< P4U2R | Akihiko Sanada
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==Links== | ==Links== | ||
<section begin=Links/>{{ | <section begin=Links/>{{P4U2R/CharacterLinks}}<section end=Links/> | ||
}}<section end=Links/> | |||
==System Data== | ==System Data== | ||
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| prejump = 3F | | prejump = 3F | ||
| backdash = 23F (1~6F Inv All) | | backdash = 23F (1~6F Inv All) | ||
| comborate = | | comborate = 70% | ||
| personacards = 2 | | personacards = 2 | ||
| portrait = | | portrait =P4U2R_Akihiko_Sanada_Portrait.png | ||
| icon =P4AU_Akihiko_Icon.png | | icon =P4AU_Akihiko_Icon.png | ||
| umo= | | umo=[[P4U2R/Akihiko Sanada#Duck|Duck]] <br/> [[P4U2R/Akihiko Sanada#Weave|Weave]] (D and SB) | ||
}} | }} | ||
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{{MoveData-P4U2 |character=Akihiko Sanada |type=normal | {{MoveData-P4U2 |character=Akihiko Sanada |type=normal | ||
|input=5A |name= | |input=5A |name= | ||
|damage=200 |p1= | |damage=200 |p1=400 |p2=200 |smp=50 | ||
|level=2 |cancel=JSpSO |attribute=Body |guard=All |invuln= | |level=2 |cancel=JSpSO |attribute=Body |guard=All |invuln= | ||
|startup=5 |active=2 |recovery=11 |onBlock=0 | |startup=5 |active=2 |recovery=11 |onBlock=0 | ||
|blockstun=12 |hitstop=8 | |||
|groundHit=13 |airHit=15 |groundCH=25 |airCH=27 | |||
|images=P4Arena_Akihiko_5A.png | |images=P4Arena_Akihiko_5A.png | ||
|hitboxes= | |hitboxes=P4U2R_Akihiko_5A_Hitbox.png | ||
|notes= | |notes= | ||
}} | }} | ||
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{{MoveData-P4U2 |character=Akihiko Sanada |type=normal | {{MoveData-P4U2 |character=Akihiko Sanada |type=normal | ||
|input=5AA |name= | |input=5AA |name= | ||
|damage=300 |p1= | |damage=300 |p1=100 |p2=100 |smp=50 | ||
|level=3 |cancel=(J)SpSO |attribute=Body |guard=All |invuln= | |level=3 |cancel=(J)SpSO |attribute=Body |guard=All |invuln= | ||
|startup=9 |active=2 |recovery=15 |onBlock=-2 | |startup=9 |active=2 |recovery=15 |onBlock=-2 | ||
|blockstun=14 |hitstop=9 | |||
|groundHit=15 |airHit=17 |groundCH=27 |airCH=37 | |||
|images=P4Arena_Akihiko_5AA.png | |images=P4Arena_Akihiko_5AA.png | ||
|hitboxes= | |hitboxes=P4U2R_Akihiko_5AA_Hitbox.png | ||
|notes= | |notes= | ||
}} | }} | ||
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{{MoveData-P4U2 |character=Akihiko Sanada |type=normal | {{MoveData-P4U2 |character=Akihiko Sanada |type=normal | ||
|input=5AAA Normal |name= | |input=5AAA Normal |name= | ||
|damage= | |damage=200×2, 100×2 |p1=0 |p2=100 |smp=50 | ||
|level=3 |cancel=SO |attribute=Body |guard=All |invuln= | |level=3 |cancel=SO |attribute=Body |guard=All |invuln= | ||
|startup=11 |active=3 |recovery=20 |onBlock=-8 | |startup=11 |active=3 |recovery=20 |onBlock=-8 | ||
|images=P4AU_Akihiko_5AAA.png | |blockstun=14 |hitstop=15, 4, 8, 4 | ||
|hitboxes= | |groundHit=Launch |airHit=29, 35×3 |groundCH=Launch |airCH=59, 55×3 | ||
|notes= | |images=P4AU_Akihiko_5AAA.png |caption=HE'S FAST | ||
|hitboxes=P4U2R_Akihiko_5AAA_Hitbox.png | |||
|notes=Followup attacks only possible on hit;Followup attacks inflict 5F additional blockstun to opponent on hit/counter | |||
}} | }} | ||
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{{MoveData-P4U2 |character=Akihiko Sanada |type=normal | {{MoveData-P4U2 |character=Akihiko Sanada |type=normal | ||
|input=5AAA Shadow |name= | |input=5AAA Shadow |name= | ||
|damage= | |damage=200×4 |p1=200 |p2=200 |smp=50 | ||
|level=3 |cancel= ☆SO |attribute=Body |guard=All |invuln= | |level=3 |cancel= ☆SO |attribute=Body |guard=All |invuln= | ||
|startup=11 |active=2(10) | |startup=11 |active=2(10)2(10)2(10)2 |recovery=20 |onBlock=-7 | ||
|images=P4Arena_Akihiko_5AAA.png | |blockstun=14 |hitstop=5 | ||
|hitboxes= | |groundHit=15 |airHit=17 |groundCH=27 |airCH=37 | ||
|images=P4Arena_Akihiko_5AAA.png |caption=HE'S FAST (but not in the air) | |||
|hitboxes=P4U2R_Akihiko_5AAA_Shadow_Hitbox.png | |||
|notes=Only does 2 hits on whiff - active frames 2(10)2; | |||
}} | |||
===2A=== | |||
{{MoveData-P4U2 |character=Akihiko Sanada |type=normal | |||
|input=2A |name= | |||
|damage=160 |p1=600 |p2=100 |smp=50 | |||
|level=1 |cancel=JSpSO |attribute=Body |guard=All |invuln= | |||
|startup=5 |active=2 |recovery=11 |onBlock=-2 | |||
|blockstun=10 |hitstop=7 | |||
|groundHit=11 |airHit=13 |groundCH=23 |airCH=25 | |||
|images=P4Arena_Akihiko_2A.png | |||
|hitboxes=P4U2R_Akihiko_2A_Hitbox.png | |||
|notes= | |notes= | ||
}} | }} | ||
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|damage=400, 200 |p1=300 |p2=100 |smp=100 | |damage=400, 200 |p1=300 |p2=100 |smp=100 | ||
|level=5 |cancel=(J)SpSOD |attribute=Body | |level=5 |cancel=(J)SpSOD |attribute=Body | ||
|guard=All |invuln= | |||
|startup=6 |active=3(3)3 |recovery=20 |onBlock=-4 | |startup=6 |active=3(3)3 |recovery=20 |onBlock=-4 | ||
|images=P4Arena_Akihiko_5B.png | |blockstun=18 |hitstop=5, 13 | ||
|hitboxes= | |groundHit=19 |airHit=21 |groundCH=31 |airCH=41 | ||
|images=P4Arena_Akihiko_5B-1.png;P4Arena_Akihiko_5B-2.png | |||
|hitboxes=P4U2R_Akihiko_5B_Hitbox_1.png;P4U2R_Akihiko_5B_Hitbox_2.png | |||
|notes=Dash Cancel is -3 on block of either hit | |notes=Dash Cancel is -3 on block of either hit | ||
}} | }} | ||
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|input=2B |name= | |input=2B |name= | ||
|damage=500 |p1=200 |p2=100 |smp=50 | |damage=500 |p1=200 |p2=100 |smp=50 | ||
|level=3 |cancel=(J)SpSO |attribute=Body |guard=Air Unblockable |invuln=5 | |level=3 |cancel=(J)SpSO |attribute=Body |guard=Air Unblockable |invuln=5~9 H | ||
|startup=7 |active=3 |recovery= | |startup=7 |active=3 |recovery=27 |onBlock=-15 | ||
|images=P4Arena_Akihiko_2B.png | |blockstun=14 |hitstop=15 | ||
|hitboxes= | |groundHit=15 |airHit=17 |groundCH=27 |airCH=37 | ||
|images=P4Arena_Akihiko_2B.png |caption=Excellent CH starter | |||
|hitboxes=P4U2R_Akihiko_2B_Hitbox.png | |||
|notes= | |notes= | ||
}} | }} | ||
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|level=2 |cancel=JSpO |attribute=Head |guard=High |invuln= | |level=2 |cancel=JSpO |attribute=Head |guard=High |invuln= | ||
|startup=7 |active=2 |recovery=11 |onBlock= | |startup=7 |active=2 |recovery=11 |onBlock= | ||
|images=P4Arena_Akihiko_jA.png | |blockstun=12 |hitstop=8 | ||
|hitboxes= | |groundHit=13 |airHit=15 |groundCH=25 |airCH=27 | ||
|images=P4Arena_Akihiko_jA.png |caption=Poke in the air | |||
|hitboxes=P4U2R_Akihiko_jA_Hitbox.png | |||
|notes= | |notes= | ||
}} | }} | ||
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{{MoveData-P4U2 |character=Akihiko Sanada |type=normal | {{MoveData-P4U2 |character=Akihiko Sanada |type=normal | ||
|input=j.B |name= | |input=j.B |name= | ||
|damage= | |damage=300×2 |p1=200 |p2=100 |smp=100 | ||
|level=3 |cancel=JSpO |attribute=Head |guard=High |invuln= | |level=3, 2 |cancel=JSpO |attribute=Head |guard=High |invuln= | ||
|startup=9 |active=3(3)3 |recovery=15 |onBlock= | |startup=9 |active=3(3)3 |recovery=15 |onBlock= | ||
|images=P4Arena_Akihiko_jB.png | |blockstun=14, 12 |hitstop=11, 10 | ||
|hitboxes= | |groundHit=15, 13 |airHit=17 |groundCH=27, 25 |airCH=37, 29 | ||
|images=P4Arena_Akihiko_jB-1.png;P4Arena_Akihiko_jB-2.png | |||
|hitboxes=P4U2R_Akihiko_jB_Hitbox_1.png;P4U2R_Akihiko_jB_Hitbox_2.png | |||
|notes= | |notes= | ||
}} | }} | ||
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{{MoveData-P4U2 |character=Akihiko Sanada |type=normal | {{MoveData-P4U2 |character=Akihiko Sanada |type=normal | ||
|input=5AB (Lv0) |name=All Out Attack (Lv0) | |input=5AB (Lv0) |name=All Out Attack (Lv0) | ||
|damage=300 |p1=0 |p2= | |damage=300 |p1=0 |p2=800 |smp=10000 | ||
|level=5 |cancel=O |attribute=Body |guard=High |invuln=10 | |level=5 |cancel=O |attribute=Body |guard=High |invuln=10~31 Guard Strike | ||
|startup=30 |active= | |startup=30 |active=2 |recovery=7+24L |onBlock=-14 | ||
|blockstun=18 |hitstop=13 | |||
|groundHit=Spin 31 |airHit=31 + GBounce |groundCH=Spin 43 |airCH=51 + GBounce | |||
|images=P4Arena_Akihiko_AOA.png | |images=P4Arena_Akihiko_AOA.png | ||
|hitboxes= | |hitboxes=P4U2R_Akihiko_AoA_Hitbox.png | ||
|notes= | |notes= | ||
}} | }} | ||
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{{MoveData-P4U2 |character=Akihiko Sanada |type=normal | {{MoveData-P4U2 |character=Akihiko Sanada |type=normal | ||
|input=5AB (Lv1) |name=All Out Attack (Lv1) | |input=5AB (Lv1) |name=All Out Attack (Lv1) | ||
