DBFZ/Android 16/Data: Difference between revisions

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{{TOC limit|3}}
==Links==
<section begin=Links/>{{DBFZ/CharacterLinks}}<section end=Links/>


==Nav==
<section begin="Nav"/>{{CharNav|charMainPage=DBFZ/Android 16 |image=DBFZ_Android_16_Icon.png |discord=https://discord.gg/2nFtree}}<section end="Nav"/>
<br style="clear:both;"/>
==Links==
<section begin=Links/>{{CharLinks|charMainPage=DBFZ/Android 16 |discord=https://discord.gg/2nFtree}}<section end=Links/>
==Infobox Data==
==Infobox Data==
{{DBFZ-character
{{DBFZ-character
| name      =Android 16
| name      = Android 16
| portrait  =DBFZ_Android_16_Portrait.png
| portrait  = DBFZ_Android_16_Portrait.png
| icon      =DBFZ_Android_16_Icon.png
| icon      = DBFZ_Android_16_Icon.png
}}
}}


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  |input=5L |name=
  |input=5L |name=
  |damage=400  |smash= |prorate= |kigain=5%  
  |damage=400  |smash= |prorate= |kigain=5%  
  |level=1 |attribute=B  |guard=All  |invuln=
  |level=2 |attribute=B  |guard=All  |invuln=
  |startup=7  |active=3  |recovery=15  |onBlock=-4  
  |startup=7  |active=3  |recovery=15  |onBlock=-4  
  |blockstun=  |groundHit=  |airHit=  
  |blockstun=  |groundHit=  |airHit=  
  |images=DBFZ_Android16_5L.png
  |images=DBFZ_Android16_5L.png
  |hitboxes=
  |hitboxes=
  |notes=
  |notes=Clash level: 1;
  |caption=Comically large jab
  |caption=Comically large jab
}}
}}
Line 84: Line 79:
  |damage=600×1~2  |smash= |prorate= |kigain=6%×1~2  
  |damage=600×1~2  |smash= |prorate= |kigain=6%×1~2  
  |level=  |attribute=P1  |guard=All  |invuln=
  |level=  |attribute=P1  |guard=All  |invuln=
  |startup=15 |active=  |recovery=Total 55 |onBlock=-10  
  |startup=10 |active=  |recovery=Total 50 |onBlock=-10  
  |blockstun=  |groundHit=  |airHit=  
  |blockstun=  |groundHit=  |airHit=  
  |images=DBFZ_Android16_5S.png
  |images=DBFZ_Android16_5S.png
Line 136: Line 131:
  |startup=24  |active=6  |recovery=4+6L  |onBlock=±0  
  |startup=24  |active=6  |recovery=4+6L  |onBlock=±0  
  |blockstun=15  |groundHit=18  |airHit=23  
  |blockstun=15  |groundHit=18  |airHit=23  
  |images=DBFZ_Android16_6M.png
  |images=DBFZ_Android16_jM.png
  |hitboxes=
  |hitboxes=
  |notes=
  |notes=
Line 147: Line 142:
  |damage=400  |smash= |prorate= |kigain=5%  
  |damage=400  |smash= |prorate= |kigain=5%  
  |level=1  |attribute=H  |guard=High  |invuln=
  |level=1  |attribute=H  |guard=High  |invuln=
  |startup=8  |active=10 |recovery=11  |onBlock=  
  |startup=8  |active=22 |recovery=11  |onBlock=  
  |blockstun=  |groundHit=  |airHit=  
  |blockstun=  |groundHit=  |airHit=  
  |images=DBFZ_Android16_jL.png
  |images=DBFZ_Android16_jL.png
Line 196: Line 191:
  |damage=850  |smash=D1 |prorate= |kigain=12%  
  |damage=850  |smash=D1 |prorate= |kigain=12%  
