P4U2R/Akihiko Sanada/Data: Difference between revisions

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{{TOC limit|3}}
==Links==
==Links==
<section begin=Links/>{{CharLinks|charMainPage=P4U2.5/Akihiko Sanada |videos=http://horibuna.web.fc2.com/P4U2/index.html |forums=http://www.dustloop.com/forums/index.php?/forums/forum/205-akihiko-sanada/
<section begin=Links/>{{P4U2R/CharacterLinks}}<section end=Links/>
|discord=
|twitter=P4U_AK
}}<section end=Links/>


==System Data==
==System Data==
Line 15: Line 10:
| comborate = 70%
| comborate = 70%
| personacards = 2
| personacards = 2
| portrait  =P4U_Akihiko_Portrait.png
| portrait  =P4U2R_Akihiko_Sanada_Portrait.png
| icon      =P4AU_Akihiko_Icon.png
| icon      =P4AU_Akihiko_Icon.png
| umo=
| umo=[[P4U2R/Akihiko Sanada#Duck|Duck]] <br/> [[P4U2R/Akihiko Sanada#Weave|Weave]] (D and SB)
}}
}}


Line 24: Line 19:
{{MoveData-P4U2 |character=Akihiko Sanada |type=normal
{{MoveData-P4U2 |character=Akihiko Sanada |type=normal
  |input=5A |name=
  |input=5A |name=
  |damage=200 |p1=200 |p2=200 |smp=50
  |damage=200 |p1=400 |p2=200 |smp=50
  |level=2 |cancel=JSpSO |attribute=Body  |guard=All |invuln=
  |level=2 |cancel=JSpSO |attribute=Body  |guard=All |invuln=
  |startup=5 |active=2 |recovery=11 |onBlock=0
  |startup=5 |active=2 |recovery=11 |onBlock=0
|blockstun=12 |hitstop=8
|groundHit=13 |airHit=15 |groundCH=25 |airCH=27
  |images=P4Arena_Akihiko_5A.png
  |images=P4Arena_Akihiko_5A.png
  |hitboxes=
  |hitboxes=P4U2R_Akihiko_5A_Hitbox.png
  |notes=
  |notes=
}}
}}
Line 35: Line 32:
{{MoveData-P4U2 |character=Akihiko Sanada |type=normal
{{MoveData-P4U2 |character=Akihiko Sanada |type=normal
  |input=5AA |name=
  |input=5AA |name=
  |damage=300 |p1=0 |p2=200 |smp=50
  |damage=300 |p1=100 |p2=100 |smp=50
  |level=3 |cancel=(J)SpSO |attribute=Body |guard=All |invuln=
  |level=3 |cancel=(J)SpSO |attribute=Body |guard=All |invuln=
  |startup=9 |active=2 |recovery=15 |onBlock=-2
  |startup=9 |active=2 |recovery=15 |onBlock=-2
|blockstun=14 |hitstop=9
|groundHit=15 |airHit=17 |groundCH=27 |airCH=37
  |images=P4Arena_Akihiko_5AA.png
  |images=P4Arena_Akihiko_5AA.png
  |hitboxes=
  |hitboxes=P4U2R_Akihiko_5AA_Hitbox.png
  |notes=
  |notes=
}}
}}
Line 46: Line 45:
{{MoveData-P4U2 |character=Akihiko Sanada |type=normal
{{MoveData-P4U2 |character=Akihiko Sanada |type=normal
  |input=5AAA Normal |name=
  |input=5AAA Normal |name=
  |damage=200 |p1=0 |p2=100 |smp=50
  |damage=200×2, 100×2 |p1=0 |p2=100 |smp=50
  |level=3 |cancel=SO |attribute=Body |guard=All |invuln=
  |level=3 |cancel=SO |attribute=Body |guard=All |invuln=
  |startup=11 |active=3 |recovery=20 |onBlock=-8
  |startup=11 |active=3 |recovery=20 |onBlock=-8
  |images=P4AU_Akihiko_5AAA.png
|blockstun=14 |hitstop=15, 4, 8, 4
  |hitboxes=
|groundHit=Launch |airHit=29, 35×3 |groundCH=Launch |airCH=59, 55×3
  |notes=
  |images=P4AU_Akihiko_5AAA.png |caption=HE'S FAST
  |hitboxes=P4U2R_Akihiko_5AAA_Hitbox.png
  |notes=Followup attacks only possible on hit;Followup attacks inflict 5F additional blockstun to opponent on hit/counter
}}
}}


Line 57: Line 58:
{{MoveData-P4U2 |character=Akihiko Sanada |type=normal
{{MoveData-P4U2 |character=Akihiko Sanada |type=normal
  |input=5AAA Shadow |name=
  |input=5AAA Shadow |name=
  |damage=200, 100×3 |p1=900 |p2=400 |smp=50
  |damage=200×4 |p1=200 |p2=200 |smp=50
  |level=3 |cancel= ☆SO |attribute=Body |guard=All |invuln=
  |level=3 |cancel= ☆SO |attribute=Body |guard=All |invuln=
  |startup=11 |active=2(10)1(10)2(10)2 |recovery=20 |onBlock=-7
  |startup=11 |active=2(10)2(10)2(10)2 |recovery=20 |onBlock=-7
  |images=P4Arena_Akihiko_5AAA.png
|blockstun=14 |hitstop=5
  |hitboxes=
|groundHit=15 |airHit=17 |groundCH=27 |airCH=37
  |images=P4Arena_Akihiko_5AAA.png |caption=HE'S FAST (but not in the air)
|hitboxes=P4U2R_Akihiko_5AAA_Shadow_Hitbox.png
|notes=Only does 2 hits on whiff - active frames 2(10)2;
}}
 
===2A===
{{MoveData-P4U2 |character=Akihiko Sanada |type=normal
|input=2A |name=
|damage=160 |p1=600 |p2=100 |smp=50
|level=1 |cancel=JSpSO |attribute=Body |guard=All |invuln=
|startup=5 |active=2 |recovery=11 |onBlock=-2
|blockstun=10 |hitstop=7
|groundHit=11 |airHit=13 |groundCH=23 |airCH=25
|images=P4Arena_Akihiko_2A.png
  |hitboxes=P4U2R_Akihiko_2A_Hitbox.png
  |notes=
  |notes=
}}
}}
Line 70: Line 86:
  |damage=400, 200 |p1=300 |p2=100 |smp=100
  |damage=400, 200 |p1=300 |p2=100 |smp=100
  |level=5 |cancel=(J)SpSOD |attribute=Body
  |level=5 |cancel=(J)SpSOD |attribute=Body
  |guard=All |invuln=
|guard=All |invuln=
  |startup=6 |active=3(3)3 |recovery=20 |onBlock=-4
  |startup=6 |active=3(3)3 |recovery=20 |onBlock=-4
  |images=P4Arena_Akihiko_5B.png
|blockstun=18 |hitstop=5, 13
  |hitboxes=
|groundHit=19 |airHit=21 |groundCH=31 |airCH=41
  |images=P4Arena_Akihiko_5B-1.png;P4Arena_Akihiko_5B-2.png
  |hitboxes=P4U2R_Akihiko_5B_Hitbox_1.png;P4U2R_Akihiko_5B_Hitbox_2.png
  |notes=Dash Cancel is -3 on block of either hit
  |notes=Dash Cancel is -3 on block of either hit
}}
===2A===
{{MoveData-P4U2 |character=Akihiko Sanada |type=normal
|input=2A |name=
|damage=160 |p1=600 |p2=100 |smp=200
|level=1 |cancel=JSpSO |attribute=Body |guard=All |invuln=
|startup=5 |active=2 |recovery=11 |onBlock=-2
|images=P4Arena_Akihiko_2A.png
|hitboxes=
|notes=
}}
}}


Line 92: Line 99:
  |input=2B |name=
  |input=2B |name=
  |damage=500 |p1=200 |p2=100 |smp=50
  |damage=500 |p1=200 |p2=100 |smp=50
  |level=3 |cancel=(J)SpSO |attribute=Body |guard=Air Unblockable |invuln=5-9 Head
  |level=3 |cancel=(J)SpSO |attribute=Body |guard=Air Unblockable |invuln=5~9 H
  |startup=7 |active=3 |recovery=24 |onBlock=-15
  |startup=7 |active=3 |recovery=27 |onBlock=-15
  |images=P4Arena_Akihiko_2B.png
|blockstun=14 |hitstop=15
  |hitboxes=
|groundHit=15 |airHit=17 |groundCH=27 |airCH=37
  |images=P4Arena_Akihiko_2B.png |caption=Excellent CH starter
  |hitboxes=P4U2R_Akihiko_2B_Hitbox.png
  |notes=
  |notes=
}}
}}
Line 105: Line 114:
  |level=2 |cancel=JSpO |attribute=Head |guard=High |invuln=
  |level=2 |cancel=JSpO |attribute=Head |guard=High |invuln=
  |startup=7 |active=2 |recovery=11 |onBlock=
  |startup=7 |active=2 |recovery=11 |onBlock=
  |images=P4Arena_Akihiko_jA.png
|blockstun=12 |hitstop=8
  |hitboxes=
|groundHit=13 |airHit=15 |groundCH=25 |airCH=27
  |images=P4Arena_Akihiko_jA.png |caption=Poke in the air
  |hitboxes=P4U2R_Akihiko_jA_Hitbox.png
  |notes=
  |notes=
}}
}}
Line 113: Line 124:
{{MoveData-P4U2 |character=Akihiko Sanada |type=normal
{{MoveData-P4U2 |character=Akihiko Sanada |type=normal
  |input=j.B |name=
  |input=j.B |name=
  |damage=300, 150 |p1=200 |p2=100 |smp=100
  |damage=300×2 |p1=200 |p2=100 |smp=100
  |level=3 |cancel=JSpO |attribute=Head |guard=High |invuln=
  |level=3, 2 |cancel=JSpO |attribute=Head |guard=High |invuln=
  |startup=9 |active=3(3)3 |recovery=15 |onBlock=
  |startup=9 |active=3(3)3 |recovery=15 |onBlock=
  |images=P4Arena_Akihiko_jB.png
|blockstun=14, 12 |hitstop=11, 10
  |hitboxes=
|groundHit=15, 13 |airHit=17 |groundCH=27, 25 |airCH=37, 29
  |images=P4Arena_Akihiko_jB-1.png;P4Arena_Akihiko_jB-2.png
  |hitboxes=P4U2R_Akihiko_jB_Hitbox_1.png;P4U2R_Akihiko_jB_Hitbox_2.png
  |notes=
  |notes=
}}
}}
Line 124: Line 137:
{{MoveData-P4U2 |character=Akihiko Sanada |type=normal
{{MoveData-P4U2 |character=Akihiko Sanada |type=normal
  |input=5AB (Lv0) |name=All Out Attack (Lv0)
  |input=5AB (Lv0) |name=All Out Attack (Lv0)
  |damage=300 |p1=0 |p2=1000 |smp=10000
  |damage=300 |p1=0 |p2=800 |smp=10000
  |level=5 |cancel=O |attribute=Body |guard=High |invuln=10-30F Guard
  |level=5 |cancel=O |attribute=Body |guard=High |invuln=10~31 Guard Strike
  |startup=30 |active=9 |recovery=24 |onBlock=-14
  |startup=30 |active=2 |recovery=7+24L |onBlock=-14
|blockstun=18 |hitstop=13
|groundHit=Spin 31 |airHit=31 + GBounce |groundCH=Spin 43 |airCH=51 + GBounce
  |images=P4Arena_Akihiko_AOA.png
  |images=P4Arena_Akihiko_AOA.png
  |hitboxes=
  |hitboxes=P4U2R_Akihiko_AoA_Hitbox.png
  |notes=
  |notes=
}}
}}
Line 135: Line 150:
{{MoveData-P4U2 |character=Akihiko Sanada |type=normal
{{MoveData-P4U2 |character=Akihiko Sanada |type=normal
  |input=5AB (Lv1) |name=All Out Attack (Lv1)
  |input=5AB (Lv1) |name=All Out Attack (Lv1)
  |damage=300 |p1=0 |p2=1000 |smp=10000
  |damage=300 |p1=0 |p2=800 |smp=10000
  |level=5 |cancel= |attribute=Body |guard=High |invuln=9-29F Guard
  |level=5 |cancel=O |attribute=Body |guard=High |invuln=9~30 Guard Strike
  |startup=29 |active=9 |recovery=24 |onBlock=-14
  |startup=29 |active=2 |recovery=7+24L |onBlock=-14
|blockstun=18 |hitstop=13
|groundHit=Spin 31 |airHit=31 + GBounce |groundCH=Spin 43 |airCH=51 + GBounce
  |images=P4Arena_Akihiko_AOA.png
  |images=P4Arena_Akihiko_AOA.png
  |hitboxes=
  |hitboxes=
Line 146: Line 163:
{{MoveData-P4U2 |character=Akihiko Sanada |type=normal
{{MoveData-P4U2 |character=Akihiko Sanada |type=normal
  |input=5AB (Lv2) |name=All Out Attack (Lv2)
  |input=5AB (Lv2) |name=All Out Attack (Lv2)
  |damage=300 |p1=0 |p2=1000 |smp=10000
  |damage=300 |p1=0 |p2=800 |smp=10000
  |level=5 |cancel=O |attribute=Body |guard=High |invuln=9-28F Guard
  |level=5 |cancel=O |attribute=Body |guard=High |invuln=8~29 Guard Strike
  |startup=28 |active=9 |recovery=24 |onBlock=-14
  |startup=28 |active=2 |recovery=7+24L |onBlock=-14
|blockstun=18 |hitstop=13
|groundHit=Spin 31 |airHit=31 + GBounce |groundCH=Spin 43 |airCH=51 + GBounce
  |images=P4Arena_Akihiko_AOA.png
  |images=P4Arena_Akihiko_AOA.png
  |hitboxes=
  |hitboxes=
Line 157: Line 176:
{{MoveData-P4U2 |character=Akihiko Sanada |type=normal
{{MoveData-P4U2 |character=Akihiko Sanada |type=normal
  |input=5AB (Lv3) |name=All Out Attack (Lv3)
  |input=5AB (Lv3) |name=All Out Attack (Lv3)
  |damage=300 |p1=0 |p2=1000 |smp=10000
  |damage=300 |p1=0 |p2=800 |smp=10000
  |level=5 |cancel=O |attribute=Body |guard=High |invuln=8-27F Guard
  |level=5 |cancel=O |attribute=Body |guard=High |invuln=7~28 Guard Strike
  |startup=27 |active=9 |recovery=24 |onBlock=-14
  |startup=27 |active=2 |recovery=7+24L |onBlock=-14
|blockstun=18 |hitstop=13
|groundHit=Spin 31 |airHit=31 + GBounce |groundCH=Spin 43 |airCH=51 + GBounce
  |images=P4Arena_Akihiko_AOA.png
  |images=P4Arena_Akihiko_AOA.png
  |hitboxes=
  |hitboxes=
Line 168: Line 189:
{{MoveData-P4U2 |character=Akihiko Sanada |type=normal
{{MoveData-P4U2 |character=Akihiko Sanada |type=normal
  |input=5AB (Lv4) |name=All Out Attack (Lv4)
  |input=5AB (Lv4) |name=All Out Attack (Lv4)
  |damage=300 |p1=0 |p2=1000 |smp=10000
  |damage=300 |p1=0 |p2=800 |smp=10000
  |level=5 |cancel=O |attribute=Body |guard=High |invuln=8-26F Guard
  |level=5 |cancel=O |attribute=Body |guard=High |invuln=6~27 Guard Strike
  |startup=26 |active=9 |recovery=24 |onBlock=-14
  |startup=26 |active=2 |recovery=7+24L |onBlock=-14
|blockstun=18 |hitstop=13
|groundHit=Spin 31 |airHit=31 + GBounce |groundCH=Spin 43 |airCH=51 + GBounce
  |images=P4Arena_Akihiko_AOA.png
  |images=P4Arena_Akihiko_AOA.png
  |hitboxes=
  |hitboxes=
Line 179: Line 202:
{{MoveData-P4U2 |character=Akihiko Sanada |type=normal
{{MoveData-P4U2 |character=Akihiko Sanada |type=normal
  |input=5AB (Lv5) |name=All Out Attack (Lv5)
  |input=5AB (Lv5) |name=All Out Attack (Lv5)
  |damage=300 |p1=0 |p2=1000 |smp=10000
  |damage=300 |p1=0 |p2=800 |smp=10000
  |level=5 |cancel=O |attribute=Body |guard=High |invuln=7-25F Guard
  |level=5 |cancel=O |attribute=Body |guard=High |invuln=5~28 Guard Strike
  |startup=25 |active=9 |recovery=24 |onBlock=-14
  |startup=25 |active=2 |recovery=7+24L |onBlock=-14
|blockstun=18 |hitstop=13
|groundHit=Spin 31 |airHit=31 + GBounce |groundCH=Spin 43 |airCH=51 + GBounce
  |images=P4Arena_Akihiko_AOA.png
  |images=P4Arena_Akihiko_AOA.png
  |hitboxes=
  |hitboxes=
Line 191: Line 216:
  |input=2AB (Lv0) |name=Sweep (Lv0)
  |input=2AB (Lv0) |name=Sweep (Lv0)
  |damage=700 |p1=300 |p2=300 |smp=50
  |damage=700 |p1=300 |p2=300 |smp=50
  |level=4 |cancel=SO |attribute=Leg |guard=Low |invuln=4-17F Chest
  |level=4 |cancel=SO |attribute=Foot |guard=Low |invuln=4~17 C
  |startup=13 |active=5 |recovery=20 |onBlock=-8
  |startup=13 |active=5 |recovery=20 |onBlock=-8
  |images=P4Arena_Akihiko_Sweep.png
|blockstun=16 |hitstop=12
  |hitboxes=
|groundHit=Launch |airHit=19 |groundCH=Launch |airCH=39
  |images=P4Arena_Akihiko_Sweep.png |caption=If protein is so powerful, why do you only have one low?
  |hitboxes=P4U2R_Akihiko_Sweep_Hitbox.png
  |notes=
  |notes=
}}
}}
Line 202: Line 229:
  |input=2AB (Lv1-5) |name=Sweep (Lv1-5)
  |input=2AB (Lv1-5) |name=Sweep (Lv1-5)
  |damage=700+(50×Lv) |p1=300 |p2=300 |smp=50
  |damage=700+(50×Lv) |p1=300 |p2=300 |smp=50
  |level=4 |cancel=SO |attribute=Leg |guard=Low |invuln=4-17F Chest
  |level=4 |cancel=SO |attribute=Foot |guard=Low |invuln=4~17F C
  |startup=13 |active=5 |recovery=18 |onBlock=-6
  |startup=13 |active=5 |recovery=18 |onBlock=-6
|blockstun=16 |hitstop=12
|groundHit=Launch |airHit=19 |groundCH=Launch |airCH=39
  |images=P4Arena_Akihiko_Sweep.png
  |images=P4Arena_Akihiko_Sweep.png
  |hitboxes=
  |hitboxes=
Line 215: Line 244:
  |damage=Lv0: 1300<br/>Lv1: 1400<br/>Lv2: 1500<br/>Lv3: 1600<br/>Lv4-5: 1700  |p1=400 |p2=100 |smp=50
  |damage=Lv0: 1300<br/>Lv1: 1400<br/>Lv2: 1500<br/>Lv3: 1600<br/>Lv4-5: 1700  |p1=400 |p2=100 |smp=50
  |level=5 |cancel=OD |attribute=Body
  |level=5 |cancel=OD |attribute=Body
  |guard=High |invuln=
  |guard=High |invuln=Persona 1~Until Active All
  |startup=25 [30] |active=5 |recovery=19 [14] |onBlock=-5 [0]
  |startup=25 [30] |active=5 |recovery=19 [14] |onBlock=-5 [0]
|blockstun=18 |hitstop=13
|groundHit=Launch |airHit=21 + Down 10 |groundCH=Launch |airCH=41 + Down 10
  |images=P4Arena_Akihiko_5C.png
  |images=P4Arena_Akihiko_5C.png
|hitboxes=P4U2R_Akihiko_5C_Hitbox.png
|notes=Dash Cancel is -3 on block;Numbers in []s represent charged 5C;
}}
===2C===
{{MoveData-P4U2 |character=Akihiko Sanada |type=persona
|input=2C |name=
|damage=Lv0: 0, (100+10×Lv)×6, (1000+100×Lv) |p1=0 |p2=1000 |smp=50
|level=0, 5 |cancel=SO |attribute=Body
|guard=Throw |invuln=Persona 1~Until Active All<br/>Persona 17~26 Head
|startup=19 |active=4 |recovery=27 |onBlock=
|blockstun= |hitstop=0
|groundHit= |airHit=41 + GBounce |groundCH= |airCH=61 + GBounce
|images=P4AU_Akihiko_2C.png
  |hitboxes=
  |hitboxes=
  |notes=Dash Cancel is -3 on block;Numbers in []s represent charged 5C;
  |notes=Inflicts Silence on hit, Silence lasts longer based on Cyclone gauge;
}}
 
