Normals
Unsummon Normals
Name | Damage | TG | GB+ | GB- | Lv | Guard | Cancel | Startup | Active | Recovery | SD | Notes |
---|---|---|---|---|---|---|---|---|---|---|---|---|
P | 9 | 1.44 | 3 | 8 | 1 | HLF | CJR | 5 | 2 | 6 | +2 |
|
K | 22 | 2.64 | 6 | 7 | 2 | HLF | CR | 9 | 6 | 8 | -2 |
|
c.S | 26 | 2.64 | 10 | 7 | 3 | HLF | CJR | 8 | 6 | 18 | -10 | - |
f.S | 30 | 2.64 | 10 | 7 | 3 | HLF | CR | 13 | 9 | 7 | -2 |
|
f.S (on ground) | 0 | 2.64 | 5 | 7 | 2 | L | - | 34 | 3 | - | - |
|
H | 20×3 | 3.84×3 | 11×3 | 6×3 | 4 | HF | RF | 22 | 3×6 | 12 | -7 |
|
6P | 24 | 2.64 | 8 | 7 | 3 | LF | CJR | 11 | 3 | 18 | -7 |
|
6H | 50 | 3.84 | 15 | 6 | 5 | HF | R | 21 | 19 | 26 | -26 |
|
Dust | 17 | 3.84 | 11 | 20 | 4 | HF | CR | 24 | 4 | 22 | -9 |
|
DAA | 25 | 2.64 | 10 | 7 | 3 | any | R | 15 | 4 | 15 | -5 |
|
2P | 12 | 1.44 | 3 | 8 | 1 | HLF | CJR | 5 | 3 | 9 | -2 |
|
2K | 16 | 2.64 | 5 | 7 | 2 | LF | CR | 7 | 6 | 7 | -1 |
|
2S | 26 | 2.64 | 10 | 7 | 3 | HLF | CR | 11 | 9 | 12 | -7 |
|
2H | 60 | 3.84 | 20 | 6 | 5 | HLF | CJR | 15 | 5 | 14 | +0 |
|
2D | 30 | 2.64 | 8 | 7 | 3 | LF | CR | 12 | 6 | 12 | -4 |
|
j.P | 13 | 1.44 | 3 | 8 | 1 | HA | JR | 6 | 6 | 9 | - | - |
j.K | 22 | 2.64 | 6 | 7 | 2 | HA | R | 10 | 11 | 18 | - | - |
j.S | 32 | 2.64 | 10 | 6 | 3 | HA | JR | 9 | 3 | 15 | - | - |
j.H | 28 | 2.64 | 10 | 6 | 3 | HA | R | 12 | 2(1)2 | 12 | - |
|
j.D | 44 | 2.64 | 10 | 6 | 3 | HA | R | 9 | 6 | 18 | - |
|
Throw | 50 | 4.00 | - | 6 | - | 45 pixels | - | - | - | - | - |
|
Air Throw | 60 | 4.00 | - | 6 | - | 88 pixels | - | - | - | - | - |
|
Ghost Normals
Name | Damage | TG | GB+ | GB- | Lv | Guard | Cancel | Startup | Active | Recovery | SD | Notes |
---|---|---|---|---|---|---|---|---|---|---|---|---|
c.S | 20 | 2.64 | 10 | 7 | 3 | HLF | CJR | 6 | 2 | 12 | +0 |
|
c.S (Hits 2,3) | 15 | 2.64 | 3 | 7 | 2 | HLF | CJR | 7 | 2 | 12 | -4 |
|
f.S | 15 | 2.64 | 10 | 7 | 3 | HLF | CJR | 9 | 7 | 7 | +0 |
|
f.S (Hits 2,3) | 10 | 1.44 | 3 | 8 | 1 | HLF | CJR | 10 | 7 | 7 | -4 |
|
H | 25 | 2.64 | 10 | 7 | 3 | HLF | CJR | 14 | 5 | 13 | -4 |
|
H (Hits 2,3) | 18 | 2.64 | 3 | 7 | 2 | HLF | CJR | 15 | 5 | 13 | -8 |
|
6H | 36×3 | 3.84×3 | 11×3 | 6×3 | 4 | HF | R | 16 | 5(3)5(10)5 | 8 | +4 |
|
2S | 15 | 2.64 | 5 | 7 | 2 | LF | CR | 5 | 6 | 6 | +0 |
|
S(Hits 2,3) | 15 | 1.44 | 3 | 8 | 1 | LF | CR | 6 | 6 | 6 | -2 |
|
2H | 25 | 1.20 | 6 | 7 | 3 | any | - | 17 | 9 | 11 | +5 |
|
2H (Hits 2,3) | 25 | 1.20 | 6 | 7 | 3 | any | - | 18 | 9 | 11 | +5 |
|
j.S | 35 | 2.64 | 10 | 7 | 3 | HA | CR | 14 | 5 | 21 | - |
|
