Version | Damage | Guard | Smash | Startup | Active | Recovery | On-Block | Invuln |
---|---|---|---|---|---|---|---|---|
5L | 400×2 | Low, All | 6 | 3(5)3 | 11 | -2 | ||
5LL Level 0 | 100×4 | All | 9 | 1{(2)1}×3 | 17 | -2 | ||
5LLL Level 0 | 1000 | All | U3+ | 11 | 2 | 19 | -5 |
- 5L
- Really short range.
- First hit has a small hitbox coming from Gohan's foot.
One of the best 5Ls in the game due to it's fast start-up and non-suspecting low-hit property.
Everyone has been hit by this move.
- 5LL
- Mostly combo filler.
Can be a good meaty against a delay tech. After a safe jump off a sliding knockdown, continuing to mash light (5LL) can catch mashing or put them on block.
- 5LLL
- Counts as grounded.
- Smash hit can link to j.L.
Rarely used, but still has a decent hitbox.