstun | hitstop | groundHit | airHit | groundCH | airCH | |
A Charge Thrust | 236A | 400, 200 | All | 17 | 4(7)3 | 32 | -16 | Chest | 500 | 100 | 500 | 5 | 18 | 15, 0 | 19, 24 | 21, 26 + Slide 10 | 31, 36 | 41, 46 + Slide 10 | |||
B Charge Thrust | 236B | 500, 250 | All | 25 | 6(9)3 | 24 | +1 | Chest | 500 | 100 | 500 | 5 | 18, 23 | 15, 0 | 19, 29 | 21, 31 + Slide 10 | 31, 36 | 41, 51 + Slide 10 | |||
SB Charge Thrust | 236AB | 500, 250 | All | 19 | 3(5)3 | 20 | +6 | Chest | 500 | 100 | 500 | 18, 28 | 15, 0 | 19, 34 | 21, 36 + Slide 10 | 31, 46 | 41, 56 + Slide 10 | ||||
A Gigantic Impact | Charge Thrust > A | 1200 | All | 17 | 4 | 24 | -9 | 300 | 300 | 50 | 5 | 18 | 3 | Launch | 21 + Down 30 | Launch | 61 | ||||
B Gigantic Impact | Charge Thrust > B | 1400 | All | 25 | 4 | 16 | +4 | 300 | 300 | 50 | 5 | 23 | 3 | Launch | 41 + GBounce | Launch | 61 + GBounce | ||||
SB Gigantic Impact | Charge Thrust > AB | 1600 | All | 21 | 4 | 16 | +4 | 300 | 300 | 50 | 5 | 23 | 3 | Launch | 41 + GBounce | Launch | 61 + GBounce | ||||
A Mediarama | 214A | 100 | All | 13 | 8 | 24 | -17 | Body | 4~28 Guard P | 1000 | 100 | 500 | 3 | 14 | 11 | Launch | 47 + WBounce | Launch | 67 + WBounce | ||
B Mediarama | 214B | 100 | All | 17 | 8 | 36 | -29 | Body | 4~44 Guard P | 1000 | 100 | 500 | 3 | 14 | 11 | Launch | 47 + WBounce | Launch | 67 + WBounce | ||
SB Mediarama | 214AB | 100 | All | 13 | 8 | 24 | -17 | Body | 4~28 Guard All | 1000 | 100 | 500 | 3 | 14 | 11 | Launch | 47 + WBounce | Launch | 67 + WBounce | ||
C Zan - Hakurou Battouga | 236C | 500, 50×4 | All | 23 | 5×4 <(4)6> | 30 | 12~26 blockstun | Dog 1~52 C | 300 | 200 | 50 | 2 | 12 | 0 | 13×4, Launch | 24 | 25×4, Launch | 36 | |||
D Zan - Hakurou Battouga | 236D | 500, 50×6 | All | 33 | 5×6 <(4)6> | 12~26 blockstun | Dog 1~72 C | 300 | 200 | 50 | 2 | 12 | 0 | 13×6, Launch | 24 | 25×6, Launch | 36 | ||||
SB Zan - Hakurou Battouga | 236CD | 500, 50×6 | All | 12 | 5×6(4)6 | 46 blockstun | Dog 1~51 C | 300 | 200 | 50 | 2 | 12 | 0 | 13×6, Launch | 24 | 25×6, Launch | 36 | ||||
C Zetsu - Hakurou Battouga | 214C | 300, 30×12 | All | 40 | 3×13,2 | 19L [Until L+19] | 18 blockstun | Head | 300 | 200 | 50 | 2 | 12 | 1 | 13 | 20 | 25 | 32 | |||
D Zetsu - Hakurou Battouga | 214D | 300, 30×13 | All | 48 | 3×13,2 | 19L [Until L+19] | 18 blockstun | Head | 300 | 200 | 50 | 2 | 12 | 1 | 13 | 20 | 25 | 32 | |||
SB Zetsu - Hakurou Battouga | 214CD | 500, 50×12 | All | 40 | 3×12,2 | 19L | 51+ blockstun | Head | 300 | 200 | 50 | 2 | 12 | 1 | 13 | 20 | 25 | 32 |
SP Skill Attacks
name | input | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | smp | level | cancel | blockstun | hitstop | groundHit | airHit | groundCH | airCH | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
name | input | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | smp | level | cancel | blockstun | hitstop | groundHit | airHit | groundCH | airCH | |
A Thunder Reign | 236236A | 200, 100×11, 300 | All | 4+(52 Flash)+3 | 3×13 | 44 | -28 | Projectile | 1~8 All | 1000 | 100 | 50 | 3×12, 5 | O | 14×12, 18 | 1×12, 10 | 15×12, Launch | 47×12, 51 | 27×12, Launch | 67×12, 71 | |
B Thunder Reign | 236236B | 200, 100×17, 300 | All | 4+(52 Flash)+15 | 3×19 | 44 | -28 | Projectile | 1~20 All | 1000 | 100 | 50 | O | 14×18, 18 | 1×18, 10 | 15×18, Launch | 47×18, 51 | 27×18, Launch | 67×18, 71 | ||
SB Thunder Reign | 236236AB | 200, 100×17, 400 | All | 4+(52 Flash)+3 | 3×19 | 44 | -28 | Projectile | 1~8 All | 1000 | 100 | 50 | O | 14×18, 18 | 1×18, 10 | 15×18, Launch | 47 | 27×18, Launch | 67×18, 71 | ||
C Fire Breath | 236236C | 1800 | All | 4+(78 Flash)+7 | 10 | Total 52 | -22 | Projectile | 4~4 All | 1000 | 100 | 50 | 3 | 14 | 0/+6 | Launch | 47 | Launch | 67 | ||
D Fire Breath | 236236D | 1000, 250×9 | All | 4+(78 Flash)+7 | 1×10 | Total 52 | -13 | Projectile | 4~4 All | 1000 | 100 | 50 | 3 | 14 | 0/+6 | Launch | 47 | Launch | 67 | ||
