P4U2R/Sho/Data: Difference between revisions

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{{TOC limit|3}}
==Links==
==Links==
<section begin=Links/>{{CharLinks |charMainPage=P4U2.5/Sho |videos=http://horibuna.web.fc2.com/P4U2/index.html |forums=http://www.dustloop.com/forums/index.php?/forums/forum/265-sho/
<section begin=Links/>{{P4U2R/CharacterLinks}}<section end=Links/>
|discord=
}}<section end=Links/>


==System Data==
==System Data==
{{P4U2-character
{{P4U2-character
| name      =Sho
|name      =Sho
| health    =8,500
|health    =8,500
| prejump  = 3F
|prejump  = 3F
| backdash  = ??F (1~6F Inv All)
|backdash  = 21F (1~6F Inv All)
| comborate = 65%
|comborate = 65%
| personacards = -
|personacards = -
| portrait  =P4U2_Sho_Portrait.png
|portrait  =P4U2_Sho_Portrait.png
| icon      =P4AU_Sho_Icon.png
|icon      =P4AU_Sho_Icon.png
| umo= [[P4U2.5/SHO Minazuki#High-Speed Movement|High-Speed Movement]]
|umo= [[P4U2R/Sho#High-Speed Movement|High-Speed Movement]]
}}
}}


