
Glossary
System Data Glossary | |
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Health | The amount of damage that characters can take before losing a round. Shadow Type characters have +1000 more health. Shadow Akihiko and Shadow Kanji only have +500 more health. |
Prejump | Number of frames before a character becomes airborne from a jump, during which they are throw invincible but cannot block. |
Backdash | Number of frames this move is in a recovery state before returning to neutral. |
ComboRate | Affects how much damage scaling in a combo - the larger the percentage, the more damage. |
Persona Cards | Number of Persona Cards this character has. |
Frame Data Glossary | |||||||||||
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Guard | How this attack can be guarded. All non-throws can be air blocked unless otherwise stated. | ||||||||||
Startup | Number of frames for this move to reach the first active frame (includes the first active frame). | ||||||||||
Active | Number of active frames in this attack. Values in () are for gaps between hits of an attack. | ||||||||||
Recovery | Number of frames this move is in a recovery state before returning to neutral. | ||||||||||
OnBlock | After blocking this attack, how soon can the attacker move compared to the defender.
Assumes that the attack connects as soon as possible against a standing/crouching opponent, and that the attacker does not cancel the attack into anything else. | ||||||||||
Attribute | Some attacks are invulnerable to attacks with specific attributes. This notes what attributes each attack possesses. | ||||||||||
Invuln | Attribute and Hitbox invincibility for this attack | ||||||||||
P1 | Damage proration that is applied only when this attack is used as a combo starter. | ||||||||||
P2 | Damage proration that is applied whenever this attack is used. | ||||||||||
SMP | Same Move Proration. Damage proration that is applied whenever this attack is used two or more times in a combo. | ||||||||||
Cancel | What this attack can cancel into. Any other cases will be listed in its respective notes.
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Level | Attack Level determines the amount of hitstun, blockstun, and hitstop this attack will inflict. Note that there are exceptions. |
Attack Level Values | ||||||||||||||||||||||||||||||||||||||||||
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For more values, see P4U2R/Frame Data |
System Data
name | health | prejump | backdash | comborate | personacards | Unique Movement Options |
---|---|---|---|---|---|---|
Minazuki | 9,000 | 3F | 21F (1~6F Inv All) | 60% | 4 |
Normal Moves
input | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | smp | level | cancel | blockstun | hitstop | groundHit | airHit | groundCH | airCH | |
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input | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | smp | level | cancel | blockstun | hitstop | groundHit | airHit | groundCH | airCH | |
