BBCPE/Litchi Faye Ling: Difference between revisions

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{| class="wikitable" style="float:right; margin-left: 10px; width:400px"
==Overview==
|-
{{CharLinks
!LItchi Faye Ling
|charMainPage=BBCPE/Litchi Faye Ling
|-
|videos=http://horibuna.web.fc2.com/BBCP/BBCP_LI.html
||
|forums=http://www.dustloop.com/forums/index.php?/forums/forum/69-litchi-faye-ling/
[[File:BBCP_Litchi_Portrait.png|350px|center]]
}}
|-
<div id="home-content" class="home-grid">
||{{CharData-BBCPE
{{card|width=4
|content=Litchi Faye Ling is a renowned doctor and scientist living in Orient Town, located in the 13th Hierarchical City of Kagutsuchi.
}}
{{card|width=2|height=3
|header=Litchi Faye Ling
|content=[[File:BBCP_Litchi_Portrait.png|350px]]
{{CharData-BBCPE
|health=11,000
|health=11,000
|comboRate=70% (Staff) / 60% (No Staff)
|comboRate=70% (Staff) / 60% (No Staff)
Line 15: Line 21:
;Movement Options
;Movement Options
:Double Jump, 1 Airdash, Dash type: Run
:Double Jump, 1 Airdash, Dash type: Run
;Play-style
}}
:Balanced - Zoning, rushdown, okizeme
{{card|width=4
;Full Frame Data
|header=Drive: Matenbou
: [[BBCPE/Litchi Faye Ling/Frame Data]]
|content=Litchi's Drive is a mode changing mechanic that allows her to switch between fighting with her staff, and placing it on the ground to fight barehanded.
|}
{{TOC limit|3}}
==Overview==
Litchi Faye Ling is a renowned doctor and scientist living in Orient Town, located in the 13th Hierarchical City of Kagutsuchi. <br/>
<br/>
<big>'''Drive: ''' Matenbou</big><br/>
Litchi's Drive is a mode changing mechanic that allows her to switch between fighting with her staff, and placing it on the ground to fight barehanded.
*Starts off every match in Staffed Mode.
*Starts off every match in Staffed Mode.
*Has two staff sets: Vertical (5D Set) and Horizontal (2D Set). Certain attacks will automatically place them in a specific set. Can change her staff set at any time using Kote Gaeshi. (623D/421D)
*Has two staff sets: Vertical (5D Set) and Horizontal (2D Set). Certain attacks will automatically place them in a specific set. Can change her staff set at any time using Kote Gaeshi. (623D/421D)
Line 31: Line 30:
*When carrying the staff (Normally written as [m] in combo notation), Litchi's range is doubled, but her attacks are far slower, and she has less mixup/pressure options.
*When carrying the staff (Normally written as [m] in combo notation), Litchi's range is doubled, but her attacks are far slower, and she has less mixup/pressure options.
*When staffless (Normally written as [e] in combo notation), Litchi's range is fairly short, though her attacks are noticeably faster, her mixup and pressure options are also far greater.
*When staffless (Normally written as [e] in combo notation), Litchi's range is fairly short, though her attacks are noticeably faster, her mixup and pressure options are also far greater.
<big>'''Overdrive: ''' The Great Wheel</big><br/>
|header2=Overdrive: The Great Wheel
Litchi's staff grows greatly in size, constantly spins in circles, and begins to follow Litchi around the screen. During the course of Overdrive, the staff acts as a puppet. It can be controlled separately from Litchi at any point during Litchi's actions. (Other than when she's blocking, guard broken, or being hit) <br/>
|content2=Litchi's staff grows greatly in size, constantly spins in circles, and begins to follow Litchi around the screen. During the course of Overdrive, the staff acts as a puppet. It can be controlled separately from Litchi at any point during Litchi's actions. (Other than when she's blocking, guard broken, or being hit) <br/>
*While Overdrive is active, Litchi is always in staffless mode.
*While Overdrive is active, Litchi is always in staffless mode.
*When Overdrive ends, Litchi automatically enters Staff Mode.
*When Overdrive ends, Litchi automatically enters Staff Mode.
Line 41: Line 40:
*During Overdrive All Green (6428C) and All Terminals (632146C) deal additional hits and damage.
*During Overdrive All Green (6428C) and All Terminals (632146C) deal additional hits and damage.
*Litchi can gatling into any normal up to two times per string, with exception of 6C ending all strings.
*Litchi can gatling into any normal up to two times per string, with exception of 6C ending all strings.
<br/>
   
'''<big>Changes in 1.1:</big>'''
}}
*'''Backstep:''' duration 21F -> 22F. Airborne 1F-14F -> 1F-15F
{{ProsAndCons
*'''Staffless jB, jC:''' Added revolver action to staffed j2D.
|intro=
*'''Staffless 4B:''' No longer moves forward.
|pros=
*'''Staffed 4B:''' Recovery increased 21F -> 29F. Frame Adv decreased -5F->-13F. No longer moves forward.
*'''D moves during OD:''' Can no longer control staff during OD activation animation.
*'''C Straight Through (41236D~C):''' Startup 7F -> 10F. Full animation 48F -> 53F.
*'''Thirteen Orphans (vertical) (632146D):''' Damage 300*13 -> 400*13. Untechable time 60F -> 30F. Adjusted knockback on hit, making it easier to land all hits.
*'''Thirteen Orphans (horizontal) (632146D):''' Damage 250*13 -> 300*13. Untechable time 40F -> 30F. Hitbox improved and knockback on hit adjusted, making the hits land easier even on airborne/crouching opponents.
*'''All Terminals (632146C):''' Made combo-rush section animate faster. Move distance from that portion subsequently decreased.
*'''Nine Gates (Astral):''' Now usable with 34123646D during OD.
<br/>
'''<big>Pros/Strengths:</big>'''
*Overall well rounded toolset
*Overall well rounded toolset
*Good corner carry
*Good corner carry
Line 60: Line 50:
*Good at controlling space
*Good at controlling space
*Strong Crush Trigger
*Strong Crush Trigger
*One of the best Overdrives in the game<br/>
*One of the best Overdrives in the game
<br/>
|cons=
'''<big>Cons/Weaknesses:</big>'''
*Poor mixup tools while in Staff Mode
*Poor mixup tools while in Staff Mode
*Very slow normals while in Staff Mode
*Very slow normals while in Staff Mode
Line 68: Line 57:
*Needs to be near the staff to deal good damage and hit-confirm consistently
*Needs to be near the staff to deal good damage and hit-confirm consistently
*High learning curve
*High learning curve
<br/>
}}
'''<big>External References:</big>'''
</div>
* Japanese Name: ライチ=フェイ=リン
<br clear=all />
* [http://www40.atwiki.jp/blazblue/pages/1898.html Japanese Wiki]
{| class="wikitable" style="text-align: center;"
*[http://blazblue.wikia.com/wiki/Litchi_Faye-Ling English Wiki]
|+Remaining Health vs. Overdrive Duration (in Frames)
* [http://jbbs.livedoor.jp/bbs/read.cgi/game/45148/1362406870/l50 Japanese BBS]
|-
* [http://sp.bbcp.ac/ranking_view.php?mode=exe&type=psr_rank&couse=&charactor=lc&pref=0 Arcade Profile Dan Rankings]
!Health !! 100 - 90% !! 89 - 80% !! 79 - 70% !! 69 - 60% !! 59 - 50% !! 49 - 40% !! 39 - 30% !! 29 - 20% !! 19 - 10% !! 9 - 0%
* [http://www.dustloop.com/forums/showthread.php?15555-CP-Litchi-Faye-Ling-Video-Index-Discussion-Thread-%28Updated-7-27-2013%29 Character Video Thread]
|-
<br clear=all/>
!Overdrive
|| 180F || 210F || 240F || 270F || 300F || 390F || 420F || 450F || 600F || 600F
|-
|}
{{warning|This data is all copied over from BBCP 1.1. Replace with 2.0 data as it becomes available (and delete this warning)}}