Line 24: Line 20:
  |input=5A |name=
  |input=5A |name=
  |damage=200 |p1=200 |p2=200 |smp=50
  |damage=200 |p1=200 |p2=200 |smp=50
  |level=3 |cancel=JSpSO |attribute=Body |guard=Any |invuln=
  |level=2 |cancel=JSpSO |attribute=Chest |guard=All |invuln=
  |startup=9 |active=5 |recovery=9 |onBlock=+1
  |startup=9 |active=3 |recovery=14 |onBlock=-4
  |images=P4AU_Sho_5A.png
|blockstun=12 |hitstop=10
  |hitboxes=
|groundHit=13 |airHit=15 |groundCH=25 |airCH=27
  |images=P4AU_Sho_5A.png |caption=Iconic {{clr|A|5A}}
  |hitboxes=P4U2R_Minazuki_5AHitbox.png
  |notes=Backdash cancel is -6 on block;
  |notes=Backdash cancel is -6 on block;
}}
}}
===5AA===
===5AA===
{{MoveData-P4U2 |character=Sho |type=normal
{{MoveData-P4U2 |character=Sho |type=normal
  |input=5AA |name=
  |input=5AA |name=
  |damage=400 |p1=0 |p2=100 |smp=50
  |damage=400 |p1=0 |p2=100 |smp=50
  |level=4 |cancel=SpSO |attribute=Body |guard=Any |invuln=
  |level=4 |cancel=SpSO |attribute=Body |guard=All |invuln=
  |startup=10 |active=3 |recovery=15 |onBlock=-1
  |startup=10 |active=3 |recovery=15 |onBlock=-1
  |images=P4AU_Sho_5AA.png
|blockstun=16 |hitstop=8
  |hitboxes=
|groundHit=20 |airHit=22 |groundCH=32 |airCH=42
  |images=P4AU_Sho_5AA.png |caption={{clr|A|5AA}}
  |hitboxes=P4U2R_Sho_5AAHitbox.png
  |notes=
  |notes=
}}
}}
===5AAA===
===5AAA===
{{MoveData-P4U2 |character=Sho |type=normal
{{MoveData-P4U2 |character=Sho |type=normal
  |input=5AAA |name=
  |input=5AAA |name=
  |damage=500 |p1=0 |p2=400 |smp=50
  |damage=500 |p1=0 |p2=400 |smp=50
  |level=5 |cancel=SpSO |attribute=Head |guard=Any |invuln=
  |level=5 |cancel=SpSO |attribute=Head |guard=All |invuln=
  |startup=17 |active=2 |recovery=9+18 |onBlock=-10
  |startup=17 |active=2 |recovery=9+18L |onBlock=-10
  |images=P4AU_Sho_5AAA.png
|blockstun=18 |hitstop=13
  |hitboxes=
|groundHit=24 |airHit=26 + Down 18 |groundCH=36 |airCH=46 + Down 18
  |images=P4AU_Sho_5AAA.png |caption={{clr|A|5AAA}}
  |hitboxes=P4U2R_Minazuki_5AAAHitbox.png
  |notes=
  |notes=
}}
}}
===5B===
===5B===
{{MoveData-P4U2 |character=Sho |type=normal
{{MoveData-P4U2 |character=Sho |type=normal
  |input=5B |name=
  |input=5B |name=
  |damage=300,150 |p1=300 |p2=100 |smp=50
  |damage=300,150 |p1=300 |p2=100 |smp=50
  |level=3 |cancel=(J)SpSO |attribute=Body |guard=Any |invuln=
  |level=3 |cancel=(J)SpSO |attribute=Body |guard=All |invuln=
  |startup=10 |active=2(8)3 |recovery=20 |onBlock=-8
  |startup=10 |active=2(4)3 |recovery=20 |onBlock=-8
|blockstun=14 |hitstop=9
|groundHit=15 |airHit=17 |groundCH=27 |airCH=37
  |images=P4U2_P-Sho_5B.png
  |images=P4U2_P-Sho_5B.png
  |hitboxes=
  |hitboxes=P4U2R_Minazuki_5B-1Hitbox.png;P4U2R_Minazuki_5B-2Hitbox.png
  |notes=
  |notes=
}}
}}
Line 64: Line 71:
{{MoveData-P4U2 |character=Sho |type=normal
{{MoveData-P4U2 |character=Sho |type=normal
  |input=5C |name=
  |input=5C |name=
  |damage=300,150 |p1=300 |p2=100 |smp=50
  |damage=600 |p1=200 |p2=100 |smp=50
  |level=3 |cancel=(J)SpSO |attribute=Body |guard=Any |invuln=
  |level=4 |cancel=(J)SpSO |attribute=Body |guard=All |invuln=
  |startup=15 |active=3 |recovery=21 |onBlock=-7
  |startup=12 |active=3 |recovery=21 |onBlock=-7
|blockstun=16 |hitstop=12
|groundHit=17 |airHit=19 |groundCH=29 |airCH=39
  |images=P4AU_Sho_5C.png
  |images=P4AU_Sho_5C.png
  |hitboxes=
  |hitboxes=P4U2R_Minazuki_5AAHitbox.png
  |notes=
  |notes=
}}
}}
===5D===
===5D===
{{MoveData-P4U2 |character=Sho |type=normal
{{MoveData-P4U2 |character=Sho |type=normal
  |input=5D |name=
  |input=5D |name=
  |damage= |p1= |p2= |smp=
  |damage= |p1= |p2= |smp=
  |level= |cancel= |attribute= |guard= |invuln=1-24 strike
  |level= |cancel= |attribute= |guard= |invuln=1~24 Strike
  |startup= |active= |recovery=33 total |onBlock=
  |startup= |active= |recovery=Total 33 |onBlock=
  |images=P4AU_Sho_5D.png
|blockstun= |hitstop=
|groundHit= |airHit= |groundCH= |airCH=
  |images=P4AU_Sho_5D.png|caption=Missed me!
  |hitboxes=
  |hitboxes=
|notes=Press C/D to go into followup;
}}
===5D follow-up===
{{MoveData-P4U2 |character=Sho |type=normal
|input=5D~C/D |name=
|damage=600 |p1=1000 |p2=100 |smp=50
|level=3 |cancel=(J)SpSO |attribute=Body |guard=All |invuln=
|startup=12 |active=3 |recovery=21 |onBlock=-7
|blockstun=14 |hitstop=11
|groundHit=15 |airHit=17 |groundCH=27 |airCH=37
|images=P4AU_Sho_5C.png|caption=Followup attack
|hitboxes=P4U2R_Minazuki_5AAHitbox.png
  |notes=
  |notes=
}}
}}
===2A===
===2A===
{{MoveData-P4U2 |character=Sho |type=normal
{{MoveData-P4U2 |character=Sho |type=normal
Line 87: Line 113:
  |level=1 |cancel=SpSO |attribute=Foot |guard=Low |invuln=
  |level=1 |cancel=SpSO |attribute=Foot |guard=Low |invuln=
  |startup=7 |active=3 |recovery=9 |onBlock=-1
  |startup=7 |active=3 |recovery=9 |onBlock=-1
  |images=P4AU_Sho_2A.png
|blockstun=10 |hitstop=9
  |hitboxes=
|groundHit=11 |airHit=13 |groundCH=23 |airCH=25
  |images=P4AU_Sho_2A.png |caption=Your best abare move
  |hitboxes=P4U2R_Minazuki_2AHitbox.png
  |notes=
  |notes=
}}
}}
===2B===
===2B===
{{MoveData-P4U2 |character=Sho |type=normal
{{MoveData-P4U2 |character=Sho |type=normal
  |input=2B |name=
  |input=2B |name=
  |damage=300,150 |p1=200 |p2=100 |smp=50
  |damage=300,150×2 |p1=200 |p2=100 |smp=50
  |level=3 |cancel=(J)SpSO |attribute=Body |guard=AUB |invuln=7-13 Head
  |level=3 |cancel=(J)SpSO |attribute=Body |guard=Air Unblockable |invuln=7~13 Head
  |startup=10 |active=4(10)2,3 |recovery=18 |onBlock=-6
  |startup=10 |active=4(10)2,3 |recovery=18 |onBlock=-6
|blockstun=14 |hitstop=9,1/+2,9
|groundHit=15 |airHit=17 |groundCH=27 |airCH=37
  |images=P4AU_Sho_2B.png
  |images=P4AU_Sho_2B.png
  |hitboxes=
  |hitboxes=P4U2R_Minazuki_2B-1Hitbox.png;P4U2R_Minazuki_2B-2Hitbox.png
  |notes=
  |notes=
}}
}}
===2C===
===2C===
{{MoveData-P4U2 |character=Sho |type=normal
{{MoveData-P4U2 |character=Sho |type=normal
  |input=2C |name=
  |input=2C |name=
  |damage=800 |p1=300 |p2=100 |smp=500
  |damage=800 |p1=200 |p2=100 |smp=500
  |level=5 |cancel=SpSO |attribute=Head |guard=All |invuln=
  |level=5 |cancel=SpSO |attribute=Head |guard=All |invuln=
  |startup=30 |active=3 |recovery=5+6 after landing |onBlock=+6
  |startup=30 |active=2 |recovery=5+6L |onBlock=+6
|blockstun=18 |hitstop=13
|groundHit=21 |airHit=21 + Down 18 |groundCH=33 |airCH=41 + Down 18
  |images=P4AU_Sho_2C.png
  |images=P4AU_Sho_2C.png
  |hitboxes=
  |hitboxes=P4U2R_Minazuki_5AAAHitbox.png
  |notes=Fatal Counter;Fatal Recovery;
  |notes=Fatal Counter;CH Recovery;
}}
}}
===j.A===
===j.A===
{{MoveData-P4U2 |character=Sho |type=normal
{{MoveData-P4U2 |character=Sho |type=normal
Line 117: Line 152:
  |level=2 |cancel=JSpO |attribute=Head |guard=High |invuln=
  |level=2 |cancel=JSpO |attribute=Head |guard=High |invuln=
  |startup=7 |active=7 |recovery=12 |onBlock=
  |startup=7 |active=7 |recovery=12 |onBlock=
|blockstun=12 |hitstop=10
|groundHit=13 |airHit=15 |groundCH=25 |airCH=27
  |images=P4AU_Sho_j.A.png
  |images=P4AU_Sho_j.A.png
  |hitboxes=
  |hitboxes=P4U2R_Minazuki_jAHitbox.png
  |notes=
  |notes=
}}
}}
===j.B===
===j.B===
{{MoveData-P4U2 |character=Sho |type=normal
{{MoveData-P4U2 |character=Sho |type=normal
Line 126: Line 164:
  |damage=300,150 |p1=200 |p2=100 |smp=50
  |damage=300,150 |p1=200 |p2=100 |smp=50
  |level=3 |cancel=JSpO |attribute=Head |guard=High |invuln=
  |level=3 |cancel=JSpO |attribute=Head |guard=High |invuln=
  |startup=12 |active=3(9)3 |recovery=12 |onBlock=
  |startup=10 |active=3(6)3 |recovery=16 |onBlock=
  |images=P4AU_Sho_j.B.png
|blockstun=14 |hitstop=9, 12
  |hitboxes=
|groundHit=15 |airHit=17 |groundCH=27 |airCH=29
  |images=P4AU_Sho_j.B.png |caption="My neutral is so nice..."
  |hitboxes=P4U2R_Minazuki_jB-1Hitbox.png;P4U2R_Minazuki_jB-2Hitbox.png
  |notes=
  |notes=
}}
}}
===j.C===
===j.C===
{{MoveData-P4U2 |character=Sho |type=normal
{{MoveData-P4U2 |character=Sho |type=normal
  |input=j.C |name=
  |input=j.C |name=
  |damage=400 |p1=300 |p2=100 |smp=50
  |damage=400 |p1=200 |p2=100 |smp=50
  |level=4 |cancel=JSpO |attribute=Head |guard=High |invuln=
  |level=4 |cancel=JSpO |attribute=Head |guard=High |invuln=
  |startup=12 |active=3(4)3 |recovery=11 |onBlock=
  |startup=12 |active=3(3)3 |recovery=11 |onBlock=
|blockstun=16 |hitstop=12
|groundHit=17 |airHit=19 |groundCH=29 |airCH=39
  |images=P4AU_Sho_j.C.png
  |images=P4AU_Sho_j.C.png
  |hitboxes=
  |hitboxes=P4U2R_Sho_j.CHitbox.png
  |notes=
  |notes=
}}
}}
===j.2C===
===j.2C===
{{MoveData-P4U2 |character=Sho |type=normal
{{MoveData-P4U2 |character=Sho |type=normal
  |input=j.2C |name=
  |input=j.2C |name=
  |damage=400 |p1=300 |p2=100 |smp=50
  |damage=700 |p1=200 |p2=100 |smp=50
  |level=4 |cancel=SO |attribute=Head |guard=High |invuln=
  |level=4 |cancel=SO |attribute=Head |guard=High |invuln=
  |startup=28 |active=3 |recovery=12 |onBlock=
  |startup=28 |active=3 |recovery=12 |onBlock=
|blockstun=16 |hitstop=12
|groundHit=17 |airHit=19 |groundCH=29 |airCH=39
  |images=P4AU_Sho_j.2C.png
  |images=P4AU_Sho_j.2C.png
  |hitboxes=
  |hitboxes=P4U2R_Minazuki_Tsukiyomi-2Hitbox.png
  |notes=
  |notes=
}}
}}
===j.D===
===j.D===
{{MoveData-P4U2 |character=Sho |type=normal
{{MoveData-P4U2 |character=Sho |type=normal
  |input=j.D |name=
  |input=j.D |name=
  |damage= |p1= |p2= |smp=
  |damage= |p1= |p2= |smp=
  |level= |cancel= |attribute= |guard= |invuln=4-24 strike
  |level= |cancel= |attribute= |guard= |invuln=4~24 Strike
  |startup= |active= |recovery=33 total + 16 after landing |onBlock=
  |startup= |active= |recovery=33+4L |onBlock=
|blockstun= |hitstop=
|groundHit= |airHit= |groundCH= |airCH=
  |images=P4AU_Sho_j.D.png
  |images=P4AU_Sho_j.D.png
  |hitboxes=
  |hitboxes=
|notes=
}}
===j.D follow-up===
{{MoveData-P4U2 |character=Sho |type=normal
|input=j.D~C/D |name=
|damage=700 |p1=1000 |p2=100 |smp=50
|level=4 |cancel=SO |attribute=Head |guard=High |invuln=
|startup=28 |active=3 |recovery=12 |onBlock=
|blockstun=16 |hitstop=12
|groundHit=17 |airHit=19 |groundCH=29 |airCH=39
|images=P4AU_Sho_j.2C.png
|hitboxes=P4U2R_Minazuki_Tsukiyomi-2Hitbox.png
  |notes=
  |notes=
}}
}}
Line 165: Line 227:
{{MoveData-P4U2 |character=Sho |type=normal
{{MoveData-P4U2 |character=Sho |type=normal
  |input=5AB |name=All Out Attack
  |input=5AB |name=All Out Attack
  |damage=300 |p1=0 |p2=1000 |smp=10,000
  |damage=300 |p1=0 |p2=800 |smp=50
  |level=5 |cancel=O |attribute=Body |guard=High |invuln=22F-33F Guard
  |level=5 |cancel=O |attribute=Body |guard=High |invuln=10~30 Guard Strike<br/>[10~39 Guard Strike]
  |startup=31 |active=3 |recovery=38 |onBlock=-22
  |startup=30 [39]|active=3 |recovery=34 |onBlock=-18
|blockstun=18 |hitstop=13
|groundHit=Spin 31 |airHit=31 + GBounce |groundCH=Spin 43 |airCH=51 + GBounce
  |images=P4AU_Sho_AoA.png
  |images=P4AU_Sho_AoA.png
  |hitboxes=
  |hitboxes=P4U2R_Minazuki_AoA-2Hitbox.png
  |notes=If Sho passes through the opponent, startup increases to 40 frames;
  |notes=If Sho passes through the opponent, startup increases to 39F;
}}
}}
===Sweep===
===Sweep===
{{MoveData-P4U2 |character=Sho |type=normal
{{MoveData-P4U2 |character=Sho |type=normal
  |input=2AB|name=Sweep
  |input=2AB|name=Sweep
  |damage=200,500 |p1=200 |p2=100 |smp=50
  |damage=200,500 |p1=200 |p2=100 |smp=50
  |level=3 |cancel=SpSO |attribute=Foot |guard=Low |invuln=4F-12F Chest
  |level=3 |cancel=SpSO |attribute=Foot |guard=Low |invuln=4~12 Chest
  |startup=10 |active=3(8)3 |recovery=15 |onBlock=-3
  |startup=10 |active=3(8)3 |recovery=15 |onBlock=-3
|blockstun=14 |hitstop=6, 11
|groundHit=Launch |airHit=17 |groundCH=Launch |airCH=37
  |images=P4AU_Sho_2AB.png
  |images=P4AU_Sho_2AB.png
  |hitboxes=
  |hitboxes=P4U2R_Minazuki_Sweep-1Hitbox.png;P4U2R_Minazuki_Sweep-2Hitbox.png
  |notes=
  |notes=
}}
}}


