Overview
A reliable ninja who is prepared to spill his blood for love and justice. After fleeing from his home country of Ikaruga, he became a vigilante, biding his time until he could restore his country's honor. After learning of the existence of his former lord's son, he appears on the scene once again. In BBCP, the story takes place in Bang's home country of Ikaruga, in which he will have a major role in story's plot.
Bang is a balanced character with all sorts of ninja tools. Bang is good at extremely close range combat. He has attacks that are straight-forward, as well as attacks that are tricky. He is a fun character for both beginners and advanced players alike. A major part of his playstyle is his mix-up tools, with advanced mix-ups coming from his "Bumpers" and "FRKZ".
- Movement Options
- Double Jump, 2 Airdashes, Dash type: Run
Bang's Drive is called "Burning Heart." Most attacks that involve "D" will have an auto-guard period, in which the attack itself can block most incoming attacks. After blocking an attack, Bang will continue with the "D" attack and can perform "Secret Art: Bang's Shadowstep Jutsu" or simply put "Teleport". Each "D" attack has different auto-guard attributes, and each button pressed (A/B/C) after an auto-guard will cause Bang to travel different distances. Also, when any of the "D" attacks hit your opponent, an icon in the "Fu-Rin-Ka-Zan" Gauge will light up. In BBCP, Bang needs to get one of each specific drive hit to satisfy the conditions to use his new Distortion Drive: Hurricane Fury. This attack functions as a ground to ground/air command grab that does massive damage.
- 5D = Fu - Gives 4 Airdashes in FRKZ
- 6D = Rin - Allows Bang to dash through characters in FRKZ
- j.D = Kaa - Gives better proration in combos
- 2D = Zan - Makes all Drives full guardpoint in FRKZ
Bang Shishigami is a Heavy Rushdown, Mixup character
- Strong neutral game
- FuRinKaZan
- Really good mobility
- High Health
- Very poor defensive options without meter
- Guardpoints have very specific uses
- Inability to late-chain (gatling into normals late) most of his normals
Health | 100 - 90% | 89 - 80% | 79 - 70% | 69 - 60% | 59 - 50% | 49 - 40% | 39 - 30% | 29 - 20% | 19 - 10% | 9 - 0% |
---|---|---|---|---|---|---|---|---|---|---|
Overdrive | 120F | 120F | 180F | 240F | 240F | 300F | 360F | 360F | 600F | 600F |
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This data is all copied over from BBCP 1.1. Replace with 2.0 data as it becomes available (and delete this warning) |
Normal Moves
5A
5B
5C
2A
2B
2C
6A
6B
6C
3C
j.A
j.B
j.C
j.4B
j.2C
Drive Moves (Burning Heart)
5D
2D
6D
j.D
Teleport / Air Teleport (Secret Art: Bang's Shadowstep Jutsu) (A/B/C after Guard Point off Drives)
When your D move autoguards an attack, pressing A, B, or C will have Bang teleport, then finish the attack.
Button pressed determines distance teleported, A being the shortest, C being the longest. Typically you will teleport behind the opponent. Learn to know which to use, or even to teleport at all, depending on the situation.
Universal Mechanics
Ground Throw (Forward)
Damage | Cancel | Guard | Startup | Active | Recovery | Frame Adv | Attribute | Invul | |
---|---|---|---|---|---|---|---|---|---|
Forward Throw | 0×2, 1400 | -, R, SOR | - | 7 | 3 | 15 | - | T | - |
Back Throw | 0×2, 1400 | -, R, SOR | - | 8 | 3 | 15 | - | T | - |
- List what the move is used for
- List interesting properties in bullet points like invul, floating opponents on CH, etc.