|damage=300 |p1=0 |p2= | |damage=300 |p1=0 |p2=800 |smp=10000 | ||
|level=5 |cancel= |attribute=Body |guard=High |invuln=9 | |level=5 |cancel=O |attribute=Body |guard=High |invuln=9~30 Guard Strike | ||
|startup=29 |active= | |startup=29 |active=2 |recovery=7+24L |onBlock=-14 | ||
|blockstun=18 |hitstop=13 | |||
|groundHit=Spin 31 |airHit=31 + GBounce |groundCH=Spin 43 |airCH=51 + GBounce | |||
|images=P4Arena_Akihiko_AOA.png | |images=P4Arena_Akihiko_AOA.png | ||
|hitboxes= | |hitboxes= | ||
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{{MoveData-P4U2 |character=Akihiko Sanada |type=normal | {{MoveData-P4U2 |character=Akihiko Sanada |type=normal | ||
|input=5AB (Lv2) |name=All Out Attack (Lv2) | |input=5AB (Lv2) |name=All Out Attack (Lv2) | ||
|damage=300 |p1=0 |p2= | |damage=300 |p1=0 |p2=800 |smp=10000 | ||
|level=5 |cancel=O |attribute=Body |guard=High |invuln= | |level=5 |cancel=O |attribute=Body |guard=High |invuln=8~29 Guard Strike | ||
|startup=28 |active= | |startup=28 |active=2 |recovery=7+24L |onBlock=-14 | ||
|blockstun=18 |hitstop=13 | |||
|groundHit=Spin 31 |airHit=31 + GBounce |groundCH=Spin 43 |airCH=51 + GBounce | |||
|images=P4Arena_Akihiko_AOA.png | |images=P4Arena_Akihiko_AOA.png | ||
|hitboxes= | |hitboxes= | ||
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{{MoveData-P4U2 |character=Akihiko Sanada |type=normal | {{MoveData-P4U2 |character=Akihiko Sanada |type=normal | ||
|input=5AB (Lv3) |name=All Out Attack (Lv3) | |input=5AB (Lv3) |name=All Out Attack (Lv3) | ||
|damage=300 |p1=0 |p2= | |damage=300 |p1=0 |p2=800 |smp=10000 | ||
|level=5 |cancel=O |attribute=Body |guard=High |invuln= | |level=5 |cancel=O |attribute=Body |guard=High |invuln=7~28 Guard Strike | ||
|startup=27 |active= | |startup=27 |active=2 |recovery=7+24L |onBlock=-14 | ||
|blockstun=18 |hitstop=13 | |||
|groundHit=Spin 31 |airHit=31 + GBounce |groundCH=Spin 43 |airCH=51 + GBounce | |||
|images=P4Arena_Akihiko_AOA.png | |images=P4Arena_Akihiko_AOA.png | ||
|hitboxes= | |hitboxes= | ||
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{{MoveData-P4U2 |character=Akihiko Sanada |type=normal | {{MoveData-P4U2 |character=Akihiko Sanada |type=normal | ||
|input=5AB (Lv4) |name=All Out Attack (Lv4) | |input=5AB (Lv4) |name=All Out Attack (Lv4) | ||
|damage=300 |p1=0 |p2= | |damage=300 |p1=0 |p2=800 |smp=10000 | ||
|level=5 |cancel=O |attribute=Body |guard=High |invuln= | |level=5 |cancel=O |attribute=Body |guard=High |invuln=6~27 Guard Strike | ||
|startup=26 |active= | |startup=26 |active=2 |recovery=7+24L |onBlock=-14 | ||
|blockstun=18 |hitstop=13 | |||
|groundHit=Spin 31 |airHit=31 + GBounce |groundCH=Spin 43 |airCH=51 + GBounce | |||
|images=P4Arena_Akihiko_AOA.png | |images=P4Arena_Akihiko_AOA.png | ||
|hitboxes= | |hitboxes= | ||
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{{MoveData-P4U2 |character=Akihiko Sanada |type=normal | {{MoveData-P4U2 |character=Akihiko Sanada |type=normal | ||
|input=5AB (Lv5) |name=All Out Attack (Lv5) | |input=5AB (Lv5) |name=All Out Attack (Lv5) | ||
|damage=300 |p1=0 |p2= | |damage=300 |p1=0 |p2=800 |smp=10000 | ||
|level=5 |cancel=O |attribute=Body |guard=High |invuln= | |level=5 |cancel=O |attribute=Body |guard=High |invuln=5~28 Guard Strike | ||
|startup=25 |active= | |startup=25 |active=2 |recovery=7+24L |onBlock=-14 | ||
|blockstun=18 |hitstop=13 | |||
|groundHit=Spin 31 |airHit=31 + GBounce |groundCH=Spin 43 |airCH=51 + GBounce | |||
|images=P4Arena_Akihiko_AOA.png | |images=P4Arena_Akihiko_AOA.png | ||
|hitboxes= | |hitboxes= | ||
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|input=2AB (Lv0) |name=Sweep (Lv0) | |input=2AB (Lv0) |name=Sweep (Lv0) | ||
|damage=700 |p1=300 |p2=300 |smp=50 | |damage=700 |p1=300 |p2=300 |smp=50 | ||
|level=4 |cancel=SO |attribute= | |level=4 |cancel=SO |attribute=Foot |guard=Low |invuln=4~17 C | ||
|startup=13 |active=5 |recovery=20 |onBlock=-8 | |startup=13 |active=5 |recovery=20 |onBlock=-8 | ||
|images=P4Arena_Akihiko_Sweep.png | |blockstun=16 |hitstop=12 | ||
|hitboxes= | |groundHit=Launch |airHit=19 |groundCH=Launch |airCH=39 | ||
|images=P4Arena_Akihiko_Sweep.png |caption=If protein is so powerful, why do you only have one low? | |||
|hitboxes=P4U2R_Akihiko_Sweep_Hitbox.png | |||
|notes= | |notes= | ||
}} | }} | ||
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|input=2AB (Lv1-5) |name=Sweep (Lv1-5) | |input=2AB (Lv1-5) |name=Sweep (Lv1-5) | ||
|damage=700+(50×Lv) |p1=300 |p2=300 |smp=50 | |damage=700+(50×Lv) |p1=300 |p2=300 |smp=50 | ||
|level=4 |cancel=SO |attribute= | |level=4 |cancel=SO |attribute=Foot |guard=Low |invuln=4~17F C | ||
|startup=13 |active=5 |recovery=18 |onBlock=-6 | |startup=13 |active=5 |recovery=18 |onBlock=-6 | ||
|blockstun=16 |hitstop=12 | |||
|groundHit=Launch |airHit=19 |groundCH=Launch |airCH=39 | |||
|images=P4Arena_Akihiko_Sweep.png | |images=P4Arena_Akihiko_Sweep.png | ||
|hitboxes= | |hitboxes= | ||
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|damage=Lv0: 1300<br/>Lv1: 1400<br/>Lv2: 1500<br/>Lv3: 1600<br/>Lv4-5: 1700 |p1=400 |p2=100 |smp=50 | |damage=Lv0: 1300<br/>Lv1: 1400<br/>Lv2: 1500<br/>Lv3: 1600<br/>Lv4-5: 1700 |p1=400 |p2=100 |smp=50 | ||
|level=5 |cancel=OD |attribute=Body | |level=5 |cancel=OD |attribute=Body | ||
|guard=High |invuln= | |guard=High |invuln=Persona 1~Until Active All | ||
|startup=25 [ | |startup=25 [30] |active=5 |recovery=19 [14] |onBlock=-5 [0] | ||
|blockstun=18 |hitstop=13 | |||
|groundHit=Launch |airHit=21 + Down 10 |groundCH=Launch |airCH=41 + Down 10 | |||
|images=P4Arena_Akihiko_5C.png | |images=P4Arena_Akihiko_5C.png | ||
|hitboxes=P4U2R_Akihiko_5C_Hitbox.png | |||
|notes=Dash Cancel is -3 on block;Numbers in []s represent charged 5C; | |||
}} | |||
===2C=== | |||
{{MoveData-P4U2 |character=Akihiko Sanada |type=persona | |||
|input=2C |name= | |||
|damage=Lv0: 0, (100+10×Lv)×6, (1000+100×Lv) |p1=0 |p2=1000 |smp=50 | |||
|level=0, 5 |cancel=SO |attribute=Body | |||
|guard=Throw |invuln=Persona 1~Until Active All<br/>Persona 17~26 Head | |||
|startup=19 |active=4 |recovery=27 |onBlock= | |||
|blockstun= |hitstop=0 | |||
|groundHit= |airHit=41 + GBounce |groundCH= |airCH=61 + GBounce | |||
|images=P4AU_Akihiko_2C.png | |||
|hitboxes= | |hitboxes= | ||
|notes= | |notes=Inflicts Silence on hit, Silence lasts longer based on Cyclone gauge; | ||
}} | |||
===j.C=== | |||
{{MoveData-P4U2 |character=Akihiko Sanada |type=persona | |||
|input=j.C |name= | |||
|damage=1600+(100×Lv) |p1=100 |p2=200 |smp=50 | |||
|level=5 |cancel=O |attribute=Head |guard=High |invuln=Persona 1~Until Active All | |||
|startup=28 |active=4 |recovery=29+10L |onBlock= | |||
|blockstun=18 |hitstop=13 | |||
|groundHit=Launch |airHit=31 + GBounce 60 |groundCH=Launch |airCH=51 + GBounce 60 | |||
|images=P4Arena_Akihiko_jC.png | |||
|hitboxes=P4U2R_Akihiko_jC_Hitbox.png | |||
|notes= | |||
}} | }} | ||
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|level= |cancel= |attribute= | |level= |cancel= |attribute= | ||
|guard= |invuln= | |guard= |invuln= | ||
|startup= |active= |recovery=29 | |startup=Pulls on 24 |active= |recovery=Total 29 |onBlock= | ||
|blockstun= |hitstop= | |||
|groundHit= |airHit= |groundCH= |airCH= | |||
|images=P4Arena_Akihiko_5D.png | |images=P4Arena_Akihiko_5D.png | ||
|hitboxes= | |hitboxes= | ||
|notes=Hold button to delay pull in effect;Starts pulling in opponent from 24F if not charged | |notes=Hold button to delay pull in effect;Starts pulling in opponent from 24F if not charged | ||
}} | }} | ||
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|damage= |p1= |p2= |smp= | |damage= |p1= |p2= |smp= | ||
|level= |cancel= |attribute= | |level= |cancel= |attribute= | ||
|guard= |invuln= | |||
|startup=Pulls on 24 |active= |recovery=29 | |startup=Pulls on 24 |active= |recovery=Total 29 |onBlock= | ||
|blockstun= |hitstop= | |||
|groundHit= |airHit= |groundCH= |airCH= | |||
|images=P4Arena_Akihiko_2D.png | |images=P4Arena_Akihiko_2D.png | ||
|hitboxes= | |hitboxes= | ||
|notes=Hold button to delay pull in effect;Starts pulling in opponent from 24F if not charged | |notes=Hold button to delay pull in effect;Starts pulling in opponent from 24F if not charged | ||
}} | }} | ||
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|damage= |p1= |p2= |smp= | |damage= |p1= |p2= |smp= | ||
|level= |cancel= |attribute= | |level= |cancel= |attribute= | ||
|guard= |invuln= | |||
