BBCPE/Jin Kisaragi/Frame Data

From Dustloop Wiki

System Data

Health: 11,500

Combo Rate: 70%

Jump Startup: 4

Backdash Time: 22

Backdash Invincibility: 1-5

Movement Options: Double Jump, 1 Airdash, Dash type: Run


Remaining Health vs. Overdrive Duration (in Frames)
Health 100 - 90% 89 - 80% 79 - 70% 69 - 60% 59 - 50% 49 - 40% 39 - 30% 29 - 20% 19 - 10% 9 - 0%
Overdrive 90F 90F 120F 180F 240F 300F 360F 450F 540F 600F

Normal Moves

Version Damage Cancel P1 P2 Starter SMP Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Ground Hit Ground CH Air Hit Air CH Invul Hitbox
5A
300 CSOJR 100 75 S - All 1 B 6 3 11 -2 9 12 16 14 26 - Click!
5B
350×2 SO(J)R 100 85 N - HL 2 B 7 4(2)1 19 -6 13 14 14 14 14 - Click!
  • Pulls in opponent on hit or block
5C
660 SOJR 100 89 N - HL 3 B 10 4 19 -6 16 17 23 20 36 - Click!
  • Freezes opponent for 40F during OD. Freeze Count 3
2A
300 CSOJR 100 80 S - All 1 F 7 4 9 -1 9 12 16 14 26 - Click!
2B
500 SO(J)R 90 85 N - L 2 F 9 1 16 -3 13 14 18 14 26 - Click!
2C
770 SOJR 90 89 N - HL 3 B 17 3 31 -15 16 17 23 24 42 9-19H Click!
  • Freezes opponent for 40F during OD. Freeze Count 3
6A
640 R 75 92 N - H 3 B 19 3 22 -8 16 24 29 GD19 GD34 - Click!
  • Bonus Proration 110%
6B
690 SOR 90 92 N - All 4 H 25 2 5+9L +3 18 26 33 26 41 3-25F Click!
6C
920 SOR 100 89 N - HL 5 B 19 3 31 -13 20 37 63 36 62 - Click!
  • Freezes opponent for 45F during OD. Freeze Count 3
3C
650 SOR 95 89 N - L 3 F 10 3 29 -15 16 F26 D45 26 D45 - Click!
j.A
300 CSOR 80 80 S - HA 1 H 7 3 6 - 9 10 14 12 16 - Click!
j.B
450 SOJR 80 89 N - HA 3 H 9 7 30 - 16 17 22 17 31 - Click!
j.C
700 SO(J)R 80 89 N - HA 3 H 10 3 20+4L - 16 17 24 19 35 - Click!
  • Freezes opponent for 40F during OD. Freeze Count 3
j.2C
700 SOJR 80 89 N - HA 3 H 13 5 24 - 16 17 24 19 26 - Click!
  • Freezes opponent for 40F during OD. Freeze Count 3
Counter Assault
0 R 50 92 VS - All 4 B 13 5 37 -23 18 F19 F34 19 34 1-20 All Click!
  • 180F Heat Gauge Cooldown
Crush Trigger
1000 R 80 100 N 3 All-Barrier 3 B 30-60 1 27 +2 28 S60 S120 BD60 BD100 - Click!
  • Chargeable up to 60F
  • 180F Heat Gauge Cooldown
  • Freezes opponent for 60F during OD. Freeze Count 3
  • Ignores character combo rate