==Move List==
==Normal Moves==
{{warning|This data is all copied over from BBCP 1.1. Replace with 2.0 data as it becomes available (and delete this warning)}}
===<big>5A</big>===
===Normal Moves===
<div class="attack-container">
====== <font style="visibility:hidden" size="0">5A</font> ======
<div class="attack-gallery">
{{MoveData
<gallery widths="210px" heights="210px" mode="nolines">
|image=BBCS_Litchi_5A.png
BBCS_Litchi_5A.png |
|caption=Placeholder
</gallery>
|name=5A
</div>
|data=
<div class="attack-info">
{{AttackData-BBCPE
{| class="wikitable attack-data"
{{AttackDataHeader-BBCPE}}
|-
{{AttackData-BBCPE
|header=no
  |damage=300
  |damage=300
  |cancel=CSOJR
  |cancel=CSOJR
Line 102: Line 99:
  |invul=-
  |invul=-
  |hitbox=litchi/5A
  |hitbox=litchi/5A
|description=
}}
|}
*List what the move is used for
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
</div>
}}
</div>
====== <font style="visibility:hidden" size="0">5B</font> ======
===<big>5B</big>===
{{MoveData
<div class="attack-container">
|image=BBCS_Litchi_5Bm.png
<div class="attack-gallery">
|caption=5B[m]
<gallery widths="210px" heights="210px" mode="nolines">
|image2=BBCS_Litchi_5B.png
BBCS_Litchi_5Bm.png |5B[m]
|caption2=5B[e]
BBCS_Litchi_5B.png |5B[e]
|name=5B
</gallery>
|data=
</div>
{{AttackData-BBCPE
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBCPE|version=yes}}
|-
{{AttackData-BBCPE
|header=no
  |version=5B[m]
  |version=5B[m]
  |damage=650
  |damage=650
Line 132: Line 135:
  |invul=-
  |invul=-
  |hitbox=litchi/5B_M
  |hitbox=litchi/5B_M
|description=
One of Litchi's go-to ground pokes. There's a lot you can do off this on block, and it's one of her best combo starters. On ground counter hit, confirm into 6C (if you don't have meter) or 5C > 6D > RC (if you have meter).
}}
}}
{{AttackData-BBCPE
|-
{{AttackData-BBCPE
  |header=no
  |header=no
  |version=5B[e]
  |version=5B[e]
Line 152: Line 154:
  |invul=-
  |invul=-
  |hitbox=litchi/5B_E
  |hitbox=litchi/5B_E
|description=
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
}}
}}
|}
====== <font style="visibility:hidden" size="0">5C</font> ======
One of Litchi's go-to ground pokes. There's a lot you can do off this on block, and it's one of her best combo starters. On ground counter hit, confirm into 6C (if you don't have meter) or 5C > 6D > RC (if you have meter).
{{MoveData
</div>
|image=BBCS_Litchi_5Cm.png
</div>
|caption=5C[m]
===<big>5C</big>===
|image2=BBCS_Litchi_5C.png
<div class="attack-container">
|caption2=5C[e]
<div class="attack-gallery">
|name=5C
<gallery widths="210px" heights="210px" mode="nolines">
|data=
BBCS_Litchi_5Cm.png |5C[m]
{{AttackData-BBCPE
BBCS_Litchi_5C.png |5C[e]
</gallery>
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBCPE|version=yes}}
|-
{{AttackData-BBCPE
|header=no
  |version=5C[m]
  |version=5C[m]
  |damage=430*2
  |damage=430×2
  |cancel=SO(J)R
  |cancel=SO(J)R
  |p1=100
  |p1=100
Line 182: Line 188:
  |invul=-
  |invul=-
  |hitbox=litchi/5C_M
  |hitbox=litchi/5C_M
|description=
This move is a great frame trap tool and pressure tool. The excellent P1 guarantees that you can go into some great combos on hit or counter hit. Because of its slow recover, it does not function well as a poke.
}}
}}
|-
  {{AttackData-BBCPE
  {{AttackData-BBCPE
  |header=no
  |header=no
Line 202: Line 207:
  |invul=-
  |invul=-
  |hitbox=litchi/5C_E
  |hitbox=litchi/5C_E
|description=
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
}}
}}
|}
====== <font style="visibility:hidden" size="0">2A</font> ======
This move is a great frame trap tool and pressure tool. The excellent P1 guarantees that you can go into some great combos on hit or counter hit. Because of its slow recover, it does not function well as a poke.
{{MoveData
</div>
|image=BBCS_Litchi_2A.png
</div>
|caption=Placeholder
===<big>2A</big>===
|name=2A
<div class="attack-container">
|data=
<div class="attack-gallery">
{{AttackData-BBCPE
<gallery widths="210px" heights="210px" mode="nolines">
BBCS_Litchi_2A.png |Placeholder
</gallery>
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBCPE}}
|-
{{AttackData-BBCPE
|header=no
  |damage=300
  |damage=300
  |cancel=CSOJR
  |cancel=CSOJR
Line 229: Line 239:
  |invul=-
  |invul=-
  |hitbox=litchi/2A
  |hitbox=litchi/2A
|description=
}}
|}
*List what the move is used for
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
</div>
}}
</div>
====== <font style="visibility:hidden" size="0">2B</font> ======
===<big>2B</big>===
{{MoveData
<div class="attack-container">
|image=BBCS_Litchi_2Bm.png
<div class="attack-gallery">
|caption=2B[m]
<gallery widths="210px" heights="210px" mode="nolines">
|image2=BBCS_Litchi_2B.png
BBCS_Litchi_2Bm.png |2B[m]
|caption2=2B[e]
BBCS_Litchi_2B.png |2B[e]
|name=2B
</gallery>
|data=
</div>
{{AttackData-BBCPE
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBCPE|version=yes}}
|-
{{AttackData-BBCPE
|header=no
  |version=2B[m]
  |version=2B[m]
  |damage=630
  |damage=630
Line 259: Line 275:
  |invul=-
  |invul=-
  |hitbox=litchi/2B_M
  |hitbox=litchi/2B_M
|description=
A decent poke against some characters, this move is very easy to combo off of on counter hit. The low profile frames are a little slow to start up, but it can generally be used to slip under some normals and projectiles.
}}
}}
|-
  {{AttackData-BBCPE
  {{AttackData-BBCPE
  |header=no
  |header=no
Line 279: Line 294:
  |invul=
  |invul=
  |hitbox=litchi/2B_E
  |hitbox=litchi/2B_E
|description=
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
}}
}}
|}
====== <font style="visibility:hidden" size="0">2C</font> ======
A decent poke against some characters, this move is very easy to combo off of on counter hit. The low profile frames are a little slow to start up, but it can generally be used to slip under some normals and projectiles.
{{MoveData
</div>
|image=BBCS_Litchi_2Cm.png
</div>
|caption=2C[m]
===<big>2C</big>===
|image2=BBCS_Litchi_2C.png
<div class="attack-container">
|caption2=2C[e]
<div class="attack-gallery">
|name=2C
<gallery widths="210px" heights="210px" mode="nolines">
|data=
BBCS_Litchi_2Cm.png |2C[m]
{{AttackData-BBCPE
BBCS_Litchi_2C.png |2C[e]
</gallery>
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBCPE|version=yes}}
|-
{{AttackData-BBCPE
|header=no
  |version=2C[m]
  |version=2C[m]
  |damage=700
  |damage=700
Line 309: Line 328:
  |invul=-
  |invul=-
  |hitbox=litchi/2C_M
  |hitbox=litchi/2C_M
|description=
This move is primarily used as a frame trap. Although you can't jump cancel it, you have a lot of freedom with this move when an opponent blocks it. 2C[m] also functions as an anti-jump in the corner.
}}
}}
{{AttackData-BBCPE
|-
{{AttackData-BBCPE
  |header=no
  |header=no
  |version=2C[e]
  |version=2C[e]
Line 329: Line 347:
  |invul=-
  |invul=-
  |hitbox=litchi/2C_E
  |hitbox=litchi/2C_E
|description=
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
}}
}}
|}
====== <font style="visibility:hidden" size="0">6A</font> ======
This move is primarily used as a frame trap. Although you can't jump cancel it, you have a lot of freedom with this move when an opponent blocks it. 2C[m] also functions as an anti-jump in the corner.
{{MoveData
</div>
|image=BBCS_Litchi_6Am.png
</div>
|caption=6A[m]
===<big>6A</big>===
|image2=BBCS_Litchi_6A.png
<div class="attack-container">
|caption2=6A[e]
<div class="attack-gallery">
|name=6A
<gallery widths="210px" heights="210px" mode="nolines">
|data=
BBCS_Litchi_6Am.png |6A[m]
{{AttackData-BBCPE
BBCS_Litchi_6A.png |6A[e]
</gallery>
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBCPE}}
|-
{{AttackData-BBCPE
|header=no
  |version=6A[m]
  |version=6A[m]
  |damage=620
  |damage=620
Line 359: Line 381:
  |invul=-
  |invul=-
  |hitbox=litchi/6A_M
  |hitbox=litchi/6A_M
|description=
}}
}}
{{AttackData-BBCPE
|-
{{AttackData-BBCPE
  |header=no
  |header=no
  |version=6A[e]
  |version=6A[e]
Line 378: Line 400:
  |invul=-
  |invul=-
  |hitbox=litchi/6A_E
  |hitbox=litchi/6A_E
|description=
}}
|}
*List what the move is used for
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
</div>
}}
</div>
====== <font style="visibility:hidden" size="0">6B</font> ======
===<big>6B</big>===
{{MoveData
<div class="attack-container">
|image=BBCS_Litchi_6Bm.png
<div class="attack-gallery">
|caption=6B[m]
<gallery widths="210px" heights="210px" mode="nolines">
|image2=BBCS_Litchi_6B.png
BBCS_Litchi_6Bm.png |6B[m]
|caption2=6B[e]
BBCS_Litchi_6B.png |6B[e]
|name=6B
</gallery>
|data=
</div>
{{AttackData-BBCPE
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBCPE|version=yes}}
|-
{{AttackData-BBCPE
|header=no
  |version=6B[m]
  |version=6B[m]
  |damage=820
  |damage=820
Line 408: Line 436:
  |invul=-
  |invul=-
  |hitbox=litchi/6B_M
  |hitbox=litchi/6B_M
|description=
A decent poke with some interesting properties. If you're using this move, you're throwing it out with the intent to hit someone airborne or counter hit them. On air counter hit, it wallbounces, making it very easy to convert the hit into a full combo.
}}
}}
{{AttackData-BBCPE
|-
{{AttackData-BBCPE
  |header=no
  |header=no
  |version=6B[e]
  |version=6B[e]
Line 428: Line 455:
  |invul=-
  |invul=-
  |hitbox=litchi/6B_E
  |hitbox=litchi/6B_E
|description=
}}
*List what the move is used for
|}
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
A decent poke with some interesting properties. If you're using this move, you're throwing it out with the intent to hit someone airborne or counter hit them. On air counter hit, it wallbounces, making it very easy to convert the hit into a full combo.
Follow the [[Help:Writing_Character_Pages]] guidelines
</div>
}}
</div>
}}
===<big>6C</big>===
====== <font style="visibility:hidden" size="0">6C</font> ======
<div class="attack-container">
{{MoveData
<div class="attack-gallery">
|image=BBCS_Litchi_6Cm.png
<gallery widths="210px" heights="210px" mode="nolines">
|caption=6C[m]
BBCS_Litchi_6Cm.png |6C[m]
|image2=BBCS_Litchi_6C.png
BBCS_Litchi_6C.png |6C[e]
|caption2=6C[e]
</gallery>
|name=6C
</div>
|data=
<div class="attack-info">
{{AttackData-BBCPE
{| class="wikitable attack-data"
{{AttackDataHeader-BBCPE|version=yes}}
|-
{{AttackData-BBCPE
|header=no
  |version=6C[m]
  |version=6C[m]
  |damage=250*4
  |damage=250×4
  |cancel=R
  |cancel=R
  |p1=100
  |p1=100
Line 452: Line 483:
  |guard=HL
  |guard=HL
  |startup=23
  |startup=23
  |active=3*4
  |active=3×4
  |recovery=27
  |recovery=27
  |frameAdv=-5
  |frameAdv=-5
Line 458: Line 489:
  |invul=-
  |invul=-
  |hitbox=litchi/6C_M
  |hitbox=litchi/6C_M
|description=
A normal that's primarily used for counter hit conversions (off 2B and 5B) that doubles as a frame trap. You can control how many hits you want to come out by cancelling into 5D or 2D.
}}
}}
{{AttackData-BBCPE
|-
{{AttackData-BBCPE
  |header=no
  |header=no
  |version=6C[e]
  |version=6C[e]
Line 478: Line 508:
  |invul=-
  |invul=-
  |hitbox=litchi/6C_E
  |hitbox=litchi/6C_E
|description=
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
}}
}}
|}
====== <font style="visibility:hidden" size="0">4B</font> ======
A normal that's primarily used for counter hit conversions (off 2B and 5B) that doubles as a frame trap. You can control how many hits you want to come out by cancelling into 5D or 2D.
{{MoveData
</div>
|image=BBCP_Litchi_4Bm.png
</div>
|caption=4B[m]
===<big>4B</big>===
|image2=BBCP_Litchi_4B.png
<div class="attack-container">
|caption2=4B[e]
<div class="attack-gallery">
|name=4B
<gallery widths="210px" heights="210px" mode="nolines">
|data=
BBCP_Litchi_4Bm.png |4B[m]
{{AttackData-BBCPE
BBCP_Litchi_4B.png |4B[e]
</gallery>
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBCPE|version=yes}}
|-
{{AttackData-BBCPE
|header=no
  |version=4B[m]
  |version=4B[m]
  |damage=740
  |damage=740
Line 508: Line 542:
  |invul=-9-19H
  |invul=-9-19H
  |hitbox=litchi/4B_M
  |hitbox=litchi/4B_M
|description=
Litchi's "anti-air", this normal is very good when used properly. It has a very high hitbox above her, so if people like jumping, and then double jumping above you, this will stop them in their tracks. Also, if someone is jumping at you in the corner (usually to bait your Tsubame Gaeshi), this move will automatically sideswap on hit - leading into a corner combo and a knockdown. It's main weakness is that it doesn't hit very far horizontally.
}}
}}
{{AttackData-BBCPE
|-
{{AttackData-BBCPE
  |header=no
  |header=no
  |version=4B[e]
  |version=4B[e]
Line 528: Line 561:
  |invul=-7-16H
  |invul=-7-16H
  |hitbox=litchi/4B_E
  |hitbox=litchi/4B_E
|description=
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
}}
}}
|}
====== <font style="visibility:hidden" size="0">3C</font> ======
Litchi's "anti-air", this normal is very good when used properly. It has a very high hitbox above her, so if people like jumping, and then double jumping above you, this will stop them in their tracks. Also, if someone is jumping at you in the corner (usually to bait your Tsubame Gaeshi), this move will automatically sideswap on hit - leading into a corner combo and a knockdown. It's main weakness is that it doesn't hit very far horizontally.
{{MoveData
</div>
|image=BBCS_Litchi_3Cm.png
</div>
|caption=3C[m]
===<big>3C</big>===
|image2=BBCS_Litchi_3C.png
<div class="attack-container">
|caption2=3C[e]
<div class="attack-gallery">
|name=3C
<gallery widths="210px" heights="210px" mode="nolines">
|data=
BBCS_Litchi_3Cm.png |3C[m]
{{AttackData-BBCPE
BBCS_Litchi_3C.png |3C[e]
</gallery>
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBCPE|version=yes}}
|-
{{AttackData-BBCPE
|header=no
  |version=3C[m]
  |version=3C[m]
  |damage=720
  |damage=720
Line 558: Line 595:
  |invul=-
  |invul=-
  |hitbox=litchi/3C_M
  |hitbox=litchi/3C_M
|description=
A long range sweep used to catch backdashes and fish for jump outs and counter hits. Usually, people use this move as a queue for the "end" of her staff pressure.
}}
}}
{{AttackData-BBCPE
|-
{{AttackData-BBCPE
  |header=no
  |header=no
  |version=3C[e]
  |version=3C[e]
Line 577: Line 613:
  |invul=-
  |invul=-
  |hitbox=litchi/3C_E
  |hitbox=litchi/3C_E
|description=
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
}}
}}
|}
====== <font style="visibility:hidden" size="0">j.A</font> ======
A long range sweep used to catch backdashes and fish for jump outs and counter hits. Usually, people use this move as a queue for the "end" of her staff pressure.
{{MoveData
</div>
|image=BBCS_Litchi_jA.png
</div>
|caption=Placeholder
===<big>j.A</big>===
|name=j.A
<div class="attack-container">
|data=
<div class="attack-gallery">
{{AttackData-BBCPE
<gallery widths="210px" heights="210px" mode="nolines">
BBCS_Litchi_jA.png |Placeholder
</gallery>
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBCPE}}
|-
{{AttackData-BBCPE
|header=no
  |damage=300
  |damage=300
  |cancel=SOJR
  |cancel=SOJR
Line 604: Line 645:
  |invul=-
  |invul=-
  |hitbox=litchi/jA
  |hitbox=litchi/jA
|description=
}}
|}
*List what the move is used for
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
</div>
}}
</div>
====== <font style="visibility:hidden" size="0">j.B</font> ======
===<big>j.B</big>===
{{MoveData
<div class="attack-container">
|image=BBCS_Litchi_jBm.png
<div class="attack-gallery">
|caption=j.B[m]
<gallery widths="210px" heights="210px" mode="nolines">
|image2=BBCS_Litchi_jB.png
BBCS_Litchi_jBm.png |j.B[m]
|caption2=j.B[e]
BBCS_Litchi_jB.png |j.B[e]
|name=j.B
</gallery>
|data=
</div>
{{AttackData-BBCPE
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBCPE|version=yes}}
|-
{{AttackData-BBCPE
|header=no
  |version=j.B[m]
  |version=j.B[m]
  |damage=620
  |damage=620
Line 634: Line 681:
  |invul=-
  |invul=-
  |hitbox=litchi/jB_m
  |hitbox=litchi/jB_m
|description=
A good all-around normal, this move shines as an air-to-air attack, when the opponent is level with you. If the opponent is grounded, you can use this as a jump-in as well, but if you use the move too early, you risk the opponent crouching under your normal. If you do it deep, they can mash 5A. Stay on your toes!
}}
}}
{{AttackData-BBCPE
|-
{{AttackData-BBCPE
  |header=no
  |header=no
  |version=j.B[e]
  |version=j.B[e]
Line 654: Line 700:
  |invul=-
  |invul=-
  |hitbox=litchi/jB_E
  |hitbox=litchi/jB_E
|description=
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
}}
}}
|}
====== <font style="visibility:hidden" size="0">j.C</font> ======
A good all-around normal, this move shines as an air-to-air attack, when the opponent is level with you. If the opponent is grounded, you can use this as a jump-in as well, but if you use the move too early, you risk the opponent crouching under your normal. If you do it deep, they can mash 5A. Stay on your toes!
{{MoveData
</div>
|image=BBCS_Litchi_jCm.png
</div>
|caption=j.C[m]
===<big>j.C</big>===
|image2=BBCS_Litchi_jC.png
<div class="attack-container">
|caption2=j.C[e]
<div class="attack-gallery">
|name=j.C
<gallery widths="210px" heights="210px" mode="nolines">
|data=
BBCS_Litchi_jCm.png |j.C[m]
{{AttackData-BBCPE
BBCS_Litchi_jC.png |j.C[e]
</gallery>
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBCPE|version=yes}}
|-
{{AttackData-BBCPE
|header=no
  |version=j.C[m]
  |version=j.C[m]
  |damage=780
  |damage=780
Line 684: Line 734:
  |invul=-
  |invul=-
  |hitbox=litchi/jC_m
  |hitbox=litchi/jC_m
|description=
A very good air-to-air attack. Use this if you're anticipating a counter hit - if you're close enough to the corner, you can convert into a full combo.
}}
}}
{{AttackData-BBCPE
|-
{{AttackData-BBCPE
  |header=no
  |header=no
  |version=j.C[e]
  |version=j.C[e]
Line 704: Line 753:
  |invul=-
  |invul=-
  |hitbox=litchi/jC_E
  |hitbox=litchi/jC_E
|description=
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
}}
}}
|}
====== <font style="visibility:hidden" size="0">Additional Backstep</font> ======
A very good air-to-air attack. Use this if you're anticipating a counter hit - if you're close enough to the corner, you can convert into a full combo.
{{MoveData
</div>
|image=BBCS_Litchi_447.png
</div>
|caption=447
===<big>Additional Backstep</big>===
|name=Additional Backstep
<div class="attack-container">
|data=
<div class="attack-gallery">
{{AttackData-BBCPE
<gallery widths="210px" heights="210px" mode="nolines">
BBCS_Litchi_447.png |447
</gallery>
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBCPE}}
|-
{{AttackData-BBCPE
|header=no
  |damage=-
  |damage=-
  |cancel=-
  |cancel=-
Line 731: Line 785:
  |invul=1-19 All
  |invul=1-19 All
  |hitbox=
  |hitbox=
|description=
}}
|}
*List what the move is used for
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
</div>
}}
</div>
<br clear=all/>
<br clear=all/>


