m (clean up (whoops), replaced: size=label= → label= (14)) |
(Added changes for Gogeta SS4 and Super Baby 2) |
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=={{CLabel|DBFZ|SS4 Gogeta|size=32px|label=Gogeta (SS4)|format=none}}== | =={{CLabel|DBFZ|SS4 Gogeta|size=32px|label=Gogeta (SS4)|format=none}}== | ||
<section begin="SS4 Gogeta"/> | <section begin="SS4 Gogeta"/> | ||
* {{color|L|5L}} and {{color|L|4L}} {{BalanceBadge|buff|Buff}} | |||
** Can now chain indefinetly on whiff, hit, or block. | |||
* {{color|L|j.L}} {{BalanceBadge|buff|Buff}} | |||
** Can now chain up to 3 times on hit or block. | |||
* Ground {{color|L|L}}/{{color|M|M}} Meteor Strike ({{color|L|214L}}/{{color|M|M}}) {{BalanceBadge|buff|Buff}} | |||
**{{color|L|236L}} Startup sped up from 24 to 23 | |||
**{{color|M|236M}} Startup sped up from 28 to 26 | |||
* Bluff Kamehameha ({{color|S|236S}}) {{BalanceBadge|buff|Buff}} | |||
** Can now cancel into Super Dash after hit | |||
* Ultimate Impact ({{color|L|236L}}+{{color|M|M}} or {{color| H |236H}}+{{color| S |S}} Air OK) {{BalanceBadge|buff|Buff}} | |||
** Can be followed up by level 3 when Limit Break is active. | |||
* Assist A {{BalanceBadge|buff|Buff}} | |||
** Meter gain now scales up to just over 75% of a bar as Finish Sign ({{color|S|6S}}) levels increase | |||
<section end="SS4 Gogeta"/> | <section end="SS4 Gogeta"/> | ||
{{ReturnToTop}} | {{ReturnToTop}} | ||
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=={{CLabel|DBFZ|Super Baby 2|size=32px|format=none}}== | =={{CLabel|DBFZ|Super Baby 2|size=32px|format=none}}== | ||
<section begin="Super Baby 2"/> | <section begin="Super Baby 2"/> | ||
* {{color|S|5S}} {{BalanceBadge|buff|Buff}} | |||
** Startup sped up from 13 to 9 | |||
* {{color|S|j.S}} {{BalanceBadge|buff|Buff}} | |||
** Startup sped up from 13 to 9 | |||
** Reduced recovery from ? to ? | |||
** 2nd hit easier to whiff when opponent is in hitstun, making combos easier and more consitent. | |||
* {{color|S|6S}} {{BalanceBadge|buff|Buff}} | |||
** Now has projectile invincibility in the middle of the move. | |||
* Full-Power Energy Wave ({{color|L|236L}}+{{color|M|M}} or {{color| H |236H}}+{{color| S |S}} Air OK) {{BalanceBadge|buff|Buff}} | |||
** Can be followed up by level 3 when Limit Break is active. | |||
* Great Ape Assault ({{color|H|214H}}+{{color|S|S}}) | |||
** Can now be cancelled into from normals and specials. | |||
<section end="Super Baby 2"/> | <section end="Super Baby 2"/> | ||
{{ReturnToTop}} | {{ReturnToTop}} |
Revision as of 07:21, 6 March 2024
System Changes
- Limit-Breaking Power
- While in Limit-Breaking Power, Super Moves are now cancelable into Meteor Moves on block or hit. Certain Supers and Meteors are excluded
- Ki Charge
- Minimum active frames reduced from 35 to 23
- Due to this change, total minimum animation sped up from 55 to 43, minimum Ki gain reduced from ?? to ??
