No edit summary |
m (clean up, replaced: | → |size= (2)) |
||
(16 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
{{ | <center>{{Character Label|DBFZ|Cooler|size=32px}}</center> | ||
{{DBFZ/CharacterLinks}} | |||
<div style="float:left; margin-right:25px;"> | <div style="float:left; margin-right:25px;"> | ||
{{TOC limit|3}} | {{TOC limit|3}} | ||
</div> | </div> | ||
==Glossary== | |||
[[Using_Frame_Data|How do I read frame data?]] | |||
{{FrameDataGlossary-DBFZ}} | |||
<br style="clear:both;"/> | |||
==[[DBFZ/Frame Data|System Data]]== | ==[[DBFZ/Frame Data|System Data]]== | ||
==Normal Moves== | ==Normal Moves== | ||
{{#cargo_query:tables=MoveData_DBFZ | |||
|fields=input,damage,smash,prorate,guard,startup,active,recovery,onBlock,invuln,level,blockstun,groundHit,airHit,images,hitboxes,notes | |||
|where=chara="{{#titleparts:{{BASEPAGENAME}}| |-1}}" and type="normal" | |||
|format=dynamic table|order by=_rowID|rows per page=50 | |||
|details fields=notes,images,hitboxes | |||
{{# | }} | ||
| | |||
{{# | |||
|- | |||
==Special Moves== | ==Special Moves== | ||
{{#cargo_query:tables=MoveData_DBFZ | |||
|fields=input,name,damage,smash,prorate,guard,startup,active,recovery,onBlock,invuln,level,blockstun,groundHit,airHit,images,hitboxes,notes | |||
|where=chara="{{#titleparts:{{BASEPAGENAME}}| |-1}}" and type="special" | |||
|format=dynamic table|order by=_rowID|rows per page=50 | |||
|details fields=notes,images,hitboxes | |||
}} | |||
{{# | |||
{{# | |||
|- | |||
| | |||
| | |||
==Z Assists== | ==Z Assists== | ||
{ | {{#cargo_query:tables=MoveData_DBFZ | ||
| | |fields=input,name,damage,smash,prorate,guard,startup,active,recovery,onBlock,invuln,level,blockstun,groundHit,airHit,images,hitboxes,notes | ||
|where=chara="{{#titleparts:{{BASEPAGENAME}}| |-1}}" and type="assist" | |||
| | |format=dynamic table|order by=_rowID|rows per page=50 | ||
|details fields=notes,images,hitboxes | |||
{{# | }} | ||
| | |||
| | |||
==Super Moves== | ==Super Moves== | ||
{ | {{#cargo_query:tables=MoveData_DBFZ | ||
| | |fields=input,name,damage,smash,prorate,guard,startup,active,recovery,onBlock,invuln,level,blockstun,groundHit,airHit,images,hitboxes,notes | ||
|where=chara="{{#titleparts:{{BASEPAGENAME}}| |-1}}" and type="super" | |||
|format=dynamic table|order by=_rowID|rows per page=50 | |||
|details fields=notes,images,hitboxes | |||
}} | |||
{{# | |||
| | |||
| | |||
==Sources== | ==Sources== | ||
==Navigation== | ==Navigation== | ||
{{ | <center>{{Character Label|DBFZ|Cooler|size=32px}}</center> | ||
{{notice|To edit frame data, edit values in [[{{BASEPAGENAME}}/Data]] | {{DBFZ/CharacterLinks}} | ||
{{ | {{notice|To edit frame data, edit values in [[{{BASEPAGENAME}}/Data]].}} | ||
{{DBFZ/Navigation}} |
Latest revision as of 05:07, 13 December 2023
Glossary
Frame Data Glossary | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Smash | Some attacks can trigger cinematic hit with different properties. This notes which type of cinematic (Smash) the attack possesses.
| ||||||||||||||||
Prorate | How much proration this attack has. Noted as initial proration % + how many "steps" it proceeds down the scaling table. | ||||||||||||||||
Guard | How this attack can be guarded. All non-throws can be air blocked unless otherwise stated. | ||||||||||||||||
Startup | Number of frames for this move to reach the first active frame (includes the first active frame). | ||||||||||||||||
Active | Number of active frames in this attack. Values in () are for gaps between hits of an attack. | ||||||||||||||||
Recovery | Number of frames this move is in a recovery state before returning to neutral. | ||||||||||||||||
OnBlock | After blocking this attack, how soon can the attacker move compared to the defender.
