GGAC/A.B.A/Frame Data

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< GGAC‎ | A.B.A

Normals

Regular Normals

Name Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery SD Notes
P 8 1.44 3 8 1 HLF cCJR 3 2 7 +1
  • 2-4 upper body invincibility
K 12 2.64 6 7 2 HLF CJR 7 5 6 +1 -
c.S 26 2.64 10 7 3 HLF CJR 7 3 12 -1 -
f.S 26 3.84 11 6 4 LF CJR 9 3 14 +0 -
H 32 3.84 20 6 5 HLF CR 13 7 27 -15 -
6P 19×2 2.64×2 10×2 7×2 3 HLF CR,CJR 10 3(5)5 10 -1
  • 1-9 upper body, 10-12 above the knees invincibility
  • Prorates 90%
6H 53 3.84 20 18 5 HLF CR 18 9 25 -15
  • Forced prorate: 70%
  • Dizzy modifier x2.5
  • Wall bounces on hit (30F)
  • CH at midscreen causes wall bounce and knockdown
  • CH near the corner causes wall stick (untechable for 92F, stick for 25F)
Dust 15 2.64 8 20 3 HF R 23 4 15 -5 -
DAA 22 2.64 10 7 3 HLF R 12 7 29 -22
  • 1-27 invincible
  • 28-41 invincible to throws
  • Causes knockdown on hit
  • Prorates 50%
2P 6 1.44 3 8 1 HLF cCJR 5 2 6 +2
  • Prorates 80%
2K 8 2.64 5 7 2 LF CR 7 4 10 -2
  • Prorates 70%
2S 22 2.64 10 7 3 HLF CJR 8 6 13 -5
  • Untechable on air hit for 18F
2H 22×2 2.64×2 10×2 7×2 3 HLF CJR 14 8(3)7 10 -3
  • 1st floats (untechable for 19F) and causes vacuum effect
2D 25 2.64 8 7 3 LF CJR 10 3 15 -4
  • 10-12 low stance
j.P 10 1.44 3 8 1 HA cCJR 5 4 14 - -
j.K 16 2.64 10 7 3 HA CJR 6 8 12 -
  • Floats on hit (untechable on ground hit for 28F)
j.S 21 2.64 10 7 3 HA CJR 7 8 11 - -
j.H 28 3.84 14 6 4 HA CR 15 till landing 0 -
  • Causes very little knockback/pushback
j.D 35 3.84 10 9 4 HA CR 16 4 13 -
  • Causes blowback on hit (untechable for 22F)
  • Wall bounces on CH (untechable for 52F)
  • 5F additional recovery after landing
  • Prorates 90%
Throw 40 4.00 - 6 - 45 pixels - - - - - -
Air Throw See notes 4.00 - 6 - 88 pixels - - - - - -