|startup=Pulls on 24 |active= |recovery=48 | |startup=Pulls on 24 |active= |recovery=Total 48 |onBlock= | ||
|blockstun= |hitstop= | |||
|groundHit= |airHit= |groundCH= |airCH= | |||
|images=P4Arena_Akihiko_jD.png | |images=P4Arena_Akihiko_jD.png | ||
|hitboxes= | |hitboxes= | ||
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{{MoveData-P4U2 |character=Akihiko Sanada |type=other | {{MoveData-P4U2 |character=Akihiko Sanada |type=other | ||
|input=CD |name=Ground Throw | |input=CD |name=Ground Throw | ||
|damage=Lv0: 0, | |damage=Lv0: 0, 200×3<br/>Lv1-5: 0, 200×4 |p1=0 |p2=1400,100 |smp=50 | ||
|level=0, | |level=0, 4×3 | ||
|cancel= | |cancel=☆ |attribute=Throw | ||
|guard=Throw (70) |invuln= | |guard=Throw (70) |invuln= | ||
|startup=5 |active=3 |recovery=25 |onBlock= | |startup=5 |active=3 |recovery=25 |onBlock= | ||
|images= | |blockstun= |hitstop=Lv0: 0, 2×2, 15<br/>Lv1-5: 0, 2×2, 8, 15 | ||
|groundHit=Lv0: 17×3<br/>Lv1-2: 17×3, Spin 17<br/>Lv3-4: 17×3, Launch 22<br/>Lv5: 17×3, Launch 47 |airHit= |groundCH=Lv0: 29×3<br/>Lv1-2: 29×3, Spin 37<br/>Lv3-4: 17×3, Launch 42<br/>Lv5: 17×3, Launch 67 |airCH= | |||
|images=P4Arena_Akihiko_GroundThrow.png |caption=Effectively a (techable!) command grab after Cyclone level 3 | |||
|hitboxes= | |hitboxes= | ||
|notes=Lv1-5: Fatal Recovery | |notes=Lv1-5: Fatal Recovery | ||
}} | }} | ||
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{{MoveData-P4U2 |character=Akihiko Sanada |type=other | {{MoveData-P4U2 |character=Akihiko Sanada |type=other | ||
|input=j.CD |name=Air Throw | |input=j.CD |name=Air Throw | ||
|damage= | |damage=0, 1600 |p1=0 |p2=1200, 100 |smp=50 | ||
|level=0, 4 |cancel= |attribute=Throw |guard=Throw |invuln= | |level=0, 4 |cancel= |attribute=Throw |guard=Throw |invuln= | ||
|startup=4 |active=3 |recovery=19 |onBlock= | |startup=4 |active=3 |recovery=19 |onBlock= | ||
|blockstun= |hitstop=0, 12 | |||
|groundHit= |airHit=19 + GBounce 60 + Down 10 |groundCH= |airCH=39 + GBounce 60 + Down 10 | |||
|images=P4Arena_Akihiko_AOA.png | |images=P4Arena_Akihiko_AOA.png | ||
|hitboxes= | |hitboxes= | ||
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}} | }} | ||
===BD=== | ===BD (Lv0)=== | ||
{{MoveData-P4U2 |character=Akihiko Sanada |type=other | |||
|input=BD (Lv0) |name=Double Uppercut (Lv0) | |||
|damage=600×2 |p1=1000 |p2=100 |smp=50 | |||
|level=4 |cancel=S |attribute=Body | |||
|guard=All |invuln=1~16 All | |||
|startup=10 |active=3(4)3 |recovery=38 |onBlock=-24 | |||
|blockstun=10, 16 |hitstop=12 | |||
|groundHit=Launch |airHit=29 |groundCH=Launch |airCH=45 | |||
|images=P4Arena_Akihiko_BD-1.png;P4Arena_Akihiko_BD-2.png | |||
|hitboxes=P4U2R_Akihiko_BD_Hitbox_1.png;P4U2R_Akihiko_BD_Hitbox_2.png | |||
|notes= | |||
}} | |||
===BD (Lv1)=== | |||
{{MoveData-P4U2 |character=Akihiko Sanada |type=other | |||
|input=BD (Lv1) |name=Double Uppercut (Lv1) | |||
|damage=600×2 |p1=1000 |p2=100 |smp=50 | |||
|level=4 |cancel=S |attribute=Body | |||
|guard=All |invuln=1~15 All | |||
|startup=9 |active=3(4)3 |recovery=38 |onBlock=-24 | |||
|blockstun=15, 16 |hitstop=16, 12 | |||
|groundHit=Launch |airHit=29, 44 |groundCH=Launch |airCH=45, 59 | |||
|images=P4Arena_Akihiko_BD-1.png;P4Arena_Akihiko_BD-2.png | |||
|hitboxes= | |||
|notes= | |||
}} | |||
===BD (Lv2)=== | |||
{{MoveData-P4U2 |character=Akihiko Sanada |type=other | {{MoveData-P4U2 |character=Akihiko Sanada |type=other | ||
|input=BD |name=Double Uppercut | |input=BD (Lv2) |name=Double Uppercut (Lv2) | ||
|damage= | |damage=700×2 |p1=1000 |p2=100 |smp=50 | ||
|level=4 |cancel=S |attribute=Body | |level=4 |cancel=S |attribute=Body | ||
|guard=All |invuln=1 | |guard=All |invuln=1~15 All | ||
|startup= | |startup=9 |active=3(4)3 |recovery=38 |onBlock=-24 | ||
|images=P4Arena_Akihiko_BD.png | |blockstun=15, 16 |hitstop=16, 12 | ||
|groundHit=Launch |airHit=29, 44 |groundCH=Launch |airCH=45, 59 | |||
|images=P4Arena_Akihiko_BD-1.png;P4Arena_Akihiko_BD-2.png | |||
|hitboxes= | |||
|notes= | |||
}} | |||
===BD (Lv3)=== | |||
{{MoveData-P4U2 |character=Akihiko Sanada |type=other | |||
|input=BD (Lv3) |name=Double Uppercut (Lv3) | |||
|damage=700×2 |p1=1000 |p2=100 |smp=50 | |||
|level=4 |cancel=S |attribute=Body | |||
|guard=All |invuln=1~14 All | |||
|startup=8 |active=3(4)3 |recovery=38 |onBlock=-24 | |||
|blockstun=18, 16 |hitstop=18, 12 | |||
|groundHit=Launch |airHit=29, 54 |groundCH=Launch |airCH=45, 69 | |||
|images=P4Arena_Akihiko_BD-1.png;P4Arena_Akihiko_BD-2.png | |||
|hitboxes= | |||
|notes= | |||
}} | |||
===BD (Lv4)=== | |||
{{MoveData-P4U2 |character=Akihiko Sanada |type=other | |||
|input=BD (Lv4) |name=Double Uppercut (Lv4) | |||
|damage=800×2 |p1=1000 |p2=100 |smp=50 | |||
|level=4 |cancel=S |attribute=Body | |||
|guard=All |invuln=1~14 All | |||
|startup=8 |active=3(4)3 |recovery=38 |onBlock=-24 | |||
|blockstun=18, 16 |hitstop=18, 12 | |||
|groundHit=Launch |airHit=29, 54 |groundCH=Launch |airCH=45, 69 | |||
|images=P4Arena_Akihiko_BD-1.png;P4Arena_Akihiko_BD-2.png | |||
|hitboxes= | |||
|notes= | |||
}} | |||
===BD (Lv5)=== | |||
{{MoveData-P4U2 |character=Akihiko Sanada |type=other | |||
|input=BD (Lv5) |name=Double Uppercut (Lv5) | |||
|damage=800×2 |p1=1000 |p2=100 |smp=50 | |||
|level=4 |cancel=S |attribute=Body | |||
|guard=All |invuln=1~13 All | |||
|startup=7 |active=3(4)3 |recovery=38 |onBlock=-24 | |||
|blockstun=21, 16 |hitstop=20, 12 | |||
|groundHit=Launch |airHit=29, 64 |groundCH=Launch |airCH=45, 79 | |||
|images=P4Arena_Akihiko_BD-1.png;P4Arena_Akihiko_BD-2.png | |||
|hitboxes= | |hitboxes= | ||
|notes= | |notes= | ||
Line 321: | Line 438: | ||
{{MoveData-P4U2 |character=Akihiko Sanada |type=other | {{MoveData-P4U2 |character=Akihiko Sanada |type=other | ||
|input=6AB |name=Guard Cancel Attack | |input=6AB |name=Guard Cancel Attack | ||
|damage= |p1= |p2= |smp= | |damage=0 |p1= |p2= |smp= | ||
|level= |cancel= |attribute= |guard= |invuln= | |level=4 |cancel= |attribute=B |guard=All |invuln=1~21 Guard All | ||
|startup= |active= |recovery= |onBlock= | |startup=16 |active=3 |recovery=27 |onBlock=-13 | ||
|images=P4Arena_Akihiko_2B.png | |blockstun=16 |hitstop=12 | ||
|groundHit=Launch |airHit=19 |groundCH=Launch |airCH=39 | |||
|images=P4Arena_Akihiko_2B.png |caption=Same animation as 2B...why? | |||
|hitboxes= | |hitboxes= | ||
|notes= | |notes= | ||
}} | }} | ||
===Dash Cancel=== | ===Dash Cancel=== | ||
{{MoveData-P4U2 |character=Akihiko Sanada |type=other | {{MoveData-P4U2 |character=Akihiko Sanada |type=other | ||
Line 333: | Line 453: | ||
|damage= |p1= |p2= |smp= | |damage= |p1= |p2= |smp= | ||
|level= |cancel= |attribute= |guard= |invuln= | |level= |cancel= |attribute= |guard= |invuln= | ||
|startup= |active= |recovery= Total 21 |onBlock= | |startup= |active= |recovery=Total 21 |onBlock= | ||
|blockstun= |hitstop= | |||
|groundHit= |airHit= |groundCH= |airCH= | |||
|images= | |images= | ||
|hitboxes= | |hitboxes= | ||
Line 342: | Line 464: | ||
===236A=== | ===236A=== | ||
{{MoveData-P4U2 |character=Akihiko Sanada |type=special | {{MoveData-P4U2 |character=Akihiko Sanada |type=special | ||
|input=236A |name=Kill Rush | |input=236A |name=A Kill Rush | ||
|damage= | |damage=100×4, 500 |p1=300 |p2=300 |smp=1000 | ||
|level=3 |cancel=☆SO |attribute=Body |guard=All |invuln= | |level=3 |cancel=☆SO |attribute=Body |guard=All |invuln= | ||
|startup=11 |active= |recovery= | |startup=11~15 |active=1{(2)1}×3(3)3 |recovery=24 |onBlock=-4 | ||
|blockstun=14×4, 22 |hitstop=1×4, 7 | |||
|groundHit=15×4, 23 |airHit=25×4, 33 |groundCH=27×4, 35 |airCH=45×4, 53 | |||
|images=P4Arena_Akihiko_KillRush.png | |images=P4Arena_Akihiko_KillRush.png | ||
|hitboxes= | |hitboxes=P4U2R_Akihiko_5B_Hitbox_1.png;P4U2R_Akihiko_5B_Hitbox_2.png | ||
|notes=Can cancel into follow ups from 8F during recovery; | |notes=Akihiko only attacks 4F after getting within range;If opponent is not within range after 12F, total duration is 23F;Can cancel into follow ups from 8F during recovery; | ||
}} | }} | ||
===236B=== | ===236B=== | ||
{{MoveData-P4U2 |character=Akihiko Sanada |type=special | {{MoveData-P4U2 |character=Akihiko Sanada |type=special | ||
|input=236B |name=Kill Rush | |input=236B |name=B Kill Rush | ||
|damage= | |damage=120×6, 500 |p1=300 |p2=300 |smp=1000 | ||
|level=3 |cancel=☆SO |attribute=Body |guard=All |invuln= | |level=3 |cancel=☆SO |attribute=Body |guard=All |invuln= | ||
|startup= | |startup=21~26 |active=1{(2)1}×5(3)3 |recovery=28 |onBlock=-8 | ||
|blockstun=14×6, 22 |hitstop=1×6, 7 | |||
