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'''Stun Resistance: 55'''<br/> | '''Stun Resistance: 55'''<br/> | ||
'''Strengths:''' Good runaway/keepaway potential, Great mobility, Roger, has an unblockable set up, delayed get up sets up yo-yo and may mess up with other characters okizeme. Has one of the easiest times of getting out of pressure, and may have up to 4 jumps. Can use the yo-yo glitch.<br/> | '''Strengths:''' Good runaway/keepaway potential, Great mobility, Roger, has an unblockable set up, delayed get up sets up yo-yo and may mess up with other characters okizeme. Has one of the easiest times of getting out of pressure, and may have up to 4 jumps. Can use the yo-yo glitch.<br/> | ||
'''Weaknesses:''' Can't take a punch, Can't pack a punch, Requires hard work to win, mixup options are rather lackluster and can be easily read. Very light character which makes | '''Weaknesses:''' Can't take a punch, Can't pack a punch, Requires hard work to win, mixup options are rather lackluster and can be easily read. Very light character which makes her vulnerable to loops. Tension gain with this character may be very low if you play runaway and could possibly end up in negative penalties. Unblockable setups can be evaded up and are very situational.Barely has favorable matchups<br/> | ||
'''Movement Options:''' 1 Double Jump/Air Dash, Run-Type Dash | '''Movement Options:''' 1 Double Jump/Air Dash, Run-Type Dash | ||
=Move List= | =Move List= | ||
: ''See also: [[Frame Data | : ''See also: [[GGAC/Bridget/Frame Data|Bridget Full Frame Data]]''<br /> | ||
Note for the Guard section in the tables: | Note for the Guard section in the tables: | ||
*H: can block while standing | *H: can block while standing | ||
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|staticDiff=-1 | |staticDiff=-1 | ||
|description= | |description= | ||
Bridget throws the yo-yo horizontally in front of | Bridget throws the yo-yo horizontally in front of her. This move may be ducked under which may allow you to tick throw the opponent if they do not react to it, not used often in favor of 2p. At maximum range it can be used as an anti air, but you are probably better off using 6p instead. | ||
}} | }} | ||
}} | }} | ||
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|staticDiff=-2 | |staticDiff=-2 | ||
|description= | |description= | ||
Bridget will tilt | Bridget will tilt her body horizontally and kick the opponent. Decent range and can be used as a meaty attack for okizeme. When the opponent is hit airborne with this move (during combos, it is not an anti air) you can gatling into 6s and jump into an air combo. | ||
}} | }} | ||
}} | }} | ||
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|data= | |data= | ||
{{AttackData-GGAC | {{AttackData-GGAC | ||
|damage= | |damage=22×2 | ||
|tension=3. | |tension=3.84×2 | ||
|gb+= | |gb+=14×2 | ||
|gb-= | |gb-=6×2 | ||
|level=4 | |level=4 | ||
|guard=All | |guard=All | ||
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|staticDiff=-10 | |staticDiff=-10 | ||
|description= | |description= | ||
Bridget does a hand stand and flings the yo-yo at full length away from | Bridget does a hand stand and flings the yo-yo at full length away from her. Probably one of Bridgets most used pokes, it will annoy opponents to no end. It can combo into 2d when it does not connect at maximum range. Can also combo into 6s on characters with tall hit boxes. However do not overly use the move as because if it whiffs it takes time for the yoyo to extend and then come back. Because of this it is vulnerable to instant air dash approaches. | ||
}} | }} | ||
}} | }} | ||
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The various directions that Bridget can set the yo-yo are as follows (with their respective frame lengths and from which frame onward the yo-yo will still set even if Bridget is hit):<br/> | The various directions that Bridget can set the yo-yo are as follows (with their respective frame lengths and from which frame onward the yo-yo will still set even if Bridget is hit):<br/> | ||