SB Fire Breath | 236236CD | 1000, 250×9 | All | 4+(78 Flash)+7 | 1×10 | Total 13 | +26 | Projectile | 4~4 All | 1000 | 100 | 50 | 3 | 14 | 0/+6 | Launch | 47 | Launch | 67 | ||
A Super Gattai! Ultimate Cross | 214214A | 1034, 1100×2 [1034, 1409] | All | 4+(91 Flash)+3 | 5 | 8+30L | -26 | Body | 1~18 All | 0 | 100 | 50 | 5 | O* | 18 | 13 | Launch | 46 | Launch | 46 | |
B Super Gattai! Ultimate Cross | 214214B | 1104, 1300×2 [1104, 1548] | All | 4+(91 Flash)+13 | 5 | 8+30L | -26 | Body | 1~28 All | 5 | O* | ||||||||||
SB Super Gattai! Ultimate Cross | 214214AB | 1304, 1300×2 [1304, 1548] | All | 4+(91 Flash)+3 | 5 | 8+30L | -26 | Body | 1~18 All | 5 | O* |
Instant Kill
name | input | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | smp | level | cancel | blockstun | hitstop | groundHit | airHit | groundCH | airCH | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
name | input | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | smp | level | cancel | blockstun | hitstop | groundHit | airHit | groundCH | airCH | |
Baptism of Light and Darkness | 222CD | All | 35+(40 Flash)+30 | Until Hit | Total 166 | -69 | 1~142 All | 5 | 18 | 0/+15 |
P Combo System
A | B | AoA, Sweep | Cancels | |
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5A Error: Table MoveData_P4U2 not found.
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5AA | 5B, 2B | AoA, Sweep | Jump, Special, Super |
5AA Error: Table MoveData_P4U2 not found.
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5AAA | 5B, 2B | AoA, Sweep | Special, Super |
5AAA Error: Table MoveData_P4U2 not found.
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- | 5B, 2B | AoA, Sweep | Special, Super |
2A Error: Table MoveData_P4U2 not found.
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- | 5B, 2B | AoA, Sweep | Special, Super |
5B Error: Table MoveData_P4U2 not found. [1]
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- | 2B | AoA, Sweep | Special, Super |
2B (1st hit) Error: Table MoveData_P4U2 not found. [1]
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- | 5B | AoA, Sweep | Special, Super |
2B (2nd hit) Error: Table MoveData_P4U2 not found. [1]
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- | 5B | AoA, Sweep | Jump[-], Special (excludes Hop), Super |
All-out Attack Error: Table MoveData_P4U2 not found.
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- | - | - | - |
Sweep Error: Table MoveData_P4U2 not found.
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- | - | - | Special, Super |
A | B | Cancels | |
---|---|---|---|
j.A Error: Table MoveData_P4U2 not found.
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- | j.B, j.2B | Jump, Super |
j.B Error: Table MoveData_P4U2 not found.
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- | j.2B | Jump, Super |
j.2B Error: Table MoveData_P4U2 not found.
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- | - | Jump, Super |
- X = X is available on hit or block
- X[-] = X is available only on hit
- X[+] = X is available on hit, block, or whiff
- X[#] = X can be used only # times per string
- X[2*] = X can be done twice per string, but can not go from X > Y > X
- Ken does not have any attacks that fall under that category.
- Special = Skill Attacks, Hops, and Furious Actions
- Super = SP Skill Attacks

To edit frame data, edit values in P4U2R/Ken Amada/Data.
Aigis[★]
Akihiko Sanada[★]
Chie Satonaka[★]
Elizabeth[★]
Junpei Iori[★]
Kanji Tatsumi[★]
Ken Amada[★]
Labrys[★]
Margaret[★]
Marie[★]
Minazuki[★]
Mitsuru Kirijo[★]
Naoto Shirogane[★]
Rise Kujikawa[★]
Shadow Labrys[★]
Sho[★]
Teddie[★]
Tohru Adachi[★]
Yosuke Hanamura[★]
Yu Narukami[★]
Yukari Takeba[★]
Yukiko Amagi[★]
Click [★] for character's full frame data
Essentials
• Controls •
HUD •
FAQ •
The Basics
• Movement/Canceling •
Offense •
Defense •
Attack Attributes •
SP/Persona/Burst Gauge Usage •
Status Ailments •
Detailed & Advanced Information
• Damage/Combo System • Frame Data & System Data • Universal Strategy • Misc •
Archived Information
• Patch Notes •
Tier Lists •
Golden Arena •