< P4U2R | Kanji Tatsumi

Glossary
System Data Glossary | |
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Health | The amount of damage that characters can take before losing a round. Shadow Type characters have +1000 more health. Shadow Akihiko and Shadow Kanji only have +500 more health. |
Prejump | Number of frames before a character becomes airborne from a jump, during which they are throw invincible but cannot block. |
Backdash | Number of frames this move is in a recovery state before returning to neutral. |
ComboRate | Affects how much damage scaling in a combo - the larger the percentage, the more damage. |
Persona Cards | Number of Persona Cards this character has. |
Frame Data Glossary | |||||||||||
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Guard | How this attack can be guarded. All non-throws can be air blocked unless otherwise stated. | ||||||||||
Startup | Number of frames for this move to reach the first active frame (includes the first active frame). | ||||||||||
Active | Number of active frames in this attack. Values in () are for gaps between hits of an attack. | ||||||||||
Recovery | Number of frames this move is in a recovery state before returning to neutral. | ||||||||||
OnBlock | After blocking this attack, how soon can the attacker move compared to the defender.
Assumes that the attack connects as soon as possible against a standing/crouching opponent, and that the attacker does not cancel the attack into anything else. | ||||||||||
Attribute | Some attacks are invulnerable to attacks with specific attributes. This notes what attributes each attack possesses. | ||||||||||
Invuln | Attribute and Hitbox invincibility for this attack | ||||||||||
P1 | Damage proration that is applied only when this attack is used as a combo starter. | ||||||||||
P2 | Damage proration that is applied whenever this attack is used. | ||||||||||
SMP | Same Move Proration. Damage proration that is applied whenever this attack is used two or more times in a combo. | ||||||||||
Cancel | What this attack can cancel into. Any other cases will be listed in its respective notes.
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Level | Attack Level determines the amount of hitstun, blockstun, and hitstop this attack will inflict. Note that there are exceptions. |
Attack Level Values | ||||||||||||||||||||||||||||||||||||||||||
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For more values, see P4U2R/Frame Data |
System Data
name | health | prejump | backdash | comborate | personacards | Unique Movement Options |
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Kanji Tatsumi | 10,500 | 3F | 26F (1~6F Inv All) | 60% | 3 |
Normal Moves
input | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | smp | level | cancel | blockstun | hitstop | groundHit | airHit | groundCH | airCH | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | smp | level | cancel | blockstun | hitstop | groundHit | airHit | groundCH | airCH | |
5A | 250 | All | 6 | 3 | 17 | -7 | Body | 300 | 200 | 50 | 2 | JSpSO | 12 | 10 | 13 | 15 | 25 | 27 | ||
5AA Normal | 400 | All | 10 | 3 | 17 | -3 | Body | 100 | 100 | 50 | 4 | JSpSO | 16 | 14 | 17 | 19 | 29 | 39 | ||
5AAA Normal | 0×2, 1000 | All | 15 | 3 | 20 | -6 | Body | 0, 100 | 0, 300 | 0 | 4, 0, 5 | SpSO | 16 | 16, 0, 20 | Launch | 27 + GBounce | Launch | 47 + GBounce | ||
5AA Shadow | 500 | All | 10 | 5 | 12 | 0 | Body | 0 | 100 | 50 | 4 | JSpSO | 16 | 12 | 17 | 19 | 29 | 39 | ||