j.S (Hits 2,3) | 25 | 2.64 | 3 | 7 | 2 | HA | CR | 15 | 5 | 21 | - |
|
j.H | 25 | 1.20 | 6 | 7 | 3 | any | - | 14 | 9 | 17 | - |
|
j.H (Hits 2,3) | 25 | 1.20 | 6 | 7 | 3 | any | - | 15 | 9 | 17 | - |
|
- *1: If Zappa doesn't have any ghosts with him when you input the move, all the frames that would normally result in a ghost attack turn into recovery. (No attack).
- *2: Input for 2nd attack allowed anytime after the 2nd frame of startup of the 1st hit. Input for 3rd attack allowed anytime after the 2nd frame of startup of the 2nd hit.
- *3: Causes knockdown on ground hit. Ghost disappears after attack. Ghost stays disappeared for 104F, after which they stay in place for 122F before returning. (Collect the ghosts by touching them).
Sword Normals
Name | Damage | TG | GB+ | GB- | Lv | Guard | Cancel | Startup | Active | Recovery | SD | Notes |
---|---|---|---|---|---|---|---|---|---|---|---|---|
c.S | 36 | 2.64 | 10 | 7 | 3 | HLF | CJR | 5 | 4 | 14 | -4 |
|
f.S | 30 | 3.84 | 14 | 6 | 4 | HLF | CJR | 8 | 2 | 19 | -4 | - |
H | 35×2 | 3.84×2 | 20×2 | 6×2 | 5 | HLF | CR | 9 | 2(10)3 | 16 | +0 | - |
6H | 29,15 | 3.84×2 | 14,5 | 6,7 | 4,2 | see note | CR | 13 | 24,6 | 2 | +4 |
|
2S | 22 | 2.64 | 8 | 7 | 3 | LF | CR | 9 | 3 | 15 | -4 | - |
2H | 30×2 | 3.84×2 | 20×2 | 6×2 | 5 | HLF | CJR | 7 | 14,8 | 9 | +2 |
|
j.S | 26 | 2.64 | 10 | 7 | 3 | HA | CJR | 7 | 3 | 18 | - | - |
j.H | 32 | 2.64 | 10 | 7 | 3 | HA | CRF | 9 | 9 | 15 | - |
|
Raoh Normals
Name | Damage | TG | GB+ | GB- | Lv | Guard | Cancel | Startup | Active | Recovery | SD | Notes |
---|---|---|---|---|---|---|---|---|---|---|---|---|
c.S | 40 | 3.84 | 14 | 6 | 4 | HLF | CR | 10 | 11 | 0 | +6 | - |
f.S | 36 | 3.84 | 14 | 6 | 4 | HLF | CR | 9 | 6 | 16 | -5 | - |
H | 48 | 3.84 | 15 | 6 | 5 | LF | CR | 13 | 9 | 13 | -3 |
|
6H | 76 | 3.84 | 20 | 6 | 5 | HLF | CR | 17 | 6 | 24 | -11 |
|
Dust | 30 | 3.84 | 11 | 6 | 4 | HF | CR | 22 | 5 | 8 | +4 | - |
2S | 36 | 2.64 | 8 | 7 | 3 | LF | CR | 7 | 3 | 11 | +0 | - |
2H | 68 | 3.84 | 15 | 6 | 5 | LF | CR | 19 | 8 | 12 | -1 |
|
j.S | 35 | 2.64 | 10 | 7 | 3 | HA | R | 7 | 3 | 15 | - |
|
j.H | 45 | 3.84 | 14 | 6 | 4 | HA | R | 16 | 6 | 13 | - |
|
Specials
Name | Damage | TG | GB+ | GB- | Lv | Guard | Cancel | Startup | Active | Recovery | SD | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Konnichiwa Sanbiki no Mukade (No Summon Only) 236P
|
20 | 5.00/12.00 | 6 | 7 | 2 | HLF | R | 10 | 4 | 20 | -12 | ||
| |||||||||||||
Dog Attack (Neutral) (Dog only) D
|
20 | -/1.20 | 0 | 7 | 2 | HLF [any] | - | 16 [16] | 8 | 36[60] | - | ||
| |||||||||||||