|groundHit=15×6, 23 |airHit=25×6, 33 |groundCH=27×6, 35 |airCH=45×6, 53 | |||
|images=P4Arena_Akihiko_KillRush.png | |images=P4Arena_Akihiko_KillRush.png | ||
|hitboxes= | |hitboxes= | ||
|notes=Can cancel into follow ups from 8F during recovery;Fatal Recovery; | |notes=Akihiko only attacks 4F after getting within range;If opponent is not within range after 22F, total duration is 33F;Can cancel into follow ups from 8F during recovery;Fatal Counter;Fatal Recovery; | ||
}} | }} | ||
===236AB=== | ===236AB=== | ||
{{MoveData-P4U2 |character=Akihiko Sanada |type=special | {{MoveData-P4U2 |character=Akihiko Sanada |type=special | ||
|input=236AB |name=Kill Rush | |input=236AB |name=SB Kill Rush | ||
|damage= | |damage=140×10, 500 |p1=800 |p2=300 |smp=1000 | ||
|level=3 |cancel=☆SO |attribute=Body | |level=3 |cancel=☆SO |attribute=Body | ||
|guard=All |invuln= | |guard=All |invuln= | ||
|startup=11 |active= |recovery= | |startup=11 |active=1{(2)1}×9(3)3 |recovery=28 |onBlock=-8 | ||
|blockstun=14×10, 22 |hitstop=1×10, 7 | |||
|groundHit=15×10, 23 |airHit=25×10, 33 |groundCH=27×10, 35 |airCH=45×10, 53 | |||
|images=P4Arena_Akihiko_KillRush.png | |images=P4Arena_Akihiko_KillRush.png | ||
|hitboxes= | |hitboxes= | ||
|notes=Can cancel into follow ups from 8F during recovery;Fatal Recovery; | |notes=Akihiko only attacks 4F after getting within range;If opponent is not within range after 15F, total duration is 26F;Can cancel into follow ups from 8F during recovery;Fatal Recovery; | ||
}} | }} | ||
===Cyclone > 4A=== | ===Cyclone > 4A=== | ||
{{MoveData-P4U2 |character=Akihiko Sanada |type=special | {{MoveData-P4U2 |character=Akihiko Sanada |type=special | ||
|input=Cyclone > 4A |name=Boomerang Hook | |input=Cyclone > 4A |name=A Boomerang Hook | ||
|damage= | |damage=500-750 |p1=500 |p2=100 |smp=400 | ||
|level=3 |cancel=☆SO |attribute=Body | |level=3 |cancel=☆SO |attribute=Body | ||
|guard=All |invuln= | |guard=All |invuln= | ||
|startup=13 |active=3 |recovery=18 |onBlock=-6 | |startup=13 |active=3 |recovery=18 |onBlock=-6 | ||
|blockstun=14 |hitstop=11 | |||
|groundHit=17-21 |airHit=17-21 |groundCH=29-33 |airCH=37-41 | |||
|images=P4Arena_Akihiko_Boomerang.png | |images=P4Arena_Akihiko_Boomerang.png | ||
|hitboxes= | |hitboxes=P4U2R_Akihiko_Boomerang_Hitbox.png | ||
|notes=Fatal Counter; | |notes=Fatal Counter;Damage depends on Cyclone Level. Lv1: 500, Lv2-3: 600, Lv4-5: 750;Hitstun depends on Cyclone Level. Values in () are for Counter Hit. Lv1-2: 17 (29), Lv3-4: 19 (31), Lv5: 21 (33);Untech time depends on Cyclone Level. Values in () are for Counter Hit. Lv1-2: 17 (37), Lv3-4: 19 (39), Lv5: 21 (41); | ||
}} | }} | ||
===Cyclone > 4B=== | ===Cyclone > 4B=== | ||
{{MoveData-P4U2 |character=Akihiko Sanada |type=special | {{MoveData-P4U2 |character=Akihiko Sanada |type=special | ||
|input=Cyclone > 4B|name=Boomerang Hook | |input=Cyclone > 4B|name=B Boomerang Hook | ||
|damage= | |damage=600-900 |p1=500 [1000] |p2=100 [0] |smp=1000 | ||
|level=5 |cancel=☆U |attribute=Body | |level=5 |cancel=☆U |attribute=Body | ||
|guard=All [Unblockable] |invuln= | |guard=All [Unblockable] |invuln= | ||
|startup=21[41] |active=3 |recovery=15 |onBlock=+4 | |startup=21 [41] |active=3 |recovery=15 |onBlock=+4 | ||
|blockstun=21 |hitstop=16 | |||
|groundHit=22 - Crumple 86 |airHit=29-39 |groundCH=34 - Crumple 86 |airCH=49-59 | |||
|images=P4Arena_Akihiko_Boomerang.png | |images=P4Arena_Akihiko_Boomerang.png | ||
|hitboxes= | |hitboxes= | ||
|notes=Fatal Counter;Hold button to charge;Values in [] are when charged; | |notes=Fatal Counter;Hold button to charge;Values in [] are when charged;Damage depends on Cyclone Level. Lv1: 600, Lv2-3: 720, Lv4-5: 900;Hitstun depends on Cyclone Level. Values in () are for Counter Hit. Lv1-2: 22 (29), Lv3-5: Crumple 86;Untech time depends on Cyclone Level. Values in () are for Counter Hit. Lv1-2: 29 (49), Lv3-4: 34 (54), Lv5: 39 (59); | ||
}} | }} | ||
===Cyclone > 4AB=== | ===Cyclone > 4AB=== | ||
{{MoveData-P4U2 |character=Akihiko Sanada |type=special | {{MoveData-P4U2 |character=Akihiko Sanada |type=special | ||
|input=Cyclone > 4AB|name=Boomerang Hook | |input=Cyclone > 4AB|name=SB Boomerang Hook | ||
|damage= | |damage=800-1200 |p1=500 |p2=100 |smp=1000 | ||
|level=5 |cancel=☆U |attribute=Body | |level=5 |cancel=☆U |attribute=Body | ||
|guard=All |invuln=1- | |guard=All |invuln=1-25 Guard Strike | ||
|startup=23 |active=3 |recovery=26 |onBlock=+1 | |startup=23 |active=3 |recovery=26 |onBlock=+1 | ||
|blockstun=24 |hitstop=13 | |||
|groundHit=25 - Crumple 86 |airHit=32-42 |groundCH=37 - Crumple 86 |airCH=52-62 | |||
|images=P4Arena_Akihiko_Boomerang.png | |images=P4Arena_Akihiko_Boomerang.png | ||
|hitboxes= | |hitboxes= | ||
|notes=Fatal Counter; | |notes=Fatal Counter;Damage depends on Cyclone Level. Lv1: 800, Lv2-3: 960, Lv4-5: 1200;Hitstun depends on Cyclone Level. Values in () are for Counter Hit. Lv1-2: 25 (37), Lv3-5: Crumple 86;Untech time depends on Cyclone Level. Values in () are for Counter Hit. Lv1-2: 32 (52), Lv3-4: 37 (57), Lv5: 42 (62); | ||
}} | }} | ||
===Cyclone > 6A=== | ===Cyclone > 6A=== | ||
{{MoveData-P4U2 |character=Akihiko Sanada |type=special | {{MoveData-P4U2 |character=Akihiko Sanada |type=special | ||
|input=Cyclone > 6A |name=Corkscrew | |input=Cyclone > 6A |name=A Corkscrew | ||
|damage= | |damage=1000-1500 |p1=0 |p2=2000 |smp=50 | ||
|level=5 |cancel=SO |attribute=Body | |level=5 |cancel=SO |attribute=Body | ||
|guard=All |invuln= | |guard=All |invuln= | ||
|startup=6 |active= | |startup=6 |active=6 |recovery=34 |onBlock=-18 | ||
|images=P4Arena_Akihiko_Corkscrew.png | |blockstun=18 |hitstop=22 | ||
|hitboxes= | |groundHit=Launch |airHit=See notes |groundCH=Launch |airCH=See notes | ||
|notes=Fatal Counter;Fatal Recovery; | |images=P4Arena_Akihiko_Corkscrew.png | caption=Caught you lacking | ||
}} | |hitboxes=P4U2R_Akihiko_Corkscrew_Hitbox.png | ||
|notes=Fatal Counter;Fatal Recovery;Level 5 is has Counter Hit properties even on normal hit;Akihiko immediately enters 36F recovery on hit/block;Damage depends on Cyclone Level. Lv1: 1000, Lv2-3: 1200, Lv4-5: 1500;Untech time depends on Cyclone Level. Values in () are for Counter Hit. Lv1-4: 36 + Slide 27 (56 + Slide 27), Lv5: 56 + Slide 27 + WBounce 60;}} | |||
===Cyclone > 6B=== | ===Cyclone > 6B=== | ||
{{MoveData-P4U2 |character=Akihiko Sanada |type=special | {{MoveData-P4U2 |character=Akihiko Sanada |type=special | ||
|input=Cyclone > 6B |name=Corkscrew | |input=Cyclone > 6B |name=B Corkscrew | ||
|damage= | |damage=1200-1800 |p1=0 |p2=2000 |smp=50 | ||
|level=5 |cancel=SO |attribute=Body | |level=5 |cancel=SO |attribute=Body | ||
|guard=All |invuln= | |guard=All |invuln= | ||
|startup=9 |active= | |startup=9 |active=6 |recovery=40 |onBlock=-24 | ||
|blockstun=18 |hitstop=11 | |||
|groundHit=Launch |airHit=61 + WBounce |groundCH=Launch |airCH=81 + WBounce | |||
|images=P4Arena_Akihiko_Corkscrew.png | |images=P4Arena_Akihiko_Corkscrew.png | ||
|hitboxes= | |hitboxes= | ||
|notes=Fatal Counter;Fatal Recovery; | |notes=Fatal Counter;Fatal Recovery;Opponent expereinces only 6F hitstop on Hit and Counter hit;Akihiko immediately enters 42F recovery on hit/block;Level 5 is has Counter Hit properties even on normal hit;Damage depends on Cyclone Level. Lv1: 1200, Lv2-3: 1440, Lv4-5: 1800; | ||
}} | }} | ||
===Cyclone > 6AB=== | ===Cyclone > 6AB=== | ||
{{MoveData-P4U2 |character=Akihiko Sanada |type=special | {{MoveData-P4U2 |character=Akihiko Sanada |type=special | ||
|input=Cyclone > 6AB |name=Corkscrew | |input=Cyclone > 6AB |name=SB Corkscrew | ||
|damage= | |damage=1200-1800 |p1=1400 |p2=100 |smp=1900 | ||
|level=5 |cancel=SO |attribute=Body |guard=All |invuln=1 | |level=5 |cancel=SO |attribute=Body |guard=All |invuln=1~18 All | ||
|startup=15 |active= | |startup=15 |active=6 |recovery=34 |onBlock=-18 | ||
|images=P4Arena_Akihiko_Corkscrew.png | |blockstun=18 |hitstop=11 | ||
|groundHit=See notes|airHit=71 |groundCH=See notes |airCH=91 | |||
|images=P4Arena_Akihiko_Corkscrew.png | caption=Caught you lacking | |||
|hitboxes= | |hitboxes= | ||
|notes=Fatal Counter;Fatal Recovery; | |notes=Fatal Counter;Fatal Recovery;Opponent experiences only 5F hitstop on Hit and Counter hit;Akihiko immediately enters 36F recovery on hit/block;Level 5 is has Counter Hit properties even on normal hit;Damage depends on Cyclone Level. Lv1: 1200, Lv2-3: 1440, Lv4-5: 1800;Hitstun depends on Cyclone Level. Values in () are for Counter Hit. Lv1-2: Spin 42 (Spin 57), Lv3-4: Launch, Lv5: Crumple 86; | ||
