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;{{clr|4|j.D}} | |||
Can be used all the way from full screen. usefull to restrict opponents options and keep them occupied, giving Yosuke a chance to advance. With jD on the screen, the opponent has the options of blocking it, attacking / poking it, or trying to evade it. It’s best used close to the ground, via things like Instant Air Backdash or a super jump > backdash at the height you want. | |||
;Kunais | |||
Another tool that can be used full screen. B Kunai reaches full screen and has a very large spread making it hard for the opponent to do things. Once you force an opponent forward with B Kunai, you can use A Kunai, which reaches less than half screen, to catch the opponent trying to escape B Kunai. Note, since SB Kunai allows Yosuke to move and perform actions after, you can use it to force the opponent to block or evade and then deal with a jD after. If SB Kunais hit from a certain height, you can send out jD and receive a full screen combo after running up. | |||
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Revision as of 20:35, 9 August 2023
Introduction
Gameplan
Neutral
Yosuke's neutral game relys on using his excellent mobility to stay out of his opponent's reach. The air approch is where Yosuke really shines.
- j.D
Can be used all the way from full screen. usefull to restrict opponents options and keep them occupied, giving Yosuke a chance to advance. With jD on the screen, the opponent has the options of blocking it, attacking / poking it, or trying to evade it. It’s best used close to the ground, via things like Instant Air Backdash or a super jump > backdash at the height you want.
- Kunais
Another tool that can be used full screen. B Kunai reaches full screen and has a very large spread making it hard for the opponent to do things. Once you force an opponent forward with B Kunai, you can use A Kunai, which reaches less than half screen, to catch the opponent trying to escape B Kunai. Note, since SB Kunai allows Yosuke to move and perform actions after, you can use it to force the opponent to block or evade and then deal with a jD after. If SB Kunais hit from a certain height, you can send out jD and receive a full screen combo after running up.
Pressure
Okizeme
Awakening
Defense
Abare
Abare means to attack during an opponents frame advantage with the intention of interrupting their pressure. Naturally, fast moves or invincible moves work best for this task.
Anti-Air
- Aigis[★]
- Akihiko Sanada[★]
- Chie Satonaka[★]
- Elizabeth[★]
- Junpei Iori[★]
- Kanji Tatsumi[★]
- Ken Amada[★]
- Labrys[★]
- Margaret[★]
- Marie[★]
- Minazuki[★]
- Mitsuru Kirijo[★]
- Naoto Shirogane[★]
- Rise Kujikawa[★]
- Shadow Labrys[★]
- Sho[★]
- Teddie[★]
- Tohru Adachi[★]
- Yosuke Hanamura[★]
- Yu Narukami[★]
- Yukari Takeba[★]
- Yukiko Amagi[★]
Click [★] for character's full frame data