===Drive Moves===
==Drive Moves==
====== <font style="visibility:hidden" size="0">5D</font> ======
===<big>5D</big>===
{{MoveData
<div class="attack-container">
|image=BBCS_Litchi_5Dm.png
<div class="attack-gallery">
|caption=5D[m]
<gallery widths="210px" heights="210px" mode="nolines">
|image2=BBCS_Litchi_5D.png
BBCS_Litchi_5Dm.png | Hands
|caption2=5D[e]
BBCS_Litchi_5D.png |Swerve em'
|name=5D
</gallery>
|data=
</div>
{{AttackData-BBCPE
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBCPE|version=yes}}
|-
{{AttackData-BBCPE
|header=no
  |version=5D[m]
  |version=5D[m]
  |damage=-
  |damage=-
Line 764: Line 824:
  |invul=-
  |invul=-
  |hitbox=litchi/5D_M
  |hitbox=litchi/5D_M
|description=
Sets the staff vertically. Useful in pressure to help stop jump outs, but the move itself is a little slower.
}}
}}
{{AttackData-BBCPE
|-
{{AttackData-BBCPE
  |header=no
  |header=no
  |version=5D[e]
  |version=5D[e]
Line 784: Line 843:
  |invul=-
  |invul=-
  |hitbox=litchi/5D_E
  |hitbox=litchi/5D_E
|description=
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
}}
}}
|}
====== <font style="visibility:hidden" size="0">2D</font> ======
Sets the staff vertically. Useful in pressure to help stop jump outs, but the move itself is a little slower.
{{MoveData
</div>
|image=BBCS_Litchi_2Dm.png
</div>
|caption=2D[m]
 
|image2=BBCS_Litchi_2D.png
===<big>2D</big>===
|caption2=2D[e]
<div class="attack-container">
|name=2D
<div class="attack-gallery">
|data=
<gallery widths="210px" heights="210px" mode="nolines">
{{AttackData-BBCPE
BBCS_Litchi_2Dm.png |This Chest
BBCS_Litchi_2D.png |Dem legs
</gallery>
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBCPE|version=yes}}
|-
{{AttackData-BBCPE
|header=no
  |version=2D[m]
  |version=2D[m]
  |damage=-
  |damage=-
Line 814: Line 878:
  |invul=-
  |invul=-
  |hitbox=litchi/2D_M
  |hitbox=litchi/2D_M
|description=
Sets the staff horizontally. The start up is similar to her 6A and 4D, making it a strong move to use as a feint. It sets up her much stronger staffless pressure.
}}
}}
{{AttackData-BBCPE
|-
{{AttackData-BBCPE
  |header=no
  |header=no
  |version=2D[e]
  |version=2D[e]
Line 834: Line 897:
  |invul=-
  |invul=-
  |hitbox=litchi/2D_E
  |hitbox=litchi/2D_E
|description=
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
}}
}}
|}
====== <font style="visibility:hidden" size="0">6D</font> ======
Sets the staff horizontally. The start up is similar to her 6A and 4D, making it a strong move to use as a feint. It sets up her much stronger staffless pressure.
{{MoveData
</div>
|image=BBCS_Litchi_6D.png
</div>
|caption=Sets up an easy Crush Trigger.
 
|name=6D
===<big>6D</big>===
|data=
<div class="attack-container">
{{AttackData-BBCPE
<div class="attack-gallery">
  |damage=600*2
<gallery widths="210px" heights="210px" mode="nolines">
BBCS_Litchi_6D.png |Sets up an easy Crush Trigger.
</gallery>
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBCPE}}
|-
{{AttackData-BBCPE
|header=no
  |damage=600×2
  |cancel=SOR, -
  |cancel=SOR, -
  |p1=100
  |p1=100
Line 861: Line 930:
  |invul=-
  |invul=-
  |hitbox=litchi/6D
  |hitbox=litchi/6D
|description=
}}
|}
*List what the move is used for
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
</div>
}}
</div>
====== <font style="visibility:hidden" size="0">4D</font> ======
===<big>4D</big>===
{{MoveData
<div class="attack-container">
|image=BBCS_Litchi_4D.png
<div class="attack-gallery">
|caption=Frame adv. varies depending on distance.
<gallery widths="210px" heights="210px" mode="nolines">
|name=4D
BBCS_Litchi_4D.png |Frame adv. varies depending on distance.
|data=
</gallery>
{{AttackData-BBCPE
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBCPE}}
|-
{{AttackData-BBCPE
|header=no
  |damage=960
  |damage=960
  |cancel=R
  |cancel=R
Line 888: Line 964:
  |invul=-
  |invul=-
  |hitbox=litchi/4D
  |hitbox=litchi/4D
|description=
}}
|}
*List what the move is used for
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
</div>
}}
</div>
====== <font style="visibility:hidden" size="0">j.D</font> ======
===<big>j.D</big>===
{{MoveData
<div class="attack-container">
|image=BBCS_Litchi_jDm.png
<div class="attack-gallery">
|caption=j.D[m]
<gallery widths="210px" heights="210px" mode="nolines">
|image2=BBCS_Litchi_jD.png
BBCS_Litchi_jDm.png |j.D[m]
|caption2=j.D[e]
BBCS_Litchi_jD.png |j.D[e]
|name=j.D
</gallery>
|data=
</div>
{{AttackData-BBCPE
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBCPE}}
|-
{{AttackData-BBCPE
|header=no
  |version=j.D[m]
  |version=j.D[m]
  |damage=540
  |damage=540
Line 918: Line 1,000:
  |invul=-
  |invul=-
  |hitbox=litchi/jD_M
  |hitbox=litchi/jD_M
|description=
Interesting as an air-to-air. You can combo off this (it's extremely situational). Knocks the opponent down, and places the staff in horizontal set.
}}
}}
{{AttackData-BBCPE
|-
{{AttackData-BBCPE
  |header=no
  |header=no
  |version=j.D[e]
  |version=j.D[e]
Line 938: Line 1,019:
  |invul=-
  |invul=-
  |hitbox=litchi/jD_E
  |hitbox=litchi/jD_E
|description=
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
}}
}}
|}
====== <font style="visibility:hidden" size="0">j.2D</font> ======
Interesting as an air-to-air. You can combo off this (it's extremely situational). Knocks the opponent down, and places the staff in horizontal set.
{{MoveData
</div>
|image=BBCS_Litchi_j2Dm.png
</div>
|caption=Cross-up leads to a full combo.
===<big>j.2D</big>===
|name=j.2D
<div class="attack-container">
|data=
<div class="attack-gallery">
{{AttackData-BBCPE
<gallery widths="210px" heights="210px" mode="nolines">
  |damage=500*2
BBCS_Litchi_j2Dm.png |Cross-up leads to a full combo.
</gallery>
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBCPE}}
|-
{{AttackData-BBCPE
|header=no
  |damage=500×2
  |cancel=R*2
  |cancel=R*2
  |p1=90
  |p1=90
Line 965: Line 1,051:
  |invul=-
  |invul=-
  |hitbox=litchi/j2D
  |hitbox=litchi/j2D
|description=
}}
|}
*List what the move is used for
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
</div>
}}
</div>
====== <font style="visibility:hidden" size="0">Staff Launch</font> ======
===<big>Staff Launch</big>===
{{MoveData
<div class="attack-container">
|image=BBCS_Litchi_Staff5D.png
<div class="attack-gallery">
|caption=Vertical Launch (5D Set)
<gallery widths="210px" heights="210px" mode="nolines">
|image2=BBCS_Litchi_Staff2D.png
BBCS_Litchi_Staff5D.png |Vertical Launch (5D Set)
|caption2=Horizontal (2D Set)
BBCS_Litchi_Staff2D.png |Horizontal (2D Set)
|name=Staff Launch
</gallery>
|data=
</div>
{{AttackData-BBCPE
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBCPE|version=yes}}
|-
{{AttackData-BBCPE
|header=no
  |version=Vertical (5D Set)
  |version=Vertical (5D Set)
  |damage=200*2
  |damage=200×2
  |cancel=-
  |cancel=-
  |p1=90
  |p1=90
Line 995: Line 1,087:
  |invul=-
  |invul=-
  |hitbox=litchi/5D_rod
  |hitbox=litchi/5D_rod
|description=
}}
}}
{{AttackData-BBCPE
|-
{{AttackData-BBCPE
  |header=no
  |header=no
|version=Horizontal (2D Set)
|version=Horizontal (2D Set)
  |damage=200*2
  |damage=200×2
  |cancel=-
  |cancel=-
  |p1=90
  |p1=90
Line 1,014: Line 1,106:
  |invul=-
  |invul=-
  |hitbox=litchi/2D_rod
  |hitbox=litchi/2D_rod
|description=
}}
}}
{{AttackData-BBCPE
|-
{{AttackData-BBCPE
  |header=no
  |header=no
  |version=While Dashing
  |version=While Dashing
Line 1,033: Line 1,125:
  |invul=-
  |invul=-
  |hitbox=-
  |hitbox=-
|description=
}}
|}
*List what the move is used for
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
</div>
}}
</div>
<br clear=all/>
<br clear=all/>


