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{| | ==Overview== | ||
| | {{CharLinks | ||
|charMainPage=BBCPE/Litchi Faye Ling | |||
| | |videos=http://horibuna.web.fc2.com/BBCP/BBCP_LI.html | ||
|| | |forums=http://www.dustloop.com/forums/index.php?/forums/forum/69-litchi-faye-ling/ | ||
[[File:BBCP_Litchi_Portrait.png|350px | }} | ||
<div id="home-content" class="home-grid"> | |||
{{card|width=4 | |||
|content=Litchi Faye Ling is a renowned doctor and scientist living in Orient Town, located in the 13th Hierarchical City of Kagutsuchi. | |||
}} | |||
{{card|width=2|height=3 | |||
|header=Litchi Faye Ling | |||
|content=[[File:BBCP_Litchi_Portrait.png|350px]] | |||
{{CharData-BBCPE | |||
|health=11,000 | |health=11,000 | ||
|comboRate=70% (Staff) / 60% (No Staff) | |comboRate=70% (Staff) / 60% (No Staff) | ||
Line 15: | Line 21: | ||
;Movement Options | ;Movement Options | ||
:Double Jump, 1 Airdash, Dash type: Run | :Double Jump, 1 Airdash, Dash type: Run | ||
}} | |||
{{card|width=4 | |||
|header=Drive: Matenbou | |||
|content=Litchi's Drive is a mode changing mechanic that allows her to switch between fighting with her staff, and placing it on the ground to fight barehanded. | |||
{{ | |||
= | |||
Litchi's Drive is a mode changing mechanic that allows her to switch between fighting with her staff, and placing it on the ground to fight barehanded. | |||
*Starts off every match in Staffed Mode. | *Starts off every match in Staffed Mode. | ||
*Has two staff sets: Vertical (5D Set) and Horizontal (2D Set). Certain attacks will automatically place them in a specific set. Can change her staff set at any time using Kote Gaeshi. (623D/421D) | *Has two staff sets: Vertical (5D Set) and Horizontal (2D Set). Certain attacks will automatically place them in a specific set. Can change her staff set at any time using Kote Gaeshi. (623D/421D) | ||
Line 31: | Line 30: | ||
*When carrying the staff (Normally written as [m] in combo notation), Litchi's range is doubled, but her attacks are far slower, and she has less mixup/pressure options. | *When carrying the staff (Normally written as [m] in combo notation), Litchi's range is doubled, but her attacks are far slower, and she has less mixup/pressure options. | ||
*When staffless (Normally written as [e] in combo notation), Litchi's range is fairly short, though her attacks are noticeably faster, her mixup and pressure options are also far greater. | *When staffless (Normally written as [e] in combo notation), Litchi's range is fairly short, though her attacks are noticeably faster, her mixup and pressure options are also far greater. | ||
|header2=Overdrive: The Great Wheel | |||
Litchi's staff grows greatly in size, constantly spins in circles, and begins to follow Litchi around the screen. During the course of Overdrive, the staff acts as a puppet. It can be controlled separately from Litchi at any point during Litchi's actions. (Other than when she's blocking, guard broken, or being hit) <br/> | |content2=Litchi's staff grows greatly in size, constantly spins in circles, and begins to follow Litchi around the screen. During the course of Overdrive, the staff acts as a puppet. It can be controlled separately from Litchi at any point during Litchi's actions. (Other than when she's blocking, guard broken, or being hit) <br/> | ||
*While Overdrive is active, Litchi is always in staffless mode. | *While Overdrive is active, Litchi is always in staffless mode. | ||
*When Overdrive ends, Litchi automatically enters Staff Mode. | *When Overdrive ends, Litchi automatically enters Staff Mode. | ||
Line 41: | Line 40: | ||
*During Overdrive All Green (6428C) and All Terminals (632146C) deal additional hits and damage. | *During Overdrive All Green (6428C) and All Terminals (632146C) deal additional hits and damage. | ||
*Litchi can gatling into any normal up to two times per string, with exception of 6C ending all strings. | *Litchi can gatling into any normal up to two times per string, with exception of 6C ending all strings. | ||
}} | |||
{{ProsAndCons | |||
|intro= | |||
|pros= | |||
*Overall well rounded toolset | *Overall well rounded toolset | ||
*Good corner carry | *Good corner carry | ||
Line 60: | Line 50: | ||
*Good at controlling space | *Good at controlling space | ||
*Strong Crush Trigger | *Strong Crush Trigger | ||
*One of the best Overdrives in the game | *One of the best Overdrives in the game | ||
|cons= | |||
*Poor mixup tools while in Staff Mode | *Poor mixup tools while in Staff Mode | ||
*Very slow normals while in Staff Mode | *Very slow normals while in Staff Mode | ||
Line 68: | Line 57: | ||
*Needs to be near the staff to deal good damage and hit-confirm consistently | *Needs to be near the staff to deal good damage and hit-confirm consistently | ||
*High learning curve | *High learning curve | ||
< | }} | ||
</div> | |||
<br clear=all /> | |||
{| class="wikitable" style="text-align: center;" | |||
|+Remaining Health vs. Overdrive Duration (in Frames) | |||
|- | |||
!Health !! 100 - 90% !! 89 - 80% !! 79 - 70% !! 69 - 60% !! 59 - 50% !! 49 - 40% !! 39 - 30% !! 29 - 20% !! 19 - 10% !! 9 - 0% | |||
|- | |||
!Overdrive | |||
|| 180F || 210F || 240F || 270F || 300F || 390F || 420F || 450F || 600F || 600F | |||
|- | |||
|} | |||
{{warning|This data is all copied over from BBCP 1.1. Replace with 2.0 data as it becomes available (and delete this warning)}} | |||
==Normal Moves== | |||
===<big>5A</big>=== | |||
<div class="attack-container"> | |||
====== < | <div class="attack-gallery"> | ||
<gallery widths="210px" heights="210px" mode="nolines"> | |||
BBCS_Litchi_5A.png | | |||
</gallery> | |||
| | </div> | ||
| | <div class="attack-info"> | ||
{| class="wikitable attack-data" | |||
{{AttackDataHeader-BBCPE}} | |||
|- | |||
{{AttackData-BBCPE | |||
|header=no | |||
|damage=300 | |damage=300 | ||
|cancel=CSOJR | |cancel=CSOJR | ||
Line 102: | Line 99: | ||
|invul=- | |invul=- | ||
|hitbox=litchi/5A | |hitbox=litchi/5A | ||
}} | |||
|} | |||
*List what the move is used for | *List what the move is used for | ||
*List interesting properties in bullet points like invul, floating opponents on CH, etc. | *List interesting properties in bullet points like invul, floating opponents on CH, etc. | ||
Follow the [[Help:Writing_Character_Pages]] guidelines | Follow the [[Help:Writing_Character_Pages]] guidelines | ||
</div> | |||
</div> | |||
====== < | ===<big>5B</big>=== | ||
<div class="attack-container"> | |||
<div class="attack-gallery"> | |||
| | <gallery widths="210px" heights="210px" mode="nolines"> | ||
BBCS_Litchi_5Bm.png |5B[m] | |||
| | BBCS_Litchi_5B.png |5B[e] | ||
| | </gallery> | ||
| | </div> | ||
<div class="attack-info"> | |||
{| class="wikitable attack-data" | |||
{{AttackDataHeader-BBCPE|version=yes}} | |||
|- | |||
{{AttackData-BBCPE | |||
|header=no | |||
|version=5B[m] | |version=5B[m] | ||
|damage=650 | |damage=650 | ||
Line 132: | Line 135: | ||
|invul=- | |invul=- | ||
|hitbox=litchi/5B_M | |hitbox=litchi/5B_M | ||
}} | }} | ||
|- | |||
{{AttackData-BBCPE | |||
|header=no | |header=no | ||
|version=5B[e] | |version=5B[e] | ||
Line 152: | Line 154: | ||
|invul=- | |invul=- | ||
|hitbox=litchi/5B_E | |hitbox=litchi/5B_E | ||
}} | }} | ||
} | |} | ||
====== < | One of Litchi's go-to ground pokes. There's a lot you can do off this on block, and it's one of her best combo starters. On ground counter hit, confirm into 6C (if you don't have meter) or 5C > 6D > RC (if you have meter). | ||
</div> | |||
</div> | |||
| | ===<big>5C</big>=== | ||
<div class="attack-container"> | |||
| | <div class="attack-gallery"> | ||
| | <gallery widths="210px" heights="210px" mode="nolines"> | ||
| | BBCS_Litchi_5Cm.png |5C[m] | ||
BBCS_Litchi_5C.png |5C[e] | |||
</gallery> | |||
</div> | |||
<div class="attack-info"> | |||
{| class="wikitable attack-data" | |||
{{AttackDataHeader-BBCPE|version=yes}} | |||
|- | |||
{{AttackData-BBCPE | |||
|header=no | |||
|version=5C[m] | |version=5C[m] | ||
|damage= | |damage=430×2 | ||
|cancel=SO(J)R | |cancel=SO(J)R | ||
|p1=100 | |p1=100 | ||
Line 182: | Line 188: | ||
|invul=- | |invul=- | ||
|hitbox=litchi/5C_M | |hitbox=litchi/5C_M | ||
}} | }} | ||
|- | |||
{{AttackData-BBCPE | {{AttackData-BBCPE | ||
|header=no | |header=no | ||
Line 202: | Line 207: | ||
|invul=- | |invul=- | ||
|hitbox=litchi/5C_E | |hitbox=litchi/5C_E | ||
}} | }} | ||
} | |} | ||
====== < | This move is a great frame trap tool and pressure tool. The excellent P1 guarantees that you can go into some great combos on hit or counter hit. Because of its slow recover, it does not function well as a poke. | ||
</div> | |||
</div> | |||
===<big>2A</big>=== | |||
| | <div class="attack-container"> | ||
| | <div class="attack-gallery"> | ||
<gallery widths="210px" heights="210px" mode="nolines"> | |||
BBCS_Litchi_2A.png |Placeholder | |||
</gallery> | |||
</div> | |||
<div class="attack-info"> | |||
{| class="wikitable attack-data" | |||
{{AttackDataHeader-BBCPE}} | |||
|- | |||
{{AttackData-BBCPE | |||
|header=no | |||
|damage=300 | |damage=300 | ||
|cancel=CSOJR | |cancel=CSOJR | ||
Line 229: | Line 239: | ||
|invul=- | |invul=- | ||
|hitbox=litchi/2A | |hitbox=litchi/2A | ||
}} | |||
|} | |||
*List what the move is used for | *List what the move is used for | ||
*List interesting properties in bullet points like invul, floating opponents on CH, etc. | *List interesting properties in bullet points like invul, floating opponents on CH, etc. | ||
Follow the [[Help:Writing_Character_Pages]] guidelines | Follow the [[Help:Writing_Character_Pages]] guidelines | ||
</div> | |||
</div> | |||
====== < | ===<big>2B</big>=== | ||
<div class="attack-container"> | |||
<div class="attack-gallery"> | |||
| | <gallery widths="210px" heights="210px" mode="nolines"> | ||
BBCS_Litchi_2Bm.png |2B[m] | |||
| | BBCS_Litchi_2B.png |2B[e] | ||
| | </gallery> | ||
| | </div> | ||
<div class="attack-info"> | |||
{| class="wikitable attack-data" | |||
{{AttackDataHeader-BBCPE|version=yes}} | |||
|- | |||
{{AttackData-BBCPE | |||
|header=no | |||
|version=2B[m] | |version=2B[m] | ||
|damage=630 | |damage=630 | ||
Line 259: | Line 275: | ||
|invul=- | |invul=- | ||
|hitbox=litchi/2B_M | |hitbox=litchi/2B_M | ||
}} | }} | ||
|- | |||
{{AttackData-BBCPE | {{AttackData-BBCPE | ||
|header=no | |header=no | ||
Line 279: | Line 294: | ||
|invul= | |invul= | ||
|hitbox=litchi/2B_E | |hitbox=litchi/2B_E | ||
}} | }} | ||
} | |} | ||
====== < | A decent poke against some characters, this move is very easy to combo off of on counter hit. The low profile frames are a little slow to start up, but it can generally be used to slip under some normals and projectiles. | ||