Dog Attack (Forward) (Dog only) 6D
|
20 | /1.20 | 0 | 7 | 2 | HLF [any] | - | 17[10] | 12 | 17 [after landing 24] | - | ||
| |||||||||||||
Dog Attack (Somersault) (Dog only) 8D
|
20 | -/1.20 | 0 | 7 | 3 | any [any] | - | 10 [see note] | 12 | 31 [after landing 24] | - | ||
| |||||||||||||
Dog Attack (Bite) (Dog only) 2D
|
45 | -/1.20 | [20] | 6 | 5 | Unblockable [any] | - | 36 [36] | 4 | 22 [46] | - | ||
| |||||||||||||
Dog Attack (Jump) (Dog only) 4D
|
- | - | - | - | - | - | - | - | - | total: 59 [after landing 24] | - | ||
| |||||||||||||
-> Follow-up Attack (Dog only) After 4D, D
|
20 | -/1.20 | 0 | 7 | 2 | HA [any] | - | 13 [13] | till landing | 40 [after landing 24] | - | ||
| |||||||||||||
Sono Mama Kaette Konaide Kudasai (P/K/S/H) (Ghosts only) 236 P/K/S/H
|
16 | 2.00/1.20 | 0 | 7 | 3 | any | F | 9 | see note | total: 39 | -6 | ||
| |||||||||||||
Sono Mama Kaette Konaide Kudasai (D) (Ghosts only) 236D
|
16×3 | 2.00 / 1.20×3 | 0 | 7×3 | 3 | any | F | 11 | See note | total: 47 | See note | ||
| |||||||||||||
Banana | 0 | -/2.64 | 0 | 7 | 2 | LF | - | - | 79 | - | - | ||
| |||||||||||||
Golf Ball | 40 | -/3.84 | 0 | 6 | 4 | any | - | 38 | - | - | - | ||
| |||||||||||||
Hachiue | 25 | -/2.64 | 0 | 7 | 2 | any | - | 1 | 43 | - | - | ||
| |||||||||||||
Itasou, tte iuka Itai (Sword only) 236S
|
20 | 2.50 / 6.00 | 14 | 6 | 4 | HLF | RF | 12 | 16 | 13 | -12 | ||
| |||||||||||||
->Follow-up Attack (Sword only) During Itasou, H
|
45 | 3.00/7.20 | 10 | 7 | 3 | HLF | R | 9 | 12 | 26 | -24 | ||
| |||||||||||||
Ochitoite Kudasai (Sword only) 623H
|
40 | 2.50/6.00 | 14 | 6 | 4 | HLF | RF | 10 | 9 | 29 | -21 | ||
| |||||||||||||
Chikazuku to Yukimasu (Sword only) 63214H
|
30 | 1.50/3.60 | 20 | 6 | 5 | HLF | RF | 17 | 4 | 16 | -1 | ||
| |||||||||||||
Hai, Kaerimasu (Sword only) j.236H
|
24×n | 2.50/ 3.00×n | 6×n | 4×n | 3 | any | R | 12 | till landing | after landing 23 | - | ||
| |||||||||||||
Darkness Anthem (Raoh only) 236S
|
35×2 | 2.00/3.60×2 | 14×2 | 6×2 | 4 | HLF | - | 25 | 18 | 8 | +7 | ||
| |||||||||||||
Follow-up Attack (Raoh only) During Darkness Anthem P/K/S
|
50 | -/3.60 | 14 | 6 | 4 | HLF | - | 15 | 34(2)20 | total: 38 | +0 | ||
| |||||||||||||
Last Edogai (Raoh only) 214S
|
100 | 3.00/7.20 | 20 | 6 | 5 | HLF | R | 4 | 12 | 37 | -30 | ||
|
- *1: Listed frame data is for the dog. Data listed in [ ] is for follow-up attack version of the move. Dog is invincible while idle. If the dog idles for 300F, it enters sleep mode, 30F to wake up dog from sleep. If a Dog Attack hits or is blocked, can perform follow up attack versions of other Dog Attack attacks on any of the following frames. The last 24 frames of the recovery of follow-up versions of Dog Attack attacks are invincible.