}} | }} | ||
===Cyclone > 8A=== | ===Cyclone > 8A=== | ||
{{MoveData-P4U2 |character=Akihiko Sanada |type=special | {{MoveData-P4U2 |character=Akihiko Sanada |type=special | ||
|input=Cyclone > 8A |name=Sonic Punch | |input=Cyclone > 8A |name=A Sonic Punch | ||
|damage= | |damage=500-750 |p1=500 |p2=100 |smp=400 | ||
|level=3 |cancel=☆SO |attribute=Body |guard=All |invuln=4 | |level=3 |cancel=☆SO |attribute=Body |guard=All |invuln=4~12 H | ||
|startup=13 |active=4 |recovery=18 |onBlock=-7 | |startup=13 |active=4 |recovery=18 |onBlock=-7 | ||
|images=P4AU_Akihiko_SonicPunch.png | |images=P4AU_Akihiko_SonicPunch.png |caption=Effective Boss Killer | ||
|hitboxes= | |blockstun=14 |hitstop=11 | ||
|notes= | |groundHit=15-19|airHit=21-29 |groundCH=27-31 |airCH=41-49 | ||
|hitboxes=P4U2R_Akihiko_SonicPunch_Hitbox.png | |||
|notes=Fatal Counter;Damage depends on Cyclone Level. Lv1: 500, Lv2-3: 600, Lv4-5: 750;Hitstun depends on Cyclone Level. Values in () are for Counter Hit. Lv1-2: 15 (27), Lv3-4: 17 (29), Lv5: 19 (31);Untech time depends on Cyclone Level. Values in () are for Counter Hit. Lv1-2: 21 (41), Lv3-4: 25 (45), Lv5: 29 (49); | |||
}} | }} | ||
===Cyclone > 8B=== | ===Cyclone > 8B=== | ||
{{MoveData-P4U2 |character=Akihiko Sanada |type=special | {{MoveData-P4U2 |character=Akihiko Sanada |type=special | ||
|input=Cyclone > 8B |name=Sonic Punch | |input=Cyclone > 8B |name=B Sonic Punch | ||
|damage= | |damage=600-900 |p1=500 |p2=100 |smp=1000 | ||
|level=4 | |level=4 |cancel=☆SO |attribute=Body |guard=All |invuln=4~20 H | ||
|startup=21 |active=4 |recovery=26 |onBlock=-13 | |startup=21 |active=4 |recovery=26 |onBlock=-13 | ||
|blockstun=16 |hitstop=12 | |||
|groundHit=See notes |airHit=34-54|groundCH=Launch |airCH=54-74 | |||
|images=P4AU_Akihiko_SonicPunch.png | |images=P4AU_Akihiko_SonicPunch.png | ||
|hitboxes= | |hitboxes= | ||
|notes= | |notes=Fatal Counter;Damage depends on Cyclone Level. Lv1: 600, Lv2-3: 720, Lv4-5: 900;Hitstun depends on Cyclone Level. Values in () are for Counter Hit. Lv1-2: 17 (Launch), Lv3-5: Launch;Untech time depends on Cyclone Level. Values in () are for Counter Hit. Lv1-2: 34 (54), Lv3-4: 44 (64), Lv5: 54 (74); | ||
}} | }} | ||
===Cyclone > 8AB=== | ===Cyclone > 8AB=== | ||
{{MoveData-P4U2 |character=Akihiko Sanada |type=special | {{MoveData-P4U2 |character=Akihiko Sanada |type=special | ||
|input=Cyclone > 8AB |name=Sonic Punch | |input=Cyclone > 8AB |name=SB Sonic Punch | ||
|damage= | |damage=800-1200 |p1=500 |p2=100 |smp=1000 | ||
|level=4 |cancel=☆SO |attribute=Body | |level=4 |cancel=☆SO |attribute=Body | ||
|guard=All |invuln=1 | |guard=All |invuln=1~26 H | ||
|startup=23 |active=4 |recovery=20 |onBlock=-4 | |startup=23 |active=4 |recovery=20 |onBlock=-4 | ||
|blockstun=16 |hitstop=12 | |||
|groundHit=Launch |airHit=37-57 |groundCH=Launch |airCH=57-77 | |||
|images=P4AU_Akihiko_SonicPunch.png | |images=P4AU_Akihiko_SonicPunch.png | ||
|hitboxes= | |hitboxes= | ||
|notes= | |notes=Fatal Counter;Damage depends on Cyclone Level. Lv1: 800, Lv2-3: 960, Lv4-5: 1200;Untech depends on Cyclone Level. Values in () are for Counter Hit. Lv1-2: 37 (2957 Lv3-4: 47 (67), Lv5: 57 (77); | ||
}} | }} | ||
===236C=== | ===236C=== | ||
{{MoveData-P4U2 |character=Akihiko Sanada |type=special | {{MoveData-P4U2 |character=Akihiko Sanada |type=special | ||
|input=236C |name= | |input=236C |name=C Duck | ||
|damage= |p1= |p2= |smp= | |damage=- |p1= |p2= |smp= | ||
|level= |cancel=☆ |attribute= |guard= |invuln= | |level=- |cancel=☆ |attribute= |guard= |invuln=1~14 Low Profile<br/>7~10 Very Low Profile | ||
|startup= |active= | |startup=- |active=- |recovery=Total 25 |onBlock=- | ||
|images=P4Arena_Akihiko_Ducking.png | |blockstun= |hitstop= | ||
|groundHit= |airHit= |groundCH= |airCH= | |||
|images=P4Arena_Akihiko_Ducking.png |caption=''Close'' the distance! | |||
|hitboxes= | |hitboxes= | ||
|notes= | |notes= | ||
Line 492: | Line 639: | ||
===236D=== | ===236D=== | ||
{{MoveData-P4U2 |character=Akihiko Sanada |type=special | {{MoveData-P4U2 |character=Akihiko Sanada |type=special | ||
|input=236D |name= | |input=236D |name=D Duck | ||
|damage= |p1= |p2= |smp= | |damage= |p1= |p2= |smp= | ||
|level= |cancel=☆ |attribute= |guard= |invuln= | |level= |cancel=☆ |attribute= |guard= |invuln=1~22 Low Profile<br/>9~16 Very Low Profile | ||
|startup= |active= | |startup= |active= |recovery=Total 40 |onBlock= | ||
|blockstun= |hitstop= | |||
|groundHit= |airHit= |groundCH= |airCH= | |||
|images=P4Arena_Akihiko_Ducking.png | |images=P4Arena_Akihiko_Ducking.png | ||
|hitboxes= | |hitboxes= | ||
Line 503: | Line 652: | ||
===236CD=== | ===236CD=== | ||
{{MoveData-P4U2 |character=Akihiko Sanada |type=special | {{MoveData-P4U2 |character=Akihiko Sanada |type=special | ||
|input=236CD |name= | |input=236CD |name=SB Duck | ||
|damage= |p1= |p2= |smp= | |damage= |p1= |p2= |smp= | ||
|level= |cancel=☆ |attribute= | |level= |cancel=☆ |attribute= | ||
|guard= |invuln= | |guard= |invuln=1-14 Low Profile, 7-10 Very Low Profile | ||
|startup= |active= | |startup= |active= |recovery=Total 22 |onBlock= | ||
|blockstun= |hitstop= | |||
|groundHit= |airHit= |groundCH= |airCH= | |||
|images=P4Arena_Akihiko_Ducking.png | |images=P4Arena_Akihiko_Ducking.png | ||
|hitboxes= | |hitboxes= | ||
|notes= | |notes=Can pass through opponent 5~10F; | ||
}} | }} | ||
===214C=== | ===214C=== | ||
{{MoveData-P4U2 |character=Akihiko Sanada |type=special | {{MoveData-P4U2 |character=Akihiko Sanada |type=special | ||
|input=214C |name= | |input=214C |name=C Weave | ||
|damage= |p1= |p2= |smp= | |damage= |p1= |p2= |smp= | ||
|level= |cancel=☆ |attribute= |guard= |invuln= | |level= |cancel=☆ |attribute= |guard= |invuln=1-24~ Low Profile | ||
|startup= |active= | |startup= |active= |recovery=Total 24 |onBlock= | ||
|images=P4Arena_Akihiko_Weaving.png | |images=P4Arena_Akihiko_Weaving.png | ||
|hitboxes= | |hitboxes= | ||
|notes=Hold button to prolong, also gains meter when held;Meter gain per frame: Lv1 .04 Lv2 .05 Lv3~4 .06 Lv5 .07. in other words, 2.4 meter a second at Lv1, and 4.2 at Lv5; | |notes=Can cancel into Cyclone moves after 13F;Hold button to prolong, also gains meter when held;Meter gain per frame: Lv1 .04 Lv2 .05 Lv3~4 .06 Lv5 .07. in other words, 2.4 meter a second at Lv1, and 4.2 at Lv5; | ||
}} | }} | ||
===214D=== | ===214D=== | ||
{{MoveData-P4U2 |character=Akihiko Sanada |type=special | {{MoveData-P4U2 |character=Akihiko Sanada |type=special | ||
|input=214D |name= | |input=214D |name=D Weave | ||
|damage= |p1= |p2= |smp= | |damage= |p1= |p2= |smp= | ||
|level= |cancel=☆ |attribute= |guard= |invuln= | |level= |cancel=☆ |attribute= |guard= |invuln=1~41 Low Profile | ||
|startup= |active= | |startup= |active= |recovery=Total 41 |onBlock= | ||
|images=P4Arena_Akihiko_Weaving.png | |images=P4Arena_Akihiko_Weaving.png | ||
|hitboxes= | |hitboxes= | ||
|notes= | |notes=Can cancel into Cyclone moves after 14F | ||
}} | }} | ||
===214CD=== | ===214CD=== | ||
{{MoveData-P4U2 |character=Akihiko Sanada |type=special | {{MoveData-P4U2 |character=Akihiko Sanada |type=special | ||
|input=214CD |name= | |input=214CD |name=SB Weave | ||
|damage= |p1= |p2= |smp= | |damage= |p1= |p2= |smp= | ||
|level= |cancel=☆ |attribute= | |level= |cancel=☆ |attribute= | ||
|guard= |invuln=5 | |guard= |invuln=1~41 Low Profile<br/>5~16 All | ||
|startup= |active= | |startup= |active= |recovery=Total 41 |onBlock= | ||
|images=P4Arena_Akihiko_Weaving.png | |images=P4Arena_Akihiko_Weaving.png | ||
|hitboxes= | |hitboxes= | ||
|notes= | |notes=Can cancel into Cyclone moves after 8F | ||
}} | }} | ||
===214A=== | ===214A=== | ||
{{MoveData-P4U2 |character=Akihiko Sanada |type=special | {{MoveData-P4U2 |character=Akihiko Sanada |type=special | ||
|input=214A |name= | |input=214A |name=A Dodge Strike | ||
|damage= |p1= |p2= |smp= | |damage= |p1= |p2= |smp= | ||
|level= |cancel=SO |attribute= |guard= |invuln= | |level= |cancel=SO |attribute= |guard= |invuln=See notes | ||
|startup= |active= |recovery=33 | |startup= |active= |recovery=Total 33 |onBlock= | ||
|images=P4Arena_Akihiko_Closeout.png | |images=P4Arena_Akihiko_Closeout.png | ||
|hitboxes= | |hitboxes= | ||
