BBCPE/Kagura Mutsuki: Difference between revisions

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==Normal Moves==
==Normal Moves==
====== <font style="visibility:hidden" size="0">5A</font> ======
===<big>5A</big>===
{{MoveData
<div class="attack-container">
|image=BBCP_Kagura_5A.png
<div class="attack-gallery">
|caption=
<gallery widths="210px" heights="210px" mode="nolines">
|name=5A
BBCP_Kagura_5A.png |
|data=
</gallery>
{{AttackData-BBCPE
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBCPE}}
|-
{{AttackData-BBCPE
|header=no
  |damage=300
  |damage=300
  |cancel=CSOJR
  |cancel=CSOJR
Line 99: Line 105:
  |invul=
  |invul=
  |hitbox=Kagura/5A
  |hitbox=Kagura/5A
|description=Standard 5A. Can be used as an anti-air, but requires very good spacing to do so
}}
}}
}}
|}
====== <font style="visibility:hidden" size="0">5B</font> ======
==== ====
{{MoveData
Standard 5A. Can be used as an anti-air, but requires very good spacing to do so
|image=BBCP_Kagura_5B.png
</div>
|caption=
</div>
|name=5B
===<big>5B</big>===
|data=
<div class="attack-container">
{{AttackData-BBCPE
<div class="attack-gallery">
<gallery widths="210px" heights="210px" mode="nolines">
BBCP_Kagura_5B.png |
</gallery>
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBCPE}}
|-
{{AttackData-BBCPE
|header=no
  |damage=400
  |damage=400
  |cancel=SOR
  |cancel=SOR
Line 128: Line 143:
  |invul=
  |invul=
  |hitbox=Kagura/5B
  |hitbox=Kagura/5B
|description= Quick, but very short range 5B. Hits low.
}}
}}
}}
|}
====== <font style="visibility:hidden" size="0">5C</font> ======
==== ====
{{MoveData
Quick, but very short range 5B. Hits low.
|image=BBCP_Kagura_5C.png
</div>
|caption=
</div>
|name=5C
===<big>5C</big>===
|data=
<div class="attack-container">
{{AttackData-BBCPE
<div class="attack-gallery">
<gallery widths="210px" heights="210px" mode="nolines">
BBCP_Kagura_5C.png |
</gallery>
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBCPE}}
|-
{{AttackData-BBCPE
|header=no
  |damage=1000
  |damage=1000
  |cancel=SOR
  |cancel=SOR
Line 157: Line 181:
  |invul=
  |invul=
  |hitbox=Kagura/5C
  |hitbox=Kagura/5C
|description=Huge, but slow swing with the sword. Blows opponent away on air hit. Can confirm from all ranges with 2DB.
}}
|}
==== ====
Huge, but slow swing with the sword. Blows opponent away on air hit. Can confirm from all ranges with 2DB.
*Causes wall bounce on Air Counter Hit.
*Causes wall bounce on Air Counter Hit.
}}
</div>
}}
</div>


====== <font style="visibility:hidden" size="0">2A</font> ======
===<big>2A</big>===
{{MoveData
<div class="attack-container">
|image=BBCP_Kagura_2A.png
<div class="attack-gallery">
|caption=
<gallery widths="210px" heights="210px" mode="nolines">
|name=2A
BBCP_Kagura_2A.png |
|data=
</gallery>
{{AttackData-BBCPE
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBCPE}}
|-
{{AttackData-BBCPE
|header=no
  |damage=300
  |damage=300
  |cancel=CSOR
  |cancel=CSOR
Line 188: Line 221:
  |invul=
  |invul=
  |hitbox=Kagura/2A
  |hitbox=Kagura/2A
|description=Standard 2A. Hits mid.
}}
}}
}}
|}
====== <font style="visibility:hidden" size="0">2B</font> ======
==== ====
{{MoveData
Standard 2A. Hits mid.
|image=BBCP_Kagura_2B.png
</div>
|caption=
</div>
|name=2B
===<big>2B</big>===
|data=
<div class="attack-container">
{{AttackData-BBCPE
<div class="attack-gallery">
<gallery widths="210px" heights="210px" mode="nolines">
BBCP_Kagura_2B.png |
</gallery>
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBCPE}}
|-
{{AttackData-BBCPE
|header=no
  |damage=500
  |damage=500
  |cancel=SOR
  |cancel=SOR
Line 217: Line 259:
  |invul=
  |invul=
  |hitbox=Kagura/2B
  |hitbox=Kagura/2B
|description=Hits low. Has better reach than 5B, but slower startup.
}}
}}
}}
|}
====== <font style="visibility:hidden" size="0">2C</font> ======
==== ====
{{MoveData
Hits low. Has better reach than 5B, but slower startup.
|image=BBCP_Kagura_2C.png
</div>
|caption=
</div>
|name=2C
===<big>2C</big>===
|data=
<div class="attack-container">
{{AttackData-BBCPE
<div class="attack-gallery">
<gallery widths="210px" heights="210px" mode="nolines">
BBCP_Kagura_2C.png |
</gallery>
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBCPE}}
|-
{{AttackData-BBCPE
|header=no
  |damage=900
  |damage=900
  |cancel=SOR
  |cancel=SOR
Line 246: Line 297:
  |invul=
  |invul=
  |hitbox=Kagura/2C
  |hitbox=Kagura/2C
|description=Hits mid. Range is similar to 5C, but 1F faster, making it a slightly better tool at midrange. Causes stagger. Can be late canceled into 5C on block and hit. On air hit, causes a slide effect which in the corner can be comboed into 5C. On counter hit, the stagger effect is huge, and can be comboed into 6DA at mid to close ranges.  
}}
|}
==== ====
Hits mid. Range is similar to 5C, but 1F faster, making it a slightly better tool at midrange. Causes stagger. Can be late canceled into 5C on block and hit. On air hit, causes a slide effect which in the corner can be comboed into 5C. On counter hit, the stagger effect is huge, and can be comboed into 6DA at mid to close ranges.  
*Staggers on hit
*Staggers on hit
*Causes ground slide on air hit.
*Causes ground slide on air hit.


}}
</div>
}}
</div>


====== <font style="visibility:hidden" size="0">6A</font> ======
===<big>6A</big>===
{{MoveData
<div class="attack-container">
|image=BBCP_Kagura_6A.png
<div class="attack-gallery">
|caption=
<gallery widths="210px" heights="210px" mode="nolines">
|name=6A
BBCP_Kagura_6A.png |
|data=
</gallery>
{{AttackData-BBCPE
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBCPE}}
|-
{{AttackData-BBCPE
|header=no
  |damage=800
  |damage=800
  |cancel=SOR
  |cancel=SOR
Line 279: Line 339:
  |invul=
  |invul=
  |hitbox=Kagura/6A
  |hitbox=Kagura/6A
|description=Kagura's overhead which has him attacking his opponent with his elbow. Links into 3C on counter hit, and can be linked into 5A on normal hit against Tager and Hakumen. Causes ground bounce on air hit.
}}
|}
==== ====
Kagura's overhead which has him attacking his opponent with his elbow. Links into 3C on counter hit, and can be linked into 5A on normal hit against Tager and Hakumen. Causes ground bounce on air hit.
*Forces crouch on hit
*Forces crouch on hit
*Causes ground bounce on air hit
*Causes ground bounce on air hit
}}
</div>
}}
</div>


====== <font style="visibility:hidden" size="0">6B or 5BB</font> ======
===<big>6B or 5BB</big>===
{{MoveData
<div class="attack-container">
|image=BBCP_Kagura_6B.png
<div class="attack-gallery">
|caption=
<gallery widths="210px" heights="210px" mode="nolines">
|name=6B or 5BB
BBCP_Kagura_6B.png |
|data=
</gallery>
{{AttackData-BBCPE
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBCPE}}
|-
{{AttackData-BBCPE
|header=no
  |damage=600
  |damage=600
  |cancel=SOJR
  |cancel=SOJR
Line 311: Line 380:
  |invul=
  |invul=
  |hitbox=Kagura/6B
  |hitbox=Kagura/6B
|description=
}}
|}
==== ====
 
