Capefeather (talk | contribs) (Actually I'm fairly certain that it was just almost the full L autocombo) |
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{{ | <center>{{Character Label|DBFZ|Teen Gohan|size=32px|label=Gohan (Teen)}}</center> | ||
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| 2M > 5M > jc > j.MLL2H > SD > j.MLL2H > jc.LLL || 4185 || 1 || All || || Basic universal solo combo that can be done anywhere on the screen. Gives a sliding knockdown for oki or super. | | 2M > 5M > jc > j.MLL2H > SD > j.MLL2H > jc.LLL || 4185 || 1 || All || || Basic universal solo combo that can be done anywhere on the screen. Gives a sliding knockdown for oki or super. | ||
|- | |- | ||
| 2M > 5M > sjc.LLS > j.2S > SD > j.LM > jc.LM > j. | | 2M > 5M > sjc.LLS > j.2S > SD > j.LM > jc.LM > j.236H > 5L > 5M > sjc.LL2H > jc.LLL || 4964 || 1.25 || All || || Corner to Corner solo combo. Doesn't give a sliding knockdown. | ||
|- | |- | ||
| 2M > 5M > jc.MLL > jc.LLS > j.2S > delay SD > j.LH > j.236[L] || 4203 || 1,25 || All || || Smashless, assist extention/super ender friendly. This combo is your best friend. | | 2M > 5M > jc.MLL > jc.LLS > j.2S > delay SD > j.LH > j.236[L] || 4203 || 1,25 || All || || Smashless, assist extention/super ender friendly. This combo is your best friend. | ||
|- | |- | ||
| 2M > 5M > jc.M > jc.M > j.236H ▷ 2M > 5M > jc. | | 2M > 5M > jc.M > jc.M > j.236H ▷ 2M > 5M > jc.M2H > jc.LLS > j.2S > SD > j.LLL || 5465 || 0 || All || || High damage EX Legs combo with decent corner carry. | ||
|- | |- | ||
| ... Vanish > 66 > 2M > 5M > jc.LL2H > jc.LLS > j.2S, j.2S > SD > j.LH > j.236[L] || 3671 (approx) || -0.75 || All || || Double bomb loop from a vanish. | | ... Vanish > 66 > 2M > 5M > jc.LL2H > jc.LLS > j.2S, j.2S > SD > j.LH > j.236[L] || 3671 (approx) || -0.75 || All || || Double bomb loop from a vanish. | ||
|- | |- | ||
| SD > j.LL > j.236M ▷ 236MMMML > Vanish > j.DR || 2854 || +.25 || All || || Technically meterless solo sliding knockdown from a superdash. Still meter positive somehow. | | SD > j.LL > j.236M ▷ 236MMMML > Vanish > j.DR || 2854 || +.25 || All || || Technically meterless solo sliding knockdown from a superdash. Still meter positive somehow. | ||
|- | |||
| 2M > delay 5M > jc.MLL > jc.MS > j.2S > delay SD > j.MS > j.2S > 236H ▷ SD > j.LL2H > j. LLL || 5142 || +0.4 || All || Medium || Corner to Corner, 0 bar start solo combo. Gives sliding knockdown. If closer to corner than roundstart the combo will need to be adjusted. | |||
|- | |||
|2M > 5M > j.M3S ▷ 6[6] > 5L > [j.LL3S3S]x2 5[S] > 236MLMMM, j.DR | |||
|- | |||
|2M > 5M > j.M3S > SD > j.M3S, 66 > j.M3S ▷ 5M > j.M3S > SD > j.M3S > j.3S ▷ 236MLMMM, j.DR | |||
|- | |||
|2M > [5M > sj.M3S, 66 > j.M3S ▷]x2 5M sj.M3S > j.3S ▷ 236MLMMM, j.DR | |||
|- | |||
|2M > 5M > j.M3S ▷ 6[6] > 5L > j.LLS3S > j.3S [▷ IAD j.M1S]x2 5[S] > 236MLMMM, j.DR | |||
|- | |||
|5MMH > SD > 66 [j.M3S]x4 ▷ 5LLLLLL > dj.DR | |||
|- | |||
|2M > 5M > j.M3S > SD > j.LL3S > j.3S > [j.M3S]x2 5[S] > 236MLMMM, j.DR | |||
|- | |||
|2M > 5M > j.M > dj.M > j236M ▷ [5L > 7j.M1S]x2 ▷ 5LLLLLL > dj.DR | |||
|- | |||
|5MMH > SD > [j.M1S]x3 ▷ 5LLLLLL > dj.DR | |||
|- | |||
|5MMH > SD > j.M1S ▷ 236MLMLM, j.LL > SD > j.LL, j.DR | |||
|} | |} | ||
===Notes=== | ===Notes=== | ||
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|- | |- | ||
| 2M > delay 5M > 236MMMLL > air backdash > [j.2S]*3 > 5H ... || 4227 || 1.3 || All || || Back-to-corner bomb loops. | | 2M > delay 5M > 236MMMLL > air backdash > [j.2S]*3 > 5H ... || 4227 || 1.3 || All || || Back-to-corner bomb loops. | ||