|notes=Guards High and Mid attacks; | |notes=Guards High and Mid attacks;On successful guard, immediately cancels into A Corkscrew;Autoguard properties depends on Cyclone Level. Lv0-1: 4~15 Guard Strike, Lv2-3: 3~14 Guard Strike, Lv4: 2~13 Guard Strike, Lv5: 2~12 Guard Strike | ||
}} | }} | ||
===214B=== | ===214B=== | ||
{{MoveData-P4U2 |character=Akihiko Sanada |type=special | {{MoveData-P4U2 |character=Akihiko Sanada |type=special | ||
|input=214B |name= | |input=214B |name=B Dodge Strike | ||
|damage= |p1= |p2= |smp= | |damage= |p1= |p2= |smp= | ||
|level= |cancel=☆SO |attribute= |guard= |invuln=4 | |level= |cancel=☆SO |attribute= |guard= |invuln=4~27 Guard Strike | ||
|startup= |active= |recovery=54 | |startup= |active= |recovery=Total 54 |onBlock= | ||
|images=P4Arena_Akihiko_Closeout.png | |images=P4Arena_Akihiko_Closeout.png | ||
|hitboxes= | |hitboxes= | ||
|notes=Guards High and Mid attacks; | |notes=Guards High and Mid attacks;On successful guard, immediately cancels into 34F thumbs up animation;Thumbs up animation is fully invulnerable 1~22F, and can cancel into all Cyclone followups;At Cyclone level 1/2/3/4/5, gains 15/30/45/45/70 SP during Thumbs up animation; | ||
}} | }} | ||
===214AB=== | ===214AB=== | ||
{{MoveData-P4U2 |character=Akihiko Sanada |type=special | {{MoveData-P4U2 |character=Akihiko Sanada |type=special | ||
|input=214AB |name= | |input=214AB |name=SB Dodge Strike | ||
|damage= |p1= |p2= |smp= | |damage= |p1= |p2= |smp= | ||
|level= |cancel=☆SO |attribute= |guard= |invuln= | |level= |cancel=☆SO |attribute= |guard= |invuln=2~31 Guard Strike | ||
|startup= |active= |recovery=43 | |startup= |active= |recovery=Total 43 |onBlock= | ||
|images=P4Arena_Akihiko_Closeout.png | |images=P4Arena_Akihiko_Closeout.png | ||
|hitboxes= | |hitboxes= | ||
|notes=Guards all attacks excepts Throws; | |notes=Guards all attacks excepts Throws;On successful guard, immediately cancels into 34F thumbs up animation;Thumbs up animation is fully invulnerable 1~22F, and can cancel into all Cyclone followups;At Cyclone level 1/2/3/4/5, gains 40/55/70/70/100 SP during Thumbs up animation; | ||
}} | }} | ||
===j.214A=== | ===j.214A=== | ||
{{MoveData-P4U2 |character=Akihiko Sanada |type=special | {{MoveData-P4U2 |character=Akihiko Sanada |type=special | ||
|input=j.214A |name=Assault Dive | |input=j.214A |name=A Assault Dive | ||
|damage=600 | |damage=(600-900)×2 |p1=500 |p2=100 |smp=500 | ||
|level=4 |cancel=☆SO |attribute=Head, Body |guard=All |invuln= | |level=4 |cancel=☆SO |attribute=Head, Body |guard=All |invuln= | ||
|startup=10 |active=Until | |startup=10 |active=Until L+4,2 |recovery=30 |onBlock=-15 | ||
|blockstun=16 |hitstop=12 | |||
|groundHit=17 |airHit=See notes |groundCH=29 |airCH=See notes | |||
|images=P4Arena_Akihiko_Assault.png | |images=P4Arena_Akihiko_Assault.png | ||
|hitboxes= | |hitboxes=P4U2R_Akihiko_AssaultDive_Hitbox_1.png;P4U2R_Akihiko_AssaultDive_Hitbox_2.png | ||
|notes= | |notes=Damage depends on Cyclone Level. Lv0-1: 600×2, Lv2-3: 720×2, Lv4-5: 900×2;Untech time depends on Cyclone Level. Values in () are for Counter Hit. Lv0-1: 39 + Down 10 (59 + Down 10), Lv2-4: 39 + Down 15 (59 + Down 15), Lv5: 44 + Down 15 (64 + Down 10);}} | ||
}} | |||
===j.214B=== | ===j.214B=== | ||
{{MoveData-P4U2 |character=Akihiko Sanada |type=special | {{MoveData-P4U2 |character=Akihiko Sanada |type=special | ||
|input=j.214B |name=Assault Dive | |input=j.214B |name=B Assault Dive | ||
|damage=800 | |damage=(800-1200)×2 |p1=500 |p2=100 |smp=500 | ||
|level=4 |cancel=☆SO |attribute=Head, Body |guard=All |invuln= | |level=4 |cancel=☆SO |attribute=Head, Body |guard=All |invuln= | ||
|startup=22 |active=Until | |startup=22 |active=Until L+4,2 |recovery=30 |onBlock=-15 | ||
|blockstun=16 |hitstop=12 | |||
|groundHit=17 |airHit=See notes |groundCH=29 |airCH=See notes | |||
|images=P4Arena_Akihiko_Assault.png | |images=P4Arena_Akihiko_Assault.png | ||
|hitboxes= | |hitboxes= | ||
|notes= | |notes=Damage depends on Cyclone Level. Lv0-1: 800×2, Lv2-3: 960×2, Lv4-5: 1200×2;Untech time depends on Cyclone Level. Values in () are for Counter Hit. Lv0-1: 39 + Down 10 (59 + Down 10), Lv2-4: 39 + Down 15 (59 + Down 15), Lv5: 44 + Down 15 (64 + Down 15); | ||
}} | }} | ||
===j.214AB=== | ===j.214AB=== | ||
{{MoveData-P4U2 |character=Akihiko Sanada |type=special | {{MoveData-P4U2 |character=Akihiko Sanada |type=special | ||
|input=j.214AB |name=Assault Dive | |input=j.214AB |name=SB Assault Dive | ||
|damage=800 | |damage=(800-1200)×2 |p1=500 |p2=100 |smp=500 | ||
|level=4 |cancel=☆SO |attribute=Head, Body |guard=All |invuln= | |level=4 |cancel=☆SO |attribute=Head, Body |guard=All |invuln= | ||
|startup=10 |active=Until | |startup=10 |active=Until L,6 |recovery=30 |onBlock=-15 | ||
|blockstun=16 |hitstop=12 | |||
|groundHit=17 |airHit=See notes |groundCH=29 |airCH=See notes | |||
|images=P4Arena_Akihiko_Assault.png | |images=P4Arena_Akihiko_Assault.png | ||
|hitboxes= | |hitboxes= | ||
|notes= | |notes=Damage depends on Cyclone Level. Lv0-1: 800×2, Lv2-3: 960×2, Lv4-5: 1200×2;Untech time depends on Cyclone Level. Values in () are for Counter Hit. Lv0-1: 39 + Down 10 (59 + Down 10), Lv2-4: 39 + Down 15 (59 + Down 15), Lv5: 44 + Down 15 (64 + Down 15); | ||
}} | }} | ||
==SP Skill Attacks== | ==SP Skill Attacks== | ||
===236236A=== | ===236236A (Lv0)=== | ||
{{MoveData-P4U2 |character=Akihiko Sanada |type=super | |||
|input=236236A (Lv0)|name=A Cyclone Uppercut (Lv0) | |||
|damage=1000×2 |p1=600 |p2=500 |smp=50 | |||
|level=5 |cancel=O |attribute=Body | |||
|guard=All |invuln=1~14 All | |||
|startup=4+(33 Flash)+3 |active=3(6)12 |recovery=22+15L |onBlock=-39 | |||
|blockstun=18 |hitstop=25, 15 | |||
|groundHit=Launch |airHit=81 |groundCH=Launch |airCH=101 | |||
|images=P4Arena_Akihiko_CycloneUppercut.png |caption=Akihiko's cash out and triple super | |||
|hitboxes=P4U2R_Akihiko_CycloneUppercut_Hitbox_1.png;P4U2R_Akihiko_CycloneUppercut_Hitbox_2.png;P4U2R_Akihiko_CycloneUppercut_Hitbox_3.png | |||
|notes=Minimum damage 300×2 (600); | |||
}} | |||
===236236A (Lv1-2)=== | |||
{{MoveData-P4U2 |character=Akihiko Sanada |type=super | |||
|input=236236A (Lv1-2)|name=A Cyclone Uppercut (Lv1-2) | |||
|damage=1000, (550-600)×2 |p1=600 |p2=500 |smp=50 | |||
|level=5 |cancel=O |attribute=Body | |||
|guard=All |invuln=1~16 All | |||
|startup=4+(33 Flash)+3 |active=3(6)4,8 |recovery=28+15L |onBlock=-45 | |||
|blockstun=18 |hitstop=25, 8×2 | |||
|groundHit=Launch |airHit=81 |groundCH=Launch |airCH=101 | |||
|images=P4Arena_Akihiko_CycloneUppercut.png | |||
|hitboxes= | |||
|notes=Damage depends on Cyclone Level. Lv1: 1000, 550×2, Lv2: 1000, 600×2;Minimum damage Lv1: 300, 165×2 (630). Lv2: 300, 180×2 (660); | |||
}} | |||
===236236A (Lv3-4)=== | |||
{{MoveData-P4U2 |character=Akihiko Sanada |type=super | {{MoveData-P4U2 |character=Akihiko Sanada |type=super | ||
|input=236236A |name=Cyclone Uppercut | |input=236236A (Lv3-4)|name=A Cyclone Uppercut (Lv3-4) | ||
|damage= | |damage=1000, (350-400)×4 |p1=600 |p2=500 |smp=50 | ||
|level=5 |cancel=O |attribute=Body | |||
|guard=All |invuln=1~16 All | |||
|startup=4+(33 Flash)+3 |active=3(6)2,2,2,6 |recovery=36+15L |onBlock=-53 | |||
|blockstun=18 |hitstop=25, 3×4 | |||
|groundHit=Launch |airHit=81 |groundCH=Launch |airCH=101 | |||
|images=P4Arena_Akihiko_CycloneUppercut.png | |||
|hitboxes= | |||
|notes=Damage depends on Cyclone Level. Lv3: 1000, 350×4, Lv4: 1000, 400×4;Minimum damage Lv1: 300, 105×4 (720). Lv2: 300, 120×4 (780); | |||
}} | |||
===236236A (Lv5)=== | |||
{{MoveData-P4U2 |character=Akihiko Sanada |type=super | |||
|input=236236A (Lv5)|name=A Cyclone Uppercut (Lv5) | |||
|damage=1000, 3000 |p1=600 |p2=500 |smp=50 | |||
|level=5 |cancel=O |attribute=Body | |||
|guard=All |invuln=1~16 All | |||
|startup=4+(33 Flash)+3 |active=3(6)12 |recovery=27+42L |onBlock=-71 | |||
|blockstun=18 |hitstop=25×2 | |||
|groundHit=Launch |airHit=81 |groundCH=Launch |airCH=101 | |||
|images=P4Arena_Akihiko_CycloneUppercut.png | |||
|hitboxes= | |||
|notes=Minimum damage 300, 900 (1200); | |||
}} | |||
===236236B (Lv0)=== | |||
{{MoveData-P4U2 |character=Akihiko Sanada |type=super | |||
|input=236236B (Lv0) |name=B Cyclone Uppercut (Lv0) | |||
|damage=1200, 360×3 |p1=600 |p2=500 |smp=50 | |||
|level=5 |cancel= O |attribute=Body | |level=5 |cancel= O |attribute=Body | ||
|guard=All |invuln=1~20 All | |||
|startup=4 | |startup=8+(33 Flash)+4 |active=3(6)4,2,6 |recovery=23+20L |onBlock=-45 | ||
|blockstun=18 |hitstop=25, 4×3 | |||