Not stance cancelable. Jump cancelable on block/hit. Has more range than one would expect and leads to great damage, making it an excellent punish. Can be used to pre-emptively stuff pokes for a CH into 6C, but beware of throwing it out at neutral because it has long recovery on whiff.  
Not stance cancelable. Jump cancelable on block/hit. Has more range than one would expect and leads to great damage, making it an excellent punish. Can be used to pre-emptively stuff pokes for a CH into 6C, but beware of throwing it out at neutral because it has long recovery on whiff.  
}}
</div>
}}
</div>


====== <font style="visibility:hidden" size="0">6C</font> ======
===<big>6C</big>===
{{MoveData
<div class="attack-container">
|image=BBCP_Kagura_6C.png
<div class="attack-gallery">
|caption=
<gallery widths="210px" heights="210px" mode="nolines">
|name=6C
BBCP_Kagura_6C.png |
|data=
</gallery>
{{AttackData-BBCPE
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBCPE}}
|-
{{AttackData-BBCPE
|header=no
  |damage=1200
  |damage=1200
  |cancel=SOR
  |cancel=SOR
Line 342: Line 420:
  |invul=
  |invul=
  |hitbox=Kagura/6C
  |hitbox=Kagura/6C
|description=Kagura takes a step forward and swings his sword upwards towards his opponent. On hit, launches the opponent high into the air with a ton of untech time, allowing combos into a wide range of followups, notably 6D~A and 6D~B. On CH, causes wall bounce and hard knockdown, allowing for an easy 6DA or 3C pickup.
}}
|}
==== ====
Kagura takes a step forward and swings his sword upwards towards his opponent. On hit, launches the opponent high into the air with a ton of untech time, allowing combos into a wide range of followups, notably 6D~A and 6D~B. On CH, causes wall bounce and hard knockdown, allowing for an easy 6DA or 3C pickup.
*Launches on hit
*Launches on hit
*Wall bounces and untechable knockdown on CH
*Wall bounces and untechable knockdown on CH
*SMP
*SMP
}}
</div>
}}
</div>
====== <font style="visibility:hidden" size="0">3C</font> ======
===<big>3C</big>===
{{MoveData
<div class="attack-container">
|image=BBCP_Kagura_3C.png
<div class="attack-gallery">
|caption=
<gallery widths="210px" heights="210px" mode="nolines">
|name=3C
BBCP_Kagura_3C.png |
|data=
</gallery>
{{AttackData-BBCPE
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBCPE}}
|-
{{AttackData-BBCPE
|header=no
  |damage=700
  |damage=700
  |cancel=SOR
  |cancel=SOR
Line 374: Line 461:
  |invul=
  |invul=
  |hitbox=Kagura/3C
  |hitbox=Kagura/3C
|description=Launcher, decently fast and useful for ground combos. Has a very poor hitbox VS air though, despite its appearance. Goes into a wide range of drive moves, as well as Crush Trigger only in the corner.
}}
}}
}}
|}
==== ====
Launcher, decently fast and useful for ground combos. Has a very poor hitbox VS air though, despite its appearance. Goes into a wide range of drive moves, as well as Crush Trigger only in the corner.
</div>
</div>


====== <font style="visibility:hidden" size="0">j.A</font> ======
===<big>j.A</big>===
{{MoveData
<div class="attack-container">
|image=BBCP_Kagura_jA.png
<div class="attack-gallery">
|caption=
<gallery widths="210px" heights="210px" mode="nolines">
|name=j.A
BBCP_Kagura_jA.png |
|data=
</gallery>
{{AttackData-BBCPE
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBCPE}}
|-
{{AttackData-BBCPE
|header=no
  |damage=300
  |damage=300
  |cancel=CSOJR
  |cancel=CSOJR
Line 405: Line 501:
  |invul=
  |invul=
  |hitbox=Kagura/jA
  |hitbox=Kagura/jA
|description=Fast, forward air poke.
}}
}}
}}
|}
====== <font style="visibility:hidden" size="0">j.B</font> ======
==== ====
{{MoveData
Fast, forward air poke.
|image=BBCP_Kagura_jB.png
</div>
|caption=
</div>
|name=j.B
===<big>j.B</big>===
|data=
<div class="attack-container">
{{AttackData-BBCPE
<div class="attack-gallery">
<gallery widths="210px" heights="210px" mode="nolines">
BBCP_Kagura_jB.png |
</gallery>
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBCPE}}
|-
{{AttackData-BBCPE
|header=no
  |damage=450
  |damage=450
  |cancel=SOJR
  |cancel=SOJR
Line 434: Line 539:
  |invul=
  |invul=
  |hitbox=Kagura/jB
  |hitbox=Kagura/jB
|description=Air poke that hits below and behind Kagura, very large crossup, good hitbox. Safer jump attack used when the opponent is right below Kagura. Has a ton of untechable time on air CH.
}}
|}
==== ====
Air poke that hits below and behind Kagura, very large crossup, good hitbox. Safer jump attack used when the opponent is right below Kagura. Has a ton of untechable time on air CH.
*Huge untechable time on air CH.
*Huge untechable time on air CH.
}}
</div>
}}
</div>
====== <font style="visibility:hidden" size="0">j.C</font> ======
===<big>j.C</big>===
{{MoveData
<div class="attack-container">
|image=BBCP_Kagura_jC.png
<div class="attack-gallery">
|caption=
<gallery widths="210px" heights="210px" mode="nolines">
|name=j.C
BBCP_Kagura_jC.png |
|data=
</gallery>
{{AttackData-BBCPE
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBCPE}}
|-
{{AttackData-BBCPE
|header=no
  |damage=750
  |damage=750
  |cancel=SOR
  |cancel=SOR
Line 464: Line 578:
  |invul=
  |invul=
  |hitbox=Kagura/jC
  |hitbox=Kagura/jC
|description=Kagura does a huge downward swing with his sword while airborne. Amazing hitbox, good air defensive tool but need to well-spaced due to his recovery. Staggers for a long time on CH.  
}}
|}
==== ====
Kagura does a huge downward swing with his sword while airborne. Amazing hitbox, good air defensive tool but need to well-spaced due to his recovery. Staggers for a long time on CH.  
*Ground opponent on air hit
*Ground opponent on air hit
*Staggers grounded opponent on hit
*Staggers grounded opponent on hit
*9F landing lag
*9F landing lag
}}
</div>
}}
</div>
<br clear=all/>
<br clear=all/>