<br/> | <br/> | ||
'''5H:''' Sets the yo-yo directly in front of | '''5H:''' Sets the yo-yo directly in front of her. (21F; 15F)<br /> | ||
'''6H:''' Sets the yo-yo far away in front of | '''6H:''' Sets the yo-yo far away in front of her. (27F; 17F)<br /> | ||
'''4H:''' Bridget throws the yo-yo behind | '''4H:''' Bridget throws the yo-yo behind her. Then the yo-yo comes back rolling and stops right behind the opponent. (22F; 13F)<br /> | ||
'''8H:''' Sets the yo-yo directly above of | '''8H:''' Sets the yo-yo directly above of her (26F; 13F)<br /> | ||
'''9H:''' Sets the yo-yo diagonally up and in front of | '''9H:''' Sets the yo-yo diagonally up and in front of her. (23F; 11F)<br /> | ||
'''7H:''' Bridget throws the yo-yo up back and it comes curving a long way past the opponent. The yo-yo will stop a farther behind the opponent than a 4H set. (22F; 13F) | '''7H:''' Bridget throws the yo-yo up back and it comes curving a long way past the opponent. The yo-yo will stop a farther behind the opponent than a 4H set. (22F; 13F) | ||
}} | }} | ||
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|staticDiff=-18 | |staticDiff=-18 | ||
|description= | |description= | ||
Bridget will flip and drop | Bridget will flip and drop her foot on the opponent. This move is an overhead, and has an FRC point on it. However be wary of this move as it takes time for Bridget to hit the opponent. During that time people can easily jab out of this move and get a knockdown on you. In order to prevent that use the yoyo/Roger to keep the opponent blocking and allow you to have enough time to complete the attack. If the opponent blocks the attack you can use the FRC point to continue the pressure or as a means of escape | ||
}} | }} | ||
}} | }} | ||
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|staticDiff=-18 | |staticDiff=-18 | ||
|description= | |description= | ||
The farthest move Bridget has. | The farthest move Bridget has. She will throw the yo-yo at around a 30 angle upward. Dont let this move trick you into continuously spamming it. It can be ducked by almost every character in the game, and Bridget will be vulnerable to a counter attack. This move only really hits characters with tall hit boxes, the recovery on this move hurts the moment it whiffs so be very careful when using this move. However due to the angle that Bridget throws the yoyo it can be used as an effective anti air dash move, and at favorable ranges an anti air move. On counter hit it can wall bounce depending on both characters position on the screen. | ||
}} | }} | ||
}} | }} | ||
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|staticDiff=-5 | |staticDiff=-5 | ||
|description= | |description= | ||
Bridget slams | Bridget slams her butt towards the opponent. Staggers on ground counter hit. It is a very fast attack and people underestimate the potential of this move. This move can avoid certain moves (potemkins slidehead) due to having some frames of foot invincibility. If you do not get a counter hit, this move can be canceled into starship for some extra damage. While this move is a powerful tool Bridget, do not spam this move since it can be punished. | ||
}} | }} | ||
}} | }} | ||
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|staticDiff=+3 | |staticDiff=+3 | ||
|description= | |description= | ||
Bridget throws the yo-yo horizontally in front of | Bridget throws the yo-yo horizontally in front of her while crouching. The other poke that will annoy the hell out of people. This move is one of Bridgets burst bait attacks. Not only does it have good range for a 2p, but the recovery on the move is amazing. Say you confirm a hit on an opponent with 2p. After that you keep hitting them with 2p and the opponent decides to burst. You will have enough time to whiff a 2p, block the burst, and punish them for it. Using 2p is also a good way for trying to get some distance from the opponent if they block this move as you can repeatedly use it pushing the opponent farther and farther back. However starting a combo with this move usually ends up in very low damage. | ||