5A | 200 | All | 9 | 3 | 14 | -2 | Chest | 200 | 200 | 50 | 3 | CJSO | 14 | 9 | 15 | 17 | 27 | 37 | ||
5AA | 400 | All | 12 | 3 | 17 | -3 | Body | 0 | 100 | 50 | 4 | CSOD | 16 | 9 | 20 | 22 | 32 | 42 | ||
5AAA | 800 | All | 16 | 2 | 7+16L | -6 | Head | 0 | 400 | 50 | 5 | CSO | 18 | 13 | 19 | 21 + Down 22 | 31 | 41 + Down 22 | ||
2A | 160 | Low | 7 | 3 | 9 | -1 | Foot | 500 | 100 | 50 | 1 | CSO | 10 | 9 | 11 | 13 | 23 | 25 | ||
5B | 400, 200 | All | 10 | 2(8)3 | 20 | -8 | Body | 300 | 100 | 50 | 3 | CJSO | 14 | 8 | 15 | 17 | 27 | 37 | ||
2B | 300,150x2 | Air Unblockable | 10 | 4(10)2,3 | 21 | -9 | Body | 7~13 Head | 200 | 100 | 50 | 3 | CJSO | 14 | 8,1/+2,8 | 15 | 17 | 27 | 37 | |
j.A | 200 | High | 7 | 7 | 12 | Head | 200 | 100 | 50 | 2 | CJSO | 12 | 10 | 13 | 15 | 25 | 27 | |||
j.B | 300,150 | High | 12 | 2(9)3 | 12 | Head | 200 | 100 | 50 | 2 | CJSO | 12 | 8 | 13 | 15 | 25 | 27 | |||
5AB | 300 | High | 30 [39] | 3 | 28 [34] | -12 [-18] | Body | 10~30 Guard Strike | 0 | 800 | 10,000 | 5 | O | 18 | 13 | Spin 31 | 31 + GBounce | Spin 43 | 51 + GBounce | |
2AB | 200,500 | Low | 10 | 3(12)3 | 15 | -3 | Foot | 4~12 Chest | 200 | 100 | 50 | 3 | CSO | 14 | 6, 11 | Launch | 25 | Launch | 45 |
Persona Moves
input | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | smp | level | cancel | blockstun | hitstop | groundHit | airHit | groundCH | airCH | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | smp | level | cancel | blockstun | hitstop | groundHit | airHit | groundCH | airCH | |
5C | 900 | All | 13 | 3 | 32 | -16 | Body | 100 | 100 | 50 | 5 | C(J)SO | 18 | 13 | 19 | 24 + GBounce | 31 | 44 + GBounce | ||
2C | 1000 | All | 25 | 3 | 28 | -12 | Body | 300 | 100 | 50 | 5 | CSO | 18 | 13 | 19 | 31 + GBounce | 31 | 51 + GBounce | ||
j.C | 900 | All | 13 | 3 | 26 | Body | 200 | 100 | 50 | 4 | CSO | 16 | 12 | 17 | 39 | 29 | 59 | |||
5D | 1000 | All | 21 | 3 | 29 | -13 | Body | 300 | 100 | 500 | 5 | CSO | 18 | 13 | Launch | 46 | Launch | 66 | ||
5[D] | 1000 | All | 38 | 3 | Total 52 | +17 | Body | 300 | 300 | 500 | 5 | 18 | 0/+13 | Launch | 46 | Launch | 66 | |||
j.D | 1000 | All | 23 | 3 | 27 | Body | 300 | 100 | 500 | 5 | CSO | 18 | 13 | Launch | 46 | Launch | 66 | |||
j.[D] | 1000 | All | 32 | 3 | Total 52 | Body | 300 | 100 | 500 | 5 | 18 | 0/+13 | Launch | 46 | Launch | 66 | ||||
2D | 1000 | All | 27 | 3 | 26 | -10 | Body | 300 | 100 | 500 | 5 | CSO | 18 | 13 | Launch | 46 | Launch | 66 | ||
j.2D | 1000 | All | 27 | 3 | 38 | Body | 300 | 100 | 500 | 5 | CSO | 18 | 13 | Launch | 46 | Launch | 66 |
Universal Mechanics
name | input | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | smp | level | cancel | blockstun | hitstop | groundHit | airHit | groundCH | airCH | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
name | input | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | smp | level | cancel | blockstun | hitstop | groundHit | airHit | groundCH | airCH | |
Ground Throw | CD | 0,500×2, 400 | Throw | 5 | 3 | 25 | Throw | 0 | 1000 | 50 | 0,3×2,5 | O | 0, 11×2, 3 | Spin 30, Crumple | |||||||