5AAA Shadow | 1000 | All | 17 | 6 | 26 | -13 | Body | 100 | 300 | 50 | 5 | SpSO | 18 | 13 | 19 | 21 + Down 25 | 31 | 41 + Down 25 | ||
2A | 300 | Low | 8 | 3 | 12 | 0 | Foot | 500 | 100 | 50 | 3 | SpSO | 14 | 11 | 15 | 17 | 27 | 37 | ||
5B | 500 | All | 11~19 | 5 | Total 28~36 | 0 | Projectile | 300 | 100 | 50 | 4 | O | 17 | 0 | 17 | 19 | Spin 32 | 39 | ||
5[B] | 500 | All | 20 | 5 | Total 37 | +2 | Projectile | 300 | 100 | 50 | 4 | O | 19 | 0 | Spin 23 | 19 | Spin 35 | 39 | ||
2B | 900 | Air Unblockable | 18 | 3 | 31 | -17 | Body | 9-20 Head | 200 | 100 | 50 | 4 | SpSOD | 16 | 12 | Launch | 24 | 49 | ||
j.A | 350 | High | 7 | 3 | 11 | Head | 200 | 100 | 50 | 3 | JSpO | 14 | 11 | 15 | 17 | 27 | 37 | |||
j.B | 600 | High | 16 | 3 | 19 | Head | 200 | 100 | 50 | 4 | JSpO | 16 | 12 | 17 | 25 | 29 | 45 | |||
5AB | 300, 160 x 16, 1000/1000 | High | 26 [30] | 3 | 24 [33] | -5 [-14] | Body | 10~26 Guard Strike [10~32 Guard Strike] | 0, 1900, 500/500 | 800, 0, 600/400 | 10000 | 5 | O | 18 | 10/+3 | Spin 31 | 31 + GBounce | Spin 43 | 51 + GBounce | |
2AB | 800 | Low | 13 | 4 | 36L | -16 | Foot | 4~32 Chest | 200 | 100 | 50 | 5 | O Cruel | 23 | 13 | Launch | 40 + Down 18 | Launch | 60 + Down 18 |
Persona Moves
input | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | smp | level | cancel | blockstun | hitstop | groundHit | airHit | groundCH | airCH | |
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input | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | smp | level | cancel | blockstun | hitstop | groundHit | airHit | groundCH | airCH | |
5C | 1200 [1800] | All | 25~63 [64] | 3 | 29 | -8 | Body | Persona 1~Until Active All | 100 | 100 | 50 | 5 | SpSOD | 23 | 13 | 24 | 25 | 36 | 45 | |
2C | 1200 [1800] | All | 31~63 [64] | 2 | 11 | +6 | Foot | Persona 1~Until Active All | 100 | 100 | 50 | 5 | OD | 18 | 13 | 19 | 21 | Spin 36 | 46 | |
j.C | 1200 | All | 19 | 5 | Until L+8 | Body | Persona 1~Until Active All | 200 | 100 | 50 | 5 | 0 | 18 | 10 | 29 | 41 | Crumple | 61 | ||
5D | 300 per bolt | All | 35 (3) | 5 per bolt | Total 32 | +22 | Projectile | 400 | 100 | 50 | 1 | 10 | 0/+9 | 11 | 13 | 23 | 25 | |||
2D | 300 per bolt | All | 35 (3) | 5 per bolt | Total 52 | +2 | Projectile | 400 | 100 | 50 | 1 | 10 | 0/+9 | 11 | 13 | 23 | 25 | |||
j.D | 300 per bolt | All | 35 (3) | 5 per bolt | Total 27 | Projectile | 400 | 100 | 50 | 1 | 10 | 0/+9 | 11 | 13 | 23 | 25 |
Universal Mechanics
name | input | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | smp | level | cancel | blockstun | hitstop | groundHit | airHit | groundCH | airCH | |
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name | input | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | smp | level | cancel | blockstun | hitstop | groundHit | airHit | groundCH | airCH | |
Ground Throw | CD | 0, 1400 | Throw (160) | 20 | 3 | 20 | Throw | 0 | 1000, 100 | 50 | 0, 5 | O, Cruel | 0, 13 | Launch 71 + Down 25 | Launch 91 + Down 25 | ||||||
Air Throw | j.CD | 1200, 100 | Throw | 4 | 3 | 18 | Throw | 0 | 1000, 100 | 50 | 0, 5 | O | |||||||||
What A Pain! | BD | 1000 | All | 13 | 28 | 25 | -36 | Projectile | 1~35 Guard All | 1000 | 100 | 50 | 4 | S | |||||||
Guard Cancel Attack | 6AB | 0 | All | 13 | 4 | 36L | -23 | Body | 1~21 Guard All | 4 | 16 | 12 | Launch | 19 | Launch | 39 |
- ☆ means can cancel into sweep, ground throw, any Special except Kill Rush and itself, Cyclone Upper, Maziodyne
Skill Attacks