</div> | |||
</div> | |||
| | ===<big>2C</big>=== | ||
<div class="attack-container"> | |||
| | <div class="attack-gallery"> | ||
| | <gallery widths="210px" heights="210px" mode="nolines"> | ||
| | BBCS_Litchi_2Cm.png |2C[m] | ||
BBCS_Litchi_2C.png |2C[e] | |||
</gallery> | |||
</div> | |||
<div class="attack-info"> | |||
{| class="wikitable attack-data" | |||
{{AttackDataHeader-BBCPE|version=yes}} | |||
|- | |||
{{AttackData-BBCPE | |||
|header=no | |||
|version=2C[m] | |version=2C[m] | ||
|damage=700 | |damage=700 | ||
Line 309: | Line 328: | ||
|invul=- | |invul=- | ||
|hitbox=litchi/2C_M | |hitbox=litchi/2C_M | ||
}} | }} | ||
|- | |||
{{AttackData-BBCPE | |||
|header=no | |header=no | ||
|version=2C[e] | |version=2C[e] | ||
Line 329: | Line 347: | ||
|invul=- | |invul=- | ||
|hitbox=litchi/2C_E | |hitbox=litchi/2C_E | ||
}} | }} | ||
} | |} | ||
====== < | This move is primarily used as a frame trap. Although you can't jump cancel it, you have a lot of freedom with this move when an opponent blocks it. 2C[m] also functions as an anti-jump in the corner. | ||
</div> | |||
</div> | |||
| | ===<big>6A</big>=== | ||
<div class="attack-container"> | |||
| | <div class="attack-gallery"> | ||
| | <gallery widths="210px" heights="210px" mode="nolines"> | ||
| | BBCS_Litchi_6Am.png |6A[m] | ||
BBCS_Litchi_6A.png |6A[e] | |||
</gallery> | |||
</div> | |||
<div class="attack-info"> | |||
{| class="wikitable attack-data" | |||
{{AttackDataHeader-BBCPE}} | |||
|- | |||
{{AttackData-BBCPE | |||
|header=no | |||
|version=6A[m] | |version=6A[m] | ||
|damage=620 | |damage=620 | ||
Line 359: | Line 381: | ||
|invul=- | |invul=- | ||
|hitbox=litchi/6A_M | |hitbox=litchi/6A_M | ||
}} | }} | ||
|- | |||
{{AttackData-BBCPE | |||
|header=no | |header=no | ||
|version=6A[e] | |version=6A[e] | ||
Line 378: | Line 400: | ||
|invul=- | |invul=- | ||
|hitbox=litchi/6A_E | |hitbox=litchi/6A_E | ||
}} | |||
|} | |||
*List what the move is used for | *List what the move is used for | ||
*List interesting properties in bullet points like invul, floating opponents on CH, etc. | *List interesting properties in bullet points like invul, floating opponents on CH, etc. | ||
Follow the [[Help:Writing_Character_Pages]] guidelines | Follow the [[Help:Writing_Character_Pages]] guidelines | ||
</div> | |||
</div> | |||
====== < | ===<big>6B</big>=== | ||
<div class="attack-container"> | |||
<div class="attack-gallery"> | |||
| | <gallery widths="210px" heights="210px" mode="nolines"> | ||
BBCS_Litchi_6Bm.png |6B[m] | |||
| | BBCS_Litchi_6B.png |6B[e] | ||
| | </gallery> | ||
| | </div> | ||
<div class="attack-info"> | |||
{| class="wikitable attack-data" | |||
{{AttackDataHeader-BBCPE|version=yes}} | |||
|- | |||
{{AttackData-BBCPE | |||
|header=no | |||
|version=6B[m] | |version=6B[m] | ||
|damage=820 | |damage=820 | ||
Line 408: | Line 436: | ||
|invul=- | |invul=- | ||
|hitbox=litchi/6B_M | |hitbox=litchi/6B_M | ||
}} | }} | ||
|- | |||
{{AttackData-BBCPE | |||
|header=no | |header=no | ||
|version=6B[e] | |version=6B[e] | ||
Line 428: | Line 455: | ||
|invul=- | |invul=- | ||
|hitbox=litchi/6B_E | |hitbox=litchi/6B_E | ||
}} | |||
|} | |||
A decent poke with some interesting properties. If you're using this move, you're throwing it out with the intent to hit someone airborne or counter hit them. On air counter hit, it wallbounces, making it very easy to convert the hit into a full combo. | |||
</div> | |||
</div> | |||
===<big>6C</big>=== | |||
====== < | <div class="attack-container"> | ||
<div class="attack-gallery"> | |||
<gallery widths="210px" heights="210px" mode="nolines"> | |||
| | BBCS_Litchi_6Cm.png |6C[m] | ||
BBCS_Litchi_6C.png |6C[e] | |||
| | </gallery> | ||
| | </div> | ||
| | <div class="attack-info"> | ||
{| class="wikitable attack-data" | |||
{{AttackDataHeader-BBCPE|version=yes}} | |||
|- | |||
{{AttackData-BBCPE | |||
|header=no | |||
|version=6C[m] | |version=6C[m] | ||
|damage= | |damage=250×4 | ||
|cancel=R | |cancel=R | ||
|p1=100 | |p1=100 | ||
Line 452: | Line 483: | ||
|guard=HL | |guard=HL | ||
|startup=23 | |startup=23 | ||
|active= | |active=3×4 | ||
|recovery=27 | |recovery=27 | ||
|frameAdv=-5 | |frameAdv=-5 | ||
Line 458: | Line 489: | ||
|invul=- | |invul=- | ||
|hitbox=litchi/6C_M | |hitbox=litchi/6C_M | ||
}} | }} | ||
|- | |||
{{AttackData-BBCPE | |||
|header=no | |header=no | ||
|version=6C[e] | |version=6C[e] | ||
Line 478: | Line 508: | ||
|invul=- | |invul=- | ||
|hitbox=litchi/6C_E | |hitbox=litchi/6C_E | ||
}} | }} | ||
} | |} | ||
====== < | A normal that's primarily used for counter hit conversions (off 2B and 5B) that doubles as a frame trap. You can control how many hits you want to come out by cancelling into 5D or 2D. | ||
</div> | |||
</div> | |||
| | ===<big>4B</big>=== | ||
<div class="attack-container"> | |||
| | <div class="attack-gallery"> | ||
| | <gallery widths="210px" heights="210px" mode="nolines"> | ||
| | BBCP_Litchi_4Bm.png |4B[m] | ||
BBCP_Litchi_4B.png |4B[e] | |||
</gallery> | |||
</div> | |||
<div class="attack-info"> | |||
{| class="wikitable attack-data" | |||
{{AttackDataHeader-BBCPE|version=yes}} | |||
|- | |||
{{AttackData-BBCPE | |||
|header=no | |||
|version=4B[m] | |version=4B[m] | ||
|damage=740 | |damage=740 | ||
Line 508: | Line 542: | ||
|invul=-9-19H | |invul=-9-19H | ||
|hitbox=litchi/4B_M | |hitbox=litchi/4B_M | ||
}} | }} | ||
|- | |||
{{AttackData-BBCPE | |||
|header=no | |header=no | ||
|version=4B[e] | |version=4B[e] | ||
Line 528: | Line 561: | ||
|invul=-7-16H | |invul=-7-16H | ||
|hitbox=litchi/4B_E | |hitbox=litchi/4B_E | ||
}} | }} | ||
} | |} | ||
====== < | Litchi's "anti-air", this normal is very good when used properly. It has a very high hitbox above her, so if people like jumping, and then double jumping above you, this will stop them in their tracks. Also, if someone is jumping at you in the corner (usually to bait your Tsubame Gaeshi), this move will automatically sideswap on hit - leading into a corner combo and a knockdown. It's main weakness is that it doesn't hit very far horizontally. | ||
</div> | |||
</div> | |||
| | ===<big>3C</big>=== | ||
<div class="attack-container"> | |||
| | <div class="attack-gallery"> | ||
| | <gallery widths="210px" heights="210px" mode="nolines"> | ||
| | BBCS_Litchi_3Cm.png |3C[m] | ||
BBCS_Litchi_3C.png |3C[e] | |||
</gallery> | |||
</div> | |||
<div class="attack-info"> | |||
{| class="wikitable attack-data" | |||
{{AttackDataHeader-BBCPE|version=yes}} | |||
|- | |||
{{AttackData-BBCPE | |||
|header=no | |||
|version=3C[m] | |version=3C[m] | ||
|damage=720 | |damage=720 | ||
Line 558: | Line 595: | ||
|invul=- | |invul=- | ||
|hitbox=litchi/3C_M | |hitbox=litchi/3C_M | ||
}} | }} | ||
|- | |||
{{AttackData-BBCPE | |||
|header=no | |header=no | ||
|version=3C[e] | |version=3C[e] | ||
Line 577: | Line 613: | ||
|invul=- | |invul=- | ||
|hitbox=litchi/3C_E | |hitbox=litchi/3C_E | ||
}} | }} | ||
} | |} | ||
====== < | A long range sweep used to catch backdashes and fish for jump outs and counter hits. Usually, people use this move as a queue for the "end" of her staff pressure. | ||
</div> | |||
</div> | |||
===<big>j.A</big>=== | |||
| | <div class="attack-container"> | ||
| | <div class="attack-gallery"> | ||
<gallery widths="210px" heights="210px" mode="nolines"> | |||
BBCS_Litchi_jA.png |Placeholder | |||
</gallery> | |||
</div> | |||
<div class="attack-info"> | |||
{| class="wikitable attack-data" | |||
{{AttackDataHeader-BBCPE}} | |||
|- | |||
{{AttackData-BBCPE | |||
|header=no | |||
|damage=300 | |damage=300 | ||
|cancel=SOJR | |cancel=SOJR | ||
Line 604: | Line 645: | ||
|invul=- | |invul=- | ||
|hitbox=litchi/jA | |hitbox=litchi/jA | ||
}} | |||
|} | |||
*List what the move is used for | *List what the move is used for | ||
*List interesting properties in bullet points like invul, floating opponents on CH, etc. | *List interesting properties in bullet points like invul, floating opponents on CH, etc. | ||
Follow the [[Help:Writing_Character_Pages]] guidelines | Follow the [[Help:Writing_Character_Pages]] guidelines | ||
</div> | |||
</div> | |||
====== < | ===<big>j.B</big>=== | ||
<div class="attack-container"> | |||
<div class="attack-gallery"> | |||
| | <gallery widths="210px" heights="210px" mode="nolines"> | ||
BBCS_Litchi_jBm.png |j.B[m] | |||
| | BBCS_Litchi_jB.png |j.B[e] | ||
| | </gallery> | ||
| | </div> | ||
<div class="attack-info"> | |||
{| class="wikitable attack-data" | |||
{{AttackDataHeader-BBCPE|version=yes}} | |||
|- | |||
{{AttackData-BBCPE | |||
|header=no | |||
|version=j.B[m] | |version=j.B[m] | ||
|damage=620 | |damage=620 | ||
Line 634: | Line 681: | ||
|invul=- | |invul=- | ||
|hitbox=litchi/jB_m | |hitbox=litchi/jB_m | ||
}} | }} | ||
|- | |||
{{AttackData-BBCPE | |||
|header=no | |header=no | ||
|version=j.B[e] | |version=j.B[e] | ||
Line 654: | Line 700: | ||
|invul=- | |invul=- | ||
|hitbox=litchi/jB_E | |hitbox=litchi/jB_E | ||
}} | }} | ||
} | |} | ||
====== < | A good all-around normal, this move shines as an air-to-air attack, when the opponent is level with you. If the opponent is grounded, you can use this as a jump-in as well, but if you use the move too early, you risk the opponent crouching under your normal. If you do it deep, they can mash 5A. Stay on your toes! | ||
</div> | |||
</div> | |||
| | ===<big>j.C</big>=== | ||
<div class="attack-container"> | |||
| | <div class="attack-gallery"> | ||
| | <gallery widths="210px" heights="210px" mode="nolines"> | ||
| | BBCS_Litchi_jCm.png |j.C[m] | ||
BBCS_Litchi_jC.png |j.C[e] | |||
</gallery> | |||
</div> | |||
<div class="attack-info"> | |||
{| class="wikitable attack-data" | |||
{{AttackDataHeader-BBCPE|version=yes}} | |||
|- | |||
{{AttackData-BBCPE | |||
|header=no | |||
|version=j.C[m] | |version=j.C[m] | ||
|damage=780 | |damage=780 | ||
Line 684: | Line 734: | ||
|invul=- | |invul=- | ||
|hitbox=litchi/jC_m | |hitbox=litchi/jC_m | ||
}} | }} | ||
|- | |||
{{AttackData-BBCPE | |||
|header=no | |header=no | ||
|version=j.C[e] | |version=j.C[e] | ||
Line 704: | Line 753: | ||
|invul=- | |invul=- | ||
|hitbox=litchi/jC_E | |hitbox=litchi/jC_E | ||
}} | }} | ||
} | |} | ||
====== < | A very good air-to-air attack. Use this if you're anticipating a counter hit - if you're close enough to the corner, you can convert into a full combo. | ||
</div> | |||
</div> | |||
===<big>Additional Backstep</big>=== | |||
| | <div class="attack-container"> | ||
| | <div class="attack-gallery"> | ||
