P4U2R/Teddie/Data: Difference between revisions

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{{TOC limit|3}}
==Links==
==Links==
<section begin=Links/>{{CharLinks|charMainPage=P4U2.5/Teddie |videos=http://horibuna.web.fc2.com/P4U2/index.html
<section begin=Links/>{{P4U2R/CharacterLinks}}<section end=Links/>
|discord=
|matchups=P4U2.5/Teddie/Matchups
|resources=P4U2.5/Teddie/Resources
}}<section end=Links/>


==System Data==
==System Data==
{{P4U2-character
{{P4U2-character
| name      =Teddie
|name      =Teddie
| health    =9,500
|health    =9,500
| prejump  = 3F
|prejump  = 3F
| backdash  = 23F (1~6F Inv All)
|backdash  = 23F (1~6F Inv All)
| comborate = 65%
|comborate = 65%
| personacards = 5
|personacards = 5
| portrait  =P4U_Teddie_Portrait.png
|portrait  =P4U_Teddie_Portrait.png
| icon      =P4AU_Teddie_Icon.png
|icon      =P4AU_Teddie_Icon.png
| umo=[[P4U2.5/Teddie#Teddievision|Teddievision]]
|umo=[[P4U2.5/Teddie#Teddievision|Teddievision]]
}}
}}
==Normal Attacks==
==Normal Attacks==
Line 30: Line 24:
  |groundHit=13 |airHit=15 |groundCH=25 |airCH=27
  |groundHit=13 |airHit=15 |groundCH=25 |airCH=27
  |images=P4Arena_Teddie_5A.png
  |images=P4Arena_Teddie_5A.png
  |hitboxes=
  |hitboxes=P4U2R_Teddie_5A_Hitbox.png
  |notes=
  |notes=
}}
}}
===5AA Normal===
 
===5AANormal===
{{MoveData-P4U2 |character=Teddie |type=normal
{{MoveData-P4U2 |character=Teddie |type=normal
  |input=5AA Normal |name=
  |input=5AA Normal |name=
Line 42: Line 37:
  |groundHit=15 |airHit=17 |groundCH=27 |airCH=37
  |groundHit=15 |airHit=17 |groundCH=27 |airCH=37
  |images=P4AU_Teddie_5AA.png
  |images=P4AU_Teddie_5AA.png
  |hitboxes=
  |hitboxes=P4U2R_Teddie_5AA_Hitbox.png
  |notes=Hold button for more hits;
  |notes=Hold button for more hits;
}}
}}
===5AAA Normal===
===5AAA Normal===
{{MoveData-P4U2 |character=Teddie |type=normal
{{MoveData-P4U2 |character=Teddie |type=normal
Line 54: Line 50:
  |groundHit=Spin 17×2, Stand 25×2 |airHit=24 |groundCH=Spin 29×2, Stand 37×2 |airCH=44
  |groundHit=Spin 17×2, Stand 25×2 |airHit=24 |groundCH=Spin 29×2, Stand 37×2 |airCH=44
  |images=P4AU_Teddie_5AAA.png
  |images=P4AU_Teddie_5AAA.png
  |hitboxes=
  |hitboxes=P4U2R_Teddie_5AAA_Hitbox.png
  |notes=
  |notes=
}}
}}
===5AA Shadow===
===5AA Shadow===
{{MoveData-P4U2 |character=Teddie |type=normal
{{MoveData-P4U2 |character=Teddie |type=normal
Line 66: Line 63:
  |groundHit=Launch |airHit=22 |groundCH=Launch |airCH=42
  |groundHit=Launch |airHit=22 |groundCH=Launch |airCH=42
  |images=P4Arena_Teddie_5AA.png
  |images=P4Arena_Teddie_5AA.png
  |hitboxes=
  |hitboxes=P4U2R_Teddie_5AA_Shadow_Hitbox.png
  |notes=
  |notes=
}}
}}
===5AAA Shadow===
===5AAA Shadow===
{{MoveData-P4U2 |character=Teddie |type=normal
{{MoveData-P4U2 |character=Teddie |type=normal
Line 78: Line 76:
  |groundHit=17 |airHit=29 |groundCH=29 |airCH=49
  |groundHit=17 |airHit=29 |groundCH=29 |airCH=49
  |images=P4Arena_Teddie_5AAA.png
  |images=P4Arena_Teddie_5AAA.png
  |hitboxes=
  |hitboxes=P4U2R_Teddie_5AAA_Shadow_Hitbox.png
|notes=
}}
 
===2A===
{{MoveData-P4U2 |character=Teddie |type=normal
|input=2A |name=
|damage=140, 70 |p1=500 |p2=100 |smp=50
|level=1 |cancel=SpSO |attribute=Foot |guard=Low |invuln=
|startup=6 |active=2(3)2 |recovery=10 |onBlock=-1
|blockstun=10 |hitstop=9
|groundHit=11 |airHit=13 |groundCH=23 |airCH=25
|images=P4Arena_Teddie_2A.png
|hitboxes=P4U2R_Teddie_2A_Hitbox.png
  |notes=
  |notes=
}}
}}
===5B===
 
===5B/5BB===
{{MoveData-P4U2 |character=Teddie |type=normal
{{MoveData-P4U2 |character=Teddie |type=normal
  |input=5B |name=
  |input=5B/5BB |name=
  |damage=600 |p1=400 |p2=100 |smp=50
  |damage=600 |p1=400 |p2=100 |smp=50
  |level=3 |cancel=(J)SpSOD |attribute=Chest |guard=All |invuln=
  |level=3 |cancel=(J)SpSOD |attribute=Chest |guard=All |invuln=
  |startup=13 |active=3 |recovery=30 |onBlock=-18
  |startup=12 |active=3 |recovery=30 |onBlock=-18
  |blockstun=14 |hitstop=11
  |blockstun=14 |hitstop=11
  |groundHit=Launch |airHit=27 + WStick 30 |groundCH=Launch |airCH=67 + WStick 30
  |groundHit=Launch |airHit=27 + WStick 30 |groundCH=Launch |airCH=67 + WStick 30
  |images=P4Arena_Teddie_5B.png
  |images=P4Arena_Teddie_5B.png
  |hitboxes=
  |hitboxes=P4U2R_Teddie_5B_Hitbox.png
  |notes=Dash Cancel is -7 on block;Opponent experiences 12F extra hitstop on counter hit;
  |notes=Dash Cancel is -7 on block;Opponent experiences 12F extra hitstop on counter hit;
}}
}}
===2A===
 
===5BBB===
{{MoveData-P4U2 |character=Teddie |type=normal
{{MoveData-P4U2 |character=Teddie |type=normal
  |input=2A |name=
  |input=5BBB |name=
  |damage=140, 70 |p1=500 |p2=100 |smp=50
  |damage=600 |p1=400 |p2=500 |smp=50
  |level=1 |cancel=SpSO |attribute=Foot |guard=Low |invuln=
  |level=3 |cancel=(J)SpSOD |attribute=Chest |guard=All |invuln=
  |startup=6 |active=2(3)2 |recovery=10 |onBlock=-1
  |startup=12 |active=3 |recovery=39 |onBlock=-18
  |blockstun=10 |hitstop=9
  |blockstun=14 |hitstop=11
  |groundHit=11 |airHit=13 |groundCH=23 |airCH=25
  |groundHit=Launch |airHit=27 + WStick 30 |groundCH=Launch |airCH=67 + WStick 30
  |images=P4Arena_Teddie_2A.png
  |images=P4Arena_Teddie_5B.png
  |hitboxes=
  |hitboxes=
  |notes=
  |notes=Loses many cancelable properties, and noticably has more recovery.
}}
}}
===2B===
===2B===
{{MoveData-P4U2 |character=Teddie |type=normal
{{MoveData-P4U2 |character=Teddie |type=normal
Line 114: Line 128:
  |groundHit=15 |airHit=17 |groundCH=27 |airCH=37
  |groundHit=15 |airHit=17 |groundCH=27 |airCH=37
  |images=P4Arena_Teddie_2B.png
  |images=P4Arena_Teddie_2B.png
  |hitboxes=
  |hitboxes=P4U2R_Teddie_2B_Hitbox.png
  |notes=Dash Cancel is -7 on block;Backdash Cancel is -6 on block
  |notes=Dash Cancel is -7 on block;Backdash Cancel is -6 on block
}}
}}
===j.A===
===j.A===
{{MoveData-P4U2 |character=Teddie |type=normal
{{MoveData-P4U2 |character=Teddie |type=normal
Line 126: Line 141:
  |groundHit=13 |airHit=15 |groundCH=25 |airCH=27
  |groundHit=13 |airHit=15 |groundCH=25 |airCH=27
  |images=P4Arena_Teddie_jA.png
  |images=P4Arena_Teddie_jA.png
  |hitboxes=
  |hitboxes=P4U2R_Teddie_jA_Hitbox.png
  |notes=
  |notes=
}}
}}
===j.B===
===j.B===
{{MoveData-P4U2 |character=Teddie |type=normal
{{MoveData-P4U2 |character=Teddie |type=normal
Line 138: Line 154:
  |groundHit=Launch |airHit=17 + Down 13 |groundCH=Launch |airCH=53 + GBounce
  |groundHit=Launch |airHit=17 + Down 13 |groundCH=Launch |airCH=53 + GBounce
  |images=P4Arena_Teddie_jB.png
  |images=P4Arena_Teddie_jB.png
  |hitboxes=
  |hitboxes=P4U2R_Teddie_jB_Hitbox.png
  |notes=
  |notes=
}}
}}
Line 151: Line 167:
  |groundHit=Spin 31 |airHit=31 + GBounce |groundCH=Spin 43 |airCH=51 + GBounce
  |groundHit=Spin 31 |airHit=31 + GBounce |groundCH=Spin 43 |airCH=51 + GBounce
  |images=P4Arena_Teddie_AOA.png
  |images=P4Arena_Teddie_AOA.png
  |hitboxes=
  |hitboxes=P4U2R_Teddie_AoA_Hitbox.png
  |notes=
  |notes=
}}
}}
===Aerial All Out Attack===
===Aerial All Out Attack===
{{MoveData-P4U2 |character=Teddie |type=normal
{{MoveData-P4U2 |character=Teddie |type=normal
  |input=j.AB |name=Aerial All Out Attack
  |input=j.AB |name=Aerial All Out Attack
  |damage=300 |p1=700 |p2=100 |smp=50
  |damage=1200 |p1=700 |p2=100 |smp=50
  |level=5 |cancel=O |attribute=Head |guard=High |invuln=
  |level=5 |cancel=O |attribute=Head |guard=High |invuln=
  |startup=22 |active=Until L |recovery=27 |onBlock=-17
  |startup=22 |active=Until L |recovery=27 |onBlock=-17
Line 176: Line 193:
  |groundHit=Launch, [11] |airHit=40, [28] |groundCH=Launch, [23] |airCH=60, [40]
  |groundHit=Launch, [11] |airHit=40, [28] |groundCH=Launch, [23] |airCH=60, [40]
  |images=P4Arena_Teddie_Sweep.png
  |images=P4Arena_Teddie_Sweep.png
  |hitboxes=
  |hitboxes=P4U2R_Teddie_Sweep_Hitbox.png
  |notes=Values in [] are for the fish;
  |notes=Values in [] are for the fish;
}}
}}
Line 190: Line 207:
  |groundHit=Launch |airHit=37 + WBounce |groundCH=Launch |airCH=57 + WBounce
  |groundHit=Launch |airHit=37 + WBounce |groundCH=Launch |airCH=57 + WBounce
  |images=P4Arena_Teddie_5C.png
  |images=P4Arena_Teddie_5C.png
  |hitboxes=
  |hitboxes=P4U2R_Teddie_5C_Hitbox.png
  |notes=Dash Cancel is -5 on block
  |notes=Dash Cancel is -5 on block
}}
===5D===
{{MoveData-P4U2 |character=Teddie |type=persona
|input=5D |name=
|damage=100, [100, 50×N] |p1=300 |p2=1000 |smp=50
|level=1 |cancel= |attribute=Body |guard=All |invuln=
|startup=10 |active=3 [9×N] |recovery=5D: Total 31<br/>2D: Total 32 |onBlock=
|blockstun=10 |hitstop=0
|groundHit=3 |airHit=5 |groundCH=15 |airCH=17
|images=P4Arena_Teddie_5D.png
|hitboxes=
|notes=Fastest Item throw startup is 20F;Hold button to charge. Item thrown 6F after button release;Charging to max is 13 hits (last hit active for only 5F), throws 2 items at 130F;
}}
}}


