GGAC/Faust/Frame Data

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< GGAC‎ | Faust

Normals

Name Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery SD Notes
P 10 2.64 6 7 2 HLF CJR 6 4 6 +2 -
K 30 2.64 10 7 3 HLF CJR 7 8 11 -5
  • Wall stick effect on CH (untechable for 44F, stick for 20F)
c.S 30 2.64 10 7 3 HLF CJR 8 6 6 +2 -
f.S 42 2.64 10 7 3 HLF CR 7 6 28 -20
  • Fully extended on frame 10
H 24×3 3.84×3 14×3 6×3 4 HLF CR 9 2,2,2 17 -2
  • Hit stop of 7 for 1st two hits
6P 32 2.64 10 7 3 HLF CR 8 3 26 -15
  • 1-7 above the knees invincibility
  • Floats on hit (untechable for 20F)
6H 80 3.84 21 7 5 HF CR 25 9 45 -35
  • 43-57 invincibility above the feet
  • 58-60 low stance
Dust 25 2.64 8 20 3 HF R 26 2 15 -3
  • 1-11, 40-42 invincible to strikes, CH state till end of recovery
DAA 25 2.64 10 7 3 any R 9 4 20 -10
  • 1-16 invincible, 17-28 invincible to throws, 25-32 invincibility above the knees
  • Wall bounces on hit
  • On ground hit, untechable for 28F
  • Total animation length: 32F
2P 12 1.44 3 8 1 LF CR 7 2 7 +1
  • Prorates 70%
2K 12×3 2.64×3 6,6,5 7 2 HLF CJR 7 3,3,6 5 +1
  • 13-21 low stance
  • Prorates 80%
  • 3rd hit must be blocked low/FD'd in air
2S 28 2.64 10 7 3 HLF CJR 9 9 12 -7
  • 1-3 low profile
  • Staggers on ground CH (max: 39F)
  • Vacuum effect on air hit
2H 42 3.84 20 6 5 HLF R 14 2 21 -4 -
2D 38 2.64 8 7 3 LF CJR 13 3 23 -12
  • Forced prorate 90%
j.P 13 1.44 3 8 1 HA CR 7 6 6 - -
j.K 20 2.64 10 7 3 HA CJR 7 5 18 - -
j.S 32 2.64 10 7 3 HA CR 13 3 20 - -
j.H 55 3.84 14 6 4 HA CR 9 8 12 - -
j.D 40 3.84 10 7 3 HA CR 12 11 21 -
  • Staggers on ground CH (max: 39F)
  • Plummets on air hit (untechable for 20F)
  • Additional 4F of recovery after landing
  • Dizzy modifier x1.5
j.2K 35 3.84 20 6 5 any CR 10 till landing after landing 6 -
  • Additional 4F of recovery after landing if cancelled with FD on the within the 1st two frames
Throw 60 4.00 - 6×2 - 45 pixels R - - - -
  • Blowback and knockdown on hit
  • Forced prorate: 50%
Air Throw 55 4.00 - 6 - 88 pixels - - - - -
  • Blowback and knockdown on hit
  • Forced prorate: 50%