Drive Moves

Notes
  • Normal Drives (5D, 2D, 6D, j.D) gain more frame advantage, get a higher P2 and freeze for a longer period of time during OD.
  • All Special Drives (236D/[D], j.236D, 214D, j.214D, 623D) have a 180F Heat Gauge Cooldown. The cooldown period is removed during OD.
  • Freeze attacks that trigger SMP do not freeze!
Version Damage Cancel P1 P2 Starter SMP Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Ground Hit Ground CH Air Hit Air CH Invul Hitbox
5D
800 SRDa 80 79 (OD : 89) N - All 4 HBFP 17 8 20 -9 (OD: -3) 18 19 24 19 34 - Click!
  • Fatal Counter
  • Freezes opponent for 26F (during OD: 30F). Freeze Count 1 (during OD: 3)
2D
800 S(J)R 90 82 (OD : 92) N - All 4 HBFP* 22 3 Total 57 +1 (OD: +7) 36 19 24 19 34 - Click!
  • Freezes opponent for 50F (during OD: 55F). Freeze Count 1 (during OD: 3)
6D
900 R 100 94 N - All 5 HBFP 31 6 Total 65 +6 (OD: +12) 20+20 21+20 27+20 21+20 37+20 - Click!
  • Freezes opponent for 45F (during OD: 55F). Freeze Count 1 (during OD: 3)
j.D
740 SOR 90 82 (OD: 92) N - All 4 HBFP 16 3 29+5L - 18 F19 F24 19 34 - Click!
  • Freezes opponent for 60F (during OD: 65F). Freeze Count 1 (during OD: 3)
Hishougeki (uncharged)
236D
650×3 R/RDa 85 89 per hit S - All 4 HBFP* 19 - 59T 0 18 19×3 24×3 19×3 34×3 - Click!
  • Possible to charge
  • Can be canceled into Touga Hyoujin on hit and block
  • Possible to dash cancel on whiff during OD
  • Each hit freezes opponent for 40F. Freeze Count 10
Hishougeki (charged)
236[D]
650×3 R/RDa 85 89 per hit S - All 4 HBFP* 33 - 63T +30 18 19×3 24×3 19×3 34×3 - Click!
  • Can be canceled into Touga Hyoujin on hit and block
  • Possible to dash cancel on whiff during OD
  • Each hit freezes opponent for 40F. Freeze Count 10
Air Hishougeki
j.236D
650×3 R 85 89 per hit S - All 4 HBFP* 33 - 50T (OD: 35T) - 18 19×3 24×3 19×3 34×3 - Click!
  • Each hit freezes opponent for 45F. Freeze Count 10
Hirensou
623D
700, 1200 R 90 92 S, N 2 HL 4 B 13 3(24)1 42 -24 18 F40,Sd60 (OD: F70) F60,Sd100 (OD: F116) 100,Sd60 60,Sd100 1-15 All Click!
  • 1st hit freezes opponent for 50F. Freeze Count 10
  • Possible to charge the 2nd attack
  • 2nd attack becomes unblockable and Fatal Counter when fully charged
  • 2nd attack pulls in opponent during OD
Musou Tousshougeki (1)
214D
640 R 95 82 S 2 LA 4 F 17 24 4+5L -10 18 F19 F34 F40 F34 - Click!
  • Jin is airborne from frame 4 and onwards
  • Freezes opponent for 45F. Freeze Count 10
  • Follow-up by pushing the C button
Musou Tousshougeki (2)
214D~C
960 R 85 92 N 2 All 4 H 17 3 8+19L -11 18 Ws60(F45) (OD: Wb*25) Ws100(F45) (OD: Wb*44) Ws60(F45) (OD: Wb*25) Ws100(F45) (OD: Wb*44) - Click!
Hizangeki
j.214D
600, 1200 R 85 100,94 N 2 All,HA 4×2 H 9 1(13)3 22 - 18×2 --,Sd60 --,Sd100 12,Sd42 (OD: B90) 23,Sd100 (OD: B148) - Click!
  • 1st hit whiffs on crouching opponents
  • 1st hit freezes opponent for 80F. Freeze Count 10
  • If the 1st hit whiffs, the 2nd hit has a 22F start-up and must be blocked high

