BBCPE/Bang Shishigami: Difference between revisions

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{| class="wikitable" style="float:right; margin-left: 10px; width:400px"
==Overview==
|-
{{CharLinks
!Bang Shishigami
|charMainPage=BBCPE/Bang Shishigami
|-
|videos=http://horibuna.web.fc2.com/BBCP/BBCP_BA.html
||
|forums=http://www.dustloop.com/forums/index.php?/forums/forum/65-bang-shishigami/
[[File:BBCP_Bang_Portrait.png|350px|center]]
}}
|-
<div id="home-content" class="home-grid">
||{{CharData-BBCPE
{{card|width=4
|content=A reliable ninja who is prepared to spill his blood for love and justice. After fleeing from his home country of Ikaruga, he became a vigilante, biding his time until he could restore his country's honor. After learning of the existence of his former lord's son, he appears on the scene once again. In BBCP, the story takes place in Bang's home country of Ikaruga, in which he will have a major role in story's plot.
 
Bang is a balanced character with all sorts of ninja tools. Bang is good at extremely close range combat. He has attacks that are straight-forward, as well as attacks that are tricky. He is a fun character for both beginners and advanced players alike. A major part of his playstyle is his mix-up tools, with advanced mix-ups coming from his "Bumpers" and "FRKZ".
}}
{{card|width=2|height=3
|header=Bang Shishigami
|content=[[File:BBCP_Bang_Portrait.png|350px]]
{{CharData-BBCPE
|health=11,500
|health=11,500
|comboRate=80%
|comboRate=80%
Line 15: Line 23:
;Movement Options
;Movement Options
:Double Jump, 2 Airdashes, Dash type: Run
:Double Jump, 2 Airdashes, Dash type: Run
;Play-style
:Offensive, Heavy Rushdown, Mixup
|}
{{CharNav |charMainPage=BBCPE/Bang Shishigami
|videos=http://horibuna.web.fc2.com/BBCP/BBCP_BA.html
|forums=http://www.dustloop.com/forums/index.php?/forums/forum/65-bang-shishigami/
}}
}}
<div style="float:left; margin-right:25px;">
{{card|width=4
{{TOC limit|2}}
|header=Drive: Burning Heart
</div>
|content=Bang's Drive is called "Burning Heart." Most attacks that involve "D" will have an auto-guard period, in which the attack itself can block most incoming attacks. After blocking an attack, Bang will continue with the "D" attack and can perform "Secret Art: Bang's Shadowstep Jutsu" or simply put "Teleport". Each "D" attack has different auto-guard attributes, and each button pressed (A/B/C) after an auto-guard will cause Bang to travel different distances.  
 
Also, when any of the "D" attacks hit your opponent, an icon in the "Fu-Rin-Ka-Zan" Gauge will light up. In BBCP, Bang needs to get one of each specific drive hit to satisfy the conditions to use his new Distortion Drive: Hurricane Fury. This attack functions as a ground to ground/air command grab that does massive damage.
<!--USE THIS STYLING FOR SHORT NAVIGATION-->
*5D = Fu - Gives 4 Airdashes in FRKZ
<div style="height:250px;width:1px;">
*6D = Rin - Allows Bang to dash through characters in FRKZ
  &nbsp;
*j.D = Kaa - Gives better proration in combos
</div>
*2D = Zan - Makes all Drives full guardpoint in FRKZ
==Overview==
|header2=Overdrive: FuRinKaZan (FRKZ)
A reliable ninja who is prepared to spill his blood for love and justice. After fleeing from his home country of Ikaruga, he became a vigilante, biding his time until he could restore his country's honor. After learning of the existence of his former lord's son, he appears on the scene once again. In BBCP, the story takes place in Bang's home country of Ikaruga, in which he will have a major role in story's plot.
|content2=FuRinKaZan, previously a distortion drive, is now Bang's overdrive in Chrono Phantasma.  It offers similar properties as before where Bang loses the ability to block in exchange for very strong movement options.  He gains a dash that goes in 8 ways which he can cancel into normals and specials for strong mixup and good combos.  Both of Bang's fire punches now wall bounce both in corner and midscreen.  Generally used to close out a round.  It isn't used very often in neutral due to it's relative short period duration compared to previous iterations.  When used in combos, j.C loops are very strong.  Within blockstrings, the ability to dash cancel most of Bang's normals make this very strong for mixup. Bang's attack power also rises to 120%.
 