  |level=3  |attribute=H  |guard=High  |invuln=
  |level=3  |attribute=H  |guard=High  |invuln=
  |startup=19 |active=Until Landing  |recovery=18 |onBlock=-5 ~ -1  
  |startup=18 |active=Until L |recovery=20 |onBlock=-5 ~ -1  
  |blockstun=  |groundHit=  |airHit=  
  |blockstun=19 |groundHit=  |airHit=  
  |images=DBFZ_Android16_j2H.png
  |images=DBFZ_Android16_j2H.png
  |hitboxes=
  |hitboxes=
Line 208: Line 203:
{{MoveData-DBFZ |character=Android 16 |type=special
{{MoveData-DBFZ |character=Android 16 |type=special
  |input=236L |name=L Dynamite Driver
  |input=236L |name=L Dynamite Driver
  |damage=1800  |smash=D2 |prorate= |kigain=15%  
  |damage=1500 / 1800  |smash=U1, D2 <!-- Technically U2, but damage is reduced post-U Smash --> |prorate= |kigain=15%  
  |level=  |attribute=T  |guard=Throw  |invuln=
  |level=  |attribute=T  |guard=Throw  |invuln=
  |startup=17 |active=1  |recovery=26  |onBlock=  
  |startup=16 |active=1  |recovery=26  |onBlock=  
  |blockstun=  |groundHit=  |airHit=  
  |blockstun=  |groundHit=  |airHit=  
  |images=DBFZ_Android16_DynamiteDriver.png
  |images=DBFZ_Android16_DynamiteDriver.png
Line 221: Line 216:
{{MoveData-DBFZ |character=Android 16 |type=special
{{MoveData-DBFZ |character=Android 16 |type=special
  |input=236M |name=M Dynamite Driver
  |input=236M |name=M Dynamite Driver
  |damage=1800  |smash=U1+ → D2 |prorate= |kigain=15%  
  |damage=1500 / 1800  |smash=U1+ → D2 |prorate= |kigain=15%  
  |level=  |attribute=T  |guard=Throw  |invuln=4-27 Guard P
  |level=  |attribute=T  |guard=Throw  |invuln=4-27 Guard P
  |startup=26  |active=1  |recovery=28  |onBlock=  
  |startup=26  |active=1  |recovery=28  |onBlock=  
Line 233: Line 228:
{{MoveData-DBFZ |character=Android 16 |type=special
{{MoveData-DBFZ |character=Android 16 |type=special
  |input=236H |name=H Dynamite Driver
  |input=236H |name=H Dynamite Driver
  |damage=1800 |smash=U1+ → D2 |prorate= |kigain=-50%  
  |damage=1500 / 1800 |smash=U1+ → D2 |prorate= |kigain=-50%  
  |level=  |attribute=T  |guard=Throw  |invuln=4-25 Guard P
  |level=  |attribute=T  |guard=Throw  |invuln=4-25 Guard P
  |startup=24  |active=1  |recovery=28  |onBlock=  
  |startup=24  |active=1  |recovery=28  |onBlock=  
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  |startup=10  |active=  |recovery=+3L  |onBlock=  
  |startup=10  |active=  |recovery=+3L  |onBlock=  
  |blockstun=  |groundHit=  |airHit=  
  |blockstun=  |groundHit=  |airHit=  
  |images=DBFZ_Android16_GlidingPowerbomb.png;DBFZ_Android16_FlyingPowerbomb2.png
  |images=DBFZ_Android16_GlidingPowerbomb.png;DBFZ_Android16_GlidingPowerbomb2.png
  |hitboxes=
  |hitboxes=
  |notes=
  |notes=
Line 261: Line 256:
  |startup=19  |active=  |recovery=+3L  |onBlock=  
  |startup=19  |active=  |recovery=+3L  |onBlock=  
  |blockstun=  |groundHit=  |airHit=  