Specials

Name Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery SD
Rerere no Tsuki
41236K
30 1.50/2.40 20 15 5 HLF R 20 12 18 -11
  • On ground hit, 21-38 can perform follow-up (Hikimodoshi)
  • Fully extended on frame 30
Hikimodoshi
After Rerere hit 4
- - - - - - F - - total: 56 +5
  • FRC timing 43-45
  • 43-50 can perform Koko kara ga Midokoro desuyo! 50 can perform Oissu!
  • Listed SD is for a standing hit
Oissu!
After Hikimodoshi 236P
30 -/3.60 20 6 5 HLF R 9 4 0 +15
  • Floats on hit (untechable for 85F)
  • 20-75 can perform follow-up (Koe ga Chiisai)
  • On hit, recovery of 70F
Koe ga Chiisai
After Oissu! 236P
- - - - - - - - - total: 38 -
  • 2-38 invincible
  • Can cancel into follow-up (Mou icchu Oissu!) from frame 27 on
Mou icchu Oissu!
After Koe ga Chiisai 236P
60 5.00 / 24.00 - 6 5 F R 43 8 18 -
  • Plummets and knockdown on hit
Flaming Oissu!
(Hit with coin) After Koe ga Chiisai 236P
100 5.00 / 24.00 - 6 5 F R 37 6 18 -
  • Ground bounce on hit (untechable for 120F)
  • (Forced prorate: 50%)
  • Auto jump installed
Ai
j.236P
1,40 2.00 / 1.20×2 0 7×2 2,3 any F 21 till bag bomb lands (14)3 total: 39 -
  • 2nd hit causes knockdown on ground hit
  • Untechable on air hit for 30F
  • Additional 5F of recovery after landing
  • FRC timing: 24-25
  • 2nd hit can hit Faust as well (damage: 30)
Going my Way (normal version)
j.236H
18×4 1.50 / 2.40×4 20×4 8×4 5 any R 7 32 22 +8
  • Floats on hit (untechable for 21F)
  • Hit stop 7
  • Max of 4 hits
  • If Faust lands in the middle of Going My Way, 8F of recovery after landing
  • Listed SD is for the lowest possible TK Going my Way (startup of 11F)
Nani ga deru kana?
236P
1.50/- - - - - - - 13~ - - total: 23
  • CH state till end of recovery
  • Item is tossed on frame 13
Yariten Enshin Ranbu (Pogo attack)
236S
44 2.50 / 6.00 10 10 3 HLF R 9 4(4)4 7 -21
  • Airborne from frame 1 on
  • Causes slide effect on hit (untechable for 54F, slide for 39F)
  • From frame 28 on, can cancel into follow-ups
  • Order of attacks is (back -> front)
  • Front hit of the pogo has a startup of 17F
  • Getting off the pogo has takes 24F
  • Listed SD is for when the attack hits as early as possible
  • Pogo stance: the scalpel cannot be hit
  • Faust is airborne during the Pogo stance and during all subsequent follow-up attacks
  • Faust will automatically get off the pogo if left idle for 180F
Zenpou Idou
While in Pogo stance 66
40 1.00/3.60 10 7 3 HLF R 4 3 16 -5
  • Wall bounces and causes knockdown on CH
Kouhou Idou
While in Pogo stance 44
40 0.50/3.60 10 7 3 HLF R 4 3 16 -5
  • 1-7 invincible to strikes
  • Ground bounces on hit (30F)
  • After completing the motion, Faust will turn around (if necessary) to face the opponent
Small jump
While in Pogo stance 9
- 0.25/- - - - - - - - total: 18 -
Kubi Biyo~n
While in Pogo stance P
30 1.00/2.40 8 7 3 HF R 7 3 7 +4
  • Hit stop 6
Growing Flower
While in Pogo stance K
35 5.00/- 10 7 3 HF R 7 6 23 -15
  • 1-6 invincible to strikes
  • 13-22 ? Dizzy modifier x2.0
Hana daro? Ore, Hana daro?
While in Pogo stance S
30 1.00/4.80 8 7 3 LF R 16 2 9 +3
  • Floats and vacuum effect on hit (untechable for 35F)
  • Removes OTG state from opponent
  • Forced prorate: 70%
Going My Way (Pogo version)
While in Pogo stance H
16×4 2.00 / 3.60×4 20×4 6×4 5 any RF 9 32 23 + landing 3 -27
  • Floats on hit (untechable for 36F)
  • Hit stop 7
  • FRC timing: 41-46
  • Max of 4 hits
Nani ga deru kana?
During Pogo stance D
1.50/- - - - - - - 13~ - total: 17 -
  • 1-16 CH state
  • Item is tossed on frame 9
Mettagiri
(up close) 214H
15×8 1.00 / 0.60×8 - 6×8 3 F (100 pixels) R 5 48 12 -
  • 8th hit causes knockdown
  • Hits 1-7 untechable on air hit for 30F
  • Hit stop 0