==Drive Moves==
==Drive Moves==
====== <font style="visibility:hidden" size="0">Stance</font> ======
===<big>Stance</big>===
{{MoveData
<span class="input-badge">'''5D/2D/6D, air OK'''</span>
|image=BBCP_Kagura_5D.png
<div class="attack-container">
|caption=5D
<div class="attack-gallery">
|image2=BBCP_Kagura_2D.png
<gallery widths="210px" heights="210px" mode="nolines">
|caption2=2D
BBCP_Kagura_5D.png |5D
|image3=BBCP_Kagura_6D.png
BBCP_Kagura_2D.png |2D
|caption3=6D
BBCP_Kagura_6D.png |6D
|image5=BBCP_Kagura_4D.png
BBCP_Kagura_4D.png |4D to cancel
|caption5=4D to cancel
</gallery>
|name=Stance
</div>
|input=5D/2D/6D, air OK
<div class="attack-info">
|data=
{| class="wikitable attack-data"
{{AttackDataHeader-BBCPE}}
|-
  {{AttackData-BBCPE
  {{AttackData-BBCPE
|header=no
  |version=Ground
  |version=Ground
  |damage=
  |damage=
Line 506: Line 626:
  |invul=
  |invul=
  |hitbox=Kagura/5D
  |hitbox=Kagura/5D
|description=
* Earliest cancel into a drive attack is 14F
* All Kagura stance attacks are air unblockables (Barrier needed)
<br/>
Kagura enter in stance from frame 1. Each stance (5D, 2D and 6D) have a maximun of 3 attacks + his super. Any stance can be cancelled into another stance quickly. Any stance attack can be cancel into another one from a different stance (5D~A > 2D~A > 6D~A) for a maximun of 3 chains (except during Overdrive), no order required. The Chain is reset when a normal is used between drives.
}}
}}
{{AttackData-BBCPE
|-
{{AttackData-BBCPE
|header=no
  |version=Air
  |version=Air
  |damage=
  |damage=
Line 532: Line 649:
  |invul=
  |invul=
  |hitbox=Kagura/jD
  |hitbox=Kagura/jD
|description=
*Earliest cancel into Drive attack is 5F
*Grounds fastly before using a Drive attack
<br/>
Air version of any stance. Hangs in air while active. Upon drive attack use, Kagura dives to the ground before performing the normal ground version of the drive. Can be followed up after his command throw and his 2D~A.
<br/>
You can adjust the direction of the dive by holding 4 (and 3) or 6 (and 1) when activating the drive attack.
}}
}}
  {{AttackData-BBCPE
  {{AttackData-BBCPE
|header=no
  |version=Cancel
  |version=Cancel
  |damage=
  |damage=
Line 560: Line 671:
  |invul=
  |invul=
  |hitbox=Kagura/4D
  |hitbox=Kagura/4D
|description=
}}
}}
}}
|}
====== <font style="visibility:hidden" size="0">Dragon Blast</font> ======
==== ====
{{MoveData
 
|image=BBCP_Kagura_5D~A.png
* Ground Stance earliest cancel into a drive attack is 14F
|caption=龍破衝(りゅうはしょう)
* Air Stance earliest cancel into Drive attack is 5F
|name=Dragon Blast
* Grounds fastly before using a Drive attack
|input=5D~A
* All Kagura stance attacks are air unblockables (Barrier needed)
|data=
<br/>
{{AttackData-BBCPE
Kagura enter in stance from frame 1. Each stance (5D, 2D and 6D) have a maximun of 3 attacks + his super. Any stance can be cancelled into another stance quickly. Any stance attack can be cancel into another one from a different stance (5D~A > 2D~A > 6D~A) for a maximun of 3 chains (except during Overdrive), no order required. The Chain is reset when a normal is used between drives.
<br/>
Air version of any stance. Hangs in air while active. Upon drive attack use, Kagura dives to the ground before performing the normal ground version of the drive. Can be followed up after his command throw and his 2D~A.
<br/>
You can adjust the direction of the dive by holding 4 (and 3) or 6 (and 1) when activating the drive attack.
</div>
</div>
===<big>Dragon Blast</big>===
<span class="input-badge">'''5D~A'''</span>
<div class="attack-container">
<div class="attack-gallery">
<gallery widths="210px" heights="210px" mode="nolines">
BBCP_Kagura_5D~A.png |龍破衝(りゅうはしょう)
</gallery>
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBCPE}}
|-
{{AttackData-BBCPE
|header=no
  |damage=700
  |damage=700
  |cancel=SRDa
  |cancel=SRDa
Line 590: Line 720:
  |invul=
  |invul=
  |hitbox=Kagura/5D~A
  |hitbox=Kagura/5D~A
|description=Kagura throws his sword and punches it towards his opponent. Can be canceled into a forward dash or backdash on hit/block. -3 SD on forward dash cancel, -6 SD on backdash cancel.
}}
|}
==== ====
Kagura throws his sword and punches it towards his opponent. Can be canceled into a forward dash or backdash on hit/block. -3 SD on forward dash cancel, -6 SD on backdash cancel.
*Staggers opponent on ground hit.
*Staggers opponent on ground hit.
*On air hit, blows back slightly with wallbounce in corner.
*On air hit, blows back slightly with wallbounce in corner.
Line 597: Line 730:
*Fatals
*Fatals


}}
</div>
}}
</div>


====== <font style="visibility:hidden" size="0">Dragon's Claw</font> ======
===<big>Dragon's Claw</big>===
{{MoveData
<span class="input-badge">'''5D~B'''</span>
|image=BBCP_Kagura_5D~B.png
<div class="attack-container">
|caption=龍戟爪(りゅうげきそう)
<div class="attack-gallery">
|name=Dragon's Claw
<gallery widths="210px" heights="210px" mode="nolines">
|input=5D~B
BBCP_Kagura_5D~B.png |龍戟爪(りゅうげきそう)
|data=
</gallery>
{{AttackData-BBCPE
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBCPE}}
|-
{{AttackData-BBCPE
|header=no
  |damage=2000
  |damage=2000
  |cancel=R
  |cancel=R
Line 627: Line 766:
  |invul=
  |invul=
  |hitbox=Kagura/5D~B
  |hitbox=Kagura/5D~B
|description=Short-ranged command grab followed by Kagura doing a mid-air spin kick to his opponent. Canceling into drives will put Kagura in air stance.  
}}
|}
==== ====
Short-ranged command grab followed by Kagura doing a mid-air spin kick to his opponent. Canceling into drives will put Kagura in air stance.  
*Ground bounces on second hit
*Ground bounces on second hit
}}
</div>
}}
</div>


====== <font style="visibility:hidden" size="0">Dragon Slaughter</font> ======
===<big>Dragon Slaughter</big>===
{{MoveData
<span class="input-badge">'''5D~C'''</span>
|image=BBCP_Kagura_5D~C.png
<div class="attack-container">
|caption=屠龍連斬(とりゅうれんざん)
<div class="attack-gallery">
|name=Dragon Slaughter
<gallery widths="210px" heights="210px" mode="nolines">
|input=5D~C
BBCP_Kagura_5D~C.png |屠龍連斬(とりゅうれんざん)
|data=
</gallery>
{{AttackData-BBCPE
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBCPE}}
|-
{{AttackData-BBCPE
|header=no
  |damage=750,750
  |damage=750,750
  |cancel=SR
  |cancel=SR
Line 659: Line 807:
  |invul=
  |invul=
  |hitbox=Kagura/5D~C
  |hitbox=Kagura/5D~C
|description=Kagura ends his stance and swings his sword upwards twice. Huge hitbox and very tight blocksting when it is canceled into 2D~B. The head invulnerability and huge hitbox make it a powerful, but highly situational anti-air. Extremely bad recovery on whiff, so be careful using it at neutral.  
}}
|}
==== ====
Kagura ends his stance and swings his sword upwards twice. Huge hitbox and very tight blocksting when it is canceled into 2D~B. The head invulnerability and huge hitbox make it a powerful, but highly situational anti-air. Extremely bad recovery on whiff, so be careful using it at neutral.  
*Wall bounces on CH and wall bounds on regular hit in the corner
*Wall bounces on CH and wall bounds on regular hit in the corner
*Throws opponent behind Kagura
*Throws opponent behind Kagura
*Head invuln from frame 1
*Head invuln from frame 1
*SMP
*SMP
}}
</div>
}}
</div>