Line 215: Line 220:
  |groundHit=Launch |airHit=41 |groundCH=Launch |airCH=61
  |groundHit=Launch |airHit=41 |groundCH=Launch |airCH=61
  |images=P4Arena_Teddie_2C.png
  |images=P4Arena_Teddie_2C.png
  |hitboxes=
  |hitboxes=P4U2R_Teddie_2C_Hitbox.png
  |notes=Dash Cancel is -5 on block;Backdash Cancel is -4 on block;Fatal Counter;
  |notes=Dash Cancel is -5 on block;Backdash Cancel is -4 on block;Fatal Counter;
}}
}}
===j.C===
===j.C===
{{MoveData-P4U2 |character=Teddie |type=persona
{{MoveData-P4U2 |character=Teddie |type=persona
Line 227: Line 233:
  |groundHit=Launch |airHit=37 + WBounce |groundCH=Launch |airCH=57 + WBounce
  |groundHit=Launch |airHit=37 + WBounce |groundCH=Launch |airCH=57 + WBounce
  |images=P4Arena_Teddie_jC.png
  |images=P4Arena_Teddie_jC.png
  |hitboxes=
  |hitboxes=P4U2R_Teddie_jC_Hitbox.png
  |notes=
  |notes=
}}
}}
Line 240: Line 246:
  |groundHit=Launch |airHit=41 |groundCH=Launch |airCH=61
  |groundHit=Launch |airHit=41 |groundCH=Launch |airCH=61
  |images=P4Arena_Teddie_2C.png
  |images=P4Arena_Teddie_2C.png
  |hitboxes=
  |hitboxes=P4U2R_Teddie_2C_Hitbox.png
  |notes=
  |notes=
}}
}}


===j.D===
===5D/2D===
{{MoveData-P4U2 |character=Teddie |type=persona
{{MoveData-P4U2 |character=Teddie |type=persona
  |input=j.D |name=
|input=5D/2D |name=
|damage=100, [100, 50×N] |p1=300 |p2=1000 |smp=50
|level=1 |cancel= |attribute=Body |guard=All |invuln=
|startup=10 |active=3 [9×N] |recovery=5D: Total 31<br/>2D: Total 32 |onBlock=
|blockstun=10 |hitstop=0
|groundHit=3 |airHit=5 |groundCH=15 |airCH=17
|images=P4Arena_Teddie_5D.png
|hitboxes=P4U2R_Teddie_5D_Hitbox.png
|notes=Fastest Item throw startup is 20F;Hold button to charge. Item thrown 6F after button release;Charging to max is 13 hits (last hit active for only 5F), throws 2 items at 130F;
}}
 
===j.D/j.2D===
{{MoveData-P4U2 |character=Teddie |type=persona
  |input=j.D/j.2D |name=
  |damage=100 [100, 50×N] |p1=300 |p2=1000 |smp=50
  |damage=100 [100, 50×N] |p1=300 |p2=1000 |smp=50
  |level=1 |cancel=O |attribute=Head |guard=All |invuln=
  |level=1 |cancel=O |attribute=Head |guard=All |invuln=
Line 253: Line 272:
  |groundHit=3 |airHit=5 |groundCH=15 |airCH=17
  |groundHit=3 |airHit=5 |groundCH=15 |airCH=17
  |images=P4Arena_Teddie_jD.png
  |images=P4Arena_Teddie_jD.png
  |hitboxes=
  |hitboxes=P4U2R_Teddie_jD_Hitbox.png
  |notes=Fastest Item throw startup is 18F;Hold button to charge. Item thrown 6F after button release;Charging to max is 13 hits (last hit active for only 5F), throws 2 items at 130F;
  |notes=Fastest Item throw startup is 18F;Hold button to charge. Item thrown 6F after button release;Charging to max is 13 hits (last hit active for only 5F), throws 2 items at 130F;
}}
}}
Line 260: Line 279:
===MF-06 Brahman===
===MF-06 Brahman===
{{MoveData-P4U2 |character=Teddie |type=item
{{MoveData-P4U2 |character=Teddie |type=item
  |input= |name=MF-06 Brahman
  |input=MF-06 Brahman |name=MF-06 Brahman
  |damage=600 |p1=300 |p2=100 |smp=50
  |damage=600 |p1=300 |p2=100 |smp=50
  |level=3 |cancel= |attribute=Projectile |guard=All |invuln=
  |level=3 |cancel= |attribute=Projectile |guard=All |invuln=
Line 270: Line 289:
  |notes=
  |notes=
}}
}}
===Dr. Salt NEO===
===Dr. Salt NEO===
{{MoveData-P4U2 |character=Teddie |type=item
{{MoveData-P4U2 |character=Teddie |type=item
  |input= |name=Dr. Salt NEO
  |input=Dr. Salt NEO |name=Dr. Salt NEO
  |damage=+20 SP, cure Ailments |p1= |p2= |smp=
  |damage=+20 SP, cure Ailments |p1= |p2= |smp=
  |level= |cancel= |attribute= |guard=Unblockable |invuln=
  |level= |cancel= |attribute= |guard=Unblockable |invuln=
Line 282: Line 302:
  |notes=
  |notes=
}}
}}
===Dry Ice===
 
===Heavy Armor Agni===
{{MoveData-P4U2 |character=Teddie |type=item
{{MoveData-P4U2 |character=Teddie |type=item
  |input= |name=Dry Ice
  |input=Heavy Armor Agni |name=Heavy Armor Agni
  |damage=200 |p1=300 |p2=100 |smp=50
  |damage=600, 300 |p1=300 |p2=100 |smp=50
  |level=3 |cancel= |attribute=Projectile |guard=All |invuln=
  |level=3 |cancel= |attribute=Projectile |guard=All |invuln=
  |startup=1 |active=270 |recovery= |onBlock=
  |startup=Until L+50 |active=Until Hit×2 |recovery= |onBlock=
  |blockstun=14 |hitstop=0/+7
  |blockstun=14 |hitstop=0
|groundHit=Launch |airHit=47 + WBounce |groundCH=Launch |airCH=67 + WBounce
|images=P4Arena_Teddie_HeavyArmorAgni.png
|hitboxes=
|notes=
}}
 
===Mystery Food X===
{{MoveData-P4U2 |character=Teddie |type=item
|input=Mystery Food X |name=Mystery Food X
|damage=Poison, Fear, Mute |p1= |p2= |smp=
|level= |cancel= |attribute= |guard=Unblockable |invuln=
|startup=Until L+15 |active=186 |recovery= |onBlock=
|blockstun= |hitstop=
  |groundHit= |airHit= |groundCH= |airCH=
  |groundHit= |airHit= |groundCH= |airCH=
  |images=P4Arena_Teddie_DryIce.png
  |images=P4Arena_Teddie_MysteryFoodX.png
  |hitboxes=
  |hitboxes=
  |notes=Freezes opponent on hit for 53F. Freeze count 1;
|caption=Bad Soup
  |notes=Inflicts Poison, Fear, and Mute for 180F;
}}
}}
===Smart Bomb===
===Smart Bomb===
{{MoveData-P4U2 |character=Teddie |type=item
{{MoveData-P4U2 |character=Teddie |type=item
  |input= |name=Smart Bomb
  |input=Smart Bomb |name=Smart Bomb
  |damage=2000 |p1=300 |p2=100 |smp=50
  |damage=2000 |p1=300 |p2=100 |smp=50
  |level=4 |cancel= |attribute=Projectile |guard=Air Unblockable |invuln=
  |level=4 |cancel= |attribute=Projectile |guard=Air Unblockable |invuln=
Line 306: Line 342:
  |notes=
  |notes=
}}
}}
===Dyaus===
{{MoveData-P4U2 |character=Teddie |type=item
|input=Dyaus |name=Dyaus
|damage=350 |p1=300 |p2=100 |smp=50
|level=3 |cancel= |attribute=Projectile |guard=All |invuln=
|startup=Until L+27 |active=23(26)23(26)43(26)23(26)23(26)42(26)23(26)23 |recovery= |onBlock=
|blockstun=14 |hitstop=0/+11
|groundHit=15 |airHit=27 |groundCH=27 |airCH=47
|images=P4Arena_Teddie_Diausu.png
|hitboxes=
|notes=
}}
===Oil Drum===
===Oil Drum===
{{MoveData-P4U2 |character=Teddie |type=item
{{MoveData-P4U2 |character=Teddie |type=item
  |input= |name=Oil Drum
  |input=Oil Drum |name=Oil Drum
  |damage=300, 150×8 |p1=500 |p2=100 |smp=50
  |damage=300, 150×8 |p1=500 |p2=100 |smp=50
  |level=3 |cancel= |attribute=Projectile |guard=All |invuln=
  |level=3 |cancel= |attribute=Projectile |guard=All |invuln=
Line 318: Line 368:
  |notes=
  |notes=
}}
}}
===Vanish Ball===
 
===Motorcycle Key===
{{MoveData-P4U2 |character=Teddie |type=item
{{MoveData-P4U2 |character=Teddie |type=item
  |input= |name=Vanish Ball
  |input=Motorcycle Key |name=Motorcycle Key
  |damage= |p1= |p2= |smp=
  |damage=900×2 |p1=300 |p2=300 |smp=50
  |level= |cancel= |attribute= |guard= |invuln=
  |level=5 |cancel= |attribute=Projectile |guard=All |invuln=
  |startup=21 |active= |recovery= |onBlock=
  |startup=Until L+27 |active=16 |recovery= |onBlock=
  |blockstun= |hitstop=
  |blockstun=18 |hitstop=0/+11
  |groundHit= |airHit= |groundCH= |airCH=
  |groundHit=Spin 49 |airHit=51 |groundCH=Spin 61 |airCH=71
  |images=P4Arena_Teddie_VanishBall.png
  |images=P4Arena_Teddie_KeyBike.png
  |hitboxes=
  |hitboxes=
  |notes=
  |notes=Second hit begins 31F after bike goes offscreen;
}}
}}


===Firecracker===
===Firecracker===
{{MoveData-P4U2 |character=Teddie |type=item
{{MoveData-P4U2 |character=Teddie |type=item
  |input= |name=Firecracker
  |input=Firecracker |name=Firecracker
  |damage=900 |p1=300 |p2=100 |smp=50
  |damage=900 |p1=300 |p2=100 |smp=50
  |level=3 |cancel= |attribute=Projectile |guard=All |invuln=
  |level=3 |cancel= |attribute=Projectile |guard=All |invuln=
Line 343: Line 394:
  |notes=
  |notes=
}}
}}
===Ball Lightning===
 
===Dry Ice===
{{MoveData-P4U2 |character=Teddie |type=item
|input=Dry Ice |name=Dry Ice
|damage=200 |p1=300 |p2=100 |smp=50
|level=3 |cancel= |attribute=Projectile |guard=All |invuln=
|startup=1 |active=Until L+36 |recovery= |onBlock=
|blockstun=14 |hitstop=0/+7
|groundHit= |airHit= |groundCH= |airCH=
|images=P4Arena_Teddie_DryIce.png
|hitboxes=
|notes=Freezes opponent on hit for 53F. Freeze count 1;
}}
 