==Throws==
==Universal Mechanics==
===Ground Throw===
===Ground Throw===
{{MoveData-P4U2 |character=Sho |type=other
{{MoveData-P4U2 |character=Sho |type=other
  |input=CD |name=Ground Throw
  |input=CD |name=Ground Throw
  |damage=0,500×3 |p1=0 |p2=1000, 100 |smp=50
  |damage=0,500, 400, 500 |p1=0 |p2=1000, 100 |smp=50
  |level=0,3,5 |cancel=O |attribute=Throw |guard=Throw |invuln=
  |level=0,3,5 |cancel=O |attribute=Throw |guard=Throw |invuln=
  |startup=5 |active=3 |recovery=25 |onBlock=
  |startup=5 |active=3 |recovery=25 |onBlock=-
|blockstun=- |hitstop=0, 11, 3
|groundHit=Spin 15, Crumple 86, 19 |airHit= |groundCH=Spin 27, Crumple 86, 31 |airCH=
  |images=P4AU_Sho_CD.png
  |images=P4AU_Sho_CD.png
  |hitboxes=
  |hitboxes=
  |notes=
  |notes=
}}
}}
===Air Throw===
===Air Throw===
{{MoveData-P4U2 |character=Sho |type=other
{{MoveData-P4U2 |character=Sho |type=other
  |input=j.CD |name=Air Throw
  |input=j.CD |name=Air Throw
  |damage=0,700,800 |p1=0 |p2=1200, 100 |smp=50
  |damage=0,800×2 |p1=0 |p2=1200, 100 |smp=50
  |level=0,3 |cancel=O |attribute=Throw |guard=Throw |invuln=
  |level=0,3×2 |cancel=O |attribute=Throw |guard=Throw |invuln=
  |startup=4 |active=3 |recovery=18 |onBlock=
  |startup=4 |active=3 |recovery=18 |onBlock=
|blockstun= |hitstop=0, 12×2
|groundHit= |airHit=37 |groundCH= |airCH=
  |images=P4AU_Sho_j.CD.png
  |images=P4AU_Sho_j.CD.png
  |hitboxes=
  |hitboxes=
  |notes=
  |notes=
}}
}}
===BD ===
===BD===
{{MoveData-P4U2 |character=Sho |type=other
{{MoveData-P4U2 |character=Sho |type=other
  |input=BD |name=Izayoi
  |input=BD |name=Izayoi
  |damage=700,350 |p1=800 |p2=100 |smp=50
  |damage=700,350 |p1=1000 |p2=100 |smp=50
  |level=4 |cancel=S |attribute=Body |guard=Any |invuln=1F-18F All
  |level=4 |cancel=S |attribute=Body |guard=All |invuln=1~18 All
  |startup=10 |active=3(3)3 |recovery=39+15 Landing Recovery |onBlock=-40
  |startup=10 |active=3(3)3 |recovery=39+8L |onBlock=-33
|blockstun=16 |hitstop=8
|groundHit=Launch |airHit=39 |groundCH=Launch |airCH=59
  |images=P4AU_Sho_BD.png
  |images=P4AU_Sho_BD.png
  |hitboxes=
  |hitboxes=P4U2R_Minazuki_BDHitbox.png
  |notes=
  |notes=
}}
}}
===j.BD ===
 
===j.BD===
{{MoveData-P4U2 |character=Sho |type=other
{{MoveData-P4U2 |character=Sho |type=other
  |input=j.BD |name=Ura Izayoi
  |input=j.BD |name=Ura Izayoi
  |damage=600 |p1=800 |p2=100 |smp=50
  |damage=600 |p1=1000 |p2=100 |smp=50
  |level=4 |cancel= |attribute=Head |guard=Any |invuln=1-14 All
  |level=4 |cancel= |attribute=Body |guard=High |invuln=1~14 All
  |startup=11 |active=4 |recovery=22 Landing Recovery |onBlock=-14 during each attack
  |startup=11 |active=4 |recovery=Until L+22 |onBlock=
  |images=P4AU_Sho_BD.png
|blockstun=16 |hitstop=12
  |hitboxes=
|groundHit=Launch |airHit=19 + Slide 19 + Down 5 |groundCH=Launch |airCH=39 + Slide 19 + Down 5
  |images=P4AU_Sho_j.BD.png
  |hitboxes=P4U2R_Minazuki_j.BDHitbox.png
  |notes=
  |notes=
}}
}}
Line 228: Line 305:
{{MoveData-P4U2 |character=Sho |type=other
{{MoveData-P4U2 |character=Sho |type=other
  |input=6AB |name=Guard Cancel Attack
  |input=6AB |name=Guard Cancel Attack
  |damage= |p1= |p2= |smp=
  |damage=0 |p1= |p2= |smp=
  |level= |cancel= |attribute= |guard= |invuln=
  |level=4 |cancel= |attribute=Body |guard=All |invuln=1~21 Guard All
  |startup= |active= |recovery= |onBlock=
  |startup=16 |active=3 |recovery=28 |onBlock=-14
|blockstun=16 |hitstop=12
|groundHit=Launch |airHit=19 |groundCH=Launch |airCH=39
  |images=P4AU_Sho_5C.png
  |images=P4AU_Sho_5C.png
  |hitboxes=
  |hitboxes=
  |notes=
  |notes=
}}
}}
==Skill Attacks==
==Skill Attacks==
===[4]6A===
===[4]6A/C===
{{MoveData-P4U2 |character=Sho |type=special
{{MoveData-P4U2 |character=Sho |type=special
  |input=[4]6A |name=Survival Knife
  |input=[4]6A/C |name=High Survival Knife
  |damage=400 |p1=0 |p2=100 |smp=50
  |damage=400 |p1=300 |p2=100 |smp=50
  |level=2 |cancel=SO |attribute=Projectile |guard=Any |invuln=
  |level=2 |cancel=SO |attribute=Projectile |guard=All |invuln=
  |startup=13 |active= |recovery=Total of 43 |onBlock=-18
  |startup=13 |active=Until Hit |recovery=Total 43 |onBlock=-18
  |images=P4U2_Sho_Knife.png
|blockstun=12 |hitstop=0
|groundHit=13 |airHit=15 |groundCH=25 |airCH=27
  |images=P4U2_Sho_Knife.png |caption=
  |hitboxes=
  |hitboxes=
  |notes=
  |notes=Opponent experiences 6F additional hitstop on hit/counter hit;
}}
}}
===[4]6B===
 