===Universal Mechanics===
==Universal Mechanics==
====== <font style="visibility:hidden" size="0">Forward Throw</font> ======
===<big>Forward Throw</big>===
{{MoveData
<div class="attack-container">
|image=BBCS_Litchi_FThrow.png
<div class="attack-gallery">
|caption=B+C
<gallery widths="210px" heights="210px" mode="nolines">
|name=Forward Throw
BBCS_Litchi_FThrow.png |B+C
|data=
</gallery>
{{AttackData-BBCPE
</div>
  |damage=0*2, 1400
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBCPE}}
|-
{{AttackData-BBCPE
|header=no
  |damage=0×2, 1400
  |cancel=-, R, SOR
  |cancel=-, R, SOR
  |p1=100
  |p1=100
  |p2=100*2, 60
  |p2=100×2, 60
  |starter=-, Sp, S
  |starter=-, Sp, S
  |smp=-
  |smp=-
Line 1,063: Line 1,162:
  |invul=-
  |invul=-
  |hitbox=litchi/FThrow
  |hitbox=litchi/FThrow
|description=
}}
|}
*List what the move is used for
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
</div>
}}
</div>
====== <font style="visibility:hidden" size="0">Backwards Throw</font> ======
===<big>Backwards Throw</big>===
{{MoveData
<div class="attack-container">
|image=BBCS_Litchi_BThrow.png
<div class="attack-gallery">
|caption=4B+C
<gallery widths="210px" heights="210px" mode="nolines">
|name=Backwards Throw
BBCS_Litchi_BThrow.png |4B+C
|data=
</gallery>
{{AttackData-BBCPE
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBCPE}}
|-
{{AttackData-BBCPE
|header=no
  |damage=0, 1400
  |damage=0, 1400
  |cancel=-, SOR
  |cancel=-, SOR
Line 1,090: Line 1,196:
  |invul=-
  |invul=-
  |hitbox=litchi/BThrow
  |hitbox=litchi/BThrow
|description=
}}
|}
*List what the move is used for
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
</div>
}}
</div>
====== <font style="visibility:hidden" size="0">Air Throw</font> ======
===<big>Air Throw</big>===
{{MoveData
<div class="attack-container">
|image=BBCS_Litchi_AThrow.png
<div class="attack-gallery">
|caption=j.B+C
<gallery widths="210px" heights="210px" mode="nolines">
|name=Air Throw
BBCS_Litchi_AThrow.png |j.B+C
|data=
</gallery>
{{AttackData-BBCPE
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBCPE}}
|-
{{AttackData-BBCPE
|header=no
  |damage=0, 1400
  |damage=0, 1400
  |cancel=-, SOR
  |cancel=-, SOR
Line 1,117: Line 1,230:
  |invul=-
  |invul=-
  |hitbox=litchi/AThrow
  |hitbox=litchi/AThrow
|description=
}}
|}
*List what the move is used for
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
</div>
}}
</div>
====== <font style="visibility:hidden" size="0">Counter Assault</font> ======
===<big>Counter Assault</big>===
{{MoveData
<div class="attack-container">
|image=BBCS_Litchi_6B.png
<div class="attack-gallery">
|caption=Placeholder
<gallery widths="210px" heights="210px" mode="nolines">
|name=Counter Assault
BBCS_Litchi_6B.png |Placeholder
|data=
</gallery>
{{AttackData-BBCPE
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBCPE}}
|-
{{AttackData-BBCPE
|header=no
  |damage=0
  |damage=0
  |cancel=R
  |cancel=R
Line 1,144: Line 1,264:
  |invul=1-20 All
  |invul=1-20 All
  |hitbox=litchi/6B
  |hitbox=litchi/6B
|description=
}}
|}
*List what the move is used for
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
</div>
}}
</div>
====== <font style="visibility:hidden" size="0">Crush Trigger</font> ======
===<big>Crush Trigger</big>===
{{MoveData
<span class="input-badge">'''A+B'''</span>
|image=BBCP_Litchi_CT.png
<div class="attack-container">
|caption=A+B
<div class="attack-gallery">
Enter The Dragon
<gallery widths="210px" heights="210px" mode="nolines">
|name=Crush Trigger
BBCP_Litchi_CT.png |Enter The Dragon
|data=
</gallery>
{{AttackData-BBCPE
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBCPE}}
|-
{{AttackData-BBCPE
|header=no
  |damage=1000
  |damage=1000
  |cancel=R
  |cancel=R
Line 1,172: Line 1,299:
  |invul=-
  |invul=-
  |hitbox=litchi/CT
  |hitbox=litchi/CT
|description=
}}
|}
*List what the move is used for
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
</div>
}}
</div>
<br clear=all/>
<br clear=all/>


===Specials===
==Specials==
====== <font style="visibility:hidden" size="0">Additional Back Step </font> ======
===<big>Additional Back Step </big>===
{{MoveData
<span class="input-badge">'''447'''</span>
|name=Additional Back Step
<div class="attack-container">
|input=447
<div class="attack-gallery">
|image=BBCS_Litchi_447.png
<gallery widths="210px" heights="210px" mode="nolines">
|data=
BBCS_Litchi_447.png |
{{AttackData-BBCPE
</gallery>
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBCPE}}
|-
{{AttackData-BBCPE
|header=no
  |damage=
  |damage=
  |cancel=
  |cancel=
Line 1,198: Line 1,333:
  |invul=1-19 All
  |invul=1-19 All
  |hitbox=
  |hitbox=
|description=
}}
|}
*List what the move is used for
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
</div>
}}
</div>
====== <font style="visibility:hidden" size="0">Straight Through </font> ======
===<big>Straight Through </big>===
{{MoveData
<span class="input-badge">'''41236D[m]'''</span>
|name=Straight Through
<div class="attack-container">
|input=41236D[m]
<div class="attack-gallery">
|image=BBCS_Litchi_StraightThrough.png
<gallery widths="210px" heights="210px" mode="nolines">
|data=
BBCS_Litchi_StraightThrough.png |Always use protection
{{AttackData-BBCPE
</gallery>
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBCPE}}
|-
{{AttackData-BBCPE
|header=no
  |damage=
  |damage=
  |cancel=
  |cancel=
Line 1,221: Line 1,364:
  |invul=7-48GP
  |invul=7-48GP
  |hitbox=litchi/41236D_m
  |hitbox=litchi/41236D_m
|description=
}}
|}
*List what the move is used for
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
</div>
}}
</div>
====== <font style="visibility:hidden" size="0">Straight Through Followups</font> ======
 
{{MoveData
===<big>Straight Through Followups</big>===
|name=Straight Through Followups
<div class="attack-container">
|image=BBCS_Litchi_StraightThroughA.png
<div class="attack-gallery">
|caption=A
<gallery widths="210px" heights="210px" mode="nolines">
|image2=BBCS_Litchi_StraightThroughB.png
BBCS_Litchi_StraightThroughA.png |A
|caption2=B
BBCS_Litchi_StraightThroughB.png |B
|image3=BBCS_Litchi_StraightThroughC.png
BBCS_Litchi_StraightThroughC.png |C
|caption3=C
</gallery>
|data=
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBCPE|version=yes}}
|-
{{AttackData-BBCPE
{{AttackData-BBCPE
|header=no
  |version=A
  |version=A
  |damage=780
  |damage=780
Line 1,249: Line 1,398:
  |invul=
  |invul=
  |hitbox=litchi/41236D_A_m
  |hitbox=litchi/41236D_A_m
|description=
}}
}}
|-
{{AttackData-BBCPE
{{AttackData-BBCPE
  |header=no
  |header=no
  |version=A~A
  |version=A~A
Line 1,264: Line 1,413:
  |invul=
  |invul=
  |hitbox=litchi/41236D_A_m
  |hitbox=litchi/41236D_A_m
|description=*Activates only if the first attack hits
}}
 
|-
 
{{AttackData-BBCPE
}}
{{AttackData-BBCPE
  |header=no
  |header=no
  |version=B
  |version=B
Line 1,281: Line 1,428:
  |invul=
  |invul=
  |hitbox=litchi/41236D_B_m
  |hitbox=litchi/41236D_B_m
|description=
}}
}}
|-
{{AttackData-BBCPE
{{AttackData-BBCPE
  |header=no
  |header=no
  |version=B~B
  |version=B~B
Line 1,296: Line 1,443:
  |invul=
  |invul=
  |hitbox=litchi/41236D_A_m
  |hitbox=litchi/41236D_A_m
|description=*Activates only if the first attack hits
}}
 
|-
 
{{AttackData-BBCPE
}}
{{AttackData-BBCPE
  |header=no
  |header=no
  |version=C
  |version=C
Line 1,313: Line 1,458:
  |invul=
  |invul=
  |hitbox=litchi/41236D_C_m
  |hitbox=litchi/41236D_C_m
|description=*Fatal Counter
}}
}}
|-
{{AttackData-BBCPE
{{AttackData-BBCPE
  |header=no
  |header=no
  |version=C~C
  |version=C~C
Line 1,328: Line 1,473:
  |invul=
  |invul=
  |hitbox=litchi/41236D_C_m
  |hitbox=litchi/41236D_C_m
|description=*Activates only if the first attack hits
}}
 
|-
 
{{AttackData-BBCPE
}}
{{AttackData-BBCPE
  |header=no
  |header=no
  |version=Stance Break D
  |version=Stance Break D
Line 1,345: Line 1,488:
  |invul=
  |invul=
  |hitbox=
  |hitbox=
|description=
}}
|}
*List what the move is used for
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
</div>
}}
</div>
====== <font style="visibility:hidden" size="0">Tsubame Gaeshi </font> ======
===<big>Tsubame Gaeshi </big>===
{{MoveData
<span class="input-badge">'''623D[m]'''</span>
|name=Tsubame Gaeshi
<div class="attack-container">
|input=623D[m]
<div class="attack-gallery">
|image=BBCS_Litchi_TsubameGaeshi.png
<gallery widths="210px" heights="210px" mode="nolines">
|data=
BBCS_Litchi_TsubameGaeshi.png |
{{AttackData-BBCPE
</gallery>
  |damage=600*3, 1200
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBCPE}}
|-
{{AttackData-BBCPE
|header=no
  |damage=600×3, 1200
  |cancel=
  |cancel=
  |guard=HL*3, All
  |guard=HL*3, All
Line 1,368: Line 1,519:
  |invul=1-15 All
  |invul=1-15 All
  |hitbox=litchi/623D_m
  |hitbox=litchi/623D_m
|description=
}}
|}
*List what the move is used for
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
</div>
}}
</div>
====== <font style="visibility:hidden" size="0">Three Dragons: White </font> ======
===<big>Three Dragons: White </big>===
{{MoveData
<span class="input-badge">'''236A[e]'''</span>
|name=Three Dragons: White
<div class="attack-container">
|input=236A[e]
<div class="attack-gallery">
|image=BBCS_Litchi_Haku.png
<gallery widths="210px" heights="210px" mode="nolines">
|data=
BBCS_Litchi_Haku.png | "i wonder if i left the oven on"
{{AttackData-BBCPE
</gallery>
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBCPE|version=yes}}
|-
{{AttackData-BBCPE
|header=no
  |version=Normal
  |version=Normal
  |damage=800
  |damage=800
Line 1,392: Line 1,551:
  |invul=
  |invul=
  |hitbox=litchi/236A_e
  |hitbox=litchi/236A_e
|description=
}}
}}
|-
{{AttackData-BBCPE
{{AttackData-BBCPE
  |header=no
  |header=no
  |version=1st Followup
  |version=1st Followup
Line 1,407: Line 1,566:
  |invul=
  |invul=
  |hitbox=litchi/236A_e
  |hitbox=litchi/236A_e
|description=*Performed using Three Dragons: Green/Red > White
}}
}}
|-
{{AttackData-BBCPE
{{AttackData-BBCPE
  |header=no
  |header=no
  |version=2nd Followup
  |version=2nd Followup
Line 1,422: Line 1,581:
  |invul=
  |invul=
  |hitbox=litchi/236A_e
  |hitbox=litchi/236A_e
|description=
}}
|}
*List what the move is used for
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
</div>
}}
</div>
====== <font style="visibility:hidden" size="0">Three Dragons: Green </font> ======
 