===Vanish Ball===
{{MoveData-P4U2 |character=Teddie |type=item
|input=Vanish Ball |name=Vanish Ball
|damage= |p1= |p2= |smp=
|level= |cancel= |attribute= |guard= |invuln=
|startup=21 |active= |recovery= |onBlock=
|blockstun= |hitstop=
|groundHit= |airHit= |groundCH= |airCH=
|images=P4Arena_Teddie_VanishBall.png
|hitboxes=
|notes=
}}
 
===Varna===
{{MoveData-P4U2 |character=Teddie |type=item
{{MoveData-P4U2 |character=Teddie |type=item
  |input= |name=Ball Lightning
  |input=Varna |name=Varna
  |damage=430, 215×2 |p1=0 |p2=100 |smp=50
  |damage=600 |p1=300 |p2=100 |smp=50
  |level=3 |cancel= |attribute=Projectile |guard= |invuln=
  |level=3 |cancel= |attribute=Projectile |guard=Low |invuln=
  |startup=Until L+31|active=6×3 |recovery= |onBlock=
  |startup=Until L+26 |active=33 |recovery= |onBlock=
  |blockstun=14 |hitstop=0
  |blockstun=14 |hitstop=0/+11
  |groundHit=Launch |airHit=57 + Down 10 |groundCH=Launch |airCH=77 + Down 10
  |groundHit=Launch |airHit=117 |groundCH= |airCH=
  |images=P4Arena_Teddie_BallLightning.png
  |images=P4Arena_Teddie_Balnana.png
  |hitboxes=
  |hitboxes=
  |notes=
  |notes=
Line 358: Line 436:
===Muscle Drink===
===Muscle Drink===
{{MoveData-P4U2 |character=Teddie |type=item
{{MoveData-P4U2 |character=Teddie |type=item
  |input= |name=Muscle Drink
  |input=Muscle Drink |name=Muscle Drink
  |damage=+1000 HP, Rage |p1= |p2= |smp=
  |damage=+1000 HP, Rage |p1= |p2= |smp=
  |level= |cancel= |attribute= |guard=Unblockable |invuln=
  |level= |cancel= |attribute= |guard=Unblockable |invuln=
Line 368: Line 446:
  |notes=Rage effect lasts for 180F;
  |notes=Rage effect lasts for 180F;
}}
}}
===Pinwheel===
===Pinwheel===
{{MoveData-P4U2 |character=Teddie |type=item
{{MoveData-P4U2 |character=Teddie |type=item
  |input= |name=Pinwheel
  |input=Pinwheel |name=Pinwheel
  |damage=200, 100×N |p1=300 |p2=100 |smp=50
  |damage=200, 100×N |p1=300 |p2=100 |smp=50
  |level=2 |cancel= |attribute=Projectile |guard=All |invuln=
  |level=2 |cancel= |attribute=Projectile |guard=All |invuln=
Line 380: Line 459:
  |notes=
  |notes=
}}
}}
===Heavy Armor Agni===
 
===Prithvi===
{{MoveData-P4U2 |character=Teddie |type=item
{{MoveData-P4U2 |character=Teddie |type=item
  |input= |name=Heavy Armor Agni
  |input=Prithvi |name=Prithvi
  |damage=600, 300 |p1=300 |p2=100 |smp=50
  |damage=160, 80×9 |p1=300 |p2=100 |smp=50
  |level=3 |cancel= |attribute=Projectile |guard=All |invuln=
  |level=2 |cancel= |attribute=Projectile |guard=All |invuln=
  |startup=Until L+50 |active=Until Hit×2 |recovery= |onBlock=
  |startup=Until L+(11~181) |active=8×10 |recovery= |onBlock=
  |blockstun=14 |hitstop=0
  |blockstun= |hitstop=0/+1
  |groundHit=Launch |airHit=47 + WBounce |groundCH=Launch |airCH=67 + WBounce
  |groundHit= |airHit= |groundCH= |airCH=
  |images=P4Arena_Teddie_HeavyArmorAgni.png
  |images=P4Arena_Teddie_PrettyB.png
  |hitboxes=
  |hitboxes=
  |notes=
  |notes=Automatically attacks when opponent is in range or after 181F have passed;
}}
}}
===Mystery Food X===
 
===Ball Lightning===
{{MoveData-P4U2 |character=Teddie |type=item
{{MoveData-P4U2 |character=Teddie |type=item
  |input= |name=Mystery Food X
  |input=Ball Lightning |name=Ball Lightning
  |damage=Poison, Fear, Mute |p1= |p2= |smp=
  |damage=430, 215×2 |p1=0 |p2=100 |smp=50
  |level= |cancel= |attribute= |guard=Unblockable |invuln=
  |level=3 |cancel= |attribute=Projectile |guard= |invuln=
  |startup=Until L+15 |active=186 |recovery= |onBlock=
  |startup=Until L+31|active=6×3 |recovery= |onBlock=
  |blockstun= |hitstop=
  |blockstun=14 |hitstop=0
  |groundHit= |airHit= |groundCH= |airCH=
  |groundHit=Launch |airHit=57 + Down 10 |groundCH=Launch |airCH=77 + Down 10
  |images=P4Arena_Teddie_MysteryFoodX.png
  |images=P4Arena_Teddie_BallLightning.png
  |hitboxes=
  |hitboxes=
  |notes=Inflicts Poison, Fear, and Mute for 180F;
  |notes=
}}
}}
===Amagiya Buckets===
===Amagiya Buckets===
{{MoveData-P4U2 |character=Teddie |type=item
{{MoveData-P4U2 |character=Teddie |type=item
  |input= |name=Amagiya Buckets
  |input=Amagiya Buckets |name=Amagiya Buckets
  |damage=340×9 |p1=300 |p2=100 |smp=50
  |damage=340×9 |p1=300 |p2=100 |smp=50
  |level=3 |cancel= |attribute=Projectile |guard=All |invuln=
  |level=3 |cancel= |attribute=Projectile |guard=All |invuln=
Line 415: Line 497:
  |hitboxes=
  |hitboxes=
  |notes=Inflict Panic on hit for 240F;
  |notes=Inflict Panic on hit for 240F;
}}
===Dyaus===
{{MoveData-P4U2 |character=Teddie |type=item
|input= |name=Dyaus
|damage=350 |p1=300 |p2=100 |smp=50
|level=3 |cancel= |attribute=Projectile |guard=All |invuln=
|startup=Until L+27 |active=23(26)23(26)43(26)23(26)23(26)42(26)23(26)23 |recovery= |onBlock=
|blockstun=14 |hitstop=0/+11
|groundHit=15 |airHit=27 |groundCH=27 |airCH=47
|images=P4Arena_Teddie_Diausu.png
|hitboxes=
|notes=
}}
===Motorcycle Key===
{{MoveData-P4U2 |character=Teddie |type=item
|input= |name=Motorcycle Key
|damage=900×2 |p1=300 |p2=300 |smp=50
|level=5 |cancel= |attribute=Projectile |guard=All |invuln=
|startup=Until L+27 |active=16 |recovery= |onBlock=
|blockstun=18 |hitstop=0/+11
|groundHit=Spin 49 |airHit=51 |groundCH=Spin 61 |airCH=71
|images=P4Arena_Teddie_KeyBike.png
|hitboxes=
|notes=Second hit begins 31F after bike goes offscreen;
}}
===Varna===
{{MoveData-P4U2 |character=Teddie |type=item
|input= |name=Varna
|damage=600 |p1=300 |p2=100 |smp=50
|level=3 |cancel= |attribute=Projectile |guard=Low |invuln=
|startup=Until L+26 |active=33 |recovery= |onBlock=
|blockstun=14 |hitstop=0/+11
|groundHit=Launch |airHit=117 |groundCH= |airCH=
|images=P4Arena_Teddie_Balnana.png
|hitboxes=
|notes=
}}
===Prithvi===
{{MoveData-P4U2 |character=Teddie |type=item
|input= |name=Prithvi
|damage=160, 80×9 |p1=300 |p2=100 |smp=50
|level=2 |cancel= |attribute=Projectile |guard=All |invuln=
|startup=Until L+(11~181) |active=8×10 |recovery= |onBlock=
|blockstun= |hitstop=0/+1
|groundHit= |airHit= |groundCH= |airCH=
|images=P4Arena_Teddie_PrettyB.png
|hitboxes=
|notes=Automatically attacks when opponent is in range or after 181F have passed;
}}
}}