}}
Bang is a balanced character with all sorts of ninja tools. Bang is good at extremely close range combat. He has attacks that are straight-forward, as well as attacks that are tricky. He is a fun character for both beginners and advanced players alike. A major part of his playstyle is his mix-up tools, with advanced mix-ups coming from his "Bumpers" and "FRKZ". <br/>
{{ProsAndCons
<br/>
|intro=is a Heavy Rushdown, Mixup character
===Drive: Burning Heart===
|pros=
Bang's Drive is called "Burning Heart." Most attacks that involve "D" will have an auto-guard period, in which the attack itself can block most incoming attacks. After blocking an attack, Bang will continue with the "D" attack and can perform "Secret Art: Bang's Shadowstep Jutsu" or simply put "Teleport". Each "D" attack has different auto-guard attributes, and each button pressed (A/B/C) after an auto-guard will cause Bang to travel different distances.  
Also, when any of the "D" attacks hit your opponent, an icon in the "Fu-Rin-Ka-Zan" Gauge will light up. In BBCP, Bang needs to get one of each specific drive hit to satisfy the conditions to use his new Distortion Drive: Hurricane Fury. This attack functions as a ground to ground/air command grab that does massive damage.<br/>
5D = Fu - Gives 4 Airdashes in FRKZ <br/>
6D = Rin - Allows Bang to dash through characters in FRKZ <br/>
j.D = Kaa - Gives better proration in combos<br/>
2D = Zan - Makes all Drives full guardpoint in FRKZ<br/>
<br/>
===Overdrive: FuRinKaZan (FRKZ)===
FuRinKaZan, previously a distortion drive, is now Bang's overdrive in Chrono Phantasma.  It offers similar properties as before where Bang loses the ability to block in exchange for very strong movement options.  He gains a dash that goes in 8 ways which he can cancel into normals and specials for strong mixup and good combos.  Both of Bang's fire punches now wall bounce both in corner and midscreen.  Generally used to close out a round.  It isn't used very often in neutral due to it's relative short period duration compared to previous iterations.  When used in combos, j.C loops are very strong.  Within blockstrings, the ability to dash cancel most of Bang's normals make this very strong for mixup. Bang's attack power also rises to 120%.
<br/>
===Pros/Strengths===
* Strong neutral game
* Strong neutral game
* FuRinKaZan  
* FuRinKaZan  
* Really good mobility
* Really good mobility
* High Health
* High Health
<br/>
|cons=
===Cons/Weaknesses===
* Very poor defensive options without meter
* Very poor defensive options without meter
* Guardpoints have very specific uses
* Guardpoints have very specific uses
* Inability to late-chain (gatling into normals late) most of his normals
* Inability to late-chain (gatling into normals late) most of his normals
}}
</div>
<br clear=all/>
<br clear=all/>
{| class="wikitable" style="text-align: center;"
{| class="wikitable" style="text-align: center;"
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==Normal Moves==
==Normal Moves==
====== <font style="visibility:hidden" size="0">5A</font> ======
===<big>5A</big>===
{{MoveData
<div class="attack-container">
|image=BBCS_Bang_5A.png
<div class="attack-gallery">
|caption=Standard Jab
<gallery widths="210px" heights="210px" mode="nolines">
|name=5A
BBCS_Bang_5A.png |Standard Jab
|data=
</gallery>
{{AttackData-BBCPE
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBCPE}}
|-
{{AttackData-BBCPE
|header=no
  |damage=300
  |damage=300
  |cancel=SOJR
  |cancel=SOJR
Line 86: Line 84:
  |invul=-
  |invul=-
  |hitbox=bang/5A
  |hitbox=bang/5A
|description=
}}
|}
*List what the move is used for
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
</div>
}}
</div>
====== <font style="visibility:hidden" size="0">5B</font> ======
===<big>5B</big>===
{{MoveData
<div class="attack-container">
|image=BBCS_Bang_5B.png
<div class="attack-gallery">
|caption=Standard Poke
<gallery widths="210px" heights="210px" mode="nolines">
|name=5B
BBCS_Bang_5B.png |Standard Poke
|data=
</gallery>
{{AttackData-BBCPE
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBCPE}}
|-
{{AttackData-BBCPE
|header=no
  |damage=640
  |damage=640
  |cancel=SOJR
  |cancel=SOJR
Line 109: Line 114:
  |invul=-
  |invul=-
  |hitbox=bang/5B
  |hitbox=bang/5B
|description=
}}
|}
*List what the move is used for
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
</div>
}}
</div>
====== <font style="visibility:hidden" size="0">5C</font> ======
===<big>5C</big>===
{{MoveData
<div class="attack-container">
|image=BBCS_Bang_5C.png
<div class="attack-gallery">
|caption=Go to Overhead
<gallery widths="210px" heights="210px" mode="nolines">
|name=5C
BBCS_Bang_5C.png |Go to Overhead
|data=
</gallery>
{{AttackData-BBCPE
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBCPE}}
|-
{{AttackData-BBCPE
|header=no
  |damage=760
  |damage=760
  |cancel=SOJR
  |cancel=SOJR
Line 132: Line 144:
  |invul=-
  |invul=-
  |hitbox=bang/5C
  |hitbox=bang/5C
|description=
}}
|}
*List what the move is used for
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
</div>
}}
</div>
====== <font style="visibility:hidden" size="0">2A</font> ======
===<big>2A</big>===
{{MoveData
<div class="attack-container">
|image=BBCS_Bang_2A.png
<div class="attack-gallery">
|caption=Low Jab
<gallery widths="210px" heights="210px" mode="nolines">
|name=2A
BBCS_Bang_2A.png |Low Jab
|data=
</gallery>
{{AttackData-BBCPE
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBCPE}}
|-
{{AttackData-BBCPE
|header=no
  |damage=300
  |damage=300
  |cancel=CSOR
  |cancel=CSOR
Line 155: Line 174:
  |invul=-
  |invul=-
  |hitbox=bang/2A
  |hitbox=bang/2A
|description=
}}
|}
*List what the move is used for
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
</div>
}}
</div>
====== <font style="visibility:hidden" size="0">2B</font> ======
===<big>2B</big>===
{{MoveData
<div class="attack-container">
|image=BBCS_Bang_2B.png
<div class="attack-gallery">
|caption=Situational Poke
<gallery widths="210px" heights="210px" mode="nolines">
|name=2B
BBCS_Bang_2B.png |Situational Poke
|data=
</gallery>
{{AttackData-BBCPE
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBCPE}}
|-
{{AttackData-BBCPE
|header=no
  |damage=620
  |damage=620
  |cancel=SO(J)R
  |cancel=SO(J)R
Line 178: Line 204:
  |invul=-
  |invul=-
  |hitbox=bang/2B
  |hitbox=bang/2B
|description=
}}
|}
*List what the move is used for
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
</div>
}}
</div>
====== <font style="visibility:hidden" size="0">2C</font> ======
===<big>2C</big>===
{{MoveData
<div class="attack-container">
|image=BBCS_Bang_2C.png
<div class="attack-gallery">
|caption=Sweep
<gallery widths="210px" heights="210px" mode="nolines">
|name=2C
BBCS_Bang_2C.png |Sweep
|data=
</gallery>
{{AttackData-BBCPE
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBCPE}}
|-
{{AttackData-BBCPE
|header=no
  |damage=750
  |damage=750
  |cancel=SO(J)R
  |cancel=SO(J)R
Line 201: Line 234:
  |invul=-
  |invul=-
  |hitbox=bang/2C
  |hitbox=bang/2C
|description=
}}
|}
*List what the move is used for
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
</div>
}}
</div>
====== <font style="visibility:hidden" size="0">6A</font> ======
===<big>6A</big>===
{{MoveData
<div class="attack-container">
|image=BBCS_Bang_6A.png
<div class="attack-gallery">
|caption=Only Plus Normal
<gallery widths="210px" heights="210px" mode="nolines">
|name=6A
BBCS_Bang_6A.png |Only Plus Normal
|data=
</gallery>
{{AttackData-BBCPE
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBCPE}}
|-
{{AttackData-BBCPE
|header=no
  |damage=540
  |damage=540
  |cancel=SOR
  |cancel=SOR
Line 224: Line 264:
  |invul=-
  |invul=-
  |hitbox=bang/6A
  |hitbox=bang/6A
|description=
}}
|}
*List what the move is used for
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
</div>
}}
</div>
====== <font style="visibility:hidden" size="0">6B</font> ======
===<big>6B</big>===
{{MoveData
<div class="attack-container">
|image=BBCS_Bang_6B.png
<div class="attack-gallery">
|caption=Overhead #2
<gallery widths="210px" heights="210px" mode="nolines">
|name=6B
BBCS_Bang_6B.png |Overhead #2
|data=
</gallery>
{{AttackData-BBCPE
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBCPE}}
|-
{{AttackData-BBCPE
|header=no
  |damage=780
  |damage=780
  |cancel=R
  |cancel=R
Line 247: Line 294:
  |invul=-
  |invul=-
  |hitbox=bang/6B
  |hitbox=bang/6B
|description=
}}
|}
*List what the move is used for
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
</div>
}}
</div>
====== <font style="visibility:hidden" size="0">6C</font> ======
===<big>6C</big>===
{{MoveData
<div class="attack-container">
|image=BBCS_Bang_6C.png
<div class="attack-gallery">
|caption=Standing Combo Filler
<gallery widths="210px" heights="210px" mode="nolines">
|name=6C
BBCS_Bang_6C.png |Standing Combo Filler
|data=
</gallery>
{{AttackData-BBCPE
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBCPE}}
|-
{{AttackData-BBCPE
|header=no
  |damage=780
  |damage=780
  |cancel=SOJR
  |cancel=SOJR
Line 270: Line 324:
  |invul=-
  |invul=-
  |hitbox=bang/6C
  |hitbox=bang/6C
|description=
}}
|}
*List what the move is used for
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
</div>
}}
</div>
====== <font style="visibility:hidden" size="0">3C</font> ======
===<big>3C</big>===
{{MoveData
<div class="attack-container">
|image=BBCS_Bang_3C.png
<div class="attack-gallery">
|caption=BEST ANTI AIR
<gallery widths="210px" heights="210px" mode="nolines">
|name=3C
BBCS_Bang_3C.png |BEST ANTI AIR
|data=
</gallery>
{{AttackData-BBCPE
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBCPE}}
|-
{{AttackData-BBCPE
|header=no
  |damage=880
  |damage=880
  |cancel=R
  |cancel=R
Line 293: Line 354:
  |invul=11-23H
  |invul=11-23H
  |hitbox=bang/3C
  |hitbox=bang/3C
|description=
}}
|}
*List what the move is used for
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
</div>
}}
</div>
====== <font style="visibility:hidden" size="0">j.A</font> ======
===<big>j.A</big>===
{{MoveData
<div class="attack-container">
|image=BBCS_Bang_jA.png
<div class="attack-gallery">
|caption=Jumping Jab
<gallery widths="210px" heights="210px" mode="nolines">
|name=j.A
BBCS_Bang_jA.png |Jumping Jab
|data=
</gallery>
{{AttackData-BBCPE
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBCPE}}
|-
{{AttackData-BBCPE
|header=no
  |damage=300
  |damage=300
  |cancel=CSOJR
  |cancel=CSOJR
Line 316: Line 384:
  |invul=-
  |invul=-
  |hitbox=bang/jA
  |hitbox=bang/jA
|description=
}}
|}
*List what the move is used for
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
</div>
}}
</div>
====== <font style="visibility:hidden" size="0">j.B</font> ======
===<big>j.B</big>===
{{MoveData
<div class="attack-container">
|image=BBCS_Bang_jB.png
<div class="attack-gallery">
|caption=Air-to-Air Poke
<gallery widths="210px" heights="210px" mode="nolines">
|name=j.B
BBCS_Bang_jB.png |Air-to-Air Poke
|data=
</gallery>
{{AttackData-BBCPE
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBCPE}}
|-
{{AttackData-BBCPE
|header=no
  |damage=560
  |damage=560
  |cancel=SOJR
  |cancel=SOJR
Line 339: Line 414:
  |invul=-
  |invul=-
  |hitbox=bang/jB
  |hitbox=bang/jB
|description=
}}
|}
*List what the move is used for
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
</div>
}}
</div>
====== <font style="visibility:hidden" size="0">j.C</font> ======
===<big>j.C</big>===
{{MoveData
<div class="attack-container">
|image=BBCS_Bang_6C.png
<div class="attack-gallery">
|caption=Air-to-Air Poke
<gallery widths="210px" heights="210px" mode="nolines">
|name=j.C
BBCS_Bang_6C.png |Air-to-Air Poke
|data=
</gallery>
{{AttackData-BBCPE
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBCPE}}
|-
{{AttackData-BBCPE
|header=no
  |damage=600
  |damage=600
  |cancel=SOJR
  |cancel=SOJR
Line 362: Line 444:
  |invul=-
  |invul=-
  |hitbox=bang/jC
  |hitbox=bang/jC
|description=
}}
|}
*List what the move is used for
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
</div>
}}
</div>
====== <font style="visibility:hidden" size="0">j.4B</font> ======
===<big>j.4B</big>===
{{MoveData
<div class="attack-container">
|image=BBCS_Bang_j4B.png
<div class="attack-gallery">
|caption=Crossup kick
<gallery widths="210px" heights="210px" mode="nolines">
|name=j.4B
BBCS_Bang_j4B.png |Crossup kick
|data=
</gallery>
{{AttackData-BBCPE
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBCPE}}
|-
{{AttackData-BBCPE
|header=no
  |damage=840
  |damage=840
  |cancel=SOJR
  |cancel=SOJR
Line 385: Line 474:
  |invul=
  |invul=
  |hitbox=bang/j4B
  |hitbox=bang/j4B
|description=
}}
|}
*List what the move is used for
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
</div>
}}
</div>
====== <font style="visibility:hidden" size="0">j.2C</font> ======
===<big>j.2C</big>===
{{MoveData
<div class="attack-container">
|image=BBCS_Bang_jC.png
<div class="attack-gallery">
|caption=Air-to-Ground normal
<gallery widths="210px" heights="210px" mode="nolines">
|name=j.2C
BBCS_Bang_jC.png |Air-to-Ground normal
|data=
</gallery>
{{AttackData-BBCPE
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBCPE}}
|-
{{AttackData-BBCPE
|header=no
  |damage=650
  |damage=650
  |cancel=SOR
  |cancel=SOR
Line 408: Line 504:
  |invul=-
  |invul=-
  |hitbox=bang/j2C
  |hitbox=bang/j2C
|description=
}}
|}
*List what the move is used for
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
</div>
}}
</div>
<br clear=all/>
<br clear=all/>


