BBCPE/Celica A. Mercury: Difference between revisions

From Dustloop Wiki
m (→‎Navigation: frivolous category, removed: Category:BBCPE Character)
 
(21 intermediate revisions by 6 users not shown)
Line 1: Line 1:
{| class="wikitable" style="float:right; margin-left: 10px; width:400px"
==Overview==
|-
{{CharLinks
!Celica A. Mercury
|charMainPage=BBCPE/Celica A. Mercury
|-
|videos=http://horibuna.web.fc2.com/BBCP/BBCP_CE.html
||
|forums=http://www.dustloop.com/forums/index.php?/forums/forum/308-celica-a-mercury/
[[File:BBCP_Celica_Portrait.png|350px|center]]
}}
|-
<div id="home-content" class="home-grid">
||{{CharData-BBCPE
{{card|width=4
|content=Placeholder
 
}}
{{card|width=2|height=3
|header=Celica A. Mercury
|content=[[File:BBCP_Celica_Portrait.png|350px]]
{{CharData-BBCPE
|health=10,000
|health=10,000
|comboRate=??%
|comboRate=??%
Line 15: Line 22:
;Movement Options
;Movement Options
:1 Double Jump/Airdash, Run
:1 Double Jump/Airdash, Run
;Play-style
:Balanced/Offensive
|}
{{CharNav |charMainPage=BBCPE/Celica A. Mercury
|videos=http://horibuna.web.fc2.com/BBCP/BBCP_CE.html
|forums=http://www.dustloop.com/forums/index.php?/forums/forum/308-celica-a-mercury/
}}
}}
<div style="float:left; margin-right:25px;">
{{card|width=4
{{TOC limit|2}}
|header=Drive: Minerva
</div>
|content=By pressing D, Celica can combo attack with her robot partner, Minerva, into a starter, an attack, and finisher. Celica's drive sees heavy use in combos. During  Drive attacks, Celica can't block or move normally; consequently, when hit-confirming, knowing whether or not it's safe to confirm into a Drive string is crucial to playing Celica well.  
 
|header2=Overdrive: Rege Light
<!--USE THIS STYLING FOR SHORT NAVIGATION-->
|content2=During Overdrive, Celica's HP is passively restored (this effect increases the longer she remains completely untouched), while her Drive attacks become distortion cancellable. During Overdrive, Armure Sorbet restores more HP, Sabre Anglaise lasts longer and deals more hits, and Casque Voulete does more damage
<div style="height:250px; width:1px;">
   
  &nbsp;
}}
</div>
{{ProsAndCons
==Overview==
|intro=
Placeholder
|pros=
 
===Drive: Minerva===
By pressing D, Celica can combo attack with her robot partner, Minerva, into a starter, an attack, and finisher. Celica's drive sees heavy use in combos. During  Drive attacks, Celica can't block or move normally; consequently, when hit-confirming, knowing whether or not it's safe to confirm into a Drive string is crucial to playing Celica well.  
<br/>
===Overdrive: Rege Light===
During Overdrive, Celica's HP is passively restored (this effect increases the longer she remains completely untouched), while her Drive attacks become distortion cancellable. During Overdrive, Armure Sorbet restores more HP, Sabre Anglaise lasts longer and deals more hits, and Casque Voulete does more damage <br />
<br/>
===Pros/Strengths===
* Simple tools, combos, and gameplan. Very beginner-friendly character.  
* Simple tools, combos, and gameplan. Very beginner-friendly character.  
* Able to heal herself during Overdrive and with Amure Sorbet, partially negating damage taken during rounds.  
* Able to heal herself during Overdrive and with Amure Sorbet, partially negating damage taken during rounds.  
Line 45: Line 38:
* Good tick-throw game with strong reward.
* Good tick-throw game with strong reward.
* Multi-hitting normals make her pressure difficult to disrespect by jumping out, Fuzzy Jumping, etc.  
* Multi-hitting normals make her pressure difficult to disrespect by jumping out, Fuzzy Jumping, etc.  
<br/>
|cons=
===Cons/Weaknesses===
* Awkward hurtboxes on many normals, allowing opponents to easily CH Celica.  
* Awkward hurtboxes on many normals, allowing opponents to easily CH Celica.  
* Lower than average HP.
* Lower than average HP.
Line 52: Line 44:
* Standing Overheads need meter to be confirmed midscreen.  
* Standing Overheads need meter to be confirmed midscreen.  
* While she has a variety of tools, she tends to be a jack of all trades, master of none.
* While she has a variety of tools, she tends to be a jack of all trades, master of none.
}}
</div>
<br clear=all />
<br clear=all />
{| class="wikitable" style="text-align: center;"
{| class="wikitable" style="text-align: center;"
Line 65: Line 59:


==Normal Moves==
==Normal Moves==
====== <font style="visibility:hidden" size="0">5A</font> ======
===<big>5A</big>===
{{MoveData
<div class="attack-container">
|image=BBCP_Celica_5A.png
<div class="attack-gallery">
|caption=
<gallery widths="210px" heights="210px" mode="nolines">
|name=5A
BBCP_Celica_5A.png | "B-b-baka!"
|data=
</gallery>
{{AttackData-BBCPE
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBCPE}}
|-
{{AttackData-BBCPE
|header=no
  |cancel=CSDrOJR
  |cancel=CSDrOJR
  |damage=300
  |damage=300
Line 92: Line 92:
  |invul=
  |invul=
  |hitbox=
  |hitbox=
|description=
}}
|}
*Hits crouchers.
*Hits crouchers.
*Great for tick throws.
*Great for tick throws.
}}
</div>
}}
</div>