===[4]6B/D===
{{MoveData-P4U2 |character=Sho |type=special
{{MoveData-P4U2 |character=Sho |type=special
  |input=[4]6B |name=Survival Knife
  |input=[4]6B/D |name=Low Survival Knife
  |damage=400 |p1=0 |p2=100 |smp=50
  |damage=400 |p1=300 |p2=100 |smp=50
  |level=2 |cancel=SO |attribute=Projectile |guard=Any |invuln=
  |level=2 |cancel=SO |attribute=Projectile |guard=Low |invuln=
  |startup=13 |active= |recovery=Total of 43 |onBlock=-18
  |startup=13 |active=Until Hit |recovery=Total 43 |onBlock=-18
|blockstun=12 |hitstop=0
|groundHit=13 |airHit=15 |groundCH=25 |airCH=27
  |images=P4U2_Sho_Knife.png
  |images=P4U2_Sho_Knife.png
  |hitboxes=
  |hitboxes=
  |notes=
  |notes=Opponent experiences 6F additional hitstop on hit/counter hit;
}}
}}
===[4]6AB===
 
===[4]6AB/CD===
{{MoveData-P4U2 |character=Sho |type=special
{{MoveData-P4U2 |character=Sho |type=special
  |input=[4]6AB |name=Survival Knife
  |input=[4]6AB/CD |name=SB Survival Knife
  |damage=400×2 |p1=0 |p2=100 |smp=50
  |damage=400×2 |p1=0 |p2=100 |smp=50
  |level=2 |cancel=SO |attribute=Projectile |guard=Any |invuln=
  |level=2 |cancel=SO |attribute=Projectile |guard=All |invuln=
  |startup=13 |active= |recovery=Total of 34 |onBlock=-9
  |startup=13 |active=Until Hit×2 |recovery=Total 34 |onBlock=-9
|blockstun=12 |hitstop=0
|groundHit=13 |airHit=15 |groundCH=25 |airCH=27
  |images=P4U2_Sho_Knife.png
  |images=P4U2_Sho_Knife.png
  |hitboxes=
  |hitboxes=
  |notes=
  |notes=
}}
}}
===236A===
===236A===
{{MoveData-P4U2 |character=Sho |type=special
{{MoveData-P4U2 |character=Sho |type=special
  |input=236A |name=Hougetsuzan: Flash Fang
  |input=236A |name=A Hougetsuzan: Flash Fang
  |damage=600 |p1=900 |p2=100 |smp=100
  |damage=800 |p1=300 |p2=100 |smp=100
  |level=3 |cancel=SpSO |attribute=Body |guard=Any |invuln=
  |level=3 |cancel=SpSO |attribute=Body |guard=All |invuln=
  |startup=12 |active=3 |recovery=24 |onBlock=-12
  |startup=12 |active=3 |recovery=24 |onBlock=-12
|blockstun=14 |hitstop=11
|groundHit=15 |airHit=17 |groundCH=27 |airCH=37
  |images=P4AU_Sho_FlashFang.png
  |images=P4AU_Sho_FlashFang.png
  |hitboxes=
  |hitboxes=P4U2R_Minazuki_FlashFangHitbox.png
  |notes=
  |notes=
}}
}}
===236B===
===236B===
{{MoveData-P4U2 |character=Sho |type=special
{{MoveData-P4U2 |character=Sho |type=special
  |input=236B |name=Hougetsuzan: Flash Fang
  |input=236B |name=B Hougetsuzan: Flash Fang
  |damage=600 |p1=900 |p2=100 |smp=100
  |damage=1000 |p1=300 |p2=100 |smp=100
  |level=3 |cancel=SpSO |attribute=Body |guard=Any |invuln=
  |level=3 |cancel=SpSO |attribute=Body |guard=All |invuln=
  |startup=16 |active=3 |recovery=24 |onBlock=-12
  |startup=16 |active=3 |recovery=24 |onBlock=-12
|blockstun=14 |hitstop=11
|groundHit=15 |airHit=17 |groundCH=27 |airCH=37
  |images=P4AU_Sho_FlashFang.png
  |images=P4AU_Sho_FlashFang.png
  |hitboxes=
  |hitboxes=
  |notes=
  |notes=
}}
}}
===236AB===
===236AB===
{{MoveData-P4U2 |character=Sho |type=special
{{MoveData-P4U2 |character=Sho |type=special
  |input=236AB |name=Hougetsuzan: Flash Fang
  |input=236AB |name=SB Hougetsuzan: Flash Fang
  |damage=600 |p1=400 |p2=100 |smp=100
  |damage=1000 |p1=300 |p2=100 |smp=100
  |level=3 |cancel=SpSO during each attack |attribute=Body |guard=Any |invuln=
  |level=3 |cancel=SpSO |attribute=Body |guard=All |invuln=
  |startup=10 |active=3 |recovery=18 |onBlock=0
  |startup=10 |active=3 |recovery=18 |onBlock=+5
|blockstun=25 |hitstop=11
|groundHit=26 |airHit=28 |groundCH=38 |airCH=48
  |images=P4AU_Sho_FlashFang.png
  |images=P4AU_Sho_FlashFang.png
  |hitboxes=
  |hitboxes=
  |notes=
  |notes=
}}
}}
===214A===
===214A===
{{MoveData-P4U2 |character=Sho |type=special
{{MoveData-P4U2 |character=Sho |type=special
  |input=214A |name=Hougetsuzan: Soaring Fang
  |input=214A |name=A Hougetsuzan: Soaring Fang
  |damage=500 |p1=800 |p2=200 |smp=100
  |damage=400 |p1=300 |p2=100 |smp=100
  |level=4 |cancel=SpSO |attribute=Body |guard=Any |invuln=
  |level=4 |cancel=SpSO |attribute=Body |guard=All |invuln=
  |startup=8 |active=3 |recovery=28 |onBlock=-14
  |startup=8 |active=3 |recovery=28+0L |onBlock=-14
|blockstun=16 |hitstop=12
|groundHit=Launch |airHit=19 |groundCH=Launch |airCH=39
|images=P4AU_Sho_SoaringFang.png
|hitboxes=P4U2R_Minazuki_SoaringFang-1Hitbox.png;P4U2R_Minazuki_SoaringFang-2Hitbox.png
|notes=
}}
 