Line 477: Line 508:
  |blockstun= |hitstop=0, 5
  |blockstun= |hitstop=0, 5
  |groundHit=Launch 59 |airHit= |groundCH=Launch 79 |airCH=
  |groundHit=Launch 59 |airHit= |groundCH=Launch 79 |airCH=
  |images=P4Arena_Teddie_GroundThrow.png
  |images=P4Arena_Teddie_GroundThrow.png |caption=Has good range for a throw
  |hitboxes=
  |hitboxes=
  |notes=
  |notes=
Line 490: Line 521:
  |blockstun= |hitstop=0
  |blockstun= |hitstop=0
  |groundHit= |airHit=25 |groundCH= |airCH=
  |groundHit= |airHit=25 |groundCH= |airCH=
  |images=P4Arena_Teddie_AirThrow.png
  |images=P4Arena_Teddie_AirThrow.png;P4Arena_Teddie_AirThrow2.png
  |hitboxes=
  |hitboxes=
  |notes=
  |notes=
}}
}}
===BD Catch===
===BD Catch===
{{MoveData-P4U2 |character=Teddie |type=other
{{MoveData-P4U2 |character=Teddie |type=other
  |input=BD Catch |name=Teddie Decoy
  |input=BD Catch |name=Teddie Decoy (Catch)
  |damage= |p1= |p2= |smp=
  |damage= |p1= |p2= |smp=
  |level= |cancel= |attribute= |guard= |invuln=1~13 Guard All
  |level= |cancel= |attribute= |guard= |invuln=1~13 Guard All
Line 506: Line 538:
  |notes=
  |notes=
}}
}}
===BD Attack===
===BD Attack===
{{MoveData-P4U2 |character=Teddie |type=other
{{MoveData-P4U2 |character=Teddie |type=other
  |input=BD Attack |name=Teddie Decoy
  |input=BD Attack |name=Teddie Decoy (Attack)
  |damage=90 |p1=1000 |p2=100 |smp=50
  |damage=90 |p1=1000 |p2=100 |smp=50
  |level=4 |cancel= |attribute=Projectile |guard=All |invuln=1~73 All
  |level=4 |cancel= |attribute=Projectile |guard=All |invuln=1~73 All
Line 531: Line 564:
  |notes=
  |notes=
}}
}}
===Dash Cancel===
===Dash Cancel===
{{MoveData-P4U2 |character=Teddie |type=other
{{MoveData-P4U2 |character=Teddie |type=other
Line 546: Line 580:
===236A===
===236A===
{{MoveData-P4U2 |character=Teddie |type=special
{{MoveData-P4U2 |character=Teddie |type=special
  |input=236A |name=Bearscrew
  |input=236A |name=A Bearscrew
  |damage=180,90×7 |p1=200 |p2=100 |smp=50
  |damage=180,90×7 |p1=200 |p2=100 |smp=50
  |level=3 |cancel=SO |attribute=Head |guard=All |invuln=
  |level=3 |cancel=SO |attribute=Head |guard=All |invuln=
Line 553: Line 587:
  |groundHit=31 |airHit=17 |groundCH=43 |airCH=37
  |groundHit=31 |airHit=17 |groundCH=43 |airCH=37
  |images=P4Arena_Teddie_Bearscrew.png
  |images=P4Arena_Teddie_Bearscrew.png
  |hitboxes=
  |hitboxes=P4U2R_Teddie_Bearscrew_Hitbox.png
  |notes=Fatal Recovery;Goes into values in <> on hit/block;
  |notes=Fatal Recovery;Goes into values in <> on hit/block;
}}
}}
===j.236A===
===j.236A===
{{MoveData-P4U2 |character=Teddie |type=special
{{MoveData-P4U2 |character=Teddie |type=special
  |input=j.236A |name=Bearscrew
  |input=j.236A |name=Air A Bearscrew
  |damage=200, 100×7 |p1=0 |p2=100 |smp=50
  |damage=200, 100×7 |p1=0 |p2=100 |smp=50
  |level=3 |cancel=SO |attribute=Head |guard=All |invuln=
  |level=3 |cancel=SO |attribute=Head |guard=All |invuln=
Line 568: Line 603:
  |notes=Fatal Recovery;
  |notes=Fatal Recovery;
}}
}}
===236B===
===236B===
{{MoveData-P4U2 |character=Teddie |type=special
{{MoveData-P4U2 |character=Teddie |type=special
  |input=236B |name=Bearscrew
  |input=236B |name=B Bearscrew
  |damage=250, 125×8 |p1=0 |p2=100 |smp=500
  |damage=250, 125×8 |p1=0 |p2=100 |smp=500
  |level=4 |cancel=SO |attribute=Head |guard=All |invuln=
  |level=4 |cancel=SO |attribute=Head |guard=All |invuln=
Line 580: Line 616:
  |notes=Fatal Recovery;Goes into values in <> on hit/block;
  |notes=Fatal Recovery;Goes into values in <> on hit/block;
}}
}}
===j.236B===
===j.236B===
{{MoveData-P4U2 |character=Teddie |type=special
{{MoveData-P4U2 |character=Teddie |type=special
  |input=j.236B |name=Bearscrew
  |input=j.236B |name=Air B Bearscrew
  |damage=250, 125×7 |p1=500 |p2=100 |smp=500
  |damage=250, 125×7 |p1=500 |p2=100 |smp=500
  |level=3 |cancel=SO |attribute=Head |guard=All  |invuln=
  |level=3 |cancel=SO |attribute=Head |guard=All  |invuln=
Line 592: Line 629:
  |notes=Fatal Recovery
  |notes=Fatal Recovery
}}
}}
===236AB===
===236AB===
{{MoveData-P4U2 |character=Teddie |type=special
{{MoveData-P4U2 |character=Teddie |type=special
  |input=236AB |name=Bearscrew
  |input=236AB |name=SB Bearscrew
  |damage=230, 115×9 |p1=300 |p2=300 |smp=50
  |damage=230, 115×9 |p1=300 |p2=300 |smp=50
  |level=4 |cancel=SO |attribute=Head |guard=All |invuln=15-37 Projectile
  |level=4 |cancel=SO |attribute=Head |guard=All |invuln=15-37 Projectile
Line 604: Line 642:
  |notes=Fatal Recovery
  |notes=Fatal Recovery
}}
}}
===j.236AB===
===j.236AB===
{{MoveData-P4U2 |character=Teddie |type=special
{{MoveData-P4U2 |character=Teddie |type=special
  |input=j.236AB |name=Bearscrew
  |input=j.236AB |name=Air SB Bearscrew
  |damage=250, 125×9 |p1=500 |p2=300 |smp=50
  |damage=250, 125×9 |p1=500 |p2=300 |smp=50
  |level=3 |cancel=SO |attribute=Head |guard=All |invuln=15-39 Projectile
  |level=3 |cancel=SO |attribute=Head |guard=All |invuln=15-39 Projectile
Line 616: Line 655:
  |notes=Fatal Recovery;
  |notes=Fatal Recovery;
}}
}}
===214A===
===214A===
{{MoveData-P4U2 |character=Teddie |type=special
{{MoveData-P4U2 |character=Teddie |type=special
  |input=214A |name=Puppeteddie
  |input=214A |name=A Puppeteddie
  |damage=700 |p1=300 |p2=100 |smp=50
  |damage=700 |p1=300 |p2=100 |smp=50
  |level=4 |cancel=SO |attribute=Head |guard=All |invuln=1~7 F
  |level=4 |cancel=SO |attribute=Head |guard=All |invuln=1~7 F
Line 625: Line 665:
  |groundHit=Launch |airHit=19 + WBounce|groundCH=Launch |airCH=39 + WBounce
  |groundHit=Launch |airHit=19 + WBounce|groundCH=Launch |airCH=39 + WBounce
  |images=P4Arena_Teddie_Puppeteddie.png
  |images=P4Arena_Teddie_Puppeteddie.png
  |hitboxes=
  |hitboxes=P4U2R_Teddie_PuppetTeddie_Hitbox.png
  |notes=Fatal Counter;Inflicts Poision on hit for 180F;
  |notes=Fatal Counter;Inflicts Poision on hit for 180F;
}}
}}
===214B===
===214B===
{{MoveData-P4U2 |character=Teddie |type=special
{{MoveData-P4U2 |character=Teddie |type=special
  |input=214B |name=Puppeteddie
  |input=214B |name=B Puppeteddie
  |damage=900 |p1=300 |p2=100 |smp=50
  |damage=900 |p1=300 |p2=100 |smp=50
  |level=4 |cancel=SO |attribute=Head |guard=All |invuln=1~12 F
  |level=4 |cancel=SO |attribute=Head |guard=All |invuln=1~12 F
Line 640: Line 681:
  |notes=Inflicts Fear on hit for 360F;
  |notes=Inflicts Fear on hit for 360F;
}}
}}
===214AB===
===214AB===
{{MoveData-P4U2 |character=Teddie |type=special
{{MoveData-P4U2 |character=Teddie |type=special
  |input=214AB |name=Puppeteddie
  |input=214AB |name=SB Puppeteddie
  |damage=1000 |p1=300 |p2=100 |smp=50
  |damage=1000 |p1=300 |p2=100 |smp=50
  |level=4 |cancel= |attribute=Head |guard=All |invuln=1~12 F
  |level=4 |cancel= |attribute=Head |guard=All |invuln=1~12 F
Line 655: Line 697:
===236C===
===236C===
{{MoveData-P4U2 |character=Teddie |type=special
{{MoveData-P4U2 |character=Teddie |type=special
  |input=236C |name=Teddievision
  |input=236C |name=C Teddievision
  |damage=800 |p1=100 |p2=100 |smp=50
  |damage=800 |p1=100 |p2=100 |smp=50
  |level=3 |cancel=SO |attribute=Projectile |guard=All |invuln=Persona 1~Until Active All
  |level=3 |cancel=SO |attribute=Projectile |guard=All |invuln=Persona 1~Until Active All
Line 668: Line 710:
===236D===
===236D===
{{MoveData-P4U2 |character=Teddie |type=special
{{MoveData-P4U2 |character=Teddie |type=special
  |input=236D |name=Teddievision
  |input=236D |name=D Teddievision
  |damage=800 |p1=100 |p2=100 |smp=50
  |damage=800 |p1=100 |p2=100 |smp=50
  |level=3 |cancel=SO |attribute=Projectile |guard=All |invuln=Persona 1~Until Active All
  |level=3 |cancel=SO |attribute=Projectile |guard=All |invuln=Persona 1~Until Active All
Line 681: Line 723:
===236CD===
===236CD===
{{MoveData-P4U2 |character=Teddie |type=special
{{MoveData-P4U2 |character=Teddie |type=special
  |input=236CD |name=Teddievision
  |input=236CD |name=SB Teddievision
  |damage=800 |p1=100 |p2=100 |smp=50
  |damage=800 |p1=100 |p2=100 |smp=50
  |level=3 |cancel=SO |attribute=Projectile |guard=All |invuln=Persona 1~Until Active All
  |level=3 |cancel=SO |attribute=Projectile |guard=All |invuln=Persona 1~Until Active All
Line 692: Line 734:
}}
}}


===236C with TV===
===TV > 236C===
{{MoveData-P4U2 |character=Teddie |type=special
{{MoveData-P4U2 |character=Teddie |type=special
  |input=236C with TV deployed |name=Teddie Warp
  |input=TV > 236C |name=C Teddie Warp
  |damage= |p1= |p2= |smp=
  |damage= |p1= |p2= |smp=
  |level= |cancel= |attribute= |guard= |invuln=13~14 All
  |level= |cancel= |attribute= |guard= |invuln=13~14 All
Line 704: Line 746:
  |notes=23f onwards can guard, double jump, jump attack, air backdash, air skill cancel possible;CH during animation;
  |notes=23f onwards can guard, double jump, jump attack, air backdash, air skill cancel possible;CH during animation;
}}
}}
===236D with TV===
===TV > 236D===
{{MoveData-P4U2 |character=Teddie |type=special
{{MoveData-P4U2 |character=Teddie |type=special
  |input=236D with TV deployed |name=Teddie Warp
  |input=TV > 236D |name=D Teddie Warp
  |damage= |p1= |p2= |smp=
  |damage= |p1= |p2= |smp=
  |level= |cancel= |attribute= |guard= |invuln=13~14 All
  |level= |cancel= |attribute= |guard= |invuln=13~14 All
Line 716: Line 758:
  |notes=23f onwards can guard, roll, hop, jump, ground attack and skill attack cancel;CH during animation;
  |notes=23f onwards can guard, roll, hop, jump, ground attack and skill attack cancel;CH during animation;
}}
}}
===236CD with TV===
===TV > 236CD===
{{MoveData-P4U2 |character=Teddie |type=special
{{MoveData-P4U2 |character=Teddie |type=special
  |input=236CD with TV deployed |name=Teddie Warp
  |input=TV > 236CD |name=SB Teddie Warp
  |damage= |p1= |p2= |smp=
  |damage= |p1= |p2= |smp=
  |level= |cancel= |attribute= |guard= |invuln=
  |level= |cancel= |attribute= |guard= |invuln=
Line 728: Line 770:
  |notes=16f onwards can guard, double jump, jump attack, air backdash, air skill cancel possible;CH during animation;
  |notes=16f onwards can guard, double jump, jump attack, air backdash, air skill cancel possible;CH during animation;
}}
}}
===236C as TV disappears===
 
===236C/D as TV disappears===
{{MoveData-P4U2 |character=Teddie |type=special
{{MoveData-P4U2 |character=Teddie |type=special
  |input=236C as TV disappears |name=Teddie Warp
  |input=236C/D as TV disappears |name=Teddie Warp (top of screen)
  |damage= |p1= |p2= |smp=
  |damage= |p1= |p2= |smp=
  |level= |cancel= |attribute= |guard= |invuln=
  |level= |cancel= |attribute= |guard= |invuln=
Line 743: Line 786:
===22A===
===22A===
{{MoveData-P4U2 |character=Teddie |type=special
{{MoveData-P4U2 |character=Teddie |type=special
  |input=22A |name=2D Teddie
  |input=22A |name=A 2D Teddie
  |damage= |p1= |p2= |smp=
  |damage= |p1= |p2= |smp=
  |level= |cancel= |attribute= |guard= |invuln=3~19 Low Profile<br/>6~19 T
  |level= |cancel= |attribute= |guard= |invuln=3~19 Low Profile<br/>6~19 T
Line 753: Line 796:
  |notes=23F onwards can cancel into any attack except specials or Furious Action;
  |notes=23F onwards can cancel into any attack except specials or Furious Action;
}}
}}
===22B===
===22B===
{{MoveData-P4U2 |character=Teddie |type=special
{{MoveData-P4U2 |character=Teddie |type=special
  |input=22B |name=2D Teddie
  |input=22B |name=B 2D Teddie
  |damage= |p1= |p2= |smp=
  |damage= |p1= |p2= |smp=
  |level= |cancel= |attribute= |guard= |invuln=3~33 Low Profile<br/>6~33 T
  |level= |cancel= |attribute= |guard= |invuln=3~33 Low Profile<br/>6~33 T
Line 765: Line 809:
  |notes=37F onwards can cancel into any attack except specials or Furious Action;If held, able to cancel 4F after releasing button, and Throw invinciblity lasts until end of move;
  |notes=37F onwards can cancel into any attack except specials or Furious Action;If held, able to cancel 4F after releasing button, and Throw invinciblity lasts until end of move;
}}
}}
===22AB===
===22AB===
{{MoveData-P4U2 |character=Teddie |type=special
{{MoveData-P4U2 |character=Teddie |type=special
  |input=22AB |name=2D Teddie
  |input=22AB |name=SB 2D Teddie
  |damage= |p1= |p2= |smp=
  |damage= |p1= |p2= |smp=
  |level= |cancel= |attribute= |guard= |invuln=3~14 Low Profile<br/>6~14 T
  |level= |cancel= |attribute= |guard= |invuln=3~14 Low Profile<br/>6~14 T
Line 779: Line 824:


==SP Skill Attacks==
==SP Skill Attacks==
===236236A/B===
{{MoveData-P4U2 |character=Teddie |type=super
|input=236236A/B |name=Mystery Teddie SP
|damage= |p1= |p2= |smp=
|level= |cancel= |attribute= |guard= |invuln=1~5 All
|startup= |active= |recovery=Total 5+(47 Flash)+13 |onBlock=
|blockstun= |hitstop=
|groundHit= |airHit= |groundCH= |airCH=
|images=P4Arena_Teddie_5D.png
|hitboxes=
|caption= W-W-What Could This Be?
|notes=Items are thrown during the superflash. (at 5f) If hit during superflash, items will disappear (if items are hit during superflash?);As soon as item toss begins, Teddie may execute any non-Persona actions and skills;After the last item is thrown, Teddie regains all Persona attacks and Persona-required skills;
}}
===236236C===
===236236C===
{{MoveData-P4U2 |character=Teddie |type=super
{{MoveData-P4U2 |character=Teddie |type=super
  |input=236236C |name=Tomahawk
  |input=236236C |name=C Tomahawk
  |damage=700, 1500 |p1=100 |p2=100, 500 |smp=50
  |damage=700, 1500 |p1=100 |p2=100, 500 |smp=50
  |level=4 |cancel=O |attribute=Projectile |guard=All |invuln=1~29 All
  |level=4 |cancel=O |attribute=Projectile |guard=All |invuln=1~30 All
  |startup=6+(80 Flash)+6 |active=Until Hit(1*)8 |recovery=Total 39+9L |onBlock=-11
  |startup=7+(80 Flash)+6 |active=Until Hit(1*)8 |recovery=Total 39+9L |onBlock=-11
  |blockstun=16 |hitstop=0/+7, 0
  |blockstun=16 |hitstop=0/+7, 0
  |groundHit=Launch |airHit=66, 57 |groundCH=Launch |airCH=86, 77
  |groundHit=Launch |airHit=66, 57 |groundCH=Launch |airCH=86, 77
  |images=P4Arena_Teddie_TomahawkGround.png
  |images=P4Arena_Teddie_TomahawkGround.png |caption=Ground
  |hitboxes=
  |hitboxes=
  |notes=Tomahawk explosion starts up either 1F after hitting the opponent, or 2F after releasing the button when charged;Automatically explodes 61F after crashing into the ground;Explosion has 8 active frames;Minimum damage 210, 450 (660);
  |notes=Tomahawk explosion starts up either 1F after hitting the opponent, or 2F after releasing the button when charged;Automatically explodes 61F after crashing into the ground;Explosion has 8 active frames;Minimum damage 210, 450 (660);
}}
}}
===j.236236C===
===j.236236C===
{{MoveData-P4U2 |character=Teddie |type=super
{{MoveData-P4U2 |character=Teddie |type=super
  |input=j.236236C |name=Tomahawk
  |input=j.236236C |name=Air C Tomahawk
  |damage=1000, 1500 |p1=100 |p2=100, 500 |smp=50
  |damage=1000, 1500 |p1=100 |p2=100, 500 |smp=50
  |level=4 |cancel=O |attribute=Projectile |guard=All |invuln=1~5 All
  |level=4 |cancel=O |attribute=Projectile |guard=All |invuln=1~7 All
  |startup=6+(80 Flash)+6 |active=Until Hit(1*)8 |recovery=Total 27 |onBlock=
  |startup=7+(80 Flash)+6 |active=Until Hit(1*)8 |recovery=Total 27 |onBlock=
  |blockstun=16 |hitstop=0/+7, 0
  |blockstun=16 |hitstop=0/+7, 0
  |groundHit=Launch |airHit=66, 57 |groundCH=Launch |airCH=86, 77
  |groundHit=Launch |airHit=66, 57 |groundCH=Launch |airCH=86, 77
  |images=P4Arena_Teddie_TomahawkAir.png
  |images=P4Arena_Teddie_TomahawkAir.png |caption=Air
  |hitboxes=
  |hitboxes=
  |notes=Tomahawk explosion starts up either 1F after hitting the opponent, or 2F after releasing the button when charged;Automatically explodes 61F after crashing into the ground;Minimum damage 300, 450 (750);
  |notes=Tomahawk explosion starts up either 1F after hitting the opponent, or 2F after releasing the button when charged;Automatically explodes 61F after crashing into the ground;Minimum damage 300, 450 (750);
}}
}}
===236236D===
===236236D===
{{MoveData-P4U2 |character=Teddie |type=super
{{MoveData-P4U2 |character=Teddie |type=super
  |input=236236D |name=Tomahawk
  |input=236236D |name=D Tomahawk
  |damage=1000, 1500 |p1=100 |p2=100, 500 |smp=50
  |damage=1000, 1500 |p1=100 |p2=100, 500 |smp=50
  |level=4 |cancel=O |attribute=Projectile |guard=All |invuln=1~29 All
  |level=4 |cancel=O |attribute=Projectile |guard=All |invuln=1~30 All
  |startup=6+(80 Flash)+3 |active=Until Hit(1*)8 |recovery=Total 39+9L |onBlock=
  |startup=7+(80 Flash)+3 |active=Until Hit(1*)8 |recovery=Total 39+9L |onBlock=
  |blockstun=16 |hitstop=0/+7, 0
  |blockstun=16 |hitstop=0/+7, 0
  |groundHit=Launch |airHit=66, 57 |groundCH=Launch |airCH=86, 77
  |groundHit=Launch |airHit=66, 57 |groundCH=Launch |airCH=86, 77
  |images=P4Arena_Teddie_TomahawkGround.png
  |images=P4Arena_Teddie_TomahawkGround.png |caption=Ground
  |hitboxes=
  |hitboxes=
  |notes=Tomahawk explosion starts up either 1F after hitting the opponent, or 2F after releasing the button when charged;Automatically explodes 61F after crashing into the ground;Minimum damage 300, 450 (750);
  |notes=Tomahawk explosion starts up either 1F after hitting the opponent, or 2F after releasing the button when charged;Automatically explodes 61F after crashing into the ground;Minimum damage 300, 450 (750);
}}
}}
===j.236236D===
===j.236236D===
{{MoveData-P4U2 |character=Teddie |type=super
{{MoveData-P4U2 |character=Teddie |type=super
  |input=j.236236D |name=Tomahawk
  |input=j.236236D |name=Air D Tomahawk
  |damage=1000, 1500 |p1=100 |p2=100, 500 |smp=50
  |damage=1000, 1500 |p1=100 |p2=100, 500 |smp=50
  |level=4 |cancel=O |attribute=Projectile |guard=All |invuln=1~5 All
  |level=4 |cancel=O |attribute=Projectile |guard=All |invuln=1~7 All
  |startup=6+(80 Flash)+2 |active=Until Hit(1*)8 |recovery=Total 27 |onBlock=
  |startup=7+(80 Flash)+2 |active=Until Hit(1*)8 |recovery=Total 27 |onBlock=
  |blockstun=16 |hitstop=0/+7, 0
  |blockstun=16 |hitstop=0/+7, 0
  |groundHit=Launch |airHit=66, 57 |groundCH=Launch |airCH=86, 77
  |groundHit=Launch |airHit=66, 57 |groundCH=Launch |airCH=86, 77
  |images=P4Arena_Teddie_TomahawkAir.png
  |images=P4Arena_Teddie_TomahawkAir.png |caption=Air
  |hitboxes=
  |hitboxes=
  |notes=Tomahawk explosion starts up either 1F after hitting the opponent, or 2F after releasing the button when charged;Automatically explodes 61F after crashing into the ground;Explosion has 8 active frames;Minimum damage 300, 450 (750);
  |notes=Tomahawk explosion starts up either 1F after hitting the opponent, or 2F after releasing the button when charged;Automatically explodes 61F after crashing into the ground;Explosion has 8 active frames;Minimum damage 300, 450 (750);
}}
}}
===236236CD===
===236236CD===
{{MoveData-P4U2 |character=Teddie |type=super
{{MoveData-P4U2 |character=Teddie |type=super
  |input=236236CD |name=Tomahawk
  |input=236236CD |name=SB Tomahawk
  |damage=(500, 1200), (800, 1200) |p1=100 |p2=100, 500 |smp=50
  |damage=(500, 1200), (800, 1200) |p1=100 |p2=100, 500 |smp=50
  |level=4 |cancel=O |attribute=Projectile |guard=All |invuln=1~30 All
  |level=4 |cancel=O |attribute=Projectile |guard=All |invuln=1~30 All
  |startup=6+(80 Flash)+3<br/>6+(80 Flash)+44 |active=Until Hit(1*)8 |recovery=Total 39+9L |onBlock=-14
  |startup=7+(80 Flash)+3<br/>7+(80 Flash)+44 |active=Until Hit(1*)8 |recovery=Total 39+9L |onBlock=-14
  |blockstun=16 |hitstop=0/+7, 0
  |blockstun=16 |hitstop=0/+7, 0
  |groundHit=Launch |airHit=66, 57 |groundCH=Launch |airCH=86, 77
  |groundHit=Launch |airHit=66, 57 |groundCH=Launch |airCH=86, 77
  |images=P4Arena_Teddie_TomahawkGround.png
  |images=P4Arena_Teddie_TomahawkGround.png |caption=Ground
  |hitboxes=
  |hitboxes=
  |notes=Tomahawk explosion starts up either 1F after hitting the opponent, or 2F after releasing the button when charged;Automatically explodes 61F after crashing into the ground;Explosion has 8 active frames;Minimum damage 125, 300 (425), 200, 300 (500);
  |notes=Tomahawk explosion starts up either 1F after hitting the opponent, or 2F after releasing the button when charged;Automatically explodes 61F after crashing into the ground;Explosion has 8 active frames;Minimum damage 125, 300 (425), 200, 300 (500);
}}
}}
===j.236236CD===
===j.236236CD===
{{MoveData-P4U2 |character=Teddie |type=super
{{MoveData-P4U2 |character=Teddie |type=super
  |input=j.236236CD |name=Tomahawk
  |input=j.236236CD |name=Air SB Tomahawk
  |damage=(800, 1200), (800, 1200) |p1=100 |p2=100, 500 |smp=50
  |damage=(800, 1200), (800, 1200) |p1=100 |p2=100, 500 |smp=50
  |level=4 |cancel=O |attribute=Projectile |guard=All |invuln=1~5 All
  |level=4 |cancel=O |attribute=Projectile |guard=All |invuln=1~7 All
  |startup=6+(80 Flash)+1<br/>6+(80 Flash)+26 |active=Until Hit(1*)8 |recovery=Total 27 |onBlock=
  |startup=7+(80 Flash)+1<br/>7+(80 Flash)+26 |active=Until Hit(1*)8 |recovery=Total 27 |onBlock=
  |blockstun=16 |hitstop=0/+7, 0
  |blockstun=16 |hitstop=0/+7, 0
  |groundHit=Launch |airHit=66, 57 |groundCH=Launch |airCH=86, 77
  |groundHit=Launch |airHit=66, 57 |groundCH=Launch |airCH=86, 77
  |images=P4Arena_Teddie_TomahawkAir.png
  |images=P4Arena_Teddie_TomahawkAir.png |caption=Air
  |hitboxes=
  |hitboxes=
  |notes=Tomahawk explosion starts up either 1F after hitting the opponent, or 2F after releasing the button when charged;Automatically explodes 61F after crashing into the ground;Explosion has 8 active frames;Minimum damage 200, 300 (500), 200, 300 (500);
  |notes=Tomahawk explosion starts up either 1F after hitting the opponent, or 2F after releasing the button when charged;Automatically explodes 61F after crashing into the ground;Explosion has 8 active frames;Minimum damage 200, 300 (500), 200, 300 (500);
}}
===236236A/B===
{{MoveData-P4U2 |character=Teddie |type=super
|input=236236A/B |name=Mystery Teddie SP
|damage= |p1= |p2= |smp=
|level= |cancel= |attribute= |guard= |invuln=1~5 All
|startup= |active= |recovery=Total 4+(47 Flash)+13 |onBlock=
|blockstun= |hitstop=
|groundHit= |airHit= |groundCH= |airCH=
|images=P4Arena_Teddie_5D.png
|hitboxes=
|notes=Items are thrown during the superflash. (at 5f) If hit during superflash, items will disappear (if items are hit during superflash?);As soon as item toss begins, Teddie may execute any non-Persona actions and skills;After the last item is thrown, Teddie regains all Persona attacks and Persona-required skills;
}}
}}