===j.C===
{{MoveData-P4U2 |character=Akihiko Sanada |type=persona
|input=j.C |name=
|damage=1600+(100×Lv) |p1=100 |p2=200 |smp=50
|level=5 |cancel=O |attribute=Head |guard=High |invuln=Persona 1~Until Active All
|startup=28 |active=4 |recovery=29+10L |onBlock=
|blockstun=18 |hitstop=13
|groundHit=Launch |airHit=31 + GBounce 60 |groundCH=Launch |airCH=51 + GBounce 60
|images=P4Arena_Akihiko_jC.png
|hitboxes=P4U2R_Akihiko_jC_Hitbox.png
|notes=
}}
}}


Line 228: Line 286:
  |level= |cancel= |attribute=
  |level= |cancel= |attribute=
  |guard= |invuln=
  |guard= |invuln=
  |startup=Pulls on 24 |active= |recovery=29 Total |onBlock=
  |startup=Pulls on 24 |active= |recovery=Total 29 |onBlock=
|blockstun= |hitstop=
|groundHit= |airHit= |groundCH= |airCH=
  |images=P4Arena_Akihiko_5D.png
  |images=P4Arena_Akihiko_5D.png
  |hitboxes=
  |hitboxes=
  |notes=Hold button to delay pull in effect;Starts pulling in opponent from 24F if not charged
  |notes=Hold button to delay pull in effect;Starts pulling in opponent from 24F if not charged
}}
===2C===
{{MoveData-P4U2 |character=Akihiko Sanada |type=persona
|input=2C |name=
|damage=Lv0: 0, (100+10×Lv), (50+5×Lv)×5, (500+50×Lv) |p1=0 |p2=1000 |smp=50
|level=0, 5
|cancel=SO |attribute=Body
|guard=Throw |invuln=-Throw
|startup=19 |active=4 |recovery=28 |onBlock=
|images=P4AU_Akihiko_2C.png
|hitboxes=
|notes=Inflicts Silence on hit, Silence lasts longer based on Cyclone gauge;
}}
}}


Line 252: Line 299:
  |damage= |p1= |p2= |smp=
  |damage= |p1= |p2= |smp=
  |level= |cancel= |attribute=
  |level= |cancel= |attribute=
  |guard= |invuln=
|guard= |invuln=
  |startup=Pulls on 24 |active= |recovery=29 Total |onBlock=
  |startup=Pulls on 24 |active= |recovery=Total 29 |onBlock=
|blockstun= |hitstop=
|groundHit= |airHit= |groundCH= |airCH=
  |images=P4Arena_Akihiko_2D.png
  |images=P4Arena_Akihiko_2D.png
  |hitboxes=
  |hitboxes=
  |notes=Hold button to delay pull in effect;Starts pulling in opponent from 24F if not charged
  |notes=Hold button to delay pull in effect;Starts pulling in opponent from 24F if not charged
}}
===j.C===
{{MoveData-P4U2 |character=Akihiko Sanada |type=persona
|input=j.C |name=
|damage=1600 |p1=400 |p2=100 |smp=50
|level=5 |cancel=O |attribute=Head |guard=High |invuln=
|startup=28 |active=4 |recovery=29+10 landing |onBlock=
|images=P4Arena_Akihiko_jC.png
|hitboxes=
|notes=
}}
}}


Line 275: Line 313:
  |damage= |p1= |p2= |smp=
  |damage= |p1= |p2= |smp=
  |level= |cancel= |attribute=
  |level= |cancel= |attribute=
  |guard= |invuln=
|guard= |invuln=
  |startup=Pulls on 24 |active= |recovery=48 Total |onBlock=
  |startup=Pulls on 24 |active= |recovery=Total 48 |onBlock=
|blockstun= |hitstop=
|groundHit= |airHit= |groundCH= |airCH=
  |images=P4Arena_Akihiko_jD.png
  |images=P4Arena_Akihiko_jD.png
  |hitboxes=
  |hitboxes=
Line 286: Line 326:
{{MoveData-P4U2 |character=Akihiko Sanada |type=other
{{MoveData-P4U2 |character=Akihiko Sanada |type=other
  |input=CD |name=Ground Throw
  |input=CD |name=Ground Throw
  |damage=Lv0: 0, 200, 100×2<br/>Lv1-5: 0, 200, 100×3 |p1=0 |p2=1400,100 |smp=50
  |damage=Lv0: 0, 200×3<br/>Lv1-5: 0, 200×4 |p1=0 |p2=1400,100 |smp=50
  |level=0, 4
  |level=0, 4×3
  |cancel=After Kill Rush |attribute=Throw
  |cancel=|attribute=Throw
  |guard=Throw (70) |invuln=
  |guard=Throw (70) |invuln=
  |startup=5 |active=3 |recovery=25 |onBlock=
  |startup=5 |active=3 |recovery=25 |onBlock=
  |images=P4Arena_Akihiko_KillRush.png
|blockstun= |hitstop=Lv0: 0, 2×2, 15<br/>Lv1-5: 0, 2×2, 8, 15
|groundHit=Lv0: 17×3<br/>Lv1-2: 17×3, Spin 17<br/>Lv3-4: 17×3, Launch 22<br/>Lv5: 17×3, Launch 47 |airHit= |groundCH=Lv0: 29×3<br/>Lv1-2: 29×3, Spin 37<br/>Lv3-4: 17×3, Launch 42<br/>Lv5: 17×3, Launch 67 |airCH=
  |images=P4Arena_Akihiko_GroundThrow.png |caption=Effectively a (techable!) command grab after Cyclone level 3
  |hitboxes=
  |hitboxes=
  |notes=Lv1-5: Fatal Recovery;
  |notes=Lv1-5: Fatal Recovery
}}
}}


Line 299: Line 341:
{{MoveData-P4U2 |character=Akihiko Sanada |type=other
{{MoveData-P4U2 |character=Akihiko Sanada |type=other
  |input=j.CD |name=Air Throw
  |input=j.CD |name=Air Throw
  |damage=1500 |p1=0 |p2=1200, 100 |smp=50
  |damage=0, 1600 |p1=0 |p2=1200, 100 |smp=50
  |level=0, 4 |cancel= |attribute=Throw |guard=Throw |invuln=
  |level=0, 4 |cancel= |attribute=Throw |guard=Throw |invuln=
  |startup=4 |active=3 |recovery=19 |onBlock=
  |startup=4 |active=3 |recovery=19 |onBlock=
|blockstun= |hitstop=0, 12
|groundHit= |airHit=19 + GBounce 60 + Down 10 |groundCH= |airCH=39 + GBounce 60 + Down 10
  |images=P4Arena_Akihiko_AOA.png
  |images=P4Arena_Akihiko_AOA.png
  |hitboxes=
  |hitboxes=
Line 307: Line 351:
}}
}}


===BD===
===BD (Lv0)===
{{MoveData-P4U2 |character=Akihiko Sanada |type=other
|input=BD (Lv0) |name=Double Uppercut (Lv0)
|damage=600×2 |p1=1000 |p2=100 |smp=50
|level=4 |cancel=S |attribute=Body
|guard=All |invuln=1~16 All
|startup=10 |active=3(4)3 |recovery=38 |onBlock=-24
|blockstun=10, 16 |hitstop=12
|groundHit=Launch |airHit=29 |groundCH=Launch |airCH=45
|images=P4Arena_Akihiko_BD-1.png;P4Arena_Akihiko_BD-2.png
|hitboxes=P4U2R_Akihiko_BD_Hitbox_1.png;P4U2R_Akihiko_BD_Hitbox_2.png
|notes=
}}
 
===BD (Lv1)===
{{MoveData-P4U2 |character=Akihiko Sanada |type=other
|input=BD (Lv1) |name=Double Uppercut (Lv1)
|damage=600×2 |p1=1000 |p2=100 |smp=50
|level=4 |cancel=S |attribute=Body
|guard=All |invuln=1~15 All
|startup=9 |active=3(4)3 |recovery=38 |onBlock=-24
|blockstun=15, 16 |hitstop=16, 12
|groundHit=Launch |airHit=29, 44 |groundCH=Launch |airCH=45, 59
|images=P4Arena_Akihiko_BD-1.png;P4Arena_Akihiko_BD-2.png
|hitboxes=
|notes=
}}
 
===BD (Lv2)===
{{MoveData-P4U2 |character=Akihiko Sanada |type=other
{{MoveData-P4U2 |character=Akihiko Sanada |type=other
  |input=BD |name=Double Uppercut
  |input=BD (Lv2) |name=Double Uppercut (Lv2)
  |damage=Lv0-1: 1600, 300<br/>Lv2-3: 700, 350<br/>Lv4-5: 800, 400 |p1=1000 |p2=100 |smp=50
  |damage=700×2 |p1=1000 |p2=100 |smp=50
  |level=4 |cancel=S |attribute=Body
  |level=4 |cancel=S |attribute=Body
  |guard=All |invuln=1-15 All
  |guard=All |invuln=1~15 All
  |startup=Lv0: 10<br/>Lv1-2: 9<br/>Lv3-4: 8<br/>Lv5: 7 |active=3(4)3 |recovery=38 |onBlock=-24
  |startup=9 |active=3(4)3 |recovery=38 |onBlock=-24
  |images=P4Arena_Akihiko_BD.png
|blockstun=15, 16 |hitstop=16, 12
|groundHit=Launch |airHit=29, 44 |groundCH=Launch |airCH=45, 59
|images=P4Arena_Akihiko_BD-1.png;P4Arena_Akihiko_BD-2.png
|hitboxes=
|notes=
}}
 
===BD (Lv3)===
{{MoveData-P4U2 |character=Akihiko Sanada |type=other
|input=BD (Lv3) |name=Double Uppercut (Lv3)
|damage=700×2 |p1=1000 |p2=100 |smp=50
|level=4 |cancel=S |attribute=Body
|guard=All |invuln=1~14 All
|startup=8 |active=3(4)3 |recovery=38 |onBlock=-24
|blockstun=18, 16 |hitstop=18, 12
|groundHit=Launch |airHit=29, 54 |groundCH=Launch |airCH=45, 69
|images=P4Arena_Akihiko_BD-1.png;P4Arena_Akihiko_BD-2.png
|hitboxes=
|notes=
}}
 
===BD (Lv4)===
{{MoveData-P4U2 |character=Akihiko Sanada |type=other
|input=BD (Lv4) |name=Double Uppercut (Lv4)
|damage=800×2 |p1=1000 |p2=100 |smp=50
|level=4 |cancel=S |attribute=Body
|guard=All |invuln=1~14 All
|startup=8 |active=3(4)3 |recovery=38 |onBlock=-24
|blockstun=18, 16 |hitstop=18, 12
|groundHit=Launch |airHit=29, 54 |groundCH=Launch |airCH=45, 69
|images=P4Arena_Akihiko_BD-1.png;P4Arena_Akihiko_BD-2.png
|hitboxes=
|notes=
}}
 