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Air Throw
Counter Assault
Crush Trigger
Special Moves
Bang's Void Tempest Kick
623C
Bang's Void Tempest Kick EX
j.623C
Bang's Unstoppable Double Palm Thrust
623B
Bang's Heavenly Double Palm Thrust
j.623B
Bang-style Shuriken
j.236A/B/C/D
Version | Damage | Cancel | Guard | Startup | Active | Recovery | Frame Adv | Attribute | Invul |
---|---|---|---|---|---|---|---|---|---|
A Version | 300 | R | All | 9 | - | 23+9LT | - | HBFPr | - |
A+D Version | 300×3 | R | All | 20 | - | 23+9LT | - | HBFPr | - |
B Version | 300×2 | R | All | 16 | til rebound (46)4 | 36+9LT | - | HBFPr | - |
B+D Version | (300×2)*3 | R | All | 20 | til rebound (46)4 | 36+9LT | - | HBFPr | - |
C Version | 300 | R | All | 18 | - | landing + 9 | - | HBFPr | - |
C+D Version | 300×3 | R | All | 20 | - | landing + 9 | - | HBFPr | - |
D Version | 300×3 | R | All | 9 | - | 23 Total | - | HBFPr | - |
- List what the move is used for
- List interesting properties in bullet points like invul, floating opponents on CH, etc.
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Bang's Shishigami-style Ultimate Technique: "Steel Rain"
j.22A
Flaming Air Attack
j.22A
Set Nail/Bumpers
214A/B/C/D air OK
Damage | Cancel | Guard | Startup | Active | Recovery | Frame Adv | Attribute | Invul | |
---|---|---|---|---|---|---|---|---|---|
Ground | - | - | - | - | - | 30 total | - | - | - |
Air | - | - | - | - | - | 33 total | - | - | - |
- List what the move is used for
- List interesting properties in bullet points like invul, floating opponents on CH, etc.
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Nail Dash
Any direction off Set Nail
Damage | Cancel | Guard | Startup | Active | Recovery | Frame Adv | Attribute | Invul | |
---|---|---|---|---|---|---|---|---|---|
Ground | - | - | - | - | - | 16 total | - | - | 7-10Inv |
Air | - | - | - | - | - | 19 total | - | - | 9-14Inv |
- List what the move is used for
- List interesting properties in bullet points like invul, floating opponents on CH, etc.
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Distortion Drives
Shishigami-style Secret Technique: "Fatal Eruption" / Daifunka
2363214C
Version | Damage | Cancel | Guard | Startup | Active | Recovery | Frame Adv | Attribute | Invul |
---|---|---|---|---|---|---|---|---|---|
Normal | 0, 760×4, 0, 4500 | R | All | 1+17 | 24 | 20 | -27 | Bx5, T, B | 1-25Inv |
Overdrive | 0, 760×6, 0, 4500 | R | All | 1+17 | 24 | 20 | -27 | Bx7, T, B | 1-25Inv |
- List what the move is used for
- List interesting properties in bullet points like invul, floating opponents on CH, etc.
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Shishigami-style Technique: "Bang's Infinite Chaos-Fist of the Void" / Ashura
236236A
Ultra Technique:"Hyper Shadowstep Strike"
236236D
Version | Damage | Cancel | Guard | Startup | Active | Recovery | Frame Adv | Attribute | Invul |
---|---|---|---|---|---|---|---|---|---|
normal (vs. Grounded Opponent) | 0×2, 570×3, 2400 | R* | - | 19+10 | 1 | 40 | - | T | 1-19Inv |
Overdrive (vs. Grounded Opponent) | 0×2, 570×3, 2400, 600, 1000 | R* | - | 19+10 | 1 | 40 | - | T | 1-19Inv |
normal (vs. Airborne Opponent) | 0×2, 490×3, 2400 | R* | - | 19+3 | 2 | til L+14 | - | T | 1-19Inv |
Overdrive (vs. Airborne Opponent) | 0×2, 490×3, 2400, 600, 1000 | R* | - | 19+3 | 2 | til L+14 | - | T | 1-19Inv |
- List what the move is used for
- List interesting properties in bullet points like invul, floating opponents on CH, etc.
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Astral Heat
Shishigami-style Forbidden Technique: "The Ultimate Bang"
j.6321463214D
External References
- Japanese Name:シシガミバング
- Japanese Wik
- Japanese BBS
- Arcade Profile Dan Rankings
- Character Video Thread