Moroha Normals

Name Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery SD Notes
P 11 1.44 3 8 1 HLF cCJR 3 2 7 +1
  • 2-4 upper body invincibility
K 14 2.64 6 7 2 HLF CJR 7 5 6 +1 -
c.S 33 3.84 14 6 4 HLF CJR 9 3 14 +0
  • 7-22 feet invincibility
f.S 24×2 3.84×2 14×2 6×2 4 HLF CR 9 2(2)2 16 -1
  • 1st hit causes very little knockback/pushback
H 42 3.84 20 11 5 HLF CR 11 5(6)2 5 +1
  • Staggers on CH (max: 61F). Can only hit once
6P 23×2 2.64×2 10×2 7×2 3 HLF CR,CJR 10 3,3 17 -6
  • 1-9 upper body, 10-12 above the knees invincibility
  • Prorates 90%
6H 38×2 3.84×2 20×2 6×2 5 HLF CR 15 7,7 30 -18 -
Dust 17 2.64 8 17 3 HF R 22 4 15 -5 -
DAA 28 2.64 10 7 3 HLF R 10 2(2)2 20 -12
  • 1-15 invincibility
  • 16-27 invincible to throws
  • Prorates 50%
  • Wall bounces on hit (untechable for 28F on ground hit)
  • Can only hit once
2P 9 1.44 3 8 1 HLF cCJR 5 2 6 +2
  • Prorates 80%
2K 13 2.64 5 7 2 LF CR 6 4 10 -2
  • Prorates 70%
2S 33 3.84 14 8 4 HLF CJR 12 6 18 -7
  • Floats and causes knockdown on CH
  • Untechable on air hit for 23F
2H 28×2 3.84×2 20×2 6,14 5 HLF CR,CJRF 17 3,11 6 +2
  • 13-18 invincible to throws
  • 1st hit forces opponent to crouch on hit
  • 2nd hit ground bounces (untechable for 35F)
  • FRC timing 20-22
2D 37 3.84 15 6 5 LF CR 12 2 23 -6 -
j.P 13 1.44 3 8 1 HA cCJR 5 4 14 - -
j.K 20 2.64 10 7 3 HA CJR 5 8 12 -
  • Floats on hit (untechable on ground hit for 28F)
j.S 33 3.84 14 6 4 HA CJR 10 5 12 -
  • Prorates 90%
j.H 40 3.84 20 6 5 HA CR 12 6 20 -
  • Plummets on air hit
  • Causes slide effect on CH (untechable for 112F, slide for 30F)
j.D 42 3.84 10 9 4 HA CR 13 4 13 -
  • Floats on hit (untechable for 22F)
  • Wall bounces on CH (untechable for 52F)
  • Additional 5F of recovery after landing
  • Prorates 90%
Throw 40 4.00 - 6 - 45 pixels - - - - - -
Air Throw See notes 4.00 - 6 - 88 pixels - - - - - -

Goku Moroha Normals

Name Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery SD Notes
P 8 1.44 3 8 1 HLF cCJR 3 2 7 +1
  • 3-4 upper body invincibility
K 11 2.64 6 7 2 HLF CJR 6 5 4 +3 -
c.S 26 3.84 14 6 4 HLF CJR 7 3 10 +4
  • 6-17 feet invincibility
f.S 19×2 3.84×2 14×2 6×2 4 HLF CJR 7 2(2)2 12 +3
  • 1st hit causes very little knockback/pushback
H 33 3.84 20 11 5 HLF CJR 7 4(4)2 4 +5
  • Staggers on CH (max: 61F)
  • Can only hit once
6P 18×2 2.64×2 10×2 7×2 3 HLF CR,CJR 7 2,3 12 -1
  • 1-6 upper body, 7-8 above the knees invincibility
  • Prorates 90%
6H 30×2 3.84×2 20×2 6×2 5 HLF CR 11 7,7 24 -12 -
Dust 13 2.64 8 20 3 HF R 20 4 15 -5 -
DAA 22 2.64 10 7 3 HLF R 10 2(2)2 20 -12
  • 1-15 invincible
  • 16-27 invincible to throws
  • Wall bounces on hit (untechable on ground hit for 28F)
  • Can only hit once
2P 7 1.44 3 8 1 HLF cCJR 5 2 6 +2
  • Prorates 80%
2K 10 2.64 5 7 2 LF CR 5 4 10 -2
  • Prorates 70%
2S 26 3.84 14 8 4 HLF CJR 9 6 9 +2
  • Floats and causes knockdown on CH
  • Untechable on air hit for 23F
2H 22×2 3.84×2 20×2 6,14 5 HLF CR,CJRF 17 3,11 6 +2
  • 13-18 invincible to throws
  • 1st hit forces opponent to crouch on hit
  • 2nd hit causes ground bounce (untechable for 35F)
  • FRC timing: 20-22
2D 29 3.84 15 6 5 LF CJR 9 2 23 -6 -
j.P 10 1.44 3 8 1 HA cCJR 4 4 14 - -
j.K 16 2.64 10 7 3 HA CJR 4 8 12 -
  • Floats on hit (untechable on ground hit for 28F)
j.S 26 3.84 14 6 4 HA CJR 10 4 6 -
  • Prorates 90%
j.H 32 3.84 20 6 5 HA CR 9 6 20 -
  • Plummets on air hit
  • Causes slide effect on CH (untechable for 112F, slide for 30F)
j.D 33 3.84 10 9 4 HA CJR 9 4 13 -
  • Floats on hit (untechable for 22F)
  • Wall bounces on CH (untechable for 52F)
  • Additional 5F of recovery after landing
  • Prorates 90%
Throw 40 4.00 - 6 - 45 pixels - - - - - -
Air Throw See notes 4.00 - 6 - 88 pixels - - - - - -