|} | |} | ||
===Notes=== | ===Notes=== | ||
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==Combo Theory== | ==Combo Theory== | ||
Teen Gohan can't combo his level 1 super (Motionless Kamehameha) unless he's either in the corner | Teen Gohan can't combo his level 1 super (Motionless Kamehameha) unless he's either in the corner,uses an assist,has a wall bounce, or uses j.236L (Light Kicks) low enough to the ground. Something to note is that j.236L sometimes wont work at too high hit stun. Using the wall bounce of vanish will usually work, but if you're too high the opponent will tech out before Gohan reaches the ground. Level 3 however (Father-son Kamehameha) will combo from any sliding knockdown. | ||
==Video Examples== | ==Video Examples== | ||
{{#ev:youtube|dZ93G1Nvd60}} | |||
{{#ev:youtube| | {{#ev:youtube|OgAYjGn4LH4}} | ||
{{#ev:youtube| | {{#ev:youtube|mkdfRGgMWtc}} | ||
{{#ev:youtube|_JCPcIFQurI}} | |||
{{#ev:youtube| | {{#ev:youtube|p8RqIKkzyV4}} | ||
{{#ev:youtube|_UY4zz7gAno}} | |||
{{#ev:youtube|aMPEj8tgslU}} | |||
==Navigation== | ==Navigation== | ||
{{ | <center>{{Character Label|DBFZ|Teen Gohan|size=32px|label=Gohan (Teen)}}</center> | ||
{{ | {{DBFZ/CharacterLinks}} | ||
{{DBFZ/Navigation}} |
Latest revision as of 04:53, 25 December 2023
Combo Notation Guide | Character Name Abbreviations | |||||||||
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Midscreen
Combo | Damage | Meter Gain | Works on: | Difficulty | Notes |
---|---|---|---|---|---|
2M > 5M > jc > j.MLL2H > SD > j.MLL2H > jc.LLL | 4185 | 1 | All | Basic universal solo combo that can be done anywhere on the screen. Gives a sliding knockdown for oki or super. | |
2M > 5M > sjc.LLS > j.2S > SD > j.LM > jc.LM > j.236H > 5L > 5M > sjc.LL2H > jc.LLL | 4964 | 1.25 | All | Corner to Corner solo combo. Doesn't give a sliding knockdown. | |
2M > 5M > jc.MLL > jc.LLS > j.2S > delay SD > j.LH > j.236[L] | 4203 | 1,25 | All | Smashless, assist extention/super ender friendly. This combo is your best friend. | |
2M > 5M > jc.M > jc.M > j.236H ▷ 2M > 5M > jc.M2H > jc.LLS > j.2S > SD > j.LLL | 5465 | 0 | All | High damage EX Legs combo with decent corner carry. | |
... Vanish > 66 > 2M > 5M > jc.LL2H > jc.LLS > j.2S, j.2S > SD > j.LH > j.236[L] | 3671 (approx) | -0.75 | All | Double bomb loop from a vanish. | |
SD > j.LL > j.236M ▷ 236MMMML > Vanish > j.DR | 2854 | +.25 | All | Technically meterless solo sliding knockdown from a superdash. Still meter positive somehow. | |
2M > delay 5M > jc.MLL > jc.MS > j.2S > delay SD > j.MS > j.2S > 236H ▷ SD > j.LL2H > j. LLL | 5142 | +0.4 | All | Medium | Corner to Corner, 0 bar start solo combo. Gives sliding knockdown. If closer to corner than roundstart the combo will need to be adjusted. |
2M > 5M > j.M3S ▷ 6[6] > 5L > [j.LL3S3S]x2 5[S] > 236MLMMM, j.DR | |||||
2M > 5M > j.M3S > SD > j.M3S, 66 > j.M3S ▷ 5M > j.M3S > SD > j.M3S > j.3S ▷ 236MLMMM, j.DR | |||||
2M > [5M > sj.M3S, 66 > j.M3S ▷]x2 5M sj.M3S > j.3S ▷ 236MLMMM, j.DR | |||||
2M > 5M > j.M3S ▷ 6[6] > 5L > j.LLS3S > j.3S [▷ IAD j.M1S]x2 5[S] > 236MLMMM, j.DR | |||||
5MMH > SD > 66 [j.M3S]x4 ▷ 5LLLLLL > dj.DR | |||||
2M > 5M > j.M3S > SD > j.LL3S > j.3S > [j.M3S]x2 5[S] > 236MLMMM, j.DR | |||||
2M > 5M > j.M > dj.M > j236M ▷ [5L > 7j.M1S]x2 ▷ 5LLLLLL > dj.DR | |||||
5MMH > SD > [j.M1S]x3 ▷ 5LLLLLL > dj.DR | |||||
5MMH > SD > j.M1S ▷ 236MLMLM, j.LL > SD > j.LL, j.DR |
Notes
Gohan's main goal is to get to the corner, because that's where his main damage comes from. Keep in mind that bombs start to get less and less reliable as you get closer to the corner.