{{MoveData
===<big>Three Dragons: Green </big>===
|name=Three Dragons: Green
<span class="input-badge">'''236B[e], air OK'''</span>
|input=236B[e], air OK
<div class="attack-container">
|image=BBCS_Litchi_Hatsu.png
<div class="attack-gallery">
|data=
<gallery widths="210px" heights="210px" mode="nolines">
{{AttackData-BBCPE
BBCS_Litchi_Hatsu.png |"Prob left the oven on"
</gallery>
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBCPE|version=yes}}
|-
{{AttackData-BBCPE
|header=no
  |version=Ground
  |version=Ground
  |damage=600
  |damage=600
Line 1,447: Line 1,615:
  |hitbox=litchi/236B_e
  |hitbox=litchi/236B_e
  }}
  }}
|-
  {{AttackData-BBCPE
  {{AttackData-BBCPE
  |header=no
  |header=no
Line 1,460: Line 1,629:
  |invul=
  |invul=
  |hitbox=litchi/236B_e
  |hitbox=litchi/236B_e
|description=*Performed using Three Dragons: White/Red > Green
}}
}}
{{AttackData-BBCPE
|-
{{AttackData-BBCPE
  |header=no
  |header=no
  |version=2nd Followup
  |version=2nd Followup
Line 1,475: Line 1,644:
  |invul=
  |invul=
  |hitbox=litchi/236B_e
  |hitbox=litchi/236B_e
|description=*Performed using Three Dragons: White/Red > 1st Followup > Green
}}
}}
{{AttackData-BBCPE
|-
{{AttackData-BBCPE
  |header=no
  |header=no
  |version=Air
  |version=Air
Line 1,490: Line 1,659:
  |invul=
  |invul=
  |hitbox=litchi/236B_e
  |hitbox=litchi/236B_e
|description=
}}
}}
{{AttackData-BBCPE
|-
{{AttackData-BBCPE
  |header=no
  |header=no
  |version=Air (1st Followup)
  |version=Air (1st Followup)
Line 1,505: Line 1,674:
  |invul=
  |invul=
  |hitbox=litchi/236B_e
  |hitbox=litchi/236B_e
|description=*Performed using Three Dragons: Red > (Air) Green
}}
}}
{{AttackData-BBCPE
|-
{{AttackData-BBCPE
  |header=no
  |header=no
  |version=Air (2nd Followup)
  |version=Air (2nd Followup)
Line 1,520: Line 1,689:
  |invul=
  |invul=
  |hitbox=litchi/236B_e
  |hitbox=litchi/236B_e
|description=
}}
|}
*List what the move is used for
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
</div>
}}
</div>
====== <font style="visibility:hidden" size="0">Three Dragons: Red </font> ======
 
{{MoveData
===<big>Three Dragons: Red </big>===
|name=Three Dragons: Red
<span class="input-badge">'''236C[e], air OK'''</span>
|input=236C[e], air OK
<div class="attack-container">
|image=BBCS_Litchi_Chun.png
<div class="attack-gallery">
|data=
<gallery widths="210px" heights="210px" mode="nolines">
{{AttackData-BBCPE
BBCS_Litchi_Chun.png |"Nah i didn't leave it on"
</gallery>
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBCPE|version=yes}}
|-
{{AttackData-BBCPE
|header=no
  |version=Ground
  |version=Ground
  |damage=700
  |damage=700
Line 1,544: Line 1,722:
  |invul=
  |invul=
  |hitbox=litchi/236C_e
  |hitbox=litchi/236C_e
|description=
}}
}}
|-
{{AttackData-BBCPE
{{AttackData-BBCPE
  |header=no
  |header=no
  |version=1st Followup
  |version=1st Followup
Line 1,559: Line 1,737:
  |invul=
  |invul=
  |hitbox=litchi/236C_e
  |hitbox=litchi/236C_e
|description=*Performed using Three Dragons: White/Green > Red
}}
}}
|-
{{AttackData-BBCPE
{{AttackData-BBCPE
  |header=no
  |header=no
  |version=Air
  |version=Air
Line 1,574: Line 1,752:
  |invul=
  |invul=
  |hitbox=litchi/236C_e
  |hitbox=litchi/236C_e
|description=*Performed using Three Dragons: White/Green > 1st Followup > Red
}}
}}
|-
{{AttackData-BBCPE
{{AttackData-BBCPE
  |header=no
  |header=no
  |version=Air
  |version=Air
Line 1,589: Line 1,767:
  |invul=
  |invul=
  |hitbox=litchi/236C_e
  |hitbox=litchi/236C_e
|description=
}}
}}
|-
{{AttackData-BBCPE
{{AttackData-BBCPE
  |header=no
  |header=no
  |version=Air (1st Followup)
  |version=Air (1st Followup)
Line 1,604: Line 1,782:
  |invul=
  |invul=
  |hitbox=litchi/236C_e
  |hitbox=litchi/236C_e
|description=*Performed using Three Dragons: Green > (Air) Red
}}
}}
|-
{{AttackData-BBCPE
{{AttackData-BBCPE
  |header=no
  |header=no
  |version=Air (2nd Followup)
  |version=Air (2nd Followup)
Line 1,619: Line 1,797:
  |invul=
  |invul=
  |hitbox=litchi/236C_e
  |hitbox=litchi/236C_e
|description=
}}
|}
*List what the move is used for
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
</div>
}}
</div>
====== <font style="visibility:hidden" size="0">Gut Shot </font> ======
 
{{MoveData
===<big>Gut Shot </big>===
|name=Gut Shot
<span class="input-badge">'''421C'''</span>
|input=421C
<div class="attack-container">
|image=BBCS_Litchi_Kanchan.png
<div class="attack-gallery">
|caption=Regular
<gallery widths="210px" heights="210px" mode="nolines">
|image2=BBCP_Litchi_ChargedKanchan.png
BBCS_Litchi_Kanchan.png |Regular
|caption2=Charged
BBCP_Litchi_ChargedKanchan.png |Charged
|data=
</gallery>
{{AttackData-BBCPE
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBCPE|version=yes}}
|-
{{AttackData-BBCPE
|header=no
  |version=Normal
  |version=Normal
  |damage=400*3
  |damage=400×3
  |cancel=R
  |cancel=R
  |guard=All
  |guard=All
Line 1,646: Line 1,831:
  |invul=9~ HB
  |invul=9~ HB
  |hitbox=litchi/421C
  |hitbox=litchi/421C
|description=
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
}}
}}
|-
{{AttackData-BBCPE
{{AttackData-BBCPE
  |header=no
  |header=no
  |version=Charged
  |version=Charged
  |damage=400*2, 1200
  |damage=400×2, 1200
  |cancel=R
  |cancel=R
  |guard=All
  |guard=All
Line 1,665: Line 1,846:
  |invul=9~ HB
  |invul=9~ HB
  |hitbox=litchi/236C_e
  |hitbox=litchi/236C_e
|description=
}}
|}
*List what the move is used for
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
Follow the [[Help:Writing_Character_Pages]] guidelines
  }}
  </div>
}}
</div>
====== <font style="visibility:hidden" size="0">Reach: Last Chance </font> ======
 
{{MoveData
===<big>Reach: Last Chance </big>===
|name=Reach: Last Chance
<span class="input-badge">'''63214A[e]'''</span>
|input=63214A[e]
<div class="attack-container">
|image=BBCS_Litchi_Reach.png
<div class="attack-gallery">
|data=
<gallery widths="210px" heights="210px" mode="nolines">
{{AttackData-BBCPE
BBCS_Litchi_Reach.png |
</gallery>
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBCPE}}
|-
{{AttackData-BBCPE
|header=no
  |damage=
  |damage=
  |cancel=
  |cancel=
Line 1,688: Line 1,878:
  |invul=
  |invul=
  |hitbox=litchi/63214A
  |hitbox=litchi/63214A
|description=
}}
|}
*List what the move is used for
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
Follow the [[Help:Writing_Character_Pages]] guidelines
  }}
  </div>
}}
</div>
====== <font style="visibility:hidden" size="0">One Shot </font> ======
===<big>One Shot </big>===
{{MoveData
<span class="input-badge">'''Reach: Last Chance~A'''</span>
|name=One Shot
<div class="attack-container">
|input=Reach: Last Chance~A
<div class="attack-gallery">
|image=BBCS_Litchi_ReachA.png
<gallery widths="210px" heights="210px" mode="nolines">
|imageSize=175x200px
BBCS_Litchi_ReachA.png |
|data=
</gallery>
{{AttackData-BBCPE
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBCPE}}
|-
{{AttackData-BBCPE
|header=no
  |damage=470
  |damage=470
  |cancel=R
  |cancel=R
Line 1,712: Line 1,909:
  |invul=
  |invul=
  |hitbox=litchi/63214A_A
  |hitbox=litchi/63214A_A
|description=
}}
|}
*List what the move is used for
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
</div>
}}
</div>
====== <font style="visibility:hidden" size="0">Last Chance > Three Dragons: Green </font> ======
===<big>Last Chance > Three Dragons: Green </big>===
{{MoveData
<span class="input-badge">'''Reach: Last Chance~B'''</span>
|name=Last Chance > Three Dragons: Green
<div class="attack-container">
|input=Reach: Last Chance~B
<div class="attack-gallery">
|image=BBCS_Litchi_ReachB.png
<gallery widths="210px" heights="210px" mode="nolines">
|data=
BBCS_Litchi_ReachB.png |
{{AttackData-BBCPE
</gallery>
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBCPE}}
|-
{{AttackData-BBCPE
|header=no
  |damage=680
  |damage=680
  |cancel=R
  |cancel=R
Line 1,735: Line 1,940:
  |invul=
  |invul=
  |hitbox=litchi/63214A_B
  |hitbox=litchi/63214A_B
|description=
}}
|}
*List what the move is used for
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
</div>
}}
</div>
====== <font style="visibility:hidden" size="0">Last Chance > Three Dragons: Red </font> ======
===<big>Last Chance > Three Dragons: Red </big>===
{{MoveData
<span class="input-badge">'''Reach: Last Chance~C'''</span>
|name=Last Chance > Three Dragons: Red
<div class="attack-container">
|input=Reach: Last Chance~C
<div class="attack-gallery">
|image=BBCS_Litchi_ReachC.png
<gallery widths="210px" heights="210px" mode="nolines">
|data=
BBCS_Litchi_ReachC.png |
{{AttackData-BBCPE
</gallery>
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBCPE}}
|-
{{AttackData-BBCPE
|header=no
  |damage=820
  |damage=820
  |cancel=R
  |cancel=R
Line 1,758: Line 1,971:
  |invul=
  |invul=
  |hitbox=litchi/63214A_C
  |hitbox=litchi/63214A_C
|description=
}}
|}
*List what the move is used for
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
</div>
}}
</div>
====== <font style="visibility:hidden" size="0">Robbing a Quad </font> ======
===<big>Robbing a Quad </big>===
{{MoveData
<span class="input-badge">'''Reach: Last Chance~D'''</span>
|name=Robbing a Quad
<div class="attack-container">
|input=Reach: Last Chance~D
<div class="attack-gallery">
|image=BBCS_Litchi_j2Dm.png
<gallery widths="210px" heights="210px" mode="nolines">
|data=
BBCS_Litchi_j2Dm.png |
{{AttackData-BBCPE
</gallery>
  |damage=500*2
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBCPE}}
|-
{{AttackData-BBCPE
|header=no
  |damage=500×2
  |cancel=R
  |cancel=R
  |guard=All, LA
  |guard=All, LA
Line 1,781: Line 2,002:
  |invul=
  |invul=
  |hitbox=litchi/63214A_D
  |hitbox=litchi/63214A_D
|description=
}}
|}
*List what the move is used for
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
</div>
}}
</div>
====== <font style="visibility:hidden" size="0">Reach: Robbing the Kong </font> ======
===<big>Reach: Robbing the Kong </big>===
{{MoveData
<span class="input-badge">'''63214B[e]'''</span>
|name=Reach: Robbing the Kong
<div class="attack-container">
|input=63214B[e]
<div class="attack-gallery">
|image=BBCS_Litchi_ReachToss.png
<gallery widths="210px" heights="210px" mode="nolines">
|data=
BBCS_Litchi_ReachToss.png |
{{AttackData-BBCPE
</gallery>
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBCPE}}
|-
{{AttackData-BBCPE
|header=no
  |damage=690
  |damage=690
  |cancel=R
  |cancel=R
Line 1,804: Line 2,033:
  |invul=
  |invul=
  |hitbox=litchi/63214B
  |hitbox=litchi/63214B
|description=
}}
|}
*List what the move is used for
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
Follow the [[Help:Writing_Character_Pages]] guidelines
  }}
  </div>
}}
</div>
====== <font style="visibility:hidden" size="0">Reach: Kong on Kong </font> ======
===<big>Reach: Kong on Kong </big>===
{{MoveData
<span class="input-badge">'''63214C[e]'''</span>
|name=Reach: Kong on Kong
<div class="attack-container">
|input=63214C[e]
<div class="attack-gallery">
|image=BBCS_Litchi_ReachHop.png
<gallery widths="210px" heights="210px" mode="nolines">
|data=
BBCS_Litchi_ReachHop.png |
{{AttackData-BBCPE
</gallery>
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBCPE}}
|-
{{AttackData-BBCPE
|header=no
  |damage=
  |damage=
  |cancel=
  |cancel=
Line 1,827: Line 2,064:
  |invul=
  |invul=
  |hitbox=litchi/63214C
  |hitbox=litchi/63214C
|description=
}}
|}
*List what the move is used for
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
Follow the [[Help:Writing_Character_Pages]] guidelines
  }}
  </div>
}}
</div>
====== <font style="visibility:hidden" size="0">The Four Winds </font> ======
===<big>The Four Winds </big>===
{{MoveData
<span class="input-badge">'''41236D[e]'''</span>
|name=The Four Winds
<div class="attack-container">
|input=41236D[e]
<div class="attack-gallery">
|image=BBCS_Litchi_FourWindsVert.png
<gallery widths="210px" heights="210px" mode="nolines">
|caption=Vertical
BBCS_Litchi_FourWindsVert.png |Vertical
|image2=BBCS_Litchi_FourWindsHoriz.png
BBCS_Litchi_FourWindsHoriz.png |Horizontal
|caption2=Horizontal
</gallery>
|data=
</div>
{{AttackData-BBCPE
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBCPE|version=yes}}
|-
{{AttackData-BBCPE
|header=no
  |version=Vertical Launch
  |version=Vertical Launch
  |damage=520*7
  |damage=520×7
  |cancel=
  |cancel=
  |guard=All
  |guard=All
  |startup=44
  |startup=44
  |active=8*5, 6, 8
  |active=8×5, 6, 8
  |recovery=38T
  |recovery=38T
  |frameAdv=
  |frameAdv=
Line 1,854: Line 2,097:
  |invul=
  |invul=
  |hitbox=litchi/41236D_e
  |hitbox=litchi/41236D_e
|description=
}}
}}
|-
{{AttackData-BBCPE
{{AttackData-BBCPE
  |header=no
  |header=no
  |version=Horizontal Launch
  |version=Horizontal Launch
  |damage=480*4
  |damage=480×4
  |cancel=
  |cancel=
  |guard=All
  |guard=All
  |startup=41
  |startup=41
  |active=8*3, 10
  |active=8×3, 10
  |recovery=44T
  |recovery=44T
  |frameAdv=+47
  |frameAdv=+47
Line 1,869: Line 2,112:
  |invul=
  |invul=
  |hitbox=litchi/41236D_e
  |hitbox=litchi/41236D_e
|description=
}}
|}
*List what the move is used for
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
</div>
}}
</div>
====== <font style="visibility:hidden" size="0">Kote Gaeshi</font> ======
===<big>Kote Gaeshi</big>===
{{MoveData
<span class="input-badge">'''623D[e] / 421D[e]'''</span>
|name=Kote Gaeshi
<div class="attack-container">
|input=623D[e] / 421D[e]
<div class="attack-gallery">
|image=BBCS_Litchi_Kote6.png
<gallery widths="210px" heights="210px" mode="nolines">
|caption=623D
BBCS_Litchi_Kote6.png |623D
|image2=BBCS_Litchi_Kote4.png
BBCS_Litchi_Kote4.png |421D
|caption2=421D
</gallery>
|data=
</div>
{{AttackData-BBCPE
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBCPE|version=yes}}
|-
{{AttackData-BBCPE
|header=no
  |version=Forward
  |version=Forward
  |damage=
  |damage=
Line 1,897: Line 2,146:
  |hitbox=litchi/623D_e
  |hitbox=litchi/623D_e
  }}
  }}
{{AttackData-BBCPE
|-
{{AttackData-BBCPE
  |header=no
  |header=no
  |version=Backward
  |version=Backward
Line 1,910: Line 2,160:
  |invul=
  |invul=
  |hitbox=litchi/623D_e
  |hitbox=litchi/623D_e
|description=
}}
 
