Training Mode Shortcuts
- Direction + Reset
- Left + Reset to reset both characters to the left corner. (P1 in the corner)
- Right + Reset to reset both characters to the right corner. (P2 in the corner)
- Down + Reset to reset both characters to round start position.
- Up + Reset to reset both characters to the previous starting position with their player sides switched.
- Play + Record = Reset
- Pressing both Play and Record at the same time is the same as pressing the Reset button.
Reading Attack Start-Up & Frame Advantage Info
This option can be turned on/off in Training Menu > Info Display Settings > Attack Start-Up & Frame Advantage Info.
It doesn't display stored data of Start-Up and Frame Advantage for each move, but instead calculates them in real time.
Attack Start-Up
Shows the amount of frames it took from the moment the character performs an attack until the frame that they make contact with their opponent. Hitting late into a move (through meaties or other means) will show "incorrect" Start-Up as it's displaying the meaty frame.
Delay cancel or kara cancel will also lead to incorrect Start-Up. If you input 23L~6, effectively kara canceling 2L into 236L, then Start-Up will include the few frames of 2L that got canceled.
Frame Advantage
Showing the frame difference between both characters until they are "actionable".
I don't really know how to explain it scientifically so let's just look at a few examples.
Example 1
Example 2
Example 3
What do the numbers inside the brackets mean?
The 2 numbers only become desynced if a character changes their grounded/airborne state:
- Numbers outside brackets = Frame adv after they become airborne
- Numbers inside brackets = Frame adv after they land the ground