< GGAC | Sol Badguy
Normals
Name | Damage | TG | GB+ | GB- | Lv | Guard | Cancel | Startup | Active | Recovery | SD | Notes | |||||||||||||
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P | 10 | 1.44 | 3 | 8 | 1 | HLF | cCJR | 4[3] | 4[2] | 6[4] | 0[+4] |
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K | 14×2 | 2.64[1.44]x2 | 6×2 | 7[8]x2 | 2[1] | HLF | CJR | 3[2] | 2,6[1,4] | 13[7] | -7[-1] | - | |||||||||||||
c.S | 30[28] | 2.64 | 10 | 7 | 3 | HLF | CJR | 5[3] | 2[1] | 16[10] | -4[+3] | - | |||||||||||||
f.S | 30[28] | 2.64 | 10 | 7 | 3 | HLF | CR | 7[5] | 1[1] | 24[14] | -11[-1] | - | |||||||||||||
H | 40[44] | 3.84 | 20 | 6 | 5 | HLF | CJR | 11[6] | 2[1] | 26[13] | -9[+5] | - | |||||||||||||
6P | 32 | 2.64 | 10 | 7 | 3 | HLF | CR | 11[6] | 3[2] | 20[10] | -9[+2] |
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6H | 40×2 | 5.76[3.84]x2 | 20×2 | 6×2 | 5 | HLF | CR | 13[8] | 5,1 | 30[16] | -12[+2] |
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D | 17[20] | 2.64 | 8 | 20 | 3 | HF | R | 22[16] | 3[2] | 24[12] | -13[0] |
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DAA | 25 | 2.64 | 10 | 7 | 3 | any | R | 11 | 3 | 25 | -14 |
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2P | 8 | 1.44 | 3 | 8 | 1 | HLF | cCR | 5[3] | 4[2] | 4 | +2[+4] |
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2K | 12[14] | 1.44 | 3 | 8 | 1 | LF | CR | 6[4] | 3[2] | 8[6] | -1[+2] |
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2S | 25[24] | 2.64 | 10 | 7 | 3 | HLF | CR | 10[7] | 3[2] | 8[5] | +3[+7] | - | |||||||||||||
2H | 36[40] | 3.84 | 20 | 6 | 5 | HLF | CJR | 8[5] | 6[3] | 26[13] | -13[+3] |
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2D | 28[30] | 3.84 | 11[15] | 6 | 4[5] | LF | CR | 7[5] | 3[2] | 20[13] | -6[+4] |
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j.P | 13[12] | 1.44 | 3 | 8 | 1 | HA | cCR | 5[3] | 7[4] | 4[3] | - | - | |||||||||||||
j.K | 22 | 2.64 | 6[10] | 7 | 2[3] | HA | [c]CR | 6 | 6[3] | 17[12] | - | - | |||||||||||||
j.S | 28[25] | 2.64 | 10 | 7 | 3 | HA | [c]CJR | 9[6] | 3[2] | 23[12] | - |
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j.H | 24[20]x2 | 2.64×2 | 10×2 | 7×2 | 3 | HA | C[J]R | 9[8] | 6,8[4,4] | 0 | - |
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j.D | 40 | 3.84 | 14 | 6 | 4 | HA | CJR | 9 | 7 | 10 | - |
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Throw | 60 | 4.0 | - | 6 | - | 43 dots | - | - | - | - | - |
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Air Throw | 60 | 4.00 | - | 6,7 | - | 88 dots | - | - | - | - | - |
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- Data in [ ] refers to Sol in Dragon Install
Specials
Name | Damage | TG | GB+ | GB- | Lv | Guard | Cancel | Startup | Active | Recovery | SD | ||
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Gun Flame 236P
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50,42,30,30 | 2.00/2.40 | 0 | 7 | 3,3,2,2 | any | F | 21 | 9×2,6×2 | total 50 | -3 | ||
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Gun Flame (DI) 236P during DI
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60 | 0.50/1.20 | 10 | 7 | 3 | any | F | 20 | 6 | 7 | +7 | ||
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Gun Flame Feint 214P
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8 | 3.50/- | 3 | 8 | 1 | HL | R | 13 | 2 | 17 | -9 | ||
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Volcanic Viper (S) 623S
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20,36 | 2.00/4.80×2 | 10×2 | 7×2 | 3 | HLF | R | 7 | 3(3)11 | 21+landing 10 | -28 | ||
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Volcanic Viper (DI S) 623S during DI