- *2: Ghost haunts the opponent on hit. Haunting lasts 481F, after which Ghost returns. On block or when negating a projectile, Ghost disappears for 101F, after which it loiters for 23F before returning to Zappa. If the ghost fails to hit anything, the total time it spends disappeared is 23F for the P and K versions, 2F for the S and H versions, after which it loiters in place for 122F before returning to Zappa. Ghosts can be picked up while loitering. Launched ghosts disappear immediately if Zappa is hit.
- *3: Gains +1 soul 1 frame after a successful hit and activates Haunt mode. The ghost that hit the opponent will haunt him for 481F before returning. Haunt mode causes a random item (golf ball, banana peel, or Hachiue) to be thrown at the opponent on frames 1F,121F, 241F and 361F of Haunt mode.
- To do: Check the move names, commands, WARNING: All Ghost notes are guesses and have not been checked, and fill in errata.
- Supposedly, according to the Mook, Unsummon/Dog Zappa's moves are all special cancelable, although the Ghost/Sword versin of the same move are not (j.P, K, D). Why this matters, is beyond me, as Unsummon Zappa has no air specials, Dog Zappa can use the dog anytime, it doesn't cancel his jumping attacks per se. Seems rather silly to me.
Force Breaks
Name | Damage | TG | GB+ | GB- | Lv | Guard | Cancel | Startup | Active | Recovery | SD | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Reigisahou wa Koko Kara 214D
|
30 | -25% | 15 | 6 | 5 | HF | R | 16 | 5 | 13 | +1 | ||
|
Overdrives
Name | Damage | TG | GB+ | GB- | Lv | Guard | Cancel | Startup | Active | Recovery | SD | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Umareru!! 632146H
|
40×4 | -50% | 14×4 | 6×4 | 4 | HLF | R | 1+11 | 8 | 30 | -15 | ||
| |||||||||||||
Bellows Malice (Raoh only) 632146S
|
40×10 | -50% | 20×10 | 6×10 | 5 | HLF | - | 5+10 | 27 | total: 37 | +13 | ||
|
Instant Kill
Name | Damage | TG | GB+ | GB- | Lv | Guard | Cancel | Startup | Active | Recovery | SD | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Kowai yo~ (IK mode only) 236236H
|
Fatal KO | - | - | - | - | 30 pixels | - | 4+1 | 35 | 10 | - | ||
|
Gatling Tables
No Summon
P | K | S | H | D | Cancel | |
---|---|---|---|---|---|---|
5P | 6P | 5K, 2K | c.S, f.S, 2S | 5H, 2H, 6H | 5D, 2D | j, sp |
2P | 6P | 5K, 2K | c.S, f.S, 2S | 5H, 2H | 5D, 2D | j, sp |