Specials

Name Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery SD
Masshou (normal)
236S
20 1.00/2.40 10 7 3 HLF R 12 2 17 -5
  • Can cancel into follow-up from frame 21 on
Masshou (Moroha)
236S
21 1.00/2.40 10 7 3 HLF R 11 2 17 -5
  • Can cancel into follow-up from frame 20 on
Masshou (Goku Moroha)
236S
16 1.00/2.40 10 7 3 HLF RF 10 2 17 -5
  • FRC timing: 10-13
  • Can cancel into follow-up from frame 19 on
->Fukumetsu (normal)
During Masshou 46S
26 1.00/2.40 10 7 3 HLF R 6 3 19 -8
  • Forces opponent to crouch on hit and staggers (max: 30F)
  • Can cancel into follow-up from frame 10 on
->Fukumetsu (Moroha)
During Masshou 46S
28 1.00/2.40 10 7 3 HLF R 6 3 19 -8
  • Staggers on hit (max: 45F)
  • Can cancel into follow-up from frame 10 on
->Fukumetsu (Goku Moroha)
During Masshou 46S
22 1.00/2.40 10 7 3 HLF RF 5 3 19 -8
  • Staggers on hit (max: 45F)
  • FRC timing: 5-8
  • Can cancel into follow-up from frame 8 on
-->Dangoku (normal)
During Fukumetsu 63214S
38 1.50/3.60 20 6 5 HLF RF 14 3 31 -15
  • Causes slide effect on hit (untechable for 50F, slide for 32F)
  • Forced prorate: 90%
  • FRC timing: 14-15
  • Opponent's burst disabled on hit
-->Dangoku (Moroha)
During Fukumetsu 63214S
42 1.50/3.60 20 6 5 HLF RF 14 3 28 -12
  • Causes slide effect on hit (untechable for 60F, slide for 40F)
  • Forced prorate: 90%
  • FRC timing: 14-15
  • Opponent's burst disabled on hit
-->Dangoku (Goku Moroha)
During Fukumetsu 63214S
33 1.50/3.60 20 6 5 HLF RF 14 3 23 -7
  • Causes slide effect on hit (untechable for 60F, slide for 40F)
  • Forced prorate: 90%
  • FRC timing: 14-15
  • Opponent's burst disabled on hit
Ketsugou
63214H
0,10 [1,8] 1.50/6.00 3 8 (throw is 6) 1 any (throw range: 65 pixels) R 13 12 30 -32
  • Listed Startup and Active frames is for the strike portion. The throw part has Damage 10, Startup 9F, active 1
  • Changes ABA's mode on hit (normal changes to Moroha, Moroha and Goku Moroha change back to normal). When changing back from Moroha or Goku Moroha mode, ABA regains 80% of the self-inflicted damage generated by Moroha mode
  • Causes knockdown on hit
  • CH state till end of recovery
  • FRC timing: 14-15
  • Opponent's burst disabled on hit
  • Can only be RC'd on block
(air) Ketsugou
j.63214H
0,30 [1,24] 1.50/6.00 3 8 1 any R 10 3 till landing -
  • Changes ABA's mode on hit (normal changes to Moroha, Moroha and Goku Moroha change back to normal). When changing back from Moroha or Goku Moroha mode, ABA regains 80% of the self-inflicted damage generated by Moroha mode
  • Knockdown on hit
  • 1-31 CH state and air position remains constant
  • Can only be RC'd on block
  • 1-2 above the knees, 3-25 above the feet invincibility
  • FRC timing: 11-13
Ken'in (Normal only)
236P
- 1.50/- - - - - F - - total: 28F -
  • 1-2 above the knees, 3-25 above the feet invincibility
  • FRC timing: 11-13
Shoukyaku (Normal only)
236K
35 2.00/4.80 15 6 5 HF RF 22 3 20 -4
  • 6-27 feet and throw invincibility
  • Staggers on CH (max: 69F)