===j.214A===
{{MoveData-P4U2 |character=Sho |type=special
|input=j.214A |name=Air A Hougetsuzan: Soaring Fang
|damage=400 |p1=300 |p2=100 |smp=100
|level=4 |cancel=SpSO |attribute=Body |guard=All |invuln=
|startup=9 |active=3 |recovery=34 |onBlock=
|blockstun=16 |hitstop=12
|groundHit=Launch |airHit=19 |groundCH=Launch |airCH=39
  |images=P4AU_Sho_SoaringFang.png
  |images=P4AU_Sho_SoaringFang.png
  |hitboxes=
  |hitboxes=
  |notes=
  |notes=
}}
}}
===214B===
===214B===
{{MoveData-P4U2 |character=Sho |type=special
{{MoveData-P4U2 |character=Sho |type=special
  |input=214B |name=Hougetsuzan: Soaring Fang
  |input=214B |name=B Hougetsuzan: Soaring Fang
  |damage=100,50,650 |p1=800 |p2=200 |smp=100
  |damage=100,50,350 |p1=300 |p2=100 |smp=100
  |level=2,2,4 |cancel=SpSO |attribute=Body |guard=Any |invuln=
  |level=2,2,4 |cancel=SpSO |attribute=Body |guard=All |invuln=
  |startup=10 |active=5,2,3 |recovery=21 |onBlock=-7
  |startup=10 |active=5,2,3 |recovery=21 |onBlock=-7
|blockstun=12×2, 16 |hitstop=2×2, 12
|groundHit=13×2, Launch |airHit=15×2, 23 |groundCH=25×2, Launch |airCH=27×2, 43
|images=P4AU_Sho_SoaringFang.png
|hitboxes=
|notes=
}}
===j.214B===
{{MoveData-P4U2 |character=Sho |type=special
|input=j.214B |name=Air B Hougetsuzan: Soaring Fang
|damage=500 |p1=300 |p2=100 |smp=100
|level=4 |cancel=SpSO |attribute=Body |guard=All |invuln=
|startup=11 |active=3 |recovery=39 |onBlock=
|blockstun=16 |hitstop=12
|groundHit=Launch |airHit=23 |groundCH=Launch |airCH=43
  |images=P4AU_Sho_SoaringFang.png
  |images=P4AU_Sho_SoaringFang.png
  |hitboxes=
  |hitboxes=
  |notes=
  |notes=
}}
}}
===214AB===
===214AB===
{{MoveData-P4U2 |character=Sho |type=special
{{MoveData-P4U2 |character=Sho |type=special
  |input=214AB |name=Hougetsuzan: Soaring Fang
  |input=214AB |name=SB Hougetsuzan: Soaring Fang
  |damage=100,50×5,550 |p1=300 |p2=200 |smp=100
  |damage=100,50×5,350 |p1=1000 |p2=100 |smp=100
  |level=2×6,4 |cancel=SpSO |attribute=Body |guard=Any |invuln=
  |level=2×6,4 |cancel=SpSO |attribute=Body |guard=All |invuln=6~11 Body
  |startup=6 |active=1×6,3 |recovery=7 |onBlock=+7
  |startup=6 |active=1×6,3 |recovery=7 |onBlock=+7
|blockstun=12×6, 16 |hitstop=2×6, 12
|groundHit=13×6, Launch |airHit=15×6, 23 |groundCH=25×6, Launch |airCH=27×6, 43
|images=P4AU_Sho_SoaringFang.png
|hitboxes=
|notes=
}}
===j.214AB===
{{MoveData-P4U2 |character=Sho |type=special
|input=j.214AB |name=Air SB Hougetsuzan: Soaring Fang
|damage=100,600 |p1=300 |p2=100 |smp=100
|level=2×6,4 |cancel=SpSO |attribute=Body |guard=All |invuln=4~9 All
|startup=6 |active=1,3 |recovery=35 |onBlock=
|blockstun=12, 16 |hitstop=2, 12
|groundHit=13, Launch |airHit=15, 23 |groundCH=25, Launch |airCH=27, 43
  |images=P4AU_Sho_SoaringFang.png
  |images=P4AU_Sho_SoaringFang.png
  |hitboxes=
  |hitboxes=
  |notes=
  |notes=
}}
}}
===j.236A===
===j.236A===
{{MoveData-P4U2 |character=Sho |type=special
{{MoveData-P4U2 |character=Sho |type=special
  |input=j.236A |name=Hougetsuzan: Destructive Fang
  |input=j.236A |name=A Hougetsuzan: Destructive Fang
  |damage=1000 |p1=900 |p2=100 |smp=100
  |damage=600 |p1=300 |p2=100 |smp=100
  |level=4 |cancel=SO |attribute=Head |guard=High |invuln=
  |level=3 |cancel=SO |attribute=Head |guard=High |invuln=
  |startup=18 |active=until landing |recovery=16 Landing Recovery |onBlock=
  |startup=16 |active=Until L |recovery=16L |onBlock=
|blockstun=14 |hitstop=11
|groundHit=15 |airHit=23 |groundCH=27 |airCH=43
  |images=P4AU_Sho_DestructiveFang.png
  |images=P4AU_Sho_DestructiveFang.png
  |hitboxes=
  |hitboxes=P4U2R_Minazuki_DestructiveFangHitbox.png
  |notes=Fatal Counter;
  |notes=Fatal Counter;
}}
}}
===j.236B===
===j.236B===
{{MoveData-P4U2 |character=Sho |type=special
{{MoveData-P4U2 |character=Sho |type=special
  |input=j.236B |name=Hougetsuzan: Destructive Fang
  |input=j.236B |name=B Hougetsuzan: Destructive Fang
  |damage=1000 |p1=900 |p2=100 |smp=100
  |damage=800 |p1=300 |p2=100 |smp=100
  |level=4 |cancel=SO |attribute=Head |guard=High |invuln=
  |level=3 |cancel=SO |attribute=Head |guard=High |invuln=
  |startup=22 |active=until landing |recovery=16 Landing Recovery |onBlock=
  |startup=22 |active=Until L |recovery=10L |onBlock=
|blockstun=14 |hitstop=11
|groundHit=15 |airHit=23 |groundCH=27 |airCH=43
  |images=P4AU_Sho_DestructiveFang.png
  |images=P4AU_Sho_DestructiveFang.png
  |hitboxes=
  |hitboxes=
  |notes=Fatal Counter;
  |notes=Fatal Counter;
}}
}}
===j.236AB===
 
===j.236A+B===
{{MoveData-P4U2 |character=Sho |type=special
{{MoveData-P4U2 |character=Sho |type=special
  |input=j.236AB |name=Hougetsuzan: Destructive Fang
  |input=j.236AB |name=SB Hougetsuzan: Destructive Fang
  |damage=1000 |p1=900 |p2=100 |smp=100
  |damage=800 |p1=900 |p2=100 |smp=100
  |level=4 |cancel=SO |attribute=Head |guard=High |invuln=
  |level=3 |cancel=SO |attribute=Head |guard=High |invuln=
  |startup=14 |active=until landing |recovery=0 |onBlock=
  |startup=14 |active=Until L |recovery=0L |onBlock=+10
|blockstun=14 |hitstop=11
|groundHit=15 |airHit=23 |groundCH=27 |airCH=43
  |images=P4AU_Sho_DestructiveFang.png
  |images=P4AU_Sho_DestructiveFang.png
  |hitboxes=
  |hitboxes=
  |notes=
  |notes=Fatal Counter;
}}
}}
===236C===
===236C===
{{MoveData-P4U2 |character=Sho |type=special
{{MoveData-P4U2 |character=Sho |type=special
  |input=236C |name=High-Speed Movement
  |input=236C |name=C High-Speed Movement
  |damage= |p1= |p2= |smp=
  |damage= |p1= |p2= |smp=
  |level= |cancel=* |attribute= |guard= |invuln=
  |level= |cancel=S* |attribute= |guard= |invuln=
  |startup= |active= |recovery=35 total |onBlock=
  |startup= |active= |recovery=35 |onBlock=
|blockstun= |hitstop=
|groundHit= |airHit= |groundCH= |airCH=
  |images=P4AU_Sho_HighSpeedMovementGround.png
  |images=P4AU_Sho_HighSpeedMovementGround.png
  |hitboxes=
  |hitboxes=
  |notes=
  |notes=Can cancel into special/super attacks 9F onwards;
}}
}}
===236D===
===236D===
{{MoveData-P4U2 |character=Sho |type=special
{{MoveData-P4U2 |character=Sho |type=special
  |input=236D |name=High-Speed Movement
  |input=236D |name=D High-Speed Movement
  |damage= |p1= |p2= |smp=
  |damage= |p1= |p2= |smp=
  |level= |cancel= |attribute= |guard= |invuln=
  |level= |cancel=S* |attribute= |guard= |invuln=
  |startup= |active= |recovery=49 total |onBlock=
  |startup= |active= |recovery=49 |onBlock=
|blockstun= |hitstop=
|groundHit= |airHit= |groundCH= |airCH=
  |images=P4AU_Sho_HighSpeedMovementGround.png
  |images=P4AU_Sho_HighSpeedMovementGround.png
  |hitboxes=
  |hitboxes=
  |notes=
  |notes=Can cancel into special/super attacks 17F onwards;
}}
}}
===j.236C===
 
