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| The first thing that needs to be talked about with Yosuke is his '''unrivaled mobility'''. He is extremely fast on both the ground and the air, having a fast run speed and numerous air options. As shown below, Yosuke has a number of unique air actions he can perform with his specials, allowing him to zip around the screen with abandon. Yosuke's opponents may find it difficult to lay their hands on him without going for riskier options. On offense, {{clr|1|5AA}} is jump-cancellable and loops into itself on pressure easily, allowing Yosuke to go for resets or threaten overheads in the corner. Yosuke also has {{MiniMoveCard|input=236C|label=a slow unblockable}} for opening up the hardest of turtling opponents. | | The first thing that needs to be talked about with Yosuke is his '''unrivaled mobility'''. He is extremely fast on both the ground and the air, having a fast run speed and numerous air options. As shown below, Yosuke has a number of unique air actions he can perform with his specials, allowing him to zip around the screen with abandon. Yosuke's opponents may find it difficult to lay their hands on him without going for riskier options. On offense, {{clr|1|5AA}} is jump-cancellable and loops into itself on pressure easily, allowing Yosuke to go for resets or threaten overheads in the corner. Yosuke also has {{MiniMoveCard|input=236C|label=a slow unblockable}} for opening up the hardest of turtling opponents. |
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| Yosuke also gets excellent reward once he manages to get a hit on his opponent. Many of Yosuke's options give him '''hard knockdown''', such as his combo-ending {{MiniMoveCard|input=j.2C|label=Mirage Slash}} special, or even his stellar full-body counter {{MiniMoveCard|input= B+D|label=Furious Action}}. Yosuke has great okizeme options too, allowing him to continually snowball his knockdowns into further reward and somewhat offsetting his low damage. With his wide variety of neutral tools, strong offense and high mobility, Yosuke has a lot going for him. | | Yosuke also gets excellent reward once he manages to get a hit on his opponent. Many of Yosuke's options give him '''hard knockdown''', such as his combo-ending {{MiniMoveCard|input=j.2C|label=Mirage Slash}} special, or even his stellar full-body counter {{MiniMoveCard|input= B+D|label=Furious Action}}. Yosuke has consistent okizeme game too, allowing him to continually snowball his knockdowns into further reward and somewhat offsetting his low damage. With his wide variety of neutral tools, strong offense and high mobility, Yosuke has a lot going for him. |
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| It's important to stress that Yosuke's '''fragility''' can be an issue. While he has more than enough tools to survive on defense, his 8500 health can limit the chances he gets to escape pressure. ''Persona Ultimax'' can be a high-damage game if your opponent has the resources for it, so Yosuke might find himself losing a round off of one bad trade. As a result, Yosuke likes to a play a keepaway game to force his opponents to come to him, which can backfire if you make the wrong decision in neutral. If you can come to terms with that, then Yosuke will reward you with lots of consistency and a very fun kit. | | It's important to stress that Yosuke's '''fragility''' can be an issue. While he has more than enough tools to survive on defense, his 8500 health can limit the chances he gets to escape pressure. ''Persona Ultimax'' can be a high-damage game if your opponent has the resources for it, so Yosuke might find himself losing a round off of one bad trade. As a result, Yosuke likes to a play a keepaway game to force his opponents to come to him, which can backfire if you make the wrong decision in neutral. If you can come to terms with that, then Yosuke will reward you with lots of consistency and a very fun kit. |