<gallery widths="210px" heights="210px" mode="nolines"> | |||
BBCS_Litchi_447.png |447 | |||
</gallery> | |||
</div> | |||
<div class="attack-info"> | |||
{| class="wikitable attack-data" | |||
{{AttackDataHeader-BBCPE}} | |||
|- | |||
{{AttackData-BBCPE | |||
|header=no | |||
|damage=- | |damage=- | ||
|cancel=- | |cancel=- | ||
Line 731: | Line 785: | ||
|invul=1-19 All | |invul=1-19 All | ||
|hitbox= | |hitbox= | ||
}} | |||
|} | |||
*List what the move is used for | *List what the move is used for | ||
*List interesting properties in bullet points like invul, floating opponents on CH, etc. | *List interesting properties in bullet points like invul, floating opponents on CH, etc. | ||
Follow the [[Help:Writing_Character_Pages]] guidelines | Follow the [[Help:Writing_Character_Pages]] guidelines | ||
</div> | |||
</div> | |||
<br clear=all/> | <br clear=all/> | ||
==Drive Moves== | |||
====== < | ===<big>5D</big>=== | ||
<div class="attack-container"> | |||
<div class="attack-gallery"> | |||
| | <gallery widths="210px" heights="210px" mode="nolines"> | ||
BBCS_Litchi_5Dm.png | Hands | |||
| | BBCS_Litchi_5D.png |Swerve em' | ||
| | </gallery> | ||
| | </div> | ||
<div class="attack-info"> | |||
{| class="wikitable attack-data" | |||
{{AttackDataHeader-BBCPE|version=yes}} | |||
|- | |||
{{AttackData-BBCPE | |||
|header=no | |||
|version=5D[m] | |version=5D[m] | ||
|damage=- | |damage=- | ||
Line 764: | Line 824: | ||
|invul=- | |invul=- | ||
|hitbox=litchi/5D_M | |hitbox=litchi/5D_M | ||
}} | }} | ||
|- | |||
{{AttackData-BBCPE | |||
|header=no | |header=no | ||
|version=5D[e] | |version=5D[e] | ||
Line 784: | Line 843: | ||
|invul=- | |invul=- | ||
|hitbox=litchi/5D_E | |hitbox=litchi/5D_E | ||
}} | }} | ||
} | |} | ||
====== < | Sets the staff vertically. Useful in pressure to help stop jump outs, but the move itself is a little slower. | ||
</div> | |||
</div> | |||
| | |||
===<big>2D</big>=== | |||
| | <div class="attack-container"> | ||
| | <div class="attack-gallery"> | ||
| | <gallery widths="210px" heights="210px" mode="nolines"> | ||
BBCS_Litchi_2Dm.png |This Chest | |||
BBCS_Litchi_2D.png |Dem legs | |||
</gallery> | |||
</div> | |||
<div class="attack-info"> | |||
{| class="wikitable attack-data" | |||
{{AttackDataHeader-BBCPE|version=yes}} | |||
|- | |||
{{AttackData-BBCPE | |||
|header=no | |||
|version=2D[m] | |version=2D[m] | ||
|damage=- | |damage=- | ||
Line 814: | Line 878: | ||
|invul=- | |invul=- | ||
|hitbox=litchi/2D_M | |hitbox=litchi/2D_M | ||
}} | }} | ||
|- | |||
{{AttackData-BBCPE | |||
|header=no | |header=no | ||
|version=2D[e] | |version=2D[e] | ||
Line 834: | Line 897: | ||
|invul=- | |invul=- | ||
|hitbox=litchi/2D_E | |hitbox=litchi/2D_E | ||
}} | }} | ||
} | |} | ||
====== < | Sets the staff horizontally. The start up is similar to her 6A and 4D, making it a strong move to use as a feint. It sets up her much stronger staffless pressure. | ||
</div> | |||
</div> | |||
| | |||
| | ===<big>6D</big>=== | ||
| | <div class="attack-container"> | ||
<div class="attack-gallery"> | |||
|damage= | <gallery widths="210px" heights="210px" mode="nolines"> | ||
BBCS_Litchi_6D.png |Sets up an easy Crush Trigger. | |||
</gallery> | |||
</div> | |||
<div class="attack-info"> | |||
{| class="wikitable attack-data" | |||
{{AttackDataHeader-BBCPE}} | |||
|- | |||
{{AttackData-BBCPE | |||
|header=no | |||
|damage=600×2 | |||
|cancel=SOR, - | |cancel=SOR, - | ||
|p1=100 | |p1=100 | ||
Line 861: | Line 930: | ||
|invul=- | |invul=- | ||
|hitbox=litchi/6D | |hitbox=litchi/6D | ||
}} | |||
|} | |||
*List what the move is used for | *List what the move is used for | ||
*List interesting properties in bullet points like invul, floating opponents on CH, etc. | *List interesting properties in bullet points like invul, floating opponents on CH, etc. | ||
Follow the [[Help:Writing_Character_Pages]] guidelines | Follow the [[Help:Writing_Character_Pages]] guidelines | ||
</div> | |||
</div> | |||
====== < | ===<big>4D</big>=== | ||
<div class="attack-container"> | |||
<div class="attack-gallery"> | |||
| | <gallery widths="210px" heights="210px" mode="nolines"> | ||
| | BBCS_Litchi_4D.png |Frame adv. varies depending on distance. | ||
| | </gallery> | ||
</div> | |||
<div class="attack-info"> | |||
{| class="wikitable attack-data" | |||
{{AttackDataHeader-BBCPE}} | |||
|- | |||
{{AttackData-BBCPE | |||
|header=no | |||
|damage=960 | |damage=960 | ||
|cancel=R | |cancel=R | ||
Line 888: | Line 964: | ||
|invul=- | |invul=- | ||
|hitbox=litchi/4D | |hitbox=litchi/4D | ||
}} | |||
|} | |||
*List what the move is used for | *List what the move is used for | ||
*List interesting properties in bullet points like invul, floating opponents on CH, etc. | *List interesting properties in bullet points like invul, floating opponents on CH, etc. | ||
Follow the [[Help:Writing_Character_Pages]] guidelines | Follow the [[Help:Writing_Character_Pages]] guidelines | ||
</div> | |||
</div> | |||
====== < | ===<big>j.D</big>=== | ||
<div class="attack-container"> | |||
<div class="attack-gallery"> | |||
| | <gallery widths="210px" heights="210px" mode="nolines"> | ||
BBCS_Litchi_jDm.png |j.D[m] | |||
| | BBCS_Litchi_jD.png |j.D[e] | ||
| | </gallery> | ||
| | </div> | ||
<div class="attack-info"> | |||
{| class="wikitable attack-data" | |||
{{AttackDataHeader-BBCPE}} | |||
|- | |||
{{AttackData-BBCPE | |||
|header=no | |||
|version=j.D[m] | |version=j.D[m] | ||
|damage=540 | |damage=540 | ||
Line 918: | Line 1,000: | ||
|invul=- | |invul=- | ||
|hitbox=litchi/jD_M | |hitbox=litchi/jD_M | ||
}} | }} | ||
|- | |||
{{AttackData-BBCPE | |||
|header=no | |header=no | ||
|version=j.D[e] | |version=j.D[e] | ||
Line 938: | Line 1,019: | ||
|invul=- | |invul=- | ||
|hitbox=litchi/jD_E | |hitbox=litchi/jD_E | ||
}} | }} | ||
} | |} | ||
====== < | Interesting as an air-to-air. You can combo off this (it's extremely situational). Knocks the opponent down, and places the staff in horizontal set. | ||
</div> | |||
</div> | |||
| | ===<big>j.2D</big>=== | ||
| | <div class="attack-container"> | ||
| | <div class="attack-gallery"> | ||
<gallery widths="210px" heights="210px" mode="nolines"> | |||
|damage= | BBCS_Litchi_j2Dm.png |Cross-up leads to a full combo. | ||
</gallery> | |||
</div> | |||
<div class="attack-info"> | |||
{| class="wikitable attack-data" | |||
{{AttackDataHeader-BBCPE}} | |||
|- | |||
{{AttackData-BBCPE | |||
|header=no | |||
|damage=500×2 | |||
|cancel=R*2 | |cancel=R*2 | ||
|p1=90 | |p1=90 | ||
Line 965: | Line 1,051: | ||
|invul=- | |invul=- | ||
|hitbox=litchi/j2D | |hitbox=litchi/j2D | ||
}} | |||
|} | |||
*List what the move is used for | *List what the move is used for | ||
*List interesting properties in bullet points like invul, floating opponents on CH, etc. | *List interesting properties in bullet points like invul, floating opponents on CH, etc. | ||
Follow the [[Help:Writing_Character_Pages]] guidelines | Follow the [[Help:Writing_Character_Pages]] guidelines | ||
</div> | |||
</div> | |||
====== < | ===<big>Staff Launch</big>=== | ||
<div class="attack-container"> | |||
<div class="attack-gallery"> | |||
| | <gallery widths="210px" heights="210px" mode="nolines"> | ||
BBCS_Litchi_Staff5D.png |Vertical Launch (5D Set) | |||
| | BBCS_Litchi_Staff2D.png |Horizontal (2D Set) | ||
| | </gallery> | ||
| | </div> | ||
<div class="attack-info"> | |||
{| class="wikitable attack-data" | |||
{{AttackDataHeader-BBCPE|version=yes}} | |||
|- | |||
{{AttackData-BBCPE | |||
|header=no | |||
|version=Vertical (5D Set) | |version=Vertical (5D Set) | ||
|damage= | |damage=200×2 | ||
|cancel=- | |cancel=- | ||
|p1=90 | |p1=90 | ||
Line 995: | Line 1,087: | ||
|invul=- | |invul=- | ||
|hitbox=litchi/5D_rod | |hitbox=litchi/5D_rod | ||
}} | }} | ||
|- | |||
{{AttackData-BBCPE | |||
|header=no | |header=no | ||
|version=Horizontal (2D Set) | |version=Horizontal (2D Set) | ||
|damage= | |damage=200×2 | ||
|cancel=- | |cancel=- | ||
|p1=90 | |p1=90 | ||
Line 1,014: | Line 1,106: | ||
|invul=- | |invul=- | ||
|hitbox=litchi/2D_rod | |hitbox=litchi/2D_rod | ||
}} | }} | ||
|- | |||
{{AttackData-BBCPE | |||
|header=no | |header=no | ||
|version=While Dashing | |version=While Dashing | ||
Line 1,033: | Line 1,125: | ||
|invul=- | |invul=- | ||
|hitbox=- | |hitbox=- | ||
}} | |||
|} | |||
*List what the move is used for | *List what the move is used for | ||
*List interesting properties in bullet points like invul, floating opponents on CH, etc. | *List interesting properties in bullet points like invul, floating opponents on CH, etc. | ||
Follow the [[Help:Writing_Character_Pages]] guidelines | Follow the [[Help:Writing_Character_Pages]] guidelines | ||
</div> | |||
</div> | |||
<br clear=all/> | <br clear=all/> | ||
==Universal Mechanics== | |||
====== < | ===<big>Forward Throw</big>=== | ||
<div class="attack-container"> | |||
<div class="attack-gallery"> | |||
| | <gallery widths="210px" heights="210px" mode="nolines"> | ||
| | BBCS_Litchi_FThrow.png |B+C | ||
| | </gallery> | ||
</div> | |||
|damage= | <div class="attack-info"> | ||
{| class="wikitable attack-data" | |||
{{AttackDataHeader-BBCPE}} | |||
|- | |||
{{AttackData-BBCPE | |||
|header=no | |||
|damage=0×2, 1400 | |||
|cancel=-, R, SOR | |cancel=-, R, SOR | ||
|p1=100 | |p1=100 | ||
|p2= | |p2=100×2, 60 | ||
|starter=-, Sp, S | |starter=-, Sp, S | ||
|smp=- | |smp=- | ||
Line 1,063: | Line 1,162: | ||
|invul=- | |invul=- | ||
|hitbox=litchi/FThrow | |hitbox=litchi/FThrow | ||
}} | |||
|} | |||
*List what the move is used for | *List what the move is used for | ||
*List interesting properties in bullet points like invul, floating opponents on CH, etc. | *List interesting properties in bullet points like invul, floating opponents on CH, etc. | ||
Follow the [[Help:Writing_Character_Pages]] guidelines | Follow the [[Help:Writing_Character_Pages]] guidelines | ||
</div> | |||
</div> | |||
====== < | ===<big>Backwards Throw</big>=== | ||
<div class="attack-container"> | |||
<div class="attack-gallery"> | |||
| | <gallery widths="210px" heights="210px" mode="nolines"> | ||
| | BBCS_Litchi_BThrow.png |4B+C | ||
| | </gallery> | ||
</div> | |||
<div class="attack-info"> | |||
{| class="wikitable attack-data" | |||
{{AttackDataHeader-BBCPE}} | |||
|- | |||
{{AttackData-BBCPE | |||
|header=no | |||
|damage=0, 1400 | |damage=0, 1400 | ||
|cancel=-, SOR | |cancel=-, SOR | ||
Line 1,090: | Line 1,196: | ||
|invul=- | |invul=- | ||
|hitbox=litchi/BThrow | |hitbox=litchi/BThrow | ||
}} | |||
|} | |||
*List what the move is used for | *List what the move is used for | ||