  • Prorates 90%
  • FRC timing: 28-30
Kihi (Normal only)
236H
11 1.50/3.60 0 7 2 any F 35 18 total: 40 +18
  • 7-11 above the knees, 12-19 upper body, 20-22 above the knees invincibility
  • FRC timing: 23-24
  • Past frame 23, Kihi is guaranteed to activate
Shousei (Normal Only)
63214P
- - - - - - - - - total: 38 -
  • 19-22 invincible
  • 23 invincible to throws
  • Uses up a blood pack on frame 20 and changes ABA to Moroha mode
Houshoku (Moroha only)
421H
48 [38] 1.50/4.80 20 6 5 HLF R [JR] 21 [20] 11 14 [10] -6 [-2]
  • 12-31 [11-30] airborne
  • Floats on hit (untechable for 34F)
  • CH state from frames 1-38 [1-35]
  • Autojump installed
Danzai (Moroha only)
623H
25,35 [20,28] 2.50/6.00×2 14,20 6×2 4,5 HLF R [RF] 18 [12] 6(20)3 [4(14)2] 25 [21] -9 [-4]
  • 1-20[1-13] invincible to throws
  • 1st hit floats on hit (untechable for 30F)
  • 2nd hit causes ground bounce (untechable for 50F)
  • 2nd hit forced prorate: 70%
  • [FRC timing: 12-14.] 1-24 [1-16] can absorb one non-super hit for half damage
  • 2nd hit disables the opponent's burst on hit
Bunri (Moroha Only)
63214P
- - - - - - - - - total: 46 -
  • Invincible on frame 9
  • 10-13 invincible to strikes
  • Uses up a blood pack, changes ABA back to normal mode, and restores 1.2x of the self inflicted Moroha damage on frame 10
Kashitsu (Moroha Only)
41236K
50 [40] 2.00/4.80 20 6 5 HA R[RF] 27 1 29[19] -
  • 11-24 lower body, 25-30 feet invincibility
  • 11-30 invincible to throws
  • Staggers (max: 55F) when blocked high
  • Causes ground bounce on hit (untechable for 50F)
  • [FRC timing: 27-29]
Konzetsu (Moroha Only)
41236S
38 (rear: 58) 1.50/3.60 0 10 (rear: 2) 4 any F 16 (rear: 12) 6 till landing + 12 -
  • Untechable on air hit for (front part: 26F, back part: 36F)
  • FRC timing: 22-23 [15-18]
  • Projectiles appear on frame 10 [6]
Suka motion - - - - - - - - - - Total: 52
  • Happens if (Goku) Moroha gauge drops to 0
  • Suka does not occur while A.B.A is airborne/performing a move. The Suka will happen after she lands/recovers in those cases. In the middle of a ground or air series you can combo into Ketsugou (or for a ground series cancel to Bunri) to avoid Suka upon landing/recovery.

Force Breaks

Name Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery SD
Ken'in (Normal only)
236D
-- -- -- -- -- -- -- -- -- total: ?? --
  • Invincible during the move
  • Can pass through opponent from frame 3 on till end of move
Kihi (Moroha only)
236D
18,22 -/1.20 0 7×2 2 any F 51 3(6)3 total: 38 +45
  • 7-11, 20-22 above the knees, 12-19 upper body invincibility
  • FRC timing: 23-24
  • Projectile appears on frame 23
Danzai (Moroha only)
623D
25,35 [20,28] - 14×2 6×2 4 HLF R 18 [12] 6(20)3 [4(14)2] 25 [21] -11 (-6)
  • 1-20 [1-13] invincible to throws
  • 1st hit floats on hit (untechable for 30F)
  • 2nd hit causes ground bounce on hit (untechable for 70F) and launches knock downed opponents
  • [FRC timing: 12-14]
  • 1-24 [1-16] can absorb non-super attacks for half damage. (no limit?)