===j.236C/D===
{{MoveData-P4U2 |character=Sho |type=special
{{MoveData-P4U2 |character=Sho |type=special
  |input=j.236C |name=High-Speed Movement
  |input=j.236C/D |name=Air High-Speed Movement
  |damage= |p1= |p2= |smp=
  |damage= |p1= |p2= |smp=
  |level= |cancel= |attribute= |guard= |invuln=
  |level= |cancel=S* |attribute= |guard= |invuln=
  |startup= |active= |recovery=21 after landing |onBlock=
  |startup= |active= |recovery=Until L+21 |onBlock=
|blockstun= |hitstop=
|groundHit= |airHit= |groundCH= |airCH=
  |images=P4AU_Sho_HighSpeedMovementAir.png
  |images=P4AU_Sho_HighSpeedMovementAir.png
  |hitboxes=
  |hitboxes=
  |notes=
  |notes=Can cancel landing recovery into specials and supers;
}}
}}
===236CD===
===236CD===
{{MoveData-P4U2 |character=Sho |type=special
{{MoveData-P4U2 |character=Sho |type=special
  |input=236CD |name=High-Speed Movement
  |input=236CD |name=SB High-Speed Movement
  |damage= |p1= |p2= |smp=
  |damage= |p1= |p2= |smp=
  |level= |cancel= |attribute= |guard= |invuln=9-23 All
  |level= |cancel=S* |attribute= |guard= |invuln=9~23 All
  |startup= |active= |recovery=29 total |onBlock=
  |startup= |active= |recovery=29 |onBlock=
|blockstun= |hitstop=
|groundHit= |airHit= |groundCH= |airCH=
  |images=P4AU_Sho_HighSpeedMovementGround.png
  |images=P4AU_Sho_HighSpeedMovementGround.png
  |hitboxes=
  |hitboxes=
  |notes=
  |notes=Can cancel into special/super attacks 9F onwards;
}}
}}
===j.236CD===
===j.236CD===
{{MoveData-P4U2 |character=Sho |type=special
{{MoveData-P4U2 |character=Sho |type=special
  |input=j.236CD |name=High-Speed Movement
  |input=j.236CD |name=Air SB High-Speed Movement
  |damage= |p1= |p2= |smp=
  |damage= |p1= |p2= |smp=
  |level= |cancel= |attribute= |guard= |invuln=13-landing All
  |level= |cancel=S* |attribute= |guard= |invuln=8~Until L All
  |startup= |active= |recovery=6 after landing |onBlock=
  |startup= |active= |recovery=Until L+6 |onBlock=
|blockstun= |hitstop=
|groundHit= |airHit= |groundCH= |airCH=
  |images=P4AU_Sho_HighSpeedMovementAir.png
  |images=P4AU_Sho_HighSpeedMovementAir.png
  |hitboxes=
  |hitboxes=
  |notes=
  |notes=Can cancel landing recovery into specials and supers;
}}
}}


Line 410: Line 579:
===236236A===
===236236A===
{{MoveData-P4U2 |character=Sho |type=super
{{MoveData-P4U2 |character=Sho |type=super
  |input=236236A |name=Blazing Moon Barrage
  |input=236236A |name=A Blazing Moon Barrage
  |damage=100×13,1200 |p1=0 |p2=1000 |smp=50
  |damage=100×13, 700 |p1=600 |p2=500 |smp=50
  |level=5 |cancel=O |attribute=Body |guard=Any |invuln=1-15 All
  |level=5 |cancel=O |attribute=Body |guard=All |invuln=1~14 All
  |startup=4+4 |active=16 |recovery=20 |onBlock=-17
  |startup=4+(60 Flash)+4 |active=16 |recovery=20 |onBlock=-24
|blockstun=11 |hitstop=1×10, 2×3, 13
|groundHit=19×10, Launch 41×2, 41 + Slide 24 |airHit=Ground |groundCH= |airCH=
  |images=P4AU_Sho_BlazingMoonBarrage.png
  |images=P4AU_Sho_BlazingMoonBarrage.png
  |hitboxes=
  |hitboxes=P4U2R_Sho_BlazingMoonBarrageHitbox.png
  |notes=Fatal Recovery;
  |notes=Fatal Recovery;Minimum damage 40×13, 280 (800);
}}
}}
===236236B===
===236236B===
{{MoveData-P4U2 |character=Sho |type=super
{{MoveData-P4U2 |character=Sho |type=super
  |input=236236B |name=Blazing Moon Barrage
  |input=236236B |name=B Blazing Moon Barrage
  |damage=100×13,1200 |p1=0 |p2=1000 |smp=50
  |damage=100×13, 1000 |p1=600 |p2=500 |smp=50
  |level=5 |cancel=O |attribute=Body |guard=Any |invuln=1-33 All
  |level=5 |cancel=O |attribute=Body |guard=All |invuln=1~32 All
  |startup=4+14 |active=16 |recovery=20 |onBlock=-17
  |startup=4+(60 Flash)+14 |active=16 |recovery=20 |onBlock=-24
|blockstun=11 |hitstop=1×10, 2×3, 13
|groundHit=19×10, Launch 41×2, 41 |airHit=Ground |groundCH= |airCH=
  |images=P4AU_Sho_BlazingMoonBarrage.png
  |images=P4AU_Sho_BlazingMoonBarrage.png
  |hitboxes=
  |hitboxes=
  |notes=Fatal Recovery;
  |notes=Fatal Recovery;Minimum damage 40×13, 400 (920);
}}
}}
===236236AB===
===236236AB===
{{MoveData-P4U2 |character=Sho |type=super
{{MoveData-P4U2 |character=Sho |type=super
  |input=236236AB |name=Blazing Moon Barrage
  |input=236236AB |name=SB Blazing Moon Barrage
  |damage=100×13,1700 |p1=0 |p2=1000 |smp=50
  |damage=100×13, 1200 |p1=1000 |p2= |smp=50
  |level=5 |cancel=O |attribute=Body |guard=Any |invuln=1-17 All
  |level=5 |cancel=O |attribute=Body |guard=All |invuln=1-24 All
  |startup=4+4 |active=18 |recovery=20 |onBlock=-19
  |startup=4+(60 Flash)+4 |active=18 |recovery=20 |onBlock=-26
|blockstun=11 |hitstop=1×10, 2×3, 20
|groundHit=19×10, Launch 41×3 |airHit=Ground |groundCH= |airCH=
  |images=P4AU_Sho_BlazingMoonBarrage.png
  |images=P4AU_Sho_BlazingMoonBarrage.png
  |hitboxes=
  |hitboxes=
  |notes=Fatal Recovery;
  |notes=Fatal Recovery;Minimum damage 40×13, 480 (1000);
}}
}}


Line 442: Line 619:
===214214A===
===214214A===
{{MoveData-P4U2 |character=Sho |type=super
{{MoveData-P4U2 |character=Sho |type=super
  |input=214214A |name=Moon Smasher
  |input=214214A |name=A Moon Smasher
  |damage=700,2000 |p1=0 |p2=1000 |smp=50
  |damage=700, 1900 |p1=1000 |p2=100 |smp=50
  |level=5 |cancel=O |attribute=Body |guard=AUB |invuln=1-11 All
  |level=5 |cancel=O |attribute=Body |guard=Air Unblockable |invuln=1~11 All
  |startup=4+2 |active=6(28)11 |recovery=32 |onBlock=-24
  |startup=4+(63 Flash)+2 |active=6(28)11 |recovery=32 |onBlock=-24
|blockstun=18 |hitstop=13, 20
|groundHit=Launch |airHit=41 |groundCH=Launch |airCH=61, 51
  |images=P4AU_Sho_MoonSmasher.png
  |images=P4AU_Sho_MoonSmasher.png
  |hitboxes=
  |hitboxes=P4U2R_Minazuki_MoonSmasherHitbox.png
  |notes=
|caption=Sho-tenjin!
  |notes=During second hit, opponent experiences 6F additional hitstop on hit/counter hit;Minimum damage 350, 950 (1300);
}}
}}
===214214B===
===214214B===
{{MoveData-P4U2 |character=Sho |type=super
{{MoveData-P4U2 |character=Sho |type=super
  |input=214214B |name=Moon Smasher
  |input=214214B |name=B Moon Smasher
  |damage=700,2500 |p1=0 |p2=1000 |smp=50
  |damage=700, 2000 |p1=1000 |p2= |smp=50
  |level=5 |cancel=O |attribute=Body |guard=AUB |invuln=1-22 All
  |level=5 |cancel=O |attribute=Body |guard=Air Unblockable |invuln=1~22 All
  |startup=4+7 |active=12(30)11 |recovery=40 |onBlock=-32
  |startup=4+(63 Flash)+7 |active=12(30)11 |recovery=40 |onBlock=-32
  |images=P4AU_Sho_MoonSmasher.png
|blockstun=18 |hitstop=13, 20
|groundHit=Launch |airHit=51 |groundCH=Launch |airCH=71, 57
  |images=P4AU_Sho_MoonSmasher.png |caption=Sho-tenjin!
  |hitboxes=
  |hitboxes=
  |notes=
  |notes=During second hit, opponent experiences 6F additional hitstop on hit/counter hit;Minimum damage 350, 1000 (1350);
}}
}}
===214214AB===
===214214AB===
{{MoveData-P4U2 |character=Sho |type=super
{{MoveData-P4U2 |character=Sho |type=super
  |input=214214AB |name=Moon Smasher
  |input=214214AB |name=SB Moon Smasher
  |damage=700,3000 |p1=0 |p2=1000 |smp=50
  |damage=700, 2100 |p1=1000 |p2= |smp=50
  |level=5 |cancel=O |attribute=Body |guard=AUB |invuln=1-17 All
  |level=5 |cancel=O |attribute=Body |guard=Air Unblockable |invuln=1~17 All
  |startup=4+2 |active=12(30)11 |recovery=40 |onBlock=-32
  |startup=4+(63 Flash)+2 |active=12(30)11 |recovery=40 |onBlock=-32
  |images=P4AU_Sho_MoonSmasher.png
|blockstun=18 |hitstop=13, 20
|groundHit=Launch |airHit=51 |groundCH=Launch |airCH=71, 57
  |images=P4AU_Sho_MoonSmasher.png |caption=Sho-tenjin!
  |hitboxes=
  |hitboxes=
  |notes=
  |notes=During second hit, opponent experiences 6F additional hitstop on hit/counter hit;Minimum damage 385, 1155 (1540);
}}
}}