*List interesting properties in bullet points like invul, floating opponents on CH, etc. | *List interesting properties in bullet points like invul, floating opponents on CH, etc. | ||
Follow the [[Help:Writing_Character_Pages]] guidelines | Follow the [[Help:Writing_Character_Pages]] guidelines | ||
</div> | |||
</div> | |||
====== < | ===<big>Air Throw</big>=== | ||
<div class="attack-container"> | |||
<div class="attack-gallery"> | |||
| | <gallery widths="210px" heights="210px" mode="nolines"> | ||
| | BBCS_Litchi_AThrow.png |j.B+C | ||
| | </gallery> | ||
</div> | |||
<div class="attack-info"> | |||
{| class="wikitable attack-data" | |||
{{AttackDataHeader-BBCPE}} | |||
|- | |||
{{AttackData-BBCPE | |||
|header=no | |||
|damage=0, 1400 | |damage=0, 1400 | ||
|cancel=-, SOR | |cancel=-, SOR | ||
Line 1,117: | Line 1,230: | ||
|invul=- | |invul=- | ||
|hitbox=litchi/AThrow | |hitbox=litchi/AThrow | ||
}} | |||
|} | |||
*List what the move is used for | *List what the move is used for | ||
*List interesting properties in bullet points like invul, floating opponents on CH, etc. | *List interesting properties in bullet points like invul, floating opponents on CH, etc. | ||
Follow the [[Help:Writing_Character_Pages]] guidelines | Follow the [[Help:Writing_Character_Pages]] guidelines | ||
</div> | |||
</div> | |||
====== < | ===<big>Counter Assault</big>=== | ||
<div class="attack-container"> | |||
<div class="attack-gallery"> | |||
<gallery widths="210px" heights="210px" mode="nolines"> | |||
| | BBCS_Litchi_6B.png |Placeholder | ||
| | </gallery> | ||
</div> | |||
<div class="attack-info"> | |||
{| class="wikitable attack-data" | |||
{{AttackDataHeader-BBCPE}} | |||
|- | |||
{{AttackData-BBCPE | |||
|header=no | |||
|damage=0 | |damage=0 | ||
|cancel=R | |cancel=R | ||
Line 1,144: | Line 1,264: | ||
|invul=1-20 All | |invul=1-20 All | ||
|hitbox=litchi/6B | |hitbox=litchi/6B | ||
}} | |||
|} | |||
*List what the move is used for | *List what the move is used for | ||
*List interesting properties in bullet points like invul, floating opponents on CH, etc. | *List interesting properties in bullet points like invul, floating opponents on CH, etc. | ||
Follow the [[Help:Writing_Character_Pages]] guidelines | Follow the [[Help:Writing_Character_Pages]] guidelines | ||
</div> | |||
</div> | |||
====== < | ===<big>Crush Trigger</big>=== | ||
<span class="input-badge">'''A+B'''</span> | |||
<div class="attack-container"> | |||
| | <div class="attack-gallery"> | ||
Enter The Dragon | <gallery widths="210px" heights="210px" mode="nolines"> | ||
| | BBCP_Litchi_CT.png |Enter The Dragon | ||
| | </gallery> | ||
</div> | |||
<div class="attack-info"> | |||
{| class="wikitable attack-data" | |||
{{AttackDataHeader-BBCPE}} | |||
|- | |||
{{AttackData-BBCPE | |||
|header=no | |||
|damage=1000 | |damage=1000 | ||
|cancel=R | |cancel=R | ||
Line 1,172: | Line 1,299: | ||
|invul=- | |invul=- | ||
|hitbox=litchi/CT | |hitbox=litchi/CT | ||
}} | |||
|} | |||
*List what the move is used for | *List what the move is used for | ||
*List interesting properties in bullet points like invul, floating opponents on CH, etc. | *List interesting properties in bullet points like invul, floating opponents on CH, etc. | ||
Follow the [[Help:Writing_Character_Pages]] guidelines | Follow the [[Help:Writing_Character_Pages]] guidelines | ||
</div> | |||
</div> | |||
<br clear=all/> | <br clear=all/> | ||
==Specials== | |||
====== < | ===<big>Additional Back Step </big>=== | ||
<span class="input-badge">'''447'''</span> | |||
<div class="attack-container"> | |||
| | <div class="attack-gallery"> | ||
<gallery widths="210px" heights="210px" mode="nolines"> | |||
| | BBCS_Litchi_447.png | | ||
</gallery> | |||
</div> | |||
<div class="attack-info"> | |||
{| class="wikitable attack-data" | |||
{{AttackDataHeader-BBCPE}} | |||
|- | |||
{{AttackData-BBCPE | |||
|header=no | |||
|damage= | |damage= | ||
|cancel= | |cancel= | ||
Line 1,198: | Line 1,333: | ||
|invul=1-19 All | |invul=1-19 All | ||
|hitbox= | |hitbox= | ||
}} | |||
|} | |||
*List what the move is used for | *List what the move is used for | ||
*List interesting properties in bullet points like invul, floating opponents on CH, etc. | *List interesting properties in bullet points like invul, floating opponents on CH, etc. | ||
Follow the [[Help:Writing_Character_Pages]] guidelines | Follow the [[Help:Writing_Character_Pages]] guidelines | ||
</div> | |||
</div> | |||
====== < | ===<big>Straight Through </big>=== | ||
<span class="input-badge">'''41236D[m]'''</span> | |||
<div class="attack-container"> | |||
| | <div class="attack-gallery"> | ||
<gallery widths="210px" heights="210px" mode="nolines"> | |||
| | BBCS_Litchi_StraightThrough.png |Always use protection | ||
</gallery> | |||
</div> | |||
<div class="attack-info"> | |||
{| class="wikitable attack-data" | |||
{{AttackDataHeader-BBCPE}} | |||
|- | |||
{{AttackData-BBCPE | |||
|header=no | |||
|damage= | |damage= | ||
|cancel= | |cancel= | ||
Line 1,221: | Line 1,364: | ||
|invul=7-48GP | |invul=7-48GP | ||
|hitbox=litchi/41236D_m | |hitbox=litchi/41236D_m | ||
}} | |||
|} | |||
*List what the move is used for | *List what the move is used for | ||
*List interesting properties in bullet points like invul, floating opponents on CH, etc. | *List interesting properties in bullet points like invul, floating opponents on CH, etc. | ||
Follow the [[Help:Writing_Character_Pages]] guidelines | Follow the [[Help:Writing_Character_Pages]] guidelines | ||
</div> | |||
</div> | |||
====== < | |||
===<big>Straight Through Followups</big>=== | |||
<div class="attack-container"> | |||
<div class="attack-gallery"> | |||
| | <gallery widths="210px" heights="210px" mode="nolines"> | ||
BBCS_Litchi_StraightThroughA.png |A | |||
| | BBCS_Litchi_StraightThroughB.png |B | ||
BBCS_Litchi_StraightThroughC.png |C | |||
| | </gallery> | ||
| | </div> | ||
<div class="attack-info"> | |||
{| class="wikitable attack-data" | |||
{{AttackDataHeader-BBCPE|version=yes}} | |||
|- | |||
{{AttackData-BBCPE | {{AttackData-BBCPE | ||
|header=no | |||
|version=A | |version=A | ||
|damage=780 | |damage=780 | ||
Line 1,249: | Line 1,398: | ||
|invul= | |invul= | ||
|hitbox=litchi/41236D_A_m | |hitbox=litchi/41236D_A_m | ||
}} | |||
|- | |||
{{AttackData-BBCPE | |||
|header=no | |header=no | ||
|version=A~A | |version=A~A | ||
Line 1,264: | Line 1,413: | ||
|invul= | |invul= | ||
|hitbox=litchi/41236D_A_m | |hitbox=litchi/41236D_A_m | ||
}} | |||
|- | |||
{{AttackData-BBCPE | |||
|header=no | |header=no | ||
|version=B | |version=B | ||
Line 1,281: | Line 1,428: | ||
|invul= | |invul= | ||
|hitbox=litchi/41236D_B_m | |hitbox=litchi/41236D_B_m | ||
}} | |||
|- | |||
{{AttackData-BBCPE | |||
|header=no | |header=no | ||
|version=B~B | |version=B~B | ||
Line 1,296: | Line 1,443: | ||
|invul= | |invul= | ||
|hitbox=litchi/41236D_A_m | |hitbox=litchi/41236D_A_m | ||
}} | |||
|- | |||
{{AttackData-BBCPE | |||
|header=no | |header=no | ||
|version=C | |version=C | ||
Line 1,313: | Line 1,458: | ||
|invul= | |invul= | ||
|hitbox=litchi/41236D_C_m | |hitbox=litchi/41236D_C_m | ||
}} | |||
|- | |||
{{AttackData-BBCPE | |||
|header=no | |header=no | ||
|version=C~C | |version=C~C | ||
Line 1,328: | Line 1,473: | ||
|invul= | |invul= | ||
|hitbox=litchi/41236D_C_m | |hitbox=litchi/41236D_C_m | ||
}} | |||
|- | |||
{{AttackData-BBCPE | |||
|header=no | |header=no | ||
|version=Stance Break D | |version=Stance Break D | ||
Line 1,345: | Line 1,488: | ||
|invul= | |invul= | ||
|hitbox= | |hitbox= | ||
}} | |||
|} | |||
*List what the move is used for | *List what the move is used for | ||
*List interesting properties in bullet points like invul, floating opponents on CH, etc. | *List interesting properties in bullet points like invul, floating opponents on CH, etc. | ||
Follow the [[Help:Writing_Character_Pages]] guidelines | Follow the [[Help:Writing_Character_Pages]] guidelines | ||
</div> | |||
</div> | |||
====== < | ===<big>Tsubame Gaeshi </big>=== | ||
<span class="input-badge">'''623D[m]'''</span> | |||
<div class="attack-container"> | |||
| | <div class="attack-gallery"> | ||
<gallery widths="210px" heights="210px" mode="nolines"> | |||
| | BBCS_Litchi_TsubameGaeshi.png | | ||
</gallery> | |||
|damage= | </div> | ||
<div class="attack-info"> | |||
{| class="wikitable attack-data" | |||
{{AttackDataHeader-BBCPE}} | |||
|- | |||
{{AttackData-BBCPE | |||
|header=no | |||
|damage=600×3, 1200 | |||
|cancel= | |cancel= | ||
|guard=HL*3, All | |guard=HL*3, All | ||
Line 1,368: | Line 1,519: | ||
|invul=1-15 All | |invul=1-15 All | ||
|hitbox=litchi/623D_m | |hitbox=litchi/623D_m | ||
}} | |||
|} | |||
*List what the move is used for | *List what the move is used for | ||
*List interesting properties in bullet points like invul, floating opponents on CH, etc. | *List interesting properties in bullet points like invul, floating opponents on CH, etc. | ||
Follow the [[Help:Writing_Character_Pages]] guidelines | Follow the [[Help:Writing_Character_Pages]] guidelines | ||
</div> | |||
</div> | |||
===<big>Three Dragons: White </big>=== | |||
<span class="input-badge">'''236A[e]'''</span> | |||
<div class="attack-container"> | |||
<div class="attack-gallery"> | |||
<gallery widths="210px" heights="210px" mode="nolines"> | |||
|data= | BBCS_Litchi_Haku.png | "i wonder if i left the oven on" | ||
</gallery> | |||
</div> | |||
<div class="attack-info"> | |||
{| class="wikitable attack-data" | |||
{{AttackDataHeader-BBCPE|version=yes}} | |||
|- | |||
{{AttackData-BBCPE | |||
|header=no | |||
|version=Normal | |version=Normal | ||
|damage=800 | |damage=800 | ||
Line 1,392: | Line 1,551: | ||
|invul= | |invul= | ||
|hitbox=litchi/236A_e | |hitbox=litchi/236A_e | ||
}} | |||
|- | |||
{{AttackData-BBCPE | |||
|header=no | |header=no | ||
|version=1st Followup | |version=1st Followup | ||
Line 1,407: | Line 1,566: | ||
|invul= | |invul= | ||
|hitbox=litchi/236A_e | |hitbox=litchi/236A_e | ||
}} | |||
|- | |||
{{AttackData-BBCPE | |||
|header=no | |header=no | ||
|version=2nd Followup | |version=2nd Followup | ||
Line 1,422: | Line 1,581: | ||
|invul= | |invul= | ||
|hitbox=litchi/236A_e | |hitbox=litchi/236A_e | ||
}} | |||
|} | |||
*List what the move is used for | *List what the move is used for | ||
*List interesting properties in bullet points like invul, floating opponents on CH, etc. | *List interesting properties in bullet points like invul, floating opponents on CH, etc. | ||
Follow the [[Help:Writing_Character_Pages]] guidelines | Follow the [[Help:Writing_Character_Pages]] guidelines | ||
