DBFZ/Version/1.11

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< DBFZ‎ | Version

Version 1.11

Date Released: August 8, 2018

Links
Steam
Bandai Namco Europe
Translation by @GREATFERNMAN


Previous Version
1.10
Next Version
1.12
New Content

Added  Goku

Added  Vegeta

System Changes
  • Reflect: BUG FIX?
    • The recovery frames of a successful reflect are no longer trigger counter hit state.
Character Changes

 Piccolo

 Teen Gohan

  • 2S BUFF
    • Gohan can now use his air options after the move has recovered.
    • Changed landing recovery to be the same as j.2S.
    • The first hitbox has been increased in size.
  • j.2S BUFF
    • The first hitbox has been increased in size.
  • Assist BUFF
    • Gohan moves further forward while performing the uppercut.

 Frieza

  • 5S
    • Startup decreased.
  • Death Slash (236X) + Assist
    • Hitstop and untech time increased.
  • L Death Slash
    • Startup decreased.
  • Warp Smash (22S)
    • Frieza becomes invulnerable earlier.
  • You Might Not Survive This Time (j.236S)
    • Landing recovery removed on whiff.
  • Golden Frieza
    • Made it possible for Frieza to move immediately after the time freezing cinematic.
    • If the opponent is not taking damage when you activate Golden Frieza, the startup before the cinematic is longer, but armor properties have been added to the startup.
    • During the install, the restrictions of the Z Combo system are removed. (5H > 2M > 5L is possible) (reverse beats)

 Captain Ginyu

  • 2H
    • Can cancel into 5S.
  • 5S (Jeice)
    • Hitstop and untech time increased.
  • Assist
    • Hitstop and untech time increased.
  • Strong Jersey (236X)
    • Blockstun decreased.
  • M & H Strong Jersey
    • Increased untech time on cinematic hits. (smash hits)
    • Launches enemy on hit.
  • Air Strong Jersey (j.236X)
    • Startup decreased.

 Trunks

  • 5S, j.S, Cyclone Buster (214X ~ S)
    • Made it possible to cancel into special moves when reflected.
    • Fixed a bug where the move could not be cancelled when hitting on late active frames.
  • Assist
    • Hitstop and untech time increased.
  • H Shining Slash (236H)
    • Startup decreased.

 Cell

  • 5L, 2L
    • Startup increased.
  • Step In Low Kick (6H)
    • Added damage proration when used as the first hit of the combo.
  • j.M
    • Startup increased.
  • j.S
    • Damage proration increased.
    • Ground bounces on the first hit.
  • Ground M Rolling Crush (236M)
    • Added the ability to control the horizontal distance traveled while rolling by inputting 4/6.
  • Ground H Rolling Crush (236H)
    • Startup decreased
    • Added the ability to control the horizontal distance traveled while rolling by inputting 4/6.
  • Air L & M Rolling Crush (j.236L/M)
    • Does not hit opponents behind Cell.

 Android 18

  • 5L, 2L
    • Added whiff cancels. (use 4LL to whiff cancel into another 5L)
  • Support Attack (Barrier) (214S), Assist
    • Startup before invulnerability decreased.
  • Barrier (22S)
    • Invulnerability starts up faster.
    • When the barrier stops an attack, it can be cancelled into super with L+M/H+S, and into lvl3 with 4L+M/4H+S.
  • L Back Grab (236L)
    • Startup decreased.
    • Combos into super on hit.
  • M & H Back Grab (236M/H)
    • Increased the horizontal distance 18 moves.

 Gotenks

  • 5S
    • Normalized the cancel timing of the followups to be the same as other characters.
  • Assist
    • No longer uses smash on hit.
  • Galactic Donut (214S)
    • Fixed a bug where the smash on the next combo is removed when donut hits an assist.
  • Ground M Miracle Spinning Punch (236M)
    • Increased recovery when the button is not held.
  • Ground H Great Special Rolling Kick (214H)
    • Recovery increased.
    • Gotenks can airdash and double jump after the move has recovered.
  • Air H Great Special Rolling Kick (j.214H)
    • Recovery decreased.
  • Vengeful Shout (236S)
    • Increase landing recovery of the feint.