Overdrives

Name Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery SD
Shouko: Intoku
632146H
68 - 20 12×2,18 5 HLF F 9 + flash 10 6 34 -14
  • Invincible until 5F after the super flash
  • From 6-13 after the flash, above the feet and throw invincibility, 14-33 after the flash, low stance
  • Floats on hit (untechable for 58F)
  • Hit stop 7
  • Forced prorate 50%
  • FRC timing: 10-13 after the flash
  • 24-43 can perform Shouko: Intoku (2nd hit)
Shouko: Intoku (2nd hit)
After Shouko Intoku, 236H
68 - 20 12 5 HLF F 26 6 34 -14
  • 22-29 above the feet invincibility
  • 30-49 low stance
  • Floats on hit (untechable for 58F)
  • Hit stop 7
  • Forced prorate 50%
  • FRC timing: 26-29
  • 31-50 can input motion for Shouko: Intoku (3rd hit)
Shouko: Intoku (3rd hit)
After Shouko Intoku (2nd hit), 236H
108 - - 18 5 Unblockable F 39 6 34 -
  • 35-42 above the feet invincibility
  • 43-62 low stance
  • Floats on hit (untechable for 58F)
  • Hit stop 7
  • Forced prorate: 50%
  • FRC timing: 39-42
Shouko: Inmetsu (Ouro)
(air) 632146P
35×4 - 14×4 6×4 4 HA R 9 + flash 3 24 till landing + 11 -
  • Invincible till 2 frames after the super flash
  • Floats on hit (untechable for 34F)
  • Can hit up to a maximum of 4 times
Shouko: Inmetsu (Ouro) (Moroha)
(air) 632146P
26×4 [20×4] - 20×4 6×4 5 HLF R 9 + flash 3 24 till landing + 11 -
  • Invincible till 5 frames after the super flash
  • Floats on hit (untechable for 34F)
  • Can perform follow-up, Shouko: Inmetsu (Fukuro) from frame 42 on till landing
  • Can hit up to a maximum of 4 times
Shouko: Inmetsu (Fukuro)
During above: 214K
26×4 [20×4] - 20×4 6×4 5 HF,HAx3 R 2 + flash 5 38 till landing + 11 -
  • Invincible till 6 frames after the super flash
  • Floats on hit (untechable for 24F)
  • Can hit up to a maximum of 4 times
Henshitsu (Moroha only)
6321463214S
10 - 20 10 5 HLF - 15 + flash 2 3 26 +5
  • 1-15 invincible
  • Staggers on ground hit (max: 32F)
  • Knockdown on air hit
  • Cannot be interrupted
  • Can pass through projectiles
  • Can be cancelled into from anything other than jumping normals, Ketsugou (on hit), Houshoku, and Konzetsu
  • Changes ABA to Goku Moroha mode

Instant Kill

Name Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery SD
Muchi no Yami
236236HS
Fatal - 14 - - any - 6+30 5 40 -28
  • IK activation time: 68F
  • Invincible from frame 6 till 4 frames after the super flash
*Not listed in mook* Numbers listed in [ ] are for when A.B.A. is in Goku Moroha mode.
Changed Konzetsu [ ] to specify it's for the rear projectile.
Move name for Shoukou: Inmetsu Ouro and Moroha looked reversed, so I made the switch.