}} | }} | ||
}} | }} | ||
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|data= | |data= | ||
{{AttackData-GGAC | {{AttackData-GGAC | ||
|damage= | |damage=16×3 | ||
|tension=2. | |tension=2.64×3 | ||
|gb+= | |gb+=6×3 | ||
|gb-= | |gb-=7×3 | ||
|level=2 | |level=2 | ||
|guard=HA | |guard=HA | ||
|cancel=CR | |cancel=CR | ||
|startup=15 | |startup=15 | ||
|active= | |active=3×6 | ||
|recovery=16 | |recovery=16 | ||
|staticDiff=-- | |staticDiff=-- | ||
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|level=-- | |level=-- | ||
|gb+=-- | |gb+=-- | ||
|gb-= | |gb-=6×2 | ||
|guard=45 dots | |guard=45 dots | ||
|cancel=R | |cancel=R | ||
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|staticDiff=-26 | |staticDiff=-26 | ||
|description= | |description= | ||
Bridget uses | Bridget uses her yo-yo's like roller blades and rides on them across the screen. | ||
}} | }} | ||
}} | }} | ||
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|staticDiff=-10 | |staticDiff=-10 | ||
|description= | |description= | ||
A follow up to KSMH. Bridget stops on | A follow up to KSMH. Bridget stops on her tracks. | ||
}} | }} | ||
}} | }} | ||
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|staticDiff=-39 | |staticDiff=-39 | ||
|description= | |description= | ||
A follow up to KSMH. Bridget flings | A follow up to KSMH. Bridget flings herself across the screen while swinging the yo-yos around. | ||
}} | }} | ||
}} | }} | ||
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{{AttackData-GGAC | {{AttackData-GGAC | ||
|version=ground | |version=ground | ||
|damage= | |damage=22×4 | ||
|tension=2.00/2. | |tension=2.00/2.40×4 | ||
|gb+= | |gb+=10×4 | ||
|gb-= | |gb-=7×4 | ||
|level=3 | |level=3 | ||
|guard=HLF | |guard=HLF | ||
|cancel=RF | |cancel=RF | ||
|startup=13 | |startup=13 | ||
|active= | |active=3×5 | ||
|recovery=25 | |recovery=25 | ||
|staticDiff=-17 | |staticDiff=-17 | ||
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{{AttackDataNoHeader-GGAC | {{AttackDataNoHeader-GGAC | ||
|version=air | |version=air | ||
|damage= | |damage=18×3 | ||
|tension=2.00/3. | |tension=2.00/3.00×3 | ||
|gb+= | |gb+=6×3 | ||
|gb-= | |gb-=7×3 | ||
|level=2 | |level=2 | ||
|guard=All | |guard=All | ||
|cancel=R | |cancel=R | ||
|startup=13 | |startup=13 | ||
|active= | |active=3×5 | ||
|recovery=till landing+10 | |recovery=till landing+10 | ||
|staticDiff=-5 | |staticDiff=-5 | ||
|description= | |description= | ||
Bridget's DP. Bridget does a trick in which | Bridget's DP. Bridget does a trick in which she uses not one, but two yo-yos and swings them around. | ||
}} | }} | ||
}} | }} | ||
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|data= | |data= | ||
{{AttackData-GGAC | {{AttackData-GGAC | ||
|damage= | |damage=36×3 | ||
|tension=2.00/1. | |tension=2.00/1.20×3 | ||
|gb+=0 | |gb+=0 | ||
|gb-= | |gb-=8×3 | ||
|level=4 | |level=4 | ||
|guard=All | |guard=All | ||
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{{AttackData-GGAC | {{AttackData-GGAC | ||
|version=ground | |version=ground | ||
|damage= | |damage=20×3 | ||
|tension=2.00/1. | |tension=2.00/1.20×3 | ||
|gb+=0 | |gb+=0 | ||
|gb-= | |gb-=7×3 | ||
|level=3 | |level=3 | ||
|guard=All | |guard=All | ||
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{{AttackDataNoHeader-GGAC | {{AttackDataNoHeader-GGAC | ||
|version=ground | |version=ground | ||
|damage= | |damage=20×3 | ||
|tension=2.00/1. | |tension=2.00/1.20×3 | ||
|gb+=0 | |gb+=0 | ||
|gb-= | |gb-=7×3 | ||
|level=3 | |level=3 | ||
|guard=All | |guard=All | ||