===Drive Moves (Burning Heart)===
==Drive Moves (Burning Heart)==
====== <font style="visibility:hidden" size="0">5D</font> ======
===<big>5D</big>===
{{MoveData
<div class="attack-container">
|image=BBCS_Bang_5D.png
<div class="attack-gallery">
|name=5D
<gallery widths="210px" heights="210px" mode="nolines">
|caption=
BBCS_Bang_5D.png |
|data=
</gallery>
{{AttackData-BBCPE
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBCPE}}
|-
{{AttackData-BBCPE
|header=no
  |damage=562[672][840]
  |damage=562[672][840]
  |cancel=R
  |cancel=R
Line 434: Line 537:
  |invul=3-10GP
  |invul=3-10GP
  |hitbox=bang/5D
  |hitbox=bang/5D
|description=
}}
|}
*List what the move is used for
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
</div>
}}
</div>
====== <font style="visibility:hidden" size="0">2D</font> ======
===<big>2D</big>===
{{MoveData
<div class="attack-container">
|image=BBCS_Bang_2D.png
<div class="attack-gallery">
|name=2D
<gallery widths="210px" heights="210px" mode="nolines">
|caption=
BBCS_Bang_2D.png |
|data=
</gallery>
{{AttackData-BBCPE
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBCPE}}
|-
{{AttackData-BBCPE
|header=no
  |damage=710[852][1065]
  |damage=710[852][1065]
  |cancel=SOJR
  |cancel=SOJR
Line 457: Line 567:
  |invul=7-23GP
  |invul=7-23GP
  |hitbox=bang/2D
  |hitbox=bang/2D
|description=
}}
|}
*List what the move is used for
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
</div>
}}
</div>
====== <font style="visibility:hidden" size="0">6D</font> ======
===<big>6D</big>===
{{MoveData
<div class="attack-container">
|image=BBCS_Bang_6D.png
<div class="attack-gallery">
|name=6D
<gallery widths="210px" heights="210px" mode="nolines">
|caption=
BBCS_Bang_6D.png |
|data=
</gallery>
{{AttackData-BBCPE
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBCPE}}
|-
{{AttackData-BBCPE
|header=no
  |damage=710[852][1065]
  |damage=710[852][1065]
  |cancel=(S)O(J)R
  |cancel=(S)O(J)R
Line 480: Line 597:
  |invul=1-14GP
  |invul=1-14GP
  |hitbox=bang/6D
  |hitbox=bang/6D
|description=
}}
|}
*List what the move is used for
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
</div>
}}
</div>
====== <font style="visibility:hidden" size="0">j.D</font> ======
===<big>j.D</big>===
{{MoveData
<div class="attack-container">
|image=BBCS_Bang_jD.png
<div class="attack-gallery">
|name=j.D
<gallery widths="210px" heights="210px" mode="nolines">
|caption=Nice Pick Up.
BBCS_Bang_jD.png |Nice Pick Up.
|data=
</gallery>
{{AttackData-BBCPE
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBCPE}}
|-
{{AttackData-BBCPE
|header=no
  |damage=630[756][945]
  |damage=630[756][945]
  |cancel=(S)O(J)R
  |cancel=(S)O(J)R
Line 503: Line 627:
  |invul=4-15GP
  |invul=4-15GP
  |hitbox=bang/j.D
  |hitbox=bang/j.D
|description=
}}
|}
*List what the move is used for
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
</div>
}}
</div>