====== <font style="visibility:hidden" size="0">5B</font> ======
===<big>5B</big>===
{{MoveData
<div class="attack-container">
|image=BBCP_Celica_5B.png
<div class="attack-gallery">
|caption=
<gallery widths="210px" heights="210px" mode="nolines">
|name=5B
BBCP_Celica_5B.png |
|data=
</gallery>
{{AttackData-BBCPE
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBCPE}}
|-
{{AttackData-BBCPE
|header=no
  |cancel=SDrOJR
  |cancel=SDrOJR
  |damage=450
  |damage=450
Line 125: Line 132:
  |invul=
  |invul=
  |hitbox=
  |hitbox=
|description=
}}
|}
*Good range.
*Good range.
*Moves Minerva in front of Celica, boosting the range of follow up attacks. This makes it a nice tool in neutral for 5B>5C>214C.
*Moves Minerva in front of Celica, boosting the range of follow up attacks. This makes it a nice tool in neutral for 5B>5C>214C.
}}
</div>
}}
</div>


====== <font style="visibility:hidden" size="0">5C</font> ======
===<big>5C</big>===
{{MoveData
<div class="attack-container">
|image=BBCP_Celica_5C.png
<div class="attack-gallery">
|caption=
<gallery widths="210px" heights="210px" mode="nolines">
|name=5C
BBCF_Celica_5C.png |
|data=
</gallery>
{{AttackData-BBCPE
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBCPE}}
|-
{{AttackData-BBCPE
|header=no
  |cancel=SDrOR
  |cancel=SDrOR
  |damage=240, ?
  |damage=240, ?
Line 158: Line 172:
  |invul=
  |invul=
  |hitbox=
  |hitbox=
|description=
}}
|}
*First hit is air unblockable in close range
*First hit is air unblockable in close range
*No push block, even if Instant Barrier blocked
*No push block, even if Instant Barrier blocked
Line 164: Line 179:
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
</div>
}}
</div>


====== <font style="visibility:hidden" size="0">2A</font> ======
===<big>2A</big>===
{{MoveData
<div class="attack-container">
|image=BBCP_Celica_2A.png
<div class="attack-gallery">
|caption=
<gallery widths="210px" heights="210px" mode="nolines">
|name=2A
BBCP_Celica_2A.png |
|data=
</gallery>
{{AttackData-BBCPE
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBCPE}}
|-
{{AttackData-BBCPE
|header=no
  |cancel=CSDrOR
  |cancel=CSDrOR
  |damage=300
  |damage=300
Line 194: Line 215:
  |invul=
  |invul=
  |hitbox=
  |hitbox=
|description=
}}
|}
*List what the move is used for
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
</div>
}}
</div>


====== <font style="visibility:hidden" size="0">2B</font> ======
===<big>2B</big>===
{{MoveData
<div class="attack-container">
|image=BBCP_Celica_2B.png
<div class="attack-gallery">
|caption=
<gallery widths="210px" heights="210px" mode="nolines">
|name=2B
BBCP_Celica_2B.png |
|data=
</gallery>
{{AttackData-BBCPE
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBCPE}}
|-
{{AttackData-BBCPE
|header=no
  |cancel=SDrOR
  |cancel=SDrOR
  |damage=250, ?
  |damage=250, ?
Line 228: Line 256:
  |invul=
  |invul=
  |hitbox=
  |hitbox=
|description=
}}
|}
*Hits low and fast with good damage.
*Hits low and fast with good damage.
*Good starter from a dash in.
*Good starter from a dash in.
}}
</div>
}}
</div>


====== <font style="visibility:hidden" size="0">2C</font> ======
===<big>2C</big>===
{{MoveData
<div class="attack-container">
|image=BBCP_Celica_2C.png
<div class="attack-gallery">
|caption=
<gallery widths="210px" heights="210px" mode="nolines">
|name=2C
BBCF_Celica_2C.png |
|data=
</gallery>
{{AttackData-BBCPE
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBCPE}}
|-
{{AttackData-BBCPE
|header=no
  |cancel=(J)SDrOR
  |cancel=(J)SDrOR
  |damage=650
  |damage=650
Line 261: Line 296:
  |invul=
  |invul=
  |hitbox=
  |hitbox=
|description=
}}
|}
*Great starter/ punishing tool up close
*Great starter/ punishing tool up close
*Fatal counters
*Fatal counters
Follow the [[Help:Writing_Character_Pages]] guidelines
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
</div>
}}
</div>


====== <font style="visibility:hidden" size="0">6A</font> ======
===<big>6A</big>===
{{MoveData
<div class="attack-container">
|image=BBCP_Celica_6A.png
<div class="attack-gallery">
|caption=
<gallery widths="210px" heights="210px" mode="nolines">
|name=6A
BBCP_Celica_6A.png |
|data=
</gallery>
{{AttackData-BBCPE
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBCPE}}
|-
{{AttackData-BBCPE
|header=no
  |cancel=R
  |cancel=R
  |damage=300, 400
  |damage=300, 400
Line 295: Line 337:
  |invul=
  |invul=
  |hitbox=
  |hitbox=
|description=
}}
|}
At 24 frames start-up, -9 on block, no meterless cancel options, and a conversion only in the corner, 6A is not a great overhead. However, depending on the distance from your opponent, the first overhead hit can whiff, allowing the low to hit when the overhead otherwise would. With meter, 6A(1) > RC > into either j.B or IAD > j.B represents a good overhead starter for a true 50/50 mixup that's easy to confirm and leads to good damage.
At 24 frames start-up, -9 on block, no meterless cancel options, and a conversion only in the corner, 6A is not a great overhead. However, depending on the distance from your opponent, the first overhead hit can whiff, allowing the low to hit when the overhead otherwise would. With meter, 6A(1) > RC > into either j.B or IAD > j.B represents a good overhead starter for a true 50/50 mixup that's easy to confirm and leads to good damage.
}}
</div>
}}
</div>


====== <font style="visibility:hidden" size="0">6B</font> ======
===<big>6B</big>===
{{MoveData
<div class="attack-container">
|image=BBCP_Celica_6B.png
<div class="attack-gallery">
|caption=
<gallery widths="210px" heights="210px" mode="nolines">
|name=6B
BBCF_Celica_6B.png |
|data=
</gallery>
{{AttackData-BBCPE
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBCPE}}
|-
{{AttackData-BBCPE
|header=no
  |cancel= SDrOJR
  |cancel= SDrOJR
  |damage=480
  |damage=480
Line 325: Line 374:
  |groundHit=, B40
  |groundHit=, B40
  |groundCH=, BD68
  |groundCH=, BD68
  |invul=
  |invul=H
  |hitbox=
  |hitbox=
|description=
}}
|}
Celica's anti-air. With very early head invulnerability, a good hitbox (moreso horizontal than vertical), and a plethora of cancel options, 6B is one of Celica's better tools.
Celica's anti-air. With very early head invulnerability, a good hitbox (moreso horizontal than vertical), and a plethora of cancel options, 6B is one of Celica's better tools.
}}
</div>
}}
</div>


