GGAC/Potemkin/Frame Data

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< GGAC‎ | Potemkin

Normals

Name Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery SD Notes
P 11 1.44 3 8 1 HLF cCJR 5 5 6 -1

-

K 22 2.64 8 7 3 LF CJR 7 9 9 -4

-

c.S 40 2.64 10 7 3 HLF CJR 9 3 11 0

-

f.S 36 2.64 10 7 3 HLF CJR 12 7 18 -11

-

H 58 3.84 20 6 5 HLF CR 15 7 16 -4

-

6P 35 3.84 14 6 4 HLF CJR 13 7 19 -9
  • 1-4 upper body invincible, 5-14 invincible above the knees
  • Floats on CH, untechable for 50F
  • 90% proration
6K 23 3.84 15 6 5 HF CJR 18 3 20 -4
  • 85% proration
6H 90 3.84 20 6 5 HLF CRF 23 5 30 -11
  • Blows back on hit, untechable for 25F
  • Blockstun: 23F
  • Dizzy modifier x1.5
  • FRC timing: 20-21
D 30 3.84 15 20 5 HF R 29 10 6 +3
  • In CH state till end of recovery
DAA 35 2.64 10 7 3 any R 13 20 3 -9
  • 1-17 invincible, 18-32 throw invincible
  • In CH state from frames 18-35
  • Wallbounces on hit, untechable for 60F
  • 50% proration
2P 12 1.44 3 8 1 HLF cCR 9 4 8 -2

-

2K 16 2.64 5 7 2 LF CR 7 4 14 -6

-

2S 36 3.84 14 9 4 HLF CR 14 3 16 -2
  • Pulls in on hit or block
  • On ground CH, pulls in and staggers (max: 43F)
2H 66 3.84 20 6 5 HLF CRF 13 5 35 -21
  • Floats on hit, untechable for 30F
  • Dizzy modifier x1.25
  • FRC timing: 13-15
2D 35 3.84 11 6 4 LF R 12 5 14 -2

-

j.P 18 1.44 3 8 1 HA CR 5 9 6 -

-

j.K 22 2.64 10 7 3 HA CJR 9 8 13 -

-

j.S 32 2.64 10 7 3 HA CR 13 6 23 -
  • Floorbounces and knocks down on ground CH
  • Floorbounces on air CH, untechable for 42F
j.H 40 3.84 14 6 4 HA CR 11 6 16 -

-

j.D 45 3.84 14 6 4 HA R 11 till landing landing+8 -
  • Plummets opponent on air hit
  • Crouching during landing recovery
Throw 45,30 4.00 - 6,0 - 55 dots F - - - -
  • Floats and knocks down on hit
  • 1st hit has 50% forced proration
  • FRC timing: 40-44 (frames 11-15 after tossing the opponent)
Air Throw 70 4.00 - 6 - 104 dots - - - - -
  • Plummets on hit, untechable for 32F
  • 50% forced proration

Specials

Name Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery SD
Mega Fist I
236P
50 1.50/3.60 6 7 3 HA RF 25 8 0+landing 8 -4
  • Lower body invincibility from frame 1 onwards
  • Airborne starting from frame 4
  • Level 2 attack on block
  • FRC timing: 25-26
Mega Fist II
214P
50 1.00/3.60 20 6 5 HA RF 25 9 0+landing 6 +4
  • Lower body invincibility from frame 1 onwards
  • Airborne starting from frame 5
  • Staggers on ground CH (max: 47F)
  • FRC timing: 25-26, 28-29
Sliding Head
236S
40,0 2.00/3.60 15,- 6 5 LF, unblockable R 22 2(2)1 25 -11
  • 1-15 invincible except for the feet
  • 26-35 invincible above the knees
  • Knocks down on ground hit
  • Usual knockdown time is increased by 40F; follow-ups are dealt with as though the opponent is aerial
  • 1st hit has 90% proration
  • 2nd hit (quake part) has Hitstop 0, Startup 26
  • Max of 1 hit
Hammer Fall
[4]6H
60 1.00/9.60 20 6 5 HLF RF 19-27 2 33 -16
  • Knocks down on ground hit
  • Charge time of 30F
  • Startup varies with distance from opponent
  • FRC timing is the Active frames
  • Can cancel into Hammer Fall Break from frame 2 until 9F before the end of Startup
  • From Startup 1 until Active 1, gains super armor that can absorb one hit for half damage
  • Cannot absorb supers (undocumented in complete guide)
Hammer Fall Break
P during Hammer Fall
- - - - - - - - - Total: 15F -
  • Fastest possible Hammer Fall Break completes in 16F
F.D.B.
63214S
40 1.50/6.00 14 6 4 any R 21 3 12 +2
  • Staggers on ground hit (max: 65F)
  • Causes wallstick on CH: untechable for 88F, sticks for 28F
  • 4-14 can 'reflect' projectiles. (See F.D.B. Reflect, below)
F.D.B. Reflect 16 -/1.20 0 7 3 any - 1 98 total: 22F -
  • Strike invincible until end of recovery
  • Staggers on ground hit (max: 35F), untechable for 60F
  • Continues even on collision with other projectiles; causes most other projectiles to expire on collision
Potemkin Buster
632146P
140 -/12.00 - 6 - 176 pixels F 3 1 - -
  • 3-5 invincible
  • 1-16 throw invincible
  • On whiff, 40F total
  • Dizzy modifier x0.5
  • 75% forced proration
  • FRC timing: frames 6-8 after tossing the opponent
Heat Knuckle
623H
0, 15×2, 28 2.00/0.00,6.00×2,24.00 - 8,6×3 1,5×3 Unblockable, Fx3 R 14 1 22 -
  • Hits 1-3 knock down
  • 4th hit floats on hit, untechable for 45F
  • 50F to input motion for Heat Extend after Potemkin grabs them (visually, you have until the 3rd hit)
  • 1st hit can be SBed (not documented in complete guide)
Heat Extend
63214H during Heat Knuckle
95 -/19.20 - 6 5 F R - - - -
  • Floats on hit, untechable for 57F

