GGAC/System Data

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< GGAC
Revision as of 20:24, 15 August 2012 by Shtkn (talk | contribs)
Parameter\Character SO KY MA MI ED PO CH FA BA JA JO AX AN
Throw 43 43 43 40 49 55 36 45 40 43 45 45 43
AirThrow 88 88 96 88 88 104 88 88 88 88 88 88 88
Dash Velocity 3.5 3.75 3.2 4.5 2.8 3.2 4.7 2.5 2.8 5.5 3.6 3 3.2
Backwalk Velocity 2.75 2.85 2.74 3.5 2.2 2.75 3.9 4.4 2.7 4.5 2.95 2.8 2.8
Initial Dash Velocity 8 8.96 7.87 11.8 7.75 3.5 14 8 8 10 7 7.5 8
Dash Acceleration 0.4 0.37 0.32 0.45 0.3 0.3 0.55 0.3 0.35 0.42 0.3 0.3 0.32
DashStop Velocity *1 95 100 100 90 100 100 85 100 105 100 100 100 100
Backdash Velocity 9 9 12 14 8 3.5 8.5 9.5 8.5 10 12.5 7 8
Backdash Invulnerability 8 9 9 7 7 20 9 7 9 7 7 8 9
Backdash Time 16 16 13 11 16 21 21 13 16 13 11 16 16
Gravity 1 1 1.1 1.05 1 0.94 1 1 1.1 1.1 0.98 1 1
Jump VY 20 20 30 28 24 20 28 22 23 22 23.5 22 24.5
Jump Height 1.1 1.1 1.7 1.6 1.3 1.1 1.4 1.1 1.1 1.1 1.05 1.1 1.2
Jump Time 38 38 37 36 38 38 41 41 43 41 46 41 42
Forward Jump VX 5 5 4 4.7 5 5 6 5 5 5.25 4.7 5 4
Backward Jump VX 5 5 4 4.5 5 5 5 5 5 5 5 4 4
HighJump VY 26 25 30 29 30 26 29 30 25 28 31.5 26 26
HighJump Height 1.1 1.1 1.1 1.1 1.1 1.1 1.1 1.1 1.1 1.1 1.1 1.1 1.1
HighJump Time 49 47 56 54 56 49 54 56 47 52 59 49 49
Forward HighJump VX 5 8 4 8 5 6.5 8 5 5 6.5 4.7 5 14
Backward HighJump VX 5 8 4 7 5 6.5 7 5 5 6.5 5 3 12.5
Defence modifier (???) 1.00 1.03 1.06 1.21 1.06 0.87 1.30 1.00 1.18 1.06 1.00 1.06 1.06
Airdash VX 17.5 18 16 20 16 0 21 10 16.5 20 15 15 17
Airdash Time 20 20 21 12 18 - 16 62 17 15 17 18 20
Airbackdash VX 14 14 14 15 10 0 16 8 12.5 16 14 11 14
Airbackdash Time 12 12 12 12 18 - 12 30 12 12 12 11 12
Tension recovery, walk forward *2 7.2 7.2 7.2 7.2 7.2 7.2 6 7.2 7.2 7.2 8.4 7.2 7.2
Tension recovery, dash *2 15 15 15 13.2 15 - 10.8 15 15 15 30 16.8 15
Tension recovery, airdash *2 15 15 15 13.2 15 - 10.8 15 15 15 15 15 18
Tension recovery, jump forward *2 6 6 6 6 6 6 6 6 6 6 6 6 6
Max Airdashs 1 1 1 2 1 0 1 1 1 1 1 1 1
Additional Jumps 1 1 1 1 1 1 2 1 1 1 1 1 1
Airdash Startup 6 7 6 5 9 - 6 9 6 7 6 7 6
Airbackdash Startup 6 6 6 6 8 - 6 11 6 6 6 6 6
Guard Balance 1 1 1 1.25 1 1 1.125 0.8125 1 1 0.875 1 1.25
Guard Recovery usual usual usual ?? usual ? usual ?? usual usual usual usual ??