|-
 
{{AttackData-BBCPE
}}
{{AttackData-BBCPE
  |header=no
  |header=no
  |version=(Air) Forward
  |version=(Air) Forward
Line 1,928: Line 2,176:
  |hitbox=litchi/421D_e
  |hitbox=litchi/421D_e
  }}
  }}
{{AttackData-BBCPE
|-
{{AttackData-BBCPE
  |header=no
  |header=no
  |version=(Air) Backward
  |version=(Air) Backward
Line 1,941: Line 2,190:
  |invul=
  |invul=
  |hitbox=litchi/421D_e
  |hitbox=litchi/421D_e
|description=
}}
|}
*List what the move is used for
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
</div>
}}
</div>
<br clear=all/>
<br clear=all/>


===Distortion Drives===
==Distortion Drives==
====== <font style="visibility:hidden" size="0">All Green</font> ======
===<big>All Green</big>===
{{MoveData
<span class="input-badge">'''6428C'''</span>
|input=6428C
<div class="attack-container">
|image=BBCS_Litchi_Ryuisou.png
<div class="attack-gallery">
|caption=<b>Normal Version</b><br>Decent punish to mid-range pressure.
<gallery widths="210px" heights="210px" mode="nolines">
|image2=BBCP_Litchi_RyuisouOD.png
BBCS_Litchi_Ryuisou.png |<b>Normal Version</b><br>Decent punish to mid-range pressure.
|caption2=<b>Overdrive Version</b><br>Extremely damaging combo filler.
BBCP_Litchi_RyuisouOD.png |<b>Overdrive Version</b><br>Extremely damaging combo filler.
|name=All Green
</gallery>
|data=
</div>
{{AttackData-BBCPE
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBCPE|version=yes}}
|-
{{AttackData-BBCPE
|header=no
  |version= Normal
  |version= Normal
  |damage=2000
  |damage=2000
Line 1,975: Line 2,230:
  |invul=1-7 All
  |invul=1-7 All
  |hitbox=litchi/Ryuisou
  |hitbox=litchi/Ryuisou
|description=
}}
}}
{{AttackDataNoHeader-BBCPE
|-
{{AttackData-BBCPE
|header=no
  |version= Overdrive
  |version= Overdrive
  |damage=470*9, 2000
  |damage=470×9, 2000
  |cancel=R
  |cancel=R
  |p1=80
  |p1=80
Line 1,987: Line 2,243:
  |guard=All
  |guard=All
  |startup=6+5
  |startup=6+5
  |active=6, 3*7, 18, 21
  |active=6, 3×7, 18, 21
  |recovery=43T
  |recovery=43T
  |frameAdv=+7
  |frameAdv=+7
Line 1,993: Line 2,249:
  |invul=1-7 All
  |invul=1-7 All
  |hitbox=litchi/RyuisouOD
  |hitbox=litchi/RyuisouOD
|description=
}}
|}
*List what the move is used for
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
</div>
}}
</div>
====== <font style="visibility:hidden" size="0">All Terminals</font> ======
===<big>All Terminals</big>===
{{MoveData
<span class="input-badge">'''632146C'''</span>
|input=632146C
<div class="attack-container">
|image=BBCP_Litchi_AllTerminals.png
<div class="attack-gallery">
|caption=<b>First Hit</b><br>Strong reversal and good combo ender.
<gallery widths="210px" heights="210px" mode="nolines">
|image2=BBCP_Litchi_AllTerminalsStaff.png
BBCP_Litchi_AllTerminals.png |<b>First Hit</b><br>Strong reversal and good combo ender.
|caption2=<b>Staff Ender</b><br>More damage than the [e] version, but worse post-super options.
BBCP_Litchi_AllTerminalsStaff.png |<b>Staff Ender</b><br>More damage than the [e] version, but worse post-super options.
|image3=BBCP_Litchi_AllTerminalsStaffless.png
BBCP_Litchi_AllTerminalsStaffless.png |<b>Staffless Ender</b><br>Less damage than the [m] version, but better post-super options.
|caption3=<b>Staffless Ender</b><br>Less damage than the [m] version, but better post-super options.
</gallery>
|name=All Terminals
</div>
|data=
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBCPE|version=yes}}
|-
  {{AttackData-BBCPE
  {{AttackData-BBCPE
|header=no
  |version=632146C[m] (Staff ender)
  |version=632146C[m] (Staff ender)
  |damage=500, 300*12, 2500
  |damage=500, 300×12, 2500
  |cancel=R
  |cancel=R
  |p1=80
  |p1=80
  |p2=92*13, 50
  |p2=92×13, 50
  |starter=N
  |starter=N
  |smp=-
  |smp=-
Line 2,026: Line 2,287:
  |invul=1-19 All
  |invul=1-19 All
  |hitbox=litchi/AllTerminalsStaff
  |hitbox=litchi/AllTerminalsStaff
|description=
}}
}}
{{AttackData-BBCPE
|-
{{AttackData-BBCPE
  |header=no
  |header=no
  |version=632146C~[D][m] (Staff > Staffless ender)
  |version=632146C~[D][m] (Staff > Staffless ender)
  |damage=500, 300*12, 1500
  |damage=500, 300×12, 1500
  |cancel=R
  |cancel=R
  |p1=80
  |p1=80
  |p2=92*13, 50
  |p2=92×13, 50
  |starter=N
  |starter=N
  |smp=-
  |smp=-
Line 2,045: Line 2,306:
  |invul=1-19 All
  |invul=1-19 All
  |hitbox=litchi/AllTerminalsStaffD
  |hitbox=litchi/AllTerminalsStaffD
|description=
}}
}}
{{AttackDataNoHeader-BBCPE
|-
{{AttackData-BBCPE
|header=no
  |version=632146C[e] (Staffless ender)
  |version=632146C[e] (Staffless ender)
  |damage=500, 300*12, 1500
  |damage=500, 300×12, 1500
  |cancel=R
  |cancel=R
  |p1=80
  |p1=80
  |p2=92*13, 50
  |p2=92×13, 50
  |starter=N
  |starter=N
  |smp=-
  |smp=-
Line 2,063: Line 2,325:
  |invul=1-19 All
  |invul=1-19 All
  |hitbox=litchi/AllTerminalsStaffless
  |hitbox=litchi/AllTerminalsStaffless
|description=
}}
}}
{{AttackDataNoHeader-BBCPE
|-
{{AttackData-BBCPE
|header=no
  |version=632146C during Overdrive
  |version=632146C during Overdrive
  |damage=500, 300*7, 100*8, 150*16, 300*2, 1500
  |damage=500, 300×7, 100×8, 150×16, 300×2, 1500
  |cancel=R
  |cancel=R
  |p1=80
  |p1=80
  |p2=92*8, 100*26, 50
  |p2=92×8, 100×26, 50
  |starter=N
  |starter=N
  |smp=-
  |smp=-
Line 2,081: Line 2,344:
  |invul=1-19 All
  |invul=1-19 All
  |hitbox=litchi/AllTerminalsOD
  |hitbox=litchi/AllTerminalsOD
|description=
}}
|}
*List what the move is used for
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
</div>
}}
</div>
====== <font style="visibility:hidden" size="0">Thirteen Orphans</font> ======
===<big>Thirteen Orphans</big>===
{{MoveData
<span class="input-badge">'''632146D[e]'''</span>
|input=632146D[e]
<div class="attack-container">
|image=BBCP_Litchi_VerticalKokushi.png
<div class="attack-gallery">
|caption=<b>Vertical (5D Set)</b><br>Combo filler.
<gallery widths="210px" heights="210px" mode="nolines">
|image2=BBCS_Litchi_Kokushi.png
BBCP_Litchi_VerticalKokushi.png |<b>Vertical (5D Set)</b><br>Combo filler.
|caption2=<b>Horizontal (2D Set)</b><br>Decent pressure tool.
BBCS_Litchi_Kokushi.png |<b>Horizontal (2D Set)</b><br>Decent pressure tool.
|name=Thirteen Orphans
</gallery>
|data=
</div>
{{AttackData-BBCPE
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBCPE|version=yes}}
|-
{{AttackData-BBCPE
|header=no
  |version=Vertical (5D Set)
  |version=Vertical (5D Set)
  |damage=400*13
  |damage=400×13
  |cancel=R
  |cancel=R
  |p1=80
  |p1=80
Line 2,106: Line 2,375:
  |guard=All
  |guard=All
  |startup=7+12
  |startup=7+12
  |active=1, 2*12
  |active=1, 2×12
  |recovery=46T
  |recovery=46T
  |frameAdv=-
  |frameAdv=-
Line 2,112: Line 2,381:
  |invul=1-7 All
  |invul=1-7 All
  |hitbox=litchi/VerticalKokushi
  |hitbox=litchi/VerticalKokushi
|description=
}}
}}
{{AttackData-BBCPE
|-
{{AttackData-BBCPE
  |header=no
  |header=no
  |version=Horizontal (2D Set)
  |version=Horizontal (2D Set)
  |damage=300*13
  |damage=300×13
  |cancel=R
  |cancel=R
  |p1=80
  |p1=80
Line 2,131: Line 2,400:
  |invul=-
  |invul=-
  |hitbox=litchi/HorizontalKokushi
  |hitbox=litchi/HorizontalKokushi
|description=
}}
|}
*List what the move is used for
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
</div>
}}
</div>
<br clear=all/>
<br clear=all/>