====== <font style="visibility:hidden" size="0">Dragon Strike</font> ======
===<big>Dragon Strike</big>===
{{MoveData
<span class="input-badge">'''2D~A'''</span>
|image=BBCP_Kagura_2D~A.png
<div class="attack-container">
|caption=砕龍撃(さいりんげき)
<div class="attack-gallery">
|name=Dragon Strike
<gallery widths="210px" heights="210px" mode="nolines">
|input=2D~A
BBCP_Kagura_2D~A.png |砕龍撃(さいりんげき)
|data=
</gallery>
{{AttackData-BBCPE
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBCPE}}
|-
{{AttackData-BBCPE
|header=no
  |damage=1400
  |damage=1400
  |cancel=SR
  |cancel=SR
Line 694: Line 851:
  |invul=
  |invul=
  |hitbox=Kagura/2D~A
  |hitbox=Kagura/2D~A
|description=Kagura jumps from his crouching position and slams his sword to the ground. Has a long ground bounce on hit, allowing combos into 5DA. Versitile combo tool and fast start-up for an overhead, but punishable on block.  
}}
|}
==== ====
Kagura jumps from his crouching position and slams his sword to the ground. Has a long ground bounce on hit, allowing combos into 5DA. Versitile combo tool and fast start-up for an overhead, but punishable on block.  
*Ground bounces on hit
*Ground bounces on hit
*Cancels into air stances, will cancel into ground stances if done late in the animation
*Cancels into air stances, will cancel into ground stances if done late in the animation
*SMP
*SMP
}}
</div>
}}
</div>


====== <font style="visibility:hidden" size="0">Dragon's Blade</font> ======
===<big>Dragon's Blade</big>===
{{MoveData
<span class="input-badge">'''2D~B'''</span>
|image=BBCP_Kagura_2D~B.png
<div class="attack-container">
|caption=龍閃剣(りゅうせんけん)
<div class="attack-gallery">
|name=Dragon's Blade
<gallery widths="210px" heights="210px" mode="nolines">
|input=2D~B
BBCP_Kagura_2D~B.png |龍閃剣(りゅうせんけん)
|data=
</gallery>
{{AttackData-BBCPE
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBCPE}}
|-
{{AttackData-BBCPE
|header=no
  |damage=500,800
  |damage=500,800
  |cancel=R
  |cancel=R
Line 728: Line 894:
  |invul=
  |invul=
  |hitbox=Kagura/2D~B
  |hitbox=Kagura/2D~B
|description=Kagura uses his sword to surf and attack the opponent. First attack hits low and allowing followup combos by RCing the first hit. Standard ender, can be cancelled into a Fireball for a mix up.  
}}
|}
==== ====
Kagura uses his sword to surf and attack the opponent. First attack hits low and allowing followup combos by RCing the first hit. Standard ender, can be cancelled into a Fireball for a mix up.  
*First attack hits low and causes hard knockdown
*First attack hits low and causes hard knockdown
*Second hit is mid and is emergency techable
*Second hit is mid and is emergency techable
}}
</div>
}}
</div>


====== <font style="visibility:hidden" size="0">Dragon's Dual Strike</font> ======
===<big>Dragon's Dual Strike</big>===
{{MoveData
<span class="input-badge">'''2D~C'''</span>
|image=BBCP_Kagura_2D~C.png
<div class="attack-container">
|caption=臥竜双破(がりょうそうは)
<div class="attack-gallery">
|name=Dragon's Dual Strike
<gallery widths="210px" heights="210px" mode="nolines">
|input=2D~C
BBCP_Kagura_2D~C.png |臥竜双破(がりょうそうは)
|data=
</gallery>
{{AttackData-BBCPE
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBCPE}}
|-
{{AttackData-BBCPE
|header=no
  |damage=400,1000
  |damage=400,1000
  |cancel=
  |cancel=
Line 761: Line 936:
  |invul=
  |invul=
  |hitbox=Kagura/2D~C
  |hitbox=Kagura/2D~C
|description=Kagura attacks with two downward sword strikes into the ground. First attack hits higher and pulls in and the Second hit is a low but slightly ground bounces the opponent attack. Has a good hitbox, comes out fairly fast, making this an easy move to use to start drive combos with. Can be comboed into from 5C when done on a crouching opponent. Quite safe on block due to the push block of the last hit.
}}
|}
==== ====
Kagura attacks with two downward sword strikes into the ground. First attack hits higher and pulls in and the Second hit is a low but slightly ground bounces the opponent attack. Has a good hitbox, comes out fairly fast, making this an easy move to use to start drive combos with. Can be comboed into from 5C when done on a crouching opponent. Quite safe on block due to the push block of the last hit.
*Untechable knockdown on CH
*Untechable knockdown on CH
*Causes spin state when hitting grounded opponent.
*Causes spin state when hitting grounded opponent.
*SMP
*SMP
}}
</div>
}}
</div>


====== <font style="visibility:hidden" size="0">Dragon's Fang</font> ======
===<big>Dragon's Fang</big>===
{{MoveData
<span class="input-badge">'''6D~A'''</span>
|image=BBCP_Kagura_6D~A.png
<div class="attack-container">
|caption=龍牙迅(りゅうがじん)
<div class="attack-gallery">
|name=Dragon's Fang
<gallery widths="210px" heights="210px" mode="nolines">
|input=6D~A
BBCP_Kagura_6D~A.png |龍牙迅(りゅうがじん)
|data=
</gallery>
{{AttackData-BBCPE
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBCPE}}
|-
{{AttackData-BBCPE
|header=no
  |damage=800
  |damage=800
  |cancel=SR
  |cancel=SR
Line 795: Line 979:
  |invul=
  |invul=
  |hitbox=Kagura/6D~A
  |hitbox=Kagura/6D~A
|description=Kagura dashes forward and swings his swords downwards towards the opponent's feet. Hits mid. Startup depends on distance from the opponent. On hit, groundbounces and can be linked into normals without canceling. Has very strange invuln for a lengthy portion of the move, avoiding mids and overheads, but losing to lows, low mids(2A's) and jumping normals.
}}
|}
==== ====
Kagura dashes forward and swings his swords downwards towards the opponent's feet. Hits mid. Startup depends on distance from the opponent. On hit, groundbounces and can be linked into normals without canceling. Has very strange invuln for a lengthy portion of the move, avoiding mids and overheads, but losing to lows, low mids(2A's) and jumping normals.
*Ground bounces on hit
*Ground bounces on hit
*Amazing invuln, can go through DP's or supers.
*Amazing invuln, can go through DP's or supers.
}}
</div>
}}
</div>


====== <font style="visibility:hidden" size="0">Dragon's Mirage</font> ======
===<big>Dragon's Mirage</big>===
{{MoveData
<span class="input-badge">'''6D~B'''</span>
|image=BBCP_Kagura_6D~B_1.png
<div class="attack-container">
|caption=龍影迅(りゅうえいじん)
<div class="attack-gallery">
|name=Dragon's Mirage
<gallery widths="210px" heights="210px" mode="nolines">
|input=6D~B
BBCP_Kagura_6D~B_1.png |龍影迅(りゅうえいじん)
|data=
</gallery>
{{AttackData-BBCPE
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBCPE}}
|-
{{AttackData-BBCPE
|header=no
  |damage=800
  |damage=800
  |cancel=SR
  |cancel=SR
Line 828: Line 1,021:
  |invul=
  |invul=
  |hitbox=Kagura/6D~B
  |hitbox=Kagura/6D~B
|description=Kagura slides through his opponent and attacks them from behind. Crosses up. Typically used as a means of switching sides mid-combo. Has some invuln mid way into the move (some being used loosely), but nothing too amazing.  
}}
|}
==== ====
Kagura slides through his opponent and attacks them from behind. Crosses up. Typically used as a means of switching sides mid-combo. Has some invuln mid way into the move (some being used loosely), but nothing too amazing.  
*Side switches
*Side switches
*Fatals
*Fatals
}}
</div>
}}
</div>