===BD (Lv5)===
{{MoveData-P4U2 |character=Akihiko Sanada |type=other
|input=BD (Lv5) |name=Double Uppercut (Lv5)
|damage=800×2 |p1=1000 |p2=100 |smp=50
|level=4 |cancel=S |attribute=Body
|guard=All |invuln=1~13 All
|startup=7 |active=3(4)3 |recovery=38 |onBlock=-24
|blockstun=21, 16 |hitstop=20, 12
|groundHit=Launch |airHit=29, 64 |groundCH=Launch |airCH=45, 79
  |images=P4Arena_Akihiko_BD-1.png;P4Arena_Akihiko_BD-2.png
  |hitboxes=
  |hitboxes=
  |notes=
  |notes=
Line 322: Line 438:
{{MoveData-P4U2 |character=Akihiko Sanada |type=other
{{MoveData-P4U2 |character=Akihiko Sanada |type=other
  |input=6AB |name=Guard Cancel Attack
  |input=6AB |name=Guard Cancel Attack
  |damage= |p1= |p2= |smp=
  |damage=0 |p1= |p2= |smp=
  |level= |cancel= |attribute= |guard= |invuln=1-19 Unthrowable Autoguard
  |level=4 |cancel= |attribute=B |guard=All |invuln=1~21 Guard All
  |startup=16 |active=3 |recovery=27 |onBlock=
  |startup=16 |active=3 |recovery=27 |onBlock=-13
  |images=P4Arena_Akihiko_2B.png
|blockstun=16 |hitstop=12
|groundHit=Launch |airHit=19 |groundCH=Launch |airCH=39
  |images=P4Arena_Akihiko_2B.png |caption=Same animation as 2B...why?
  |hitboxes=
  |hitboxes=
  |notes=
  |notes=
Line 335: Line 453:
  |damage= |p1= |p2= |smp=
  |damage= |p1= |p2= |smp=
  |level= |cancel= |attribute= |guard= |invuln=
  |level= |cancel= |attribute= |guard= |invuln=
  |startup= |active= |recovery= Total 21 |onBlock=
  |startup= |active= |recovery=Total 21 |onBlock=
|blockstun= |hitstop=
|groundHit= |airHit= |groundCH= |airCH=
  |images=
  |images=
  |hitboxes=
  |hitboxes=
Line 344: Line 464:
===236A===
===236A===
{{MoveData-P4U2 |character=Akihiko Sanada |type=special
{{MoveData-P4U2 |character=Akihiko Sanada |type=special
  |input=236A |name=Kill Rush
  |input=236A |name=A Kill Rush
  |damage=100, 50×3, 500 |p1=300 |p2=300 |smp=1000
  |damage=100×4, 500 |p1=300 |p2=300 |smp=1000
  |level=3 |cancel=☆SO |attribute=Body |guard=All |invuln=
  |level=3 |cancel=☆SO |attribute=Body |guard=All |invuln=
  |startup=11 |active= |recovery=23 Total |onBlock=-4
  |startup=11~15 |active=1{(2)1}×3(3)3 |recovery=24 |onBlock=-4
|blockstun=14×4, 22 |hitstop=1×4, 7
|groundHit=15×4, 23 |airHit=25×4, 33 |groundCH=27×4, 35 |airCH=45×4, 53
  |images=P4Arena_Akihiko_KillRush.png
  |images=P4Arena_Akihiko_KillRush.png
  |hitboxes=
  |hitboxes=P4U2R_Akihiko_5B_Hitbox_1.png;P4U2R_Akihiko_5B_Hitbox_2.png
  |notes=Can cancel into follow ups from 8F during recovery;
  |notes=Akihiko only attacks 4F after getting within range;If opponent is not within range after 12F, total duration is 23F;Can cancel into follow ups from 8F during recovery;
}}
}}


===236B===
===236B===
{{MoveData-P4U2 |character=Akihiko Sanada |type=special
{{MoveData-P4U2 |character=Akihiko Sanada |type=special
  |input=236B |name=Kill Rush
  |input=236B |name=B Kill Rush
  |damage=120, 60×5, 500 |p1=300 |p2=300 |smp=1000
  |damage=120×6, 500 |p1=300 |p2=300 |smp=1000
  |level=3 |cancel=☆SO |attribute=Body |guard=All |invuln=  
  |level=3 |cancel=☆SO |attribute=Body |guard=All |invuln=  
  |startup=21 |active= |recovery=36 Total |onBlock=-8
  |startup=21~26 |active=1{(2)1}×5(3)3 |recovery=28 |onBlock=-8
|blockstun=14×6, 22 |hitstop=1×6, 7
|groundHit=15×6, 23 |airHit=25×6, 33 |groundCH=27×6, 35 |airCH=45×6, 53
  |images=P4Arena_Akihiko_KillRush.png
  |images=P4Arena_Akihiko_KillRush.png
  |hitboxes=
  |hitboxes=
  |notes=Can cancel into follow ups from 8F during recovery;Fatal Recovery;
  |notes=Akihiko only attacks 4F after getting within range;If opponent is not within range after 22F, total duration is 33F;Can cancel into follow ups from 8F during recovery;Fatal Counter;Fatal Recovery;
}}
}}


===236AB===
===236AB===
{{MoveData-P4U2 |character=Akihiko Sanada |type=special
{{MoveData-P4U2 |character=Akihiko Sanada |type=special
  |input=236AB |name=Kill Rush
  |input=236AB |name=SB Kill Rush
  |damage=140, 70×9, 500 |p1=800 |p2=300 |smp=1000
  |damage=140×10, 500 |p1=800 |p2=300 |smp=1000
  |level=3 |cancel=☆SO |attribute=Body
  |level=3 |cancel=☆SO |attribute=Body
  |guard=All |invuln=
  |guard=All |invuln=
  |startup=11 |active= |recovery=26 Total |onBlock=-8
  |startup=11 |active=1{(2)1}×9(3)3 |recovery=28 |onBlock=-8
|blockstun=14×10, 22 |hitstop=1×10, 7
|groundHit=15×10, 23 |airHit=25×10, 33 |groundCH=27×10, 35 |airCH=45×10, 53
  |images=P4Arena_Akihiko_KillRush.png
  |images=P4Arena_Akihiko_KillRush.png
  |hitboxes=
  |hitboxes=
  |notes=Can cancel into follow ups from 8F during recovery;Fatal Recovery;
  |notes=Akihiko only attacks 4F after getting within range;If opponent is not within range after 15F, total duration is 26F;Can cancel into follow ups from 8F during recovery;Fatal Recovery;
}}
}}


===Cyclone > 4A===
===Cyclone > 4A===
{{MoveData-P4U2 |character=Akihiko Sanada |type=special
{{MoveData-P4U2 |character=Akihiko Sanada |type=special
  |input=Cyclone > 4A |name=Boomerang Hook
  |input=Cyclone > 4A |name=A Boomerang Hook
  |damage=Lv0-1: 500<br/>Lv2-3: 600<br/>Lv4-5: 750 |p1=500 |p2=100 |smp=400
  |damage=500-750 |p1=500 |p2=100 |smp=400
  |level=3 |cancel=☆SO |attribute=Body
  |level=3 |cancel=☆SO |attribute=Body
  |guard=All |invuln=
  |guard=All |invuln=
  |startup=13 |active=3 |recovery=18 |onBlock=-6
  |startup=13 |active=3 |recovery=18 |onBlock=-6
|blockstun=14 |hitstop=11
|groundHit=17-21 |airHit=17-21 |groundCH=29-33 |airCH=37-41
  |images=P4Arena_Akihiko_Boomerang.png
  |images=P4Arena_Akihiko_Boomerang.png
  |hitboxes=
  |hitboxes=P4U2R_Akihiko_Boomerang_Hitbox.png
  |notes=Fatal Counter;
  |notes=Fatal Counter;Damage depends on Cyclone Level. Lv1: 500, Lv2-3: 600, Lv4-5: 750;Hitstun depends on Cyclone Level. Values in () are for Counter Hit. Lv1-2: 17 (29), Lv3-4: 19 (31), Lv5: 21 (33);Untech time depends on Cyclone Level. Values in () are for Counter Hit. Lv1-2: 17 (37), Lv3-4: 19 (39), Lv5: 21 (41);
}}
}}


===Cyclone > 4B===
===Cyclone > 4B===
{{MoveData-P4U2 |character=Akihiko Sanada |type=special
{{MoveData-P4U2 |character=Akihiko Sanada |type=special
  |input=Cyclone > 4B|name=Boomerang Hook
  |input=Cyclone > 4B|name=B Boomerang Hook
  |damage=Lv0-1: 600<br/>Lv2-3: 720<br/>Lv4-5: 900 |p1=500 [1000] |p2=100 [0] |smp=1000
  |damage=600-900 |p1=500 [1000] |p2=100 [0] |smp=1000
  |level=5  |cancel=☆U |attribute=Body
  |level=5  |cancel=☆U |attribute=Body
  |guard=All [Unblockable] |invuln=
  |guard=All [Unblockable] |invuln=
  |startup=21[41] |active=3 |recovery=15 |onBlock=+4
  |startup=21 [41] |active=3 |recovery=15 |onBlock=+4
|blockstun=21 |hitstop=16
|groundHit=22 - Crumple 86 |airHit=29-39 |groundCH=34 - Crumple 86 |airCH=49-59
  |images=P4Arena_Akihiko_Boomerang.png
  |images=P4Arena_Akihiko_Boomerang.png
  |hitboxes=
  |hitboxes=
  |notes=Fatal Counter;Hold button to charge;Values in [] are when charged;
  |notes=Fatal Counter;Hold button to charge;Values in [] are when charged;Damage depends on Cyclone Level. Lv1: 600, Lv2-3: 720, Lv4-5: 900;Hitstun depends on Cyclone Level. Values in () are for Counter Hit. Lv1-2: 22 (29), Lv3-5: Crumple 86;Untech time depends on Cyclone Level. Values in () are for Counter Hit. Lv1-2: 29 (49), Lv3-4: 34 (54), Lv5: 39 (59);
}}
}}


===Cyclone > 4AB===
===Cyclone > 4AB===
{{MoveData-P4U2 |character=Akihiko Sanada |type=special
{{MoveData-P4U2 |character=Akihiko Sanada |type=special
  |input=Cyclone > 4AB|name=Boomerang Hook
  |input=Cyclone > 4AB|name=SB Boomerang Hook
  |damage=Lv1: 800<br/>Lv2-3: 960<br/>Lv4-5: 1200 |p1=500 |p2=100 |smp=1000
  |damage=800-1200 |p1=500 |p2=100 |smp=1000
  |level=5  |cancel=☆U |attribute=Body
  |level=5  |cancel=☆U |attribute=Body
  |guard=All |invuln=1-25G
  |guard=All |invuln=1-25 Guard Strike
  |startup=23 |active=3 |recovery=26 |onBlock=+1
  |startup=23 |active=3 |recovery=26 |onBlock=+1
|blockstun=24 |hitstop=13
|groundHit=25 - Crumple 86 |airHit=32-42 |groundCH=37 - Crumple 86 |airCH=52-62
  |images=P4Arena_Akihiko_Boomerang.png
  |images=P4Arena_Akihiko_Boomerang.png
  |hitboxes=
  |hitboxes=
  |notes=Fatal Counter;
  |notes=Fatal Counter;Damage depends on Cyclone Level. Lv1: 800, Lv2-3: 960, Lv4-5: 1200;Hitstun depends on Cyclone Level. Values in () are for Counter Hit. Lv1-2: 25 (37), Lv3-5: Crumple 86;Untech time depends on Cyclone Level. Values in () are for Counter Hit. Lv1-2: 32 (52), Lv3-4: 37 (57), Lv5: 42 (62);
}}
}}


===Cyclone > 6A===
===Cyclone > 6A===
{{MoveData-P4U2 |character=Akihiko Sanada |type=special
{{MoveData-P4U2 |character=Akihiko Sanada |type=special
  |input=Cyclone > 6A |name=Corkscrew
  |input=Cyclone > 6A |name=A Corkscrew
  |damage=Lv1: 1000<br/>Lv2-3: 1200<br/>Lv4-5: 1500 |p1=? |p2=2000 |smp=50
  |damage=1000-1500 |p1=0 |p2=2000 |smp=50
  |level=5 |cancel=SO |attribute=Body
  |level=5 |cancel=SO |attribute=Body
  |guard=All |invuln=
  |guard=All |invuln=
  |startup=6 |active=6 |recovery=34 |onBlock=-18
  |startup=6 |active=6 |recovery=34 |onBlock=-18
  |images=P4Arena_Akihiko_Corkscrew.png
|blockstun=18 |hitstop=22
  |hitboxes=
|groundHit=Launch |airHit=See notes |groundCH=Launch |airCH=See notes
  |notes=Fatal Counter;Fatal Recovery;
  |images=P4Arena_Akihiko_Corkscrew.png | caption=Caught you lacking
}}
  |hitboxes=P4U2R_Akihiko_Corkscrew_Hitbox.png
  |notes=Fatal Counter;Fatal Recovery;Level 5 is has Counter Hit properties even on normal hit;Akihiko immediately enters 36F recovery on hit/block;Damage depends on Cyclone Level. Lv1: 1000, Lv2-3: 1200, Lv4-5: 1500;Untech time depends on Cyclone Level. Values in () are for Counter Hit. Lv1-4: 36 + Slide 27 (56 + Slide 27), Lv5: 56 + Slide 27 + WBounce 60;}}


===Cyclone > 6B===
===Cyclone > 6B===
{{MoveData-P4U2 |character=Akihiko Sanada |type=special
{{MoveData-P4U2 |character=Akihiko Sanada |type=special
  |input=Cyclone > 6B |name=Corkscrew
  |input=Cyclone > 6B |name=B Corkscrew
  |damage=Lv1: 1200<br/>Lv2-3: 1440<br/>Lv4-5: 1800 |p1=1500 |p2=2000 |smp=50
  |damage=1200-1800 |p1=0 |p2=2000 |smp=50
  |level=5 |cancel=SO |attribute=Body
  |level=5 |cancel=SO |attribute=Body
  |guard=All |invuln=
  |guard=All |invuln=
  |startup=9 |active=6 |recovery=40 |onBlock=-24
  |startup=9 |active=6 |recovery=40 |onBlock=-24
|blockstun=18 |hitstop=11
|groundHit=Launch |airHit=61 + WBounce |groundCH=Launch |airCH=81 + WBounce
  |images=P4Arena_Akihiko_Corkscrew.png
  |images=P4Arena_Akihiko_Corkscrew.png
  |hitboxes=
  |hitboxes=
  |notes=Fatal Counter;Fatal Recovery;
  |notes=Fatal Counter;Fatal Recovery;Opponent expereinces only 6F hitstop on Hit and Counter hit;Akihiko immediately enters 42F recovery on hit/block;Level 5 is has Counter Hit properties even on normal hit;Damage depends on Cyclone Level. Lv1: 1200, Lv2-3: 1440, Lv4-5: 1800;
}}
}}


===Cyclone > 6AB===
===Cyclone > 6AB===
{{MoveData-P4U2 |character=Akihiko Sanada |type=special
{{MoveData-P4U2 |character=Akihiko Sanada |type=special
  |input=Cyclone > 6AB |name=Corkscrew
  |input=Cyclone > 6AB |name=SB Corkscrew
  |damage=Lv1: 1200<br/>Lv2-3: 1440<br/>Lv4-5: 1800  |p1=1400 |p2=700 |smp=1900
  |damage=1200-1800  |p1=1400 |p2=100 |smp=1900
  |level=5 |cancel=SO |attribute=Body |guard=All |invuln=1-18 full
  |level=5 |cancel=SO |attribute=Body |guard=All |invuln=1~18 All
  |startup=15 |active=-6 |recovery=35 |onBlock=-19
  |startup=15 |active=6 |recovery=34 |onBlock=-18
  |images=P4Arena_Akihiko_Corkscrew.png
|blockstun=18 |hitstop=11
|groundHit=See notes|airHit=71 |groundCH=See notes |airCH=91
  |images=P4Arena_Akihiko_Corkscrew.png | caption=Caught you lacking
  |hitboxes=
  |hitboxes=
  |notes=Fatal Counter;Fatal Recovery;
  |notes=Fatal Counter;Fatal Recovery;Opponent experiences only 5F hitstop on Hit and Counter hit;Akihiko immediately enters 36F recovery on hit/block;Level 5 is has Counter Hit properties even on normal hit;Damage depends on Cyclone Level. Lv1: 1200, Lv2-3: 1440, Lv4-5: 1800;Hitstun depends on Cyclone Level. Values in () are for Counter Hit. Lv1-2: Spin 42 (Spin 57), Lv3-4: Launch, Lv5: Crumple 86;
}}
}}


===Cyclone > 8A===
===Cyclone > 8A===
{{MoveData-P4U2 |character=Akihiko Sanada |type=special
{{MoveData-P4U2 |character=Akihiko Sanada |type=special
  |input=Cyclone > 8A |name=Sonic Punch
  |input=Cyclone > 8A |name=A Sonic Punch
  |damage=Lv1: 500<br/>Lv2-3: 600<br/>Lv4-5: 750 |p1=500 |p2=100 |smp=400
  |damage=500-750 |p1=500 |p2=100 |smp=400
  |level=3 |cancel=☆SO |attribute=Body |guard=All |invuln=4-12 Head
  |level=3 |cancel=☆SO |attribute=Body |guard=All |invuln=4~12 H
  |startup=13 |active=4 |recovery=18 |onBlock=-7
  |startup=13 |active=4 |recovery=18 |onBlock=-7
  |images=P4AU_Akihiko_SonicPunch.png
  |images=P4AU_Akihiko_SonicPunch.png |caption=Effective Boss Killer
  |hitboxes=
|blockstun=14 |hitstop=11
  |notes=
|groundHit=15-19|airHit=21-29 |groundCH=27-31 |airCH=41-49
  |hitboxes=P4U2R_Akihiko_SonicPunch_Hitbox.png
  |notes=Fatal Counter;Damage depends on Cyclone Level. Lv1: 500, Lv2-3: 600, Lv4-5: 750;Hitstun depends on Cyclone Level. Values in () are for Counter Hit. Lv1-2: 15 (27), Lv3-4: 17 (29), Lv5: 19 (31);Untech time depends on Cyclone Level. Values in () are for Counter Hit. Lv1-2: 21 (41), Lv3-4: 25 (45), Lv5: 29 (49);
}}
}}


