BBCPE/Lambda-11/Frame Data

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Revolver Action Table

Ground Revolver Action Table
A B C D Cancels
5A 5A[+], 2A, 6A 5B, 2B, 6B 5C, 2C, 6C, 3C - Throw, Jump, Special, Overdrive
5B[1] 6A 2B, 6B 5C, 2C, 6C, 3C - Throw, Jump, Special, Overdrive
5C[1] - 6B 5C eight times[+], 2C, 6C, 3C D, 2D, 6D, 4D Special, , Overdrive
2A 5A, 2A[+], 6A 5B, 2B, 6B 5C, 2C, 6C, 3C - Throw, Special, Overdrive
2B[1] 6A 5B, 6B 5C, 2C, 6C, 3C - Throw, Special, Overdrive
2C[1] - 6B 5C, 2C eight times[+], 6C, 3C D, 2D, 6D, 4D Jump, Special, Overdrive
6A - 5B, 2B, 6B 5C, 2C, 6C, 3C - Throw, Jump, Special, Overdrive
6B - - - - Overdrive
6C - - 6C eight times[+], D, 2D, 6D, 4D Special, Overdrive
3C - - 3C eight times[+], - Special, Overdrive
D - - - 2D, 6D, 4D Jump[-], Special, Overdrive
2D - - - D, 6D, 4D Jump[-], Special, Overdrive
6D - - - D, 2D, 4D Jump[-], Special, Overdrive
4D - - - D, 2D, 6D Jump[-], Special, Overdrive
Air Revolver Action Table
A B C D Cancels
j.A j.A[+] j.B j.2C - Throw, Special, Overdrive
j.B j.A - j.C, j.2C - Throw, Jump, Special, Overdrive
j.C j.A - j.2C j.D, j.2D, j.6D Jump, Special, Overdrive
j.2C - - - j.D, j.2D, j.6D Jump, Special, Overdrive
j.D - - - j.2D, j.6D Jump[-], Special, Overdrive
j.2D - - - j.D, j.6D Jump[-], Special, Overdrive
j.6D - - - j.D, j.2D Jump[-], Special, Overdrive
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[1] = X can be done only once per string
Special = Specials and Supers
Super = Supers only



BlazBlue: Chrono Phantasma Extende
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesHeat/Barrier/Burst GaugeMisc