Line 519: Line 644:


==Universal Mechanics==
==Universal Mechanics==
====== <font style="visibility:hidden" size="0">Ground Throw (Forward)</font> ======
===<big>Ground Throw (Forward)</big>===
{{MoveData
<div class="attack-container">
|image=BBCS_Bang_GroundThrow.png
<div class="attack-gallery">
|name=Ground Throw (Forward)
<gallery widths="210px" heights="210px" mode="nolines">
|caption=
BBCS_Bang_GroundThrow.png |
|data=
</gallery>
{{AttackData-BBCPE
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBCPE}}
|-
{{AttackData-BBCPE
|header=no
  |version=Forward Throw
  |version=Forward Throw
  |damage=0x2, 1400
  |damage=0×2, 1400
  |cancel=-, R, SOR
  |cancel=-, R, SOR
  |guard=-
  |guard=-
Line 537: Line 668:
  |invul=-
  |invul=-
  |hitbox=bang/groundThrow
  |hitbox=bang/groundThrow
|description=
}}
*List what the move is used for
|-
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
{{AttackData-BBCPE
Follow the [[Help:Writing_Character_Pages]] guidelines
|header=no
}}
{{AttackData-BBCPE
  |version=Back Throw
  |version=Back Throw
  |damage=0x2, 1400
  |damage=0×2, 1400
  |cancel=-, R, SOR
  |cancel=-, R, SOR
  |guard=-
  |guard=-
Line 554: Line 683:
  |invul=-
  |invul=-
  |hitbox=bang/groundThrow
  |hitbox=bang/groundThrow
|description=
}}
|}
*List what the move is used for
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
</div>
}}
</div>
====== <font style="visibility:hidden" size="0">Air Throw</font> ======
===<big>Air Throw</big>===
{{MoveData
<div class="attack-container">
|image=BBCS_Bang_AirThrow.png
<div class="attack-gallery">
|name=Air Throw
<gallery widths="210px" heights="210px" mode="nolines">
|caption=
BBCS_Bang_AirThrow.png |
|data=
</gallery>
{{AttackData-BBCPE
</div>
  |damage=0x2, 1400
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBCPE}}
|-
{{AttackData-BBCPE
|header=no
  |damage=0×2, 1400
  |cancel=-, R, SOR
  |cancel=-, R, SOR
  |guard=-
  |guard=-
Line 577: Line 713:
  |invul=-
  |invul=-
  |hitbox=bang/airThrow
  |hitbox=bang/airThrow
|description=
}}
|}
*List what the move is used for
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
</div>
}}
</div>
====== <font style="visibility:hidden" size="0">Counter Assault</font> ======
===<big>Counter Assault</big>===
{{MoveData
<div class="attack-container">
|image=BBCS_Bang_5B.png
<div class="attack-gallery">
|caption=GET AWAY FROM ME
<gallery widths="210px" heights="210px" mode="nolines">
|name=Counter Assault
BBCS_Bang_5B.png |GET AWAY FROM ME
|data=
</gallery>
{{AttackData-BBCPE
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBCPE}}
|-
{{AttackData-BBCPE
|header=no
  |damage=0
  |damage=0
  |cancel=R
  |cancel=R
Line 600: Line 743:
  |invul=1-20Inv
  |invul=1-20Inv
  |hitbox=bang/CA
  |hitbox=bang/CA
|description=
}}
|}
*List what the move is used for
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
</div>
}}
</div>
====== <font style="visibility:hidden" size="0">Crush Trigger</font> ======
===<big>Crush Trigger</big>===
{{MoveData
<div class="attack-container">
|image=BBCP_Bang_CT.png
<div class="attack-gallery">
|caption=Wish it was better :<
<gallery widths="210px" heights="210px" mode="nolines">
|name=Crush Trigger
BBCP_Bang_CT.png |Wish it was better :<
|data=
</gallery>
{{AttackData-BBCPE
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBCPE}}
|-
{{AttackData-BBCPE
|header=no
  |damage=1000
  |damage=1000
  |cancel=R
  |cancel=R
Line 623: Line 773:
  |invul=-
  |invul=-
  |hitbox=bang/CT
  |hitbox=bang/CT
|description=
}}
|}
*List what the move is used for
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
</div>
}}
</div>
<br clear=all/>
<br clear=all/>


