GGAC/Ky Kiske/Frame Data

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< GGAC‎ | Ky Kiske

Normals

Name Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery SD Notes
P 8 1.44 3 8 1 HLF cCJR 5 4 6 ±0 -
K 12 1.44 3 8 1 LF CJR 5 8 7 -5
  • 80% proration
c.S 28 3.84 14 6 4 HLF CJR 7 2 18 -3 -
f.S 28 2.64 10 7 3 HLF CR 10 6 19 -11 -
H 42 3.84 20 6 5 HLF CR 10 6 12 +1
  • Staggers on CH (max 47F)
6P 30 2.64 10 7 3 HLF CR 9 5 15 -6
  • 1-6 upper body invincibility
  • 7-13 above the knees invincibility
  • Blowback on CH, untechable for 60F on ground hit, 32F on air hit
  • 90% proration
6K 36 3.84 14 6 4 HLF CR 17 2 11 +4
  • On air hit, plummets and knocks down.
6H 43 3.84 20 17 5 HLF CJR 20 4 17 +2
  • Staggers on ground hit (max 50F)
  • Wall bounces on air hit, untechable for 45F
  • Inflicts 22F of blockstun on standing block
D 15 2.64 8 20 3 HF R 23 4 22 -12 -
DAA 25 2.64 10 7 3 HLF R 12 3 24 -13
  • Total length of animation: 38F
  • 1-14 invincible
  • 15-32 throw invincible
  • Wallbounces on hit, untechable for 28F
  • 50% proration
2P 8 1.44 3 8 1 HLF cCR 4 4 5 +1
  • 80% proration
2K 14 1.44 3 8 1 LF CR 5 4 6 ±0
  • 70% proration
2S 25 2.64 8 7 3 LF CR 9 2 13 -1 -
2H 40 3.84 14 10 4 HLF CJR 12 4 20 -7
  • Floats on CH, untechable for 46F
  • On air hit, untechable for 19F and pulls in
2D 30 2.64 8 7 3 LF CJR 7 12 12 -10 -
j.P 12 1.44 3 8 1 HA cCJR 6 6 6 - -
j.K 16 1.44 3 9 1 HA CR 7 8 8 - -
j.S 28 2.64 10 8 3 HA CJR 7 3 21 - -
j.H 38 2.64 10 7 3 HA CR 13 4 23 - -
j.D 40 2.64 0 11 3 Any - 38 13 total: 29 -
  • Knocks down on ground hit
  • Floats on air hit, untechable for 64F
  • Additional 11F landing recovery
  • In CH state until 16. Remains in place
  • Counts as a projectile
  • If Ky is hit, j.D's hitbox immediately disappears
Throw 60 4.00 - 6,7 - 43 dots RF - - - -
  • Knocks down on hit
  • 50% forced proration
  • FRC timing: 59-60
Air Throw 60 4.00 - - - 88 dots - - - - -
  • Wallbounces, untechable for 60F
  • 50% forced proration

Specials

Name Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery SD
Stun Edge (S)
236S
40 2.75/4.80 0 7 3 Any F 10 - Total: 41 -5
  • On air hit, untechable for 18F
  • In CH state from 1-21
  • FRC timing: 22-23
Stun Edge (H)
236H
40 2.75/4.80 0 6 4 Any F 13 - Total: 52 -9
  • On air hit, untechable for 20F
  • In CH state from 1-24
  • FRC timing: 25-26
Stun Edge Charge
236D
20×3 2.50/2.40×3 0 6×3 4 Any F 43 49 Total: 68 +18
  • On air hit, untechable for 20F
  • Hitstop 7F
  • FRC timing: 31-32
  • Can follow-up to Lightning Sphere from 9-27
  • Movement immediately after the FRC affects the position of the projectile (e.g. jump immediately after FRC to drag projectile up)
Aerial Stun Edge (S)
j.236S
33 1.50/2.40 0 7 3 Any F 15 - Total: 59 -
  • On air hit, untechable for 18F
  • Additional 14F landing recovery, in crouching state
  • FRC timing: 16-18
  • FRCing restores jump options
  • Has a minimum height requirement
Aerial Stun Edge (H)
j.236H
33 1.50/2.40 0 6 4 Any F 13 - Total: 56 -
  • Additional 14F landing recovery, in crouching state
  • FRC timing: 14-16
  • FRCing restores jump otpions
  • Has a minimum height requirement
Aerial Stun Edge Charge
j.236D
20×3 1.50/2.40×3 0 6×3 5 Any F 31 - Total: 63 -
  • On air hit, untechable for 25F
  • Additional 14F landing recovery, in crouching state
  • Hitstop 7F
  • FRC timing: 21-22
  • Has a minimum height requirement
Vapor Thrust (S)
623S
32 2.50/4.80 10 7 3 HLF R 9 3 32 + 13 on landing -34
  • 1-8 invincible
  • Airborne from frame 9
  • Floats on hit, untechable for 50F
  • 80% proration
  • Can follow-up to Rising Javelin from 16-29
Vapor Thrust (H)
623H
36 2.50/4.80 10 10 3 HLF R 11 4 30 + 13 on landing -33
  • 1-10 invincible
  • 11-15 strike invincible
  • Airborne from frame 11
  • Floats on hit, untechable for 45F
  • 80% proration
  • Can follow-up to Rising Javelin from 17-31
Aerial Vapor Thrust
j.623S/H
32 2.00/4.80 10 7 3 Any R 11 3 13 on landing -
  • 1-10 strike invincible
  • Floats on hit, untechable for 45F
  • Can follow-up to Rising Javelin from 15-33
Rising Javelin
H during Vapor Thrust
16 1.00/2.40 20 12 5 A RF 17 6 12 on landing -
  • Wallbounces on hit, untechable for 65F
  • FRC timing: 27-29
  • In CH state till landing
Stun Dipper
236K
12,32 2.00/4.80,7.20 11,10 6,7 4,3 L , HLF RF 8 14(7)3 26 -15
  • 5-21 low stance
  • 2nd hit knocks down
  • FRC timing: 24-26
Greed Sever
214K
30 2.00/6.00 14 18 4 HA R 18 15 5 + 11 on landing -14
  • From frame 4, foot invincible and airborne
  • Ground bounces on normal hit, untechable for 40F
  • On CH, floats high and knocks down
  • Recovers crouching on landing
  • 85% proration
  • Startup to hit a crouching opponent is 21F (tested on Sol)
Lightning Strike
222H
30 2.00/- - 30 3 - - 14 1 53 -
  • Knocks down on hit
  • Pulls the enemy slightly off the floor
  • In CH state until the end of recovery
  • Hitstop 0F
  • Can only be used while the opponent is knocked down

