Numbers represent direction on a keyboard numpad. For example, + becomes 236D.
> = Proceed from the previous move to the following move.
▷/land = Indicate that the player must land at that point in the sequence.
, = Link To perform a second action after the first action completely finishes its animation. the previous move into the following move.
->/~ = Cancel To bypass the remaining time or frames in an action by proceeding directly into another action. the previous special into a follow-up special.
The following combos are basic enough to get started day 1 with Aigis, and they introduce a lot of the important combo routing theory that she relies on. It is recommended you start by learning these routes first.
Basic but still valuable combo into 22B mode change. Can be confirmed into from almost any attack, and sets up for an orgia 664 j.B safejump to continue pressure without fear of getting DP'd.
Additional attacks such as a second 5B can be used before the sweep if Aigis is close enough to the opponent.
Shadow Mode ChangeConsumes bullets, but has meterless extensions.
S.Aigis Exclusive mode change combo which leads to higher damage, at the cost of consuming some bullets.
There is an optional 5BB > 236C > 22A extension after landing to disable Orgia immediately after should you be close to burnout and want to start recharging orgia.
Corner only mode change route that has much better damage and meter gain. The jump after 22B must be delayed until 22B's animation ends, otherwise Aigis will just fall and the j.C will miss.
As with all combos that end in Megido, it sets up for safejump oki.
This combo uses an important Orgia SB Megido extension which is used in most of her Orgia midscreen combos. SB Megido spins the opponent in the air long enough for Aigis to land and setup a mortar to hit the opponent before they hit the ground. This lets her rack on damage while remaining safe to the opponent's burst because of how far away the opponent is during her combo.
If you have 25 meter and want to safely add damage to any confirm, the SB Megido extension can be used after any launcher, not just 5AA.
Aigis' Orgia instant overhead option during pressure is 66 j.B, so knowing a high damage confirm off hitting one is important for maximizing the damage of every opening you find. It's important to note that opponents take extra hitstun if they are hit while crouching (AKA they blocked low and got hit by an overhead), so the j.B > 2A link is far easier to land when the opponent missed a block.
This is also a great combo to use if the opponent isn't respecting your safejumps, and is getting hit by your falling j.B's while they try to press buttons to escape, as getting a CH j.B makes the link into 2A much easier to do on reaction. It also works well as an Orgia punish to a blocked Furious Action, once again adding onto the effectiveness of your safejumps.
One of Aigis' most rewarding attacks to land is Sweep, as it's a great starter with fantastic damage potential. This combo is both a great Orgia low combo, and a fantastic punish tool to the opponent throwing out laggy and risky moves (Like All Out Attacks or Furious Actions).
Anti-Air 2B OrgiaPunish air approaches with great damage and knockdown
A standard "Stop jumping at me" anti-air combo that stuffs air approaches from basically anywhere above Aigis. It makes use of the SB Megido extension to deal massive damage for very little meter, but can be ended early with just 236D Megido should you not have the meter.
j.C also works great as an anti-air button, and leads into the same combo as 2B.