Air Throw | j.CD | 0,800×2 | Throw | 4 | 3 | 18 | Throw | 0 | 1200, 100 | 50 | 0,3 | O | 0, | 37 | 57 | ||||||
Izayoi | BD | 700,350 | All | 10 | 3(3)3 | 39+10L | -35 | Body | 1~18 All | 1000 | 100 | 50 | 4 | S | 16 | 8 | Launch | 39 | Launch | 59 | |
Ura Izayoi | j.BD | 600 | All | 11 | 4 | Until L+14 | Body | 1~14 All | 1000 | 100 | 50 | 4 | S | 16 | 12 | Launch | 19 + Slide 15 | Launch | 39 + Slide 15 | ||
Guard Cancel Attack | 6AB | 0 | All | 16 | 3 | 28 | -14 | Body | 1~21 Guard All | 4 | 16 | 12 | Launch | 19 | Launch | 39 | |||||
Dash Cancel | 66 | 21 |
Skill Attacks
name | input | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | smp | level | cancel | blockstun | hitstop | groundHit | airHit | groundCH | airCH | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
name | input | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | smp | level | cancel | blockstun | hitstop | groundHit | airHit | groundCH | airCH | |
A Survival Knife | 236A | 400 | All | 25 | Until Hit | Total 43 | -6 | Projectile | 300 | 100 | 50 | 2 | S | 12 | 0 | 13 | 15 | 25 | 27 | ||
B Survival Knife | 236B | 400 | Low | 25 | Until Hit | Total 46 | -9 | Foot+Projectile | 300 | 100 | 50 | 2 | S | 12 | 0 | 13 | 15 | 25 | 27 | ||
SB Survival Knife | 236AB | 400×2 | All, Low | 17 | Until Hit×2 | Total 36 | -7 | Projectile, Foot+Projectile | 300 | 100 | 50 | 2 | S | 12 | 0 | 13 | 15 | 25 | 27 | ||
A Flash Fang | 214A | 400 | All | 12 | 3 | 24 | -12 | Body | 500 | 100 | 50 | 3 | CSO | 14 | 9 | 15 | 17 | 27 | 37 | ||
B Flash Fang | 214B | 500 | All | 16 | 3 | 20 | -8 | Body | 500 | 100 | 50 | 3 | CSO | 14 | 9 | 15 | 17 | 27 | 37 | ||
SB Flash Fang | 214AB | 700 | All | 10 | 3 | 18 | 0 | Body | 500 | 100 | 50 | 3 | CSO during each attack | 20 | 9 | 21 | 23 | 33 | 43 | ||
A Soaring Fang | Flash Fang > 4A | 500 | All | 9 | 3 | 28 | -14 | Body | 400 | 100 | 50 | 4 | CSO | 16 | 9 | 17 | 22 | 29 | 42 | ||
B Soaring Fang | Flash Fang > 4B | 100, 50, 500 | All | 7 | 4,2,3 | 19 | -5 | Body | 400 | 100 | 50 | 2×2,4 | CSO | 12×2, 16 | 1×2, 9 | 13×2, 17 | 15×2, 23 | 25×2, 29 | 27×2, 43 | ||
SB Soaring Fang | Flash Fang > 4AB | 100, 50×5, 500 | All | 6 | 1×6,3 | 7 | +7 | Body | 4~End P | 400 | 100 | 50 | 2×6,4 | CSO | 12×6, 16 | 1×6, 9 | 13×6, 17 | 15×6, 23 | 25×6, 29 | 27×6, 43 | |
A Destruction Fang | Soaring Fang > 4A | 600 | High | 13 | Until L | 11 | -4 | Head | 300 | 100 | 50 | 4 | SO | 16 | 12 | 17 | 19 | 29 | 39 | ||
B Destruction Fang | Soaring Fang > 4B | 500, 250 | High | 19 | 3,Until L | 13 | 0 | Head | 300 | 100 | 50 | 4 | SO | 16 | 1, 6 | 17 | 19 | ||||
SB Destruction Fang | Soaring Fang > 4AB | 800 | High | 17 | 3 | 0L | +13 | Head | 100 | 300 | 50 | 4 | SO | 16 | 12 | 17 | 19 | 29 | 39 | ||
Tsukiyomi | 236C/D | 1000 | High | 40 | 3 | Until L+6 | +4 | Head | 18~30 All | 500 | 100 | 50 | 4 | SO | |||||||
SB Tsukiyomi | 236CD | 28 Total | 4~26 All | ||||||||||||||||||
Drain | 214C/D | 0,200,100×9,350 | Throw | 10 | 1 | 44 | Throw | 0 | 1000,100 | 50 | 0,1×10,2 | SO | 0 | Launch 32 | Launch 42 | ||||||