</div> | |||
</div> | |||
===<big>Three Dragons: Green </big>=== | |||
<span class="input-badge">'''236B[e], air OK'''</span> | |||
<div class="attack-container"> | |||
<div class="attack-gallery"> | |||
|data= | <gallery widths="210px" heights="210px" mode="nolines"> | ||
BBCS_Litchi_Hatsu.png |"Prob left the oven on" | |||
</gallery> | |||
</div> | |||
<div class="attack-info"> | |||
{| class="wikitable attack-data" | |||
{{AttackDataHeader-BBCPE|version=yes}} | |||
|- | |||
{{AttackData-BBCPE | |||
|header=no | |||
|version=Ground | |version=Ground | ||
|damage=600 | |damage=600 | ||
Line 1,447: | Line 1,615: | ||
|hitbox=litchi/236B_e | |hitbox=litchi/236B_e | ||
}} | }} | ||
|- | |||
{{AttackData-BBCPE | {{AttackData-BBCPE | ||
|header=no | |header=no | ||
Line 1,460: | Line 1,629: | ||
|invul= | |invul= | ||
|hitbox=litchi/236B_e | |hitbox=litchi/236B_e | ||
}} | }} | ||
|- | |||
{{AttackData-BBCPE | |||
|header=no | |header=no | ||
|version=2nd Followup | |version=2nd Followup | ||
Line 1,475: | Line 1,644: | ||
|invul= | |invul= | ||
|hitbox=litchi/236B_e | |hitbox=litchi/236B_e | ||
}} | }} | ||
|- | |||
{{AttackData-BBCPE | |||
|header=no | |header=no | ||
|version=Air | |version=Air | ||
Line 1,490: | Line 1,659: | ||
|invul= | |invul= | ||
|hitbox=litchi/236B_e | |hitbox=litchi/236B_e | ||
}} | }} | ||
|- | |||
{{AttackData-BBCPE | |||
|header=no | |header=no | ||
|version=Air (1st Followup) | |version=Air (1st Followup) | ||
Line 1,505: | Line 1,674: | ||
|invul= | |invul= | ||
|hitbox=litchi/236B_e | |hitbox=litchi/236B_e | ||
}} | }} | ||
|- | |||
{{AttackData-BBCPE | |||
|header=no | |header=no | ||
|version=Air (2nd Followup) | |version=Air (2nd Followup) | ||
Line 1,520: | Line 1,689: | ||
|invul= | |invul= | ||
|hitbox=litchi/236B_e | |hitbox=litchi/236B_e | ||
}} | |||
|} | |||
*List what the move is used for | *List what the move is used for | ||
*List interesting properties in bullet points like invul, floating opponents on CH, etc. | *List interesting properties in bullet points like invul, floating opponents on CH, etc. | ||
Follow the [[Help:Writing_Character_Pages]] guidelines | Follow the [[Help:Writing_Character_Pages]] guidelines | ||
</div> | |||
</div> | |||
===<big>Three Dragons: Red </big>=== | |||
<span class="input-badge">'''236C[e], air OK'''</span> | |||
<div class="attack-container"> | |||
<div class="attack-gallery"> | |||
|data= | <gallery widths="210px" heights="210px" mode="nolines"> | ||
BBCS_Litchi_Chun.png |"Nah i didn't leave it on" | |||
</gallery> | |||
</div> | |||
<div class="attack-info"> | |||
{| class="wikitable attack-data" | |||
{{AttackDataHeader-BBCPE|version=yes}} | |||
|- | |||
{{AttackData-BBCPE | |||
|header=no | |||
|version=Ground | |version=Ground | ||
|damage=700 | |damage=700 | ||
Line 1,544: | Line 1,722: | ||
|invul= | |invul= | ||
|hitbox=litchi/236C_e | |hitbox=litchi/236C_e | ||
}} | |||
|- | |||
{{AttackData-BBCPE | |||
|header=no | |header=no | ||
|version=1st Followup | |version=1st Followup | ||
Line 1,559: | Line 1,737: | ||
|invul= | |invul= | ||
|hitbox=litchi/236C_e | |hitbox=litchi/236C_e | ||
}} | |||
|- | |||
{{AttackData-BBCPE | |||
|header=no | |header=no | ||
|version=Air | |version=Air | ||
Line 1,574: | Line 1,752: | ||
|invul= | |invul= | ||
|hitbox=litchi/236C_e | |hitbox=litchi/236C_e | ||
}} | |||
|- | |||
{{AttackData-BBCPE | |||
|header=no | |header=no | ||
|version=Air | |version=Air | ||
Line 1,589: | Line 1,767: | ||
|invul= | |invul= | ||
|hitbox=litchi/236C_e | |hitbox=litchi/236C_e | ||
}} | |||
|- | |||
{{AttackData-BBCPE | |||
|header=no | |header=no | ||
|version=Air (1st Followup) | |version=Air (1st Followup) | ||
Line 1,604: | Line 1,782: | ||
|invul= | |invul= | ||
|hitbox=litchi/236C_e | |hitbox=litchi/236C_e | ||
}} | |||
|- | |||
{{AttackData-BBCPE | |||
|header=no | |header=no | ||
|version=Air (2nd Followup) | |version=Air (2nd Followup) | ||
Line 1,619: | Line 1,797: | ||
|invul= | |invul= | ||
|hitbox=litchi/236C_e | |hitbox=litchi/236C_e | ||
}} | |||
|} | |||
*List what the move is used for | *List what the move is used for | ||
*List interesting properties in bullet points like invul, floating opponents on CH, etc. | *List interesting properties in bullet points like invul, floating opponents on CH, etc. | ||
Follow the [[Help:Writing_Character_Pages]] guidelines | Follow the [[Help:Writing_Character_Pages]] guidelines | ||
</div> | |||
</div> | |||
====== < | |||
===<big>Gut Shot </big>=== | |||
<span class="input-badge">'''421C'''</span> | |||
<div class="attack-container"> | |||
<div class="attack-gallery"> | |||
| | <gallery widths="210px" heights="210px" mode="nolines"> | ||
BBCS_Litchi_Kanchan.png |Regular | |||
| | BBCP_Litchi_ChargedKanchan.png |Charged | ||
| | </gallery> | ||
</div> | |||
<div class="attack-info"> | |||
{| class="wikitable attack-data" | |||
{{AttackDataHeader-BBCPE|version=yes}} | |||
|- | |||
{{AttackData-BBCPE | |||
|header=no | |||
|version=Normal | |version=Normal | ||
|damage= | |damage=400×3 | ||
|cancel=R | |cancel=R | ||
|guard=All | |guard=All | ||
Line 1,646: | Line 1,831: | ||
|invul=9~ HB | |invul=9~ HB | ||
|hitbox=litchi/421C | |hitbox=litchi/421C | ||
}} | }} | ||
|- | |||
{{AttackData-BBCPE | |||
|header=no | |header=no | ||
|version=Charged | |version=Charged | ||
|damage= | |damage=400×2, 1200 | ||
|cancel=R | |cancel=R | ||
|guard=All | |guard=All | ||
Line 1,665: | Line 1,846: | ||
|invul=9~ HB | |invul=9~ HB | ||
|hitbox=litchi/236C_e | |hitbox=litchi/236C_e | ||
}} | |||
|} | |||
*List what the move is used for | *List what the move is used for | ||
*List interesting properties in bullet points like invul, floating opponents on CH, etc. | *List interesting properties in bullet points like invul, floating opponents on CH, etc. | ||
Follow the [[Help:Writing_Character_Pages]] guidelines | Follow the [[Help:Writing_Character_Pages]] guidelines | ||
</div> | |||
</div> | |||
===<big>Reach: Last Chance </big>=== | |||
<span class="input-badge">'''63214A[e]'''</span> | |||
<div class="attack-container"> | |||
<div class="attack-gallery"> | |||
|data | <gallery widths="210px" heights="210px" mode="nolines"> | ||
BBCS_Litchi_Reach.png | | |||
</gallery> | |||
</div> | |||
<div class="attack-info"> | |||
{| class="wikitable attack-data" | |||
{{AttackDataHeader-BBCPE}} | |||
|- | |||
{{AttackData-BBCPE | |||
|header=no | |||
|damage= | |damage= | ||
|cancel= | |cancel= | ||
Line 1,688: | Line 1,878: | ||
|invul= | |invul= | ||
|hitbox=litchi/63214A | |hitbox=litchi/63214A | ||
}} | |||
|} | |||
*List what the move is used for | *List what the move is used for | ||
*List interesting properties in bullet points like invul, floating opponents on CH, etc. | *List interesting properties in bullet points like invul, floating opponents on CH, etc. | ||
Follow the [[Help:Writing_Character_Pages]] guidelines | Follow the [[Help:Writing_Character_Pages]] guidelines | ||
</div> | |||
</div> | |||
===<big>One Shot </big>=== | |||
<span class="input-badge">'''Reach: Last Chance~A'''</span> | |||
<div class="attack-container"> | |||
<div class="attack-gallery"> | |||
<gallery widths="210px" heights="210px" mode="nolines"> | |||
| | BBCS_Litchi_ReachA.png | | ||
| | </gallery> | ||
</div> | |||
<div class="attack-info"> | |||
{| class="wikitable attack-data" | |||
{{AttackDataHeader-BBCPE}} | |||
|- | |||
{{AttackData-BBCPE | |||
|header=no | |||
|damage=470 | |damage=470 | ||
|cancel=R | |cancel=R | ||
Line 1,712: | Line 1,909: | ||
|invul= | |invul= | ||
|hitbox=litchi/63214A_A | |hitbox=litchi/63214A_A | ||
}} | |||
|} | |||
*List what the move is used for | *List what the move is used for | ||
*List interesting properties in bullet points like invul, floating opponents on CH, etc. | *List interesting properties in bullet points like invul, floating opponents on CH, etc. | ||
Follow the [[Help:Writing_Character_Pages]] guidelines | Follow the [[Help:Writing_Character_Pages]] guidelines | ||
</div> | |||
</div> | |||
===<big>Last Chance > Three Dragons: Green </big>=== | |||
<span class="input-badge">'''Reach: Last Chance~B'''</span> | |||
<div class="attack-container"> | |||
<div class="attack-gallery"> | |||
<gallery widths="210px" heights="210px" mode="nolines"> | |||
|data | BBCS_Litchi_ReachB.png | | ||
</gallery> | |||
</div> | |||
<div class="attack-info"> | |||
{| class="wikitable attack-data" | |||
{{AttackDataHeader-BBCPE}} | |||
|- | |||
{{AttackData-BBCPE | |||
|header=no | |||
|damage=680 | |damage=680 | ||
|cancel=R | |cancel=R | ||
Line 1,735: | Line 1,940: | ||
|invul= | |invul= | ||
|hitbox=litchi/63214A_B | |hitbox=litchi/63214A_B | ||
}} | |||
|} | |||
*List what the move is used for | *List what the move is used for | ||
*List interesting properties in bullet points like invul, floating opponents on CH, etc. | *List interesting properties in bullet points like invul, floating opponents on CH, etc. | ||
Follow the [[Help:Writing_Character_Pages]] guidelines | Follow the [[Help:Writing_Character_Pages]] guidelines | ||
</div> | |||
</div> | |||
===<big>Last Chance > Three Dragons: Red </big>=== | |||
<span class="input-badge">'''Reach: Last Chance~C'''</span> | |||
<div class="attack-container"> | |||
<div class="attack-gallery"> | |||
<gallery widths="210px" heights="210px" mode="nolines"> | |||
|data | BBCS_Litchi_ReachC.png | | ||
</gallery> | |||
</div> | |||
<div class="attack-info"> | |||
{| class="wikitable attack-data" | |||
{{AttackDataHeader-BBCPE}} | |||
|- | |||
{{AttackData-BBCPE | |||
|header=no | |||
|damage=820 | |damage=820 | ||
|cancel=R | |cancel=R | ||
Line 1,758: | Line 1,971: | ||
|invul= | |invul= | ||
|hitbox=litchi/63214A_C | |hitbox=litchi/63214A_C | ||
}} | |||
|} | |||
*List what the move is used for | *List what the move is used for | ||
*List interesting properties in bullet points like invul, floating opponents on CH, etc. | *List interesting properties in bullet points like invul, floating opponents on CH, etc. | ||
Follow the [[Help:Writing_Character_Pages]] guidelines | Follow the [[Help:Writing_Character_Pages]] guidelines | ||
</div> | |||
</div> | |||
===<big>Robbing a Quad </big>=== | |||
<span class="input-badge">'''Reach: Last Chance~D'''</span> | |||
<div class="attack-container"> | |||
<div class="attack-gallery"> | |||
<gallery widths="210px" heights="210px" mode="nolines"> | |||
|data | BBCS_Litchi_j2Dm.png | | ||
</gallery> | |||
|damage= | </div> | ||
<div class="attack-info"> | |||
{| class="wikitable attack-data" | |||
{{AttackDataHeader-BBCPE}} | |||
|- | |||
{{AttackData-BBCPE | |||