==Special Moves==
==Special Moves==
====== <font style="visibility:hidden" size="0">Bang's Void Tempest Kick</font> ======
===<big>Bang's Void Tempest Kick</big>===
{{MoveData
<span class="input-badge">'''623C'''</span>
|image=BBCS_Bang_VoidTempestKick.png
<div class="attack-container">
|name=Bang's Void Tempest Kick
<div class="attack-gallery">
|input=623C
<gallery widths="210px" heights="210px" mode="nolines">
|caption=
BBCS_Bang_VoidTempestKick.png |
|data=
</gallery>
{{AttackData-BBCPE
</div>
  |damage=0*2, 600, 653, 842
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBCPE}}
|-
{{AttackData-BBCPE
|header=no
  |damage=0×2, 600, 653, 842
  |cancel=-*2, R*3
  |cancel=-*2, R*3
  |guard=c.T (100)
  |guard=c.T (100)
Line 650: Line 807:
  |invul=-
  |invul=-
  |hitbox=bang/623C
  |hitbox=bang/623C
|description=
}}
|}
*List what the move is used for
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
</div>
}}
</div>
====== <font style="visibility:hidden" size="0">Bang's Void Tempest Kick EX</font> ======
===<big>Bang's Void Tempest Kick EX</big>===
{{MoveData
<span class="input-badge">'''j.623C'''</span>
|image=BBCS_Bang_VoidTempestKickEX.png
<div class="attack-container">
|name=Bang's Void Tempest Kick EX
<div class="attack-gallery">
|input=j.623C
<gallery widths="210px" heights="210px" mode="nolines">
|caption=
BBCS_Bang_VoidTempestKickEX.png |
|data=
</gallery>
{{AttackData-BBCPE
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBCPE}}
|-
{{AttackData-BBCPE
|header=no
  |damage=0,700,785,1000
  |damage=0,700,785,1000
  |cancel=-*2, R*3
  |cancel=-*2, R*3
Line 674: Line 838:
  |invul=-
  |invul=-
  |hitbox=bang/j.623C
  |hitbox=bang/j.623C
|description=
}}
|}
*List what the move is used for
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
</div>
}}
</div>
====== <font style="visibility:hidden" size="0">Bang's Unstoppable Double Palm Thrust</font> ======
===<big>Bang's Unstoppable Double Palm Thrust</big>===
{{MoveData
<span class="input-badge">'''623B'''</span>
|image=BBCS_Bang_SuperCrash.png
<div class="attack-container">
|name=Bang's Unstoppable Double Palm Thrust
<div class="attack-gallery">
|input=623B
<gallery widths="210px" heights="210px" mode="nolines">
|caption=
BBCS_Bang_SuperCrash.png |
|data=
</gallery>
{{AttackData-BBCPE
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBCPE}}
|-
{{AttackData-BBCPE
|header=no
  |damage=1300
  |damage=1300
  |cancel=R
  |cancel=R
Line 698: Line 869:
  |invul=-
  |invul=-
  |hitbox=bang/623B
  |hitbox=bang/623B
|description=
}}
|}
*List what the move is used for
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
</div>
}}
</div>
====== <font style="visibility:hidden" size="0">Bang's Heavenly Double Palm Thrust</font> ======
===<big>Bang's Heavenly Double Palm Thrust</big>===
{{MoveData
<span class="input-badge">'''j.623B'''</span>
|image=BBCS_Bang_HeavenlyPhoenix.png
<div class="attack-container">
|name=Bang's Heavenly Double Palm Thrust
<div class="attack-gallery">
|input=j.623B
<gallery widths="210px" heights="210px" mode="nolines">
|caption=
BBCS_Bang_HeavenlyPhoenix.png |
|data=
</gallery>
{{AttackData-BBCPE
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBCPE}}
|-
{{AttackData-BBCPE
|header=no
  |damage=1300
  |damage=1300
  |cancel=R
  |cancel=R
Line 722: Line 900:
  |invul=-
  |invul=-
  |hitbox=bang/j.623B
  |hitbox=bang/j.623B
|description=
}}
|}
*List what the move is used for
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
</div>
}}
</div>
====== <font style="visibility:hidden" size="0">Bang-style Shuriken</font> ======
=== <big>Bang-style Shuriken</big> ===
{{MoveData
<span class="input-badge">'''j.236A/B/C/D'''</span>
|image=BBCS_Bang_ShurikenThrow.png
<div class="attack-container">
|caption=shuriken Special!
<div class="attack-gallery">
|image2=BBCS_Bang_ANail.png
<gallery widths="210px" heights="210px" mode="nolines">
|caption2=A Nail (poison)
BBCS_Bang_ShurikenThrow.png|shuriken Special!
|image3=BBCS_Bang_BNail.png
BBCS_Bang_ANail.png|A Nail (poison)
|caption3=B Nail (explosion)
BBCS_Bang_BNail.png|B Nail (explosion)
|image4=BBCS_Bang_CNail.png
BBCS_Bang_CNail.png|C Nail (web)
|caption4=C Nail (web)
BBCS_Bang_DNail.png|D Nail(s)
|image5=BBCS_Bang_DNail.png
</gallery>
|caption5=D Nail(s)
</div>
|name=Bang-style Shuriken
<div class="attack-info">
|input=j.236A/B/C/D
{| class="wikitable attack-data"
|data=
{{AttackDataHeader-BBCPE|version=yes}}
|-
  {{AttackData-BBCPE
  {{AttackData-BBCPE
|header=no
  |version=A Version
  |version=A Version
  |damage=300
  |damage=300
Line 755: Line 936:
  |invul=-
  |invul=-
  |hitbox=bang/j.236A
  |hitbox=bang/j.236A
|description=
}}
}}
|-
{{AttackData-BBCPE
{{AttackData-BBCPE
  |header=no
  |header=no
  |version=A+D Version
  |version=A+D Version
  |damage=300*3
  |damage=300×3
  |cancel=R
  |cancel=R
  |guard=All
  |guard=All
Line 770: Line 951:
  |invul=-
  |invul=-
  |hitbox=bang/j.236A
  |hitbox=bang/j.236A
|description=
}}
*List what the move is used for
|-
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
{{AttackData-BBCPE
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
{{AttackData-BBCPE
  |header=no
  |header=no
  |version=B Version
  |version=B Version
  |damage=300x2
  |damage=300×2
  |cancel=R
  |cancel=R
  |guard=All
  |guard=All
Line 788: Line 966:
  |invul=-
  |invul=-
  |hitbox=bang/j.236B
  |hitbox=bang/j.236B
|description=
}}
}}
|-
{{AttackData-BBCPE
{{AttackData-BBCPE
  |header=no
  |header=no
  |version=B+D Version
  |version=B+D Version
  |damage=(300x2)*3
  |damage=(300×2)*3
  |cancel=R
  |cancel=R
  |guard=All
  |guard=All
Line 803: Line 981:
  |invul=-
  |invul=-
  |hitbox=bang/j.236B
  |hitbox=bang/j.236B
|description=
}}
*List what the move is used for
|-
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
{{AttackData-BBCPE
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
{{AttackData-BBCPE
  |header=no
  |header=no
  |version=C Version
  |version=C Version
Line 821: Line 996:
  |invul=-
  |invul=-
  |hitbox=bang/j.236C
  |hitbox=bang/j.236C
|description=
}}
}}
|-
{{AttackData-BBCPE
{{AttackData-BBCPE
  |header=no
  |header=no
  |version=C+D Version
  |version=C+D Version
  |damage=300*3
  |damage=300×3
  |cancel=R
  |cancel=R
  |guard=All
  |guard=All
Line 836: Line 1,011:
  |invul=-
  |invul=-
  |hitbox=bang/j.236C
  |hitbox=bang/j.236C
|description=
}}
*List what the move is used for
|-
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
{{AttackData-BBCPE
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
{{AttackData-BBCPE
  |header=no
  |header=no
  |version=D Version
  |version=D Version
  |damage=300*3
  |damage=300×3
  |cancel=R
  |cancel=R
  |guard=All
  |guard=All
Line 854: Line 1,026:
  |invul=-
  |invul=-
  |hitbox=bang/j.236D
  |hitbox=bang/j.236D
|description=
}}
|}
*List what the move is used for
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
</div>
}}
</div>