name | input | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | smp | level | cancel | blockstun | hitstop | groundHit | airHit | groundCH | airCH | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
name | input | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | smp | level | cancel | blockstun | hitstop | groundHit | airHit | groundCH | airCH | |
A Cruel Attack | 236A | 500, 250 | All | 17 | 3, 6 | 15 | -4 | Head, Body | 300 | 100 | 500 | 4 | SO | 16 | 7 | 23, Crouch 25 | 25 + Down 5 | 35, Crouch 37 | 45 + Down 5 | ||
B Cruel Attack | 236B | 800, 400 | All | 27 | 6, 6 | 10 | +1 | Head, Body | 100 | 300 | 500 | 4 | SO | 16 | 9 | 17, Launch | 19 + Down 12 | 29, Launch | 39 + Down 12 | ||
SB Cruel Attack | 236AB | 900, 450 | All | 24 | 6, 6 | 10 | +1 | Head, Body | 100 | 300 | 500 | 4 | SO | 16 | 9 | 22, Crouch 24 | 29 + Down 10 | 34, Crouch 38 | 49 + Down 10 | ||
Air A Cruel Attack | j.236A | 500, 250 | All | 17 | Until L, 6 | 13 | -2 | Head | 300 | 100 | 500 | 4 | SO | 16 | 7 | 17, Crouch 19 | 29 + Down 12 | 29, Crouch 31 | 49 + Down 12 | ||
Air B Cruel Attack | j.236B | 600, 300 | All | 24 | Until L, 6 | 13 | -2 | Head | 100 | 300 | 500 | 4 | SO | 16 | 7 | 17, Launch | 29 + Down 14 | 29, Launch | 49 + Down 14 | ||
Air SB Cruel Attack | j.236AB | 700, 350 | All | 25 | Until L, 6 | 10 | +1 | Head | 100 | 300 | 500 | 4 | SO | 16 | 7 | 17, Launch | 29 + Down 14 | 29, Launch | 49 + Down 14 | ||
A Added Cruel Attack | Knockdown > 236A | 1000 | All | 27 | 6 | 47 | Body | 0 | 100 | 50 | 3 | 14 | 7 | Launch | 32 + GBounce | Launch | 52 + GBounce | ||||
B Added Cruel Attack | Knockdown > 236B | 1500 | All | 40 | 6 | 47 | Body | 0 | 100 | 1000 | 3 | - | 14 | 7 | Launch | 32 + GBounce | Launch | 52 + GBounce | |||
SB Added Cruel Attack | Knockdown > 236AB | 1000 | All | 27 | 6 | 33 | Body | 0 | 100 | 50 | 3 | 14 | 9 | Launch | 32 + GBounce | Launch | 52 + GBounce | ||||
C This'll Hurt! | 214C | 0, 250, 3500, 100, 50×5 | Throw (220) | 5 | 4 | 31 | Throw | 5~5 All | -700 | 700, 1800 | 50 | 0, 5, 4, 3×6 | SO, Cruel | 0, 0/+12, 0/+3×6 | Launch 121 + WBounce + Down 120, 19 + Down 30, (57 + Down 10)×6 | Launch 141 + WBounce + Down 140, 39 + Down 30, (77 + Down 10)×6 | |||||
D This'll Hurt! | 214D | 0, 250, 4000, 100, 50×5 | Throw (220 [260]) | 24 [28] | 4 | 29 [39] | Throw | 1~2 T 3~27 [3~31] All | 0 | 100, 1800 | 50 | 0, 5, 4, 3×6 | SO, Cruel | 0, 0/+12, 0/+3×6 | Launch 121 + WBounce + Down 120, 19 + Down 30, (57 + Down 10)×6 | Launch 141 + WBounce + Down 140, 39 + Down 30, (77 + Down 10)×6 | |||||
SB This'll Hurt! | 214CD | 0, 250, 3600, 100, 50×5 | Throw (235) | 4 | 4 | 31 | Throw | 1~2 Throw 3~4 All | 0 | 100, 1800 | 50 | 0, 5, 4, 3×6 | U, Cruel | 0, 0/+12, 0/+3×6 | Launch 121 + WBounce + Down 120, 19 + Down 30, (57 + Down 10)×6 | Launch 141 + WBounce + Down 140, 39 + Down 30, (77 + Down 10)×6 | |||||
C Gotcha! | 236C | 0, 250, 125×8 | Throw | 14 | 11 | Total 40 | Throw | Persona 6~24 H | 200 | 100 | 300 | 0, 4×8, 5 | O, Cruel | 0 | 19 + Down 40 | 39 + Down 40 | |||||
D Gotcha! | 236D | 0, 270, 135×8 | Throw | 68 | 18 | Total 31 | Throw | Persona 1~Before Active Frames All Active Frames H | 200 | 100 | 300 | 0, 4×8, 5 | O | 0 | 19 + Down 40 | 39 + Down 40 | |||||
SB Gotcha! | 236CD | 0, 270, 135×8 | Throw | 112 | 16 | Total 27 | Throw | Persona 1~Before Active Frames All Active Frames H | 700 | 300 | 300 | 0, 4×8, 5 | - | 0 | 19 + Down 40 | 39 + Down 40 | |||||