====== <font style="visibility:hidden" size="0">6C</font> ======
===<big>6C</big>===
{{MoveData
<div class="attack-container">
|image=BBCP_Celica_6C.png
<div class="attack-gallery">
|caption=
<gallery widths="210px" heights="210px" mode="nolines">
|name=6C
BBCF_Celica_6C.png |
|data=
</gallery>
{{AttackData-BBCPE
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBCPE}}
|-
{{AttackData-BBCPE
|header=no
  |cancel=SDiOR
  |cancel=SDiOR
  |damage=800
  |damage=800
Line 358: Line 414:
  |groundCH=
  |groundCH=
  |invul=  
  |invul=  
|description=
}}
|}
*Combo tool that leads to amazing damage
*Combo tool that leads to amazing damage
*Best utilized immediately after punishes on counter hit
*Best utilized immediately after punishes on counter hit
}}
</div>
}}
</div>


====== <font style="visibility:hidden" size="0">3C</font> ======
===<big>3C</big>===
{{MoveData
<div class="attack-container">
|image=BBCP_Celica_3C.png
<div class="attack-gallery">
|caption=
<gallery widths="210px" heights="210px" mode="nolines">
|name=3C
BBCP_Celica_3C.png |
|data=
</gallery>
{{AttackData-BBCPE
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBCPE}}
|-
{{AttackData-BBCPE
|header=no
  |cancel=SDrOR
  |cancel=SDrOR
  |damage=550
  |damage=550
Line 391: Line 454:
  |invul=(P)
  |invul=(P)
  |hitbox=
  |hitbox=
|description=
}}
|}
*Somewhat decent ranged sweep
*Somewhat decent ranged sweep
*Counter hit causes hard knockdown as with most sweeps, allowing for a follow up combo with great damage
*Counter hit causes hard knockdown as with most sweeps, allowing for a follow up combo with great damage
Follow the [[Help:Writing_Character_Pages]] guidelines
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
</div>
}}
</div>


====== <font style="visibility:hidden" size="0">j.A</font> ======
===<big>j.A</big>===
{{MoveData
<div class="attack-container">
|image=BBCP_Celica_j.A.png
<div class="attack-gallery">
|caption=
<gallery widths="210px" heights="210px" mode="nolines">
|name=j.A
BBCP_Celica_j.A.png |
|data=
</gallery>
{{AttackData-BBCPE
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBCPE}}
|-
{{AttackData-BBCPE
|header=no
  |cancel=CSDrOJR
  |cancel=CSDrOJR
  |damage=300
  |damage=300
Line 425: Line 495:
  |invul=
  |invul=
  |hitbox=
  |hitbox=
|description=
}}
|}
*List what the move is used for
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
</div>
}}
</div>


====== <font style="visibility:hidden" size="0">j.B</font> ======
===<big>j.B</big>===
{{MoveData
<div class="attack-container">
|image=BBCP_Celica_j.B.png
<div class="attack-gallery">
|caption=
<gallery widths="210px" heights="210px" mode="nolines">
|name=j.B
BBCF_Celica_jB.png |
|data=
</gallery>
{{AttackData-BBCPE
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBCPE}}
|-
{{AttackData-BBCPE
|header=no
  |cancel=SDrOJR
  |cancel=SDrOJR
  |damage=400
  |damage=400
Line 459: Line 536:
  |invul=
  |invul=
  |hitbox=
  |hitbox=
|description=
}}
|}
*List what the move is used for
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
</div>
}}
</div>


====== <font style="visibility:hidden" size="0">j.C</font> ======
===<big>j.C</big>===
{{MoveData
<div class="attack-container">
|image=BBCP_Celica_j.C.png
<div class="attack-gallery">
|caption=
<gallery widths="210px" heights="210px" mode="nolines">
|name=j.C
BBCF_Celica_jC.png |
|data=
</gallery>
{{AttackData-BBCPE
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBCPE}}
|-
{{AttackData-BBCPE
|header=no
  |cancel=SDrOJR
  |cancel=SDrOJR
  |damage=450, 450
  |damage=450, 450
Line 493: Line 577:
  |invul=(P)
  |invul=(P)
  |hitbox=
  |hitbox=
|description=
}}
|}
*Reaches far, good air-to-air.
*Reaches far, good air-to-air.
*Combo into djc>j.B>j.C>214A for small air-to-air damage.
*Combo into djc>j.B>j.C>214A for small air-to-air damage.
*Higher damage combos on Counter Hit.
*Higher damage combos on Counter Hit.
*Decent jump-in due to multi-hit.
*Decent jump-in due to multi-hit.
}}
</div>
}}
</div>
<br clear=all/>
<br clear=all/>