Gatling Table

Normal

P K S H D Cancel
5P 5P, 2P, 6P 5K, 2K c.5S, f.5S, 2S 5H, 2H, 6H 5D, 2D j, sp
2P 5P, 2P, 6P 5K, 2K c.5S, f.5S, 2S 5H, 2H, 6H 5D, 2D j, sp
6P - - 2S - - ju on 2nd hit, sp
5K - 5K c.5S, f.5S, 2S 5H, 2H, 6H 5D, 2D j, sp
2K - - c.5S, f.5S, 2S 2H, 6H 2D sp
c.S 2P - f.5S, 2S 5H, 2H, 6H 5D, 2D j, sp
f.S - - - 5H, 2H, 6H 5D, 2D j, sp
2S - - - 2H 5D, 2D j, sp
5H - - - 6H 5D, 2D sp
2H - - - - - j, sp
6H - - - - - sp
5D - - - - - homing jump
2H - - - - - j, sp
j.P j.P j.K j.S j.H j.D j, sp
j.K j.P - j.S j.H j.D j, sp
j.S j.P - - j.H - j, sp
j.H - - - - - sp
j.D - - - - - sp

Moroha

P K S H D Cancel
5P 5P, 2P, 6P 5K, 2K c.5S, f.5S, 2S 5H, 2H, 6H 5D, 2D j, sp
2P 5P, 2P, 6P 5K, 2K c.5S, f.5S, 2S 5H, 6H 5D, 2D j, sp
6P - - 2S - - j on 2nd hit, sp
5K - 5K c.5S, f.5S, 2S 5H, 6H 5D, 2D j, sp
2K 6P - c.5S, f.5S, 2S 5H, 6H 5D, 2D sp
c.S 6P - f.5S, 2S 5H, 2H, 6H 5D, 2D j, sp
f.S - - 2S 5H, 2H, 6H 5D, 2D sp
2S - - - - 5D, 2D j, sp
5H - - 2S 6H 5D, 2D sp
2H - - 2S - - j on 2nd hit, sp
6H - - - - - j, sp
5D - - - - homing jump -
2D - - - - - sp
j.P j.P j.K j.S j.H j.D j, sp
j.K j.P - j.S - j.D j, sp
j.S j.P j.K - j.H j.D j, sp
j.H - - - - - sp
j.D - - - - - sp

Goku Moroha

P K S H D Cancel
5P 5P, 2P, 6P 5K, 2K c.5S, f.5S, 2S 5H, 2H, 6H 5D, 2D j, sp
2P 5P, 2P, 6P 5K, 2K c.5S, f.5S, 2S 5H, 2H, 6H 5D, 2D j, sp
6P 5P, 2P 5K, 2K c.5S, f.5S, 2S 5H, 2H, 6H 5D, 2D j on 2nd hit, sp
5K 5P, 2P, 6P 5K, 2K c.5S, f.5S, 2S 5H, 2H, 6H 5D, 2D j, sp
2K 5P, 2P, 6P 5K c.5S, f.5S, 2S 5H, 2H, 6H 5D, 2D sp
c.S 5P, 2P, 6P 5K, 2K f.5S, 2S 5H, 2H, 6H 5D, 2D j, sp
f.S 5P, 2P, 6P 5K, 2K 2S 5H, 2H, 6H 5D, 2D j, sp
5H 5P, 2P, 6P 5K, 2K f.5S, 2S 2H, 6H 5D, 2D j, sp
2H 5P, 2P, 6P 5K, 2K f.5S, 2S 5H, 6H 5D, 2D j on 2nd hit, sp
6H 5P, 2P, 6P 5K, 2K f.5S, 2S 5H, 2H 5D, 2D j, sp
5D - - - - - homing jump
2D 5P, 2P, 6P 5K, 2K f.5S, 2S 5H, 2H, 6H 5D j, sp
j.P j.P j.K j.S j.H j.D j, sp
j.K j.P j.K j.S j.H j.D j, sp
j.S j.P j.K - j.H j.D j, sp
j.H j.P j.K j.S - j.D sp
j.D - - - - - j, sp
* = All gatlings from 2H are on the second hit. Special cancel is on both hits.