====== <font style="visibility:hidden" size="0">Sky Dragon's Strike</font> ======
===<big>Sky Dragon's Strike</big>===
{{MoveData
<span class="input-badge">'''6D~C'''</span>
|image=BBCP_Kagura_6D~C.png
<div class="attack-container">
|caption=飛龍尖撃(ひりゅうせんげき)
<div class="attack-gallery">
|name=Sky Dragon's Strike
<gallery widths="210px" heights="210px" mode="nolines">
|input=6D~C
BBCP_Kagura_6D~C.png |飛龍尖撃(ひりゅうせんげき)
|data=
</gallery>
{{AttackData-BBCPE
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBCPE}}
|-
{{AttackData-BBCPE
|header=no
  |damage=1200
  |damage=1200
  |cancel=SR
  |cancel=SR
Line 861: Line 1,063:
  |invul=
  |invul=
  |hitbox=Kagura/6D~C
  |hitbox=Kagura/6D~C
|description=Kagura charges his sword forward towards his opponent. Blows back on hit, but can be followed up in corner with various drive moves, notably 2D~C and 2D~B. Very good combo tool and corner carry. Does not hit crouching opponent at max range and does not go Fullscreen. Has armour against projectiles.
}}
|}
==== ====
Kagura charges his sword forward towards his opponent. Blows back on hit, but can be followed up in corner with various drive moves, notably 2D~C and 2D~B. Very good combo tool and corner carry. Does not hit crouching opponent at max range and does not go Fullscreen. Has armour against projectiles.
*Blows back opponent on hit
*Blows back opponent on hit
*Armour against projectiles
*Armour against projectiles
*Wallbounces on counter hit
*Wallbounces on counter hit
}}
</div>
}}
</div>
<br clear=all/>
<br clear=all/>


==Universal Mechanics==
==Universal Mechanics==
====== <font style="visibility:hidden" size="0">Forward Throw</font> ======
===<big>Forward Throw</big>===
{{MoveData
<span class="input-badge">'''5/6B+C'''</span>
|image=BBCP_Kagura_ForwardThrow.png
<div class="attack-container">
|input=5/6B+C
<div class="attack-gallery">
|caption=
<gallery widths="210px" heights="210px" mode="nolines">
|name=Forward Throw
BBCP_Kagura_ForwardThrow.png |
|data=
</gallery>
{{AttackData-BBCPE
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBCPE}}
|-
{{AttackData-BBCPE
|header=no
  |damage=0,100,1300
  |damage=0,100,1300
  |cancel=-, SOR
  |cancel=-, SOR
Line 897: Line 1,108:
  |invul=
  |invul=
  |hitbox=Kagura/ForwardThrow
  |hitbox=Kagura/ForwardThrow
|description=Can be followed up with [4]~6A to extend combos midscreen.  
}}
|}
==== ====
Can be followed up with [4]~6A to extend combos midscreen.  
*Wall bounces opponents midscreen
*Wall bounces opponents midscreen
*Wall Splats opponents in the corner  
*Wall Splats opponents in the corner  
}}
</div>
}}
</div>
====== <font style="visibility:hidden" size="0">Back Throw</font> ======
===<big>Back Throw</big>===
{{MoveData
<span class="input-badge">'''4B+C'''</span>
|image=BBCP_Kagura_BackThrow.png
<div class="attack-container">
|input=4B+C
<div class="attack-gallery">
|caption=
<gallery widths="210px" heights="210px" mode="nolines">
|name=Back Throw
BBCP_Kagura_BackThrow.png |
|data=
</gallery>
{{AttackData-BBCPE
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBCPE}}
|-
{{AttackData-BBCPE
|header=no
  |damage=0,100,1300
  |damage=0,100,1300
  |cancel=-, SOR
  |cancel=-, SOR
Line 929: Line 1,149:
  |invul=
  |invul=
  |hitbox=Kagura/BackThrow
  |hitbox=Kagura/BackThrow
|description=The same as the forward throw, but in reverse.  
}}
|}
==== ====
The same as the forward throw, but in reverse.  


}}
</div>
}}
</div>
====== <font style="visibility:hidden" size="0">Air Throw</font> ======
===<big>Air Throw</big>===
{{MoveData
<span class="input-badge">'''j.B+C'''</span>
|image=BBCP_Kagura_AirThrow.png
<div class="attack-container">
|input=j.B+C
<div class="attack-gallery">
|caption=
<gallery widths="210px" heights="210px" mode="nolines">
|name=Air Throw
BBCP_Kagura_AirThrow.png |
|data=
</gallery>
{{AttackData-BBCPE
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBCPE}}
|-
{{AttackData-BBCPE
|header=no
  |damage=500,200,700
  |damage=500,200,700
  |cancel=-, SOR
  |cancel=-, SOR
Line 960: Line 1,189:
  |invul=
  |invul=
  |hitbox=Kagura/AirThrow
  |hitbox=Kagura/AirThrow
|description=
}}
|}
==== ====
 
Fourth hit causes ground bounce, easy to follow up with [4]6A
Fourth hit causes ground bounce, easy to follow up with [4]6A
*Ground bounces
*Ground bounces
}}
</div>
}}
</div>
====== <font style="visibility:hidden" size="0">Counter Assault</font> ======
===<big>Counter Assault</big>===
{{MoveData
<span class="input-badge">'''6A+B (While Blocking)'''</span>
|image=BBCP_Kagura_6B.png
<div class="attack-container">
|name=Counter Assault
<div class="attack-gallery">
|input=6A+B (While Blocking)
<gallery widths="210px" heights="210px" mode="nolines">
|caption=
BBCP_Kagura_6B.png |
|data=
</gallery>
{{AttackData-BBCPE
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBCPE}}
|-
{{AttackData-BBCPE
|header=no
  |damage=0
  |damage=0
  |cancel=R
  |cancel=R
Line 993: Line 1,231:
  |invul=1-20 All
  |invul=1-20 All
  |hitbox=Kagura/CA
  |hitbox=Kagura/CA
|description=Has the same animation as his 6B. Not stance cancelable. Knocks away, short tech time.
}}
}}
}}
|}
====== <font style="visibility:hidden" size="0">Crush Trigger</font> ======
==== ====
{{MoveData
Has the same animation as his 6B. Not stance cancelable. Knocks away, short tech time.
|image=BBCP_Kagura_CT.png
</div>
|name=Crush Trigger
</div>
|input=5A+B
===<big>Crush Trigger</big>===
|caption=
<span class="input-badge">'''5A+B'''</span>
|data=
<div class="attack-container">
{{AttackData-BBCPE
<div class="attack-gallery">
<gallery widths="210px" heights="210px" mode="nolines">
BBCP_Kagura_CT.png |
</gallery>
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBCPE}}
|-
{{AttackData-BBCPE
|header=no
  |damage=1000
  |damage=1000
  |cancel=R
  |cancel=R
Line 1,023: Line 1,270:
  |invul=
  |invul=
  |hitbox=Kagura/CT
  |hitbox=Kagura/CT
|description=Fairly short range Crush Trigger. Can be easily used in corner combos to greatly increase combo damage.
}}
|}
==== ====
Fairly short range Crush Trigger. Can be easily used in corner combos to greatly increase combo damage.
*Costs 25% Heat
*Costs 25% Heat
*Possible to charge
*Possible to charge
*180F Heat Gauge cooldown
*180F Heat Gauge cooldown
*Neutral on barrier guard. 40 frame+ spinning knockdown, launch on air hit.
*Neutral on barrier guard. 40 frame+ spinning knockdown, launch on air hit.
}}
</div>
}}
</div>
<br clear=all/>
<br clear=all/>