===Overdrive===
==Overdrive==
{{MoveData
===<big>The Great Wheel</big>===
|input=A+B+C+D
<span class="input-badge">'''A+B+C+D'''</span>
|image=BBCP_Litchi_Overdrive.png
<div class="attack-container">
|caption=<b>Overdrive Startup</b><br>Use this time to buffer staff hits.
<div class="attack-gallery">
|image2=BBCP_Litchi_DaisharinStaff.png
<gallery widths="210px" heights="210px" mode="nolines">
|caption2=<b>Any Direction+D</b><br>Multi-purpose tool, incredibly strong.
BBCP_Litchi_Overdrive.png |<b>Overdrive Startup</b><br>Use this time to buffer staff hits.
|name=The Great Wheel
BBCP_Litchi_DaisharinStaff.png |<b>Any Direction+D</b><br>Multi-purpose tool, incredibly strong.
|data=
</gallery>
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBCPE}}
|-
  {{AttackData-BBCPE
  {{AttackData-BBCPE
  |version=Overdrive Staff Hit
  |version=Overdrive Staff Hit
Line 2,164: Line 2,439:
  |invul=-
  |invul=-
  |hitbox=litchi/OverdriveStaff
  |hitbox=litchi/OverdriveStaff
|description=
}}
|}
*List what the move is used for
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
</div>
}}
</div>
<br clear=all/>
<br clear=all/>


===Astral Heat===
==Astral Heat==
{{MoveData
===<big>Nine Gates of Heaven</big>===
|input=Last Chance > 46D
<span class="input-badge">'''Last Chance > 46D'''</span>
|image=BBCS_Litchi_NineGates.png
<div class="attack-container">
|image2=BBCS_Litchi_NineGates2.png
<div class="attack-gallery">
|caption2=Combos from Last Chance > A.
<gallery widths="210px" heights="210px" mode="nolines">
|name=Nine Gates of Heaven
BBCS_Litchi_NineGates.png |
|data=
BBCS_Litchi_NineGates2.png |Combos from Last Chance > A.
</gallery>
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBCPE}}
|-
  {{AttackData-BBCPE
  {{AttackData-BBCPE
|header=no
  |damage=Death
  |damage=Death
  |cancel=-
  |cancel=-
Line 2,195: Line 2,478:
  |invul=1-Landing All
  |invul=1-Landing All
  |hitbox=litchi/Astral
  |hitbox=litchi/Astral
|description=
}}
|}
*List what the move is used for
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
</div>
}}
</div>
<br clear=all/>
<br clear=all/>
==External References==
* Japanese Name: ライチ=フェイ=リン
* [http://www40.atwiki.jp/blazblue/pages/1898.html Japanese Wiki]
*[http://blazblue.wikia.com/wiki/Litchi_Faye-Ling English Wiki]
* [http://jbbs.livedoor.jp/bbs/read.cgi/game/45148/1362406870/l50 Japanese BBS]
* [http://sp.bbcp.ac/ranking_view.php?mode=exe&type=psr_rank&couse=&charactor=lc&pref=0 Arcade Profile Dan Rankings]
* [http://www.dustloop.com/forums/showthread.php?15555-CP-Litchi-Faye-Ling-Video-Index-Discussion-Thread-%28Updated-7-27-2013%29 Character Video Thread]


==Strategy==
'''Contents'''
*Neutral
*:Round Start
*:Neutral Theory and Controlling Space
*Offense
*:Staffed
*::Starting Pressure
*::Anti-Mash and Anti-Jumpout
*:Staffless
*::Staffless Pressure Theory
*::Exmaple Tools and String to Use
*Defense
*:Theory and Tools
----
===Neutral===
'''Round Start'''<br/>
*Given the fact that Litchi begins each round staffed, she has great match control vs. a huge portion of the cast at round start. Litchi's biggest tools here are 5B[m], IAD 4/6 + j.B[m]/j.C[m] and the threat of ItsuuA/B/C. All of these hits (except j.C needs CH) will lead into knockdown at minimum. Double backdash (447) is also a great tool to give Litchi breathing room to place 5D or 2D, or simply control netural with her large normals from there.<br/>
<br/>
*Learn what round start options other characters have so that you can make the correct choice to control the pace of the match.<br/>
<br/>
'''Neutral Theory or Controlling Space'''<br/>
*Learn every staffed normal and its application in neutral, keep whiffing to a minimum because her larger normals have plenty of punishable recovery that can put you into a poor situation. Every single one has a strong usage case, ranging from beating aggressive IADs, punishing backdashes and zoning immobile/weak neutral characters.<br/>
<br/>
*Apart from her staff normals, Litchi's drive is paramount to neutral success against most of the cast. However you need to be aware of the other characters options so that you can pick the correct arc and timing to call/place the staff. Learn when to use 5D, 2D and Four Winds. RiichiB also has applications vs certain characters such as Carl and Kagura.<br/>
<br/>
*5D CH, 2D CH and Vertical Four Winds are all air untechable on hit. 5D/2D CH has Counter-Hit Carry, making it one of the best ways to mount your offense by converting a staff1 CH into staff2 > 5B[m] > 4B[m] > Tsubame/Ender knockdown.
----
===Offense===
====Staffed====
'''Starting Pressure'''<br/>
*Litchi has powerful offense that can quickly overwhelm her opponents due to it's consistently high reward that leads into inescapable knockdown situations. One of the main problems to surmount to begin this offense is getting the staff planted safely and in the correct position.<br/>
<br/>
*Getting a hit into Tsubame, 6D, 3C > 2D or a full conversion will obviously solve this problem for you. However, you cannot always simply hit your opponent. Apart from 6A[m], 4B[m] and 6B[m] all of Litchi's ground normals can gatling into 5D and 2D, or in the case of Tsubame, 4D[m] and 6D[m] will simply set the staff down for you.<br/>
<br/>
*In the most common cases at higher level play, you will need to set the staff down at some point during your pressure. The problem arises when you consider that using the 5D or 2D gatling will always leave you at a disadvantage. How do we fix this?<br/>
<br/>
'''Anti-Mash and Anti-Jumpout'''<br/>
*Since chaining into 5D or 2D can get Litchi mashed or punished, we need to make sure that we keep our staff placements and staff pressure fresh and varied to keep our opponents guessing. No one likes getting slapped in the face or watching your opponent jump out and over your head when you've finally pressured them into the corner!<br/>
<br/>
*An effective example is mixing up your staff sets with 6D[m]. 6D[m] will beat mashing, jumpouts and leads to extremely high damage while also being +3 on normal block. This is one the most basic and most effective ways of keeping your opponents respect so that you can use 2D instead to begin staffless pressure.<br/>
<br/>
*Other options include late-chain 2C[m], 5B[m] IAD and staggered 2A pressure. 2A > 2C[m]/6D[m] also work well.<br/>
<br/>
====Staffless====
'''Staffless Pressure Theory'''<br/>
*We knocked the opponent down or have the staff placed next to them safely. Now what?<br/>
<br/>
*Litchi has an essentially unlimited amount of options to use while pressuring stafflessly. An array of quick normals that are either safe/+ on block, jump cancel-able, late chain-able, special cancel-able and the ability to gatling into 5D/2D call for re-entry/pressure reset.<br/>
<br/>
*Without proper timing, even Litchi's staffless pressure can be mashed or jumped out of, so not only do we need to keep our pressure solid and varied, we also need to time it correctly and use pre-prepared strings to beat defensive options. Litchi's pressure can be summed up as a constant respect and knowledge check for both players, challenging Litchi's knowledge and ability to stay in vs. opponent's knowledge of Litchi's pressure and their defensive abilities.<br/>
<br/>
'''Example Tools and Strings to Use'''<br/>
*5A
:Interchangeable with 2A vs. certain characters. Will hit crouching Tager and Hakumen, will hit crouch blocking Relius, Carl, Kokonoe. +3 on block.
*2A
:Can cancel into nearly anything, including jump, drive and specials. +1 on block.
*5B[e]
:Can chain into nearly anything, including 2A (5B>2A). Jump, Drive and special cancel-able. +0 on block.<br/>
<br/>
*5B[e] > 5B[e] / 5B[e] > 6B[e]
:Great to beat mashing and jumpers. Very easy to hitconfirm and keeps pressure.
*Late chain into 5C[e]
:Crumples on CH to beat mash. Decent pressure options afterwards including special, drive and jump cancel. Limited gatling options after.
*Jump cancel IAD j.C/j.B/throw/low
:Pressure reset + mixup, will jump over and potentially punish mashing while bringing jumpers back to the ground. Easy to use option and effective.
*3C[e] > Haku
:Double low, beats mashing and jumping into full combo on proper hitconfirm. Disadvantageous on block unless properly covered.
*Special cancel into horizontal Four Winds
:Pressure reset, allows 1 free mixup that is hard to see. Can be jumped out of and mashed with quick reactions.
*2D set > Call > Haku/Chun > staff2
:Covered high/low that can beat mash + jumps and will automatically hitconfirm for you.
*2D set > [D] slight hold ]D[ > 6A[e] > Crush Trigger / 6[B] > staff2 > 5B
:Powerful and consistent hitconfirms off of a covered 6A[e].


<br clear=all/>
==Navigation==
{{CharLinks
|charMainPage=BBCPE/Litchi Faye Ling
|videos=http://horibuna.web.fc2.com/BBCP/BBCP_LI.html
|forums=http://www.dustloop.com/forums/index.php?/forums/forum/69-litchi-faye-ling/
}}
{{Navbar-BBCPE}}


===Defense===
<templatestyles src="Template:Move Card/shared/styles.css" />
'''Theory and Tools'''<br/>
*Defense is more specific to your knowledge of characters as a player, rather than knowing your character's defensive options. However, Litchi has some useful defensive tools that I will go over briefly.<br/>
<br/>
*Tsubame Gaeshi or 623D while staffed
:Great DP, has one of the largest hitboxes in the game and leads into knockdown or damage + knockdown in the corner. The rising hits are Air Unblockable all the way to the top of the screen so it also makes a situationally incredible anti-air. However this move cannot be Rapid Canceled under any circumstances, so be wary of using it.
*Backdash / Double Backdash
:Litchi's first backdash can be punished like any other but her second one is incredibly useful. Litchi recovers in the air during her second backdash and can retaliate with j.B or use 66 to airdash forward and attack the opponent.
*Chinroutou / All Terminals or 632146C
:Reversal super. -14 on block and if your opponent jumps over it, it can be very difficult or impossible to punish.
----
 
==Combos==
{| class="wikitable" style="border: 2px solid black; cellpadding:5px;"
|-
! <ins>Combo Notation Guide</ins>:
|-
|
: > = cancel into the next attack
: , = link the next attack after preceding move's recovery
: jc = jump cancel
: hjc = high jump cancel
: dc = dash cancel
: (N) = only use the Nth attack of the move (for example, if [[#5D|5D]](1) is written, you only use the first hit of 5D)
: (move) = whatever's listed in the parentheses is optional
: If you have notations that are not listed here but are necessary, feel free to add them as you see fit.
|}
===Midscreen===
This combo section is designed on a "move starter" basis. However, you can use whatever kind of organization you prefer, as long as it is readable and efficient.
 
<span style="text-decoration: underline;">'''*insert move name* Starter'''</span><br/>
Notes: In case these combos need notes. If they do not, you can remove this line.<br/>
Point 1
* '''move > move > special >> special''' NOTE: this is only a base. your combos do not have to follow this format.
: Requirements: -- (ex: 50 heat, Overdrive, crouching opponent. if no requirements, leave as is)
: Damage: ----, Heat Gain: --
: '''+ move =''' Damage: ----, Heat Gain: -- NOTE: if a necessary combo is very similar to a previous one, you can add options like this.
: Notes: Write notes for the combo if necessary.
Point 2
 
Copy and paste the code from Point 1 to Point 2 as many times as you need to.
===Midscreen to Corner===
 
 
===Corner Only===
 
----
{{Navbar-BBCPE}}
[[Category:BlazBlue]]
[[Category:BlazBlue Characters]]

Latest revision as of 07:54, 28 December 2023

Overview

Litchi Faye Ling is a renowned doctor and scientist living in Orient Town, located in the 13th Hierarchical City of Kagutsuchi.
Litchi Faye Ling

BBCP Litchi Portrait.png

Health: 11,000

Combo Rate: 70% (Staff) / 60% (No Staff)

Jump Startup: 4

Backdash Time: 21 (Normal) / 43 (Additional)

Backdash Invincibility: 1-5 (Normal) / 1-19 (Additional)

Movement Options
Double Jump, 1 Airdash, Dash type: Run
Drive: Matenbou

Litchi's Drive is a mode changing mechanic that allows her to switch between fighting with her staff, and placing it on the ground to fight barehanded.