Force Breaks

Name Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery SD
Judge Gauntlet
63214D
85 - 20 6 5 HLF R 28 [10] 6 28 -15
  • Ground bounces on hit
  • On ground hit, untechable for 38F
  • 85% proration
  • If hit between frames 2-23 (1-5 of autoguard), autoguard activates (resets autoguard)
  • If hit between frames 24-28 (6-10 of autoguard), attack comes out
  • Being hit 7+ times while in autoguard also forces attack to come out
  • After activating autoguard, the punch part has Startup 10
  • Takes half damage while autoguarding
  • Cannot absorb supers (undocumented in complete guide)
Aerial Potemkin Buster
j.632146D
0,140 - - 6,0 5 F R 5 1 landing 12 -
  • Knocks down on hit
  • In CH state till landing
  • Crouching during landing recovery
  • 2nd hit has 75% forced proration
  • On hit, Potemkin jumps in the direction opposite to the direction he was originally travelling
  • Can RC only if blocked

Overdrives

Name Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery SD
Giganter
632146H
45 - 20 6 5 any - 9+8 48 total: 41F +9
  • 1-9 invincible, 10-16 strike invincible
  • Staggers on ground hit (max: 55F), untechable for 75F
  • Dizzy modifier x3
  • From frames 16-29, can cancel into Gigantic Bullet
  • Continues even on collision with other projectiles; causes most other projectiles to expire on collision. Always goes active on successful input.
Gigantic Bullet
4123641236P during Giganter
126 - 20 6 5 HLF R 51 24 14 -19
  • Wallbounces on hit, untechable for 60F
  • Dizzy modifier x0
Heavenly Potemkin Buster
236236S
170 - - 6 - - - 12+1 15 10 -
  • 1-12 invincible, 13-27 upper body invincible
  • Airborne from frame 13 onwards
  • Knocks down on hit
  • Dizzy modifier x0.5

Instant Kill

Name Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery SD
Magnum Opera
236236H
Fatal - 20 - - any - 11+6 12 16 -9
  • IK mode activation: 98F
  • 1-21 strike invincible

Gatling Table

P K S H D Cancel
P P, 2P, 6P K, 2K c.S, f.S, 2S H, 2H, 6H D, 2D j, sp
2P P, 2P, 6P K, 2K c.S, f.S, 2S H, 2H D, 2D sp
6P - - - - - j, sp
K - - c.S, f.S, 2S H, 2H D, 2D j, sp
2K - - c.S, f.S, 2S 2H D, 2D sp
6K - - - 2H D j, sp
c.S - - f.S, 2S H, 2H D, 2D j, sp
f.S - - 2S H, 2H D, 2D j, sp
2S - - - 2H D, 2D sp
H - - - - D, 2D sp
2H - - - - D, 2D sp
6H - - - - - sp
D - - - - - homing jump
2D - - - - - -
j.P j.P j.K j.S j.H j.D sp
j.K j.P - j.S - - j, sp
j.S j.P - - j.H - sp
j.H - - - - - sp
j.D - - - - - -