Throws

Version Damage Cancel P1 P2 Starter SMP Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Ground Hit Ground CH Air Hit Air CH Invul Hitbox
Forward Throw
0,0,1400 R,DSOR 100 100×2,60 Sp,S - T(70) 0,4,4 T 7 3 23 - - 19,F19 - - - - Click!
  • 100% minimum damage (1400)
  • Freezes opponent for 55F. Freeze Count 3
Back Throw
0,1400 DSOR 100 100, 60 S - T(70) 0,4 T 7 3 23 - - F19 - - - - Click!
  • 100% minimum damage (1400)
  • Freezes opponent for 55F. Freeze Count 3
Air Throw
0, 1400 SOR 100 100, 60 S - T(90) 0 T 7 3 23+3L - - - - 12 - - Click!
  • 100% minimum damage (1400)
  • Freezes opponent for 65F. Freeze Count 3

Specials

Version Damage Cancel P1 P2 Starter SMP Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Ground Hit Ground CH Air Hit Air CH Invul Hitbox
Hishouken
236A
650 R 90 89 N - All 3 HBFP* 14 - 44T -6 16+8 17+8 22+8 17+8 31+8 - Click!
  • Freezes opponent for 30F during OD. Freeze Count 5
Air Hishouken
j.236A
650 R 90 92 N - All 4 HBFP* 18 - 45T+8L - 18+8 19+8 24+8 19+8 34+8 - Click!
  • Freezes opponent for 30F during OD. Freeze Count 5
Fubuki
623B
800 R 80 89 N 2 HL 4 B 8 3 33 -17 18 F36 F60 36 60 5-10H Click!
  • Cannot hit crouching opponents
  • Freezes opponent for 55F during OD. Freeze Count 5
Rehhyou
623C
1100 R 60 92 S 2 HL 4 B 20 3 45 -29 18 F55 F70 55 70 1-22 All Click!
  • Freezes opponent for 70F during OD. Freeze Count 5
Musou Senshouzan (1)
214B
640 R 95 82 N 2A LA 4 F 17 9 4+7 -8 18 21 27 26 42 - Click!
  • Freezes opponent for 40F during OD. Freeze Count 5
  • On hit and whiff,
Musou Senshouzan (2)
214B~C
800 R 95 92 N 2A All 4 H 36 6 3+22L -12 18 G19 G34 G19 G34 - Click!
Hizansen
j.214C
1000 R 90 92 N 2 All 4 H 13 3 Till L+5 - 18 GD60 GD100 GD36 GD100 - Click!
  • Freezes opponent for 55F during OD. Freeze Count 5
Sekkajin
22C
330×4 - 95 89 N 2 (Last hit only) All 3 B 8 2(3)2(3)2(3)2 29 -17 13 17 S64 17×3,Wb*35 31×3,Wb*44 - Click!
  • Last hit freezes opponent for 45F during OD. Freeze Count 5
  • Fatal Counter
  • If Jin is too far away, Jin does not attack and performs a 32F recovery animation instead
Sekkajin follow-up
D during 22C
400,800 R 100 100, 74 N 2B (Last hit only) All 3,5 B,HBFP 25 8 57 - 13 17 31 40, 60 54, 76 - Click!
  • 180F Heat Gauge Cooldown
  • 1st hit freezes opponent for 70F. Freeze Count 10
Sekkajin follow-up (OD)
D during 22C
200×6,800 R 100 100×6,94 N 2B (Last hit only) All 3×6,5 Bx6, HBFP 25 1,2×4,7 57 - 13 17×5,17,F60 31×5,-- 40×6,60 54×6, 76 - Click!
  • 10th hit freezes opponent for 70F if used after Sekkajin (counting the 4 hits from Sekkajin). Freeze Count 10