  |blockstun=  |groundHit=  |airHit=  
  |images=DBFZ_Android16_GlidingPowerbomb.png;DBFZ_Android16_FlyingPowerbomb2.png
  |images=DBFZ_Android16_GlidingPowerbomb.png;DBFZ_Android16_GlidingPowerbomb2.png
  |hitboxes=
  |hitboxes=
  |notes=
  |notes=
Line 273: Line 268:
  |startup=11  |active=  |recovery=+3L  |onBlock=  
  |startup=11  |active=  |recovery=+3L  |onBlock=  
  |blockstun=  |groundHit=  |airHit=  
  |blockstun=  |groundHit=  |airHit=  
  |images=DBFZ_Android16_GlidingPowerbomb.png;DBFZ_Android16_FlyingPowerbomb2.png
  |images=DBFZ_Android16_GlidingPowerbomb.png;DBFZ_Android16_GlidingPowerbomb2.png
  |hitboxes=
  |hitboxes=
  |notes=
  |notes=
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  |startup=10  |active=  |recovery=+3L  |onBlock=  
  |startup=10  |active=  |recovery=+3L  |onBlock=  
  |blockstun=  |groundHit=  |airHit=  
  |blockstun=  |groundHit=  |airHit=  
  |images=DBFZ_Android16_FlyingPowerbomb.png;DBFZ_Android16_FlyingPowerbomb2.png
  |images=DBFZ_Android16_FlyingPowerbomb.png;DBFZ_Android16_GlidingPowerbomb2.png
  |hitboxes=
  |hitboxes=
  |notes=
  |notes=
Line 295: Line 290:
  |damage=700 / 1400  |smash=U1 |prorate= |kigain=1% / 15%  
  |damage=700 / 1400  |smash=U1 |prorate= |kigain=1% / 15%  
  |level=  |attribute=T  |guard=Throw  |invuln=4-19 Head
  |level=  |attribute=T  |guard=Throw  |invuln=4-19 Head
  |startup=19 |active=  |recovery=+3L  |onBlock=  
  |startup=15 |active=  |recovery=+3L  |onBlock=  
  |blockstun=  |groundHit=  |airHit=  
  |blockstun=  |groundHit=  |airHit=  
  |images=DBFZ_Android16_FlyingPowerbomb.png;DBFZ_Android16_FlyingPowerbomb2.png
  |images=DBFZ_Android16_FlyingPowerbomb.png;DBFZ_Android16_GlidingPowerbomb2.png
  |hitboxes=
  |hitboxes=
  |notes=
  |notes=
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  |startup=6  |active=  |recovery=+3L  |onBlock=-1  
  |startup=6  |active=  |recovery=+3L  |onBlock=-1  
  |blockstun=  |groundHit=  |airHit=  
  |blockstun=  |groundHit=  |airHit=  
  |images=DBFZ_Android16_FlyingPowerbomb.png;DBFZ_Android16_FlyingPowerbomb2.png
  |images=DBFZ_Android16_FlyingPowerbomb.png;DBFZ_Android16_GlidingPowerbomb2.png
  |hitboxes=
  |hitboxes=
  |notes=
  |notes=
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  |startup=10  |active=  |recovery=+3L  |onBlock=  
  |startup=10  |active=  |recovery=+3L  |onBlock=  
  |blockstun=  |groundHit=  |airHit=  
  |blockstun=  |groundHit=  |airHit=  
  |images=DBFZ_Android16_FlyingPowerbomb.png;DBFZ_Android16_FlyingPowerbomb2.png
  |images=DBFZ_Android16_FlyingPowerbomb.png;DBFZ_Android16_GlidingPowerbomb2.png
  |hitboxes=
  |hitboxes=
  |notes=
  |notes=
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  |damage=700 / 1400  |smash=U1 |prorate= |kigain=1% / 15%  
  |damage=700 / 1400  |smash=U1 |prorate= |kigain=1% / 15%  
