Overview
Carl Clover, the son of Relius Clover, was a student at the Military Academy along with Jin, Noel, Tsubaki, and Makoto. His academic career would not come to fruition however as Carl would eventually drop out to become a travelling vigilante. Together with his sister, Ada, whose soul is trapped in the Nox Nyctores Nirvana, Carl goes out to search for his father in order to stop whatever plans he may hold.
- Movement Options
- 1 Double Jump/Airdash, Hop-type Dash, Command Dash
Carl's Drive revolves around controlling Nirvana. Pressing and holding the D button will cause Nirvana to become active. Once active, she can move forward (by holding 3, 6, or 9) and backward (by holding 1, 4, or 7), attack by releasing the D button while either holding a direction or after completing the inputs for one of her special moves, deactivate by releasing the D button without any directional input, or get hit by an opponent. Nirvana has her own life bar at the bottom of the screen, above Carl's heat gauge. It goes down when Nirvana is active, uses an attack, or gets hit by the opponent. Most of Nirvana's attacks have a continuation cost that make it so that if she uses another attack before being deactivated, it will cost even more life. If Nirvana's life bar reaches zero, she will be disabled and recover health slowly, but you won't be able to use her again until a short time after her life bar completely refills.
Other than her Distortion Drives and Astral Heat, Nirvana's moves act independently of Carl, meaning they don't put him in any kind of vulnerable state and can be used even if Carl is already doing something else. However, if Carl blocks or gets hit, most of Nirvana's moves will stop and she will deactivate, and she can't be activated until Carl recovers from the blockstun or hitstun.Carl's overdrive grants Nirvana a power up. The recovery of Ada's moves will be lessened and many of her moves will gain new properties. Ada's walk speed is also faster and her meter recovery speed is also increased. Carl will also have access to a new distortion drive during OD.
- Strong and safe pressure
- One of the best mixup characters in the game
- Practical unblockable setups
- High damage with the right setups
- Unorthodox neutral game
- Low life
- sub-par defensive options
- Below average normals
- Limited mobility options
- Extremely dependent on Nirvana, especially for neutral and offense
- Has some of the highest execution requirements in any fighting game (This may or may not be an actual weakness, depending on the player)
Health | 100 - 90% | 89 - 80% | 79 - 70% | 69 - 60% | 59 - 50% | 49 - 40% | 39 - 30% | 29 - 20% | 19 - 10% | 9 - 0% |
---|---|---|---|---|---|---|---|---|---|---|
Overdrive | 180F | 210F | 240F | 270F | 300F | 390F | 420F | 450F | 480F | 600F |
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This data is all copied over from BBCP 1.1. Replace with 2.0 data as it becomes available (and delete this warning) |
Normal Moves
5A
5B
5C
2A
2B
2C
6A
6B
6C
Version | Damage | Cancel | Guard | Startup | Active | Recovery | Frame Adv | Attribute | Invul |
---|---|---|---|---|---|---|---|---|---|
Uncharged | 550 | SOR | H | 29 | 3 | 14 | 0 | B | - |
Partial Charge | 1000 | SOR | H | 62 | 3 | 14 | +2 | B | - |
Max charge | 1100 | SOR | UNB | 88 | 3 | 14 | - | B | - |
- List what the move is used for
- List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the Help:Writing_Character_Pages guidelines
3C
j.A
j.B
j.C
j.2C
Drive Moves
Many of Nirvana's attacks have much less recovery and are more comboable when Carl activates his Overdrive. The major changes will be defined in brief detail in the move description. For the frame data of a specific OD-enhanced move, please refer to Carl's frame data.
6D
2D
3D
4D
8D
La Campanella
22D
Con Brio
623D
Con Anima
63214D
Con Fuoco
41236D
Volante
421D
Con Tenerezza
46D
Universal Mechanics
Forward Throw
6 B+C
Back Throw
4 B+C
Air Throw
j.B+C
Counter Assault
6A+B
Crush Trigger
A+B
Specials
Vivace
236A/B
Version | Damage | Cancel | Guard | Startup | Active | Recovery | Frame Adv | Attribute | Invul |
---|---|---|---|---|---|---|---|---|---|
A Version | - | - | - | - | - | 28T | - | - | 1-16P |
B Version | - | - | - | - | - | 39T | - | - | 1-30HBP |
- List what the move is used for
- List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the Help:Writing_Character_Pages guidelines
Cantabile
623C
Allegretto
j.214C
Distortion Drives
Laetabilis Cantata
632146C
Rhapsody of Memories
236236D, air OK
Version | Damage | Cancel | Guard | Startup | Active | Recovery | Frame Adv | Attribute | Invul |
---|---|---|---|---|---|---|---|---|---|
Normal | 200×6, 300×2, 350×2, 500 | - | all | 10+9 | see frame data | 49 | +275 | B | 1~ Ar(all) |
Overdrive | 200×12, 300×4, 350×2, 500 | - | all | 10+9 | see frame data | 68 | +260 | B | 1~ Ar(all) |
- List what the move is used for
- List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the Help:Writing_Character_Pages guidelines
Fermata
214214D, air OK
Arpeggio of Oblivion (OD Only)
632146D
Astral Heat
Deus Ex Machina
64641236D
External References
- Japanese Name: カルル=クローバー
- Japanese Wiki
- Japanese BBS
- Arcade Profile Dan Rankings
- Character Video Thread