==Drive Moves==
==Drive Moves==
====== <font style="visibility:hidden" size="0">5D</font> ======
===<big>5D</big>===
{{MoveData
<div class="attack-container">
|image=BBCP_Celica_5D.png
<div class="attack-gallery">
|caption=
<gallery widths="210px" heights="210px" mode="nolines">
|image2=BBCP_Celica_D5D.png
BBCF_Celica_5D.png |
|caption2=
BBCF_Celica_5DD.png |
|image3=BBCP_Celica_DD5D.png
BBCF_Celica_236C.png |
|caption3=
</gallery>
|name=5D
</div>
|data=
<div class="attack-info">
{{AttackData-BBCPE
{| class="wikitable attack-data"
{{AttackDataHeader-BBCPE|version=yes}}
|-
{{AttackData-BBCPE
|header=no
  |version=5D
  |version=5D
  |cancel=DrR
  |cancel=DrR
Line 535: Line 624:
  |invul=
  |invul=
  |hitbox=
  |hitbox=
|description=
}}
}}
|-
{{AttackData-BBCPE
{{AttackData-BBCPE
  |header=no
  |header=no
  |version=5DD
  |version=5DD
Line 560: Line 649:
  |invul=
  |invul=
  |hitbox=
  |hitbox=
|description=
}}
}}
|-
{{AttackDataNoHeader-BBCPE
{{AttackData-BBCPE
|header=no
  |version=5DDD
  |version=5DDD
  |cancel=R
  |cancel=R
Line 584: Line 674:
  |invul=
  |invul=
  |hitbox=
  |hitbox=
|description=
}}
*5D is fastest Drive attack, but deals less damage and has shorter reach than the other Drive starters.
|}
*5D is fastest Drive attack, but deals less damage and has shorter reach than the other Drive starters. Fatal counters.
*5DD deals the most damage of the secondary Drive attacks, but generally causes a side switch so 6DD is preferred for corner carry unless used from the corner.
*5DD deals the most damage of the secondary Drive attacks, but generally causes a side switch so 6DD is preferred for corner carry unless used from the corner.
*5DDD is the highest damage Drive ender that knocks the opponent in the air.
*5DDD is the highest damage Drive ender that knocks the opponent in the air.
}}
</div>
}}
</div>


====== <font style="visibility:hidden" size="0">2D</font> ======
===<big>2D</big>===
{{MoveData
<div class="attack-container">
|image=BBCP_Celica_2D1.png
<div class="attack-gallery">
|caption=
<gallery widths="210px" heights="210px" mode="nolines">
|image2=BBCP_Celica_2D2.png
BBCF_Celica_2D.png |
|caption=
BBCF_Celica_2DD.png |
|image3=BBCP_Celica_D2D.png
BBCF_Celica_214B.png |
|caption3=
</gallery>
|image4=BBCP_Celica_DD2D.png
</div>
|caption4=
<div class="attack-info">
|name=2D
{| class="wikitable attack-data"
|data=
{{AttackDataHeader-BBCPE|version=yes}}
{{AttackData-BBCPE
|-
{{AttackData-BBCPE
|header=no
  |version=2D
  |version=2D
  |cancel=DrR
  |cancel=DrR
Line 625: Line 718:
  |invul=
  |invul=
  |hitbox=
  |hitbox=
|description=
}}
}}
|-
{{AttackData-BBCPE
{{AttackData-BBCPE
  |header=no
  |header=no
  |version=2DD
  |version=2DD
Line 650: Line 743:
  |invul=
  |invul=
  |hitbox=
  |hitbox=
|description=
}}
}}
|-
{{AttackDataNoHeader-BBCPE
{{AttackData-BBCPE
|header=no
  |version=2DDD
  |version=2DDD
  |cancel=R
  |cancel=R
Line 674: Line 768:
  |invul=
  |invul=
  |hitbox=
  |hitbox=
|description=
}}
|}
*2D hits low and deals a little more damage than 5D. Preferred over 5D because of range.
*2D hits low and deals a little more damage than 5D. Preferred over 5D because of range.
*2DD also hits low but rarely sees use in combos and the opponent will probably already be blocking low if they guarded the first Drive hit.
*2DD also hits low but rarely sees use in combos and the opponent will probably already be blocking low if they guarded the first Drive hit.
*2DDD hits high which is useful as a mixup ender for Drive blockstrings but she doesn't have a low ender so the opponent just has to block high to punish you and you shouldn't be using D attacks in blockstrings anyway. Otherwise, sees some use in combos as enders.
*2DDD hits high which is useful as a mixup ender for Drive blockstrings but she doesn't have a low ender so the opponent just has to block high to punish you and you shouldn't be using D attacks in blockstrings anyway. Otherwise, sees some use in combos as enders.
}}
</div>
}}
</div>


====== <font style="visibility:hidden" size="0">6D</font> ======
===<big>6D</big>===
{{MoveData
<div class="attack-container">
|image=BBCP_Celica_6D.png
<div class="attack-gallery">
|caption=
<gallery widths="210px" heights="210px" mode="nolines">
|image2=BBCP_Celica_D6D.png
BBCF_Celica_jD.png |
|caption2=
BBCF_Celica_6DD.png |
|image3=BBCP_Celica_DD6D.png
BBCF_Celica_214C.png |
|caption3=
</gallery>
|name=6D
</div>
|data=
<div class="attack-info">
{{AttackData-BBCPE
{| class="wikitable attack-data"
{{AttackDataHeader-BBCPE|version=yes}}
|-
{{AttackData-BBCPE
|header=no
  |version=6D
  |version=6D
  |cancel=DrR
  |cancel=DrR
Line 713: Line 812:
  |invul=
  |invul=
  |hitbox=
  |hitbox=
|description=
}}
}}
|-
{{AttackData-BBCPE
{{AttackData-BBCPE
  |header=no
  |header=no
  |version=6DD
  |version=6DD
Line 738: Line 837:
  |invul=
  |invul=
  |hitbox=
  |hitbox=
|description=
}}
}}
|-
{{AttackDataNoHeader-BBCPE
{{AttackData-BBCPE
|header=no
  |version=6DDD
  |version=6DDD
  |cancel=R
  |cancel=R
Line 762: Line 862:
  |invul=
  |invul=
  |hitbox=
  |hitbox=
|description=
}}
|}
*6D is the highest damaging starter and moves Celica forward.
*6D is the highest damaging starter and moves Celica forward.
*6DD is generally preferred over 5DD midscreen for corner carry.
*6DD is generally preferred over 5DD midscreen for corner carry.
*6DDD is better for corner carry. Can be switched out with 5D version for damage.
*6DDD is better for corner carry. Can be switched out with 5D version for damage.
}}
</div>
}}
</div>