  • Starts off every match in Staffed Mode.
  • Has two staff sets: Vertical (5D Set) and Horizontal (2D Set). Certain attacks will automatically place them in a specific set. Can change her staff set at any time using Kote Gaeshi. (623D/421D)
  • After setting the staff, hitting 5D/2D/j.D will send the staff flying towards the opponent, once going the length of the screen, the staff will then return to Litchi, dealing a second hit. If Litchi is hit, or blocks, while the staff is flying, it will immediately stop where it is and return to her, without attacking. Depending on whether the staff is in the vertical or horizontal set, it will fly at different angles (Vertically and horizontally, as suggested). Some special moves also return the staff to Litchi. Holding the Drive button during a regular launch will delay the launch for a small period of time.
  • When carrying the staff (Normally written as [m] in combo notation), Litchi's range is doubled, but her attacks are far slower, and she has less mixup/pressure options.
  • When staffless (Normally written as [e] in combo notation), Litchi's range is fairly short, though her attacks are noticeably faster, her mixup and pressure options are also far greater.
    Overdrive: The Great Wheel

Litchi's staff grows greatly in size, constantly spins in circles, and begins to follow Litchi around the screen. During the course of Overdrive, the staff acts as a puppet. It can be controlled separately from Litchi at any point during Litchi's actions. (Other than when she's blocking, guard broken, or being hit)

  • While Overdrive is active, Litchi is always in staffless mode.
  • When Overdrive ends, Litchi automatically enters Staff Mode.
  • The staff is controlled by hitting any of the 8 directional buttons+Drive. The direction the staff attacks in is dependent on the directional input you choose.
  • Holding the Drive button will delay the staff launch for a short period of time.
  • After attacking with the staff, it will stay in place for a small amount of time before returning to Litchi. If another staff attack is done before it fully returns to Litchi, it will do it from it's current position, rather than her own.
  • Because the staff is considered to be in a constant launch state, Litchi is not able to use any of her staff related special moves, or Distortion Drives during the course of Overdrive.
  • During Overdrive All Green (6428C) and All Terminals (632146C) deal additional hits and damage.
  • Litchi can gatling into any normal up to two times per string, with exception of 6C ending all strings.
Pros
Cons
  • Overall well rounded toolset
  • Good corner carry
  • Strong pressure, mixup, and okizeme
  • Good at controlling space
  • Strong Crush Trigger
  • One of the best Overdrives in the game
  • Poor mixup tools while in Staff Mode
  • Very slow normals while in Staff Mode
  • Weak meterless defensive options when staffless
  • Needs to be near the staff to deal good damage and hit-confirm consistently
  • High learning curve


Remaining Health vs. Overdrive Duration (in Frames)
Health 100 - 90% 89 - 80% 79 - 70% 69 - 60% 59 - 50% 49 - 40% 39 - 30% 29 - 20% 19 - 10% 9 - 0%
Overdrive 180F 210F 240F 270F 300F 390F 420F 450F 600F 600F
Ambox warning.png This data is all copied over from BBCP 1.1. Replace with 2.0 data as it becomes available (and delete this warning)

Normal Moves

5A

Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
300 CSOJR All 6 3 6 +3 B -
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5B

Version Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
5B[m] 650 SOJR HL 11 3 22 -6 B -
5B[e] 450 SOJR HL 8 3 14 0 B -

One of Litchi's go-to ground pokes. There's a lot you can do off this on block, and it's one of her best combo starters. On ground counter hit, confirm into 6C (if you don't have meter) or 5C > 6D > RC (if you have meter).

5C

Version Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
5C[m] 430×2 SO(J)R HL 17 3(3)3 23 -7 B -
5C[e] 450 SOJR HL 15 3 30 -16 BP -

This move is a great frame trap tool and pressure tool. The excellent P1 guarantees that you can go into some great combos on hit or counter hit. Because of its slow recover, it does not function well as a poke.

2A

Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
300 CSOJR All 7 3 8 +1 F -
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2B

Version Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
2B[m] 630 SOR L 17 4 26 -13 F -
2B[e] 450 SOR L 12 2 22 -10 F -

A decent poke against some characters, this move is very easy to combo off of on counter hit. The low profile frames are a little slow to start up, but it can generally be used to slip under some normals and projectiles.

2C

Version Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
2C[m] 700 SOR HL 14 3 20 -14 B -
2C[e] 450 SOJR HL 12 3 19 -5 B -

This move is primarily used as a frame trap. Although you can't jump cancel it, you have a lot of freedom with this move when an opponent blocks it. 2C[m] also functions as an anti-jump in the corner.

6A

Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
6A[m] 620 R H 22 3 20 -2 B -
6A[e] 600 SOR H 22 3 27 -13 B -
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6B

Version Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
6B[m] 820 (S)O(J)R HL 17 6 18 -3 B -
6B[e] 660 SOJR HL 17 4 23 -10 B -

A decent poke with some interesting properties. If you're using this move, you're throwing it out with the intent to hit someone airborne or counter hit them. On air counter hit, it wallbounces, making it very easy to convert the hit into a full combo.

6C

Version Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
6C[m] 250×4 R HL 23 3×4 27 -5 B -
6C[e] 300, 750 (SO)R HL, HA 11 2(25)3 7+6L +1 B, H -

A normal that's primarily used for counter hit conversions (off 2B and 5B) that doubles as a frame trap. You can control how many hits you want to come out by cancelling into 5D or 2D.

4B

Version Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
4B[m] 740 R HL 17 3 29 -13 B -9-19H
4B[e] 540 SOR HL 14 3 21 -7 B -7-16H

Litchi's "anti-air", this normal is very good when used properly. It has a very high hitbox above her, so if people like jumping, and then double jumping above you, this will stop them in their tracks. Also, if someone is jumping at you in the corner (usually to bait your Tsubame Gaeshi), this move will automatically sideswap on hit - leading into a corner combo and a knockdown. It's main weakness is that it doesn't hit very far horizontally.

3C

Version Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
3C[m] 720 SOR L 20 12 15 -8 F -
3C[e] 620 SOR L 16 3 21 -7 F -

A long range sweep used to catch backdashes and fish for jump outs and counter hits. Usually, people use this move as a queue for the "end" of her staff pressure.

j.A

Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
300 SOJR HA 7 4 8 - H -
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j.B

Version Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
j.B[m] 620 OJR HA 11 3 18 - H -
j.B[e] 500 SOJR HA 9 4 12 - H -

A good all-around normal, this move shines as an air-to-air attack, when the opponent is level with you. If the opponent is grounded, you can use this as a jump-in as well, but if you use the move too early, you risk the opponent crouching under your normal. If you do it deep, they can mash 5A. Stay on your toes!

j.C

Version Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
j.C[m] 780 OJR HA 15 4 14 - H -
j.C[e] 600 SOJR HA 12 3 22 - H -

A very good air-to-air attack. Use this if you're anticipating a counter hit - if you're close enough to the corner, you can convert into a full combo.

Additional Backstep

Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
- - - - - 43T - - 1-19 All
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Drive Moves

5D

Version Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
5D[m] - - - - - 27t - - -
5D[e] - - - 9 - 48t - - -

Sets the staff vertically. Useful in pressure to help stop jump outs, but the move itself is a little slower.

2D

Version Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
2D[m] - - - - - 23t - - -
2D[e] - - - 10 - 30t - - -

Sets the staff horizontally. The start up is similar to her 6A and 4D, making it a strong move to use as a feint. It sets up her much stronger staffless pressure.

6D

Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
600×2 SOR, - HL 15 9(8)5 17 +3 B -
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4D

Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
960 R HA 22 9 12+8L -10 HA -
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j.D

Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
j.D[m] 540 - All 14 - 45+4L - HBFP -
j.D[e] - - - 12 - 30+7L - - -

Interesting as an air-to-air. You can combo off this (it's extremely situational). Knocks the opponent down, and places the staff in horizontal set.

j.2D

Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
500×2 R*2 All, HA 17 Till L(8)2 8 +7 H, F -
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Staff Launch

Version Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
Vertical (5D Set) 200×2 - All - - - - HBFP -
Horizontal (2D Set) 200×2 - All - - - - HBFP -
While Dashing - - - 3 - 12t - - -
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Universal Mechanics

Forward Throw

Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
0×2, 1400 -, R, SOR T (70) 7 3 22 -2 (See notes) T -
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Backwards Throw

Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
0, 1400 -, SOR T (70) 8 3 22 - T -
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Air Throw

Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
0, 1400 -, SOR T (90) 7 3 15+3L - T -
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Counter Assault

Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
0 R All 13 4 36 -19 B 1-20 All
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Crush Trigger

A+B

Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
1000 R B 30~59 1 28 0 BP* -
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Specials

Additional Back Step

447

Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
- - - - - 43T - - 1-19 All
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Straight Through

41236D[m]

Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
- - - - - 54T - - 7-48GP
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Straight Through Followups

Version Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
A 780 - HL 12 8 48T -2 BP* -
A~A 800 - All 7 - - - HBFP* -
B 750 - All 12 8 57T -11 BP* -
B~B 800 - All 7 - - - HBFP* -
C 710 - LA 10 8 53T -2 FP* -
C~C 800 - - 7 - - - HBFP* -
Stance Break D - - - - - 17T - - -
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Tsubame Gaeshi

623D[m]

Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
600×3, 1200 - HL*3, All 11 3, 2, 12, 24 58T -21 HBFP* 1-15 All
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Three Dragons: White

236A[e]

Version Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
Normal 800 R LA 11 3 30 -16 F -
1st Followup 880 R LA 11 3 30 -16 F -
2nd Followup 1200 R LA 11 3 30 -14 F -
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Three Dragons: Green

236B[e], air OK

Version Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
Ground 600 R All 10 4 23+15L -25 B -
1st Followup 660 R All 10 4 23+15L -25 B -
2nd Followup 900 R All 10 4 23+15L -23 B -
Air 600 R All 5 4 Till L+15L - H -
Air (1st Followup) 660 R All 5 4 Till L+15L - H -
Air (2nd Followup) 900 R All 5 4 Till L+15L - H -
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Three Dragons: Red

236C[e], air OK

Version Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
Ground 700 R HA 26 3 20 -6 H -
1st Followup 770 R HA 26 3 20 -6 H -
Air 1050 R HA 26 3 20 -4 H -
Air 700 R HA 26 3 Till L+11L - H -
Air (1st Followup) 770 R HA 26 3 Till L+11L - H -
Air (2nd Followup) 1050 R HA 26 3 Till L+11L - H -
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Gut Shot

421C

Version Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
Normal 400×3 R All 19~ 2, 2, 3 17 -3 B 9~ HB
Charged 400×2, 1200 R All 45~ 2, 2, 3 17 +1 B 9~ HB
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Reach: Last Chance

63214A[e]

Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
- - - - - - - - -
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One Shot

Reach: Last Chance~A

Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
470 R All 10 2 17 - H -
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Last Chance > Three Dragons: Green

Reach: Last Chance~B

Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
680 R All 11 4 9+11L -7 H -
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Last Chance > Three Dragons: Red

Reach: Last Chance~C

Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
820 R HA 21 3 5+11L 0 H -
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Robbing a Quad

Reach: Last Chance~D

Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
500×2 R All, LA 8 7, (8), 3 9 +5 H, F -
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Reach: Robbing the Kong

63214B[e]

Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
690 R All 7 33 47T +8 HBFP* -
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Reach: Kong on Kong

63214C[e]

Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
- - - - - 29T - - -
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The Four Winds

41236D[e]

Version Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
Vertical Launch 520×7 - All 44 8×5, 6, 8 38T - HBFP* -
Horizontal Launch 480×4 - All 41 8×3, 10 44T +47 HBFP* -
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Kote Gaeshi

623D[e] / 421D[e]

Version Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
Forward - - - - - 16T - - -
Backward - - - - - 16T - - -
(Air) Forward - - - - - 20+6LT - - -
(Air) Backward - - - - - 20+6LT - - -
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Distortion Drives

All Green

6428C

Version Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
Normal 2000 R All 6+2 6 43T -13 HBFP*(2) 1-7 All
Overdrive 470×9, 2000 R All 6+5 6, 3×7, 18, 21 43T +7 HBFP*(2) 1-7 All
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All Terminals

632146C

Version Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
632146C[m] (Staff ender) 500, 300×12, 2500 R All 1+13 6 27 -14 B 1-19 All
632146C~[D][m] (Staff > Staffless ender) 500, 300×12, 1500 R All 1+13 6 27 -14 B 1-19 All
632146C[e] (Staffless ender) 500, 300×12, 1500 R All 1+13 6 27 -14 B 1-19 All
632146C during Overdrive 500, 300×7, 100×8, 150×16, 300×2, 1500 R All 1+13 6 27 -14 B 1-19 All
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Thirteen Orphans

632146D[e]

Version Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
Vertical (5D Set) 400×13 R All 7+12 1, 2×12 46T - HBFP*(2) 1-7 All
Horizontal (2D Set) 300×13 R All 26+7 [2(6)2(8)2(8)2(8)]*3, 4(3)3 63T - HBFP*(2) -
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Overdrive

The Great Wheel

A+B+C+D

Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
Version Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
Overdrive Staff Hit 400 or 600 - All 25 8 - - HBFP* -
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Astral Heat

Nine Gates of Heaven

Last Chance > 46D

Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
Death - All 25+1 Till L 75L -43 (See notes) H 1-Landing All
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External References



Navigation

BlazBlue: Chrono Phantasma Extende
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