===Cyclone > 8B===
===Cyclone > 8B===
{{MoveData-P4U2 |character=Akihiko Sanada |type=special
{{MoveData-P4U2 |character=Akihiko Sanada |type=special
  |input=Cyclone > 8B |name=Sonic Punch
  |input=Cyclone > 8B |name=B Sonic Punch
  |damage=Lv1: 650<br/>Lv2-3: 780<br/>Lv4-5: 975 |p1=500 |p2=100 |smp=1000
  |damage=600-900 |p1=500 |p2=100 |smp=1000
  |level=4 |cancel=☆SO |attribute=Body |guard=All |invuln=4-20 Head
  |level=4 |cancel=☆SO |attribute=Body |guard=All |invuln=4~20 H
  |startup=21 |active=4 |recovery=26 |onBlock=-13
  |startup=21 |active=4 |recovery=26 |onBlock=-13
|blockstun=16 |hitstop=12
|groundHit=See notes |airHit=34-54|groundCH=Launch |airCH=54-74
  |images=P4AU_Akihiko_SonicPunch.png
  |images=P4AU_Akihiko_SonicPunch.png
  |hitboxes=
  |hitboxes=
  |notes=
  |notes=Fatal Counter;Damage depends on Cyclone Level. Lv1: 600, Lv2-3: 720, Lv4-5: 900;Hitstun depends on Cyclone Level. Values in () are for Counter Hit. Lv1-2: 17 (Launch), Lv3-5: Launch;Untech time depends on Cyclone Level. Values in () are for Counter Hit. Lv1-2: 34 (54), Lv3-4: 44 (64), Lv5: 54 (74);
}}
}}


===Cyclone > 8AB===
===Cyclone > 8AB===
{{MoveData-P4U2 |character=Akihiko Sanada |type=special
{{MoveData-P4U2 |character=Akihiko Sanada |type=special
  |input=Cyclone > 8AB |name=Sonic Punch
  |input=Cyclone > 8AB |name=SB Sonic Punch
  |damage=Lv1: 800<br/>Lv2-3: 960<br/>Lv4: 1200<br/>Lv5: 1200 |p1=500 |p2=100 |smp=1000
  |damage=800-1200 |p1=500 |p2=100 |smp=1000
  |level=4  |cancel=☆SO |attribute=Body
  |level=4  |cancel=☆SO |attribute=Body
  |guard=All |invuln=1-26 Head
  |guard=All |invuln=1~26 H
  |startup=23 |active=4 |recovery=20 |onBlock=-4
  |startup=23 |active=4 |recovery=20 |onBlock=-4
|blockstun=16 |hitstop=12
|groundHit=Launch |airHit=37-57 |groundCH=Launch |airCH=57-77
  |images=P4AU_Akihiko_SonicPunch.png
  |images=P4AU_Akihiko_SonicPunch.png
  |hitboxes=
  |hitboxes=
  |notes=
  |notes=Fatal Counter;Damage depends on Cyclone Level. Lv1: 800, Lv2-3: 960, Lv4-5: 1200;Untech depends on Cyclone Level. Values in () are for Counter Hit. Lv1-2: 37 (2957 Lv3-4: 47 (67), Lv5: 57 (77);
}}
}}


===236C===
===236C===
{{MoveData-P4U2 |character=Akihiko Sanada |type=special
{{MoveData-P4U2 |character=Akihiko Sanada |type=special
  |input=236C |name=Ducking
  |input=236C |name=C Duck
  |damage= |p1= |p2= |smp=
  |damage=- |p1= |p2= |smp=
  |level= |cancel=☆ |attribute= |guard= |invuln=1-14 Low Profile, 7-10 Very Low Profile
  |level=- |cancel=☆ |attribute= |guard= |invuln=1~14 Low Profile<br/>7~10 Very Low Profile
  |startup= |active= |recovery=25 Total |onBlock=
  |startup=- |active=- |recovery=Total 25 |onBlock=-
  |images=P4Arena_Akihiko_Ducking.png
|blockstun= |hitstop=
|groundHit= |airHit= |groundCH= |airCH=
  |images=P4Arena_Akihiko_Ducking.png |caption=''Close'' the distance!
  |hitboxes=
  |hitboxes=
  |notes=
  |notes=
Line 494: Line 639:
===236D===
===236D===
{{MoveData-P4U2 |character=Akihiko Sanada |type=special
{{MoveData-P4U2 |character=Akihiko Sanada |type=special
  |input=236D |name=Ducking
  |input=236D |name=D Duck
  |damage= |p1= |p2= |smp=
  |damage= |p1= |p2= |smp=
  |level= |cancel=☆ |attribute= |guard= |invuln=1-22 Low Profile, 9-16 Very Low Profile
  |level= |cancel=☆ |attribute= |guard= |invuln=1~22 Low Profile<br/>9~16 Very Low Profile
  |startup= |active= |recovery=40 Total |onBlock=
  |startup= |active= |recovery=Total 40 |onBlock=
|blockstun= |hitstop=
|groundHit= |airHit= |groundCH= |airCH=
  |images=P4Arena_Akihiko_Ducking.png
  |images=P4Arena_Akihiko_Ducking.png
  |hitboxes=
  |hitboxes=
Line 505: Line 652:
===236CD===
===236CD===
{{MoveData-P4U2 |character=Akihiko Sanada |type=special
{{MoveData-P4U2 |character=Akihiko Sanada |type=special
  |input=236CD |name=Ducking
  |input=236CD |name=SB Duck
  |damage= |p1= |p2= |smp=
  |damage= |p1= |p2= |smp=
  |level= |cancel=☆ |attribute=
  |level= |cancel=☆ |attribute=
  |guard= |invuln=1-14 Low Profile, 7-10 Very Low Profile
  |guard= |invuln=1-14 Low Profile, 7-10 Very Low Profile
  |startup= |active= |recovery=22 Total |onBlock=
  |startup= |active= |recovery=Total 22 |onBlock=
|blockstun= |hitstop=
|groundHit= |airHit= |groundCH= |airCH=
  |images=P4Arena_Akihiko_Ducking.png
  |images=P4Arena_Akihiko_Ducking.png
  |hitboxes=
  |hitboxes=
  |notes=
  |notes=Can pass through opponent 5~10F;
}}
}}


===214C===
===214C===
{{MoveData-P4U2 |character=Akihiko Sanada |type=special
{{MoveData-P4U2 |character=Akihiko Sanada |type=special
  |input=214C |name=Weaving
  |input=214C |name=C Weave
  |damage= |p1= |p2= |smp=
  |damage= |p1= |p2= |smp=
  |level= |cancel=☆ |attribute= |guard= |invuln=1-24~ Low Profile
  |level= |cancel=☆ |attribute= |guard= |invuln=1-24~ Low Profile
  |startup= |active= |recovery=24 Total, can be held |onBlock=
  |startup= |active= |recovery=Total 24 |onBlock=
  |images=P4Arena_Akihiko_Weaving.png
  |images=P4Arena_Akihiko_Weaving.png
  |hitboxes=
  |hitboxes=
  |notes=Hold button to prolong, also gains meter when held;Meter gain per frame: Lv1 .04 Lv2 .05 Lv3~4 .06 Lv5 .07. in other words, 2.4 meter a second at Lv1, and 4.2 at Lv5;
  |notes=Can cancel into Cyclone moves after 13F;Hold button to prolong, also gains meter when held;Meter gain per frame: Lv1 .04 Lv2 .05 Lv3~4 .06 Lv5 .07. in other words, 2.4 meter a second at Lv1, and 4.2 at Lv5;
}}
}}


===214D===
===214D===
{{MoveData-P4U2 |character=Akihiko Sanada |type=special
{{MoveData-P4U2 |character=Akihiko Sanada |type=special
  |input=214D |name=Weaving
  |input=214D |name=D Weave
  |damage= |p1= |p2= |smp=
  |damage= |p1= |p2= |smp=
  |level= |cancel=☆ |attribute= |guard= |invuln=1-41 Low Profile
  |level= |cancel=☆ |attribute= |guard= |invuln=1~41 Low Profile
  |startup= |active= |recovery=41 Total |onBlock=
  |startup= |active= |recovery=Total 41 |onBlock=
  |images=P4Arena_Akihiko_Weaving.png
  |images=P4Arena_Akihiko_Weaving.png
  |hitboxes=
  |hitboxes=
  |notes=
  |notes=Can cancel into Cyclone moves after 14F
}}
}}


===214CD===
===214CD===
{{MoveData-P4U2 |character=Akihiko Sanada |type=special
{{MoveData-P4U2 |character=Akihiko Sanada |type=special
  |input=214CD |name=Weaving
  |input=214CD |name=SB Weave
  |damage= |p1= |p2= |smp=
  |damage= |p1= |p2= |smp=
  |level= |cancel=☆ |attribute=
  |level= |cancel=☆ |attribute=
  |guard= |invuln=1-41 Low Profile, 8-20 All
  |guard= |invuln=1~41 Low Profile<br/>5~16 All
  |startup= |active= |recovery=41 Total |onBlock=
  |startup= |active= |recovery=Total 41 |onBlock=
  |images=P4Arena_Akihiko_Weaving.png
  |images=P4Arena_Akihiko_Weaving.png
  |hitboxes=
  |hitboxes=
  |notes=
  |notes=Can cancel into Cyclone moves after 8F
}}
}}


===214A===
===214A===
{{MoveData-P4U2 |character=Akihiko Sanada |type=special
{{MoveData-P4U2 |character=Akihiko Sanada |type=special
  |input=214A |name=Closeout Blow
  |input=214A |name=A Dodge Strike
  |damage= |p1= |p2= |smp=
  |damage= |p1= |p2= |smp=
  |level= |cancel=SO |attribute= |guard= |invuln=Lv0-1: 4-15 Guard<br/>Lv2-3: 3-16 Guard<br/>Lv4: 2-17 Guard<br/>Lv5: 2-20 Guard
  |level= |cancel=SO |attribute= |guard= |invuln=See notes
  |startup= |active= |recovery=33 Total |onBlock=
  |startup= |active= |recovery=Total 33 |onBlock=
  |images=P4Arena_Akihiko_Closeout.png
  |images=P4Arena_Akihiko_Closeout.png
  |hitboxes=
  |hitboxes=
  |notes=Guards High and Mid attacks;
  |notes=Guards High and Mid attacks;On successful guard, immediately cancels into A Corkscrew;Autoguard properties depends on Cyclone Level. Lv0-1: 4~15 Guard Strike, Lv2-3: 3~14 Guard Strike, Lv4: 2~13 Guard Strike, Lv5: 2~12 Guard Strike
}}
}}


===214B===
===214B===
{{MoveData-P4U2 |character=Akihiko Sanada |type=special
{{MoveData-P4U2 |character=Akihiko Sanada |type=special
  |input=214B |name=Closeout Blow
  |input=214B |name=B Dodge Strike
  |damage= |p1= |p2= |smp=
  |damage= |p1= |p2= |smp=
  |level= |cancel=☆SO |attribute= |guard= |invuln=4-27 Guard
  |level= |cancel=☆SO |attribute= |guard= |invuln=4~27 Guard Strike
  |startup= |active= |recovery=54 Total |onBlock=
  |startup= |active= |recovery=Total 54 |onBlock=
  |images=P4Arena_Akihiko_Closeout.png
  |images=P4Arena_Akihiko_Closeout.png
  |hitboxes=
  |hitboxes=
  |notes=Guards High and Mid attacks;
  |notes=Guards High and Mid attacks;On successful guard, immediately cancels into 34F thumbs up animation;Thumbs up animation is fully invulnerable 1~22F, and can cancel into all Cyclone followups;At Cyclone level 1/2/3/4/5, gains 15/30/45/45/70 SP during Thumbs up animation;
}}
}}


===214AB===
===214AB===
{{MoveData-P4U2 |character=Akihiko Sanada |type=special
{{MoveData-P4U2 |character=Akihiko Sanada |type=special
  |input=214AB |name=Closeout Blow
  |input=214AB |name=SB Dodge Strike
  |damage= |p1= |p2= |smp=
  |damage= |p1= |p2= |smp=
  |level= |cancel=☆SO |attribute= |guard= |invuln=Lv0-3: 2-31 Guard<br/>Lv4-5: 2-37 Guard
  |level= |cancel=☆SO |attribute= |guard= |invuln=2~31 Guard Strike
  |startup= |active= |recovery=43 Total |onBlock=
  |startup= |active= |recovery=Total 43 |onBlock=
  |images=P4Arena_Akihiko_Closeout.png
  |images=P4Arena_Akihiko_Closeout.png
  |hitboxes=
  |hitboxes=
  |notes=Guards all attacks excepts Throws;
  |notes=Guards all attacks excepts Throws;On successful guard, immediately cancels into 34F thumbs up animation;Thumbs up animation is fully invulnerable 1~22F, and can cancel into all Cyclone followups;At Cyclone level 1/2/3/4/5, gains 40/55/70/70/100 SP during Thumbs up animation;
}}
}}


===j.214A===
===j.214A===
{{MoveData-P4U2 |character=Akihiko Sanada |type=special
{{MoveData-P4U2 |character=Akihiko Sanada |type=special
  |input=j.214A |name=Assault Dive
  |input=j.214A |name=A Assault Dive
  |damage=600, 300 |p1=500 |p2=100 |smp=500
  |damage=(600-900)×2 |p1=500 |p2=100 |smp=500
  |level=4 |cancel=☆SO |attribute=Head, Body |guard=All |invuln=
  |level=4 |cancel=☆SO |attribute=Head, Body |guard=All |invuln=
  |startup=10 |active=Until landing, +6 |recovery=30 |onBlock=-15
  |startup=10 |active=Until L+4,2 |recovery=30 |onBlock=-15
|blockstun=16 |hitstop=12
|groundHit=17 |airHit=See notes |groundCH=29 |airCH=See notes
  |images=P4Arena_Akihiko_Assault.png
  |images=P4Arena_Akihiko_Assault.png
  |hitboxes=
  |hitboxes=P4U2R_Akihiko_AssaultDive_Hitbox_1.png;P4U2R_Akihiko_AssaultDive_Hitbox_2.png
  |notes=
  |notes=Damage depends on Cyclone Level. Lv0-1: 600×2, Lv2-3: 720×2, Lv4-5: 900×2;Untech time depends on Cyclone Level. Values in () are for Counter Hit. Lv0-1: 39 + Down 10 (59 + Down 10), Lv2-4: 39 + Down 15 (59 + Down 15), Lv5: 44 + Down 15 (64 + Down 10);}}
}}


===j.214B===
===j.214B===
{{MoveData-P4U2 |character=Akihiko Sanada |type=special
{{MoveData-P4U2 |character=Akihiko Sanada |type=special
  |input=j.214B |name=Assault Dive
  |input=j.214B |name=B Assault Dive
  |damage=800, 400 |p1=500 |p2=100 |smp=500
  |damage=(800-1200)×2 |p1=500 |p2=100 |smp=500
  |level=4 |cancel=☆SO |attribute=Head, Body |guard=All |invuln=
  |level=4 |cancel=☆SO |attribute=Head, Body |guard=All |invuln=
  |startup=22 |active=Until landing, +6 |recovery=30 |onBlock=-15
  |startup=22 |active=Until L+4,2 |recovery=30 |onBlock=-15
|blockstun=16 |hitstop=12
|groundHit=17 |airHit=See notes |groundCH=29 |airCH=See notes
  |images=P4Arena_Akihiko_Assault.png
  |images=P4Arena_Akihiko_Assault.png
  |hitboxes=
  |hitboxes=
  |notes=
  |notes=Damage depends on Cyclone Level. Lv0-1: 800×2, Lv2-3: 960×2, Lv4-5: 1200×2;Untech time depends on Cyclone Level. Values in () are for Counter Hit. Lv0-1: 39 + Down 10 (59 + Down 10), Lv2-4: 39 + Down 15 (59 + Down 15), Lv5: 44 + Down 15 (64 + Down 15);
}}
}}