====== <font style="visibility:hidden" size="0">j.D</font> ======
===<big>j.D</big>===
{{MoveData
<div class="attack-container">
|image=BBCP_Celica_j.D.png
<div class="attack-gallery">
|caption=
<gallery widths="210px" heights="210px" mode="nolines">
|name=j.D
BBCF_Celica_jD.png |
|data=
</gallery>
{{AttackData-BBCPE
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBCPE}}
|-
{{AttackData-BBCPE
|header=no
  |cancel=DrR
  |cancel=DrR
  |damage=500, ?
  |damage=500, ?
Line 796: Line 903:
  |invul=
  |invul=
  |hitbox=
  |hitbox=
|description=
}}
|}
*Leads into DD attacks on landing
*Leads into DD attacks on landing


It doesn't hit high or combo off of other aerials and you can get better damage off of other jump-ins.
It doesn't hit high or combo off of other aerials and you can get better damage off of other jump-ins.
}}
</div>
}}
</div>
<br clear=all/>
<br clear=all/>


==Universal Mechanics==
==Universal Mechanics==
====== <font style="visibility:hidden" size="0">Forward Throw</font> ======
===<big>Forward Throw</big>===
{{MoveData
<span class="input-badge">'''BC'''</span>
|image=BBCP_Celica_ForwardThrow1.png
<div class="attack-container">
|caption=
<div class="attack-gallery">
|image2=BBCP_Celica_ForwardThrow2.png
<gallery widths="210px" heights="210px" mode="nolines">
|caption2=
BBCF_Celica_Throw.png |
|image3=BBCP_Celica_ForwardThrow3.png
</gallery>
|caption3=
</div>
|input=BC
<div class="attack-info">
|name=Forward Throw
{| class="wikitable attack-data"
|data=
{{AttackDataHeader-BBCPE}}
|-
  {{AttackData-BBCPE
  {{AttackData-BBCPE
|header=no
  |cancel=SOR
  |cancel=SOR
  |damage=1400
  |damage=1400
Line 837: Line 947:
  |invul=
  |invul=
  |hitbox=
  |hitbox=
|description=
}}
|}
*Can follow up with a fully charged Lance Quiche for a solid combo.
*Can follow up with a fully charged Lance Quiche for a solid combo.
*Causes wallbounce midscreen and wall stick in the corner.
*Causes wallbounce midscreen and wall stick in the corner.


Charged Lance Quiche follow up doesn't work on Jin, Noel and Rachel for some reason. 214[C] only hits Jin with the front of the attack and goes completely under Noel and Rachel while they're in the air. Switch 214[C] with 214[B] for follow up which can be combo'd after.
Charged Lance Quiche follow up doesn't work on Jin, Noel and Rachel for some reason. 214[C] only hits Jin with the front of the attack and goes completely under Noel and Rachel while they're in the air. Switch 214[C] with 214[B] for follow up which can be combo'd after.
}}
</div>
}}
</div>


====== <font style="visibility:hidden" size="0">Back Throw</font> ======
===<big>Back Throw</big>===
{{MoveData
<span class="input-badge">'''4BC'''</span>
|image=BBCP_Celica_BackThrow1.png
<div class="attack-container">
|caption=
<div class="attack-gallery">
|image2=BBCP_Celica_BackThrow2.png
<gallery widths="210px" heights="210px" mode="nolines">
|caption2=
BBCF_Celica_Throw.png |
|image3=BBCP_Celica_BackThrow3.png
</gallery>
|caption3=
</div>
|input=4BC
<div class="attack-info">
|name=Back Throw
{| class="wikitable attack-data"
|data=
{{AttackDataHeader-BBCPE}}
{{AttackData-BBCPE
|-
{{AttackData-BBCPE
|header=no
  |cancel=SOR
  |cancel=SOR
  |damage=1400
  |damage=1400
Line 877: Line 990:
  |invul=
  |invul=
  |hitbox=
  |hitbox=
|description=
}}
|}
*Identical to Forward throw, only throws behind.
*Identical to Forward throw, only throws behind.
Follow the [[Help:Writing_Character_Pages]] guidelines
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
</div>
}}
</div>


====== <font style="visibility:hidden" size="0">Air Throw</font> ======
===<big>Air Throw</big>===
{{MoveData
<span class="input-badge">'''j.BC'''</span>
|image=BBCP_Celica_AirThrow1.png
<div class="attack-container">
|caption=
<div class="attack-gallery">
|image2=BBCP_Celica_AirThrow2.png
<gallery widths="210px" heights="210px" mode="nolines">
|caption2=
BBCF_Celica_Air_Throw.png |
|image3=BBCP_Celica_AirThrow3.png
</gallery>
|caption3=
</div>
|input=j.BC
<div class="attack-info">
|name=Air Throw
{| class="wikitable attack-data"
|data=
{{AttackDataHeader-BBCPE}}
{{AttackData-BBCPE
|-
{{AttackData-BBCPE
|header=no
  |cancel=SOR
  |cancel=SOR
  |damage=1400
  |damage=1400
Line 915: Line 1,031:
  |invul=
  |invul=
  |hitbox=
  |hitbox=
|description=
}}
|}
*List what the move is used for
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
</div>
}}
</div>


====== <font style="visibility:hidden" size="0">Counter Assault</font> ======
===<big>Counter Assault</big>===
{{MoveData
<span class="input-badge">'''6AB (when blocking)'''</span>
|image=BBCP_Celica_CounterAssault.png
<div class="attack-container">
|caption=
<div class="attack-gallery">
|input=6AB (when blocking)
<gallery widths="210px" heights="210px" mode="nolines">
|name=Counter Assault
BBCF_Celica_5D.png |
|data=
</gallery>
{{AttackData-BBCPE
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBCPE}}
|-
{{AttackData-BBCPE
|header=no
  |cancel=
  |cancel=
  |damage=
  |damage=
Line 950: Line 1,073:
  |invul= All
  |invul= All
  |hitbox=
  |hitbox=
|description=
}}
|}
*List what the move is used for
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
</div>
}}
</div>
====== <font style="visibility:hidden" size="0">Crush Trigger</font> ======
===<big>Crush Trigger</big>===
{{MoveData
<span class="input-badge">'''5AB'''</span>
|image=BBCP_Celica_CrushTrigger1.png
<div class="attack-container">
|caption=
<div class="attack-gallery">
|image2=BBCP_Celica_CrushTrigger2.png
<gallery widths="210px" heights="210px" mode="nolines">
|caption2=
BBCF_Celica_5A+B.png |
|input=5AB
</gallery>
|name=Crush Trigger
</div>
|data=
<div class="attack-info">
{{AttackData-BBCPE
{| class="wikitable attack-data"
{{AttackDataHeader-BBCPE}}
|-
{{AttackData-BBCPE
|header=no
  |cancel=
  |cancel=
  |damage=
  |damage=
Line 986: Line 1,114:
  |invul=
  |invul=
  |hitbox=
  |hitbox=
|description=
}}
|}
*List what the move is used for
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
</div>
}}
</div>
<br clear=all/>
<br clear=all/>