==Specials==
==Specials==
====== <font style="visibility:hidden" size="0">Dragon Spirit</font> ======
===<big>Dragon Spirit</big>===
{{MoveData
<span class="input-badge">'''[4]~6A/B'''</span>
|image=BBCP_Kagura_4~6A.png
<div class="attack-container">
|caption=龍縛旋(りゅうばくせん)
<div class="attack-gallery">
|input=[4]~6A/B
<gallery widths="210px" heights="210px" mode="nolines">
|name=Dragon Spirit
BBCP_Kagura_4~6A.png |龍縛旋(りゅうばくせん)
|data=
</gallery>
{{AttackData-BBCPE
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBCPE|version=yes}}
|-
{{AttackData-BBCPE
|header=no
  |version=A
  |version=A
  |damage=450,450
  |damage=450,450
Line 1,062: Line 1,318:
  |hitbox=Kagura/4~6A
  |hitbox=Kagura/4~6A
}}
}}
{{AttackData-BBCPE
|-
{{AttackData-BBCPE
  |header=no
  |header=no
  |version=B
  |version=B
Line 1,084: Line 1,341:
  |invul=
  |invul=
  |hitbox=Kagura/4~6A
  |hitbox=Kagura/4~6A
|description=Dissipates rapidly after Kagura is hit. You can use the projectile as an okizeme tool, the B version starts as the A version, but the further it travels, the more hits it gets (Min 2, Max 5). Has Vacuum effect, which is negated if the opponent IB barriers. Grants small frame advantage on A version, massive frame advantage on B version if it travles far enough. Can be used for both: a combo extender and for okizeme.  
}}
|}
==== ====
Dissipates rapidly after Kagura is hit. You can use the projectile as an okizeme tool, the B version starts as the A version, but the further it travels, the more hits it gets (Min 2, Max 5). Has Vacuum effect, which is negated if the opponent IB barriers. Grants small frame advantage on A version, massive frame advantage on B version if it travles far enough. Can be used for both: a combo extender and for okizeme.  
*45F charge
*45F charge
*A version starts up faster and goes half-stage. B version takes longer to start up and moves slower initially, but rapidly accelerates and goes all the way across the stage, but number of hits varies per distance traveled (From 2 to 5)  
*A version starts up faster and goes half-stage. B version takes longer to start up and moves slower initially, but rapidly accelerates and goes all the way across the stage, but number of hits varies per distance traveled (From 2 to 5)  
*Both have SMP, but it is not shared
*Both have SMP, but it is not shared
}}
</div>
}}
</div>


====== <font style="visibility:hidden" size="0">Dragon's Ascent</font> ======
===<big>Dragon's Ascent</big>===
{{MoveData
<span class="input-badge">'''[2]~8B/C'''</span>
|image=BBCP_Kagura_2~8C.png
<div class="attack-container">
|caption=龍刃翔(りゅうじんしょう)
<div class="attack-gallery">
|input=[2]~8B/C
<gallery widths="210px" heights="210px" mode="nolines">
|name=Dragon's Ascent
BBCP_Kagura_2~8C.png |龍刃翔(りゅうじんしょう)
|data=
</gallery>
{{AttackData-BBCPE
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBCPE|version=yes}}
|-
{{AttackData-BBCPE
|header=no
  |version=B
  |version=B
  |damage=(1)700 (2-3)350
  |damage=(1)700 (2-3)350
Line 1,120: Line 1,386:
  |hitbox=Kagura/2~8C
  |hitbox=Kagura/2~8C
}}
}}
{{AttackData-BBCPE
|-
{{AttackData-BBCPE
  |header=no
  |header=no
  |version=C
  |version=C
Line 1,142: Line 1,409:
  |invul=1-27  
  |invul=1-27  
  |hitbox=Kagura/2~8C
  |hitbox=Kagura/2~8C
|description=Uppercut, B version has only head invuln and must be barrier blocked in the air, while C version is completely invuln but can be regular blocked in the air. Damage scales well in combos. B version knocks the opponent very far away, in the corner on counter hit can comboed from, and is also safe on air block in most situations. C version launches them directly up, and is untechable untill knockdown on CH. Incredibly unsafe on block.
}}
|}
==== ====
Uppercut, B version has only head invuln and must be barrier blocked in the air, while C version is completely invuln but can be regular blocked in the air. Damage scales well in combos. B version knocks the opponent very far away, in the corner on counter hit can comboed from, and is also safe on air block in most situations. C version launches them directly up, and is untechable untill knockdown on CH. Incredibly unsafe on block.
*45F charge
*45F charge
*B version is anti-air, C version is reversal
*B version is anti-air, C version is reversal
}}
</div>
}}
</div>
<br clear=all/>
<br clear=all/>


==Distortion Drives==
==Distortion Drives==
====== <font style="visibility:hidden" size="0">Supreme Dragon's Inferno</font> ======
===<big>Supreme Dragon's Inferno</big>===
{{MoveData
<span class="input-badge">'''[4]~41236+C'''</span>
|image=BBCP_Kagura_4~41236C.png
<div class="attack-container">
|caption=龍覇・獄焔塵(りゅうは・ごくえんじん)
<div class="attack-gallery">
|input=[4]~41236+C
<gallery widths="210px" heights="210px" mode="nolines">
|name=Supreme Dragon's Inferno
BBCP_Kagura_4~41236C.png |龍覇・獄焔塵(りゅうは・ごくえんじん)
|data=
</gallery>
{{AttackData-BBCPE
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBCPE|version=yes}}
|-
{{AttackData-BBCPE
|header=no
  |version=Normal
  |version=Normal
  |damage=2012
  |damage=2012
Line 1,178: Line 1,454:
  |hitbox=Kagura/4~41236C
  |hitbox=Kagura/4~41236C
  }}
  }}
{{AttackData-BBCPE
|-
{{AttackData-BBCPE
  |header=no
  |header=no
  |version=Overdrive
  |version=Overdrive
Line 1,199: Line 1,476:
  |invul=
  |invul=
  |hitbox=Kagura/4~41236C
  |hitbox=Kagura/4~41236C
|description=
}}
|}
==== ====
 
Kagura swings his sword and causes three pillars that travel forward towards his opponent. Projectile. Very fast get away move and safe on block.  
Kagura swings his sword and causes three pillars that travel forward towards his opponent. Projectile. Very fast get away move and safe on block.  
*30F charge
*30F charge
*180F Heat Gauge cooldown
*180F Heat Gauge cooldown
*Minimum damage: 471 (927 OD)
*Minimum damage: 471 (927 OD)
}}
</div>
}}
</div>


====== <font style="visibility:hidden" size="0">The Dragon Lord's Striking Fang</font> ======
===<big>The Dragon Lord's Striking Fang</big>===
{{MoveData
<span class="input-badge">'''During a stance, 28D, air OK'''</span>
|image=BBCP_Kagura_28D.png
<div class="attack-container">
|caption=龍皇・斬牙欧衝(りゅうおう・ざんがおうしょう)
<div class="attack-gallery">
|input=During a stance, 28D, air OK
<gallery widths="210px" heights="210px" mode="nolines">
|name=The Dragon Lord's Striking Fang
BBCP_Kagura_28D.png |龍皇・斬牙欧衝(りゅうおう・ざんがおうしょう)
|data=
</gallery>
{{AttackData-BBCPE
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBCPE}}
|-
{{AttackData-BBCPE
|header=no
  |damage=500,1747
  |damage=500,1747
  |cancel=
  |cancel=
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  |invul=
  |invul=
  |hitbox=Kagura/28D
  |hitbox=Kagura/28D
|description=Kagura raises his sword and slams it to the ground, creating a vertical pillar below his opponent. Can be done either on the ground or in the air depending on the stance used.  
}}
|}
==== ====
Kagura raises his sword and slams it to the ground, creating a vertical pillar below his opponent. Can be done either on the ground or in the air depending on the stance used.  
*Air OK
*Air OK
*180F Heat Gauge cooldown
*180F Heat Gauge cooldown
*Minimum Damage 1100 (1400 OD)
*Minimum Damage 1100 (1400 OD)
}}
</div>
}}
</div>
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<br clear=all/>


