|Combo Notation Guide|
- 5B > 6A > 236A is difficult to use midscreen versus Hakumen and Arakune. Other characters might require timing adjustments.
- N Starter
5B > 5CD > 6C > j.C land 6A > 4B delay 5B > 6A > 236A 66 3C > 214C 66 5CC
- Works on most characters except Hakumen and Arakune. Different characters will need adjustments of 6A > 4B and 5B > 6A > 236A
5B > 5CD > 6C > j.C land 6A > 4B delay 6A > 4B > 5CC
- Does slightly less damage than above, but works on all characters.
5B > 5CD > 6C > j.C land 6A > 4B delay 5B > 6A > 236A dash 5CC
- Alternative route to use on Hakumen and Arakune
- Throw Starter
Throw 7D 5B jc j.B > j.C 2D land 6A > 4B delay 5B > 6A > 236A 66 3C > 214C 66 5CC
- N Starter
5B > 5CC dash 6A jc j.C > j.236C land 5B > 6A > 236A 6A > 4B 6A > BBL summon
- Delay j.236C to make sure they're below you.
- Fatal Counter Starter
5C FC > 214A 8D 2C (frog) 5CC > CT 6C 8D 8D 8D
- Must time 8Ds so that characters do not fall out.
- Throws away oki, but by using all winds does over 7k dmg. Use in situations where it will kill.
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