|groundHit=Launch |airHit=81 |groundCH=Launch |airCH=101 | |||
|images=P4Arena_Akihiko_CycloneUppercut.png | |||
|hitboxes= | |||
|notes=Minimum damage 360, 108×3 (684); | |||
}} | |||
===236236B (Lv1-2)=== | |||
{{MoveData-P4U2 |character=Akihiko Sanada |type=super | |||
|input=236236B (Lv1-2) |name=B Cyclone Uppercut (Lv1-2) | |||
|damage=1200, (240-264)×5 |p1=600 |p2=500 |smp=50 | |||
|level=5 |cancel=O |attribute=Body | |||
|guard=All |invuln=1~20 All | |||
|startup=8+(33 Flash)+4 |active=3(6)2,2,2,3,3 |recovery=26+20L |onBlock=-48 | |||
|blockstun=18 |hitstop=25, 3×5 | |||
|groundHit=Launch |airHit=81 |groundCH=Launch |airCH=101 | |||
|images=P4Arena_Akihiko_CycloneUppercut.png | |||
|hitboxes= | |||
|notes=Damage depends on Cyclone Level. Lv1: 1200, 240×5, Lv2: 1200, 264×2;Minimum damage Lv1: 360, 72×5 (720). Lv2: 360, 79×5 (755); | |||
}} | |||
===236236B (Lv3-4)=== | |||
{{MoveData-P4U2 |character=Akihiko Sanada |type=super | |||
|input=236236B (Lv3-4) |name=B Cyclone Uppercut (Lv3-4) | |||
|damage=1200, (240-276)×7 |p1=600 |p2=500 |smp=50 | |||
|level=5 |cancel=O |attribute=Body | |||
|guard=All |invuln=1~20 All | |||
|startup=8+(33 Flash)+4 |active=3(6)2,2,2,1,1,1,3 |recovery=33+20L |onBlock=-55 | |||
|blockstun=18 |hitstop=25, 2×7 | |||
|groundHit=Launch |airHit=81 |groundCH=Launch |airCH=101 | |||
|images=P4Arena_Akihiko_CycloneUppercut.png | |||
|hitboxes= | |||
|notes=Damage depends on Cyclone Level. Lv3: 1200, 240×7, Lv4: 1200, 276×7;Minimum damage Lv3: 360, 72×7 (864). Lv4: 360, 82×7 (934); | |||
}} | |||
===236236B (Lv5)=== | |||
{{MoveData-P4U2 |character=Akihiko Sanada |type=super | |||
|input=236236B (Lv5) |name=B Cyclone Uppercut (Lv5) | |||
|damage=1200, 216×15 |p1=600 |p2=500 |smp=50 | |||
|level=5 |cancel=O |attribute=Body | |||
|guard=All |invuln=1~20 All | |||
|startup=8+(33 Flash)+4 |active=3(6)2×8,1×7 |recovery=61+20L |onBlock=-94 | |||
|blockstun=18 |hitstop=25, 12, 6, 3×3, 1×10 | |||
|groundHit=Launch |airHit=81×15, 111+Down 35 |groundCH=Launch |airCH=101×15, 131 + Down 35 | |||
|images=P4Arena_Akihiko_CycloneUppercut.png | |images=P4Arena_Akihiko_CycloneUppercut.png | ||
|hitboxes= | |hitboxes= | ||
|notes= | |notes=Minimum damage 360, 64×15 (1320); | ||
}} | |||
===236236AB (Lv0)=== | |||
{{MoveData-P4U2 |character=Akihiko Sanada |type=super | |||
|input=236236AB (Lv0)|name=SB Cyclone Uppercut (Lv0) | |||
|damage=1300, 520×2 |p1=600 |p2=500 |smp=50 | |||
|level=5 |cancel=O |attribute=Body | |||
|guard=All |invuln=1~15 All | |||
|startup=3+(33 Flash)+4 |active=3(6)2(16+15L)2|recovery=31+20L | |||
|onBlock=-34 | |||
|blockstun=18 |hitstop=20, 10×2 | |||
|groundHit=Launch |airHit=81 |groundCH=Launch |airCH=101 | |||
|images=P4Arena_Akihiko_CycloneUppercut.png | |||
|hitboxes= | |||
|notes=Minimum damage 390, 156×2 (702); | |||
}} | |||
===236236AB (Lv1-2)=== | |||
{{MoveData-P4U2 |character=Akihiko Sanada |type=super | |||
|input=236236AB (Lv1-2)|name=SB Cyclone Uppercut (Lv1-2) | |||
|damage=1300, 520×2, (100-200)×2 |p1=600 |p2=500 |smp=50 | |||
|level=5 |cancel=O |attribute=Body | |||
|guard=All |invuln=1~15 All | |||
|startup=3+(33 Flash)+4 |active=3(6)2(16+10L)6,4,8|recovery=22+20L | |||
|onBlock=-41 | |||
|blockstun=18 |hitstop=20, 10×2, 8×2 | |||
|groundHit=Launch |airHit=81 |groundCH=Launch |airCH=101 | |||
|images=P4Arena_Akihiko_CycloneUppercut.png | |||
|hitboxes= | |||
|notes=Damage depends on Cyclone Level. Lv1: 1300, 520×2, 100×2 Lv2: 1300, 520×2, 200×2;Minimum damage Lv1: 390, 156×2, 30×2 (762). Lv2: 390, 156×2, 60×2 (822); | |||
}} | }} | ||
=== | ===236236AB (Lv3-4)=== | ||
{{MoveData-P4U2 |character=Akihiko Sanada |type=super | {{MoveData-P4U2 |character=Akihiko Sanada |type=super | ||
|input= | |input=236236AB (Lv3-4)|name=SB Cyclone Uppercut (Lv3-4) | ||
|damage= | |damage=1300, 520×2, (70-100)×9 |p1=600 |p2=500 |smp=50 | ||
|level=5 |cancel= O |attribute=Body | |level=5 |cancel=O |attribute=Body | ||
|guard= | |guard=All |invuln=1~15 All | ||
|startup= | |startup=3+(33 Flash)+4 |active=3(6)2(16+10L)6,2,1×7,3|recovery=33+20L | ||
|onBlock=-46 | |||
|blockstun=18 |hitstop=20, 10×2, 2×9 | |||
|groundHit=Launch |airHit=81 |groundCH=Launch |airCH=101 | |||
|images=P4Arena_Akihiko_CycloneUppercut.png | |images=P4Arena_Akihiko_CycloneUppercut.png | ||
|hitboxes= | |hitboxes= | ||
|notes= | |notes=Damage depends on Cyclone Level. Lv3: 1300, 520×2, 70×9, Lv4: 1300, 520×2, 100×9;Minimum damage Lv3: 390, 156×2, 21×9 (891). Lv4: 390, 156×2, 30×9 (972); | ||
}} | }} | ||
===236236AB=== | ===236236AB (Lv5)=== | ||
{{MoveData-P4U2 |character=Akihiko Sanada |type=super | {{MoveData-P4U2 |character=Akihiko Sanada |type=super | ||
|input=236236AB |name=Cyclone Uppercut | |input=236236AB (Lv5)|name=SB Cyclone Uppercut (Lv5) | ||
|damage= | |damage=1300, 520×2, 100×5, 1000×2 |p1=600 |p2=500 |smp=50 | ||
|level=5 | |level=5 |cancel=O |attribute=Body | ||
|guard=All |invuln=1~15 All | |||
|startup=3+ | |startup=3+(33 Flash)+4 |active=3(6)2(16+10L)6,2,2,2,3,3(21+24L)9,12|recovery=38+42L | ||
|onBlock=-73 | |||
|blockstun=18 |hitstop=20, 10×2, 2×5, 25 | |||
|groundHit=Launch |airHit=81 |groundCH=Launch |airCH=101 | |||
|images=P4Arena_Akihiko_CycloneUppercut.png | |images=P4Arena_Akihiko_CycloneUppercut.png | ||
|hitboxes= | |hitboxes= | ||
|notes= | |notes=Minimum damage Lv3: 390, 156×2, 30×5, 300×2 (1452); | ||
}} | }} | ||
===236236C=== | ===236236C=== | ||
{{MoveData-P4U2 |character=Akihiko Sanada |type=super | {{MoveData-P4U2 |character=Akihiko Sanada |type=super | ||
|input=236236C |name=Thunder Fists | |input=236236C |name=C Thunder Fists | ||
|damage= |p1= |p2= |smp= | |damage= |p1= |p2= |smp= | ||
|level= |cancel= |attribute= |guard= |invuln=1 | |level= |cancel= |attribute= |guard= |invuln=1~4 All | ||
|startup= | |startup= |active= |recovery=Total 4+(40 Flash)+8 |onBlock= | ||
|blockstun= |hitstop= | |||
|groundHit= |airHit= |groundCH= |airCH= | |||
|images=P4Arena_Akihiko_ThunderFists.png | |images=P4Arena_Akihiko_ThunderFists.png | ||
|hitboxes= | |hitboxes= | ||
Line 664: | Line 957: | ||
===236236D=== | ===236236D=== | ||
{{MoveData-P4U2 |character=Akihiko Sanada |type=super | {{MoveData-P4U2 |character=Akihiko Sanada |type=super | ||
|input=236236D |name=Thunder Fists | |input=236236D |name=D Thunder Fists | ||
|damage= |p1= |p2= |smp= | |damage= |p1= |p2= |smp= | ||
|level= |cancel= |attribute= |guard= |invuln=1 | |level= |cancel= |attribute= |guard= |invuln=1~14 All | ||
|startup= | |startup= |active= |recovery=Total 4+(60 Flash)+23 |onBlock= | ||
|blockstun= |hitstop= | |||
|groundHit= |airHit= |groundCH= |airCH= | |||
|images=P4Arena_Akihiko_ThunderFists.png | |images=P4Arena_Akihiko_ThunderFists.png | ||
|hitboxes= | |hitboxes= | ||
Line 675: | Line 970: | ||
===236236CD=== | ===236236CD=== | ||
{{MoveData-P4U2 |character=Akihiko Sanada |type=super | {{MoveData-P4U2 |character=Akihiko Sanada |type=super | ||
|input=236236CD |name=Thunder Fists | |input=236236CD |name=SB Thunder Fists | ||
|damage=1000 |p1= | |damage=1000 |p1=600 |p2=500 |smp=2000 | ||
|level=3 |cancel=O |attribute=Projectile |guard=All |invuln=1 | |level=3 |cancel=O |attribute=Projectile |guard=All |invuln=1~4 All | ||
|startup=4+4 |active=3 |recovery= | |startup=4+(60 Flash)+4 |active=3 |recovery=Total 41 |onBlock=-18 | ||
|blockstun=14 |hitstop=0/+1 | |||
|groundHit=Launch |airHit=53 |groundCH=Launch |airCH=73 | |||
|images=P4Arena_Akihiko_ThunderFists.png | |images=P4Arena_Akihiko_ThunderFists.png | ||
|hitboxes= | |hitboxes= | ||
|notes=Akihiko's punches inflicts shock on hit or block while Thunder Fist is in effect;Removes shock on Akihiko on startup;Inflicts shock on hit; | |notes=Akihiko's punches inflicts shock on hit or block while Thunder Fist is in effect;Removes shock on Akihiko on startup;Inflicts shock on hit;Minimum damage 300; | ||
}} | |||
==Awakened SP Skill Attacks== | |||
===214214C (Lv0)=== | |||
{{MoveData-P4U2 |character=Akihiko Sanada |type=super | |||
|input=214214C (Lv0) |name=C Maziodyne (Lv0) | |||
|damage=200, 100×15 |p1=0 |p2=1500 |smp=50 | |||
|level=3 |cancel=O |attribute=Projectile | |||
|guard=All |invuln=1~43 All | |||
|startup=4+(40 Flash)+17 |active=1{(1)1}×15 |recovery=Total 118 |onBlock=-53 | |||
|blockstun=14 |hitstop=0 | |||
|groundHit=Launch |airHit=117 |groundCH=Launch |airCH=137 | |||
|images=P4Arena_Akihiko_Maziodyne.png | |||
|hitboxes= | |||
|notes=Minimum damage 60, 30×15 (510); | |||
}} | |||
===214214C (Lv1-4)=== | |||