Android 16
- j.L Buff
- Active frames increased from 10 to 22
- M Flying Powerbomb (214M and j.214M)GuardThrowStartup15Recovery+3LAdvantage- Reworked ◥kaiokek: Speeding these up made them worse at anti-airing SD because the invul window is shorter
- Startup sped up from 19 to 15
- Ground H Flying Powerbomb (214H)GuardLow, ThrowStartup6Recovery+3LAdvantage-1 Buff
- Hitstun of the shockwave portion increased
- Knockback on hit of the shockwave portion reduced
- Air H Flying Powerbomb (j.214H)GuardThrowStartup9Recovery+3LAdvantage- Buff
- Startup sped up from 12 to 9
- Ground L+M Hell Flash and Air Hell Flash (236L+M, j.236L+M or j.236H+S)GuardAllStartup9+4Recovery45Advantage-19 Buff
- Blockstun increased. Due to this change, advantage on block increased from -23 to -19
- Ground H+S Hell Flash (236H+S)GuardAllStartup9+4Recovery45Advantage±0 Buff
- Blockstun increased
- Recovery reduced from 45 to 26
- Due to this change, advantage on block increased from -23 to ±0
- Hell Flash Maximum Output (214L+M)GuardThrowStartup9+3Recovery28Advantage- Buff
- Forward movement increased
- Last Resort (214H+S)GuardThrowStartup31+34Recovery37Advantage- Buff
- Can now be used in combos
- Base damage when used in combos reduced from 50000 to 5000. Minimum damage reduced from 10000 to 2500
Android 17
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Android 18
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Android 21
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Android 21 (Lab Coat)
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Bardock
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Beerus
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Broly
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Broly (DBS)
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Captain Ginyu
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Cell
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Cooler
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Frieza
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Gogeta (SSGSS)
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Gogeta (SS4)
- 5L and 4L Buff
- Can now chain indefinetly on whiff, hit, or block.
- j.L Buff
- Can now chain up to 3 times on hit or block.
- Ground L/M Meteor Strike (214L/M) Buff
- 236L Startup sped up from 24 to 23
- 236M Startup sped up from 28 to 26
- Bluff Kamehameha (236S) Buff
- Can now cancel into Super Dash after hit
- Ultimate Impact (236L+M or 236H+S Air OK) Buff
- Can be followed up by level 3 when Limit Break is active.
- Assist A Buff
- Meter gain now scales up to just over 75% of a bar as Finish Sign (6S) levels increase
Gohan (Teen)
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Gohan (Adult)
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Goku
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Goku (Super Saiyan)
- L/M Dragon Flash Fist (236L/M and j.236L/M)GuardHighStartup23Recovery14+3LAdvantage-5 Buff
- Startup sped up:
- 236L from 24 to 23
- 236M from 28 to 26
- j.236L from 20 to 18
- j.236M from 22 to 20
- H Dragon Flash Fist (236H and j.236H)GuardHighStartup24~32 [20~28]Recovery14+3LAdvantage+2 Buff
- Blockstun increased:
- 236H from 15 to 22
- j.236H from 15 to 21
- Due to this change, advantage on block increased:
- 236H from -5 to +2
- j.236H from -4 to +2
Goku (SSGSS)
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Goku (Ultra Instinct)
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Goku (GT)
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Goku Black
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Gotenks
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Hit
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Janemba
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Jiren
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Kefla
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Kid Buu
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Krillin
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Majin Buu
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Master Roshi
- 2S Buff
- Sped up timing at which mid-air movement is possible.
- j.2S
- Can now jump forward with a forward input. ( j.3S)
- Increased distance moved during the attack.
- Turtle Drop j.2M Buff
- Added a light version. ( j.2L)
- Reduced landing delay.
- Evil Containment Wave (236L+M) Buff
- Sped up the attack's start-up.
- Can be followed up by level 3 when Limit Break is active.
- Turtle Hermit Extraordinaire (236H+S) Buff
- Can be followed up by level 3 when Limit Break is active.
- Full-Power Kamehameha Buff
- Can be followed up by level 3 when Limit Break is active.
Nappa
Placeholder
Piccolo
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Super Baby 2
- 5S Buff
- Startup sped up from 13 to 9
- j.S Buff
- Startup sped up from 13 to 9
- Reduced recovery from ? to ?
- 2nd hit easier to whiff when opponent is in hitstun, making combos easier and more consitent.
- 6S Buff
- Now has projectile invincibility in the middle of the move.
- Full-Power Energy Wave (236L+M or 236H+S Air OK) Buff
- Can be followed up by level 3 when Limit Break is active.
- Great Ape Assault (214H+S)
- Can now be cancelled into from normals and specials.
Tien
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Trunks
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Vegeta
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Vegeta (Super Saiyan)
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Vegeta (SSGSS)
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Vegito (SSGSS)
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Videl
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Yamcha
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Zamasu (Fused)
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