  |level=  |attribute=T  |guard=Throw  |invuln=4-19 Head
  |level=  |attribute=T  |guard=Throw  |invuln=4-19 Head
  |startup=19 |active=  |recovery=+3L  |onBlock=  
  |startup=15 |active=  |recovery=+3L  |onBlock=  
  |blockstun=  |groundHit=  |airHit=  
  |blockstun=  |groundHit=  |airHit=  
  |images=DBFZ_Android16_FlyingPowerbomb.png;DBFZ_Android16_FlyingPowerbomb2.png
  |images=DBFZ_Android16_FlyingPowerbomb.png;DBFZ_Android16_GlidingPowerbomb2.png
  |hitboxes=
  |hitboxes=
  |notes=
  |notes=
Line 343: Line 338:
  |input=j.214H |name=Air H Flying Powerbomb
  |input=j.214H |name=Air H Flying Powerbomb
  |damage=900 / 1800  |smash=U1 |prorate= |kigain=-50%  
  |damage=900 / 1800  |smash=U1 |prorate= |kigain=-50%  
  |level=  |attribute=T  |guard=Throw  |invuln=1-13 Head
  |level=  |attribute=T  |guard=Throw  |invuln=4-13 Head
  |startup=12 |active=  |recovery=+3L  |onBlock=  
  |startup=9 |active=  |recovery=+3L  |onBlock=  
  |blockstun=  |groundHit=  |airHit=  
  |blockstun=  |groundHit=  |airHit=  
  |images=DBFZ_Android16_FlyingPowerbomb.png;DBFZ_Android16_FlyingPowerbomb2.png
  |images=DBFZ_Android16_FlyingPowerbomb.png;DBFZ_Android16_GlidingPowerbomb2.png
  |hitboxes=
  |hitboxes=
  |notes=
  |notes=
Line 356: Line 351:
  |damage=270×4  |smash= |prorate= |kigain=10%  
  |damage=270×4  |smash= |prorate= |kigain=10%  
  |level=  |attribute=P2  |guard=All  |invuln=
  |level=  |attribute=P2  |guard=All  |invuln=
  |startup=18  |active=15  |recovery=22 |onBlock=-1  
  |startup=18  |active=15  |recovery=21 |onBlock=-1  
  |blockstun=  |groundHit=  |airHit=  
  |blockstun=  |groundHit=  |airHit=  
  |images=DBFZ_Android16_HellHeat.png
  |images=DBFZ_Android16_HellHeat.png
Line 368: Line 363:
  |damage=150×8  |smash= |prorate= |kigain=12%  
  |damage=150×8  |smash= |prorate= |kigain=12%  
  |level=  |attribute=P2  |guard=All  |invuln=
  |level=  |attribute=P2  |guard=All  |invuln=
  |startup=24  |active=15  |recovery=18 |onBlock=+8  
  |startup=24  |active=15  |recovery=14 |onBlock=+8  
  |blockstun=  |groundHit=  |airHit=  
  |blockstun=  |groundHit=  |airHit=  
  |images=DBFZ_Android16_HellHeat.png
  |images=DBFZ_Android16_HellHeat.png
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  |damage=250×4  |smash= |prorate= |kigain=0%  
  |damage=250×4  |smash= |prorate= |kigain=0%  
  |level=  |attribute=P1  |guard=All  |invuln=
  |level=  |attribute=P1  |guard=All  |invuln=
  |startup=31 |active=  |recovery=  |onBlock=+31  
  |startup=30 |active=  |recovery=  |onBlock=+31  
  |blockstun=  |groundHit=  |airHit=  
  |blockstun=  |groundHit=  |airHit=  
  |images=DBFZ_Android16_jS.png;DBFZ_Android16_5S.png
  |images=DBFZ_Android16_jS.png;DBFZ_Android16_5S.png
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  |damage=450×2, 400  |smash= |prorate= |kigain=0%  