====== <font style="visibility:hidden" size="0">Bang's Shishigami-style Ultimate Technique: "Steel Rain"</font> ======
=== <big>Bang's Shishigami-style Ultimate Technique: "Steel Rain"</big> ===
{{MoveData
<span class="input-badge">'''j.22A'''</span>
|image=BBCS_Bang_SteelRain.png
<div class="attack-container">
|image2=BBCS_Bang_Umbrella.png
<div class="attack-gallery">
|name=Bang's Shishigami-style Ultimate Technique: "Steel Rain"
<gallery widths="210px" heights="210px" mode="nolines">
|input=632146B
BBCS_Bang_SteelRain.png |
|caption=
BBCS_Bang_Umbrella.png |
|data=
</gallery>
{{AttackData-BBCPE
</div>
  |damage=100*64
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBCPE}}
|-
{{AttackData-BBCPE
|header=no
  |damage=100×64
  |cancel=
  |cancel=
  |guard=All
  |guard=All
Line 880: Line 1,059:
  |invul=-
  |invul=-
  |hitbox=bang/j.623B
  |hitbox=bang/j.623B
|description=
}}
|}
*List what the move is used for
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
</div>
}}
</div>
====== <font style="visibility:hidden" size="0">Flaming Air Attack</font> ======
===<big>Flaming Air Attack</big>===
{{MoveData
<span class="input-badge">'''j.22A'''</span>
|image=BBCP_Bang_FlamingAirAttack.png
<div class="attack-container">
|name=Flaming Air Attack
<div class="attack-gallery">
|input=j.22A
<gallery widths="210px" heights="210px" mode="nolines">
|caption=
BBCP_Bang_FlamingAirAttack.png |
|data=
</gallery>
{{AttackData-BBCPE
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBCPE}}
|-
{{AttackData-BBCPE
|header=no
  |damage=
  |damage=
  |cancel=
  |cancel=
Line 904: Line 1,090:
  |invul=-
  |invul=-
  |hitbox=
  |hitbox=
|description=
}}
|}
*List what the move is used for
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
</div>
}}
</div>


====== <font style="visibility:hidden" size="0">Set Nail/Bumpers</font> ======
=== <big>Set Nail/Bumpers</big> ===
{{MoveData
<span class="input-badge">'''214A/B/C/D air OK'''</span>
|image=BBCS_Bang_NailSet.png
<div class="attack-container">
|image2=BBCS_Bang_NailSetDiagram.png
<div class="attack-gallery">
|caption2=Nail Set Diagram. Same when airborne.
<gallery widths="210px" heights="210px" mode="nolines">
|name=Set Nail/Bumpers
BBCS_Bang_NailSet.png |
|input=214A/B/C/D air OK
BBCS_Bang_NailSetDiagram.png |Nail Set Diagram. Same when airborne.
|data=
</gallery>
{{AttackData-BBCPE
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBCPE}}
|-
{{AttackData-BBCPE
|header=no
  |version=Ground
  |version=Ground
  |damage=-
  |damage=-
Line 931: Line 1,124:
  |invul=-
  |invul=-
  |hitbox=bang/214A
  |hitbox=bang/214A
|description=
}}
*List what the move is used for
|-
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
{{AttackData-BBCPE
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
{{AttackData-BBCPE
  |header=no
  |header=no
  |version=Air
  |version=Air
Line 950: Line 1,140:
  |invul=-
  |invul=-
  |hitbox=bang/j.214A
  |hitbox=bang/j.214A
|description=
}}
|}
*List what the move is used for
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
</div>
}}
</div>


====== ======
=== <big>Nail Dash</big> ===
{{MoveData
<span class="input-badge">'''Any direction off Set Nail'''</span>
|name=Nail Dash
<div class="attack-container">
|image=BBCS_Bang_NailDash.png
<div class="attack-gallery">
|input=Any direction off Set Nail
<gallery widths="210px" heights="210px" mode="nolines">
|data=
BBCS_Bang_NailDash.png |
{{AttackData-BBCPE
</gallery>
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBCPE}}
|-
{{AttackData-BBCPE
|header=no
  |version=Ground
  |version=Ground
  |damage=-
  |damage=-
Line 975: Line 1,173:
  |invul=7-10Inv
  |invul=7-10Inv
  |hitbox=bang/nailDash
  |hitbox=bang/nailDash
|description=
}}
*List what the move is used for
|-
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
{{AttackData-BBCPE
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
{{AttackData-BBCPE
  |header=no
  |header=no
  |version=Air
  |version=Air
Line 993: Line 1,188:
  |invul=9-14Inv
  |invul=9-14Inv
  |hitbox=bang/nailDash
  |hitbox=bang/nailDash
|description=
}}
|}
*List what the move is used for
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
</div>
}}
</div>
<br clear=all/>
<br clear=all/>