{{MoveData-P4U2 |character=Akihiko Sanada |type=super | |||
|input=214214C (Lv1-4) |name=C Maziodyne (Lv1-4) | |||
|damage=(120-160)×32 |p1=0 |p2=1500 |smp=50 | |||
|level=3 |cancel=O |attribute=Projectile | |||
|guard=All |invuln=1~43 All | |||
|startup=4+(40 Flash)+17 |active=1{(1)1}×31 |recovery=Total 118 |onBlock=-35 | |||
|blockstun=14 |hitstop=0 | |||
|groundHit=Launch |airHit=117 |groundCH=Launch |airCH=137 | |||
|images=P4Arena_Akihiko_Maziodyne.png | |||
|hitboxes= | |||
|notes=Damage depends on Cyclone Level. Lv1: 120×32, Lv2: 140×32, Lv3: 150×32, Lv4: 160×32;Minimum damage Lv1: 36, 18×31 (594). Lv2: 42, 21×31 (693). Lv3: 45, 22×31 (727). Lv4: 48, 24×31 (792).; | |||
}} | }} | ||
===214214C (Lv5)=== | |||
===214214C=== | |||
{{MoveData-P4U2 |character=Akihiko Sanada |type=super | {{MoveData-P4U2 |character=Akihiko Sanada |type=super | ||
|input=214214C |name=Maziodyne | |input=214214C (Lv5) |name=C Maziodyne (Lv5) | ||
|damage= | |damage=200, 100×39 |p1=0 |p2=1500 |smp=50 | ||
|level=3 |cancel=O |attribute=Projectile | |level=3 |cancel=O |attribute=Projectile | ||
|guard=All |invuln=1~43 All | |||
|startup=4+ | |startup=4+(40 Flash)+17 |active=1{(1)1}×39 |recovery=Total 118 |onBlock=-5 | ||
|blockstun=14 |hitstop=0 | |||
|groundHit=Launch |airHit=117 |groundCH=Launch |airCH=137 | |||
|images=P4Arena_Akihiko_Maziodyne.png | |images=P4Arena_Akihiko_Maziodyne.png | ||
|hitboxes= | |hitboxes= | ||
|notes= | |notes=Minimum damage 42, 21×39 (861); | ||
}} | |||
===214214D (Lv0)=== | |||
{{MoveData-P4U2 |character=Akihiko Sanada |type=super | |||
|input=214214D (Lv0) |name=D Maziodyne (Lv0) | |||
|damage=200, 100×15 |p1=0 |p2=1500 |smp=50 | |||
|level=3 |cancel=O |attribute=Projectile |guard=All |invuln=1~66 All | |||
|startup=4+(37 Flash)+25 |active=1{(1)1}×15 |recovery=Total 111 |onBlock=-34 | |||
|blockstun=14 |hitstop=0 | |||
|groundHit=Launch |airHit=117 |groundCH=Launch |airCH=137 | |||
|images=P4Arena_Akihiko_Maziodyne.png | |||
|hitboxes= | |||
|notes=Minimum damage 60, 30×15 (510); | |||
}} | |||
===214214D (Lv1-4)=== | |||
{{MoveData-P4U2 |character=Akihiko Sanada |type=super | |||
|input=214214D (Lv1-4) |name=D Maziodyne (Lv1-4) | |||
|damage=(120-160)×32 |p1=0 |p2=1500 |smp=50 | |||
|level=3 |cancel=O |attribute=Projectile |guard=All |invuln=1~66 All | |||
|startup=4+(37 Flash)+25 |active=1{(1)1}×31 |recovery=Total 111 |onBlock=-6 | |||
|blockstun=14 |hitstop=0 | |||
|groundHit=Launch |airHit=117 |groundCH=Launch |airCH=137 | |||
|images=P4Arena_Akihiko_Maziodyne.png | |||
|hitboxes= | |||
|notes=Damage depends on Cyclone Level. Lv1: 120×32, Lv2: 140×32, Lv3: 150×32, Lv4: 160×32;Minimum damage Lv1: 36, 18×31 (594). Lv2: 42, 21×31 (693). Lv3: 45, 22×31 (727). Lv4: 48, 24×31 (792).; | |||
}} | |||
===214214D (Lv5)=== | |||
{{MoveData-P4U2 |character=Akihiko Sanada |type=super | |||
|input=214214D (Lv5) |name=D Maziodyne (Lv5) | |||
|damage=200, 100×39 |p1=0 |p2=1500 |smp=50 | |||
|level=3 |cancel=O |attribute=Projectile |guard=All |invuln=1~66 All | |||
|startup=4+(37 Flash)+25 |active=1{(1)1}×39 |recovery=Total 111 |onBlock=0 | |||
|blockstun=14 |hitstop=0 | |||
|groundHit=Launch |airHit=117 |groundCH=Launch |airCH=137 | |||
|images=P4Arena_Akihiko_Maziodyne.png | |||
|hitboxes= | |||
|notes=Minimum damage 42, 21×39 (861); | |||
}} | |||
===214214CD (Lv0)=== | |||
{{MoveData-P4U2 |character=Akihiko Sanada |type=super | |||
|input=214214CD (Lv0) |name=SB Maziodyne (Lv0) | |||
|damage=200, 100×23 |p1=0 |p2=1500 |smp=50 | |||
|level=3 |cancel=O |attribute=Projectile |guard=All |invuln=1~47 All | |||
|startup=4+(36 Flash)+21 |active=1{(1)1}×23 |recovery=Total 122 |onBlock=-37 | |||
|blockstun=14 |hitstop=0 | |||
|groundHit=Launch |airHit=117 |groundCH=Launch |airCH=137 | |||
|images=P4Arena_Akihiko_Maziodyne.png | |||
|hitboxes= | |||
|notes=Minimum damage 48, 24×23 (600); | |||
}} | }} | ||
=== | ===214214CD (Lv1-4)=== | ||
{{MoveData-P4U2 |character=Akihiko Sanada |type=super | {{MoveData-P4U2 |character=Akihiko Sanada |type=super | ||
|input= | |input=214214CD (Lv1-4) |name=SB Maziodyne (Lv1-4) | ||
|damage= | |damage=(112-136)×40 |p1=0 |p2=1500 |smp=50 | ||
|level=3 |cancel=O |attribute=Projectile |guard=All |invuln=1 | |level=3 |cancel=O |attribute=Projectile |guard=All |invuln=1~47 All | ||
|startup=4+ | |startup=4+(36 Flash)+21 |active=1{(1)1}×39 |recovery=Total 122 |onBlock=-5 | ||
|blockstun=14 |hitstop=0 | |||
|groundHit=Launch |airHit=117 |groundCH=Launch |airCH=137 | |||
|images=P4Arena_Akihiko_Maziodyne.png | |images=P4Arena_Akihiko_Maziodyne.png | ||
|hitboxes= | |hitboxes= | ||
|notes= | |notes=Damage depends on Cyclone Level. Lv1: 112×40, Lv2: 120×40, Lv3: 128×40, Lv4: 136×40;Minimum damage Lv1: 33, 16×39 (657). Lv2: 36, 18×39 (738). Lv3: 38, 19×31 (779). Lv4: 40, 20×39 (820).; | ||
}} | }} | ||
===214214CD=== | ===214214CD (Lv5)=== | ||
{{MoveData-P4U2 |character=Akihiko Sanada |type=super | {{MoveData-P4U2 |character=Akihiko Sanada |type=super | ||
|input=214214CD |name=Maziodyne | |input=214214CD (Lv5) |name=SB Maziodyne (Lv5) | ||
|damage= | |damage=200, 100×47 |p1=0 |p2=1500 |smp=50 | ||
|level=3 | |level=3 |cancel=O |attribute=Projectile |guard=All |invuln=1~47 All | ||
|startup=4+ | |startup=4+(36 Flash)+21 |active=1{(1)1}×47 |recovery=Total 122 |onBlock=+11 | ||
|blockstun=14 |hitstop=0 | |||
|groundHit=Launch |airHit=117 |groundCH=Launch |airCH=137 | |||
|images=P4Arena_Akihiko_Maziodyne.png | |images=P4Arena_Akihiko_Maziodyne.png | ||
|hitboxes= | |hitboxes= | ||
|notes= | |notes=Minimum damage 38, 19×47 (931); | ||
}} | }} | ||
Line 724: | Line 1,107: | ||
|input=222CD |name=Earth Breaker | |input=222CD |name=Earth Breaker | ||
|damage=K.O. |p1=0 |p2=100 |smp=50 | |damage=K.O. |p1=0 |p2=100 |smp=50 | ||
|level=5 |cancel= |attribute=Projectile |guard=Unblockable |invuln=1 | |level=5 |cancel= |attribute=Projectile |guard=Unblockable |invuln=1~256 All | ||
|startup=17+ | |startup=17+(54 Flash)+114 |active=81 |recovery=96 |onBlock= | ||
|images=P4Arena_Akihiko_IK.png;P4Arena_Akihiko_IK2.png | |images=P4Arena_Akihiko_IK.png;P4Arena_Akihiko_IK2.png |caption=I can show you the world...\...or, even better, my fists | ||
|hitboxes= | |hitboxes= | ||
|notes= | |notes= | ||
}} | }} | ||
== | ==Navigation== | ||
{{#lst: | {{#lst:P4U2R/Navigation}} |
Latest revision as of 07:13, 8 March 2024
Links
System Data
Portrait | Name | Health | Prejump | Backdash |
---|---|---|---|---|
Akihiko Sanada | 10,000 | 3F | 23F (1~6F Inv All) | |
Combo Rate | Persona Cards | Unique Movement Options | Icon | |
70% | 2 | Duck Weave (D and SB) |
Normal Attacks
5A
5AA
5AAA Normal
5AAA Shadow
2A
5B
2B
j.A
j.B
All Out Attack (Lv0)
All Out Attack (Lv1)
All Out Attack (Lv2)
All Out Attack (Lv3)
All Out Attack (Lv4)
All Out Attack (Lv5)
Sweep (Lv0)
Sweep (Lv1-5)
Persona Attacks
5C
2C
j.C
5D
2D
j.D
Universal Mechanics
Ground Throw
Air Throw
BD (Lv0)
BD (Lv1)
BD (Lv2)
BD (Lv3)
BD (Lv4)
BD (Lv5)
Guard Cancel Attack
Dash Cancel
Dash Cancel other |
Damage | Verbose Damage | Guard | Startup | Active | Recovery | On-Block | Attribute | Invuln | Cancel |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | Total 21 | - | - | - | - | |
P1 | P2 | SMP | Attack Level | Blockstun | Ground Hit | Air Hit | Ground CH | Air CH | Hitstop | |
- | - | - | - | - | - | - | - | - | - | |
Skill Attacks
236A
236B
236AB
Cyclone > 4A
Cyclone > 4B
Cyclone > 4AB
Cyclone > 6A
Cyclone > 6B
Cyclone > 6AB
Cyclone > 8A
Cyclone > 8B
Cyclone > 8AB
236C
236D
236CD
214C
214D
214CD
214A
214B
214AB
j.214A
j.214B
j.214AB
SP Skill Attacks
236236A (Lv0)
236236A (Lv1-2)
236236A (Lv3-4)
236236A (Lv5)
236236B (Lv0)
236236B (Lv1-2)
236236B (Lv3-4)
236236B (Lv5)
236236AB (Lv0)
236236AB (Lv1-2)
236236AB (Lv3-4)
236236AB (Lv5)
236236C
236236D
236236CD
Awakened SP Skill Attacks
214214C (Lv0)
214214C (Lv1-4)
214214C (Lv5)
214214D (Lv0)
214214D (Lv1-4)
214214D (Lv5)
214214CD (Lv0)
214214CD (Lv1-4)
214214CD (Lv5)
Instant Kill
222CD
- Aigis[★]
- Akihiko Sanada[★]
- Chie Satonaka[★]
- Elizabeth[★]
- Junpei Iori[★]
- Kanji Tatsumi[★]
- Ken Amada[★]
- Labrys[★]
- Margaret[★]
- Marie[★]
- Minazuki[★]
- Mitsuru Kirijo[★]
- Naoto Shirogane[★]
- Rise Kujikawa[★]
- Shadow Labrys[★]
- Sho[★]
- Teddie[★]
- Tohru Adachi[★]
- Yosuke Hanamura[★]
- Yu Narukami[★]
- Yukari Takeba[★]
- Yukiko Amagi[★]
Click [★] for character's full frame data
System Explanations
Mechanics
Application & Advanced Information
Archived Information