  |damage=450×2, 400  |smash= |prorate= |kigain=0%  
  |level=  |attribute=B  |guard=All  |invuln=
  |level=  |attribute=B  |guard=All  |invuln=
  |startup=35 [21]  |active=  |recovery=  |onBlock=+50
  |startup=35 [20]  |active=  |recovery=  |onBlock=+55
  |blockstun=  |groundHit=  |airHit=  
  |blockstun=  |groundHit=  |airHit=  
  |images=DBFZ_Android16_5H.png;DBFZ_Android16_2H.png
  |images=DBFZ_Android16_5H.png;DBFZ_Android16_2H.png
Line 421: Line 416:
  |damage=335×8 [300×8] |smash=UDV |prorate= |kigain=-100%
  |damage=335×8 [300×8] |smash=UDV |prorate= |kigain=-100%
  |level= |attribute=P3 |guard=All |invuln=9-20 All
  |level= |attribute=P3 |guard=All |invuln=9-20 All
  |startup=9+4 |active=49 |recovery=45  |onBlock=-23
  |startup=9+4 |active=49 |recovery=45  |onBlock=-19
  |blockstun= |groundHit= |airHit=
  |blockstun= |groundHit= |airHit=
  |images=DBFZ_Android16_HellFlash.png
  |images=DBFZ_Android16_HellFlash.png
Line 433: Line 428:
  |damage=322×8 [300×8] |smash=UDV |prorate= |kigain=-100%
  |damage=322×8 [300×8] |smash=UDV |prorate= |kigain=-100%
  |level= |attribute=P3 |guard=All |invuln=9-20 All
  |level= |attribute=P3 |guard=All |invuln=9-20 All
  |startup=9+4 |active=49 |recovery=45 |onBlock=-23
  |startup=9+4 |active=49 |recovery=45 |onBlock=±0
  |blockstun= |groundHit= |airHit=
  |blockstun= |groundHit= |airHit=
  |images=DBFZ_Android16_HellFlash.png
  |images=DBFZ_Android16_HellFlash.png
Line 445: Line 440:
  |damage=322×8 [300×8] |smash=UDV |prorate= |kigain=-100%
  |damage=322×8 [300×8] |smash=UDV |prorate= |kigain=-100%
  |level= |attribute=P3 |guard=All |invuln=9-20 All
  |level= |attribute=P3 |guard=All |invuln=9-20 All
  |startup=9+4 |active=49 |recovery=45 |onBlock=-23
  |startup=9+4 |active=49 |recovery=45 |onBlock=-19
  |blockstun= |groundHit= |airHit=
  |blockstun= |groundHit= |airHit=
  |images=DBFZ_Android16_HellFlash.png
  |images=DBFZ_Android16_HellFlash.png
Line 459: Line 454:
  |startup=9+3 |active=1 |recovery=28 |onBlock=
  |startup=9+3 |active=1 |recovery=28 |onBlock=
  |blockstun= |groundHit= |airHit=
  |blockstun= |groundHit= |airHit=
  |images=DBFZ_Android16_HellFlashFullPower.png
  |images=DBFZ_Android16_HellFlashFullPower.png;DBFZ_Android16_DynamiteDriver.png
  |hitboxes=
  |hitboxes=
  |notes=
  |notes=
Line 467: Line 462:
{{MoveData-DBFZ |character=Android 16 |type=super
{{MoveData-DBFZ |character=Android 16 |type=super
  |input=214H+S |name=Last Resort
  |input=214H+S |name=Last Resort
  |damage=50000 |smash=UDV |prorate= |kigain=-300%
  |damage=50000 [5000] |smash=UDV |prorate= |kigain=-300%
  |level= |attribute=T |guard=Throw  |invuln=1-68 All, 1-105 Ki Blasts
  |level= |attribute=T |guard=Throw  |invuln=1-68 All, 1-105 Ki Blasts
  |startup=31+34 |active=4 |recovery=37 |onBlock=
  |startup=31+34 |active=4 |recovery=37 |onBlock=
Line 478: Line 473:


==Category==
==Category==
{{#lst:DBFZ/Navigation}}
{{DBFZ/Navigation}}

Latest revision as of 09:22, 22 October 2023

Links

Infobox Data

Portrait Name
DBFZ Android 16 Portrait.png Android 16
Icon
DBFZ Android 16 Icon.png
Ki Gain Modifier
Unique Movement Options

Normal Moves

5L

5L
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
400 All 7 3 15 -4 B - - - 5% 2 - - -
Clash level: 1
DBFZ Android16 5L.png
Comically large jab

5LL

5LL
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
700 All 10 4 22 -10 B - - - 7% 2 - - -
DBFZ Android16 5LL.png
This is not anti-reflect

5LLL

5LLL
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
1000 Throw 10 1 19 - T - U3+ - 12% - - - -
DBFZ Android16 5LLL.png

5M

5M
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
700 All 11 3 17 -4 B - - - 7% 2 - - -
DBFZ Android16 5M.png
Surprisingly small hitbox

5H

5H
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
850 / 1000 All 15 11 21 -8 B 13-25 Strike Armor U1 - 12% 4 - - -
DBFZ Android16 5H.png
Has armour, but at what cost?

5S

5S
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
600×1~2 All 10 - Total 50 -10 P1 - - - 6%×1~2 - - - -
DBFZ Android16 5S.png

2L

2L
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
400 Low 8 3 13 -4 F - - - 5% 1 - - -
DBFZ Android16 2L.png
Bigger than some character's 2Ms

2M

2M
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
700 Low 13 4 24 -12 F - - - 7% 2 - - -
DBFZ Android16 2M.png

2H

2H
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
850 / 1000 All 15 9 23 -22 B 4-23 Head, 15-23 Strike Armor U1+ - 12% 4 - - -
DBFZ Android16 2H.png
This is a mix tool too for some reason

6M

6M
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
850 High 24 6 4+6L ±0 B - - - 12% 3 15 18 23
DBFZ Android16 jM.png
Will hit no matter the string

j.L

j.L
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
400 High 8 22 11 - H - - - 5% 1 - - -
DBFZ Android16 jL.png

j.M

j.M
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
700 High 11 6 12 - H - - - 7% 2 - - -
DBFZ Android16 jM.png
Insane cross-up button

j.H

j.H
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
850 All 15 8 21 - H 13-22 Strike Armor U1 [D3] - 12% 3 - - -
DBFZ Android16 jH.png

j.S

j.S
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
600×1~2 All 18 - Total 47+3L - P1 - - - 6%×1~2 - - - -
DBFZ Android16 jS.png

j.2H

j.2H
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
850 High 18 Until L 20 -5 ~ -1 H - D1 - 12% 3 19 - -
DBFZ Android16 j2H.png
Both a combo ender and extender

Special Moves

236L

236L
L Dynamite Driver
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
1500 / 1800 Throw 16 1 26 - T - U1, D2 - 15% - - - -
DBFZ Android16 DynamiteDriver.png
Does high damage for a command grab... By DBFZ standards

236M

236M
M Dynamite Driver
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
1500 / 1800 Throw 26 1 28 - T 4-27 Guard P U1+ → D2 - 15% - - - -
DBFZ Android16 DynamiteDriver.png

236H

236H
H Dynamite Driver
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
1500 / 1800 Throw 24 1 28 - T 4-25 Guard P U1+ → D2 - -50% - - - -
DBFZ Android16 DynamiteDriver.png

j.236L

j.236L
L Gliding Powerbomb
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
700 / 1400 Throw 10 - +3L - T - U1 - 1% / 15% - - - -
DBFZ Android16 GlidingPowerbomb.pngDBFZ Android16 GlidingPowerbomb2.png

j.236M

j.236M
M Gliding Powerbomb
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
700 / 1400,200 Throw 19 - +3L - T - U1+ - 1% / 15%×2 - - - -
DBFZ Android16 GlidingPowerbomb.pngDBFZ Android16 GlidingPowerbomb2.png

j.236H

j.236H
H Gliding Powerbomb
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
900 / 1400,200 Throw 11 - +3L - T - U1+ - -50% - - - -
DBFZ Android16 GlidingPowerbomb.pngDBFZ Android16 GlidingPowerbomb2.png