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{{AttackDataNoHeader-GGAC | {{AttackDataNoHeader-GGAC | ||
|version=high altitude | |version=high altitude | ||
|damage= | |damage=20×2 | ||
|tension=2.00/1. | |tension=2.00/1.20×2 | ||
|gb+=0 | |gb+=0 | ||
|gb-= | |gb-=7×2 | ||
|level=3 | |level=3 | ||
|guard=All,LF | |guard=All,LF | ||
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|data= | |data= | ||
{{AttackData-GGAC | {{AttackData-GGAC | ||
|damage= | |damage=36×4 | ||
|tension=-- | |tension=-- | ||
|gb+= | |gb+=14×4 | ||
|gb-= | |gb-=8×4 | ||
|level=4 | |level=4 | ||
|guard=All | |guard=All | ||
Line 800: | Line 800: | ||
{{AttackData-GGAC | {{AttackData-GGAC | ||
|version=ground | |version=ground | ||
|damage= | |damage=20×5 | ||
|tension=-- | |tension=-- | ||
|gb+= | |gb+=10×5 | ||
|gb-= | |gb-=7×5 | ||
|level=3 | |level=3 | ||
|guard=All | |guard=All | ||
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{{AttackDataNoHeader-GGAC | {{AttackDataNoHeader-GGAC | ||
|version=air | |version=air | ||
|damage= | |damage=20×5 | ||
|tension=-- | |tension=-- | ||
|gb+= | |gb+=10×5 | ||
|gb-= | |gb-=7×5 | ||
|level=3 | |level=3 | ||
|guard=All | |guard=All | ||
Line 836: | Line 836: | ||
|data= | |data= | ||
{{AttackData-GGAC | {{AttackData-GGAC | ||
|damage= | |damage=20×7, 60 | ||
|tension=-- | |tension=-- | ||
|level=5, | |level=5, 2×7 | ||
|gb+=20, | |gb+=20, 6×7 | ||
|gb-=6, | |gb-=6, 7×7 | ||
|guard=HLFx7, HF | |guard=HLFx7, HF | ||
|cancel=RF | |cancel=RF | ||
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|data= | |data= | ||
{{AttackData-GGAC | {{AttackData-GGAC | ||
|damage= | |damage=24×18 | ||
|tension=-- | |tension=-- | ||
|level=1 | |level=1 | ||
|gb+= | |gb+=3×18 | ||
|gb-= | |gb-=8×18 | ||
|guard=HLF | |guard=HLF | ||
|cancel=-- | |cancel=-- | ||
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|data= | |data= | ||
{{AttackData-GGAC | {{AttackData-GGAC | ||
|damage= | |damage=25×12 | ||
|tension=-- | |tension=-- | ||
|level=3 | |level=3 | ||
|gb+= | |gb+=10×12 | ||
|gb-= | |gb-=7×12 | ||
|guard=All | |guard=All | ||
|cancel=-- | |cancel=-- | ||
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=Strategy= | =Strategy= | ||
;'''<big>Basic Combos</big>''' | ;'''<big>Basic Combos</big>''' | ||
=Alternate Color Chart= | ==Alternate Color Chart== | ||
{| class="wikitable" | {| class="wikitable" | ||
! | ! | ||
Line 928: | Line 928: | ||
|- | |- | ||
! AC | ! AC | ||
| | | [[File:Bridget_normal_p.png|60px]] | ||
| | | [[File:Bridget_normal_k.png|60px]] | ||
| | | [[File:Bridget_normal_s.png|60px]] | ||
| | | [[File:AC_Bridget_normal_h.png|60px]] | ||
| | | [[File:AC_Bridget_normal_d.png|60px]] | ||
|- | |- | ||
! EX | ! EX | ||
| | | [[File:Bridget_ex_p.png|60px]] | ||
| | | [[File:Bridget_ex_k.png|60px]] | ||
| | | [[File:Bridget_ex_s.png|60px]] | ||
| | | [[File:Bridget_ex_h.png|60px]] | ||
| | | [[File:Bridget_ex_d.png|60px]] | ||
|- | |- | ||
! Slash | ! Slash | ||
| | | [[File:Bridget_slash_p.png|60px]] | ||
| | | [[File:Bridget_slash_k.png|60px]] | ||
| | | [[File:Bridget_slash_s.png|60px]] | ||
| | | [[File:Bridget_slash_h.png|60px]] | ||
| | | [[File:Bridget_slash_d.png|60px]] | ||
|- | |- | ||
! #R | ! #R | ||
| | | [[File:Bridget_reload_p.png|60px]] | ||
| | | [[File:Bridget_reload_k.png|60px]] | ||
| | | [[File:Bridget_reload_s.png|60px]] | ||
| | | [[File:Bridget_reload_h.png|60px]] | ||
| | | [[File:Bridget_reload_d.png|60px]] | ||
|- | |- | ||
|} | |} | ||
==Navigation== | |||
{{Navbar-GGAC}} | {{Navbar-GGAC}} | ||
[[Category:Guilty Gear | [[Category:Guilty Gear|Bridget]] | ||
Latest revision as of 04:23, 24 December 2023
Overview
Guts Rating: 0
Defense Modifier: x1.06
Stun Resistance: 55
Strengths: Good runaway/keepaway potential, Great mobility, Roger, has an unblockable set up, delayed get up sets up yo-yo and may mess up with other characters okizeme. Has one of the easiest times of getting out of pressure, and may have up to 4 jumps. Can use the yo-yo glitch.