6P | - | - | f.S, 2S | 5H, 2H, 6H | 5D, 2D | j, sp |
5K | 6P | - | f.S, 2S | 5H, 2H, 6H | 5D, 2D | j, sp |
2K | - | - | 2S | 2H | 5D, 2D | sp |
c.S | 6P | - | f.S, 2S | 5H, 2H, 6H | 5D, 2D | j, sp |
f.S | - | - | 2S | 5H, 2H, 6H | 5D, 2D | sp |
2S | - | - | - | 5H, 2H | 5D, 2D | sp |
5H | - | - | - | - | - | - |
2H | 5P, 2P | 5K, 2K | c.S, f.S, 2S | 5H, 6H | 5D, 2D | j, sp |
6H | - | - | - | - | - | - |
5D | - | - | - | - | - | homing jump, sp |
2D | - | - | - | - | - | sp |
j.P | - | j.K | j.S | j.H | j.D | j |
j.K | j.P | - | j.S | - | - | - |
j.S | - | j.K | - | j.H | j.D | j |
j.H | - | - | - | - | j.D | - |
j.D | - | - | - | - | - | - |
Dog
- Same as No Summon, but all gatlings to/from D are removed.
Sword
P | K | S | H | D | Cancel | |
---|---|---|---|---|---|---|
5P | 5P, 2P, 6P | 5K, 2K | c.5S, f.5S, 2S | 5H, 2H, 6H | 5D, 2D | j, sp |
2P | 5P, 2P, 6P | 5K, 2K | c.5S, f.5S, 2S | 5H, 2H, 6H | 5D, 2D | j, sp |
6P | - | - | c.5S, f.5S, 2S | 5H, 2H, 6H | 5D, 2D | j, sp |
5K | 6P | - | c.5S, f.5S, 2S | 5H, 2H, 6H | 5D, 2D | sp |
2K | 6P | - | c.5S, f.5S, 2S | 5H, 2H, 6H | 5D, 2D | sp |
c.5S | 6P | - | f.5S, 2S | 5H, 2H, 6H | 5D, 2D | j, sp |
f.5S | - | - | 2S | 5H, 2H, 6H | 5D, 2D | j, sp |
2S | - | - | - | 5H, 2H, 6H | 5D, 2D | sp |
5H | - | - | - | - | - | sp |
2H | - | - | - | - | - | j, sp |
6H | - | - | - | - | - | sp |
5D | - | - | - | - | - | homing jump, sp |
2D | - | - | - | - | - | sp |
j.P | j.P | j.K | j.S | j.H | j.D | j, sp |
j.K | j.P | - | j.S | - | - | sp |
j.S | - | j.K | - | j.H | j.D | j, sp |
j.H | - | - | - | - | - | sp |
j.D | - | - | - | - | - | sp |
Triplets
P | K | S | H | D | Cancel | |
---|---|---|---|---|---|---|
5P | 5P, 2P, 6P | 5K, 2K | c.S, f.S, 2S | 5H, 2H, 6H | 5D, 2D | j, sp |
2P | 5P, 2P, 6P | 5K, 2K | c.S, f.S, 2S | 5H, 2H | 5D, 2D | j, sp |
6P | - | - | c.S, f.S, 2S | 5H, 2H, 6H | 5D, 2D | j, sp |
5K | 6P | - | c.S, f.S, 2S | 5H, 2H | 5D, 2D | sp |
2K | 6P | - | c.S, f.S, 2S | 2H | 5D, 2D | sp |
c.S | 6P | - | f.S, 2S | 5H, 2H | 5D, 2D | j, sp |
f.S* | - | - | f.S, 2S | 5H, 2H | 5D, 2D | j, sp |
2S | - | - | 2S | 5H, 2H | 5D, 2D | sp |
5H* | - | - | - | - | - | sp |
2H* | - | - | - | - | - | j, sp |
6H | - | - | - | - | - | - |
5D | - | - | - | - | - | homing jump, sp |
2D | - | - | - | - | - | sp |
j.P | j.P | j.K | j.S | j.H | j.D | j, sp |
j.K | j.P | - | j.S | - | - | sp |
j.S* | - | j.K | j.S | j.H | j.D | sp |
j.H* | - | - | - | - | - | - |
j.D | - | - | - | - | - | sp |
- * = can gatling into itself as many times as you have ghosts available. 1 gatling consumes 1 ghost.