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20×3 | 2.00/4.80,2.40×2 | 10×3 | 7×3 | 3 | HLF | R | 7 | 3(1)4,2 | 21+landing 10 | -19 | ||
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Volcanic Viper (H) 623H
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20,36 | 3.00/4.80×2 | 10×2 | 7×2 | 3 | HLF | R | 5 | 2(3)18 | 29+landing 8 | -43 | ||
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Volcanic Viper (DI H) 623H during DI
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60,18×9 | 0.50/2.40,0.24×9 | 20,10×9 | 1,6×9 | 5,3×9 | HLF | R | 7 | 3,54 | 36+landing 10 | -78 | ||
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Aerial Volcanic Viper (S) j.623S
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36,24 | 2.00/3.60×2 | 10×2 | 7×2 | 3 | any | R | 5 | 2(3)9 | landing 10 | - | ||
1-9 invincible to strikes. Floats on hit (1st hit untechable for 36F, 2nd hit for 27F). Can follow-up to Knockdown from 19-35. Sol is crouching during landing recovery. | |||||||||||||
Aerial Volcanic Viper (H) j.623H
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46,26 | 2.50/4.80×2 | 10×2 | 7×2 | 3 | any | R | 5 | 2(3)18 | landing 10 | - | ||
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Aerial Volcanic Viper (DI) j.623S/H during DI
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20×3 | 2.50/4.80,3.60×2 | 10,7×2 | 7×3 | 3,4×2 | HLF,any x2 | R | 7 | 3(2)2,6 | landing 10 | - | ||
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Knockdown 214K during Volcanic Viper
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16 | 0.50/2.40 | 10 | 7 | 3 | HF | R | 12 | 4 | landing 10 | - | ||
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Grand Viper 214S
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8×7,32 | 3.00/1.20×6,7.20×2 | 8×7,20 | 1×6,7×2 | 3×7,5 | LFx7,HLF | R | 17 | 4×3,2×3,7,(19)3 | 37 | -21 | ||
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Bandit Revolver 236K
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24,36 | 1.50/4.80×2 | 10×2 | 7,9 | 3 | HLF | R | 9 | 5(11)9 | 2+landing 8 | -4 | ||
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Bandit Revolver (DI) 236K during DI
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20×3,50 | 0.75/4.80×4 | 14×3,15 | 6×4 | 4×3,5 | HLA | R | 7 | 3,3,3(9)9 | 3+landing 7 | +3 | ||
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Aerial Bandit Revolver j.236K
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22,20×2 | 2.00/3.00,7.20×2 | 3×3 | 7×3 | 2 | any | RF | 6 | 3(14)4,2 | landing 12 | - | ||
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Bandit Bringer 236[K]
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50 | 1.50/5.40 | 20 | 10 | 5 | HA | RF | 32 | 6 | 9+landing 4 | 0 | ||
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Riot Stamp 214K
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40 | 1.00/6.00 | 3 | 8 | 1 | HA | RF | see note | - | landing 3 | -4~ | ||
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Wild Throw 623K
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30 | -/6.00 | - | 6 | - | 70dot | - | 4 | 1 | - | - | ||
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Sidewinder j.236H
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35×1 | 1.50/2.40 | 20 | 12 | 5 | HA | R | 9 | 4 | landing 13 | - | ||
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- Note: DI is short for Dragon Install.
- How to score Clean Hits: For GV, hit with the point of the hilt. For SW, hit with the end of his arm. For Fafnir, hit with the upper part of the fist. Hit stop from a Clean Hit is 27F.