==Astral Heat==
==Astral Heat==
{{MoveData
===<big>Black Dragon's Sky-Rending Blade</big>===
|image=BBCP_Kagura_236236C.png
<span class="input-badge">'''236236C'''</span>
|caption=
<div class="attack-container">
|input=236236C
<div class="attack-gallery">
|name=Black Dragon's Sky-Rending Blade
<gallery widths="210px" heights="210px" mode="nolines">
|data=
BBCP_Kagura_236236C.png |
{{AttackData-BBCPE
</gallery>
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBCPE}}
|-
{{AttackData-BBCPE
|header=no
  |damage=Death
  |damage=Death
  |cancel=
  |cancel=
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  |invul=1-32
  |invul=1-32
  |hitbox=Kagura/236236C
  |hitbox=Kagura/236236C
|description=Kagura attacks the opponent with two slashes as black and purple lightning courses around his sword. He points his sword toward the sky and a cinematic occurs where his sword emits a large pillar of black energy. There is a zoomed in shot on Kagura's face which pans out as he delivers the final blow by crashing his sword down on the downed opponent.  Incredibly easy to combo into from moves such as 3C, and just about any stance move, most notably 2DC.
}}
}}
}}
|}
==== ====
Kagura attacks the opponent with two slashes as black and purple lightning courses around his sword. He points his sword toward the sky and a cinematic occurs where his sword emits a large pillar of black energy. There is a zoomed in shot on Kagura's face which pans out as he delivers the final blow by crashing his sword down on the downed opponent.  Incredibly easy to combo into from moves such as 3C, and just about any stance move, most notably 2DC.
</div>
</div>
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<br clear=all/>


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*[http://www.dustloop.com/forums/index.php?/topic/9569-cpe-kagura-mutsuki-video-thread-updated-03062015/ Character Video Thread]
*[http://www.dustloop.com/forums/index.php?/topic/9569-cpe-kagura-mutsuki-video-thread-updated-03062015/ Character Video Thread]
<br clear=all/>
<br clear=all/>
----
==Navigation==
{{CharLinks  
{{CharLinks  
|charMainPage=BBCPE/Kagura Mutsuki
|charMainPage=BBCPE/Kagura Mutsuki

Revision as of 08:32, 6 August 2021

Kagura Mutsuki
BBCP Kagura Portrait.png

Health: 11,500

Combo Rate: 65%

Jump Startup: 4

Backdash Time: 25

Backdash Invincibility: 1~7

Movement Options
Double Jump, 1 Airdash, Dash type: Run
Play-style
Balanced, Charge, Stance, Mixup
  

Overview

Kagura Mutsuki is an NOL General, and the head of the Duodecim's Mutsuki family, who is secretly plotting to overthrow the NOL. He is an unlockable character in the console version of BlazBlue: Chrono Phantasma, unlocked by beating the true ending in the story mode.

Drive: Black Gale

Kagura's drive allows him to enter three different stances. Each stance comes with its own set of unique moves that can be chained together once consecutively (5Dx>2Dx>6Dx), once a stance is used in a D chain, it cannot be used until coming out of stance (5Dx>2Dx>5Dx does not work).

Overdrive: Infinite Coupling

  • Removes the limit on stance cancels in D attack strings
  • Can dash cancel all C and D attacks except for 3C and 5DB
  • 5DC launches upwards instead of behind
  • 6DC slides the opponent across the screen
  • 2DC causes untechable knockdown
  • [4]1236C gets a additional follow-up attack
  • 28D deal more hits and damages


Pros/Strengths

  • Massive, sweeping normals
  • Very high average damage
  • Stance cancels provide tricky mixup and mind games
  • Almost all combos can end in fireball okizeme
  • Certain moves have super armor
  • Has one of the best reversals in the game


Cons/Weaknesses

  • Very poor mobility
  • Fastest pokes have pitiful range
  • Is very heavily momentum based. He will either decisively steal a match, or get hopelessly blown up
  • Nearly all high damage combos must be in a corner
  • Has arguably the worst mid range game in the entire roster. Characters with strong footsies give him a very hard time
  • Struggles against fast mixup characters (Taokaka, Valkenhayn, etc...)


Remaining Health vs. Overdrive Duration (in Frames)
Health 100 - 90% 89 - 80% 79 - 70% 69 - 60% 59 - 50% 49 - 40% 39 - 30% 29 - 20% 19 - 10% 9 - 0%
Overdrive
Ambox warning.png This data is all copied over from BBCP 1.1. Replace with 2.0 data as it becomes available (and delete this warning)

Normal Moves

5A

Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
300 CSOJR All 5 3 9 0 B -

Standard 5A. Can be used as an anti-air, but requires very good spacing to do so

5B

Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
400 SOR L 8 3 11 0 F -

Quick, but very short range 5B. Hits low.

5C

Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
1000 SOR HL 19 4 23 -4 B -

Huge, but slow swing with the sword. Blows opponent away on air hit. Can confirm from all ranges with 2DB.

  • Causes wall bounce on Air Counter Hit.

2A

Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
300 CSOR All 7 3 10 -1 F -

Standard 2A. Hits mid.

2B

Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
500 SOR L 12 3 14 -3 F -

Hits low. Has better reach than 5B, but slower startup.

2C

Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
900 SOR HL 18 5 23 -7 F -

Hits mid. Range is similar to 5C, but 1F faster, making it a slightly better tool at midrange. Causes stagger. Can be late canceled into 5C on block and hit. On air hit, causes a slide effect which in the corner can be comboed into 5C. On counter hit, the stagger effect is huge, and can be comboed into 6DA at mid to close ranges.

  • Staggers on hit
  • Causes ground slide on air hit.

6A

Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
800 SOR H 22 3 19 -3 B -

Kagura's overhead which has him attacking his opponent with his elbow. Links into 3C on counter hit, and can be linked into 5A on normal hit against Tager and Hakumen. Causes ground bounce on air hit.

  • Forces crouch on hit
  • Causes ground bounce on air hit

6B or 5BB

Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
600 SOJR HL 11 3 24 -10 B -

Not stance cancelable. Jump cancelable on block/hit. Has more range than one would expect and leads to great damage, making it an excellent punish. Can be used to pre-emptively stuff pokes for a CH into 6C, but beware of throwing it out at neutral because it has long recovery on whiff.

6C

Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
1200 SOR HL 24 6 29 ~-10 B -

Kagura takes a step forward and swings his sword upwards towards his opponent. On hit, launches the opponent high into the air with a ton of untech time, allowing combos into a wide range of followups, notably 6D~A and 6D~B. On CH, causes wall bounce and hard knockdown, allowing for an easy 6DA or 3C pickup.

  • Launches on hit
  • Wall bounces and untechable knockdown on CH
  • SMP

3C

Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
700 SOR HL 14 3 23 -9 F -

Launcher, decently fast and useful for ground combos. Has a very poor hitbox VS air though, despite its appearance. Goes into a wide range of drive moves, as well as Crush Trigger only in the corner.

j.A

Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
300 CSOJR HA 7 3 9 - H -

Fast, forward air poke.

j.B

Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
450 SOJR HA 10 4 15 - H -

Air poke that hits below and behind Kagura, very large crossup, good hitbox. Safer jump attack used when the opponent is right below Kagura. Has a ton of untechable time on air CH.

  • Huge untechable time on air CH.

j.C

Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
750 SOR HA ~15 5 24 - H -

Kagura does a huge downward swing with his sword while airborne. Amazing hitbox, good air defensive tool but need to well-spaced due to his recovery. Staggers for a long time on CH.

  • Ground opponent on air hit
  • Staggers grounded opponent on hit
  • 9F landing lag


Drive Moves

Stance

5D/2D/6D, air OK

Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
Ground - - - 1 - - - - -
Air - - - 1 - - - - -
Cancel - - - - - ? - - -

  • Ground Stance earliest cancel into a drive attack is 14F
  • Air Stance earliest cancel into Drive attack is 5F
  • Grounds fastly before using a Drive attack
  • All Kagura stance attacks are air unblockables (Barrier needed)


Kagura enter in stance from frame 1. Each stance (5D, 2D and 6D) have a maximun of 3 attacks + his super. Any stance can be cancelled into another stance quickly. Any stance attack can be cancel into another one from a different stance (5D~A > 2D~A > 6D~A) for a maximun of 3 chains (except during Overdrive), no order required. The Chain is reset when a normal is used between drives.
Air version of any stance. Hangs in air while active. Upon drive attack use, Kagura dives to the ground before performing the normal ground version of the drive. Can be followed up after his command throw and his 2D~A.
You can adjust the direction of the dive by holding 4 (and 3) or 6 (and 1) when activating the drive attack.