|header=no | |||
|damage=500×2 | |||
|cancel=R | |cancel=R | ||
|guard=All, LA | |guard=All, LA | ||
Line 1,781: | Line 2,002: | ||
|invul= | |invul= | ||
|hitbox=litchi/63214A_D | |hitbox=litchi/63214A_D | ||
}} | |||
|} | |||
*List what the move is used for | *List what the move is used for | ||
*List interesting properties in bullet points like invul, floating opponents on CH, etc. | *List interesting properties in bullet points like invul, floating opponents on CH, etc. | ||
Follow the [[Help:Writing_Character_Pages]] guidelines | Follow the [[Help:Writing_Character_Pages]] guidelines | ||
</div> | |||
</div> | |||
===<big>Reach: Robbing the Kong </big>=== | |||
<span class="input-badge">'''63214B[e]'''</span> | |||
<div class="attack-container"> | |||
<div class="attack-gallery"> | |||
<gallery widths="210px" heights="210px" mode="nolines"> | |||
|data | BBCS_Litchi_ReachToss.png | | ||
</gallery> | |||
</div> | |||
<div class="attack-info"> | |||
{| class="wikitable attack-data" | |||
{{AttackDataHeader-BBCPE}} | |||
|- | |||
{{AttackData-BBCPE | |||
|header=no | |||
|damage=690 | |damage=690 | ||
|cancel=R | |cancel=R | ||
Line 1,804: | Line 2,033: | ||
|invul= | |invul= | ||
|hitbox=litchi/63214B | |hitbox=litchi/63214B | ||
}} | |||
|} | |||
*List what the move is used for | *List what the move is used for | ||
*List interesting properties in bullet points like invul, floating opponents on CH, etc. | *List interesting properties in bullet points like invul, floating opponents on CH, etc. | ||
Follow the [[Help:Writing_Character_Pages]] guidelines | Follow the [[Help:Writing_Character_Pages]] guidelines | ||
</div> | |||
</div> | |||
===<big>Reach: Kong on Kong </big>=== | |||
<span class="input-badge">'''63214C[e]'''</span> | |||
<div class="attack-container"> | |||
<div class="attack-gallery"> | |||
<gallery widths="210px" heights="210px" mode="nolines"> | |||
|data | BBCS_Litchi_ReachHop.png | | ||
</gallery> | |||
</div> | |||
<div class="attack-info"> | |||
{| class="wikitable attack-data" | |||
{{AttackDataHeader-BBCPE}} | |||
|- | |||
{{AttackData-BBCPE | |||
|header=no | |||
|damage= | |damage= | ||
|cancel= | |cancel= | ||
Line 1,827: | Line 2,064: | ||
|invul= | |invul= | ||
|hitbox=litchi/63214C | |hitbox=litchi/63214C | ||
}} | |||
|} | |||
*List what the move is used for | *List what the move is used for | ||
*List interesting properties in bullet points like invul, floating opponents on CH, etc. | *List interesting properties in bullet points like invul, floating opponents on CH, etc. | ||
Follow the [[Help:Writing_Character_Pages]] guidelines | Follow the [[Help:Writing_Character_Pages]] guidelines | ||
</div> | |||
</div> | |||
===<big>The Four Winds </big>=== | |||
<span class="input-badge">'''41236D[e]'''</span> | |||
<div class="attack-container"> | |||
<div class="attack-gallery"> | |||
<gallery widths="210px" heights="210px" mode="nolines"> | |||
| | BBCS_Litchi_FourWindsVert.png |Vertical | ||
BBCS_Litchi_FourWindsHoriz.png |Horizontal | |||
| | </gallery> | ||
| | </div> | ||
<div class="attack-info"> | |||
{| class="wikitable attack-data" | |||
{{AttackDataHeader-BBCPE|version=yes}} | |||
|- | |||
{{AttackData-BBCPE | |||
|header=no | |||
|version=Vertical Launch | |version=Vertical Launch | ||
|damage= | |damage=520×7 | ||
|cancel= | |cancel= | ||
|guard=All | |guard=All | ||
|startup=44 | |startup=44 | ||
|active= | |active=8×5, 6, 8 | ||
|recovery=38T | |recovery=38T | ||
|frameAdv= | |frameAdv= | ||
Line 1,854: | Line 2,097: | ||
|invul= | |invul= | ||
|hitbox=litchi/41236D_e | |hitbox=litchi/41236D_e | ||
}} | |||
|- | |||
{{AttackData-BBCPE | |||
|header=no | |header=no | ||
|version=Horizontal Launch | |version=Horizontal Launch | ||
|damage= | |damage=480×4 | ||
|cancel= | |cancel= | ||
|guard=All | |guard=All | ||
|startup=41 | |startup=41 | ||
|active= | |active=8×3, 10 | ||
|recovery=44T | |recovery=44T | ||
|frameAdv=+47 | |frameAdv=+47 | ||
Line 1,869: | Line 2,112: | ||
|invul= | |invul= | ||
|hitbox=litchi/41236D_e | |hitbox=litchi/41236D_e | ||
}} | |||
|} | |||
*List what the move is used for | *List what the move is used for | ||
*List interesting properties in bullet points like invul, floating opponents on CH, etc. | *List interesting properties in bullet points like invul, floating opponents on CH, etc. | ||
Follow the [[Help:Writing_Character_Pages]] guidelines | Follow the [[Help:Writing_Character_Pages]] guidelines | ||
</div> | |||
</div> | |||
===<big>Kote Gaeshi</big>=== | |||
<span class="input-badge">'''623D[e] / 421D[e]'''</span> | |||
<div class="attack-container"> | |||
<div class="attack-gallery"> | |||
<gallery widths="210px" heights="210px" mode="nolines"> | |||
| | BBCS_Litchi_Kote6.png |623D | ||
BBCS_Litchi_Kote4.png |421D | |||
| | </gallery> | ||
| | </div> | ||
<div class="attack-info"> | |||
{| class="wikitable attack-data" | |||
{{AttackDataHeader-BBCPE|version=yes}} | |||
|- | |||
{{AttackData-BBCPE | |||
|header=no | |||
|version=Forward | |version=Forward | ||
|damage= | |damage= | ||
Line 1,897: | Line 2,146: | ||
|hitbox=litchi/623D_e | |hitbox=litchi/623D_e | ||
}} | }} | ||
|- | |||
{{AttackData-BBCPE | |||
|header=no | |header=no | ||
|version=Backward | |version=Backward | ||
Line 1,910: | Line 2,160: | ||
|invul= | |invul= | ||
|hitbox=litchi/623D_e | |hitbox=litchi/623D_e | ||
}} | |||
|- | |||
{{AttackData-BBCPE | |||
|header=no | |header=no | ||
|version=(Air) Forward | |version=(Air) Forward | ||
Line 1,928: | Line 2,176: | ||
|hitbox=litchi/421D_e | |hitbox=litchi/421D_e | ||
}} | }} | ||
|- | |||
{{AttackData-BBCPE | |||
|header=no | |header=no | ||
|version=(Air) Backward | |version=(Air) Backward | ||
Line 1,941: | Line 2,190: | ||
|invul= | |invul= | ||
|hitbox=litchi/421D_e | |hitbox=litchi/421D_e | ||
}} | |||
|} | |||
*List what the move is used for | *List what the move is used for | ||
*List interesting properties in bullet points like invul, floating opponents on CH, etc. | *List interesting properties in bullet points like invul, floating opponents on CH, etc. | ||
Follow the [[Help:Writing_Character_Pages]] guidelines | Follow the [[Help:Writing_Character_Pages]] guidelines | ||
</div> | |||
</div> | |||
<br clear=all/> | <br clear=all/> | ||
==Distortion Drives== | |||
====== < | ===<big>All Green</big>=== | ||
<span class="input-badge">'''6428C'''</span> | |||
<div class="attack-container"> | |||
<div class="attack-gallery"> | |||
| | <gallery widths="210px" heights="210px" mode="nolines"> | ||
BBCS_Litchi_Ryuisou.png |<b>Normal Version</b><br>Decent punish to mid-range pressure. | |||
| | BBCP_Litchi_RyuisouOD.png |<b>Overdrive Version</b><br>Extremely damaging combo filler. | ||
| | </gallery> | ||
| | </div> | ||
<div class="attack-info"> | |||
{| class="wikitable attack-data" | |||
{{AttackDataHeader-BBCPE|version=yes}} | |||
|- | |||
{{AttackData-BBCPE | |||
|header=no | |||
|version= Normal | |version= Normal | ||
|damage=2000 | |damage=2000 | ||
Line 1,975: | Line 2,230: | ||
|invul=1-7 All | |invul=1-7 All | ||
|hitbox=litchi/Ryuisou | |hitbox=litchi/Ryuisou | ||
}} | }} | ||
{{ | |- | ||
{{AttackData-BBCPE | |||
|header=no | |||
|version= Overdrive | |version= Overdrive | ||
|damage= | |damage=470×9, 2000 | ||
|cancel=R | |cancel=R | ||
|p1=80 | |p1=80 | ||
Line 1,987: | Line 2,243: | ||
|guard=All | |guard=All | ||
|startup=6+5 | |startup=6+5 | ||
|active=6, | |active=6, 3×7, 18, 21 | ||
|recovery=43T | |recovery=43T | ||
|frameAdv=+7 | |frameAdv=+7 | ||
Line 1,993: | Line 2,249: | ||
|invul=1-7 All | |invul=1-7 All | ||
|hitbox=litchi/RyuisouOD | |hitbox=litchi/RyuisouOD | ||
}} | |||
|} | |||
*List what the move is used for | *List what the move is used for | ||
*List interesting properties in bullet points like invul, floating opponents on CH, etc. | *List interesting properties in bullet points like invul, floating opponents on CH, etc. | ||
Follow the [[Help:Writing_Character_Pages]] guidelines | Follow the [[Help:Writing_Character_Pages]] guidelines | ||
</div> | |||
</div> | |||
====== < | ===<big>All Terminals</big>=== | ||
<span class="input-badge">'''632146C'''</span> | |||
<div class="attack-container"> | |||
<div class="attack-gallery"> | |||
| | <gallery widths="210px" heights="210px" mode="nolines"> | ||
BBCP_Litchi_AllTerminals.png |<b>First Hit</b><br>Strong reversal and good combo ender. | |||
| | BBCP_Litchi_AllTerminalsStaff.png |<b>Staff Ender</b><br>More damage than the [e] version, but worse post-super options. | ||
BBCP_Litchi_AllTerminalsStaffless.png |<b>Staffless Ender</b><br>Less damage than the [m] version, but better post-super options. | |||
| | </gallery> | ||
| | </div> | ||
| | <div class="attack-info"> | ||
{| class="wikitable attack-data" | |||
{{AttackDataHeader-BBCPE|version=yes}} | |||
|- | |||
{{AttackData-BBCPE | {{AttackData-BBCPE | ||
|header=no | |||
|version=632146C[m] (Staff ender) | |version=632146C[m] (Staff ender) | ||
|damage=500, | |damage=500, 300×12, 2500 | ||
|cancel=R | |cancel=R | ||
|p1=80 | |p1=80 | ||
|p2= | |p2=92×13, 50 | ||
|starter=N | |starter=N | ||
|smp=- | |smp=- | ||
Line 2,026: | Line 2,287: | ||
|invul=1-19 All | |invul=1-19 All | ||
|hitbox=litchi/AllTerminalsStaff | |hitbox=litchi/AllTerminalsStaff | ||
}} | }} | ||
|- | |||
{{AttackData-BBCPE | |||
|header=no | |header=no | ||
|version=632146C~[D][m] (Staff > Staffless ender) | |version=632146C~[D][m] (Staff > Staffless ender) | ||
|damage=500, | |damage=500, 300×12, 1500 | ||
|cancel=R | |cancel=R | ||
|p1=80 | |p1=80 | ||
|p2= | |p2=92×13, 50 | ||
|starter=N | |starter=N | ||
|smp=- | |smp=- | ||
Line 2,045: | Line 2,306: | ||
|invul=1-19 All | |invul=1-19 All | ||
|hitbox=litchi/AllTerminalsStaffD | |hitbox=litchi/AllTerminalsStaffD | ||
}} | }} | ||
{{ | |- | ||
{{AttackData-BBCPE | |||
|header=no | |||
|version=632146C[e] (Staffless ender) | |version=632146C[e] (Staffless ender) | ||
|damage=500, | |damage=500, 300×12, 1500 | ||
|cancel=R | |cancel=R | ||
|p1=80 | |p1=80 | ||
|p2= | |p2=92×13, 50 | ||
|starter=N | |starter=N | ||
|smp=- | |smp=- | ||
Line 2,063: | Line 2,325: | ||
|invul=1-19 All | |invul=1-19 All | ||
|hitbox=litchi/AllTerminalsStaffless | |hitbox=litchi/AllTerminalsStaffless | ||
}} | }} | ||
{{ | |- | ||
{{AttackData-BBCPE | |||
|header=no | |||
|version=632146C during Overdrive | |version=632146C during Overdrive | ||
|damage=500, | |damage=500, 300×7, 100×8, 150×16, 300×2, 1500 | ||
|cancel=R | |cancel=R | ||
|p1=80 | |p1=80 | ||
|p2= | |p2=92×8, 100×26, 50 | ||
|starter=N | |starter=N | ||
|smp=- | |smp=- | ||
Line 2,081: | Line 2,344: | ||