==Category==
==Category==
{{#lst:P4U2.5/Navigation}}
{{#lst:P4U2.5/Navigation}}

Latest revision as of 06:52, 14 February 2024

Links



System Data

Portrait Name Health Prejump Backdash
P4U2 Sho Portrait.png
Sho 8,500 3F 21F (1~6F Inv All)
Combo Rate Persona Cards Unique Movement Options Icon
65% - High-Speed Movement P4AU Sho Icon.png

Normal Attacks

5A

5A
normal
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
200 - All 9 3 14 -4 Chest - JSpSO
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
200 200 50 2 12 13 15 25 27 10
Backdash cancel is -6 on block
P4AU Sho 5A.png
Iconic 5A
P4U2R Minazuki 5AHitbox.png

5AA

5AA
normal
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
400 - All 10 3 15 -1 Body - SpSO
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
0 100 50 4 16 20 22 32 42 8
P4AU Sho 5AA.png
5AA
P4U2R Sho 5AAHitbox.png

5AAA

5AAA
normal
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
500 - All 17 2 9+18L -10 Head - SpSO
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
0 400 50 5 18 24 26 + Down 18 36 46 + Down 18 13
P4AU Sho 5AAA.png
5AAA
P4U2R Minazuki 5AAAHitbox.png

5B

5B
normal
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
300,150 - All 10 2(4)3 20 -8 Body - (J)SpSO
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
300 100 50 3 14 15 17 27 37 9
P4U2 P-Sho 5B.png
P4U2R Minazuki 5B-1Hitbox.pngP4U2R Minazuki 5B-2Hitbox.png

5C

5C
normal
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
600 - All 12 3 21 -7 Body - (J)SpSO
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
200 100 50 4 16 17 19 29 39 12
P4AU Sho 5C.png
P4U2R Minazuki 5AAHitbox.png

5D

5D
normal
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
- - - - - Total 33 - - 1~24 Strike -
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
- - - - - - - - - -
Press C/D to go into followup
P4AU Sho 5D.png
Missed me!

5D follow-up

5D~C/D
normal
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
600 - All 12 3 21 -7 Body - (J)SpSO
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
1000 100 50 3 14 15 17 27 37 11
P4AU Sho 5C.png
Followup attack
P4U2R Minazuki 5AAHitbox.png

2A

2A
normal
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
160 - Low 7 3 9 -1 Foot - SpSO
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
500 100 50 1 10 11 13 23 25 9
P4AU Sho 2A.png
Your best abare move
P4U2R Minazuki 2AHitbox.png

2B

2B
normal
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
300,150×2 - Air Unblockable 10 4(10)2,3 18 -6 Body 7~13 Head (J)SpSO
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
200 100 50 3 14 15 17 27 37 9,1/+2,9
P4AU Sho 2B.png
P4U2R Minazuki 2B-1Hitbox.pngP4U2R Minazuki 2B-2Hitbox.png

2C

2C
normal
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
800 - All 30 2 5+6L +6 Head - SpSO
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
200 100 500 5 18 21 21 + Down 18 33 41 + Down 18 13
Fatal Counter
CH Recovery
P4AU Sho 2C.png
P4U2R Minazuki 5AAAHitbox.png

j.A

j.A
normal
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
200 - High 7 7 12 - Head - JSpO
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
200 100 50 2 12 13 15 25 27 10
P4AU Sho j.A.png
P4U2R Minazuki jAHitbox.png

j.B

j.B
normal
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
300,150 - High 10 3(6)3 16 - Head - JSpO
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
200 100 50 3 14 15 17 27 29 9, 12
P4AU Sho j.B.png
"My neutral is so nice..."
P4U2R Minazuki jB-1Hitbox.pngP4U2R Minazuki jB-2Hitbox.png

j.C

j.C
normal
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
400 - High 12 3(3)3 11 - Head - JSpO
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
200 100 50 4 16 17 19 29 39 12
P4AU Sho j.C.png
P4U2R Sho j.CHitbox.png

j.2C

j.2C
normal
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
700 - High 28 3 12 - Head - SO
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
200 100 50 4 16 17 19 29 39 12
P4AU Sho j.2C.png
P4U2R Minazuki Tsukiyomi-2Hitbox.png

j.D

j.D
normal
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
- - - - - 33+4L - - 4~24 Strike -
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
- - - - - - - - - -
P4AU Sho j.D.png

j.D follow-up

j.D~C/D
normal
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
700 - High 28 3 12 - Head - SO
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
1000 100 50 4 16 17 19 29 39 12
P4AU Sho j.2C.png
P4U2R Minazuki Tsukiyomi-2Hitbox.png

All Out Attack

5AB
All Out Attack
normal
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
300 - High 30 [39] 3 34 -18 Body 10~30 Guard Strike
[10~39 Guard Strike]
O
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
0 800 50 5 18 Spin 31 31 + GBounce Spin 43 51 + GBounce 13
If Sho passes through the opponent, startup increases to 39F
P4AU Sho AoA.png
P4U2R Minazuki AoA-2Hitbox.png

Sweep

2AB
Sweep
normal
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
200,500 - Low 10 3(8)3 15 -3 Foot 4~12 Chest SpSO
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
200 100 50 3 14 Launch 17 Launch 37 6, 11
P4AU Sho 2AB.png
P4U2R Minazuki Sweep-1Hitbox.pngP4U2R Minazuki Sweep-2Hitbox.png

Universal Mechanics

Ground Throw

CD
Ground Throw
other
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
0,500, 400, 500 - Throw 5 3 25 - Throw - O
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
0 1000, 100 50 0,3,5 - Spin 15, Crumple 86, 19 - Spin 27, Crumple 86, 31 - 0, 11, 3
P4AU Sho CD.png

Air Throw

j.CD
Air Throw
other
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
0,800×2 - Throw 4 3 18 - Throw - O
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
0 1200, 100 50 0,3×2 - - 37 - - 0, 12×2
P4AU Sho j.CD.png

BD

BD
Izayoi
other
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
700,350 - All 10 3(3)3 39+8L -33 Body 1~18 All S
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
1000 100 50 4 16 Launch 39 Launch 59 8
P4AU Sho BD.png
P4U2R Minazuki BDHitbox.png

j.BD

j.BD
Ura Izayoi
other
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
600 - High 11 4 Until L+22 - Body 1~14 All -
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
1000 100 50 4 16 Launch 19 + Slide 19 + Down 5 Launch 39 + Slide 19 + Down 5 12
P4AU Sho j.BD.png
P4U2R Minazuki j.BDHitbox.png