Dragon Blast

5D~A

Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
700 SRDa HL 19 3 31 -14 B -

Kagura throws his sword and punches it towards his opponent. Can be canceled into a forward dash or backdash on hit/block. -3 SD on forward dash cancel, -6 SD on backdash cancel.

  • Staggers opponent on ground hit.
  • On air hit, blows back slightly with wallbounce in corner.
  • Fatal Counter and staggers for 43F
  • Has Super Armor against everything but fast lows.
  • Fatals

Dragon's Claw

5D~B

Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
2000 R Throw 7 3 - - T -

Short-ranged command grab followed by Kagura doing a mid-air spin kick to his opponent. Canceling into drives will put Kagura in air stance.

  • Ground bounces on second hit

Dragon Slaughter

5D~C

Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
750,750 SR HL 17 3(14)3 34 -16 B -

Kagura ends his stance and swings his sword upwards twice. Huge hitbox and very tight blocksting when it is canceled into 2D~B. The head invulnerability and huge hitbox make it a powerful, but highly situational anti-air. Extremely bad recovery on whiff, so be careful using it at neutral.

  • Wall bounces on CH and wall bounds on regular hit in the corner
  • Throws opponent behind Kagura
  • Head invuln from frame 1
  • SMP

Dragon Strike

2D~A

Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
1400 SR HA 20 7 41 -27 B -

Kagura jumps from his crouching position and slams his sword to the ground. Has a long ground bounce on hit, allowing combos into 5DA. Versitile combo tool and fast start-up for an overhead, but punishable on block.

  • Ground bounces on hit
  • Cancels into air stances, will cancel into ground stances if done late in the animation
  • SMP

Dragon's Blade

2D~B

Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
500,800 R LA 13 Minimum 3(10)2 26 -7 F -

Kagura uses his sword to surf and attack the opponent. First attack hits low and allowing followup combos by RCing the first hit. Standard ender, can be cancelled into a Fireball for a mix up.

  • First attack hits low and causes hard knockdown
  • Second hit is mid and is emergency techable

Dragon's Dual Strike

2D~C

Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
400,1000 - HL 16 2(20)3 27 -9 B, F -

Kagura attacks with two downward sword strikes into the ground. First attack hits higher and pulls in and the Second hit is a low but slightly ground bounces the opponent attack. Has a good hitbox, comes out fairly fast, making this an easy move to use to start drive combos with. Can be comboed into from 5C when done on a crouching opponent. Quite safe on block due to the push block of the last hit.

  • Untechable knockdown on CH
  • Causes spin state when hitting grounded opponent.
  • SMP

Dragon's Fang

6D~A

Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
800 SR All 26-35 5 20 -6 F -

Kagura dashes forward and swings his swords downwards towards the opponent's feet. Hits mid. Startup depends on distance from the opponent. On hit, groundbounces and can be linked into normals without canceling. Has very strange invuln for a lengthy portion of the move, avoiding mids and overheads, but losing to lows, low mids(2A's) and jumping normals.

  • Ground bounces on hit
  • Amazing invuln, can go through DP's or supers.

Dragon's Mirage

6D~B

Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
800 SR All 33-42 3 24 -8 F -

Kagura slides through his opponent and attacks them from behind. Crosses up. Typically used as a means of switching sides mid-combo. Has some invuln mid way into the move (some being used loosely), but nothing too amazing.

  • Side switches
  • Fatals

Sky Dragon's Strike

6D~C

Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
1200 SR HL 15-20 4 26 -9 B -

Kagura charges his sword forward towards his opponent. Blows back on hit, but can be followed up in corner with various drive moves, notably 2D~C and 2D~B. Very good combo tool and corner carry. Does not hit crouching opponent at max range and does not go Fullscreen. Has armour against projectiles.

  • Blows back opponent on hit
  • Armour against projectiles
  • Wallbounces on counter hit


Universal Mechanics

Forward Throw

5/6B+C

Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
0,100,1300 -, SOR - 7 3 19 - T -

Can be followed up with [4]~6A to extend combos midscreen.

  • Wall bounces opponents midscreen
  • Wall Splats opponents in the corner

Back Throw

4B+C

Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
0,100,1300 -, SOR - 7 3 19 - T -

The same as the forward throw, but in reverse.

Air Throw

j.B+C

Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
500,200,700 -, SOR - 7 3 15 - T -

Fourth hit causes ground bounce, easy to follow up with [4]6A

  • Ground bounces

Counter Assault

6A+B (While Blocking)

Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
0 R All 13 2 31 -14 B 1-20 All

Has the same animation as his 6B. Not stance cancelable. Knocks away, short tech time.

Crush Trigger

5A+B

Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
1000 R B 30 1 26 +2 B -

Fairly short range Crush Trigger. Can be easily used in corner combos to greatly increase combo damage.

  • Costs 25% Heat
  • Possible to charge
  • 180F Heat Gauge cooldown
  • Neutral on barrier guard. 40 frame+ spinning knockdown, launch on air hit.


Specials

Dragon Spirit

[4]~6A/B

Version Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
A 450,450 - All 19 64 Total 36 +4 BP* -
B 550xN (Short) 400xN(Long) - All 40 - Total 54 +7 (Short) BP* -

Dissipates rapidly after Kagura is hit. You can use the projectile as an okizeme tool, the B version starts as the A version, but the further it travels, the more hits it gets (Min 2, Max 5). Has Vacuum effect, which is negated if the opponent IB barriers. Grants small frame advantage on A version, massive frame advantage on B version if it travles far enough. Can be used for both: a combo extender and for okizeme.

  • 45F charge
  • A version starts up faster and goes half-stage. B version takes longer to start up and moves slower initially, but rapidly accelerates and goes all the way across the stage, but number of hits varies per distance traveled (From 2 to 5)
  • Both have SMP, but it is not shared

Dragon's Ascent

[2]~8B/C

Version Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
B (1)700 (2-3)350 R HL 9 - - -13 (-26) B 1-17 Head Inv.
C (1)1000 (2-6)300 R HL 13 2(3)2x5 49 -40 B 1-27

Uppercut, B version has only head invuln and must be barrier blocked in the air, while C version is completely invuln but can be regular blocked in the air. Damage scales well in combos. B version knocks the opponent very far away, in the corner on counter hit can comboed from, and is also safe on air block in most situations. C version launches them directly up, and is untechable untill knockdown on CH. Incredibly unsafe on block.

  • 45F charge
  • B version is anti-air, C version is reversal


Distortion Drives

Supreme Dragon's Inferno

[4]~41236+C

Version Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
Normal 2012 - - 1+1 6(7)6(7)6 24 -3 - -
Overdrive 2764 - - - - - - - -

Kagura swings his sword and causes three pillars that travel forward towards his opponent. Projectile. Very fast get away move and safe on block.

  • 30F charge
  • 180F Heat Gauge cooldown
  • Minimum damage: 471 (927 OD)

The Dragon Lord's Striking Fang

During a stance, 28D, air OK

Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
500,1747 - - - - - - - -

Kagura raises his sword and slams it to the ground, creating a vertical pillar below his opponent. Can be done either on the ground or in the air depending on the stance used.

  • Air OK
  • 180F Heat Gauge cooldown
  • Minimum Damage 1100 (1400 OD)


Astral Heat

Black Dragon's Sky-Rending Blade

236236C

Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
Death - All 7+15 5 40 -24 B 1-32

Kagura attacks the opponent with two slashes as black and purple lightning courses around his sword. He points his sword toward the sky and a cinematic occurs where his sword emits a large pillar of black energy. There is a zoomed in shot on Kagura's face which pans out as he delivers the final blow by crashing his sword down on the downed opponent. Incredibly easy to combo into from moves such as 3C, and just about any stance move, most notably 2DC.


External References


Navigation

BlazBlue: Chrono Phantasma Extende
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesHeat/Barrier/Burst GaugeMisc