===j.214AB===
===j.214AB===
{{MoveData-P4U2 |character=Akihiko Sanada |type=special
{{MoveData-P4U2 |character=Akihiko Sanada |type=special
  |input=j.214AB |name=Assault Dive
  |input=j.214AB |name=SB Assault Dive
  |damage=800, 400 |p1=500 |p2=100 |smp=500
  |damage=(800-1200)×2 |p1=500 |p2=100 |smp=500
  |level=4 |cancel=☆SO |attribute=Head, Body |guard=All |invuln=
  |level=4 |cancel=☆SO |attribute=Head, Body |guard=All |invuln=
  |startup=10 |active=Until landing, +6 |recovery=30 |onBlock=-15
  |startup=10 |active=Until L,6 |recovery=30 |onBlock=-15
|blockstun=16 |hitstop=12
|groundHit=17 |airHit=See notes |groundCH=29 |airCH=See notes
  |images=P4Arena_Akihiko_Assault.png
  |images=P4Arena_Akihiko_Assault.png
  |hitboxes=
  |hitboxes=
  |notes=
  |notes=Damage depends on Cyclone Level. Lv0-1: 800×2, Lv2-3: 960×2, Lv4-5: 1200×2;Untech time depends on Cyclone Level. Values in () are for Counter Hit. Lv0-1: 39 + Down 10 (59 + Down 10), Lv2-4: 39 + Down 15 (59 + Down 15), Lv5: 44 + Down 15 (64 + Down 15);
}}
}}


==SP Skill Attacks==
==SP Skill Attacks==
===236236A===
===236236A (Lv0)===
{{MoveData-P4U2 |character=Akihiko Sanada |type=super
|input=236236A (Lv0)|name=A Cyclone Uppercut (Lv0)
|damage=1000×2 |p1=600 |p2=500 |smp=50
|level=5 |cancel=O |attribute=Body
|guard=All |invuln=1~14 All
|startup=4+(33 Flash)+3 |active=3(6)12 |recovery=22+15L |onBlock=-39
|blockstun=18 |hitstop=25, 15
|groundHit=Launch |airHit=81 |groundCH=Launch |airCH=101
|images=P4Arena_Akihiko_CycloneUppercut.png |caption=Akihiko's cash out and triple super
|hitboxes=P4U2R_Akihiko_CycloneUppercut_Hitbox_1.png;P4U2R_Akihiko_CycloneUppercut_Hitbox_2.png;P4U2R_Akihiko_CycloneUppercut_Hitbox_3.png
|notes=Minimum damage 300×2 (600);
}}
 
===236236A (Lv1-2)===
{{MoveData-P4U2 |character=Akihiko Sanada |type=super
|input=236236A (Lv1-2)|name=A Cyclone Uppercut (Lv1-2)
|damage=1000, (550-600)×2 |p1=600 |p2=500 |smp=50
|level=5 |cancel=O |attribute=Body
|guard=All |invuln=1~16 All
|startup=4+(33 Flash)+3 |active=3(6)4,8 |recovery=28+15L |onBlock=-45
|blockstun=18 |hitstop=25, 8×2
|groundHit=Launch |airHit=81 |groundCH=Launch |airCH=101
|images=P4Arena_Akihiko_CycloneUppercut.png
|hitboxes=
|notes=Damage depends on Cyclone Level. Lv1: 1000, 550×2, Lv2: 1000, 600×2;Minimum damage Lv1: 300, 165×2 (630). Lv2: 300, 180×2 (660);
}}
 
===236236A (Lv3-4)===
{{MoveData-P4U2 |character=Akihiko Sanada |type=super
{{MoveData-P4U2 |character=Akihiko Sanada |type=super
  |input=236236A |name=Cyclone Uppercut
  |input=236236A (Lv3-4)|name=A Cyclone Uppercut (Lv3-4)
  |damage=Lv0: 1000×2<br/>Lv1: 1000, 550×2<br/>Lv2: 1000, 600×2<br/>Lv3: 1000, 350×4<br/>Lv4: 1000, 400×4<br/>Lv5: 1000, 2000 |p1=800 |p2=500 |smp=50
  |damage=1000, (350-400)×4 |p1=600 |p2=500 |smp=50
|level=5 |cancel=O |attribute=Body
|guard=All |invuln=1~16 All
|startup=4+(33 Flash)+3 |active=3(6)2,2,2,6 |recovery=36+15L |onBlock=-53
|blockstun=18 |hitstop=25, 3×4
|groundHit=Launch |airHit=81 |groundCH=Launch |airCH=101
|images=P4Arena_Akihiko_CycloneUppercut.png
|hitboxes=
|notes=Damage depends on Cyclone Level. Lv3: 1000, 350×4, Lv4: 1000, 400×4;Minimum damage Lv1: 300, 105×4 (720). Lv2: 300, 120×4 (780);
}}
 
===236236A (Lv5)===
{{MoveData-P4U2 |character=Akihiko Sanada |type=super
|input=236236A (Lv5)|name=A Cyclone Uppercut (Lv5)
|damage=1000, 3000 |p1=600 |p2=500 |smp=50
|level=5 |cancel=O |attribute=Body
|guard=All |invuln=1~16 All
|startup=4+(33 Flash)+3 |active=3(6)12 |recovery=27+42L |onBlock=-71
|blockstun=18 |hitstop=25×2
|groundHit=Launch |airHit=81 |groundCH=Launch |airCH=101
|images=P4Arena_Akihiko_CycloneUppercut.png
|hitboxes=
|notes=Minimum damage 300, 900 (1200);
}}
 
===236236B (Lv0)===
{{MoveData-P4U2 |character=Akihiko Sanada |type=super
|input=236236B (Lv0) |name=B Cyclone Uppercut (Lv0)
|damage=1200, 360×3 |p1=600 |p2=500 |smp=50
  |level=5 |cancel= O |attribute=Body
  |level=5 |cancel= O |attribute=Body
  |guard=Air Unblockable, All |invuln=1-19 Full Body
|guard=All |invuln=1~20 All
  |startup=4+5 |active=3(6)12 |recovery= until landing + landing 20 |onBlock=Lv0: -35<br/>Lv1: -41<br/>Lv2: -41<br/>Lv3: -49<br/>Lv4: -49<br/>Lv5: -7
|startup=8+(33 Flash)+4 |active=3(6)4,2,6 |recovery=23+20L |onBlock=-45
|blockstun=18 |hitstop=25, 4×3
|groundHit=Launch |airHit=81 |groundCH=Launch |airCH=101
|images=P4Arena_Akihiko_CycloneUppercut.png
|hitboxes=
|notes=Minimum damage 360, 108×3 (684);
}}
 
===236236B (Lv1-2)===
{{MoveData-P4U2 |character=Akihiko Sanada |type=super
|input=236236B (Lv1-2) |name=B Cyclone Uppercut (Lv1-2)
|damage=1200, (240-264)×5 |p1=600 |p2=500 |smp=50
|level=5 |cancel=O |attribute=Body
|guard=All |invuln=1~20 All
  |startup=8+(33 Flash)+4 |active=3(6)2,2,2,3,3 |recovery=26+20L |onBlock=-48
|blockstun=18 |hitstop=25, 3×5
|groundHit=Launch |airHit=81 |groundCH=Launch |airCH=101
|images=P4Arena_Akihiko_CycloneUppercut.png
|hitboxes=
|notes=Damage depends on Cyclone Level. Lv1: 1200, 240×5, Lv2: 1200, 264×2;Minimum damage Lv1: 360, 72×5 (720). Lv2: 360, 79×5 (755);
}}
 
===236236B (Lv3-4)===
{{MoveData-P4U2 |character=Akihiko Sanada |type=super
|input=236236B (Lv3-4) |name=B Cyclone Uppercut (Lv3-4)
|damage=1200, (240-276)×7 |p1=600 |p2=500 |smp=50
|level=5 |cancel=O |attribute=Body
|guard=All |invuln=1~20 All
|startup=8+(33 Flash)+4 |active=3(6)2,2,2,1,1,1,3 |recovery=33+20L |onBlock=-55
|blockstun=18 |hitstop=25, 2×7
|groundHit=Launch |airHit=81 |groundCH=Launch |airCH=101
|images=P4Arena_Akihiko_CycloneUppercut.png
|hitboxes=
|notes=Damage depends on Cyclone Level. Lv3: 1200, 240×7, Lv4: 1200, 276×7;Minimum damage Lv3: 360, 72×7 (864). Lv4: 360, 82×7 (934);
}}
 
===236236B (Lv5)===
{{MoveData-P4U2 |character=Akihiko Sanada |type=super
|input=236236B (Lv5) |name=B Cyclone Uppercut (Lv5)
|damage=1200, 216×15 |p1=600 |p2=500 |smp=50
|level=5 |cancel=O |attribute=Body
|guard=All |invuln=1~20 All
|startup=8+(33 Flash)+4 |active=3(6)2×8,1×7 |recovery=61+20L |onBlock=-94
|blockstun=18 |hitstop=25, 12, 6, 3×3, 1×10
|groundHit=Launch |airHit=81×15, 111+Down 35 |groundCH=Launch |airCH=101×15, 131 + Down 35
  |images=P4Arena_Akihiko_CycloneUppercut.png
  |images=P4Arena_Akihiko_CycloneUppercut.png
  |hitboxes=
  |hitboxes=
  |notes=
  |notes=Minimum damage 360, 64×15 (1320);
}}
 
===236236AB (Lv0)===
{{MoveData-P4U2 |character=Akihiko Sanada |type=super
|input=236236AB (Lv0)|name=SB Cyclone Uppercut (Lv0)
|damage=1300, 520×2 |p1=600 |p2=500 |smp=50
|level=5 |cancel=O |attribute=Body
|guard=All |invuln=1~15 All
|startup=3+(33 Flash)+4 |active=3(6)2(16+15L)2|recovery=31+20L
|onBlock=-34
|blockstun=18 |hitstop=20, 10×2
|groundHit=Launch |airHit=81 |groundCH=Launch |airCH=101
|images=P4Arena_Akihiko_CycloneUppercut.png
|hitboxes=
|notes=Minimum damage 390, 156×2 (702);
}}
 
===236236AB (Lv1-2)===
{{MoveData-P4U2 |character=Akihiko Sanada |type=super
|input=236236AB (Lv1-2)|name=SB Cyclone Uppercut (Lv1-2)
|damage=1300, 520×2, (100-200)×2 |p1=600 |p2=500 |smp=50
|level=5 |cancel=O |attribute=Body
|guard=All |invuln=1~15 All
|startup=3+(33 Flash)+4 |active=3(6)2(16+10L)6,4,8|recovery=22+20L
|onBlock=-41
|blockstun=18 |hitstop=20, 10×2, 8×2
|groundHit=Launch |airHit=81 |groundCH=Launch |airCH=101
|images=P4Arena_Akihiko_CycloneUppercut.png
|hitboxes=
|notes=Damage depends on Cyclone Level. Lv1: 1300, 520×2, 100×2 Lv2: 1300, 520×2, 200×2;Minimum damage Lv1: 390, 156×2, 30×2 (762). Lv2: 390, 156×2, 60×2 (822);
}}
}}


===236236B===
===236236AB (Lv3-4)===
{{MoveData-P4U2 |character=Akihiko Sanada |type=super
{{MoveData-P4U2 |character=Akihiko Sanada |type=super
  |input=236236B |name=Cyclone Uppercut
  |input=236236AB (Lv3-4)|name=SB Cyclone Uppercut (Lv3-4)
  |damage=Lv0: 1200, 360×3<br/>Lv1: 1200, 240×5<br/>Lv2: 1200, 264×5<br/>Lv3: 1200, 240×8<br/>Lv4: 1200, 276×8<br/>Lv5: 1200, 168×15 |p1=800 |p2=500 |smp=50
  |damage=1300, 520×2, (70-100)×9 |p1=600 |p2=500 |smp=50
  |level=5 |cancel= O |attribute=Body
  |level=5 |cancel=O |attribute=Body
  |guard=Air Unblockable, All |invuln=1-23 Full Body
  |guard=All |invuln=1~15 All
  |startup=8+5 |active=3(6)12, 23 for lv5 |recovery= until landing + landing 15, 42 for lv5 |onBlock=Lv0: -31<br/>Lv1: -32<br/>Lv2: -32<br/>Lv3: -39<br/>Lv4: -39<br/>Lv5: -85
  |startup=3+(33 Flash)+4 |active=3(6)2(16+10L)6,2,1×7,3|recovery=33+20L
|onBlock=-46
|blockstun=18 |hitstop=20, 10×2, 2×9
|groundHit=Launch |airHit=81 |groundCH=Launch |airCH=101
  |images=P4Arena_Akihiko_CycloneUppercut.png
  |images=P4Arena_Akihiko_CycloneUppercut.png
  |hitboxes=
  |hitboxes=
  |notes=
  |notes=Damage depends on Cyclone Level. Lv3: 1300, 520×2, 70×9, Lv4: 1300, 520×2, 100×9;Minimum damage Lv3: 390, 156×2, 21×9 (891). Lv4: 390, 156×2, 30×9 (972);
}}
}}


===236236AB===
===236236AB (Lv5)===
{{MoveData-P4U2 |character=Akihiko Sanada |type=super
{{MoveData-P4U2 |character=Akihiko Sanada |type=super
  |input=236236AB |name=Cyclone Uppercut
  |input=236236AB (Lv5)|name=SB Cyclone Uppercut (Lv5)
  |damage=Lv0: 1300, 520×2<br/>Lv1: 1300, 520×2, 100×2<br/>Lv2: 1300, 520×2, 200×2<br/>Lv3: 1300, 520×2, 70×9<br/>Lv4: 1300, 520×2, 100×9<br/>Lv5: 1300, 520×2, 100×5, 1000×2 |p1=800 |p2=800 |smp=50
  |damage=1300, 520×2, 100×5, 1000×2 |p1=600 |p2=500 |smp=50
  |level=5 |cancel= O |attribute=Body
  |level=5 |cancel=O |attribute=Body
  |guard=Air Unblockable, All |invuln=1-16 Full Body
|guard=All |invuln=1~15 All
  |startup=3+5 |active=Lv0: 3 (3) 2 (39) 2<br/>Lv1-4: 3 (3) 2 (34) 18<br/>Lv5: 3 (3) 2 (34) 18 (45) 21 |recovery= until landing + landing 20, 42 for lv5
  |startup=3+(33 Flash)+4 |active=3(6)2(16+10L)6,2,2,2,3,3(21+24L)9,12|recovery=38+42L
  |onBlock=Lv1: -34<br/>Lv1: -47<br/>Lv2: -47<br/>Lv3: -52<br/>Lv4: -52<br/>Lv5: 27
|onBlock=-73
|blockstun=18 |hitstop=20, 10×2, 2×5, 25
|groundHit=Launch |airHit=81 |groundCH=Launch |airCH=101
  |images=P4Arena_Akihiko_CycloneUppercut.png
  |images=P4Arena_Akihiko_CycloneUppercut.png
  |hitboxes=
  |hitboxes=
  |notes=
  |notes=Minimum damage Lv3: 390, 156×2, 30×5, 300×2 (1452);
}}
}}