Corner
Combo | Damage | Meter Gain | Works on: | Difficulty | Notes |
---|---|---|---|---|---|
2M > 5M > jc.M > jc.M[S] > j.236M ▷ 2L > 5H > SD > j.LH > j.236[L] | 4407 | 1.4 | All | Assist/super-friendly corner combo. No sliding knockdown, but j.236L has more than enough hitstun to combo into either super. | |
... 2L > 5H > SD > j.dl~MH > j.236[L] | 4433 | 1.4 | All | Alternate hard ender, typically not worth the trouble. | |
2M > 5M > jc.M > jc.M[S] > j.236M ▷ 2L > 5S (4) > 5H > 236MLLLM > j.LL2H > jc.LLL | 5029 | 2.3 | All | 236M link combo, no sliding knockdown. | |
2M > 5M > jc.M > jc.M[S] > j.236M ▷ 2L > 5S (4) > 5H > 236MMMML > vanish > DR | 4889 | 0.9 | All | Dragon rush ender combo, can slide knockdown or snap. | |
2M > delay 5M > 236MMMLL > air backdash > [j.2S]*3 > 5H ... | 4227 | 1.3 | All | Back-to-corner bomb loops. |
Notes
Gohan's corner combos benefit greatly from assists because he typically doesn't get sliding knockdowns without spending meter or losing a ton of damage. Having assists opens up the door for his massive damage combos and helps keep his momentum.
Sparking
Combo | Position | Damage | Meter Gain | Works on: | Difficulty | Notes |
---|---|---|---|---|---|---|
2M > 5M > 214L > Sparking! > 662S, j.3S > airdash j.3S > SD ... | Anywhere | ? | ? | All | Smashless starter into triple bombs. Really easy to do with the dash macro because holding [3] gives you the forward bombs, the airdash cancel still works while holding [3], and 3H+S still gives superdash after the third bomb. Turn off that ol brain. | |
2M > 5M > jc.LL[S] > airdash j.LL[S] > j.236M ... | Corner | ? | ? | All | Meter gain route, not all that helpful because if you have Sparking as Teen Gohan you're doing a ToD and nothing else. | |
... 236MMMML > [Vanish] > j.1S > [j.2S]*n ... | Corner | ? | ? | All | Bomb loops! While this isn't the only way to set them up, it is the easiest and the damage is definitely worth it. |
Notes
Gohan benefits mostly from the damage bonus of Sparking. Airdash cancelling Bombs is pretty cool, but it's hard to use because they're so slow.
Assist
Combo | Position | Damage | Meter Gain | Works on: | Difficulty | Notes |
---|---|---|---|---|---|---|
... j.236[L] > Assist > superjump > j.M2H > SD > j.MLL2H > j.LLL | Anywhere | ? | ? | All | Basic assist extension. You'll be using this a lot. | |
... j.236[L] > Assist > 3S > j.3S > 236MMMMM ... | Anywhere | ? | ? | All | Alternate assist extension, works with fewer assists than the first combo. | |
2M > 5M > jc.LLS > j.2S > SD > j.LLS > j.2S > Assist ... | Anywhere | ? | ? | All | Smashless assist combo that utilizes more bombs. | |
... j.236[L] > Assist > DR > 214L > 236L+M | Corner | ? | ? | All | Basic assist combo extension into super. 214L launches too high to convert into 214L+M. | |
... j.236[L] > Assist > 1S > j.DR | Corner | ? | ? | All | Interesting combo with a Bomb > DR link. Better to use when routing into his lvl3 because 214L > 214L+M doesn't work. |
Notes
j.236[L] is Gohan's defining combo extension move. j.H is useful higher up, but most of your combos will keep you relatively close to the ground. Route into it as much as possible.
Combo Theory
Teen Gohan can't combo his level 1 super (Motionless Kamehameha) unless he's either in the corner,uses an assist,has a wall bounce, or uses j.236L (Light Kicks) low enough to the ground. Something to note is that j.236L sometimes wont work at too high hit stun. Using the wall bounce of vanish will usually work, but if you're too high the opponent will tech out before Gohan reaches the ground. Level 3 however (Father-son Kamehameha) will combo from any sliding knockdown.