|invul=1-19 All | |invul=1-19 All | ||
|hitbox=litchi/AllTerminalsOD | |hitbox=litchi/AllTerminalsOD | ||
}} | |||
|} | |||
*List what the move is used for | *List what the move is used for | ||
*List interesting properties in bullet points like invul, floating opponents on CH, etc. | *List interesting properties in bullet points like invul, floating opponents on CH, etc. | ||
Follow the [[Help:Writing_Character_Pages]] guidelines | Follow the [[Help:Writing_Character_Pages]] guidelines | ||
</div> | |||
</div> | |||
===<big>Thirteen Orphans</big>=== | |||
<span class="input-badge">'''632146D[e]'''</span> | |||
<div class="attack-container"> | |||
<div class="attack-gallery"> | |||
| | <gallery widths="210px" heights="210px" mode="nolines"> | ||
BBCP_Litchi_VerticalKokushi.png |<b>Vertical (5D Set)</b><br>Combo filler. | |||
| | BBCS_Litchi_Kokushi.png |<b>Horizontal (2D Set)</b><br>Decent pressure tool. | ||
| | </gallery> | ||
| | </div> | ||
<div class="attack-info"> | |||
{| class="wikitable attack-data" | |||
{{AttackDataHeader-BBCPE|version=yes}} | |||
|- | |||
{{AttackData-BBCPE | |||
|header=no | |||
|version=Vertical (5D Set) | |version=Vertical (5D Set) | ||
|damage= | |damage=400×13 | ||
|cancel=R | |cancel=R | ||
|p1=80 | |p1=80 | ||
Line 2,106: | Line 2,375: | ||
|guard=All | |guard=All | ||
|startup=7+12 | |startup=7+12 | ||
|active=1, | |active=1, 2×12 | ||
|recovery=46T | |recovery=46T | ||
|frameAdv=- | |frameAdv=- | ||
Line 2,112: | Line 2,381: | ||
|invul=1-7 All | |invul=1-7 All | ||
|hitbox=litchi/VerticalKokushi | |hitbox=litchi/VerticalKokushi | ||
}} | }} | ||
|- | |||
{{AttackData-BBCPE | |||
|header=no | |header=no | ||
|version=Horizontal (2D Set) | |version=Horizontal (2D Set) | ||
|damage= | |damage=300×13 | ||
|cancel=R | |cancel=R | ||
|p1=80 | |p1=80 | ||
Line 2,131: | Line 2,400: | ||
|invul=- | |invul=- | ||
|hitbox=litchi/HorizontalKokushi | |hitbox=litchi/HorizontalKokushi | ||
}} | |||
|} | |||
*List what the move is used for | *List what the move is used for | ||
*List interesting properties in bullet points like invul, floating opponents on CH, etc. | *List interesting properties in bullet points like invul, floating opponents on CH, etc. | ||
Follow the [[Help:Writing_Character_Pages]] guidelines | Follow the [[Help:Writing_Character_Pages]] guidelines | ||
</div> | |||
</div> | |||
<br clear=all/> | <br clear=all/> | ||
=== | ==Overdrive== | ||
===<big>The Great Wheel</big>=== | |||
<span class="input-badge">'''A+B+C+D'''</span> | |||
<div class="attack-container"> | |||
| | <div class="attack-gallery"> | ||
<gallery widths="210px" heights="210px" mode="nolines"> | |||
| | BBCP_Litchi_Overdrive.png |<b>Overdrive Startup</b><br>Use this time to buffer staff hits. | ||
| | BBCP_Litchi_DaisharinStaff.png |<b>Any Direction+D</b><br>Multi-purpose tool, incredibly strong. | ||
| | </gallery> | ||
</div> | |||
<div class="attack-info"> | |||
{| class="wikitable attack-data" | |||
{{AttackDataHeader-BBCPE}} | |||
|- | |||
{{AttackData-BBCPE | {{AttackData-BBCPE | ||
|version=Overdrive Staff Hit | |version=Overdrive Staff Hit | ||
Line 2,164: | Line 2,439: | ||
|invul=- | |invul=- | ||
|hitbox=litchi/OverdriveStaff | |hitbox=litchi/OverdriveStaff | ||
}} | |||
|} | |||
*List what the move is used for | *List what the move is used for | ||
*List interesting properties in bullet points like invul, floating opponents on CH, etc. | *List interesting properties in bullet points like invul, floating opponents on CH, etc. | ||
Follow the [[Help:Writing_Character_Pages]] guidelines | Follow the [[Help:Writing_Character_Pages]] guidelines | ||
</div> | |||
</div> | |||
<br clear=all/> | <br clear=all/> | ||
==Astral Heat== | |||
===<big>Nine Gates of Heaven</big>=== | |||
<span class="input-badge">'''Last Chance > 46D'''</span> | |||
<div class="attack-container"> | |||
<div class="attack-gallery"> | |||
| | <gallery widths="210px" heights="210px" mode="nolines"> | ||
| | BBCS_Litchi_NineGates.png | | ||
| | BBCS_Litchi_NineGates2.png |Combos from Last Chance > A. | ||
</gallery> | |||
</div> | |||
<div class="attack-info"> | |||
{| class="wikitable attack-data" | |||
{{AttackDataHeader-BBCPE}} | |||
|- | |||
{{AttackData-BBCPE | {{AttackData-BBCPE | ||
|header=no | |||
|damage=Death | |damage=Death | ||
|cancel=- | |cancel=- | ||
Line 2,195: | Line 2,478: | ||
|invul=1-Landing All | |invul=1-Landing All | ||
|hitbox=litchi/Astral | |hitbox=litchi/Astral | ||
}} | |||
|} | |||
*List what the move is used for | *List what the move is used for | ||
*List interesting properties in bullet points like invul, floating opponents on CH, etc. | *List interesting properties in bullet points like invul, floating opponents on CH, etc. | ||
Follow the [[Help:Writing_Character_Pages]] guidelines | Follow the [[Help:Writing_Character_Pages]] guidelines | ||
</div> | |||
</div> | |||
<br clear=all/> | <br clear=all/> | ||
==External References== | |||
* Japanese Name: ライチ=フェイ=リン | |||
* [http://www40.atwiki.jp/blazblue/pages/1898.html Japanese Wiki] | |||
*[http://blazblue.wikia.com/wiki/Litchi_Faye-Ling English Wiki] | |||
* [http://jbbs.livedoor.jp/bbs/read.cgi/game/45148/1362406870/l50 Japanese BBS] | |||
* [http://sp.bbcp.ac/ranking_view.php?mode=exe&type=psr_rank&couse=&charactor=lc&pref=0 Arcade Profile Dan Rankings] | |||
* [http://www.dustloop.com/forums/showthread.php?15555-CP-Litchi-Faye-Ling-Video-Index-Discussion-Thread-%28Updated-7-27-2013%29 Character Video Thread] | |||
<br clear=all/> | |||
==Navigation== | |||
{{CharLinks | |||
|charMainPage=BBCPE/Litchi Faye Ling | |||
|videos=http://horibuna.web.fc2.com/BBCP/BBCP_LI.html | |||
|forums=http://www.dustloop.com/forums/index.php?/forums/forum/69-litchi-faye-ling/ | |||
}} | |||
{{Navbar-BBCPE}} | |||
<templatestyles src="Template:Move Card/shared/styles.css" /> | |||
< | |||
Latest revision as of 07:54, 28 December 2023
Overview
Health: 11,000
Combo Rate: 70% (Staff) / 60% (No Staff)
Jump Startup: 4
Backdash Time: 21 (Normal) / 43 (Additional)
Backdash Invincibility: 1-5 (Normal) / 1-19 (Additional)
- Movement Options
- Double Jump, 1 Airdash, Dash type: Run
Litchi's Drive is a mode changing mechanic that allows her to switch between fighting with her staff, and placing it on the ground to fight barehanded.
- Starts off every match in Staffed Mode.
- Has two staff sets: Vertical (5D Set) and Horizontal (2D Set). Certain attacks will automatically place them in a specific set. Can change her staff set at any time using Kote Gaeshi. (623D/421D)
- After setting the staff, hitting 5D/2D/j.D will send the staff flying towards the opponent, once going the length of the screen, the staff will then return to Litchi, dealing a second hit. If Litchi is hit, or blocks, while the staff is flying, it will immediately stop where it is and return to her, without attacking. Depending on whether the staff is in the vertical or horizontal set, it will fly at different angles (Vertically and horizontally, as suggested). Some special moves also return the staff to Litchi. Holding the Drive button during a regular launch will delay the launch for a small period of time.
- When carrying the staff (Normally written as [m] in combo notation), Litchi's range is doubled, but her attacks are far slower, and she has less mixup/pressure options.
- When staffless (Normally written as [e] in combo notation), Litchi's range is fairly short, though her attacks are noticeably faster, her mixup and pressure options are also far greater.Overdrive: The Great Wheel
Litchi's staff grows greatly in size, constantly spins in circles, and begins to follow Litchi around the screen. During the course of Overdrive, the staff acts as a puppet. It can be controlled separately from Litchi at any point during Litchi's actions. (Other than when she's blocking, guard broken, or being hit)
- While Overdrive is active, Litchi is always in staffless mode.
- When Overdrive ends, Litchi automatically enters Staff Mode.
- The staff is controlled by hitting any of the 8 directional buttons+Drive. The direction the staff attacks in is dependent on the directional input you choose.
- Holding the Drive button will delay the staff launch for a short period of time.
- After attacking with the staff, it will stay in place for a small amount of time before returning to Litchi. If another staff attack is done before it fully returns to Litchi, it will do it from it's current position, rather than her own.
- Because the staff is considered to be in a constant launch state, Litchi is not able to use any of her staff related special moves, or Distortion Drives during the course of Overdrive.
- During Overdrive All Green (6428C) and All Terminals (632146C) deal additional hits and damage.
- Litchi can gatling into any normal up to two times per string, with exception of 6C ending all strings.
- Overall well rounded toolset
- Good corner carry
- Strong pressure, mixup, and okizeme
- Good at controlling space
- Strong Crush Trigger
- One of the best Overdrives in the game
- Poor mixup tools while in Staff Mode
- Very slow normals while in Staff Mode
- Weak meterless defensive options when staffless
- Needs to be near the staff to deal good damage and hit-confirm consistently
- High learning curve
Health | 100 - 90% | 89 - 80% | 79 - 70% | 69 - 60% | 59 - 50% | 49 - 40% | 39 - 30% | 29 - 20% | 19 - 10% | 9 - 0% |
---|---|---|---|---|---|---|---|---|---|---|
Overdrive | 180F | 210F | 240F | 270F | 300F | 390F | 420F | 450F | 600F | 600F |
This data is all copied over from BBCP 1.1. Replace with 2.0 data as it becomes available (and delete this warning) |
Normal Moves
5A
5B
Version | Damage | Cancel | Guard | Startup | Active | Recovery | Frame Adv | Attribute | Invul |
---|---|---|---|---|---|---|---|---|---|
5B[m] | 650 | SOJR | HL | 11 | 3 | 22 | -6 | B | - |
5B[e] | 450 | SOJR | HL | 8 | 3 | 14 | 0 | B | - |
One of Litchi's go-to ground pokes. There's a lot you can do off this on block, and it's one of her best combo starters. On ground counter hit, confirm into 6C (if you don't have meter) or 5C > 6D > RC (if you have meter).
5C
Version | Damage | Cancel | Guard | Startup | Active | Recovery | Frame Adv | Attribute | Invul |
---|---|---|---|---|---|---|---|---|---|
5C[m] | 430×2 | SO(J)R | HL | 17 | 3(3)3 | 23 | -7 | B | - |
5C[e] | 450 | SOJR | HL | 15 | 3 | 30 | -16 | BP | - |
This move is a great frame trap tool and pressure tool. The excellent P1 guarantees that you can go into some great combos on hit or counter hit. Because of its slow recover, it does not function well as a poke.