Assumes that the attack connects as soon as possible against a standing/crouching opponent, and that the attacker does not cancel the attack into anything else. | ||||||||||||||||
Invuln | Attribute and Hitbox invincibility for this attack | ||||||||||||||||
Level | Attack Level determines the amount of hitstun, blockstun, and hitstop this attack will inflict. Note that there are exceptions. | ||||||||||||||||
Blockstun | When blocked, how many frames the opponent is stuck in a blocking animation. Values shown here are for ground blocking. Air blocking adds 2 frames of blockstun. Landing while in blockstun adds an extra 4 frames of blockstun. | ||||||||||||||||
GroundHit | When hitting a grounded opponent, how many frames of hitstun they experience. | ||||||||||||||||
AirHit | When hitting an airborne opponent, how many frames for which they cannot air tech. |
Attack Level Values | ||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| ||||||||||||||||||||||||||||||
For more values, see DBFZ/Frame Data |
System Data
Normal Moves
input | damage | smash | prorate | guard | startup | active | recovery | onBlock | invuln | level | blockstun | groundHit | airHit | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | damage | smash | prorate | guard | startup | active | recovery | onBlock | invuln | level | blockstun | groundHit | airHit | |
5L | 400 | All | 6 | 3 | 12 | -3 | 1 | |||||||
5LL | 700 | All | 11 | 3 | 20 | -7 | 2 | |||||||
5LLL | 850 / 500×2 | U3+ | All | 16 | 3 | 18 | -5 | 3 | ||||||
5M | 700 | All | 10 | 2 | 21 | -7 | 2 | 14 | ||||||
5H | 850 / 400,100,500 | U1 | All | 17 | 6 | 22 | -1 | 4 | ||||||
5S | 500 | All | 11 | Total 26 | -5 | 2 | ||||||||
2L | 400 | All | 7 | 3 | 9 | 0 | 1 | |||||||
2M | 700 | Low | 13 | 2 | 23 | -9 | 2 | |||||||
2H | 850 / 1000 | U1+ | All | 14 | 3 | 28 | -11 | 4-16 Head | 4 | |||||
6M | 850 | High | 24 | 6 | 4+6L | ±0 | 3 | |||||||
6H | 750 | Low | 15 | 3 | 18 | -5 | 3 | |||||||
3H | 750 | All | 19~28 | 3 | 23 | -10 | 4-21~30 Head, 7-21~30 Projectiles | 4 | ||||||
j.L | 400 | High | 7 | 3 | 1 | |||||||||
j.M | 700 | High | 12 | 3 | 2 | |||||||||
j.H | 850 / 1000 | D1+ [D3+] | High | 14 | 3 | 3 | ||||||||
j.S | 500 | All | 15 | Total 27 | 2 | |||||||||
j.2H | 850 | U1 | All | 15 | 3 | 3 |
Special Moves
input | name | damage | smash | prorate | guard | startup | active | recovery | onBlock | invuln | level | blockstun | groundHit | airHit | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | smash | prorate | guard | startup | active | recovery | onBlock | invuln | level | blockstun | groundHit | airHit | |
236L | L Death Chaser | 1280 | High | 24 | 5 | 21 | -4 ~ -1 | 3 | |||||||
236M | M Death Chaser | 1490 | D1 | High | 25 | 7 | 26 | +1 ~ +5 | 3 | ||||||
236H | H Death Chaser | 1630 | D1 | High | 24 | 5 | 37 | +2 ~ +5 | 3 | ||||||