  • On frame 1, if the opponent is within range and can be thrown, Faust starts the attack (total animation: 64F, CH state throughout the move), otherwise Faust performs a whiffed grab animation (total animation: 34F)
Mae kara ikimasuyo
214P
44 0.50 / 3.60 10 7 3 any RF 51 1 30 -17
  • 21-32 invincible to strikes
  • 33-44 invincible
  • Wall bounces on hit (untechable for 22F)
  • FRC timing: 49-51
Ushiro kara ikimasuyo
214K
44 0.50 / 3.60 10 7 3 any RF 51 1 30 -17
  • 21-32 invincible to strikes
  • 33-44 invincible
  • Wall bounces on hit (untechable for 22F)
  • FRC timing: 49-51
Ue kara ikimasuyo
214S
38 0.50/3.60 8 7 3 HF RF 47 20 26 + landing 6 -
  • 21-32 invincible to strikes
  • 33-42 invincible
  • 47: invincible to strikes
  • Knockdown on normal hit
  • Ground bounces on CH (untechable for 82F)
  • FRC timing: 21-22 and frames 14-17 of the bounce off animation
  • Startup of 63F to hit a crouching opponent (tested on Sol)
Chouhatsu (Kao FLASH!)
Taunt
0 -/2.64 - 8 1 F R 49 98 24 -
  • From frame 62 on, can be cancelled into anything other than blocking
Donut
Item
Restores 15 - - - - - - 53[51] 216 - -
  • As long as a Donut is out, Nani ga Deru kana? cannot be performed
Chocolate
Item
- Increase TG by 8.00 - - - - - 53[51] 216 - -
  • As long as a Chocolate is out, Nani ga Deru kana? cannot be performed
Hammer
Item
44 -/1.20 0 6 5 any - 13[9] 43[45] - -
  • Dizzy modifier x2
  • Until the hammer hits or disappears, Nani ga Deru kana? cannot be performed
Chibi-Faust
Item
25 -/1.20 0 7 3 any - 39[35] - - -
  • Chibi-Faust is invincible while falling
  • After landing, can nullify projectiles
  • Nani ga deru kana? can be performed once Chibi-Faust hits the opponent or lands on the ground
Chibi-RoboKy
Item
25 -/1.20 0 7 3 any - 39[35] - - -
  • Chibi-RoboKy is invincible while falling
  • After landing, causes knockdown on hit and can nullify projectiles
  • Nani ga deru kana? can be performed once Chibi-RoboKy hits the opponent or lands on the ground
Chibi-Potemkin
Item
25×3 -/1.20×3 0 7×3 3 any - 13[9] - - -
  • Chibi-Potemkin is invincible while falling
  • After landing, on hit, block, or after nullifying a projectile, Chibi-Potemkin is invincible for 1-42, and starts moving forwards again on frame 43
  • Chibi-Potemkin can hit up to 3 times
  • Nani ga deru kana? can be performed once Chibi-Potemkin hits the opponent or lands on the ground
Time bomb
Item
80 - 0 6 5 any - 134[132] - - -
  • Causes knockdown on hit
  • Chip damage x2
  • Bomb explosion can hit Faust too
  • Nani ga deru kana? becomes usable again 2F before the bomb explodes
Meteors
Item
36×6 -/ 1.20×6 20×6 10×6 5 any - 196[192] - - -
  • Dizzy modifier x0.5
  • Goes through other projectiles
  • Nani ga deru kana? cannot be used until the meteors disappear
Poison vial
Item
10 -/1.20 0 7 2 any - 89[86] 50 - -
  • Hit stop 6
  • Poisons on hit (Poison lasts for 375F)
  • Nani ga deru kana? can be used again 10F after the poison appears
Coin
Item
10 -/ 1.20 0 12 3 any - 13[9] 50[61] - -
  • Hit stop 7
  • Nani ga deru kana? cannot be used until coin disappears (Coin disappears 42F after being hit on the ground, or 26F after hit or block)
  • On hit, the next Mou icchu Oissu becomes a Flaming Oissu instead
Wash Pan
Item
44 -/1.20 0 6 5 any - See note Till pan lands - -
  • Plummets on air hit (normal untechability)
  • Dizzy modifier x2
  • Nani ga deru kana? cannot be performed until the wash pan disappears. Startup of 78F[77F] to hit a standing opponent (tested on Sol)
Data listed in [ ] is for the Pogo version of Nani ga deru kana?
Moves with Item listed in their command column are randomly thrown by Nani ga Deru kana? and Na-na-na-nani ga deru kana?