===236236C===
===236236C===
{{MoveData-P4U2 |character=Akihiko Sanada |type=super
{{MoveData-P4U2 |character=Akihiko Sanada |type=super
  |input=236236C |name=Thunder Fists
  |input=236236C |name=C Thunder Fists
  |damage= |p1= |p2= |smp=
  |damage= |p1= |p2= |smp=
  |level= |cancel= |attribute= |guard= |invuln=1-4 Full
  |level= |cancel= |attribute= |guard= |invuln=1~4 All
  |startup=?+4 |active= |recovery=13 total |onBlock=
  |startup= |active= |recovery=Total 4+(40 Flash)+8 |onBlock=
|blockstun= |hitstop=
|groundHit= |airHit= |groundCH= |airCH=
  |images=P4Arena_Akihiko_ThunderFists.png
  |images=P4Arena_Akihiko_ThunderFists.png
  |hitboxes=
  |hitboxes=
Line 666: Line 957:
===236236D===
===236236D===
{{MoveData-P4U2 |character=Akihiko Sanada |type=super
{{MoveData-P4U2 |character=Akihiko Sanada |type=super
  |input=236236D |name=Thunder Fists
  |input=236236D |name=D Thunder Fists
  |damage= |p1= |p2= |smp=
  |damage= |p1= |p2= |smp=
  |level= |cancel= |attribute= |guard= |invuln=1-15 Full Body
  |level= |cancel= |attribute= |guard= |invuln=1~14 All
  |startup=?+4 |active= |recovery=28 total |onBlock=
  |startup= |active= |recovery=Total 4+(60 Flash)+23 |onBlock=
|blockstun= |hitstop=
|groundHit= |airHit= |groundCH= |airCH=
  |images=P4Arena_Akihiko_ThunderFists.png
  |images=P4Arena_Akihiko_ThunderFists.png
  |hitboxes=
  |hitboxes=
Line 677: Line 970:
===236236CD===
===236236CD===
{{MoveData-P4U2 |character=Akihiko Sanada |type=super
{{MoveData-P4U2 |character=Akihiko Sanada |type=super
  |input=236236CD |name=Thunder Fists
  |input=236236CD |name=SB Thunder Fists
  |damage=1000 |p1=500 |p2=500 |smp=2000
  |damage=1000 |p1=600 |p2=500 |smp=2000
  |level=3 |cancel=O |attribute=Projectile |guard=All |invuln=1-4 Full Body
  |level=3 |cancel=O |attribute=Projectile |guard=All |invuln=1~4 All
  |startup=4+4 |active=3 |recovery=51 total |onBlock=-28
  |startup=4+(60 Flash)+4 |active=3 |recovery=Total 41 |onBlock=-18
|blockstun=14 |hitstop=0/+1
|groundHit=Launch |airHit=53 |groundCH=Launch |airCH=73
  |images=P4Arena_Akihiko_ThunderFists.png
  |images=P4Arena_Akihiko_ThunderFists.png
  |hitboxes=
  |hitboxes=
  |notes=Akihiko's punches inflicts shock on hit or block while Thunder Fist is in effect;Removes shock on Akihiko on startup;Inflicts shock on hit;
  |notes=Akihiko's punches inflicts shock on hit or block while Thunder Fist is in effect;Removes shock on Akihiko on startup;Inflicts shock on hit;Minimum damage 300;
}}
 
==Awakened SP Skill Attacks==
===214214C (Lv0)===
{{MoveData-P4U2 |character=Akihiko Sanada |type=super
|input=214214C (Lv0) |name=C Maziodyne (Lv0)
|damage=200, 100×15 |p1=0 |p2=1500 |smp=50
|level=3  |cancel=O |attribute=Projectile
|guard=All |invuln=1~43 All
|startup=4+(40 Flash)+17 |active=1{(1)1}×15 |recovery=Total 118 |onBlock=-53
|blockstun=14 |hitstop=0
|groundHit=Launch |airHit=117 |groundCH=Launch |airCH=137
|images=P4Arena_Akihiko_Maziodyne.png
|hitboxes=
|notes=Minimum damage 60, 30×15 (510);
}}
 
===214214C (Lv1-4)===
{{MoveData-P4U2 |character=Akihiko Sanada |type=super
|input=214214C (Lv1-4) |name=C Maziodyne (Lv1-4)
|damage=(120-160)×32 |p1=0 |p2=1500 |smp=50
|level=3  |cancel=O |attribute=Projectile
|guard=All |invuln=1~43 All
|startup=4+(40 Flash)+17 |active=1{(1)1}×31 |recovery=Total 118 |onBlock=-35
|blockstun=14 |hitstop=0
|groundHit=Launch |airHit=117 |groundCH=Launch |airCH=137
|images=P4Arena_Akihiko_Maziodyne.png
|hitboxes=
|notes=Damage depends on Cyclone Level. Lv1: 120×32, Lv2: 140×32, Lv3: 150×32, Lv4: 160×32;Minimum damage Lv1: 36, 18×31 (594). Lv2: 42, 21×31 (693). Lv3: 45, 22×31 (727). Lv4: 48, 24×31 (792).;
}}
}}


== Awakened SP Skill Attacks ==
===214214C (Lv5)===
===214214C===
{{MoveData-P4U2 |character=Akihiko Sanada |type=super
{{MoveData-P4U2 |character=Akihiko Sanada |type=super
  |input=214214C |name=Maziodyne
  |input=214214C (Lv5) |name=C Maziodyne (Lv5)
  |damage=Lv0: 200, 100×15<br/>Lv1: 120, 60×31<br/>Lv2: 140, 70×31<br/>Lv3: 80, 40×64<br/>Lv4: 90, 45×64<br/>Lv5: 80, 40×80 |p1=0 |p2=1500 |smp=50
  |damage=200, 100×39 |p1=0 |p2=1500 |smp=50
  |level=3  |cancel=O |attribute=Projectile
  |level=3  |cancel=O |attribute=Projectile
  |guard=All |invuln=1-44 Full Body
|guard=All |invuln=1~43 All
  |startup=4+18 |active=1(1)1... |recovery=Total 119 |onBlock=Lv0: -53<br/>Lv1~2: -21<br/>Lv3~4: -19<br/>Lv5: -3
  |startup=4+(40 Flash)+17 |active=1{(1)1}×39 |recovery=Total 118 |onBlock=-5
|blockstun=14 |hitstop=0
|groundHit=Launch |airHit=117 |groundCH=Launch |airCH=137
  |images=P4Arena_Akihiko_Maziodyne.png
  |images=P4Arena_Akihiko_Maziodyne.png
  |hitboxes=
  |hitboxes=
  |notes=
  |notes=Minimum damage 42, 21×39 (861);
}}
 
===214214D (Lv0)===
{{MoveData-P4U2 |character=Akihiko Sanada |type=super
|input=214214D (Lv0) |name=D Maziodyne (Lv0)
|damage=200, 100×15 |p1=0 |p2=1500 |smp=50
|level=3 |cancel=O |attribute=Projectile |guard=All |invuln=1~66 All
|startup=4+(37 Flash)+25 |active=1{(1)1}×15 |recovery=Total 111 |onBlock=-34
|blockstun=14 |hitstop=0
|groundHit=Launch |airHit=117 |groundCH=Launch |airCH=137
|images=P4Arena_Akihiko_Maziodyne.png
|hitboxes=
|notes=Minimum damage 60, 30×15 (510);
}}
 
===214214D (Lv1-4)===
{{MoveData-P4U2 |character=Akihiko Sanada |type=super
|input=214214D (Lv1-4) |name=D Maziodyne (Lv1-4)
|damage=(120-160)×32 |p1=0 |p2=1500 |smp=50
|level=3 |cancel=O |attribute=Projectile |guard=All |invuln=1~66 All
|startup=4+(37 Flash)+25 |active=1{(1)1}×31 |recovery=Total 111 |onBlock=-6
|blockstun=14 |hitstop=0
|groundHit=Launch |airHit=117 |groundCH=Launch |airCH=137
|images=P4Arena_Akihiko_Maziodyne.png
|hitboxes=
|notes=Damage depends on Cyclone Level. Lv1: 120×32, Lv2: 140×32, Lv3: 150×32, Lv4: 160×32;Minimum damage Lv1: 36, 18×31 (594). Lv2: 42, 21×31 (693). Lv3: 45, 22×31 (727). Lv4: 48, 24×31 (792).;
}}
 
===214214D (Lv5)===
{{MoveData-P4U2 |character=Akihiko Sanada |type=super
|input=214214D (Lv5) |name=D Maziodyne (Lv5)
|damage=200, 100×39 |p1=0 |p2=1500 |smp=50
|level=3 |cancel=O |attribute=Projectile |guard=All |invuln=1~66 All
|startup=4+(37 Flash)+25 |active=1{(1)1}×39 |recovery=Total 111 |onBlock=0
|blockstun=14 |hitstop=0
|groundHit=Launch |airHit=117 |groundCH=Launch |airCH=137
|images=P4Arena_Akihiko_Maziodyne.png
|hitboxes=
|notes=Minimum damage 42, 21×39 (861);
}}
 
===214214CD (Lv0)===
{{MoveData-P4U2 |character=Akihiko Sanada |type=super
|input=214214CD (Lv0) |name=SB Maziodyne (Lv0)
|damage=200, 100×23 |p1=0 |p2=1500 |smp=50
|level=3 |cancel=O |attribute=Projectile |guard=All |invuln=1~47 All
|startup=4+(36 Flash)+21 |active=1{(1)1}×23 |recovery=Total 122 |onBlock=-37
|blockstun=14 |hitstop=0
|groundHit=Launch |airHit=117 |groundCH=Launch |airCH=137
|images=P4Arena_Akihiko_Maziodyne.png
|hitboxes=
|notes=Minimum damage 48, 24×23 (600);
}}
}}


===214214D===
===214214CD (Lv1-4)===
{{MoveData-P4U2 |character=Akihiko Sanada |type=super
{{MoveData-P4U2 |character=Akihiko Sanada |type=super
  |input=214214D |name=Maziodyne
  |input=214214CD (Lv1-4) |name=SB Maziodyne (Lv1-4)
  |damage=Lv0: 200, 100×15<br/>Lv1: 120, 31×31<br/>Lv2: 140, 31×31<br/>Lv3: 80, 64×64<br/>Lv4: 900, 64×64<br/>Lv5: 80, 40×80 |p1=0 |p2=1500 |smp=50
  |damage=(112-136)×40 |p1=0 |p2=1500 |smp=50
  |level=3 |cancel=O |attribute=Projectile |guard=All |invuln=1-67 Full Body
  |level=3 |cancel=O |attribute=Projectile |guard=All |invuln=1~47 All
  |startup=4+26 |active=1(1)1... |recovery=Total 112 |onBlock=-38 lv1~2 -6 lv3~4 -4 lv5 +12
  |startup=4+(36 Flash)+21 |active=1{(1)1}×39 |recovery=Total 122 |onBlock=-5
|blockstun=14 |hitstop=0
|groundHit=Launch |airHit=117 |groundCH=Launch |airCH=137
  |images=P4Arena_Akihiko_Maziodyne.png
  |images=P4Arena_Akihiko_Maziodyne.png
  |hitboxes=
  |hitboxes=
  |notes=
  |notes=Damage depends on Cyclone Level. Lv1: 112×40, Lv2: 120×40, Lv3: 128×40, Lv4: 136×40;Minimum damage Lv1: 33, 16×39 (657). Lv2: 36, 18×39 (738). Lv3: 38, 19×31 (779). Lv4: 40, 20×39 (820).;
}}
}}


===214214CD===
===214214CD (Lv5)===
{{MoveData-P4U2 |character=Akihiko Sanada |type=super
{{MoveData-P4U2 |character=Akihiko Sanada |type=super
  |input=214214CD |name=Maziodyne
  |input=214214CD (Lv5) |name=SB Maziodyne (Lv5)
  |damage=Lv0: 200, 100×23<br/>Lv1: 140, 31×39<br/>Lv2: 160, 31×39<br/>Lv3: 80, 64×80<br/>Lv4: 900, 64×80<br/>Lv5: 80, 40×96 |p1=0 |p2=1500 |smp=50
  |damage=200, 100×47 |p1=0 |p2=1500 |smp=50
  |level=3 |cancel=O |attribute=Projectile |guard=All |invuln=1-48 Full Body
  |level=3 |cancel=O |attribute=Projectile |guard=All |invuln=1~47 All
  |startup=4+22 |active=1(1)1... |recovery=Total 123 |onBlock=Lv0: -37<br/>Lv1~2: -5<br/>Lv3~4: -3<br/>Lv5: +13
  |startup=4+(36 Flash)+21 |active=1{(1)1}×47 |recovery=Total 122 |onBlock=+11
|blockstun=14 |hitstop=0
|groundHit=Launch |airHit=117 |groundCH=Launch |airCH=137
  |images=P4Arena_Akihiko_Maziodyne.png
  |images=P4Arena_Akihiko_Maziodyne.png
  |hitboxes=
  |hitboxes=
  |notes=
  |notes=Minimum damage 38, 19×47 (931);
}}
}}


Line 726: Line 1,107:
  |input=222CD |name=Earth Breaker
  |input=222CD |name=Earth Breaker
  |damage=K.O. |p1=0 |p2=100 |smp=50
  |damage=K.O. |p1=0 |p2=100 |smp=50
  |level=5 |cancel= |attribute=Projectile |guard=Unblockable |invuln=1-257 Full Body
  |level=5 |cancel= |attribute=Projectile |guard=Unblockable |invuln=1~256 All
  |startup=17+106 |active=81 |recovery=96 |onBlock=
  |startup=17+(54 Flash)+114 |active=81 |recovery=96 |onBlock=
  |images=P4Arena_Akihiko_IK.png;P4Arena_Akihiko_IK2.png
  |images=P4Arena_Akihiko_IK.png;P4Arena_Akihiko_IK2.png |caption=I can show you the world...\...or, even better, my fists
  |hitboxes=
  |hitboxes=
  |notes=
  |notes=
}}
}}


==Category==
==Navigation==
{{#lst:P4U2.5/Navigation}}
{{#lst:P4U2R/Navigation}}

Latest revision as of 07:13, 8 March 2024

Links



System Data

Portrait Name Health Prejump Backdash
P4U2R Akihiko Sanada Portrait.png
Akihiko Sanada 10,000 3F 23F (1~6F Inv All)
Combo Rate Persona Cards Unique Movement Options Icon
70% 2 Duck
Weave (D and SB)
P4AU Akihiko Icon.png

Normal Attacks

5A

5A
normal
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
200 - All 5 2 11 0 Body - JSpSO
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
400 200 50 2 12 13 15 25 27 8
P4Arena Akihiko 5A.png
P4U2R Akihiko 5A Hitbox.png

5AA

5AA
normal
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
300 - All 9 2 15 -2 Body - (J)SpSO
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
100 100 50 3 14 15 17 27 37 9
P4Arena Akihiko 5AA.png
P4U2R Akihiko 5AA Hitbox.png

5AAA Normal

5AAA Normal
normal
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
200×2, 100×2 - All 11 3 20 -8 Body - SO
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
0 100 50 3 14 Launch 29, 35×3 Launch 59, 55×3 15, 4, 8, 4
Followup attacks only possible on hit
Followup attacks inflict 5F additional blockstun to opponent on hit/counter
P4AU Akihiko 5AAA.png
HE'S FAST
P4U2R Akihiko 5AAA Hitbox.png

5AAA Shadow

5AAA Shadow
normal
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
200×4 - All 11 2(10)2(10)2(10)2 20 -7 Body - ☆SO
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
200 200 50 3 14 15 17 27 37 5
Only does 2 hits on whiff - active frames 2(10)2
P4Arena Akihiko 5AAA.png
HE'S FAST (but not in the air)
P4U2R Akihiko 5AAA Shadow Hitbox.png

2A

2A
normal
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
160 - All 5 2 11 -2 Body - JSpSO
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
600 100 50 1 10 11 13 23 25 7
P4Arena Akihiko 2A.png
P4U2R Akihiko 2A Hitbox.png

5B

5B
normal
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
400, 200 - All 6 3(3)3 20 -4 Body - (J)SpSOD
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
300 100 100 5 18 19 21 31 41 5, 13
Dash Cancel is -3 on block of either hit
P4Arena Akihiko 5B-1.pngP4Arena Akihiko 5B-2.png
P4U2R Akihiko 5B Hitbox 1.pngP4U2R Akihiko 5B Hitbox 2.png

2B

2B
normal
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
500 - Air Unblockable 7 3 27 -15 Body 5~9 H (J)SpSO
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
200 100 50 3 14 15 17 27 37 15
P4Arena Akihiko 2B.png
Excellent CH starter
P4U2R Akihiko 2B Hitbox.png

j.A

j.A
normal
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
200 - High 7 2 11 - Head - JSpO
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
200 100 200 2 12 13 15 25 27 8
P4Arena Akihiko jA.png
Poke in the air
P4U2R Akihiko jA Hitbox.png

j.B

j.B
normal
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
300×2 - High 9 3(3)3 15 - Head - JSpO
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
200 100 100 3, 2 14, 12 15, 13 17 27, 25 37, 29 11, 10
P4Arena Akihiko jB-1.pngP4Arena Akihiko jB-2.png
P4U2R Akihiko jB Hitbox 1.pngP4U2R Akihiko jB Hitbox 2.png

All Out Attack (Lv0)

5AB (Lv0)
All Out Attack (Lv0)
normal
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
300 - High 30 2 7+24L -14 Body 10~31 Guard Strike O
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
0 800 10000 5 18 Spin 31 31 + GBounce Spin 43 51 + GBounce 13
P4Arena Akihiko AOA.png
P4U2R Akihiko AoA Hitbox.png