j.236L | Air L Death Chaser | 1120 | High | 20 | Until L | 28 | -6 ~ -1 | 3 | |||||||
j.236M | Air M Death Chaser | 1330 | D1 | High | 27 | Until L | 23 | +1 ~ +5 | 3 | ||||||
j.236H | Air H Death Chaser | 1470 | D1 | High | 20 | Until L | 22 | ±0 ~ +5 | 3 | ||||||
214L | L Death Breaker | 900 | All | 10 | 8 | 47 | -43 | 1-13 Head | 3 | ||||||
214M | M Death Breaker | 950 | All | 18 | 10 | 46 | -44 | 1-21 All | 3 | ||||||
214H | H Death Breaker | 1000 | All | 10 | 10 | 46 | -44 | 1-13 All | 3 | ||||||
j.214L | Air L Death Breaker | 900 | All | 10 | 8 | 46 | 1-13 Head | 3 | |||||||
j.214M | Air M Death Breaker | 950 | All | 14 | 10 | 46 | 1-17 All | 3 | |||||||
j.214H | Air H Death Breaker | 1000 | All | 10 | 10 | 36 | 1-13 All | 3 | |||||||
214X > L | L Death Breaker Follow-up | 500 | D1 | All | 22 [24] | 3 | |||||||||
214X > M | M Death Breaker Follow-up | 500 | D1 | All | 22 [24] | 3 | |||||||||
214X > H | L/M > H Death Breaker Follow-up | 600, 900 | D1 | All | 22 [24] | 0 | |||||||||
214H > H | H > H Death Breaker Follow-up | 600, 900, 900 | D1 | All | 22 [24] | 0 | |||||||||
236S | Death Flash | 270×5 | All | 23 | 25 | 21 | -7 | 3 | |||||||
j.236S | Air Death Flash | 270×5 | All | 23 | 25 | 30 | 3 | ||||||||
214S | Death Shaker | 1000 | Low | 18 | 5 | 31 | -14 | 3 |
Z Assists
input | name | damage | smash | prorate | guard | startup | active | recovery | onBlock | invuln | level | blockstun | groundHit | airHit | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | smash | prorate | guard | startup | active | recovery | onBlock | invuln | level | blockstun | groundHit | airHit | |
Assist A | Death Breaker | 800 | All | 25 | 10 | +26 | starting frame 10 | 3 | |||||||
Assist B | Genocidal Uppercut | 800 | All | 35 | 6 | +29 | Head/Projectile starting frame 17 | 3 | |||||||
Assist C | Death Crasher | 200×5, 400 | All | 35 [22] | 25 | +30 | 3 |
Super Moves
input | name | damage | smash | prorate | guard | startup | active | recovery | onBlock | invuln | level | blockstun | groundHit | airHit | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | smash | prorate | guard | startup | active | recovery | onBlock | invuln | level | blockstun | groundHit | airHit | |
236L+M | Death Crasher | 2420 | UDV | All | 5+4~9 | 8 | 37 | -27 | 10=>17-22 All | 4 | |||||
j.236L+M | Death Drop | 800, 1200 | UDV | High | 9+4 | Until L | -26 ~ -21 | 9-? All | 4 | ||||||
214L+M Catch | L+M Atomic Supernova (Counter) | Total 71 | 1-42 Strike, Projectiles Guard | ||||||||||||
214L+M Attack | L+M Atomic Supernova (Attack) | 4020 | UDV | Throw | 13 | 1 | 29 | 1-19 All | |||||||
214H+S | H+S Atomic Supernova | 4770 | UDV | Throw | 10+3 | 1-23 All | |||||||||
j.214L+M | Air Atomic Supernova | 4770 | UDV | Throw | 10+3 | Until L | 1-23 All |
Sources
To edit frame data, edit values in DBFZ/Cooler/Data.
Systems Pages
Mechanics
Application & Advanced Information
Archived Information