Line 867: Line 919:
===214214A===
===214214A===
{{MoveData-P4U2 |character=Teddie |type=super
{{MoveData-P4U2 |character=Teddie |type=super
  |input=214214A |name=Nihil Hand
  |input=214214A |name=A Nihil Hand
  |damage=400 |p1=0 |p2=0 |smp=50
  |damage=400 |p1=0 |p2=0 |smp=50
  |level=5 |cancel= |attribute=Body |guard=All |invuln=1~13 All
  |level=5 |cancel= |attribute=Body |guard=All |invuln=1~14 All
  |startup=3+(62 Flash)+7 |active=4 |recovery=75 |onBlock=-35
  |startup=4+(62 Flash)+7 |active=4 |recovery=75 |onBlock=-35
  |blockstun=18 |hitstop=20
  |blockstun=18 |hitstop=20
  |groundHit=Launch |airHit=621 + Down 50 |groundCH=Launch |airCH=641 + Down 50
  |groundHit=Launch |airHit=621 + Down 50 |groundCH=Launch |airCH=641 + Down 50
  |images=P4Arena_Teddie_NihilHand.png
  |images=P4Arena_Teddie_NihilHand.png |caption=Big damage combo ender
  |hitboxes=
  |hitboxes=P4U2R_Teddie_NihilHand_Hitbox.png
  |notes=Minimum damage 100;
  |notes=Minimum damage 100;
}}
}}
===214214B===
===214214B===
{{MoveData-P4U2 |character=Teddie |type=super
{{MoveData-P4U2 |character=Teddie |type=super
  |input=214214B |name=Nihil Hand
  |input=214214B |name=B Nihil Hand
  |damage=800 |p1=0 |p2=0 |smp=50
  |damage=800 |p1=0 |p2=0 |smp=50
  |level=5 |cancel= |attribute=Body |guard=All |invuln=1~19 All
  |level=5 |cancel= |attribute=Body |guard=All |invuln=1~20 All
  |startup=3+(62 Flash)+13 |active=4 |recovery=75 |onBlock=-35
  |startup=4+(62 Flash)+13 |active=4 |recovery=75 |onBlock=-35
  |blockstun=18 |hitstop=20
  |blockstun=18 |hitstop=20
  |groundHit=Launch |airHit=621 + Down 50 |groundCH=Launch |airCH=641 + Down 50
  |groundHit=Launch |airHit=621 + Down 50 |groundCH=Launch |airCH=641 + Down 50
  |images=P4Arena_Teddie_NihilHand.png
  |images=P4Arena_Teddie_NihilHand.png |caption=Big damage combo ender
  |hitboxes=
  |hitboxes=
  |notes=Minimum damage 200;
  |notes=Minimum damage 200;
}}
}}
===214214AB===
===214214AB===
{{MoveData-P4U2 |character=Teddie |type=super
{{MoveData-P4U2 |character=Teddie |type=super
  |input=214214AB |name=Nihil Hand
  |input=214214AB |name=SB Nihil Hand
  |damage=1200 |p1=0 |p2=0 |smp=50
  |damage=1200 |p1=0 |p2=0 |smp=50
  |level=5 |cancel= |attribute=Body |guard=All |invuln=1~13 All
  |level=5 |cancel= |attribute=Body |guard=All |invuln=1~14 All
  |startup=3+(62 Flash)+7 |active=4 |recovery=75 |onBlock=-35
  |startup=4+(62 Flash)+7 |active=4 |recovery=75 |onBlock=-35
  |blockstun=18 |hitstop=20
  |blockstun=18 |hitstop=20
  |groundHit=Launch |airHit=621 + Down 50 |groundCH=Launch |airCH=641 + Down 50
  |groundHit=Launch |airHit=621 + Down 50 |groundCH=Launch |airCH=641 + Down 50
  |images=P4Arena_Teddie_NihilHand.png
  |images=P4Arena_Teddie_NihilHand.png |caption=Big damage combo ender
  |hitboxes=
  |hitboxes=
  |notes=Minimum damage 300;
  |notes=Minimum damage 300;
}}
}}
===214214A Followup===
===214214A Followup===
{{MoveData-P4U2 |character=Teddie |type=super
{{MoveData-P4U2 |character=Teddie |type=super
  |input=214214A Followup |name=Nihil Hand
  |input=214214A Followup |name=Nihil Hand Followup
  |damage=2800 [4000] |p1=0 |p2=1100 |smp=50
  |damage=2800 [4000] |p1=0 |p2=1100 |smp=50
  |level=5 |cancel= |attribute=Projectile |guard=All |invuln=1~93 All
  |level=5 |cancel= |attribute=Projectile |guard=All |invuln=1~93 All
Line 909: Line 964:
  |blockstun= |hitstop=13 [40]
  |blockstun= |hitstop=13 [40]
  |groundHit= |airHit= |groundCH= |airCH=
  |groundHit= |airHit= |groundCH= |airCH=
  |images=P4Arena_Teddie_NihilHand.png
  |images=P4Arena_Teddie_NihilHand.png |caption=Big damage combo ender
  |hitboxes=
  |hitboxes=
  |notes=[ ] numbers are for clean hit scenarios when the opponent is hit in the first 3F in the (!) hitbox area;Minimum damage 700 [1000];
  |notes=[ ] numbers are for clean hit scenarios when the opponent is hit in the first 3F in the (!) hitbox area;Minimum damage 700 [1000];
Line 916: Line 971:
===214214C===
===214214C===
{{MoveData-P4U2 |character=Teddie |type=super
{{MoveData-P4U2 |character=Teddie |type=super
  |input=214214C |name=Circus Bear
  |input=214214C |name=C Circus Bear
  |damage=3600 |p1=1000 |p2=100 |smp=50
  |damage=3600 |p1=1000 |p2=100 |smp=50
  |level=5 |cancel= |attribute=Body |guard=Unblockable |invuln=1~(Until Reappear Midair) All
  |level=5 |cancel= |attribute=Body |guard=Unblockable |invuln=1~(Until Reappear Midair) All
  |startup=5+(70 Flash)+81 |active=Until end of screen |recovery=11 |onBlock=
  |startup=6+(70 Flash)+81 |active=Until end of screen |recovery=11 |onBlock=
  |blockstun= |hitstop=0
  |blockstun= |hitstop=0
  |groundHit=Launch |airHit=121 |groundCH=Launch |airCH=141
  |groundHit=Launch |airHit=121 |groundCH=Launch |airCH=141
  |images=P4Arena_Teddie_CircusBear.png
  |images=P4Arena_Teddie_CircusBear.png
  |hitboxes=
  |hitboxes=P4U2R_Teddie_CircusBear_Hitbox.png
  |notes=Minimum damage 1440;
  |notes=Minimum damage 1440;
}}
}}
===214214D===
===214214D===
{{MoveData-P4U2 |character=Teddie |type=super
{{MoveData-P4U2 |character=Teddie |type=super
  |input=214214D |name=Circus Bear
  |input=214214D |name=D Circus Bear
  |damage=3000 |p1=1000 |p2=100 |smp=50
  |damage=3000 |p1=1000 |p2=100 |smp=50
  |level=5 |cancel= |attribute=Body |guard=Unblockable |invuln=1~(Until Reappear Midair) All
  |level=5 |cancel= |attribute=Body |guard=Unblockable |invuln=1~(Until Reappear Midair) All
  |startup=5+(70 Flash)+52 |active=Until end of screen |recovery=11 |onBlock=
  |startup=6+(70 Flash)+52 |active=Until end of screen |recovery=11 |onBlock=
  |blockstun= |hitstop=0
  |blockstun= |hitstop=0
  |groundHit=Launch |airHit=121 |groundCH=Launch |airCH=141
  |groundHit=Launch |airHit=121 |groundCH=Launch |airCH=141
Line 938: Line 994:
  |notes=Minimum damage 1200;
  |notes=Minimum damage 1200;
}}
}}
===214214CD===
===214214CD===
{{MoveData-P4U2 |character=Teddie |type=super
{{MoveData-P4U2 |character=Teddie |type=super
  |input=214214CD |name=Circus Bear
  |input=214214CD |name=SB Circus Bear
  |damage=3600, 3000 |p1=0 |p2=1000 |smp=50
  |damage=3600, 3000 |p1=0 |p2=1000 |smp=50
  |level=5 |cancel= |attribute=Body |guard=Unblockable |invuln=1~(Until Reappear Midair) All
  |level=5 |cancel= |attribute=Body |guard=Unblockable |invuln=1~(Until Reappear Midair) All
  |startup=5+(70 Flash)+81 |active=Until end of screen×2 |recovery=11 |onBlock=
  |startup=6+(70 Flash)+81 |active=Until end of screen×2 |recovery=11 |onBlock=
  |blockstun= |hitstop=0
  |blockstun= |hitstop=0
  |groundHit=Launch |airHit=121 |groundCH=Launch |airCH=141
  |groundHit=Launch |airHit=121 |groundCH=Launch |airCH=141
Line 957: Line 1,014:
  |damage=K.O. |p1=0 |p2=100 |smp=50
  |damage=K.O. |p1=0 |p2=100 |smp=50
  |level=5 |cancel= |attribute=Body |guard=All |invuln=1~74 All
  |level=5 |cancel= |attribute=Body |guard=All |invuln=1~74 All
  |startup=4+(50 Flash)+47 |active=1 |recovery=Total 100 |onBlock=-22
  |startup=5+(50 Flash)+47 |active=1 |recovery=Total 100 |onBlock=-22
  |blockstun=13 |hitstop=0/+13
  |blockstun=13 |hitstop=0/+13
  |groundHit= |airHit= |groundCH= |airCH=
  |groundHit= |airHit= |groundCH= |airCH=

Latest revision as of 00:29, 3 February 2024

Links



System Data

Portrait Name Health Prejump Backdash
P4U Teddie Portrait.png
Teddie 9,500 3F 23F (1~6F Inv All)
Combo Rate Persona Cards Unique Movement Options Icon
65% 5 Teddievision P4AU Teddie Icon.png

Normal Attacks

5A

5A
normal
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
230 - All 7 3 19 -9 Body - JSpSO
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
200 200 50 2 12 13 15 25 27 10
P4Arena Teddie 5A.png
P4U2R Teddie 5A Hitbox.png

5AANormal

5AA Normal
normal
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
80, 40×7~14 - All 12 2×(8~15) 20 -7 Body - JSpSO
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
0 100 50 3 14 15 17 27 37 2
Hold button for more hits
P4AU Teddie 5AA.png
P4U2R Teddie 5AA Hitbox.png