==Distortion Drives==
==Distortion Drives==
====== <font style="visibility:hidden" size="0">Shishigami-style Secret Technique: "Fatal Eruption" / Daifunka</font> ======
===<big>Shishigami-style Secret Technique: "Fatal Eruption" / Daifunka</big>===
{{MoveData
<span class="input-badge">'''2363214C'''</span>
|image=BBCS_Bang_Daifunka.png
<div class="attack-container">
|name=Shishigami-style Secret Technique: "Fatal Eruption" / Daifunka
<div class="attack-gallery">
|input=2363214C
<gallery widths="210px" heights="210px" mode="nolines">
|caption=
BBCS_Bang_Daifunka.png |
|data=
BBCF_Bang_Daifunka2.png |
{{AttackData-BBCPE
</gallery>
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBCPE|version=yes}}
|-
{{AttackData-BBCPE
|header=no
  |version=Normal
  |version=Normal
  |damage=0, 760x4, 0, 4500
  |damage=0, 760×4, 0, 4500
  |cancel=R
  |cancel=R
  |guard=All
  |guard=All
Line 1,021: Line 1,224:
  |invul=1-25Inv
  |invul=1-25Inv
  |hitbox=bang/2363214C
  |hitbox=bang/2363214C
|description=
}}
}}
|-
{{AttackData-BBCPE
{{AttackData-BBCPE
  |header=No
  |header=no
  |version=Overdrive
  |version=Overdrive
  |damage=0, 760x6, 0, 4500
  |damage=0, 760×6, 0, 4500
  |cancel=R
  |cancel=R
  |guard=All
  |guard=All
Line 1,036: Line 1,239:
  |invul=1-25Inv
  |invul=1-25Inv
  |hitbox=bang/2363214C
  |hitbox=bang/2363214C
|description=
}}
|}
*List what the move is used for
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
</div>
}}
</div>
====== <font style="visibility:hidden" size="0">Shishigami-style Technique: "Bang's Infinite Chaos-Fist of the Void" / Ashura</font> ======
===<big>Shishigami-style Technique: "Bang's Infinite Chaos-Fist of the Void" / Ashura</big>===
{{MoveData
<span class="input-badge">'''236236A'''</span>
|image=BBCS_Bang_Ashura.png
<div class="attack-container">
|name=Shishigami-style Technique: "Bang's Infinite Chaos-Fist of the Void" / Ashura
<div class="attack-gallery">
|input=236236A
<gallery widths="210px" heights="210px" mode="nolines">
|caption=
BBCS_Bang_Ashura.png |
|data=
</gallery>
{{AttackData-BBCPE
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBCPE}}
|-
{{AttackData-BBCPE
|header=no
  |damage=0,2476
  |damage=0,2476
  |cancel=R
  |cancel=R
Line 1,060: Line 1,270:
  |invul=1-11Inv
  |invul=1-11Inv
  |hitbox=bang/236236A
  |hitbox=bang/236236A
|description=
}}
|}
*List what the move is used for
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
</div>
}}
</div>
====== <font style="visibility:hidden" size="0">Ultra Technique:"Hyper Shadowstep Strike"</font> ======
===<big>Ultra Technique:"Hyper Shadowstep Strike"</big>===
{{MoveData
<span class="input-badge">'''236236D'''</span>
|image=BBCP_Bang_Hurricane_Fury_Ground.png
<div class="attack-container">
|name=Ultra Technique:"Hyper Shadowstep Strike"
<div class="attack-gallery">
|input=236236D
<gallery widths="210px" heights="210px" mode="nolines">
|caption=
BBCP_Bang_Shadowstep_Strike1.png |
|data=
BBCP_Bang_Shadowstep_Strike.png |
{{AttackData-BBCPE
</gallery>
  |version=Normal (vs. Grounded Opponent)
</div>
  |damage=0x2, 570x3, 2400
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBCPE|version=yes}}
|-
{{AttackData-BBCPE
|header=no
  |version=normal (vs. Grounded Opponent)
  |damage=0×2, 570×3, 2400
  |cancel=R*
  |cancel=R*
  |guard=-
  |guard=-
Line 1,085: Line 1,303:
  |invul=1-19Inv
  |invul=1-19Inv
  |hitbox=bang/2363214C
  |hitbox=bang/2363214C
|description=
}}
}}
|-
{{AttackData-BBCPE
{{AttackData-BBCPE
  |header=no
  |header=no
  |version=Overdrive (vs. Grounded Opponent)
  |version=Overdrive (vs. Grounded Opponent)
  |damage=0x2, 570x3, 2400, 600, 1000
  |damage=0×2, 570×3, 2400, 600, 1000
  |cancel=R*
  |cancel=R*
  |guard=-
  |guard=-
Line 1,100: Line 1,318:
  |invul=1-19Inv
  |invul=1-19Inv
  |hitbox=bang/2363214C
  |hitbox=bang/2363214C
|description=
}}
*List what the move is used for
|-
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
{{AttackData-BBCPE
Follow the [[Help:Writing_Character_Pages]] guidelines
|header=np
}}
  |version=normal (vs. Airborne Opponent)
{{AttackData-BBCPE
  |damage=0×2, 490×3, 2400
  |version=Normal (vs. Airborne Opponent)
  |damage=0x2, 490x3, 2400
  |cancel=R*
  |cancel=R*
  |guard=-
  |guard=-
Line 1,117: Line 1,333:
  |invul=1-19Inv
  |invul=1-19Inv
  |hitbox=bang/2363214C
  |hitbox=bang/2363214C
|description=
}}
}}
|-
{{AttackData-BBCPE
{{AttackData-BBCPE
  |header=no
  |header=no
  |version=Overdrive (vs. Airborne Opponent)
  |version=Overdrive (vs. Airborne Opponent)
  |damage=0x2, 490x3, 2400, 600, 1000
  |damage=0×2, 490×3, 2400, 600, 1000
  |cancel=R*
  |cancel=R*
  |guard=-
  |guard=-
Line 1,132: Line 1,348:
  |invul=1-19Inv
  |invul=1-19Inv
  |hitbox=bang/2363214C
  |hitbox=bang/2363214C
|description=
}}
|}
*List what the move is used for
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
</div>
}}
</div>
<br clear=all/>
<br clear=all/>


==Astral Heat==
==Astral Heat==
{{MoveData
===<big>Shishigami-style Forbidden Technique: "The Ultimate Bang"</big>===
|image=BBCS_Bang_TheUltimateBang.png
<span class="input-badge">'''j.6321463214D'''</span>
|name=Shishigami-style Forbidden Technique: "The Ultimate Bang"
<div class="attack-container">
|input=j.6321463214D
<div class="attack-gallery">
|caption=
<gallery widths="210px" heights="210px" mode="nolines">
|image2=BBCS_Bang_AstralAnimation.png
BBCS_Bang_TheUltimateBang.png |
|image3=BBCS_Bang_AstralFinishPose.png
BBCS_Bang_AstralAnimation.png |
|data=
BBCS_Bang_AstralFinishPose.png |
{{AttackData-BBCPE
</gallery>
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBCPE|version=yes}}
|-
{{AttackData-BBCPE
|header=no
  |damage=Death
  |damage=Death
  |cancel=-
  |cancel=-
Line 1,160: Line 1,384:
  |invul=1-35GP(A)
  |invul=1-35GP(A)
  |hitbox=bang/j.6321463214D
  |hitbox=bang/j.6321463214D
|description=
}}
|}
*List what the move is used for
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
</div>
}}
</div>
<br clear=all/>
<br clear=all/>


Line 1,175: Line 1,400:
* [http://www.dustloop.com/forums/showthread.php?17447-CP-Bang-Video-Thread Character Video Thread]
* [http://www.dustloop.com/forums/showthread.php?17447-CP-Bang-Video-Thread Character Video Thread]
<br clear all/>
<br clear all/>
<br>
==Navigation==
<br>
{{CharLinks  
{{CharLinks  
|charMainPage=BBCPE/Bang Shishigami
|charMainPage=BBCPE/Bang Shishigami
Line 1,183: Line 1,407:
}}
}}
{{Navbar-BBCPE}}
{{Navbar-BBCPE}}
[[Category:BlazBlue]]
 
[[Category:BlazBlue Characters]][[Category:Bang Shishigami]]
<templatestyles src="Template:Move Card/shared/styles.css" />

Latest revision as of 07:53, 28 December 2023

Overview

A reliable ninja who is prepared to spill his blood for love and justice. After fleeing from his home country of Ikaruga, he became a vigilante, biding his time until he could restore his country's honor. After learning of the existence of his former lord's son, he appears on the scene once again. In BBCP, the story takes place in Bang's home country of Ikaruga, in which he will have a major role in story's plot.

Bang is a balanced character with all sorts of ninja tools. Bang is good at extremely close range combat. He has attacks that are straight-forward, as well as attacks that are tricky. He is a fun character for both beginners and advanced players alike. A major part of his playstyle is his mix-up tools, with advanced mix-ups coming from his "Bumpers" and "FRKZ".
Bang Shishigami

BBCP Bang Portrait.png

Health: 11,500

Combo Rate: 80%

Jump Startup: 4

Backdash Time: 36

Backdash Invincibility: 1-9

Movement Options
Double Jump, 2 Airdashes, Dash type: Run
Drive: Burning Heart

Bang's Drive is called "Burning Heart." Most attacks that involve "D" will have an auto-guard period, in which the attack itself can block most incoming attacks. After blocking an attack, Bang will continue with the "D" attack and can perform "Secret Art: Bang's Shadowstep Jutsu" or simply put "Teleport". Each "D" attack has different auto-guard attributes, and each button pressed (A/B/C) after an auto-guard will cause Bang to travel different distances. Also, when any of the "D" attacks hit your opponent, an icon in the "Fu-Rin-Ka-Zan" Gauge will light up. In BBCP, Bang needs to get one of each specific drive hit to satisfy the conditions to use his new Distortion Drive: Hurricane Fury. This attack functions as a ground to ground/air command grab that does massive damage.