SB Drain | 214CD | 0,200,100×9,350 | Throw | 5 | 1 | 40 | Throw | 0 | 1000,100 | 50 | 0,1,2 | SO | 0 | Launch 32 | Launch 42 |
SP Skill Attacks
name | input | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | smp | level | cancel | blockstun | hitstop | groundHit | airHit | groundCH | airCH | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
name | input | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | smp | level | cancel | blockstun | hitstop | groundHit | airHit | groundCH | airCH | |
C Wings of Purgatory | 236236C | 2200 | All | 4+(40 Flash)+27 | Until Hit | Total Until L+0 | -26 | Projectile | 1~32 All | 600 | 500 | 50 | 4 | O | 16 | 0/+6 | Launch | 119 + WBounce | Launch | 139 + WBounce | |
D Wings of Purgatory | 236236D | 2200 | All | 4+(40 Flash)+6 | Until Hit | Total Until L+0 | -33 | Projectile | 1~11 All | 600 | 500 | 50 | 4 | O | 16 | 0/+6 | Launch | 119 + WBounce | Launch | 139 + WBounce | |
SB Wings of Purgatory | 236236CD | 2500 | All | 4+(40 Flash)+3 | Until Hit | Total Until L+0 | -40 | Projectile | 1~8 All | 600 | 500 | 50 | 4 | O | 16 | 0/+6 | Launch | 119 + WBounce | Launch | 139 + WBounce | |
A Moon Smasher | 214214A | 500, 2000 | All | 4+(63 Flash)+3 | 6(28)11 | 32 | -24 | Body | 4~9 All | 600 | 500 | 1000 | 5 | O | 18 | 13, 20 | Launch | 61 | Launch | 81 | |
B Moon Smasher | 214214B | 500, 2000 | All | 4+(63 Flash)+7 | 12(30)11 | 40 | -32 | Body | 4~22 All | 600 | 500 | 1000 | 5 | O | 18 | 13, 20 | Launch | 61 | Launch | 81 | |
SB Moon Smasher | 214214AB | 500, 2200 | All | 4+(63 Flash)+2 | 12(30)11 | 40 | -32 | Body | 1~17 All | 600 | 500 | 1000 | 5 | O | 18 | 13, 20 | Launch | 61 | Launch | 81 | |
Dream Fog (Catch) | 214214C Catch | Total 43 | 1~22 Guard All but P | ||||||||||||||||||
Dream Fog | 214214D | 2000 | All | 4+(42 Flash)+19 | 6 | Total 97 | -26 | Projectile | 1~31 All | 1000 | 100 | 50 | 5 | 18 | 0/+30 | Crumple | 81 | Crumple | 101 | ||
SB Dream Fog (Catch) | 214214CD Catch | Total 35 | 1~22 Guard All but P | ||||||||||||||||||
Dream Fog (Attack) | 214214C Attack | 2000 | Unblockable | 1+(60 Flash)+0 | 60 | Projectile | 1~?? All | 1000 | 100 | 50 | 5 | 18 | 0/+30 | Crumple | 81 | Crumple | 101 |
Instant Kill
name | input | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | smp | level | cancel | blockstun | hitstop | groundHit | airHit | groundCH | airCH | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
name | input | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | smp | level | cancel | blockstun | hitstop | groundHit | airHit | groundCH | airCH | |
God And Demon Annihilation | 222CD | K.O. | All | 23+(30 Flash)+41 | 5 | 71 | -57 | Body | 1~68 All | 5 | 18 | 0 |
P Combo System
A | B | C | D | AoA, Sweep | Cancels | |
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5A Error: Table MoveData_P4U2 not found. [3]
|
5A, 5AA | 5B, 2B | 5C, 2C | 5D, 2D | AoA, Sweep | Jump, Special, Super |
5AA Error: Table MoveData_P4U2 not found.