==Specials==
==Specials==
====== <font style="visibility:hidden" size="0">PicConfit</font> ======
===<big>Pic Confit</big>===
{{MoveData
<span class="input-badge">'''j.214A'''</span>
|image=BBCP_Celica_Pic_Confit.png
<div class="attack-container">
|input=j.214A
<div class="attack-gallery">
|caption=
<gallery widths="210px" heights="210px" mode="nolines">
|name=Pic Confit
BBCF_Celica_j214A.png |
|data=
</gallery>
{{AttackData-BBCPE
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBCPE}}
|-
{{AttackData-BBCPE
|header=no
  |cancel=R
  |cancel=R
  |damage=1000
  |damage=1000
Line 1,023: Line 1,158:
  |invul=
  |invul=
  |hitbox=
  |hitbox=
|description=
}}
|}
*List what the move is used for
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
</div>
}}
</div>


====== <font style="visibility:hidden" size="0">Arc Griller</font> ======
===<big>Arc Griller</big>===
{{MoveData
<span class="input-badge">'''236B'''</span>
|image=BBCP_Celica_Arc_Griller.png
<div class="attack-container">
|caption=
<div class="attack-gallery">
|input=236B
<gallery widths="210px" heights="210px" mode="nolines">
|name=Arc Griller
BBCF_Celica_236B.png |
|data=
</gallery>
{{AttackData-BBCPE
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBCPE}}
|-
{{AttackData-BBCPE
|header=no
  |cancel=R
  |cancel=R
  |damage=700
  |damage=700
Line 1,058: Line 1,200:
  |invul=
  |invul=
  |hitbox=
  |hitbox=
|description=
}}
|}
*List what the move is used for
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
</div>
}}
</div>


====== <font style="visibility:hidden" size="0">Marteau Flan</font> ======
===<big>Marteau Flan</big>===
{{MoveData
<span class="input-badge">'''214B'''</span>
|image=BBCP_Celica_Marteau_Flan.png
<div class="attack-container">
|caption=
<div class="attack-gallery">
|input=214B
<gallery widths="210px" heights="210px" mode="nolines">
|name=Marteau Flan
BBCF_Celica_214B.png |
|data=
BBCF_Celica_214BEn.png |
{{AttackData-BBCPE
</gallery>
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBCPE}}
|-
{{AttackData-BBCPE
|header=no
  |cancel=R
  |cancel=R
  |damage=1100
  |damage=1100
Line 1,093: Line 1,243:
  |invul=
  |invul=
  |hitbox=
  |hitbox=
|description=
}}
|}
*List what the move is used for
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
</div>
}}
</div>


====== <font style="visibility:hidden" size="0">Hache Rotir</font> ======
===<big>Hache Rotir</big>===
{{MoveData
<span class="input-badge">'''236C'''</span>
|image=BBCP_Celica_Hache_Rotir.png
<div class="attack-container">
|caption=
<div class="attack-gallery">
|input=236C
<gallery widths="210px" heights="210px" mode="nolines">
|name=Hache Rotir
BBCF_Celica_236C.png |
|data=
BBCF_Celica_236CEn.png |
{{AttackData-BBCPE
</gallery>
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBCPE}}
|-
{{AttackData-BBCPE
|header=no
  |cancel=R
  |cancel=R
  |damage=1300
  |damage=1300
Line 1,128: Line 1,286:
  |invul=5-active all
  |invul=5-active all
  |hitbox=
  |hitbox=
|description=
}}
|}
*List what the move is used for
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
</div>
}}
</div>


====== <font style="visibility:hidden" size="0">Lance Quiche</font> ======
===<big>Lance Quiche</big>===
{{MoveData
<span class="input-badge">'''214C'''</span>
|image=BBCP_Celica_Lance_Quiche.png
<div class="attack-container">
|caption=
<div class="attack-gallery">
|input=214C
<gallery widths="210px" heights="210px" mode="nolines">
|name=Lance Quiche
BBCF_Celica_214C.png |
|data=
BBCF_Celica_214CEn.png |
{{AttackData-BBCPE
</gallery>
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBCPE}}
|-
{{AttackData-BBCPE
|header=no
  |cancel=R
  |cancel=R
  |damage=1200
  |damage=1200
Line 1,163: Line 1,329:
  |invul=
  |invul=
  |hitbox=
  |hitbox=
|description=
}}
|}
*List what the move is used for
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
</div>
}}
</div>
<br clear=all/>
<br clear=all/>


==Distortion Drives==
==Distortion Drives==
====== <font style="visibility:hidden" size="0">Armure Sorbet</font> ======
===<big>Armure Sorbet</big>===
{{MoveData
<span class="input-badge">'''632146A'''</span>
|image=BBCP_Celica_Armure_Sorbet.png
<div class="attack-container">
|caption=
<div class="attack-gallery">
|name=Armure Sorbet
<gallery widths="210px" heights="210px" mode="nolines">
|input=632146A
BBCF_Celica_632146A.png |
|data=
</gallery>
{{AttackData-BBCPE
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBCPE}}
|-
{{AttackData-BBCPE
|header=no
  |cancel=
  |cancel=
  |damage=
  |damage=
Line 1,200: Line 1,373:
  |invul=
  |invul=
  |hitbox=
  |hitbox=
|description=
}}
|}
*List what the move is used for
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
</div>
}}
</div>