- *1: Damage of a Clean Hit Sidewinder is 35 + 25 * (# of Clean Hits)
Force Breaks
Name | Damage | TG | GB+ | GB- | Lv | Guard | Cancel | Startup | Active | Recovery | SD | ||
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Fafnir 41236D
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60 | - | 20 | 10 | 5 | HLF | R | 11 | 3 | 17 | +7 | ||
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Tyrant Rave 46D during Fafnir
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40×3,84 | - | 10×4 | 3×4 | 3 | any | - | 7+1 | 33 | 21 | +8 | ||
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Overdrives
Name | Damage | TG | GB+ | GB- | Lv | Guard | Cancel | Startup | Active | Recovery | SD | ||
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Tyrant Rave ver. Beta 632146H
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80,60 | - | 20,14 | 6,8 | 5,4 | HLF | R | 5+1 | 11(17)15 | 31 | -15 | ||
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Dragon Install 214214S
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- | - | - | - | - | - | - | 19+9 | - | total: 28 | - | ||
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Dragon Install Second 214214214214PH
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- | - | - | - | - | - | - | 63+64 | - | total: 127 | - | ||
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Instant Kill
Name | Damage | TG | GB+ | GB- | Lv | Guard | Cancel | Startup | Active | Recovery | SD | ||
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Napalm Death 236236H during IK Mode
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Fatal | - | 20 | - | - | any | - | 7+8 | 12 | 26+landing 1 | -22 | ||
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Gatling Table
P | K | S | H | D | Cancel | |
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P | P, 2P, 6P | K, 2K | c.S, f.S, 2S | H, 2H, 6H | D, 2D | j, sp |
2P | P, 2P, 6P | K, 2K | c.S, f.S, 2S | H, 2H | D, 2D | sp |
6P | - | - | c.S, f.S, 2S | H, 2H, 6H | D, 2D | sp |
K | 6P | - | c.S, f.S, 2S | H, 2H | D, 2D | j, sp |
2K | 6P | - | c.S, f.S, 2S | 2H | D, 2D | sp |
c.S | 6P | - | f.S, 2S | H, 2H | D, 2D | j, sp |
f.S | - | - | 2S | H, 2H | D, 2D | sp |
2S | - | - | - | H, 2H | D, 2D | sp |
H | - | - | - | 2H | D, 2D | j, sp |
2H | - | - | - | - | D, 2D | j, sp |
6H | - | - | - | - | - | sp |
D | - | - | - | - | - | homing jump |
2D | - | - | - | - | - | sp |
j.P | j.P | j.K | j.S | j.H | j.D | sp |
j.K | j.P | - | j.S | - | j.D | sp |
j.S | - | j.K | - | j.H | j.D | j, sp |
j.H | - | - | - | - | - | sp |
j.D | - | - | - | - | - | j, sp |
Clean Hit Diagrams
- File:GGAC A.B.A Icon.pngA.B.A [★]
- File:GGAC Anji Mito Icon.pngAnji Mito [★]
- File:GGAC Axl Low Icon.pngAxl Low [★]
- File:GGAC Baiken Icon.pngBaiken [★]
- File:GGAC Bridget Icon.pngBridget [★]
- File:GGAC Chipp Zanuff Icon.pngChipp Zanuff [★]
- File:GGAC Dizzy Icon.pngDizzy [★]
- File:GGAC Eddie Icon.pngEddie [★]
- File:GGAC Faust Icon.pngFaust [★]
- File:GGAC I-No Icon.pngI-No [★]
- File:GGAC Jam Kuradoberi Icon.pngJam Kuradoberi [★]
- File:GGAC Johnny Icon.pngJohnny [★]
- File:GGAC Justice Icon.pngJustice [★]
- File:GGAC Kliff Undersn Icon.pngKliff Undersn [★]
- File:GGAC Ky Kiske Icon.pngKy Kiske [★]
- File:GGAC May Icon.pngMay [★]
- File:GGAC Millia Rage Icon.pngMillia Rage [★]
- File:GGAC Order-Sol Icon.pngOrder-Sol [★]
- File:GGAC Potemkin Icon.pngPotemkin [★]
- File:GGAC Robo-Ky Icon.pngRobo-Ky [★]
- File:GGAC Slayer Icon.pngSlayer [★]
- File:GGAC Sol Badguy Icon.pngSol Badguy [★]
- File:GGAC Testament Icon.pngTestament [★]
- File:GGAC Venom Icon.pngVenom [★]
- File:GGAC Zappa Icon.pngZappa [★]
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data
• Movement/Canceling •
Offense •
Defense •
Damage/Combo System •
Gauges •
Misc