Weaknesses: Can't take a punch, Can't pack a punch, Requires hard work to win, mixup options are rather lackluster and can be easily read. Very light character which makes her vulnerable to loops. Tension gain with this character may be very low if you play runaway and could possibly end up in negative penalties. Unblockable setups can be evaded up and are very situational.Barely has favorable matchups
Movement Options: 1 Double Jump/Air Dash, Run-Type Dash
Move List
- See also: Bridget Full Frame Data
Note for the Guard section in the tables:
- H: can block while standing
- L: can block while crouching
- F: can block while in the air only with Faultless Defense
- All: can be blocked however
- All attacks can be blocked with aerial Faultless Defense unless stated otherwise.
Normal Moves
5P |
---|
5K |
---|
c.S |
---|
f.S |
---|
5H |
---|
6P |
---|
6K |
---|
6S |
---|
3P |
---|
5D |
---|
Dead Angle Attack |
---|
2P |
---|
2K |
---|
2S |
---|
2D |
---|
j.P |
---|
j.K |
---|
j.S |
---|
j.2S |
---|
j.H |
---|
j.D |
---|
Throws
Ground Throw |
---|
Air Throw |
---|
Special Moves
Kick Start My Heart -KSMH- 236K |
---|
Teishi/Stop P during KSMH |
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Hassha/Shoot K during KSMH |
---|
Starship 623P |
---|
Roger Rush When yo-yo is set, 236H |
---|
Jagged Roger When yo-yo is set, 214H |
---|
Roger Hug When yo-yo is set, 623H |
---|
Roger Get When yo-yo is set, 421H |
---|
Rolling Idou When yo-yo is set, 214K |
---|
Force Breaks
Roger Rush 236D |
---|
Jagged Roger 214D air OK |
---|
Overdrives
Loop the Loop 632146S |
---|
Maintenance-chuu no Higeki 4123641236S |
---|
Ore to Kill Machine 632146H after Yoyo Haichi |
---|
Instant Kill
Shoot the Moon 236236H, after entering IK Mode |
---|
Strategy
- Basic Combos
Alternate Color Chart
P | K | S | H | D | |
---|---|---|---|---|---|
AC | |||||
EX | |||||
Slash | |||||
#R |
- A.B.A [★]
- Anji Mito [★]
- Axl Low [★]
- Baiken [★]
- Bridget [★]
- Chipp Zanuff [★]
- Dizzy [★]
- Eddie [★]
- Faust [★]
- I-No [★]
- Jam Kuradoberi [★]
- Johnny [★]
- File:GGAC Justice Icon.png Justice [★]
- File:GGAC Kliff Undersn Icon.png Kliff Undersn [★]
- Ky Kiske [★]
- May [★]
- Millia Rage [★]
- Order-Sol [★]
- Potemkin [★]
- Robo-Ky [★]
- Slayer [★]
- Sol Badguy [★]
- Testament [★]
- Venom [★]
- Zappa [★]
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data
• Movement/Canceling •
Offense •
Defense •
Damage/Combo System •
Gauges •
Misc