====== <font style="visibility:hidden" size="0"> Saber Anglaise</font> ======
===<big>Saber Anglaise</big>===
{{MoveData
<span class="input-badge">'''632146B'''</span>
|image=BBCP_Celica_Saber_Anglaise1.png
<div class="attack-container">
|caption=
<div class="attack-gallery">
|image2=BBCP_Celica_Saber_Anglaise2.png
<gallery widths="210px" heights="210px" mode="nolines">
|caption2=
BBCF_Celica_632146B.png |
|name= Saber Anglaise
</gallery>
|input=632146B
</div>
|data=
<div class="attack-info">
{{AttackData-BBCPE
{| class="wikitable attack-data"
  |cancel=
{{AttackDataHeader-BBCPE}}
|-
{{AttackData-BBCPE
|header=no
  |cancel=R
  |damage=
  |damage=
  |starter=
  |starter=
Line 1,237: Line 1,415:
  |invul=
  |invul=
  |hitbox=
  |hitbox=
|description=
}}
|}
*List what the move is used for
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
</div>
}}
</div>


====== <font style="visibility:hidden" size="0"> Casque Veloute</font> ======
===<big>Casque Veloute</big>===
{{MoveData
<span class="input-badge">'''632146C'''</span>
|image=BBCP_Celica_Casque_Veloute1.png
<div class="attack-container">
|caption=
<div class="attack-gallery">
|image2=BBCP_Celica_Casque_Veloute2.png
<gallery widths="210px" heights="210px" mode="nolines">
|input=632146C
BBCP_Celica_Casque_Veloute1.png |
|name= Casque Veloute
BBCP_Celica_Casque_Veloute2.png |
|data=
</gallery>
{{AttackData-BBCPE
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBCPE}}
|-
{{AttackData-BBCPE
|header=no
  |cancel=
  |cancel=
  |damage=2262 total
  |damage=2262 total
Line 1,273: Line 1,458:
  |invul=
  |invul=
  |hitbox=
  |hitbox=
|description=
}}
|}
*List what the move is used for
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
</div>
}}
</div>
<br clear=all/>
<br clear=all/>


==Astral Heat==
==Astral Heat==
{{MoveData
===<big>Atout Rillettes</big>===
|image=BBCP_Celica_Atout_Rillettes1.png
<span class="input-badge">'''222A'''</span>
|caption=
<div class="attack-container">
|image2=BBCP_Celica_Atout_Rillettes2.png
<div class="attack-gallery">
|captio2n=
<gallery widths="210px" heights="210px" mode="nolines">
|image3=BBCP_Celica_Atout_Rillettes3.png
BBCP_Celica_Atout_Rillettes1.png |
|caption3=
BBCP_Celica_Atout_Rillettes2.png |
|image4=BBCP_Celica_Atout_Rillettes4.png
BBCP_Celica_Atout_Rillettes3.png |
|caption4=
BBCP_Celica_Atout_Rillettes4.png |
|name=Atout Rillettes
</gallery>
|input=222A
</div>
|data=
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBCPE}}
|-
  {{AttackData-BBCPE
  {{AttackData-BBCPE
|header=no
  |cancel=
  |cancel=
  |damage=DESTROY
  |damage=DESTROY
Line 1,301: Line 1,491:
  |p2=
  |p2=
  |smp=
  |smp=
  |guard=
  |guard=All
  |level=
  |level=
  |attribute=
  |attribute=
Line 1,315: Line 1,505:
  |invul=
  |invul=
  |hitbox=
  |hitbox=
|description=
}}
|}
*List what the move is used for
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
</div>
}}
</div>
 
==External References==
==External References==
*Japanese Name:  
*Japanese Name:  
Line 1,328: Line 1,520:
*[http://www.dustloop.com/forums/showthread.php?15345 Character Video Thread]
*[http://www.dustloop.com/forums/showthread.php?15345 Character Video Thread]
<br clear=all/>
<br clear=all/>
==Navigation==
{{CharLinks  
{{CharLinks  
|charMainPage=BBCPE/Celica A. Mercury
|charMainPage=BBCPE/Celica A. Mercury
Line 1,334: Line 1,527:
}}
}}
{{Navbar-BBCPE}}
{{Navbar-BBCPE}}
[[Category:BlazBlue]]
 
[[Category:BlazBlue Characters]]
<templatestyles src="Template:Move Card/shared/styles.css" />

Latest revision as of 07:53, 28 December 2023

Overview

Placeholder
Celica A. Mercury

BBCP Celica Portrait.png

Health: 10,000

Combo Rate: ??%

Jump Startup: ??

Backdash Time: ??

Backdash Invincibility: ??

Movement Options
1 Double Jump/Airdash, Run
Drive: Minerva
By pressing D, Celica can combo attack with her robot partner, Minerva, into a starter, an attack, and finisher. Celica's drive sees heavy use in combos. During Drive attacks, Celica can't block or move normally; consequently, when hit-confirming, knowing whether or not it's safe to confirm into a Drive string is crucial to playing Celica well.
Overdrive: Rege Light
During Overdrive, Celica's HP is passively restored (this effect increases the longer she remains completely untouched), while her Drive attacks become distortion cancellable. During Overdrive, Armure Sorbet restores more HP, Sabre Anglaise lasts longer and deals more hits, and Casque Voulete does more damage
Pros
Cons
  • Simple tools, combos, and gameplan. Very beginner-friendly character.
  • Able to heal herself during Overdrive and with Amure Sorbet, partially negating damage taken during rounds.
  • Reversal super is safe even on block.
  • Good tick-throw game with strong reward.
  • Multi-hitting normals make her pressure difficult to disrespect by jumping out, Fuzzy Jumping, etc.
  • Awkward hurtboxes on many normals, allowing opponents to easily CH Celica.
  • Lower than average HP.
  • Requires either specific starters, meter, or the corner for more damaging combos.
  • Standing Overheads need meter to be confirmed midscreen.
  • While she has a variety of tools, she tends to be a jack of all trades, master of none.