 Krillin

  • 5S

Increased untech time. Added the ability to curve only the ki blast closer to Krillin on the follow up by inputting 4S.

  • j.S
    • Increased untech time.
    • Added the ability to curve only the top ki blast on the follow up by inputting 8S.
  • Senzu Bean (214L), Assist
    • The rock no longer can be broken by the opponent's attacks.
    • Damage proration decreased.
  • Solar Flare (214S)
    • Added head invulnerability.

 Kid Buu

  • 2/3M (Not 1M)
    • Startup increased.
    • Added damage proration when used as a combo starter.
  • 2S
    • Added landing recovery.
    • Throws the ki blast towards the opponent when they are close to Kid Buu.
  • j.S
    • Added landing recovery.
  • Mystic Ball Attack (236X)
    • No longer can hit opponent's behind Kid Buu.

 Majin Buu

  • 5L
    • Hits close crouching opponents.
  • 5LL
    • Startup decreased.
  • Assist
    • Untech time increased.

 Nappa

  • 5L, 2M
    • Now hits low.
  • 2H
    • Hitbox in front of Nappa increased.
  • Assist
    • Hitstop increased.
  • Blazing Storm (236S), Assist
    • Startup decreased. (Frame data on block is worse)
  • Too Bad (214S)
    • Invulnerability startup decreased. (Guard-point)
    • Total duration decreased.
  • Saibaman Spit (214X)
    • Made it possible for the opponent to guard cancel reflect and super dash after blocking this.

 Android 16

  • 5LLL
    • Startup decreased (can no longer tick throw off 5LL)
  • Ground Flying Powerbomb (214X)
    • Added head invulnerability.
  • Ground Dynamite Driver (236X)
    • Increased damage.

 Yamcha

  • Neo Wolf Fang Fist (HS)
    • Wall bounces on hit.
  • Spirit ball (Lvl 1 super)
    • Minimum damage increased.

 Tien

  • Assist
    • Untech time increased.
  • Ground Volleyball Fist (236X)
    • Fixed a bug where the followups were still usable when blocked.
  • M Ground Volleyball Fist (236M)
    • Guard-point starts up faster.
  • H Ground Volleyball Fist Followups 2 & 3 (236HHH)
    • Added clones of Tien to aid in the attack.
  • Tribeam (Lvl 1 super)
    • Increased the Z change window.
  • Tribeam, Neo Tribeam (Lvl 1 and Lvl 3)
    • Reduced the amount of self damage while Tien is in sparking.

 Hit

  • 5LLL
    • Hitbox above Hit increased in size.
  • 2L
    • Can cancel into 2L from 5LL.
  • H Tides of Time (236H)
    • Invulnerability starts up faster
  • Death Blow (Lvl 3 super)
    • Cinematic hits will not play for the rest of the combo. (it's phrased weirdly in japanese too, I believe it just means it consumes the smash but I'm leaving it as a direct translation just in case my assumption is incorrect)

 Beerus

  • 5L
    • Startup decreased.
    • Hitbox increased in the front.
  • 2L
    • Startup decreased.
  • Assist
    • Distance traveled increased.
  • Sphere of Destruction (236X), Assist
    • Increased the untech time when it hits while the sphere is being set.
    • Launches opponent on hit.
  • Sphere of Destruction (236X)
    • When hit by a normal, that normal can be canceled into Specials, Z changes and Sparking.
  • H Ground Sphere of Destruction (236H)
    • Beerus floats upwards a little if 2 is inputted.

 SSB Goku

  • Super God Shock Flash (214X)
    • Startup decreased.
    • Launches opponent on hit.
  • L & H Super God Shock Flash (214L/H)
    • Damage on the punch when the grab whiffs increased.
    • Damage proration added when used as a combo starter.
  • Instant Transmission (214/236S)
    • Goku faces the opponent when the move ends.
  • Extreme Speed Kamehameha (Lvl 1 super)
    • Increased the Z change window.