All Out Attack (Lv1)

5AB (Lv1)
All Out Attack (Lv1)
normal
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
300 - High 29 2 7+24L -14 Body 9~30 Guard Strike O
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
0 800 10000 5 18 Spin 31 31 + GBounce Spin 43 51 + GBounce 13
P4Arena Akihiko AOA.png

All Out Attack (Lv2)

5AB (Lv2)
All Out Attack (Lv2)
normal
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
300 - High 28 2 7+24L -14 Body 8~29 Guard Strike O
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
0 800 10000 5 18 Spin 31 31 + GBounce Spin 43 51 + GBounce 13
P4Arena Akihiko AOA.png

All Out Attack (Lv3)

5AB (Lv3)
All Out Attack (Lv3)
normal
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
300 - High 27 2 7+24L -14 Body 7~28 Guard Strike O
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
0 800 10000 5 18 Spin 31 31 + GBounce Spin 43 51 + GBounce 13
P4Arena Akihiko AOA.png

All Out Attack (Lv4)

5AB (Lv4)
All Out Attack (Lv4)
normal
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
300 - High 26 2 7+24L -14 Body 6~27 Guard Strike O
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
0 800 10000 5 18 Spin 31 31 + GBounce Spin 43 51 + GBounce 13
P4Arena Akihiko AOA.png

All Out Attack (Lv5)

5AB (Lv5)
All Out Attack (Lv5)
normal
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
300 - High 25 2 7+24L -14 Body 5~28 Guard Strike O
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
0 800 10000 5 18 Spin 31 31 + GBounce Spin 43 51 + GBounce 13
P4Arena Akihiko AOA.png

Sweep (Lv0)

2AB (Lv0)
Sweep (Lv0)
normal
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
700 - Low 13 5 20 -8 Foot 4~17 C SO
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
300 300 50 4 16 Launch 19 Launch 39 12
P4Arena Akihiko Sweep.png
If protein is so powerful, why do you only have one low?
P4U2R Akihiko Sweep Hitbox.png

Sweep (Lv1-5)

2AB (Lv1-5)
Sweep (Lv1-5)
normal
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
700+(50×Lv) - Low 13 5 18 -6 Foot 4~17F C SO
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
300 300 50 4 16 Launch 19 Launch 39 12
P4Arena Akihiko Sweep.png

Persona Attacks

5C

5C
persona
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
Lv0: 1300
Lv1: 1400
Lv2: 1500
Lv3: 1600
Lv4-5: 1700
- High 25 [30] 5 19 [14] -5 [0] Body Persona 1~Until Active All OD
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
400 100 50 5 18 Launch 21 + Down 10 Launch 41 + Down 10 13
Dash Cancel is -3 on block
Numbers in []s represent charged 5C
P4Arena Akihiko 5C.png
P4U2R Akihiko 5C Hitbox.png

2C

2C
persona
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
Lv0: 0, (100+10×Lv)×6, (1000+100×Lv) - Throw 19 4 27 - Body Persona 1~Until Active All
Persona 17~26 Head
SO
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
0 1000 50 0, 5 - - 41 + GBounce - 61 + GBounce 0
Inflicts Silence on hit, Silence lasts longer based on Cyclone gauge
P4AU Akihiko 2C.png

j.C

j.C
persona
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
1600+(100×Lv) - High 28 4 29+10L - Head Persona 1~Until Active All O
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
100 200 50 5 18 Launch 31 + GBounce 60 Launch 51 + GBounce 60 13
P4Arena Akihiko jC.png
P4U2R Akihiko jC Hitbox.png

5D

5D
persona
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
- - - Pulls on 24 - Total 29 - - - -
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
- - - - - - - - - -
Hold button to delay pull in effect
Starts pulling in opponent from 24F if not charged
P4Arena Akihiko 5D.png

2D

2D
persona
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
- - - Pulls on 24 - Total 29 - - - -
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
- - - - - - - - - -
Hold button to delay pull in effect
Starts pulling in opponent from 24F if not charged
P4Arena Akihiko 2D.png

j.D

j.D
persona
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
- - - Pulls on 24 - Total 48 - - - -
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
- - - - - - - - - -
Hold button to delay pull in effect
Starts pulling in opponent from 24F if not charged
P4Arena Akihiko jD.png

Universal Mechanics

Ground Throw

CD
Ground Throw
other
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
Lv0: 0, 200×3
Lv1-5: 0, 200×4
- Throw (70) 5 3 25 - Throw -
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
0 1400,100 50 0, 4×3 - Lv0: 17×3
Lv1-2: 17×3, Spin 17
Lv3-4: 17×3, Launch 22
Lv5: 17×3, Launch 47
- Lv0: 29×3
Lv1-2: 29×3, Spin 37
Lv3-4: 17×3, Launch 42
Lv5: 17×3, Launch 67
- Lv0: 0, 2×2, 15
Lv1-5: 0, 2×2, 8, 15
Lv1-5: Fatal Recovery
P4Arena Akihiko GroundThrow.png
Effectively a (techable!) command grab after Cyclone level 3

Air Throw

j.CD
Air Throw
other
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
0, 1600 - Throw 4 3 19 - Throw - -
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
0 1200, 100 50 0, 4 - - 19 + GBounce 60 + Down 10 - 39 + GBounce 60 + Down 10 0, 12
P4Arena Akihiko AOA.png

BD (Lv0)

BD (Lv0)
Double Uppercut (Lv0)
other
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
600×2 - All 10 3(4)3 38 -24 Body 1~16 All S
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
1000 100 50 4 10, 16 Launch 29 Launch 45 12
P4Arena Akihiko BD-1.pngP4Arena Akihiko BD-2.png
P4U2R Akihiko BD Hitbox 1.pngP4U2R Akihiko BD Hitbox 2.png

BD (Lv1)

BD (Lv1)
Double Uppercut (Lv1)
other
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
600×2 - All 9 3(4)3 38 -24 Body 1~15 All S
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
1000 100 50 4 15, 16 Launch 29, 44 Launch 45, 59 16, 12
P4Arena Akihiko BD-1.pngP4Arena Akihiko BD-2.png

BD (Lv2)

BD (Lv2)
Double Uppercut (Lv2)
other
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
700×2 - All 9 3(4)3 38 -24 Body 1~15 All S
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
1000 100 50 4 15, 16 Launch 29, 44 Launch 45, 59 16, 12
P4Arena Akihiko BD-1.pngP4Arena Akihiko BD-2.png

BD (Lv3)

BD (Lv3)
Double Uppercut (Lv3)
other
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
700×2 - All 8 3(4)3 38 -24 Body 1~14 All S
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
1000 100 50 4 18, 16 Launch 29, 54 Launch 45, 69 18, 12
P4Arena Akihiko BD-1.pngP4Arena Akihiko BD-2.png

BD (Lv4)

BD (Lv4)
Double Uppercut (Lv4)
other
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
800×2 - All 8 3(4)3 38 -24 Body 1~14 All S
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
1000 100 50 4 18, 16 Launch 29, 54 Launch 45, 69 18, 12
P4Arena Akihiko BD-1.pngP4Arena Akihiko BD-2.png

BD (Lv5)

BD (Lv5)
Double Uppercut (Lv5)
other
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
800×2 - All 7 3(4)3 38 -24 Body 1~13 All S
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
1000 100 50 4 21, 16 Launch 29, 64 Launch 45, 79 20, 12
P4Arena Akihiko BD-1.pngP4Arena Akihiko BD-2.png

Guard Cancel Attack

6AB
Guard Cancel Attack
other
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
0 - All 16 3 27 -13 B 1~21 Guard All -
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
- - - 4 16 Launch 19 Launch 39 12
P4Arena Akihiko 2B.png
Same animation as 2B...why?

Dash Cancel

Dash Cancel
other
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
- - - - - Total 21 - - - -
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
- - - - - - - - - -

Skill Attacks

236A

236A
A Kill Rush
special
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
100×4, 500 - All 11~15 1{(2)1}×3(3)3 24 -4 Body - ☆SO
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
300 300 1000 3 14×4, 22 15×4, 23 25×4, 33 27×4, 35 45×4, 53 1×4, 7
Akihiko only attacks 4F after getting within range
If opponent is not within range after 12F, total duration is 23F
Can cancel into follow ups from 8F during recovery
P4Arena Akihiko KillRush.png
P4U2R Akihiko 5B Hitbox 1.pngP4U2R Akihiko 5B Hitbox 2.png

236B

236B
B Kill Rush
special
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
120×6, 500 - All 21~26 1{(2)1}×5(3)3 28 -8 Body - ☆SO
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
300 300 1000 3 14×6, 22 15×6, 23 25×6, 33 27×6, 35 45×6, 53 1×6, 7
Akihiko only attacks 4F after getting within range
If opponent is not within range after 22F, total duration is 33F
Can cancel into follow ups from 8F during recovery
Fatal Counter
Fatal Recovery
P4Arena Akihiko KillRush.png

236AB

236AB
SB Kill Rush
special
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
140×10, 500 - All 11 1{(2)1}×9(3)3 28 -8 Body - ☆SO
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
800 300 1000 3 14×10, 22 15×10, 23 25×10, 33 27×10, 35 45×10, 53 1×10, 7
Akihiko only attacks 4F after getting within range
If opponent is not within range after 15F, total duration is 26F
Can cancel into follow ups from 8F during recovery
Fatal Recovery
P4Arena Akihiko KillRush.png

Cyclone > 4A

Cyclone > 4A
A Boomerang Hook
special
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
500-750 - All 13 3 18 -6 Body - ☆SO
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
500 100 400 3 14 17-21 17-21 29-33 37-41 11
Fatal Counter
Damage depends on Cyclone Level. Lv1: 500, Lv2-3: 600, Lv4-5: 750
Hitstun depends on Cyclone Level. Values in () are for Counter Hit. Lv1-2: 17 (29), Lv3-4: 19 (31), Lv5: 21 (33)
Untech time depends on Cyclone Level. Values in () are for Counter Hit. Lv1-2: 17 (37), Lv3-4: 19 (39), Lv5: 21 (41)
P4Arena Akihiko Boomerang.png
P4U2R Akihiko Boomerang Hitbox.png

Cyclone > 4B

Cyclone > 4B
B Boomerang Hook
special
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
600-900 - All [Unblockable] 21 [41] 3 15 +4 Body - ☆U
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
500 [1000] 100 [0] 1000 5 21 22 - Crumple 86 29-39 34 - Crumple 86 49-59 16
Fatal Counter
Hold button to charge
Values in [] are when charged
Damage depends on Cyclone Level. Lv1: 600, Lv2-3: 720, Lv4-5: 900
Hitstun depends on Cyclone Level. Values in () are for Counter Hit. Lv1-2: 22 (29), Lv3-5: Crumple 86
Untech time depends on Cyclone Level. Values in () are for Counter Hit. Lv1-2: 29 (49), Lv3-4: 34 (54), Lv5: 39 (59)
P4Arena Akihiko Boomerang.png

Cyclone > 4AB

Cyclone > 4AB
SB Boomerang Hook
special
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
800-1200 - All 23 3 26 +1 Body 1-25 Guard Strike ☆U
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
500 100 1000 5 24 25 - Crumple 86 32-42 37 - Crumple 86 52-62 13
Fatal Counter
Damage depends on Cyclone Level. Lv1: 800, Lv2-3: 960, Lv4-5: 1200
Hitstun depends on Cyclone Level. Values in () are for Counter Hit. Lv1-2: 25 (37), Lv3-5: Crumple 86
Untech time depends on Cyclone Level. Values in () are for Counter Hit. Lv1-2: 32 (52), Lv3-4: 37 (57), Lv5: 42 (62)
P4Arena Akihiko Boomerang.png

Cyclone > 6A

Cyclone > 6A
A Corkscrew
special
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
1000-1500 - All 6 6 34 -18 Body - SO
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
0 2000 50 5 18 Launch See notes Launch See notes 22
Fatal Counter
Fatal Recovery
Level 5 is has Counter Hit properties even on normal hit
Akihiko immediately enters 36F recovery on hit/block
Damage depends on Cyclone Level. Lv1: 1000, Lv2-3: 1200, Lv4-5: 1500
Untech time depends on Cyclone Level. Values in () are for Counter Hit. Lv1-4: 36 + Slide 27 (56 + Slide 27), Lv5: 56 + Slide 27 + WBounce 60
P4Arena Akihiko Corkscrew.png
Caught you lacking
P4U2R Akihiko Corkscrew Hitbox.png

Cyclone > 6B

Cyclone > 6B
B Corkscrew
special
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
1200-1800 - All 9 6 40 -24 Body - SO
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
0 2000 50 5 18 Launch 61 + WBounce Launch 81 + WBounce 11
Fatal Counter
Fatal Recovery
Opponent expereinces only 6F hitstop on Hit and Counter hit
Akihiko immediately enters 42F recovery on hit/block
Level 5 is has Counter Hit properties even on normal hit
Damage depends on Cyclone Level. Lv1: 1200, Lv2-3: 1440, Lv4-5: 1800
P4Arena Akihiko Corkscrew.png

Cyclone > 6AB

Cyclone > 6AB
SB Corkscrew
special
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
1200-1800 - All 15 6 34 -18 Body 1~18 All SO
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
1400 100 1900 5 18 See notes 71 See notes 91 11
Fatal Counter
Fatal Recovery
Opponent experiences only 5F hitstop on Hit and Counter hit
Akihiko immediately enters 36F recovery on hit/block
Level 5 is has Counter Hit properties even on normal hit
Damage depends on Cyclone Level. Lv1: 1200, Lv2-3: 1440, Lv4-5: 1800
Hitstun depends on Cyclone Level. Values in () are for Counter Hit. Lv1-2: Spin 42 (Spin 57), Lv3-4: Launch, Lv5: Crumple 86
P4Arena Akihiko Corkscrew.png
Caught you lacking

Cyclone > 8A

Cyclone > 8A
A Sonic Punch
special
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
500-750 - All 13 4 18 -7 Body 4~12 H ☆SO
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
500 100 400 3 14 15-19 21-29 27-31 41-49 11
Fatal Counter
Damage depends on Cyclone Level. Lv1: 500, Lv2-3: 600, Lv4-5: 750
Hitstun depends on Cyclone Level. Values in () are for Counter Hit. Lv1-2: 15 (27), Lv3-4: 17 (29), Lv5: 19 (31)
Untech time depends on Cyclone Level. Values in () are for Counter Hit. Lv1-2: 21 (41), Lv3-4: 25 (45), Lv5: 29 (49)
P4AU Akihiko SonicPunch.png
Effective Boss Killer
P4U2R Akihiko SonicPunch Hitbox.png

Cyclone > 8B

Cyclone > 8B
B Sonic Punch
special
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
600-900 - All 21 4 26 -13 Body 4~20 H ☆SO
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
500 100 1000 4 16 See notes 34-54 Launch 54-74 12
Fatal Counter
Damage depends on Cyclone Level. Lv1: 600, Lv2-3: 720, Lv4-5: 900
Hitstun depends on Cyclone Level. Values in () are for Counter Hit. Lv1-2: 17 (Launch), Lv3-5: Launch
Untech time depends on Cyclone Level. Values in () are for Counter Hit. Lv1-2: 34 (54), Lv3-4: 44 (64), Lv5: 54 (74)
P4AU Akihiko SonicPunch.png

Cyclone > 8AB

Cyclone > 8AB
SB Sonic Punch
special
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
800-1200 - All 23 4 20 -4 Body 1~26 H ☆SO
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
500 100 1000 4 16 Launch 37-57 Launch 57-77 12
Fatal Counter
Damage depends on Cyclone Level. Lv1: 800, Lv2-3: 960, Lv4-5: 1200
Untech depends on Cyclone Level. Values in () are for Counter Hit. Lv1-2: 37 (2957 Lv3-4: 47 (67), Lv5: 57 (77)
P4AU Akihiko SonicPunch.png

236C

236C
C Duck
special
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
- - - - - Total 25 - - 1~14 Low Profile
7~10 Very Low Profile
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
- - - - - - - - - -
P4Arena Akihiko Ducking.png
Close the distance!