5AAA Normal

5AAA Normal
normal
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
400, 200×3 - All 7 5(3)7(2)5(4)13 17 -16 Body - (J)SpSO
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
0 400 50 4 16 Spin 17×2, Stand 25×2 24 Spin 29×2, Stand 37×2 44 10/-3,
P4AU Teddie 5AAA.png
P4U2R Teddie 5AAA Hitbox.png

5AA Shadow

5AA Shadow
normal
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
460 - All 8 3 7+10L -5 Body - JSpSO
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
0 100 50 3 14 Launch 22 Launch 42 11
P4Arena Teddie 5AA.png
P4U2R Teddie 5AA Shadow Hitbox.png

5AAA Shadow

5AAA Shadow
normal
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
1100 - All 13 4 15+8L -10 Body - SpSO
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
0 400 50 4 16 17 29 29 49 12
P4Arena Teddie 5AAA.png
P4U2R Teddie 5AAA Shadow Hitbox.png

2A

2A
normal
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
140, 70 - Low 6 2(3)2 10 -1 Foot - SpSO
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
500 100 50 1 10 11 13 23 25 9
P4Arena Teddie 2A.png
P4U2R Teddie 2A Hitbox.png

5B/5BB

5B/5BB
normal
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
600 - All 12 3 30 -18 Chest - (J)SpSOD
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
400 100 50 3 14 Launch 27 + WStick 30 Launch 67 + WStick 30 11
Dash Cancel is -7 on block
Opponent experiences 12F extra hitstop on counter hit
P4Arena Teddie 5B.png
P4U2R Teddie 5B Hitbox.png

5BBB

5BBB
normal
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
600 - All 12 3 39 -18 Chest - (J)SpSOD
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
400 500 50 3 14 Launch 27 + WStick 30 Launch 67 + WStick 30 11
Loses many cancelable properties, and noticably has more recovery.
P4Arena Teddie 5B.png

2B

2B
normal
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
550 - Air Unblockable 10 4 31 -20 Body 5~13 H JSpSODB
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
200 100 50 3 14 15 17 27 37 11
Dash Cancel is -7 on block
Backdash Cancel is -6 on block
P4Arena Teddie 2B.png
P4U2R Teddie 2B Hitbox.png

j.A

j.A
normal
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
170, 85×3 - All 8 3,3,3,4 8 - Head - JSpSO
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
200 100 100 2 12 13 15 25 27 4
P4Arena Teddie jA.png
P4U2R Teddie jA Hitbox.png

j.B

j.B
normal
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
630 - All 9 3 18 <20> - Head - JSpSO
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
200 100 1100 2 12 Launch 17 + Down 13 Launch 53 + GBounce 7
P4Arena Teddie jB.png
P4U2R Teddie jB Hitbox.png

All Out Attack

5AB
All Out Attack
normal
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
300 - High 28 6 29 -17 Body 12~28 Guard Strike O
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
0 1000 10000 5 18 Spin 31 31 + GBounce Spin 43 51 + GBounce 13
P4Arena Teddie AOA.png
P4U2R Teddie AoA Hitbox.png

Aerial All Out Attack

j.AB
Aerial All Out Attack
normal
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
1200 - High 22 Until L 27 -17 Head - O
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
700 100 50 5 18 Launch 31 + GBounce Launch 51 + GBounce 13
P4Arena Teddie AOA.png

Sweep

2AB
Sweep
normal
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
1300, [100] - Low, All 13, [37] 5, [1] 32 -13 [+2] Foot, [Projectile] 4~14 Chest O
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
200, [100] 100, [300] 1000, [50] 4, [1] 23 [10] Launch, [11] 40, [28] Launch, [23] 60, [40] 4, [0]
Values in [] are for the fish
P4Arena Teddie Sweep.png
P4U2R Teddie Sweep Hitbox.png

Persona Attacks

5C

5C
persona
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
900 - All 25 11 16 -10 Body Persona 1~Until Active All OD
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
200 100 1000 4 16 Launch 37 + WBounce Launch 57 + WBounce 12
Dash Cancel is -5 on block
P4Arena Teddie 5C.png
P4U2R Teddie 5C Hitbox.png

2C

2C
persona
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
900 - All 19 14 8 -5 Body Persona 1~Until Active All ODB
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
200 100 50 4 16 Launch 41 Launch 61 12
Dash Cancel is -5 on block
Backdash Cancel is -4 on block
Fatal Counter
P4Arena Teddie 2C.png
P4U2R Teddie 2C Hitbox.png

j.C

j.C
persona
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
900 - All 21 15 7 - Head Persona 1~Until Active All O
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
200 100 1000 4 16 Launch 37 + WBounce Launch 57 + WBounce 12
P4Arena Teddie jC.png
P4U2R Teddie jC Hitbox.png

j.2C

j.2C
persona
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
900 - All 17 14 17 - Body - -
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
200 100 50 4 16 Launch 41 Launch 61 12
P4Arena Teddie 2C.png
P4U2R Teddie 2C Hitbox.png

5D/2D

5D/2D
persona
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
100, [100, 50×N] - All 10 3 [9×N] 5D: Total 31
2D: Total 32
- Body - -
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
300 1000 50 1 10 3 5 15 17 0
Fastest Item throw startup is 20F
Hold button to charge. Item thrown 6F after button release
Charging to max is 13 hits (last hit active for only 5F), throws 2 items at 130F
P4Arena Teddie 5D.png
P4U2R Teddie 5D Hitbox.png

j.D/j.2D

j.D/j.2D
persona
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
100 [100, 50×N] - All 10 3 [9×N] Total 36 - Head - O
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
300 1000 50 1 10 3 5 15 17 0
Fastest Item throw startup is 18F
Hold button to charge. Item thrown 6F after button release
Charging to max is 13 hits (last hit active for only 5F), throws 2 items at 130F
P4Arena Teddie jD.png
P4U2R Teddie jD Hitbox.png

Items

MF-06 Brahman

MF-06 Brahman
MF-06 Brahman
item
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
600 - All Until L+21 Until Hit - - Projectile - -
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
300 100 50 3 14 Launch 18 Launch 38 0
P4Arena Teddie MF-06Brahman.png

Dr. Salt NEO

Dr. Salt NEO
Dr. Salt NEO
item
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
+20 SP, cure Ailments - Unblockable Until L+17 274 - - - - -
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
- - - - - - - - - -
P4Arena Teddie DrSaltNEO.png

Heavy Armor Agni

Heavy Armor Agni
Heavy Armor Agni
item
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
600, 300 - All Until L+50 Until Hit×2 - - Projectile - -
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
300 100 50 3 14 Launch 47 + WBounce Launch 67 + WBounce 0
P4Arena Teddie HeavyArmorAgni.png

Mystery Food X

Mystery Food X
Mystery Food X
item
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
Poison, Fear, Mute - Unblockable Until L+15 186 - - - - -
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
- - - - - - - - - -
Inflicts Poison, Fear, and Mute for 180F
P4Arena Teddie MysteryFoodX.png
Bad Soup

Smart Bomb

Smart Bomb
Smart Bomb
item
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
2000 - Air Unblockable 189 11 - - Projectile - -
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
300 100 50 4 16 Launch 119 Launch 139 0
P4Arena Teddie SmartBomb.png

Dyaus

Dyaus
Dyaus
item
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
350 - All Until L+27 23(26)23(26)43(26)23(26)23(26)42(26)23(26)23 - - Projectile - -
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
300 100 50 3 14 15 27 27 47 0/+11
P4Arena Teddie Diausu.png

Oil Drum

Oil Drum
Oil Drum
item
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
300, 150×8 - All 1 94 [(8)4(8)4]×4 - - Projectile - -
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
500 100 50 3 11 12 24 24 44 0
P4Arena Teddie OilDrum.png

Motorcycle Key

Motorcycle Key
Motorcycle Key
item
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
900×2 - All Until L+27 16 - - Projectile - -
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
300 300 50 5 18 Spin 49 51 Spin 61 71 0/+11
Second hit begins 31F after bike goes offscreen
P4Arena Teddie KeyBike.png

Firecracker

Firecracker
Firecracker
item
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
900 - All 1 Until Hit - - Projectile - -
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
300 100 50 3 14 Launch 17 Launch 37 0
P4Arena Teddie Firecracker.png

Dry Ice

Dry Ice
Dry Ice
item
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
200 - All 1 Until L+36 - - Projectile - -
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
300 100 50 3 14 - - - - 0/+7
Freezes opponent on hit for 53F. Freeze count 1
P4Arena Teddie DryIce.png

Vanish Ball

Vanish Ball
Vanish Ball
item
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
- - - 21 - - - - - -
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
- - - - - - - - - -
P4Arena Teddie VanishBall.png

Varna

Varna
Varna
item
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
600 - Low Until L+26 33 - - Projectile - -
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
300 100 50 3 14 Launch 117 - - 0/+11
P4Arena Teddie Balnana.png

Muscle Drink

Muscle Drink
Muscle Drink
item
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
+1000 HP, Rage - Unblockable Until L+17 276 - - - - -
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
- - - - - - - - - -
Rage effect lasts for 180F
P4Arena Teddie MuscleDrink.png

Pinwheel

Pinwheel
Pinwheel
item
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
200, 100×N - All 1 3×N - - Projectile - -
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
300 100 50 2 12 13 20 25 32 0
P4Arena Teddie Pinwheel.png

Prithvi

Prithvi
Prithvi
item
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
160, 80×9 - All Until L+(11~181) 8×10 - - Projectile - -
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
300 100 50 2 - - - - - 0/+1
Automatically attacks when opponent is in range or after 181F have passed
P4Arena Teddie PrettyB.png

Ball Lightning

Ball Lightning
Ball Lightning
item
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
430, 215×2 - - Until L+31 6×3 - - Projectile - -
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
0 100 50 3 14 Launch 57 + Down 10 Launch 77 + Down 10 0
P4Arena Teddie BallLightning.png

Amagiya Buckets

Amagiya Buckets
Amagiya Buckets
item
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
340×9 - All - - - - Projectile - -
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
300 100 50 3 14 Spin 30 22 Spin 42 42 0
Inflict Panic on hit for 240F
P4Arena Teddie AmagiyaBuckets.png

Universal Mechanic

Ground Throw

CD
Ground Throw
other
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
0, 1100 - Throw (130) 5 3 25 - Throw - O
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
0 1000, 100 50 4 - Launch 59 - Launch 79 - 0, 5
P4Arena Teddie GroundThrow.png
Has good range for a throw

Air Throw

j.CD
Air Throw
other
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
0, 750, 375×2 - All 4 3 19 - Throw - O
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
0 1000, 100 50 0, 2×3 - - 25 - - 0
P4Arena Teddie AirThrow.pngP4Arena Teddie AirThrow2.png

BD Catch

BD Catch
Teddie Decoy (Catch)
other
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
- - - - - 43 - - 1~13 Guard All -
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
- - - - - - - - - -
P4Arena Teddie BD.png

BD Attack

BD Attack
Teddie Decoy (Attack)
other
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
90 - All 5 9 Total 100 -79 Projectile 1~73 All -
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
1000 100 50 4 16 Spin 91 Ground Spin 91 Ground 0
Fatal Recovery
Inflicts Rage on hit for 258F
P4Arena Teddie BD.png

Guard Cancel Attack

6AB
Guard Cancel Attack
other
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
0 - All 15 4 27 -14 Body - O
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
- - - 4 16 Launch 19 Launch 39 12
P4Arena Teddie Sweep.png

Dash Cancel

66
Dash Cancel
other
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
- - - - - 21 - - - -
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
- - - - - - - - - -

Skill Attacks

236A

236A
A Bearscrew
special
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
180,90×7 - All 8 16 <2×7> 8+15L <16+15L> -4 Head - SO
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
200 100 50 3 25 31 17 43 37 1/+3
Fatal Recovery
Goes into values in <> on hit/block
P4Arena Teddie Bearscrew.png
P4U2R Teddie Bearscrew Hitbox.png

j.236A

j.236A
Air A Bearscrew
special
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
200, 100×7 - All 10 17 <2×7> Until L+13 - Head - SO
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
0 100 50 3 24 Launch 29 Launch 49 1/+3
Fatal Recovery
P4Arena Teddie Bearscrew.png