Guard Cancel Attack

6AB
Guard Cancel Attack
other
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
0 - All 16 3 28 -14 Body 1~21 Guard All -
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
- - - 4 16 Launch 19 Launch 39 12
P4AU Sho 5C.png

Skill Attacks

[4]6A/C

[4]6A/C
High Survival Knife
special
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
400 - All 13 Until Hit Total 43 -18 Projectile - SO
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
300 100 50 2 12 13 15 25 27 0
Opponent experiences 6F additional hitstop on hit/counter hit
P4U2 Sho Knife.png

[4]6B/D

[4]6B/D
Low Survival Knife
special
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
400 - Low 13 Until Hit Total 43 -18 Projectile - SO
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
300 100 50 2 12 13 15 25 27 0
Opponent experiences 6F additional hitstop on hit/counter hit
P4U2 Sho Knife.png

[4]6AB/CD

[4]6AB/CD
SB Survival Knife
special
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
400×2 - All 13 Until Hit×2 Total 34 -9 Projectile - SO
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
0 100 50 2 12 13 15 25 27 0
P4U2 Sho Knife.png

236A

236A
A Hougetsuzan: Flash Fang
special
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
800 - All 12 3 24 -12 Body - SpSO
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
300 100 100 3 14 15 17 27 37 11
P4AU Sho FlashFang.png
P4U2R Minazuki FlashFangHitbox.png

236B

236B
B Hougetsuzan: Flash Fang
special
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
1000 - All 16 3 24 -12 Body - SpSO
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
300 100 100 3 14 15 17 27 37 11
P4AU Sho FlashFang.png

236AB

236AB
SB Hougetsuzan: Flash Fang
special
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
1000 - All 10 3 18 +5 Body - SpSO
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
300 100 100 3 25 26 28 38 48 11
P4AU Sho FlashFang.png

214A

214A
A Hougetsuzan: Soaring Fang
special
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
400 - All 8 3 28+0L -14 Body - SpSO
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
300 100 100 4 16 Launch 19 Launch 39 12
P4AU Sho SoaringFang.png
P4U2R Minazuki SoaringFang-1Hitbox.pngP4U2R Minazuki SoaringFang-2Hitbox.png

j.214A

j.214A
Air A Hougetsuzan: Soaring Fang
special
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
400 - All 9 3 34 - Body - SpSO
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
300 100 100 4 16 Launch 19 Launch 39 12
P4AU Sho SoaringFang.png

214B

214B
B Hougetsuzan: Soaring Fang
special
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
100,50,350 - All 10 5,2,3 21 -7 Body - SpSO
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
300 100 100 2,2,4 12×2, 16 13×2, Launch 15×2, 23 25×2, Launch 27×2, 43 2×2, 12
P4AU Sho SoaringFang.png

j.214B

j.214B
Air B Hougetsuzan: Soaring Fang
special
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
500 - All 11 3 39 - Body - SpSO
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
300 100 100 4 16 Launch 23 Launch 43 12
P4AU Sho SoaringFang.png

214AB

214AB
SB Hougetsuzan: Soaring Fang
special
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
100,50×5,350 - All 6 1×6,3 7 +7 Body 6~11 Body SpSO
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
1000 100 100 2×6,4 12×6, 16 13×6, Launch 15×6, 23 25×6, Launch 27×6, 43 2×6, 12
P4AU Sho SoaringFang.png

j.214AB

j.214AB
Air SB Hougetsuzan: Soaring Fang
special
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
100,600 - All 6 1,3 35 - Body 4~9 All SpSO
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
300 100 100 2×6,4 12, 16 13, Launch 15, 23 25, Launch 27, 43 2, 12
P4AU Sho SoaringFang.png

j.236A

j.236A
A Hougetsuzan: Destructive Fang
special
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
600 - High 16 Until L 16L - Head - SO
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
300 100 100 3 14 15 23 27 43 11
Fatal Counter
P4AU Sho DestructiveFang.png
P4U2R Minazuki DestructiveFangHitbox.png

j.236B

j.236B
B Hougetsuzan: Destructive Fang
special
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
800 - High 22 Until L 10L - Head - SO
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
300 100 100 3 14 15 23 27 43 11
Fatal Counter
P4AU Sho DestructiveFang.png

j.236A+B

j.236AB
SB Hougetsuzan: Destructive Fang
special
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
800 - High 14 Until L 0L +10 Head - SO
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
900 100 100 3 14 15 23 27 43 11
Fatal Counter
P4AU Sho DestructiveFang.png

236C

236C
C High-Speed Movement
special
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
- - - - - 35 - - - S*
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
- - - - - - - - - -
Can cancel into special/super attacks 9F onwards
P4AU Sho HighSpeedMovementGround.png

236D

236D
D High-Speed Movement
special
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
- - - - - 49 - - - S*
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
- - - - - - - - - -
Can cancel into special/super attacks 17F onwards
P4AU Sho HighSpeedMovementGround.png

j.236C/D

j.236C/D
Air High-Speed Movement
special
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
- - - - - Until L+21 - - - S*
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
- - - - - - - - - -
Can cancel landing recovery into specials and supers
P4AU Sho HighSpeedMovementAir.png

236CD

236CD
SB High-Speed Movement
special
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
- - - - - 29 - - 9~23 All S*
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
- - - - - - - - - -
Can cancel into special/super attacks 9F onwards
P4AU Sho HighSpeedMovementGround.png

j.236CD

j.236CD
Air SB High-Speed Movement
special
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
- - - - - Until L+6 - - 8~Until L All S*
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
- - - - - - - - - -
Can cancel landing recovery into specials and supers
P4AU Sho HighSpeedMovementAir.png

SP Skill Attacks

236236A

236236A
A Blazing Moon Barrage
super
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
100×13, 700 - All 4+(60 Flash)+4 16 20 -24 Body 1~14 All O
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
600 500 50 5 11 19×10, Launch 41×2, 41 + Slide 24 Ground - - 1×10, 2×3, 13
Fatal Recovery
Minimum damage 40×13, 280 (800)
P4AU Sho BlazingMoonBarrage.png
P4U2R Sho BlazingMoonBarrageHitbox.png

236236B

236236B
B Blazing Moon Barrage
super
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
100×13, 1000 - All 4+(60 Flash)+14 16 20 -24 Body 1~32 All O
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
600 500 50 5 11 19×10, Launch 41×2, 41 Ground - - 1×10, 2×3, 13
Fatal Recovery
Minimum damage 40×13, 400 (920)
P4AU Sho BlazingMoonBarrage.png

236236AB

236236AB
SB Blazing Moon Barrage
super
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
100×13, 1200 - All 4+(60 Flash)+4 18 20 -26 Body 1-24 All O
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
1000 - 50 5 11 19×10, Launch 41×3 Ground - - 1×10, 2×3, 20
Fatal Recovery
Minimum damage 40×13, 480 (1000)
P4AU Sho BlazingMoonBarrage.png

Awakened SP Skill Attacks

214214A

214214A
A Moon Smasher
super
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
700, 1900 - Air Unblockable 4+(63 Flash)+2 6(28)11 32 -24 Body 1~11 All O
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
1000 100 50 5 18 Launch 41 Launch 61, 51 13, 20
During second hit, opponent experiences 6F additional hitstop on hit/counter hit
Minimum damage 350, 950 (1300)
P4AU Sho MoonSmasher.png
Sho-tenjin!
P4U2R Minazuki MoonSmasherHitbox.png

214214B

214214B
B Moon Smasher
super
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
700, 2000 - Air Unblockable 4+(63 Flash)+7 12(30)11 40 -32 Body 1~22 All O
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
1000 - 50 5 18 Launch 51 Launch 71, 57 13, 20
During second hit, opponent experiences 6F additional hitstop on hit/counter hit
Minimum damage 350, 1000 (1350)
P4AU Sho MoonSmasher.png
Sho-tenjin!

214214AB

214214AB
SB Moon Smasher
super
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
700, 2100 - Air Unblockable 4+(63 Flash)+2 12(30)11 40 -32 Body 1~17 All O
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
1000 - 50 5 18 Launch 51 Launch 71, 57 13, 20
During second hit, opponent experiences 6F additional hitstop on hit/counter hit
Minimum damage 385, 1155 (1540)
P4AU Sho MoonSmasher.png
Sho-tenjin!

Category