 SSB Vegeta

  • Big Bang Attack (236S), Assist
    • Damage increased.
    • Hitstop and Blockstun increased.
    • Launches opponent on hit.
  • L Super Dash Kick Followup 2 (236XXL)
    • Startup increased when Vegeta is in front of the opponent.
  • Ground Super Dash Kick (236X)
    • Removed head property.
  • Ground Super Dash Kick Followup 1 & 2 (236XXX)
    • Made frame advantage uniform.
  • Galick Gun (236HS)
    • Damage increased.
  • Niagara Pummel (236LM)
    • Increased distance travelled.
    • Startup decreased.
    • Damage proration decreased.
  • Hold Niagara Pummel (236[LM])
    • Cinematic hits will not play for the rest of the combo. (it's phrased weirdly in japanese too, I believe it just means it consumes the smash but I'm leaving it as a direct translation just in case my assumption is incorrect)

 Android 21

  • 2M
    • Reduced forward hitbox.
  • 3M
    • Added damage proration when used as the initial hit in a combo.
    • Increased the hitbox on the inside of the tail. (closer to 21)
  • Assist
    • Hitstop and untech time increased.
    • Damage decreased.
    • Recovery increased.
  • Total Detonation Ball (236X)
    • Hitstop increased.
    • 21 transitions into the move finishing animation when the ball explodes.
  • L & M Total Detonation Ball (236L/M)
    • Recovery increased.
  • Homing Energy Blast (Purple 236S)
    • Hitstop increased.
    • Recovery increased.
  • Barrier (Green 214S)
    • Invulnerability starts up faster.
    • When the barrier stops an attack, it can be cancelled into super with L+M/H+S, and into lvl3 with 4L+M/4H+S.
  • Ground Aerial Connoisseur Cut (214S)
    • Added head invulnerability.
  • Connoisseur Cut, Aerial Connoisseur Cut (236S/214S)
    • 21 turns towards the opponent after a whiffed grab.

 Bardock

  • L Rebellion Spear (236L)
    • Blockstun decreased.
  • Ground M Rebellion Spear (236M)
    • Added head invulnerability.
    • Landing recovery added.
  • H Rebellion Spear (236H)
    • Active frames on the first attack increased.
    • Damage on the followup increased.
  • Saiyan Spirit (236HS)
    • Once Saiyan Spirit hits, cinematic hits will not play for the rest of the combo (it's phrased weirdly in japanese too, I believe it just means it consumes the smash but I'm leaving it as a direct translation just in case my assumption is incorrect)

 Broly

  • Armor
    • The opponent's vanish breaks Broly's armor now.
  • Assist
    • Initial hitbox increased.
    • Untech time increased.
  • Eraser Blow (236S)
    • Initial hitbox increased.
  • Gigantic Strike (j.214X)
    • Made connecting vanish after this move easier.

 SSB Vegito

  • Barrier (214S)
    • Invulnerability starts up faster.
  • Ground Atomic Buster (214X)
    • Added head invulnerability.
  • Spiral Heel Shot (236X)
    • Blockstun on last hit decreased.
    • Recovery decreased.
  • Air Spiral Heel Shot (j.236X)
    • Reduced untech time on non-smash hit.
  • Air L & M Spiral Heel Shot (j.236L/M)
    • Increased the distance Vegito travels.

 Fused Zamasu

  • j.L
    • Hitbox above Zamasu increased in size.
  • Assist
    • Hurtbox decreased in the front.
    • Startup decreased.
    • Projectile speed increased.
  • L & H Ground Eternal Justice (236L/H)
    • Startup decreased.
  • H Air Eternal Justice (j.236H)
    • Startup decreased.
  • Divine Order (236S)
    • Hurtbox decreased in the front.
  • Held Divine Order (236[S])
    • Startup decreased.
    • Projectile speed increased.

Navigation

Season 1

1.01 • 1.01 Hotfix • 1.04 • 1.05 • 1.06 • 1.08 • 1.09 • 1.10 • 1.11 • 1.12 • 1.13 • 1.14

Season 2

1.15 • 1.16 • 1.17 • 1.18 • 1.19 • 1.20

Season 3

1.21 • 1.23 • 1.24 • 1.25 • 1.26 • 1.27 • 1.28 • 1.29 • 1.30 • 1.31 • 1.32 • 1.33