214L

214L
L Flying Powerbomb
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
700 / 1400 Throw 10 - +3L - T 4-10 Head U1 - 1% / 15% - - - -
DBFZ Android16 FlyingPowerbomb.pngDBFZ Android16 GlidingPowerbomb2.png

214M

214M
M Flying Powerbomb
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
700 / 1400 Throw 15 - +3L - T 4-19 Head U1 - 1% / 15% - - - -
DBFZ Android16 FlyingPowerbomb.pngDBFZ Android16 GlidingPowerbomb2.png

214H

214H
H Flying Powerbomb
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
300,900 / 300,1500 Low, Throw 6 - +3L -1 B, T 1-13 Head U1 - -50% - - - -
DBFZ Android16 FlyingPowerbomb.pngDBFZ Android16 GlidingPowerbomb2.png

j.214L

j.214L
Air L Flying Powerbomb
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
700 / 1400 Throw 10 - +3L - T 4-10 Head U1 - 1% / 15% - - - -
DBFZ Android16 FlyingPowerbomb.pngDBFZ Android16 GlidingPowerbomb2.png
The anti-air grab that is also a mix tool

j.214M

j.214M
Air M Flying Powerbomb
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
700 / 1400 Throw 15 - +3L - T 4-19 Head U1 - 1% / 15% - - - -
DBFZ Android16 FlyingPowerbomb.pngDBFZ Android16 GlidingPowerbomb2.png

j.214H

j.214H
Air H Flying Powerbomb
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
900 / 1800 Throw 9 - +3L - T 4-13 Head U1 - -50% - - - -
DBFZ Android16 FlyingPowerbomb.pngDBFZ Android16 GlidingPowerbomb2.png

236S

236S
Hell Heat (Far)
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
270×4 All 18 15 21 -1 P2 - - - 10% - - - -
DBFZ Android16 HellHeat.png

214S

214S
Hell Heat (Close)
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
150×8 All 24 15 14 +8 P2 - - - 12% - - - -
DBFZ Android16 HellHeat.png
214S is horrifyingly plus. Even on reflect

Z Assists

Assist A

Assist A
Hell Heat
assist
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
450×2 All 22 - - +26 P2 - - - 0% - - - -
DBFZ Android16 HellHeat.png
The definition of mediocrity

Assist B

Assist B
Hell Impact
assist
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
250×4 All 30 - - +31 P1 - - - 0% - - - -
DBFZ Android16 jS.pngDBFZ Android16 5S.png
So nice he shoots twice

Assist C

Assist C
Hyper Tackle
assist
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
450×2, 400 All 35 [20] - - +55 B - - - 0% - - - -
DBFZ Android16 5H.pngDBFZ Android16 2H.png

Super Moves

236L+M

236L+M
L+M Hell Flash
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
335×8 [300×8] All 9+4 49 45 -19 P3 9-20 All UDV - -100% - - - -
DBFZ Android16 HellFlash.png

236H+S

236H+S
H+S Hell Flash
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
322×8 [300×8] All 9+4 49 45 ±0 P3 9-20 All UDV - -100% - - - -
DBFZ Android16 HellFlash.png

j.236L+M

j.236L+M
Air Hell Flash
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
322×8 [300×8] All 9+4 49 45 -19 P3 9-20 All UDV - -100% - - - -
DBFZ Android16 HellFlash.png

214L+M

214L+M
Hell Flash Maximum Output
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
4816 Throw 9+3 1 28 - T 1-12 All UDV - -300% - - - -
DBFZ Android16 HellFlashFullPower.pngDBFZ Android16 DynamiteDriver.png

214H+S

214H+S
Last Resort
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
50000 [5000] Throw 31+34 4 37 - T 1-68 All, 1-105 Ki Blasts UDV - -300% - - - -
DBFZ Android16 FinalPower.pngDBFZ Android16 FinalPower2.png
The funniest move in the game... Don't use it.

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