  • 5D = Fu - Gives 4 Airdashes in FRKZ
  • 6D = Rin - Allows Bang to dash through characters in FRKZ
  • j.D = Kaa - Gives better proration in combos
  • 2D = Zan - Makes all Drives full guardpoint in FRKZ
    Overdrive: FuRinKaZan (FRKZ)
FuRinKaZan, previously a distortion drive, is now Bang's overdrive in Chrono Phantasma. It offers similar properties as before where Bang loses the ability to block in exchange for very strong movement options. He gains a dash that goes in 8 ways which he can cancel into normals and specials for strong mixup and good combos. Both of Bang's fire punches now wall bounce both in corner and midscreen. Generally used to close out a round. It isn't used very often in neutral due to it's relative short period duration compared to previous iterations. When used in combos, j.C loops are very strong. Within blockstrings, the ability to dash cancel most of Bang's normals make this very strong for mixup. Bang's attack power also rises to 120%.

Bang Shishigami is a Heavy Rushdown, Mixup character

Pros
Cons
  • Strong neutral game
  • FuRinKaZan
  • Really good mobility
  • High Health
  • Very poor defensive options without meter
  • Guardpoints have very specific uses
  • Inability to late-chain (gatling into normals late) most of his normals


Remaining Health vs. Overdrive Duration (in Frames)
Health 100 - 90% 89 - 80% 79 - 70% 69 - 60% 59 - 50% 49 - 40% 39 - 30% 29 - 20% 19 - 10% 9 - 0%
Overdrive 120F 120F 180F 240F 240F 300F 360F 360F 600F 600F
Ambox warning.png This data is all copied over from BBCP 1.1. Replace with 2.0 data as it becomes available (and delete this warning)

Normal Moves

5A

Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
300 SOJR All 6 3 9 0 B -
  • List what the move is used for
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5B

Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
640 SOJR HL 9 2 17 -2 B -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

5C

Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
760 SOJR H 18 8 19 -8 B -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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2A

Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
300 CSOR LA 8 3 9 -2 F -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

2B

Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
620 SO(J)R HL 13 5 20 -8 B -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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2C

Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
750 SO(J)R L 13 3 18 -4 F -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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6A

Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
540 SOR L 17 3 13 +1 F -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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6B

Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
780 R HA 22 3 9+8L -1 H -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

6C

Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
780 SOJR H 14 3 15+27L -24 H -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

3C

Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
880 R L 15 9 26 -14 F 11-23H
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

j.A

Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
300 CSOJR HA 7 2 9 - H -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

j.B

Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
560 SOJR HA 10 5 20 - H -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

j.C

Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
600 SOJR HA 10 4 18 - H -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

j.4B

Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
840 SOJR HA 11 4 16 - H -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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j.2C

Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
650 SOR HA 12 4 21 - H -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines


Drive Moves (Burning Heart)

5D

Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
562[672][840] R HL 19 4 28 -15 B 3-10GP
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

2D

Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
710[852][1065] SOJR HL 24 3 26 -10 B 7-23GP
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

6D

Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
710[852][1065] (S)O(J)R L 24 2 28 -13 F 1-14GP
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

j.D

Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
630[756][945] (S)O(J)R HA 24 1 24 -5 H 4-15GP
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines


Teleport / Air Teleport (Secret Art: Bang's Shadowstep Jutsu) (A/B/C after Guard Point off Drives)
When your D move autoguards an attack, pressing A, B, or C will have Bang teleport, then finish the attack. Button pressed determines distance teleported, A being the shortest, C being the longest. Typically you will teleport behind the opponent. Learn to know which to use, or even to teleport at all, depending on the situation.


Universal Mechanics

Ground Throw (Forward)

Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
Forward Throw 0×2, 1400 -, R, SOR - 7 3 15 - T -
Back Throw 0×2, 1400 -, R, SOR - 8 3 15 - T -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

Air Throw

Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
0×2, 1400 -, R, SOR - 7 3 18+3L - T -
  • List what the move is used for
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Counter Assault

Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
0 R All 13 3 34 -18 B 1-20Inv
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Crush Trigger

Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
1000 R B 30~59 1 23 0 BP -
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Special Moves

Bang's Void Tempest Kick

623C

Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
0×2, 600, 653, 842 -*2, R*3 c.T (100) 13 3 37 - T -
  • List what the move is used for
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Bang's Void Tempest Kick EX

j.623C

Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
0,700,785,1000 -*2, R*3 c.T (120) 7 3 20 - T -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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Bang's Unstoppable Double Palm Thrust

623B

Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
1300 R HL 16 2 24 -7 B -
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Bang's Heavenly Double Palm Thrust

j.623B

Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
1300 R All 13 3 Landing + 7 -4 H -
  • List what the move is used for
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Bang-style Shuriken

j.236A/B/C/D

Version Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
A Version 300 R All 9 - 23+9LT - HBFPr -
A+D Version 300×3 R All 20 - 23+9LT - HBFPr -
B Version 300×2 R All 16 til rebound (46)4 36+9LT - HBFPr -
B+D Version (300×2)*3 R All 20 til rebound (46)4 36+9LT - HBFPr -
C Version 300 R All 18 - landing + 9 - HBFPr -
C+D Version 300×3 R All 20 - landing + 9 - HBFPr -
D Version 300×3 R All 9 - 23 Total - HBFPr -
  • List what the move is used for
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Bang's Shishigami-style Ultimate Technique: "Steel Rain"

j.22A

Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
100×64 - All 92 til ground 61F - HBFPr -
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Flaming Air Attack

j.22A

Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
- - - - - 148+5LT - - -
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Set Nail/Bumpers

214A/B/C/D air OK

Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
Ground - - - - - 30 total - - -
Air - - - - - 33 total - - -
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Nail Dash

Any direction off Set Nail

Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
Ground - - - - - 16 total - - 7-10Inv
Air - - - - - 19 total - - 9-14Inv
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Distortion Drives

Shishigami-style Secret Technique: "Fatal Eruption" / Daifunka

2363214C

Version Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
Normal 0, 760×4, 0, 4500 R All 1+17 24 20 -27 Bx5, T, B 1-25Inv
Overdrive 0, 760×6, 0, 4500 R All 1+17 24 20 -27 Bx7, T, B 1-25Inv
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Shishigami-style Technique: "Bang's Infinite Chaos-Fist of the Void" / Ashura

236236A

Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
0,2476 R HL 1+8 3 25 -7 B 1-11Inv
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Ultra Technique:"Hyper Shadowstep Strike"

236236D

Version Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
normal (vs. Grounded Opponent) 0×2, 570×3, 2400 R* - 19+10 1 40 - T 1-19Inv
Overdrive (vs. Grounded Opponent) 0×2, 570×3, 2400, 600, 1000 R* - 19+10 1 40 - T 1-19Inv
normal (vs. Airborne Opponent) 0×2, 490×3, 2400 R* - 19+3 2 til L+14 - T 1-19Inv
Overdrive (vs. Airborne Opponent) 0×2, 490×3, 2400, 600, 1000 R* - 19+3 2 til L+14 - T 1-19Inv
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Astral Heat

Shishigami-style Forbidden Technique: "The Ultimate Bang"

j.6321463214D

Version Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
Death - UNB 9+24 3 until landing - T 1-35GP(A)
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External References


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BlazBlue: Chrono Phantasma Extende
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