C Primal Force | [4]6C | 1400 | All | 19 | 16 | Total 58 | -9 | Body | Persona 5~34 Guard P | 300 | 100 | 500 | 5 | 18 | 0/+12 | Launch | 21 + WBounce | Launch | 66 + WBounce | ||
D Primal Force | [4]6D | 1400 | All | 56 | 21 | Total 37 | Body | Persona 5~76 Guard P | 300 | 100 | 500 | 5 | 18 | 0/+8 | Launch | 21 + WBounce | Launch | 66 + WBounce | |||
SB Primal Force | [4]6CD | 1400 | All | 23 | 21 | Total 31 | +18 | Body | Persona 5~43 Guard P | 100 | 300 | 500 | 5 | 18 | 0/+8 | Launch | 21 + WBounce | Launch | 66 + WBounce | ||
A Bet Ya Can't Take This! | j.214A | 0, 400×2, 800 | Throw | 26 | Until L | 20L | Throw+Head | 1~Until L Throw | 0 | 1000 | 50 | 0, 4×2, 5 | UO, Cruel | 0×2, 13 | Launch | 60 + Down 20 | Launch | 80 + Down 20 | |||
B Bet Ya Can't Take This! | j.214B | 0, 250×4, 800 | Throw | 27 | Until L | 20L | Throw+Head | 1~Until L T | 0 | 1000 | 50 | 0, 4×4, 5 | UO, Cruel | 0×4, 13 | Launch | 60 + Down 20 | Launch | 80 + Down 20 | |||
SB Bet Ya Can't Take This! | j.214AB | 0, 100×7, 250×2, 800 | Throw | 19 | Until L | 20L | Throw+Head | 1~Until L T | 0 | 1000 | 50 | 5, 4×9, 5 | UO, Cruel | 5×9, 13 | Launch | 60 + Down 20 | Launch | 80 + Down 20 |
SP Skill Attacks
name | input | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | smp | level | cancel | blockstun | hitstop | groundHit | airHit | groundCH | airCH | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
name | input | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | smp | level | cancel | blockstun | hitstop | groundHit | airHit | groundCH | airCH | |
Ass Whoopin', Tatsumi-Style | 236236A/B | 700, 800×2 [Varies] | All | 4+(59 Flash)+7 | 3 [Until Hit] | 48 | ?? | Body [Projectile] | 1~13 All | 1000 [300] | 100 | 50 | 5 [3] | O | 18 [14] | 25, 13, 30 [0/+6] | Crumple, Spin 49, Launch 60 + GBounce [Launch] | Stand [77] | Crumple, Spin 61, Launch 80 + GBounce [Launch] | Stand [97] | |
SB Ass Whoopin', Tatsumi-Style | 236236AB | 700, 800, 1000 [Varies] | All | 4+(59 Flash)+7 | 3 [Until Hit] | 48 | ?? | Projectile | 1~13 All | 600 | 500 [100] | 50 | 5 [3] | O | 18 [14] | 25, 13, 30 [0/+6] | Crumple, Spin 49, Launch 60 + GBounce [Launch] | Stand [77] | Crumple, Spin 61, Launch 80 + GBounce [Launch] | Stand [97] | |
C Burn To A Crisp! | 214214C | 0, 1, 0, 1200, 6000 | Throw (180) | 6+(78 Flash)+0 | 8 | 44 | Throw | 1~13 All | -300 | 300, 1800 | 50 | 0, 1, 0, 5×2 | 0 | Launch 200, 60 + WStick 30 | Launch 212, 80 + WStick 30 | ||||||
D Burn To A Crisp! | 214214D | 0, 1, 0, 1200, 6000 | Throw (180) | 6+(78 Flash)+9 | 15 | 44 | Throw | 1~29 All | -300 | 300, 1800 | 50 | 0, 1, 0, 5×2 | 0 | Launch 200, 60 + WStick 30 | Launch 212, 80 + WStick 30 | ||||||
SB Burn To A Crisp! | 214214CD | 0, 1, 0, 1200, 7965 | Throw (180) | 6+(78 Flash)+13 | 15 | 44 | Throw | 1~33 All | -300 | 300, 1800 | 50 | 0, 1, 0, 5×2 | 0 | Launch 200, 60 + WStick 30 | Launch 212, 80 + WStick 30 |
Instant Kill
name | input | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | smp | level | cancel | blockstun | hitstop | groundHit | airHit | groundCH | airCH | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
name | input | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | smp | level | cancel | blockstun | hitstop | groundHit | airHit | groundCH | airCH | |
The Man Series: Brofist | 222CD | K.O. | Throw | 40+(30 Flash)+31 | 3 | 36 | Throw | 1~72 All | 0 | 100 | 50 | 0, 5, 0, 5 | - |
P Combo System
A | B | C | D | AoA, Sweep | Cancels | |
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5A Error: Table MoveData_P4U2 not found.