236B

236B
B Bearscrew
special
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
250, 125×8 - All 22 20 <2×8> 8+12L <24+12L> -8 Head - SO
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
0 100 500 4 26 Launch 49 Launch 69 1/+3
Fatal Recovery
Goes into values in <> on hit/block
P4Arena Teddie Bearscrew.png

j.236B

j.236B
Air B Bearscrew
special
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
250, 125×7 - All 18 19 <2×7> Until L+17 - Head - SO
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
500 100 500 3 24 Launch 37 Launch 57 1/+3
Fatal Recovery
P4Arena Teddie Bearscrew.png

236AB

236AB
SB Bearscrew
special
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
230, 115×9 - All 18 2×10 14+12L +2 Head 15-37 Projectile SO
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
300 300 50 4 26 Launch 34 Launch 54 1/+3
Fatal Recovery
P4Arena Teddie Bearscrew.png

j.236AB

j.236AB
Air SB Bearscrew
special
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
250, 125×9 - All 18 3,2×7,3,2 Until L+13 - Head 15-39 Projectile SO
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
500 300 50 3 26 Launch 34 Launch 54 1/+3
Fatal Recovery
P4Arena Teddie Bearscrew.png

214A

214A
A Puppeteddie
special
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
700 - All 18 9 11+6L -9 Head 1~7 F SO
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
300 100 50 4 16 Launch 19 + WBounce Launch 39 + WBounce 12
Fatal Counter
Inflicts Poision on hit for 180F
P4Arena Teddie Puppeteddie.png
P4U2R Teddie PuppetTeddie Hitbox.png

214B

214B
B Puppeteddie
special
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
900 - All 28 10 13+2L -8 Head 1~12 F SO
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
300 100 50 4 16 Launch 19 + WBounce - - 12
Inflicts Fear on hit for 360F
P4Arena Teddie Puppeteddie.png

214AB

214AB
SB Puppeteddie
special
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
1000 - All 28 10 13+2L -8 Head 1~12 F -
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
300 100 50 4 16 Launch 19 + WBounce Launch 39 + WBounce 12
Inflicts Rage on hit for 240F
P4Arena Teddie Puppeteddie.png

236C

236C
C Teddievision
special
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
800 - All 15 15 Total 45 -10 Projectile Persona 1~Until Active All SO
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
100 100 50 3 14 Launch 34 Launch 54 0/+6
Fatal Counter
P4Arena Teddie Teddievision.png

236D

236D
D Teddievision
special
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
800 - All 15 15 Total 50 -15 Projectile Persona 1~Until Active All SO
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
100 100 50 3 14 Launch 34 Launch 54 0/+6
Fatal Counter
P4Arena Teddie Teddievision.png

236CD

236CD
SB Teddievision
special
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
800 - All 23 15 Total 48 -5 Projectile Persona 1~Until Active All SO
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
100 100 50 3 14 Launch 34 Launch 54 0/+6
Fatal Counter
P4Arena Teddie Teddievision.png

TV > 236C

TV > 236C
C Teddie Warp
special
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
- - - - - 38 - - 13~14 All -
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
- - - - - - - - - -
23f onwards can guard, double jump, jump attack, air backdash, air skill cancel possible
CH during animation
P4Arena Teddie TeddieWarp.png

TV > 236D

TV > 236D
D Teddie Warp
special
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
- - - - - 44 - - 13~14 All -
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
- - - - - - - - - -
23f onwards can guard, roll, hop, jump, ground attack and skill attack cancel
CH during animation
P4Arena Teddie TeddieWarp.png

TV > 236CD

TV > 236CD
SB Teddie Warp
special
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
- - - - - 33 - - - -
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
- - - - - - - - - -
16f onwards can guard, double jump, jump attack, air backdash, air skill cancel possible
CH during animation
P4Arena Teddie TeddieWarp.png

236C/D as TV disappears

236C/D as TV disappears
Teddie Warp (top of screen)
special
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
- - - - - 26 - - - -
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
- - - - - - - - - -
P4Arena Teddie TeddieWarp.png

22A

22A
A 2D Teddie
special
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
- - - - - Total 31 - - 3~19 Low Profile
6~19 T
-
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
- - - - - - - - - -
23F onwards can cancel into any attack except specials or Furious Action
P4Arena Teddie 2DTeddie.png

22B

22B
B 2D Teddie
special
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
- - - - - Total 41~110 - - 3~33 Low Profile
6~33 T
-
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
- - - - - - - - - -
37F onwards can cancel into any attack except specials or Furious Action
If held, able to cancel 4F after releasing button, and Throw invinciblity lasts until end of move
P4Arena Teddie 2DTeddie.png

22AB

22AB
SB 2D Teddie
special
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
- - - - - Total 22~141 - - 3~14 Low Profile
6~14 T
-
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
- - - - - - - - - -
17F onwards can cancel into any attack except specials or Furious Action
If held, able to cancel 4F after releasing button, and Throw invinciblity lasts until end of move
P4Arena Teddie 2DTeddie.png

SP Skill Attacks

236236A/B

236236A/B
Mystery Teddie SP
super
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
- - - - - Total 5+(47 Flash)+13 - - 1~5 All -
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
- - - - - - - - - -
Items are thrown during the superflash. (at 5f) If hit during superflash, items will disappear (if items are hit during superflash?)
As soon as item toss begins, Teddie may execute any non-Persona actions and skills
After the last item is thrown, Teddie regains all Persona attacks and Persona-required skills
P4Arena Teddie 5D.png
W-W-What Could This Be?

236236C

236236C
C Tomahawk
super
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
700, 1500 - All 7+(80 Flash)+6 Until Hit(1*)8 Total 39+9L -11 Projectile 1~30 All O
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
100 100, 500 50 4 16 Launch 66, 57 Launch 86, 77 0/+7, 0
Tomahawk explosion starts up either 1F after hitting the opponent, or 2F after releasing the button when charged
Automatically explodes 61F after crashing into the ground
Explosion has 8 active frames
Minimum damage 210, 450 (660)
P4Arena Teddie TomahawkGround.png
Ground

j.236236C

j.236236C
Air C Tomahawk
super
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
1000, 1500 - All 7+(80 Flash)+6 Until Hit(1*)8 Total 27 - Projectile 1~7 All O
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
100 100, 500 50 4 16 Launch 66, 57 Launch 86, 77 0/+7, 0
Tomahawk explosion starts up either 1F after hitting the opponent, or 2F after releasing the button when charged
Automatically explodes 61F after crashing into the ground
Minimum damage 300, 450 (750)
P4Arena Teddie TomahawkAir.png
Air

236236D

236236D
D Tomahawk
super
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
1000, 1500 - All 7+(80 Flash)+3 Until Hit(1*)8 Total 39+9L - Projectile 1~30 All O
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
100 100, 500 50 4 16 Launch 66, 57 Launch 86, 77 0/+7, 0
Tomahawk explosion starts up either 1F after hitting the opponent, or 2F after releasing the button when charged
Automatically explodes 61F after crashing into the ground
Minimum damage 300, 450 (750)
P4Arena Teddie TomahawkGround.png
Ground

j.236236D

j.236236D
Air D Tomahawk
super
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
1000, 1500 - All 7+(80 Flash)+2 Until Hit(1*)8 Total 27 - Projectile 1~7 All O
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
100 100, 500 50 4 16 Launch 66, 57 Launch 86, 77 0/+7, 0
Tomahawk explosion starts up either 1F after hitting the opponent, or 2F after releasing the button when charged
Automatically explodes 61F after crashing into the ground
Explosion has 8 active frames
Minimum damage 300, 450 (750)
P4Arena Teddie TomahawkAir.png
Air

236236CD

236236CD
SB Tomahawk
super
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
(500, 1200), (800, 1200) - All 7+(80 Flash)+3
7+(80 Flash)+44
Until Hit(1*)8 Total 39+9L -14 Projectile 1~30 All O
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
100 100, 500 50 4 16 Launch 66, 57 Launch 86, 77 0/+7, 0
Tomahawk explosion starts up either 1F after hitting the opponent, or 2F after releasing the button when charged
Automatically explodes 61F after crashing into the ground
Explosion has 8 active frames
Minimum damage 125, 300 (425), 200, 300 (500)
P4Arena Teddie TomahawkGround.png
Ground

j.236236CD

j.236236CD
Air SB Tomahawk
super
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
(800, 1200), (800, 1200) - All 7+(80 Flash)+1
7+(80 Flash)+26
Until Hit(1*)8 Total 27 - Projectile 1~7 All O
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
100 100, 500 50 4 16 Launch 66, 57 Launch 86, 77 0/+7, 0
Tomahawk explosion starts up either 1F after hitting the opponent, or 2F after releasing the button when charged
Automatically explodes 61F after crashing into the ground
Explosion has 8 active frames
Minimum damage 200, 300 (500), 200, 300 (500)
P4Arena Teddie TomahawkAir.png
Air

Awakened SP Skill Attacks

214214A

214214A
A Nihil Hand
super
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
400 - All 4+(62 Flash)+7 4 75 -35 Body 1~14 All -
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
0 0 50 5 18 Launch 621 + Down 50 Launch 641 + Down 50 20
Minimum damage 100
P4Arena Teddie NihilHand.png
Big damage combo ender
P4U2R Teddie NihilHand Hitbox.png

214214B

214214B
B Nihil Hand
super
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
800 - All 4+(62 Flash)+13 4 75 -35 Body 1~20 All -
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
0 0 50 5 18 Launch 621 + Down 50 Launch 641 + Down 50 20
Minimum damage 200
P4Arena Teddie NihilHand.png
Big damage combo ender

214214AB

214214AB
SB Nihil Hand
super
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
1200 - All 4+(62 Flash)+7 4 75 -35 Body 1~14 All -
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
0 0 50 5 18 Launch 621 + Down 50 Launch 641 + Down 50 20
Minimum damage 300
P4Arena Teddie NihilHand.png
Big damage combo ender

214214A Followup

214214A Followup
Nihil Hand Followup
super
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
2800 [4000] - All 2+(63 Flash)+6 3 122 -35 Projectile 1~93 All -
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
0 1100 50 5 - - - - - 13 [40]
[ ] numbers are for clean hit scenarios when the opponent is hit in the first 3F in the (!) hitbox area
Minimum damage 700 [1000]
P4Arena Teddie NihilHand.png
Big damage combo ender

214214C

214214C
C Circus Bear
super
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
3600 - Unblockable 6+(70 Flash)+81 Until end of screen 11 - Body 1~(Until Reappear Midair) All -
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
1000 100 50 5 - Launch 121 Launch 141 0
Minimum damage 1440
P4Arena Teddie CircusBear.png
P4U2R Teddie CircusBear Hitbox.png

214214D

214214D
D Circus Bear
super
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
3000 - Unblockable 6+(70 Flash)+52 Until end of screen 11 - Body 1~(Until Reappear Midair) All -
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
1000 100 50 5 - Launch 121 Launch 141 0
Minimum damage 1200
P4Arena Teddie CircusBear.png

214214CD

214214CD
SB Circus Bear
super
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
3600, 3000 - Unblockable 6+(70 Flash)+81 Until end of screen×2 11 - Body 1~(Until Reappear Midair) All -
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
0 1000 50 5 - Launch 121 Launch 141 0
Minimum damage 900, 750 (1650)
P4Arena Teddie CircusBear.png

Instant Kill

222CD

222CD
Kamui Kablooey
instant kill
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
K.O. - All 5+(50 Flash)+47 1 Total 100 -22 Body 1~74 All -
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
0 100 50 5 13 - - - - 0/+13
P4Arena Teddie KamuiKablooey.pngP4Arena Teddie KamuiKablooey2.png

Category