236D

236D
D Duck
special
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
- - - - - Total 40 - - 1~22 Low Profile
9~16 Very Low Profile
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
- - - - - - - - - -
P4Arena Akihiko Ducking.png

236CD

236CD
SB Duck
special
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
- - - - - Total 22 - - 1-14 Low Profile, 7-10 Very Low Profile
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
- - - - - - - - - -
Can pass through opponent 5~10F
P4Arena Akihiko Ducking.png

214C

214C
C Weave
special
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
- - - - - Total 24 - - 1-24~ Low Profile
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
- - - - - - - - - -
Can cancel into Cyclone moves after 13F
Hold button to prolong, also gains meter when held
Meter gain per frame: Lv1 .04 Lv2 .05 Lv3~4 .06 Lv5 .07. in other words, 2.4 meter a second at Lv1, and 4.2 at Lv5
P4Arena Akihiko Weaving.png

214D

214D
D Weave
special
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
- - - - - Total 41 - - 1~41 Low Profile
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
- - - - - - - - - -
Can cancel into Cyclone moves after 14F
P4Arena Akihiko Weaving.png

214CD

214CD
SB Weave
special
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
- - - - - Total 41 - - 1~41 Low Profile
5~16 All
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
- - - - - - - - - -
Can cancel into Cyclone moves after 8F
P4Arena Akihiko Weaving.png

214A

214A
A Dodge Strike
special
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
- - - - - Total 33 - - See notes SO
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
- - - - - - - - - -
Guards High and Mid attacks
On successful guard, immediately cancels into A Corkscrew
Autoguard properties depends on Cyclone Level. Lv0-1: 4~15 Guard Strike, Lv2-3: 3~14 Guard Strike, Lv4: 2~13 Guard Strike, Lv5: 2~12 Guard Strike
P4Arena Akihiko Closeout.png

214B

214B
B Dodge Strike
special
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
- - - - - Total 54 - - 4~27 Guard Strike ☆SO
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
- - - - - - - - - -
Guards High and Mid attacks
On successful guard, immediately cancels into 34F thumbs up animation
Thumbs up animation is fully invulnerable 1~22F, and can cancel into all Cyclone followups
At Cyclone level 1/2/3/4/5, gains 15/30/45/45/70 SP during Thumbs up animation
P4Arena Akihiko Closeout.png

214AB

214AB
SB Dodge Strike
special
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
- - - - - Total 43 - - 2~31 Guard Strike ☆SO
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
- - - - - - - - - -
Guards all attacks excepts Throws
On successful guard, immediately cancels into 34F thumbs up animation
Thumbs up animation is fully invulnerable 1~22F, and can cancel into all Cyclone followups
At Cyclone level 1/2/3/4/5, gains 40/55/70/70/100 SP during Thumbs up animation
P4Arena Akihiko Closeout.png

j.214A

j.214A
A Assault Dive
special
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
(600-900)×2 - All 10 Until L+4,2 30 -15 Head, Body - ☆SO
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
500 100 500 4 16 17 See notes 29 See notes 12
Damage depends on Cyclone Level. Lv0-1: 600×2, Lv2-3: 720×2, Lv4-5: 900×2
Untech time depends on Cyclone Level. Values in () are for Counter Hit. Lv0-1: 39 + Down 10 (59 + Down 10), Lv2-4: 39 + Down 15 (59 + Down 15), Lv5: 44 + Down 15 (64 + Down 10)
P4Arena Akihiko Assault.png
P4U2R Akihiko AssaultDive Hitbox 1.pngP4U2R Akihiko AssaultDive Hitbox 2.png

j.214B

j.214B
B Assault Dive
special
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
(800-1200)×2 - All 22 Until L+4,2 30 -15 Head, Body - ☆SO
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
500 100 500 4 16 17 See notes 29 See notes 12
Damage depends on Cyclone Level. Lv0-1: 800×2, Lv2-3: 960×2, Lv4-5: 1200×2
Untech time depends on Cyclone Level. Values in () are for Counter Hit. Lv0-1: 39 + Down 10 (59 + Down 10), Lv2-4: 39 + Down 15 (59 + Down 15), Lv5: 44 + Down 15 (64 + Down 15)
P4Arena Akihiko Assault.png

j.214AB

j.214AB
SB Assault Dive
special
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
(800-1200)×2 - All 10 Until L,6 30 -15 Head, Body - ☆SO
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
500 100 500 4 16 17 See notes 29 See notes 12
Damage depends on Cyclone Level. Lv0-1: 800×2, Lv2-3: 960×2, Lv4-5: 1200×2
Untech time depends on Cyclone Level. Values in () are for Counter Hit. Lv0-1: 39 + Down 10 (59 + Down 10), Lv2-4: 39 + Down 15 (59 + Down 15), Lv5: 44 + Down 15 (64 + Down 15)
P4Arena Akihiko Assault.png

SP Skill Attacks

236236A (Lv0)

236236A (Lv0)
A Cyclone Uppercut (Lv0)
super
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
1000×2 - All 4+(33 Flash)+3 3(6)12 22+15L -39 Body 1~14 All O
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
600 500 50 5 18 Launch 81 Launch 101 25, 15
Minimum damage 300×2 (600)
P4Arena Akihiko CycloneUppercut.png
Akihiko's cash out and triple super
P4U2R Akihiko CycloneUppercut Hitbox 1.pngP4U2R Akihiko CycloneUppercut Hitbox 2.pngP4U2R Akihiko CycloneUppercut Hitbox 3.png

236236A (Lv1-2)

236236A (Lv1-2)
A Cyclone Uppercut (Lv1-2)
super
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
1000, (550-600)×2 - All 4+(33 Flash)+3 3(6)4,8 28+15L -45 Body 1~16 All O
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
600 500 50 5 18 Launch 81 Launch 101 25, 8×2
Damage depends on Cyclone Level. Lv1: 1000, 550×2, Lv2: 1000, 600×2
Minimum damage Lv1: 300, 165×2 (630). Lv2: 300, 180×2 (660)
P4Arena Akihiko CycloneUppercut.png

236236A (Lv3-4)

236236A (Lv3-4)
A Cyclone Uppercut (Lv3-4)
super
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
1000, (350-400)×4 - All 4+(33 Flash)+3 3(6)2,2,2,6 36+15L -53 Body 1~16 All O
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
600 500 50 5 18 Launch 81 Launch 101 25, 3×4
Damage depends on Cyclone Level. Lv3: 1000, 350×4, Lv4: 1000, 400×4
Minimum damage Lv1: 300, 105×4 (720). Lv2: 300, 120×4 (780)
P4Arena Akihiko CycloneUppercut.png

236236A (Lv5)

236236A (Lv5)
A Cyclone Uppercut (Lv5)
super
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
1000, 3000 - All 4+(33 Flash)+3 3(6)12 27+42L -71 Body 1~16 All O
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
600 500 50 5 18 Launch 81 Launch 101 25×2
Minimum damage 300, 900 (1200)
P4Arena Akihiko CycloneUppercut.png

236236B (Lv0)

236236B (Lv0)
B Cyclone Uppercut (Lv0)
super
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
1200, 360×3 - All 8+(33 Flash)+4 3(6)4,2,6 23+20L -45 Body 1~20 All O
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
600 500 50 5 18 Launch 81 Launch 101 25, 4×3
Minimum damage 360, 108×3 (684)
P4Arena Akihiko CycloneUppercut.png

236236B (Lv1-2)

236236B (Lv1-2)
B Cyclone Uppercut (Lv1-2)
super
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
1200, (240-264)×5 - All 8+(33 Flash)+4 3(6)2,2,2,3,3 26+20L -48 Body 1~20 All O
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
600 500 50 5 18 Launch 81 Launch 101 25, 3×5
Damage depends on Cyclone Level. Lv1: 1200, 240×5, Lv2: 1200, 264×2
Minimum damage Lv1: 360, 72×5 (720). Lv2: 360, 79×5 (755)
P4Arena Akihiko CycloneUppercut.png

236236B (Lv3-4)

236236B (Lv3-4)
B Cyclone Uppercut (Lv3-4)
super
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
1200, (240-276)×7 - All 8+(33 Flash)+4 3(6)2,2,2,1,1,1,3 33+20L -55 Body 1~20 All O
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
600 500 50 5 18 Launch 81 Launch 101 25, 2×7
Damage depends on Cyclone Level. Lv3: 1200, 240×7, Lv4: 1200, 276×7
Minimum damage Lv3: 360, 72×7 (864). Lv4: 360, 82×7 (934)
P4Arena Akihiko CycloneUppercut.png

236236B (Lv5)

236236B (Lv5)
B Cyclone Uppercut (Lv5)
super
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
1200, 216×15 - All 8+(33 Flash)+4 3(6)2×8,1×7 61+20L -94 Body 1~20 All O
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
600 500 50 5 18 Launch 81×15, 111+Down 35 Launch 101×15, 131 + Down 35 25, 12, 6, 3×3, 1×10
Minimum damage 360, 64×15 (1320)
P4Arena Akihiko CycloneUppercut.png

236236AB (Lv0)

236236AB (Lv0)
SB Cyclone Uppercut (Lv0)
super
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
1300, 520×2 - All 3+(33 Flash)+4 3(6)2(16+15L)2 31+20L -34 Body 1~15 All O
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
600 500 50 5 18 Launch 81 Launch 101 20, 10×2
Minimum damage 390, 156×2 (702)
P4Arena Akihiko CycloneUppercut.png

236236AB (Lv1-2)

236236AB (Lv1-2)
SB Cyclone Uppercut (Lv1-2)
super
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
1300, 520×2, (100-200)×2 - All 3+(33 Flash)+4 3(6)2(16+10L)6,4,8 22+20L -41 Body 1~15 All O
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
600 500 50 5 18 Launch 81 Launch 101 20, 10×2, 8×2
Damage depends on Cyclone Level. Lv1: 1300, 520×2, 100×2 Lv2: 1300, 520×2, 200×2
Minimum damage Lv1: 390, 156×2, 30×2 (762). Lv2: 390, 156×2, 60×2 (822)
P4Arena Akihiko CycloneUppercut.png

236236AB (Lv3-4)

236236AB (Lv3-4)
SB Cyclone Uppercut (Lv3-4)
super
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
1300, 520×2, (70-100)×9 - All 3+(33 Flash)+4 3(6)2(16+10L)6,2,1×7,3 33+20L -46 Body 1~15 All O
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
600 500 50 5 18 Launch 81 Launch 101 20, 10×2, 2×9
Damage depends on Cyclone Level. Lv3: 1300, 520×2, 70×9, Lv4: 1300, 520×2, 100×9
Minimum damage Lv3: 390, 156×2, 21×9 (891). Lv4: 390, 156×2, 30×9 (972)
P4Arena Akihiko CycloneUppercut.png

236236AB (Lv5)

236236AB (Lv5)
SB Cyclone Uppercut (Lv5)
super
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
1300, 520×2, 100×5, 1000×2 - All 3+(33 Flash)+4 3(6)2(16+10L)6,2,2,2,3,3(21+24L)9,12 38+42L -73 Body 1~15 All O
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
600 500 50 5 18 Launch 81 Launch 101 20, 10×2, 2×5, 25
Minimum damage Lv3: 390, 156×2, 30×5, 300×2 (1452)
P4Arena Akihiko CycloneUppercut.png

236236C

236236C
C Thunder Fists
super
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
- - - - - Total 4+(40 Flash)+8 - - 1~4 All -
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
- - - - - - - - - -
Akihiko's punches inflicts shock on hit or block while Thunder Fist is in effect
Removes shock on Akihiko on startup
P4Arena Akihiko ThunderFists.png

236236D

236236D
D Thunder Fists
super
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
- - - - - Total 4+(60 Flash)+23 - - 1~14 All -
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
- - - - - - - - - -
Akihiko's punches inflicts shock on hit or block while Thunder Fist is in effect
Removes shock on Akihiko on startup
P4Arena Akihiko ThunderFists.png

236236CD

236236CD
SB Thunder Fists
super
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
1000 - All 4+(60 Flash)+4 3 Total 41 -18 Projectile 1~4 All O
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
600 500 2000 3 14 Launch 53 Launch 73 0/+1
Akihiko's punches inflicts shock on hit or block while Thunder Fist is in effect
Removes shock on Akihiko on startup
Inflicts shock on hit
Minimum damage 300
P4Arena Akihiko ThunderFists.png

Awakened SP Skill Attacks

214214C (Lv0)

214214C (Lv0)
C Maziodyne (Lv0)
super
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
200, 100×15 - All 4+(40 Flash)+17 1{(1)1}×15 Total 118 -53 Projectile 1~43 All O
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
0 1500 50 3 14 Launch 117 Launch 137 0
Minimum damage 60, 30×15 (510)
P4Arena Akihiko Maziodyne.png

214214C (Lv1-4)

214214C (Lv1-4)
C Maziodyne (Lv1-4)
super
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
(120-160)×32 - All 4+(40 Flash)+17 1{(1)1}×31 Total 118 -35 Projectile 1~43 All O
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
0 1500 50 3 14 Launch 117 Launch 137 0
Damage depends on Cyclone Level. Lv1: 120×32, Lv2: 140×32, Lv3: 150×32, Lv4: 160×32
Minimum damage Lv1: 36, 18×31 (594). Lv2: 42, 21×31 (693). Lv3: 45, 22×31 (727). Lv4: 48, 24×31 (792).
P4Arena Akihiko Maziodyne.png

214214C (Lv5)

214214C (Lv5)
C Maziodyne (Lv5)
super
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
200, 100×39 - All 4+(40 Flash)+17 1{(1)1}×39 Total 118 -5 Projectile 1~43 All O
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
0 1500 50 3 14 Launch 117 Launch 137 0
Minimum damage 42, 21×39 (861)
P4Arena Akihiko Maziodyne.png

214214D (Lv0)

214214D (Lv0)
D Maziodyne (Lv0)
super
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
200, 100×15 - All 4+(37 Flash)+25 1{(1)1}×15 Total 111 -34 Projectile 1~66 All O
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
0 1500 50 3 14 Launch 117 Launch 137 0
Minimum damage 60, 30×15 (510)
P4Arena Akihiko Maziodyne.png

214214D (Lv1-4)

214214D (Lv1-4)
D Maziodyne (Lv1-4)
super
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
(120-160)×32 - All 4+(37 Flash)+25 1{(1)1}×31 Total 111 -6 Projectile 1~66 All O
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
0 1500 50 3 14 Launch 117 Launch 137 0
Damage depends on Cyclone Level. Lv1: 120×32, Lv2: 140×32, Lv3: 150×32, Lv4: 160×32
Minimum damage Lv1: 36, 18×31 (594). Lv2: 42, 21×31 (693). Lv3: 45, 22×31 (727). Lv4: 48, 24×31 (792).
P4Arena Akihiko Maziodyne.png

214214D (Lv5)

214214D (Lv5)
D Maziodyne (Lv5)
super
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
200, 100×39 - All 4+(37 Flash)+25 1{(1)1}×39 Total 111 0 Projectile 1~66 All O
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
0 1500 50 3 14 Launch 117 Launch 137 0
Minimum damage 42, 21×39 (861)
P4Arena Akihiko Maziodyne.png

214214CD (Lv0)

214214CD (Lv0)
SB Maziodyne (Lv0)
super
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
200, 100×23 - All 4+(36 Flash)+21 1{(1)1}×23 Total 122 -37 Projectile 1~47 All O
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
0 1500 50 3 14 Launch 117 Launch 137 0
Minimum damage 48, 24×23 (600)
P4Arena Akihiko Maziodyne.png

214214CD (Lv1-4)

214214CD (Lv1-4)
SB Maziodyne (Lv1-4)
super
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
(112-136)×40 - All 4+(36 Flash)+21 1{(1)1}×39 Total 122 -5 Projectile 1~47 All O
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
0 1500 50 3 14 Launch 117 Launch 137 0
Damage depends on Cyclone Level. Lv1: 112×40, Lv2: 120×40, Lv3: 128×40, Lv4: 136×40
Minimum damage Lv1: 33, 16×39 (657). Lv2: 36, 18×39 (738). Lv3: 38, 19×31 (779). Lv4: 40, 20×39 (820).
P4Arena Akihiko Maziodyne.png

214214CD (Lv5)

214214CD (Lv5)
SB Maziodyne (Lv5)
super
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
200, 100×47 - All 4+(36 Flash)+21 1{(1)1}×47 Total 122 +11 Projectile 1~47 All O
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
0 1500 50 3 14 Launch 117 Launch 137 0
Minimum damage 38, 19×47 (931)
P4Arena Akihiko Maziodyne.png

Instant Kill

222CD

222CD
Earth Breaker
instant kill
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
K.O. - Unblockable 17+(54 Flash)+114 81 96 - Projectile 1~256 All -
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
0 100 50 5 - - - - - -
P4Arena Akihiko IK.pngP4Arena Akihiko IK2.png
I can show you the world... • ...or, even better, my fists

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