Force Breaks

Name Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery SD
Lightning Sphere
214D during Stun Edge Charge
24×3 -/1.20×3 0 6×3 5 HLF - 6 34 4 +8
  • On air hit, untechable for 25F and pulls in
  • Hitstop 7F
  • Total length: 43F
  • Can follow-up to Charged Drive from 30-36
Charged Drive
46D during Lightning Sphere
130 - 20 6 5 Any R 7+13 15 35 -31
  • Blows back, untechable for 60F
Stun Rays
j.214D
18×2 -/1.20×2 0 7×2 3 HLF - 45 161 Total: 22F -
  • On standing hit, inflicts 22F of hit stun
  • Floats on CH, untechable for 62F
  • On air hit, untechable for 40F
  • In CH state until frame 15. Remains in place
  • Hitstop 6F
  • Has a minimum height requirement
  • Projectile appears on frame 12

Overdrive

Name Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery SD
Ride the Lightning
632146H
36×5 - 10×5 7×5 3 HLF R 10+1 42 20 -24
  • 1-14 invincible
  • 15-19 throw invincible
  • Floats on hit, untechable for 36F
  • In CH state during recovery
  • Hitstop 6F
  • Dizzy modifier x0
Aerial Ride the Lightning
j.632146H
36×5 - 10×5 7×5 3 Any R 10+1 42 3 on landing -
  • 1-14 invincible
  • 15-19 throw invincible
  • Floats on hit, untechable for 45F
  • In CH state till landing
  • Hitstop 6F
  • Dizzy modifier x0
Sacred Edge
236236P
27×5 - 3×5 6×5 5 Any F 5+3 - Total: 36F +13
  • On air hit, untechable for 30F
  • Hitstop 0F
  • FRC timing: 13-14

Instant Kill

Name Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery SD
Rising Force
During IK Mode 236236H
Fatal - 20 - - Any - 9+8 3 45 -29
  • IK mode activation time: 46F

Gatling Table

P K S H D Cancel
P P, 2P, 6P K, 2K, 6K c.S, f.S, 2S H, 2H D, 2D j, sp
2P P, 2P, 6P K, 2K, 6K c.S, f.S, 2S H, 2H D, 2D sp
6P - 6K c.S, f.S H, 2H, 6H D, 2D sp
K 6P 6K c.S, f.S, 2S H, 2H D, 2D j, sp
2K 6P - c.S, f.S, 2S H, 2H D, 2D j, sp
6K - - - - - sp
c.S 6P 6K f.S, 2S H, 2H D, 2D j, sp
f.S - 6K 2S - D, 2D sp
2S - 6K - H, 2H D, 2D sp
H - 6K - - D, 2D sp
2H - - - - D, 2D j, sp
6H - 6K c.S, f.S, 2S H, 2H D, 2D j, sp
D - - - - - homing jump
2D - - - - - j, sp
j.P j.P j.K j.S j.H j.D j, sp
j.K j.P - j.S j.H j.D sp
j.S j.P - - j.H - j, sp
j.H - - - - - sp
j.D - - - - - -