Distortion Drives

Version Damage Cancel P1 P2 Starter SMP Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Ground Hit Ground CH Air Hit Air CH Invul Hitbox
Touga Hyoujin
632146C
1500, 300×N R 80 72 N - All 4 HBFP*(2) 1+8 - 44T -16 18 S30×N F34×N 28 43 1-2 All Click!
  • 25% minimum damage (175×N)
  • 180F Heat Gauge Cooldown
Touga Hyoujin (OD)
632146C
700×N,400×3,1000 R 100 92 N - All 4,5 HBFP* 1+8 - 44T -16 18 S40×N,
19×3,S9999
S80×N,-- 19(Fr100),-- 34(Fr100),-- 1-2 All Click!
  • 30% minimum damage for last hit. All other hits have 25% minimum damage (total: 175×N+600)
  • All hits of the wave Freeze opponent for 100F, next 3 followup hits freeze for 120F each
  • 180F Heat Gauge Cooldown
Hiyoku Getsumei
632146D
800, 100×22, 1100 R 75 92 N - HL 4 HBFP*(2) 5+5 - 63T -35 18 F25,-- F44,-- 60 75 1-11 All Click!
  • 25% minimum damage (1025)
  • 180F Heat Gauge Cooldown
Air Hiyoku Getsumei
j.632146D
800, 100×22, 1100 R 75 92 N - All 4 HBFP*(2) 5+5 - until L+11 - 18 F25,-- F44,-- 25 44 1-13 All Click!
  • 25% minimum damage (1025)
  • 180F Heat Gauge Cooldown
Yukikaze (catch)
236236D
- - - - - - - - - 1+0 - 34 - - - - - - 1-14C Click!
  • Can't catch throws and unblockables
  • 180F Heat Gauge Cooldown
Yukikaze (Attack)
300+4000 R 100 100, 60 N - UNB 4,5 B,HBFP 57 15 78 - - 19,S9999 24 80 132 All Click!
  • 25% minimum damage (1075)
  • Jin is invincible the entire time
  • 1st attack Freezes opponent for 180F
  • Fatal Counter
Yukikaze (Attack) (OD)
236236D
300+650×3, 4000 R 100 100, 92×5 N - UNB 4 Bx5,HBFP 57 15 78 - - 24,
21×4,S9999
24 80 132 All Click!
  • 25% minimum damage (1511)
  • Jin is invincible the entire time
  • All attacks except 4th Freeze opponent. 1st hit for 180F, rest for 100F.
  • Fatal Counter

Astral Heat

Version Damage Cancel P1 P2 Starter SMP Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Ground Hit Ground CH Air Hit Air CH Invul Hitbox
Rengoku Hyouya
[2]8D
death - - - - - L 4 FP* 6+50 5 95 - - - - - - 1-6 All Click!
  • Invul until superflash
  • 180F Heat Gauge Cooldown

Revolver Action Table

Ground Revolver Action Table
A B C D Cancels
5A 5A[+], 2A, 6A 5B, 2B, 6B 5C, 2C, 6C, 3C 5D, 2D, 6D Throw, Jump, Special, Overdrive
5B[1] 6A 2B, 6B 5C, 2C, 6C, 3C 5D, 2D, 6D Throw on 2nd Hit, Jump[-], Special, Overdrive
5C - 6B 2C, 6C, 3C 5D, 2D, 6D Jump, Special, Overdrive
5D - - - - Specials, Dash, Overdrive
2A 5A, 2A, 6A 5B, 2B, 6B 5C, 2C, 6C, 3C 5D, 2D, 6D Throw, Jump, Special, Overdrive
2B[1] - 5B 5C, 2C, 6C, 3C 5D, 2D, 6D Special, Overdrive
2C - 6B 6C, 3C 5D, 2D, 6D Jump, Special, Overdrive
2D - - - - Jump[-], Special, Overdrive
6A - - - - -
6B - - - - Special, Overdrive
6C - 6B - 2D, 6D Special, Overdrive
6D - - - - -
3C - - - - Special, Overdrive
Air Revolver Action Table
A B C D Cancels
j.A j.A[+] j.B j.C, j.2C j.D Throw, Special, Overdrive
j.B j.A - j.C, j.2C - Jump, Special, Overdrive
j.C[1] - - j.2C j.D Jump[-], Special, Overdrive
j.2C[1] - - j.C j.D Jump, Special, Overdrive
j.D - - - - Special, Overdrive
  • 5A and 2A can only be done three times in any string of normals, even on whiff.
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[1] = X can be done only once per string
Special = Specials and Supers
Super = Supers only

Navigation

BlazBlue: Chrono Phantasma Extende
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesHeat/Barrier/Burst GaugeMisc