DBFZ/SSB Gogeta/Frame Data

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System Data


Normal Moves

input damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
input damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
5L 400×2 All 6 -3
5LL 700 All 11 -10
5LLL 1000 U3+ High 26
5M 700 All 11 -8
5H 850 / 400,600 U1 All 13-18 -13
5S 900 All 18 -24
2L 500 Low 9 -5
2M 700 Low 12 -13
2H 850 U1+ All 13 -20
2S 900 All 26 Total 75+10L -28
6M 850 High 24 6 10 0
j.L 400 High 6
j.M 400×3 High 10
5LLLLLLL 850 D3+ All 13
j.H 850 U1 All 13 -20
j.S 900 All 18 Total 67+10L -24
j.2H 850 D1 High 18 -5
j.2S 900 All 22 Total 71+10L -24


Special Moves

input name damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
input name damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
236L L Soul Strike 650 All 12 -8
236M M Soul Strike 700 All 17 -8
236H H Soul Strike 750×2,900 / 750×2,900,400 D1, U1 All*2, High 13 -5
j.236L Air L Soul Strike 650 All 12
j.236M Air M Soul Strike 700 All 17
j.236H Air H Soul Strike 750×2,900 / 750×2,900,400 D1, U1 All*2, High 13
236X > L Soul Strike Follow-up 1 650 All 10
236X > M Soul Strike Follow-up 1 700 All 16
236X > X > L Soul Strike Follow-up 2 850 D1 High 15 -5
236X > X > M Soul Strike Follow-up 2 900 D1 High 17 -5
236X > X > H Soul Strike Follow-up 2 900 / 900,400 D1, U1 High 12 -5
214L L Rising Vortex 150×3, 600 All 9
214M M Rising Vortex 150×5 / 150×5,1000 U1+ All 16
214H H Rising Vortex 1000 / 550,1000 U1+ All 9 -22
j.214L Air L Rising Vortex 150×3, 600 All 9
j.214M Air M Rising Vortex 150×5 / 150×5,1000 U1+ All 12
j.214H Air H Rising Vortex 150×7 / 150×7,1000 U1+ All 9
236S Multiplex Afterimage 262×5, 500 D1 All*5, High 34 -5
236[S] Multiplex Afterimage Feint Total 45
214S Punisher Drive 180×5, 1188 U1 Throw 25


Z Assists

input name damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
input name damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
Assist A Super Dash Kick 800 All 31 +29 +29
Assist B Rising Vortex 26 19-26 21
Assist C Galick Gun 45 31 31


Super Moves

input name damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
input name damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
236LM God Punisher 2018 UDV All 10+4 -24
236[LM] Stardust Breaker 1214 UDV
j.236LM Stardust Fall 2380 UDV All 9+4
236HS Big Bang Kamehameha 285×9, 307 UDV All 10+4 -33
j.236HS Air Big Bang Kamehameha 285×9, 307 UDV All 10+4
214LM Meteor Explosion 4354 UDV All 10+3 -29
214[LM] Ultimate Kamehameha 2000 UDV


Z Combo Table

Ground Z Combo
L M H S Cancel
5L[2] 5LL[+], 2L 5M, 2M, 6M 5H, 2H 5S, 2S Jump[-], Sp
5LL 5LLL[+] 5M, 2M, 6M 5H, 2H 5S, 2S Jump[-], Sp
5LLL - - - - Sp
2L[2] 5L 5M, 2M, 6M 5H, 2H 5S, 2S Sp
5M - 2M, 6M 5H, 2H 5S, 2S Jump[-], Sp
2M - 5M, 6M 5H, 2H 5S, 2S Sp
6M - - - - -
5H - - 2H 5S, 2S Sp
2H - - - - Sp
5S - - 5H, 2H 2S Sp
2S - - j.2H j.S Sp
Air Z Combo
L M H S Cancel
j.L[2] j.L, j.LL[-] j.M j.H, j.2H j.S, j.2S Jump, Sp
j.LL[j.M] - - j.H, j.2H j.S, j.2S Jump, Sp
j.M[j.LL] j.L - j.H, j.2H j.S, j.2S Jump, Sp
j.H - - j.2H j.S Sp
j.2H - - - - Sp
j.S[5S] - - j.2H j.2S Sp
j.2S[2S] - - j.2H j.S Sp
  • 5L and 2L can only be done a max of 2 times per string total
  • 5L is Jump and Sp cancellable on each hit
X = X is available on hit or block
X[-] = X is only available on hit
X[+] = X is available even on whiff
X[#] = X can be used # times per string (Default is 1)
X[Y] = X won't come out if Y has been used in the string
Sp = Special, Super, and Meteor Attacks. This also includes Vanish, Super Dash and Sparking, but not Dragon Rush and Ki Charge

Sources

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