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- | 5B, 2B | 5C, 2C | 5D, 2D | AoA, Sweep | Special, Super |
5AAA Error: Table MoveData_P4U2 not found.
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- | - | - | - | AoA, Sweep | Special, Super |
2A Error: Table MoveData_P4U2 not found. [3]
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5A, 2A | 5B, 2B | 5C, 2C | 5D, 2D | AoA, Sweep | Special, Super |
5B Error: Table MoveData_P4U2 not found. [2*]
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- | 2B | 5C, 2C | 5D, 2D | AoA, Sweep | Jump, Special, Super |
2B Error: Table MoveData_P4U2 not found. [2*]
|
- | 5B | 5C, 2C | 5D, 2D | AoA, Sweep | Jump, Special, Super |
5C Error: Table MoveData_P4U2 not found. [2*]
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- | 5B, 2B | 2C | 5D, 2D | AoA, Sweep | Special, Super |
2C Error: Table MoveData_P4U2 not found. [2*]
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- | 5B, 2B | 5C | 5D, 2D | AoA, Sweep | Special, Super |
5D Error: Table MoveData_P4U2 not found.
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- | - | - | - | - | Special, Super |
2D Error: Table MoveData_P4U2 not found.
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- | - | - | - | - | Special, Super |
All-Out Attack Error: Table MoveData_P4U2 not found.
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- | - | - | - | - | - |
Sweep Error: Table MoveData_P4U2 not found.
|
- | - | - | 5D | - | Special, Super |
A | B | C | D | Cancel | |
---|---|---|---|---|---|
j.A Error: Table MoveData_P4U2 not found.
|
- | j.B | j.C | j.D, j.2D | Jump, Special |
j.B Error: Table MoveData_P4U2 not found.
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- | - | j.C | j.D, j.2D | Jump, Special |
j.C Error: Table MoveData_P4U2 not found.
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- | - | - | j.D, j.2D | Special |
j.D Error: Table MoveData_P4U2 not found.
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- | - | - | - | Special |
j.2D Error: Table MoveData_P4U2 not found.
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- | - | - | - | Special |
- X = X is available on hit or block
- X[-] = X is available only on hit
- X[+] = X is available on hit, block, or whiff
- X[#] = X can be used only # times per string
- X[2*] = X can be done twice per string, but can not go from X > Y > X
- For example, 2B > 5B > 2B does not work, but 2B > 5B > 5C > 2B does work.
- Special = Skill Attacks, Hops, and Furious Actions
- Super = SP Skill Attacks
- 5A and 2A are tied together - they can be used a combined total of 3 times per string
- 5B and 2B are tied together - they can be used a combined total of 2 time per string
- 5C and 2C are tied together - they can be used a combined total of 2 time per string

To edit frame data, edit values in P4U2R/Minazuki/Data.
Aigis[★]
Akihiko Sanada[★]
Chie Satonaka[★]
Elizabeth[★]
Junpei Iori[★]
Kanji Tatsumi[★]
Ken Amada[★]
Labrys[★]
Margaret[★]
Marie[★]
Minazuki[★]
Mitsuru Kirijo[★]
Naoto Shirogane[★]
Rise Kujikawa[★]
Shadow Labrys[★]
Sho[★]
Teddie[★]
Tohru Adachi[★]
Yosuke Hanamura[★]
Yu Narukami[★]
Yukari Takeba[★]
Yukiko Amagi[★]
Click [★] for character's full frame data
Essentials
• Controls •
HUD •
FAQ •
The Basics
• Movement/Canceling •
Offense •
Defense •
Attack Attributes •
SP/Persona/Burst Gauge Usage •
Status Ailments •
Detailed & Advanced Information
• Damage/Combo System • Frame Data & System Data • Universal Strategy • Misc •
Archived Information
• Patch Notes •
Tier Lists •
Golden Arena •