Force Breaks

Name Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery SD
Ikinari Oissu!
214D
60 -25% 20 6 5 HA R 19 6 12 +1
  • Airborne from frame 1 on
  • 1-8 can only be hit on? Ground bounces on hit (untechable for 40F)
  • Forced prorate 50%
  • CH state till end of recovery
  • Faust remains in the air for 4F after the move
Rerere no Choutsuki
j.236D
40 -25% 14 10 4 any R 14 till landing 1 -10
  • After performing this move, Faust lands in the Pogo stance
  • Listed SD is for a blocked Choutsuki performed as low to the ground as possible
Koko kara ga Midokoro desuyo!
After Hikimodoshi 236D
40 -25% 15 12 5 H R 15 2 22 -6
  • 1-8, 38-39 invincible to strikes
  • Wall bounces on hit (untechable for 45F)
  • 18-35 can perform follow up (Shichousha)
Shichousha Zen'in Service
After Koko kara ga Midokoro desuyo! 236D
80 -25% 0 6 5 any - 1+ after freeze 0 2 total: 1 -9
  • Invincible to strikes during move
  • Knockdown on hit
  • Chip damage x2
  • Can hit Faust as well
  • Listed SD is for when the explosion is blocked

Overdrives

Name Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery SD
Na-na-na-nani ga deru kana?
236236P
- -50% - - - - - 1 + after freeze 6~ - total: 51 -
  • 1-6 invincible to strikes
  • CH state till end of recovery
  • Items are tossed on frames 7,17,27 and 37
Shigekiteki Zetsumeiken
236236H, P/K/S or H sets angel position
30 + alpha -50% 15 6×2 5 LF RF 11 + after freeze 1 80 66 -46
  • 1-15 invincible
  • 16-17 invincible to strikes
  • Knockdown after hit
  • The alpha in the damage column is either 100,150,190 to opponent or 10 to self, depending on chest chosen
  • Dizzy modifier x0
  • FRC timing is frame 39 during Faust's pose after a hit

Instant Kill

Name Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery SD
Konshuu no YAMABA
(During IK mode) 236236H
Fatal KO - 20 - - any - 5 + after freeze 12 4 20 -5
  • IK preparation: 82F

Gatling Table

P K S H D Cancel
5P - - c.5S, f.5S, 2S 2H, 6H 5D, 2D j, sp
2P - - 2S 2H 5D, 2D sp
6P - - - - - sp
5K - - c.5S, f.5S 5H, 2H 5D, 2D j, sp
2K - - - 5H 5D, 2D j on 1st hit, sp
c.5S 5P - f.5S, 2S 5H, 2H 5D, 2D j, sp
f.5S - 2K - 5H 5D sp
2S - 5K - 5H, 2H 5D, 2D j, sp
5H - - - - 5D, 2D j, sp
2H 5P, 2P, 6P - - - 5D sp
6H - - - - - sp
5D - - - - - homing jump
2D - 5K 2S - - j, sp
j.P - j.K j.S j.H j.D sp
j.K j.P - j.S - j.D j, sp
j.2K - - - - - sp
j.S j.P j.K - j.H - sp
j.H - - - - - sp
j.D - - - - - sp