Raoh
P | K | S | H | D | Cancel | |
---|---|---|---|---|---|---|
5P | 5P, 2P, 6P | 5K, 2K | c.S, f.S, 2S | 5H, 2H, 6H | 5D, 2D | j, sp |
2P | 5P, 2P, 6P | 5K, 2K | c.S, f.S, 2S | 5H, 2H | 5D, 2D | j, sp |
6P | - | - | c.S, f.S, 2S | 5H, 2H, 6H | 5D, 2D | j, sp |
5K | 6P | - | c.S, f.S, 2S | 5H, 2H | 5D, 2D | sp |
2K | - | - | c.S, f.S, 2S | 2H | 5D, 2D | sp |
c.S | 6P | - | f.S, 2S | 5H, 2H, 6H | 5D, 2D | sp |
f.S | - | - | 2S | 5H, 2H | 5D, 2D | sp |
2S | - | - | - | 5H, 2H | 5D, 2D | sp |
5H | - | - | - | 2H | 5D, 2D | sp |
2H | - | - | - | - | 5D, 2D | sp |
6H | - | - | - | - | - | sp |
5D | - | - | - | - | - | homing jump, sp |
2D | - | - | - | - | - | sp |
j.P | j.P | j.K | j.S | j.H | j.D | j |
j.K | j.P | - | j.S | - | j.D | - |
j.S | - | j.K | - | j.H | j.D | - |
j.H | - | - | - | - | j.D | - |
j.D | - | - | - | - | - | - |
- File:GGAC A.B.A Icon.pngA.B.A [★]
- File:GGAC Anji Mito Icon.pngAnji Mito [★]
- File:GGAC Axl Low Icon.pngAxl Low [★]
- File:GGAC Baiken Icon.pngBaiken [★]
- File:GGAC Bridget Icon.pngBridget [★]
- File:GGAC Chipp Zanuff Icon.pngChipp Zanuff [★]
- File:GGAC Dizzy Icon.pngDizzy [★]
- File:GGAC Eddie Icon.pngEddie [★]
- File:GGAC Faust Icon.pngFaust [★]
- File:GGAC I-No Icon.pngI-No [★]
- File:GGAC Jam Kuradoberi Icon.pngJam Kuradoberi [★]
- File:GGAC Johnny Icon.pngJohnny [★]
- File:GGAC Justice Icon.pngJustice [★]
- File:GGAC Kliff Undersn Icon.pngKliff Undersn [★]
- File:GGAC Ky Kiske Icon.pngKy Kiske [★]
- File:GGAC May Icon.pngMay [★]
- File:GGAC Millia Rage Icon.pngMillia Rage [★]
- File:GGAC Order-Sol Icon.pngOrder-Sol [★]
- File:GGAC Potemkin Icon.pngPotemkin [★]
- File:GGAC Robo-Ky Icon.pngRobo-Ky [★]
- File:GGAC Slayer Icon.pngSlayer [★]
- File:GGAC Sol Badguy Icon.pngSol Badguy [★]
- File:GGAC Testament Icon.pngTestament [★]
- File:GGAC Venom Icon.pngVenom [★]
- File:GGAC Zappa Icon.pngZappa [★]
Click [★] for character's full frame data
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