Dizzy rating 60 60 70 55 60 80 50 65 55 65 70 60 65
Guts rating 1 2 3 3 0 4 4 0 5 3 4 1 5
Char VE TE DI SL IN ZA BR RO AB AB_Mo AB_GM OS
Throw 43 45 49 49 45 45 45 45 45 45 45 43
AirThrow 88 88 88 88 96 88 88 88 88 88 88 88
Dash Velocity 3.45 3.2 3.2 4.5 3.5 3.35 4 3.75 1.75 1.75 1.75 3.5
Backwalk Velocity 2.75 2.6 2.4 2.75 2.75 3.25 3 2.85 1.45 1.45 1.45 2.75
Initial Dash Velocity 8.12 6.6 11 0 8 9.6 8 7 7 11 14 10
Dash Acceleration 0.34 0.38 0.24 0.4 0.4 0.28 0.44 0.3 0.3 0.3 0.33 0.45
DashStop Velocity *1 100 100 100 95 95 95 95 120 120 120 120 95
Backdash Velocity 9 9 9 0 9 14 9 9 9 9 9.7 9
Backdash Invulnerability 7 9 9 19 11 10 8 10 8 8 8 8
Backdash Time 13 16 16 28 16 11 15 14 17 16 20 16
Gravity 1 1 1.05 1 1.05 1 1.1 0.95 0.98 0.98 0.98 0.98
Jump VY 22 20 23 22 20 20 21 19.5 19.5 19.5 17.8 17.5
Jump Height 1.1 1.1 1.1 1.1 1.1 1.05 1.05 1.1 1.1 1.1 1.1 1.15
Jump Time 41 38 43 41 38 40 41 37 37 37 34 32
Forward Jump VX 5 5 5 6.5 5 7.5 6.5 4 5.5 5.5 5.9 6
Backward Jump VX 5 5 5 6.5 5 5 6.5 4 4 4 4 5
HighJump VY 26 26 30 26 26 31 24 30 29 29 29 28
HighJump Height 1.1 1.1 1.1 1 1.1 1.3 1.05 1.3 1.3 1.3 1.3 1.15
HighJump Time 49 49 56 53 49 49 47 48 46 46 46 50
Forward HighJump VX 5 5 8 6 6.5 6 6.5 8 8 8 8 6
Backward HighJump VX 5 5 8 6 6.5 5 6.5 8 8 8 8 5
Defence modifier (???) 1.06 1.00 1.15 0.96 1.06 1.00 1.07 0.89 0.89 0.89 0.89 0.96
Airdash VX 16.5 20 19.5 15 17.5 14 17.5 22 10 16 16 17.5
Airdash Time 22 18 16 11 20 20 20 17 17 14 14 16
Airbackdash VX 13 14 14 14 14 14 13 10 10 13 16 14
Airbackdash Time 12 12 12 8 13 14 12 12 12 12 12 12
Tension recovery, walk forward *2 7.2 7.2 7.2 7.2 7.2 7.2 7.2 3 7.2 7.2 7.2 7.2
Tension recovery, dash *2 15 15 15 15 18 15 15 9 15 15 15 13.2
Tension recovery, airdash *2 15 15 15 15 18 15 15 7.2 15 15 15 15
Tension recovery, jump forward *2 6 6 6 6 6 6 6 3 6 6 6 4.8
Max Airdashs 1 1 2 1 1 1 1 1 1 1 2 1
Additional Jumps 1 1 1 1 1 1 1 1 1 1 1 1
Airdash Startup 7 7 6 9 6 6 6 7 7 7 7 6
Airbackdash Startup 6 6 6 6 6 6 6 6 6 6 6 6
Guard Balance 1 1 0.875 0.875 1 1 1 1.25 1 1 1 1
Guard Recovery usual ?? ?? usual usual usual usual usual usual usual usual usual
Dizzy rating 60 65 50 70 55 60 55 80 80 80 80 60
Guts rating 1 0 1 2 1 2 0 0 0 0 0 2
VX and VY are Horizontal Velocity and Vertical Velocity respectively.
*1 - in Slash framedata this value was measured in a different way. You can use this simple equation to compare Slash and Accent Core data: (2.00-Slash_Value)*100=Accent_Core_Value
*2 - Tension recovery in Slash mook was measured per minute, and in AC mook - per second. I decided to leave all values measured in minutes (as in Slash mook), because they hasn't changed for any character anyway.