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5AA, 2A | 5B, 2B | 5C, 2C | 5D | AoA, Sweep | Jump, Special, Super |
5AA Normal Error: Table MoveData_P4U2 not found.
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5AAA Normal, 2A | 5B, 2B | 5C, 2C | 5D | AoA, Sweep | Jump, Special, Super |
5AAA Normal Error: Table MoveData_P4U2 not found.
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- | - | - | - | - | Special, Super |
5AA Shadow Error: Table MoveData_P4U2 not found.
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5AAA Shadow, 2A | 5B, 2B | 5C, 2C | 5D | AoA, Sweep | Jump, Special, Super |
5AAA Shadow Error: Table MoveData_P4U2 not found.
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- | - | - | - | AoA, Sweep | Special, Super |
2A Error: Table MoveData_P4U2 not found.
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- | 5B, 2B | 5C, 2C | 5D | AoA, Sweep | Special, Super |
5B Error: Table MoveData_P4U2 not found. [2*]
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- | 2B | 5C, 2C | 5D | AoA, Sweep | - |
2B Error: Table MoveData_P4U2 not found. [2*]
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- | 5B | 5C, 2C | 5D, 2D | AoA, Sweep | Special, Super, Dash |
5C Error: Table MoveData_P4U2 not found. [2]
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- | 5B, 2B | 2C | 5D, 2D | AoA | Special, Super, Dash |
2C Error: Table MoveData_P4U2 not found. [2]
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- | 5B, 2B | 5C | - | AoA, Sweep | Dash |
5D Error: Table MoveData_P4U2 not found. [4]
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- | - | - | 5D[+] | - | - |
2D Error: Table MoveData_P4U2 not found. [4]
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- | - | - | 2D[+] | - | - |
All-out Attack Error: Table MoveData_P4U2 not found.
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- | - | - | - | - | - |
Sweep Error: Table MoveData_P4U2 not found.
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- | - | - | - | - | - |
A | B | C | D | Cancels | |
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j.A Error: Table MoveData_P4U2 not found.
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j.A | j.B | j.C | j.D | Jump, Special |
j.B Error: Table MoveData_P4U2 not found.
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- | - | j.C | j.D | Jump, Special |
j.C Error: Table MoveData_P4U2 not found.
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- | - | - | - | - |
j.D Error: Table MoveData_P4U2 not found. [4]
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- | - | - | j.D[+] | - |
- X = X is available on hit or block
- X[-] = X is available only on hit
- X[+] = X is available on hit, block, or whiff
- X[#] = X can be used only # times per string
- X[2*] = X can be done twice per string, but can not go from X > Y > X
- For example, 2B > 5B > 2B does not work, but 2B > 5B > 5C > 2B does work.
- Special = Skill Attacks, Hops, and Furious Actions
- Super = SP Skill Attacks
- 5C and 2C are tied together - they can be used a combined total of 2 times per string

To edit frame data, edit values in P4U2R/Kanji Tatsumi/Data.
Aigis[★]
Akihiko Sanada[★]
Chie Satonaka[★]
Elizabeth[★]
Junpei Iori[★]
Kanji Tatsumi[★]
Ken Amada[★]
Labrys[★]
Margaret[★]
Marie[★]
Minazuki[★]
Mitsuru Kirijo[★]
Naoto Shirogane[★]
Rise Kujikawa[★]
Shadow Labrys[★]
Sho[★]
Teddie[★]
Tohru Adachi[★]
Yosuke Hanamura[★]
Yu Narukami[★]
Yukari Takeba[★]
Yukiko Amagi[★]
Click [★] for character's full frame data
Essentials
• Controls •
HUD •
FAQ •
The Basics
• Movement/Canceling •
Offense •
Defense •
Attack Attributes •
SP/Persona/Burst Gauge Usage •
Status Ailments •
Detailed & Advanced Information
• Damage/Combo System • Frame Data & System Data • Universal Strategy • Misc •
Archived Information
• Patch Notes •
Tier Lists •
Golden Arena •