Remaining Health vs. Overdrive Duration (in Frames)
Health 100 - 90% 89 - 80% 79 - 70% 69 - 60% 59 - 50% 49 - 40% 39 - 30% 29 - 20% 19 - 10% 9 - 0%
Overdrive
Ambox warning.png There has been no official mook released for BBCPE. As a result, Celica's frame data is incomplete.

Normal Moves

5A

Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
300 CSDrOJR all 6 - - -5 - -
  • Hits crouchers.
  • Great for tick throws.

5B

Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
450 SDrOJR HL 10 - - -3 - -
  • Good range.
  • Moves Minerva in front of Celica, boosting the range of follow up attacks. This makes it a nice tool in neutral for 5B>5C>214C.

5C

Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
240, ? SDrOR HL/All 11 - - -4 - -
  • First hit is air unblockable in close range
  • No push block, even if Instant Barrier blocked
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

2A

Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
300 CSDrOR all 6 - - -3 - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

2B

Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
250, ? SDrOR L, L 9 - - -4 - -
  • Hits low and fast with good damage.
  • Good starter from a dash in.

2C

Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
650 (J)SDrOR HL 14 - - +1 - -
  • Great starter/ punishing tool up close
  • Fatal counters

Follow the Help:Writing_Character_Pages guidelines

6A

Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
300, 400 R H, L 24 - - -9 - -

At 24 frames start-up, -9 on block, no meterless cancel options, and a conversion only in the corner, 6A is not a great overhead. However, depending on the distance from your opponent, the first overhead hit can whiff, allowing the low to hit when the overhead otherwise would. With meter, 6A(1) > RC > into either j.B or IAD > j.B represents a good overhead starter for a true 50/50 mixup that's easy to confirm and leads to good damage.

6B

Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
480 SDrOJR HL 12 - - -4 - H

Celica's anti-air. With very early head invulnerability, a good hitbox (moreso horizontal than vertical), and a plethora of cancel options, 6B is one of Celica's better tools.

6C

Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
800 SDiOR HL 21 - - -3 - -
  • Combo tool that leads to amazing damage
  • Best utilized immediately after punishes on counter hit

3C

Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
550 SDrOR L 13 - - -12 - (P)
  • Somewhat decent ranged sweep
  • Counter hit causes hard knockdown as with most sweeps, allowing for a follow up combo with great damage

Follow the Help:Writing_Character_Pages guidelines

j.A

Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
300 CSDrOJR HA 6 - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

j.B

Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
400 SDrOJR HA 9 - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

j.C

Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
450, 450 SDrOJR HA 12 - - - - (P)
  • Reaches far, good air-to-air.
  • Combo into djc>j.B>j.C>214A for small air-to-air damage.
  • Higher damage combos on Counter Hit.
  • Decent jump-in due to multi-hit.


Drive Moves

5D

Version Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
5D 550 DrR HL 10 - - -21 - -
5DD - DrR HL - - - -19 - -
5DDD 2000 R HL - - - -19 - -
  • 5D is fastest Drive attack, but deals less damage and has shorter reach than the other Drive starters. Fatal counters.
  • 5DD deals the most damage of the secondary Drive attacks, but generally causes a side switch so 6DD is preferred for corner carry unless used from the corner.
  • 5DDD is the highest damage Drive ender that knocks the opponent in the air.

2D

Version Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
2D 600 DrR L 19 - - -20 - -
2DD 750 DrR L - - - -17 - -
2DDD 1100 R H - - - -9 - -
  • 2D hits low and deals a little more damage than 5D. Preferred over 5D because of range.
  • 2DD also hits low but rarely sees use in combos and the opponent will probably already be blocking low if they guarded the first Drive hit.
  • 2DDD hits high which is useful as a mixup ender for Drive blockstrings but she doesn't have a low ender so the opponent just has to block high to punish you and you shouldn't be using D attacks in blockstrings anyway. Otherwise, sees some use in combos as enders.

6D

Version Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
6D 700 DrR HL 20 - - -17 - -
6DD 300, 750 DrR HL, all - - - -22 - -
6DDD 1400 R all - - - -5 - -
  • 6D is the highest damaging starter and moves Celica forward.
  • 6DD is generally preferred over 5DD midscreen for corner carry.
  • 6DDD is better for corner carry. Can be switched out with 5D version for damage.

j.D

Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
500, ? DrR all - - - - - -
  • Leads into DD attacks on landing

It doesn't hit high or combo off of other aerials and you can get better damage off of other jump-ins.


Universal Mechanics

Forward Throw

BC

Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
1400 SOR - - - - - - -
  • Can follow up with a fully charged Lance Quiche for a solid combo.
  • Causes wallbounce midscreen and wall stick in the corner.

Charged Lance Quiche follow up doesn't work on Jin, Noel and Rachel for some reason. 214[C] only hits Jin with the front of the attack and goes completely under Noel and Rachel while they're in the air. Switch 214[C] with 214[B] for follow up which can be combo'd after.

Back Throw

4BC

Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
1400 SOR - - - - - - -
  • Identical to Forward throw, only throws behind.

Follow the Help:Writing_Character_Pages guidelines

Air Throw

j.BC

Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
1400 SOR - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

Counter Assault

6AB (when blocking)

Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
- - - - - - - - All
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

Crush Trigger

5AB

Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
- - - - - - +4 - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines


Specials

Pic Confit

j.214A

Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
1000 R All 16 - - ~-10
-
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

Arc Griller

236B

Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
700 R all 27 - - -5~+8 Projectile -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

Marteau Flan

214B

Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
1100 R H 25 - - -9 - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

Hache Rotir

236C

Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
1300 R HL 13 - - -18 - 5-active all
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

Lance Quiche

214C

Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
1200 R All 16 - - -5 - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines


Distortion Drives

Armure Sorbet

632146A

Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
- - - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

Saber Anglaise

632146B

Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
- R All - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

Casque Veloute

632146C

Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
2262 total - All 9 total - - -10 - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines


Astral Heat

Atout Rillettes

222A

Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
DESTROY - All - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

External References


Navigation

BlazBlue: Chrono Phantasma Extende
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesHeat/Barrier/Burst GaugeMisc