2A
2B
Version | Damage | Cancel | Guard | Startup | Active | Recovery | Frame Adv | Attribute | Invul |
---|---|---|---|---|---|---|---|---|---|
2B[m] | 630 | SOR | L | 17 | 4 | 26 | -13 | F | - |
2B[e] | 450 | SOR | L | 12 | 2 | 22 | -10 | F | - |
A decent poke against some characters, this move is very easy to combo off of on counter hit. The low profile frames are a little slow to start up, but it can generally be used to slip under some normals and projectiles.
2C
Version | Damage | Cancel | Guard | Startup | Active | Recovery | Frame Adv | Attribute | Invul |
---|---|---|---|---|---|---|---|---|---|
2C[m] | 700 | SOR | HL | 14 | 3 | 20 | -14 | B | - |
2C[e] | 450 | SOJR | HL | 12 | 3 | 19 | -5 | B | - |
This move is primarily used as a frame trap. Although you can't jump cancel it, you have a lot of freedom with this move when an opponent blocks it. 2C[m] also functions as an anti-jump in the corner.
6A
Damage | Cancel | Guard | Startup | Active | Recovery | Frame Adv | Attribute | Invul | |
---|---|---|---|---|---|---|---|---|---|
6A[m] | 620 | R | H | 22 | 3 | 20 | -2 | B | - |
6A[e] | 600 | SOR | H | 22 | 3 | 27 | -13 | B | - |
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6B
Version | Damage | Cancel | Guard | Startup | Active | Recovery | Frame Adv | Attribute | Invul |
---|---|---|---|---|---|---|---|---|---|
6B[m] | 820 | (S)O(J)R | HL | 17 | 6 | 18 | -3 | B | - |
6B[e] | 660 | SOJR | HL | 17 | 4 | 23 | -10 | B | - |
A decent poke with some interesting properties. If you're using this move, you're throwing it out with the intent to hit someone airborne or counter hit them. On air counter hit, it wallbounces, making it very easy to convert the hit into a full combo.
6C
Version | Damage | Cancel | Guard | Startup | Active | Recovery | Frame Adv | Attribute | Invul |
---|---|---|---|---|---|---|---|---|---|
6C[m] | 250×4 | R | HL | 23 | 3×4 | 27 | -5 | B | - |
6C[e] | 300, 750 | (SO)R | HL, HA | 11 | 2(25)3 | 7+6L | +1 | B, H | - |
A normal that's primarily used for counter hit conversions (off 2B and 5B) that doubles as a frame trap. You can control how many hits you want to come out by cancelling into 5D or 2D.
4B
Version | Damage | Cancel | Guard | Startup | Active | Recovery | Frame Adv | Attribute | Invul |
---|---|---|---|---|---|---|---|---|---|
4B[m] | 740 | R | HL | 17 | 3 | 29 | -13 | B | -9-19H |
4B[e] | 540 | SOR | HL | 14 | 3 | 21 | -7 | B | -7-16H |
Litchi's "anti-air", this normal is very good when used properly. It has a very high hitbox above her, so if people like jumping, and then double jumping above you, this will stop them in their tracks. Also, if someone is jumping at you in the corner (usually to bait your Tsubame Gaeshi), this move will automatically sideswap on hit - leading into a corner combo and a knockdown. It's main weakness is that it doesn't hit very far horizontally.
3C
Version | Damage | Cancel | Guard | Startup | Active | Recovery | Frame Adv | Attribute | Invul |
---|---|---|---|---|---|---|---|---|---|
3C[m] | 720 | SOR | L | 20 | 12 | 15 | -8 | F | - |
3C[e] | 620 | SOR | L | 16 | 3 | 21 | -7 | F | - |
A long range sweep used to catch backdashes and fish for jump outs and counter hits. Usually, people use this move as a queue for the "end" of her staff pressure.
j.A
j.B
Version | Damage | Cancel | Guard | Startup | Active | Recovery | Frame Adv | Attribute | Invul |
---|---|---|---|---|---|---|---|---|---|
j.B[m] | 620 | OJR | HA | 11 | 3 | 18 | - | H | - |
j.B[e] | 500 | SOJR | HA | 9 | 4 | 12 | - | H | - |
A good all-around normal, this move shines as an air-to-air attack, when the opponent is level with you. If the opponent is grounded, you can use this as a jump-in as well, but if you use the move too early, you risk the opponent crouching under your normal. If you do it deep, they can mash 5A. Stay on your toes!
j.C
Additional Backstep
Drive Moves
5D
2D
6D
4D
j.D
j.2D
Staff Launch
Version | Damage | Cancel | Guard | Startup | Active | Recovery | Frame Adv | Attribute | Invul |
---|---|---|---|---|---|---|---|---|---|
Vertical (5D Set) | 200×2 | - | All | - | - | - | - | HBFP | - |
Horizontal (2D Set) | 200×2 | - | All | - | - | - | - | HBFP | - |
While Dashing | - | - | - | 3 | - | 12t | - | - | - |
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Universal Mechanics
Forward Throw
Backwards Throw
Air Throw
Counter Assault
Crush Trigger
A+B
Specials
Additional Back Step
447
Straight Through
41236D[m]
Straight Through Followups
Version | Damage | Cancel | Guard | Startup | Active | Recovery | Frame Adv | Attribute | Invul |
---|---|---|---|---|---|---|---|---|---|
A | 780 | - | HL | 12 | 8 | 48T | -2 | BP* | - |
A~A | 800 | - | All | 7 | - | - | - | HBFP* | - |
B | 750 | - | All | 12 | 8 | 57T | -11 | BP* | - |
B~B | 800 | - | All | 7 | - | - | - | HBFP* | - |
C | 710 | - | LA | 10 | 8 | 53T | -2 | FP* | - |
C~C | 800 | - | - | 7 | - | - | - | HBFP* | - |
Stance Break D | - | - | - | - | - | 17T | - | - | - |
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Tsubame Gaeshi
623D[m]
Damage | Cancel | Guard | Startup | Active | Recovery | Frame Adv | Attribute | Invul |
---|---|---|---|---|---|---|---|---|
600×3, 1200 | - | HL*3, All | 11 | 3, 2, 12, 24 | 58T | -21 | HBFP* | 1-15 All |
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Three Dragons: White
236A[e]
Version | Damage | Cancel | Guard | Startup | Active | Recovery | Frame Adv | Attribute | Invul |
---|---|---|---|---|---|---|---|---|---|
Normal | 800 | R | LA | 11 | 3 | 30 | -16 | F | - |
1st Followup | 880 | R | LA | 11 | 3 | 30 | -16 | F | - |
2nd Followup | 1200 | R | LA | 11 | 3 | 30 | -14 | F | - |
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Three Dragons: Green
236B[e], air OK
Version | Damage | Cancel | Guard | Startup | Active | Recovery | Frame Adv | Attribute | Invul |
---|---|---|---|---|---|---|---|---|---|
Ground | 600 | R | All | 10 | 4 | 23+15L | -25 | B | - |
1st Followup | 660 | R | All | 10 | 4 | 23+15L | -25 | B | - |
2nd Followup | 900 | R | All | 10 | 4 | 23+15L | -23 | B | - |
Air | 600 | R | All | 5 | 4 | Till L+15L | - | H | - |
Air (1st Followup) | 660 | R | All | 5 | 4 | Till L+15L | - | H | - |
Air (2nd Followup) | 900 | R | All | 5 | 4 | Till L+15L | - | H | - |
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Three Dragons: Red
236C[e], air OK
Version | Damage | Cancel | Guard | Startup | Active | Recovery | Frame Adv | Attribute | Invul |
---|---|---|---|---|---|---|---|---|---|
Ground | 700 | R | HA | 26 | 3 | 20 | -6 | H | - |
1st Followup | 770 | R | HA | 26 | 3 | 20 | -6 | H | - |
Air | 1050 | R | HA | 26 | 3 | 20 | -4 | H | - |
Air | 700 | R | HA | 26 | 3 | Till L+11L | - | H | - |
Air (1st Followup) | 770 | R | HA | 26 | 3 | Till L+11L | - | H | - |
Air (2nd Followup) | 1050 | R | HA | 26 | 3 | Till L+11L | - | H | - |
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Gut Shot
421C
Version | Damage | Cancel | Guard | Startup | Active | Recovery | Frame Adv | Attribute | Invul |
---|---|---|---|---|---|---|---|---|---|
Normal | 400×3 | R | All | 19~ | 2, 2, 3 | 17 | -3 | B | 9~ HB |
Charged | 400×2, 1200 | R | All | 45~ | 2, 2, 3 | 17 | +1 | B | 9~ HB |
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Reach: Last Chance
63214A[e]
One Shot
Reach: Last Chance~A
Last Chance > Three Dragons: Green
Reach: Last Chance~B
Last Chance > Three Dragons: Red
Reach: Last Chance~C
Robbing a Quad
Reach: Last Chance~D
Reach: Robbing the Kong
63214B[e]
Reach: Kong on Kong
63214C[e]
The Four Winds
41236D[e]
Version | Damage | Cancel | Guard | Startup | Active | Recovery | Frame Adv | Attribute | Invul |
---|---|---|---|---|---|---|---|---|---|
Vertical Launch | 520×7 | - | All | 44 | 8×5, 6, 8 | 38T | - | HBFP* | - |
Horizontal Launch | 480×4 | - | All | 41 | 8×3, 10 | 44T | +47 | HBFP* | - |
- List what the move is used for
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Kote Gaeshi
623D[e] / 421D[e]
Version | Damage | Cancel | Guard | Startup | Active | Recovery | Frame Adv | Attribute | Invul |
---|---|---|---|---|---|---|---|---|---|
Forward | - | - | - | - | - | 16T | - | - | - |
Backward | - | - | - | - | - | 16T | - | - | - |
(Air) Forward | - | - | - | - | - | 20+6LT | - | - | - |
(Air) Backward | - | - | - | - | - | 20+6LT | - | - | - |
- List what the move is used for
- List interesting properties in bullet points like invul, floating opponents on CH, etc.
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Distortion Drives
All Green
6428C
Version | Damage | Cancel | Guard | Startup | Active | Recovery | Frame Adv | Attribute | Invul |
---|---|---|---|---|---|---|---|---|---|
Normal | 2000 | R | All | 6+2 | 6 | 43T | -13 | HBFP*(2) | 1-7 All |
Overdrive | 470×9, 2000 | R | All | 6+5 | 6, 3×7, 18, 21 | 43T | +7 | HBFP*(2) | 1-7 All |
- List what the move is used for
- List interesting properties in bullet points like invul, floating opponents on CH, etc.
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All Terminals
632146C
Version | Damage | Cancel | Guard | Startup | Active | Recovery | Frame Adv | Attribute | Invul |
---|---|---|---|---|---|---|---|---|---|
632146C[m] (Staff ender) | 500, 300×12, 2500 | R | All | 1+13 | 6 | 27 | -14 | B | 1-19 All |
632146C~[D][m] (Staff > Staffless ender) | 500, 300×12, 1500 | R | All | 1+13 | 6 | 27 | -14 | B | 1-19 All |
632146C[e] (Staffless ender) | 500, 300×12, 1500 | R | All | 1+13 | 6 | 27 | -14 | B | 1-19 All |
632146C during Overdrive | 500, 300×7, 100×8, 150×16, 300×2, 1500 | R | All | 1+13 | 6 | 27 | -14 | B | 1-19 All |
- List what the move is used for
- List interesting properties in bullet points like invul, floating opponents on CH, etc.
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Thirteen Orphans
632146D[e]
Version | Damage | Cancel | Guard | Startup | Active | Recovery | Frame Adv | Attribute | Invul |
---|---|---|---|---|---|---|---|---|---|
Vertical (5D Set) | 400×13 | R | All | 7+12 | 1, 2×12 | 46T | - | HBFP*(2) | 1-7 All |
Horizontal (2D Set) | 300×13 | R | All | 26+7 | [2(6)2(8)2(8)2(8)]*3, 4(3)3 | 63T | - | HBFP*(2) | - |
- List what the move is used for
- List interesting properties in bullet points like invul, floating opponents on CH, etc.
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Overdrive
The Great Wheel
A+B+C+D
Damage | Cancel | Guard | Startup | Active | Recovery | Frame Adv | Attribute | Invul | |
---|---|---|---|---|---|---|---|---|---|
Version | Damage | Cancel | Guard | Startup | Active | Recovery | Frame Adv | Attribute | Invul |
Overdrive Staff Hit | 400 or 600 | - | All | 25 | 8 | - | - | HBFP* | - |
- List what the move is used for
- List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the Help:Writing_Character_Pages guidelines
Astral Heat
Nine Gates of Heaven
Last Chance > 46D
External References
- Japanese Name: ライチ=フェイ=リン
- Japanese Wiki
- English Wiki
- Japanese BBS
- Arcade Profile Dan Rankings
- Character Video Thread