BBCF/Hazama/Data: Difference between revisions

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< BBCF‎ | Hazama
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  |blockstun=16 [18] |blockstop=11 [12] |hitstop=+0 |CHstop=+2 [+5]
  |blockstun=16 [18] |blockstop=11 [12] |hitstop=+0 |CHstop=+2 [+5]
  |groundHit=19 [Launch] |airHit=40 [40 + Down 28] |groundCH=24 [Launch] |airCH=54 [55 + Down 28]
  |groundHit=19 [Launch] |airHit=40 [40 + Down 28] |groundCH=24 [Launch] |airCH=54 [55 + Down 28]
  |images=BBCS_Hazama_ressenga.png |caption=Overhead, comboable <br><small>"Ressenga"</small>
  |images=BBCS_Hazama_ressenga.png |caption=Overhead, Foot invulnerable, comboable <br><small>"Ressenga"</small>
  |hitboxes=
  |hitboxes=
  |notes=Values in [] are for Charged version;
  |notes=Values in [] are for Charged version;
Line 665: Line 665:
  |blockstun=18 [20] |blockstop=12 [13] |hitstop=+0 [+10] |CHstop=+5 [+18]
  |blockstun=18 [20] |blockstop=12 [13] |hitstop=+0 [+10] |CHstop=+5 [+18]
  |groundHit=Launch |airHit=48 [55] |groundCH=Launch |airCH=62 [81]
  |groundHit=Launch |airHit=48 [55] |groundCH=Launch |airCH=62 [81]
  |images=BBCS_Hazama_gashoukyaku.png |caption=Flash Kick, also comboable <br><small>"Gashoukyaku"</small>
  |images=BBCS_Hazama_gashoukyaku.png |caption=Flash Kick, Fully invulnerable, also comboable <br><small>"Gashoukyaku"</small>
  |hitboxes=
  |hitboxes=
  |notes=Values in [] are for Charged version;
  |notes=Values in [] are for Charged version;
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  |blockstun=18 [20] |blockstop=16 |hitstop=+0 |CHstop=+5 [+8]
  |blockstun=18 [20] |blockstop=16 |hitstop=+0 |CHstop=+5 [+8]
  |groundHit=Launch |airHit=40 [60] |groundCH=Launch |airCH=55 [76]
  |groundHit=Launch |airHit=40 [60] |groundCH=Launch |airCH=55 [76]
  |images=BBCS_Hazama_zaneiga.png |caption=Low, very comboable <br><small>"Zaneiga"</small>
  |images=BBCS_Hazama_zaneiga.png |caption=Low, Body invulnerable, very comboable <br><small>"Zaneiga"</small>
  |hitboxes=
  |hitboxes=
  |notes=Values in [] are for Charged version;
  |notes=Values in [] are for Charged version;

Revision as of 11:16, 22 September 2022

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Infobox Data

Name Health Prejump Backdash Forward Dash Unique Movement Options Portrait Icon
Hazama 11,000 4F 21F (1~7F Inv All) 18F Chain Movement BBCF Hazama Portrait.png BBCF Hazama Icon.png

Normal Moves

5A

5A
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
300 All 5 3 9 ±0 B CSOJR 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
80 Normal 1 11 12 12 16 23 9 +0 +0
BBCS Hazama 5A.png

5B

5B
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
550 Mid 8 3 12 +2 B SOR 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 3 16 17 17 22 31 11 +0 +2
BBCS Hazama 5B.png
Old faithful

5C

5C
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
450×2 Mid 10 1(1)6 28 -15 B SO(J)R 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 Long 4 18 19 21 24 36 5 +0 +5
BBCS Hazama 5C.png

2A

2A
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
300 All 6 2 11 -1 F CSOR 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
80 Normal 1 11 12 12 16 23 9 +0 +0
BBCS Hazama 2A.png
Stagger Aficionado

2B

2B
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
550 Low 10 2 13 -1 F SOR 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
85 Long 2 13 14 14 18 26 10 +0 +1
BBCS Hazama 2B.png
The real recovery is 23 frames, however you can cancel into any action from frame 14 onwards.

2C

2C
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
800 Mid 13 3 25 -11 B 8~15 H SOJR 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 3 16 17 25 Launch 48 11 +0 +2
BBCS Hazama 2C.png
Hope your reads are on point
The real recovery is 37 frames, however you can cancel into any action from frame 26 onwards.

6A

6A
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
700 High 22 3 17 -3 B SR 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Normal 3 16 17 17 + Down 23 22 31 + Down 23 11 +0 +2
BBCS Hazama 6A.png
No one reacts to this
Bonus Proration 110%
Forces Crouching on hit

6B

6B
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
800 Low 25 3 13 +1 F SR 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 3 16 17 17 + Down 23 Crumple 78 + Down 10 34 + Down 23 11 +0 +2
BBCS Hazama 6B.png
Ok to mix into your staggers
Fatal Counter

6C

6C
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
510×3 All 20 X(2)X(2)X Total: 37+14L +1 P1 R 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
84 Long 5 20 21×2, Crumple 31 40 + Down 23×2, 40 + GBounce 29×2, Crumple 62 56 + Down 23×2, 56 + GBounce 0 +0 +8 L+0~L+7 All ground chains
BBCS Hazama 6C.png
Knives appear on 20, 22, 24

3C

3C
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
840 Low 14 4 21 -6 F SOR 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 Long 4 18 Launch 40 Launch 55 + Down 23 12 +0 +5
BBCS Hazama 3C.png
His only good midscreen poke

j.A

j.A
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
300 High/Air 7 3 9 H CSOJR 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
80 Normal 1 11 12 12 16 23 9 +0 +0
BBCS Hazama jA.png
Safe air poke

j.B

j.B
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
600 High/Air 10 4(2)2 14 H SOJR 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
85 Long 2 13 14 16 18 28 10 +0 +1
BBCS Hazama jB.png
Great air-to-air
Last 2 active frames hit crossup
Only does 1 hit max

j.C

j.C
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
600 High/Air 10 2 23 H SOJR 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 3 16 17 17 22 31 5 +0 +2
BBCS Hazama jC1.png
50% Heat Gain decay to each j.C afterwards per hit

j.CC

j.CC
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
400 High/Air 5 2 23 H SOJR 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
90 Long 2 13 14 14 18 26 5 +5 +5
BBCS Hazama jC2.png

j.CCC

j.CCC
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
400 High/Air 4 2 23 H SOR 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
90 Long 2 13 14 14 18 26 5 +5 +5
BBCS Hazama jC3.png

j.CCCC

j.CCCC
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
400 High/Air 6 3 21 H SOR 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
90 Long 2 13 14 14 18 26 5 +5 +5
BBCS Hazama jC4.png

j.CCCCC

j.CCCCC
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
700 High/Air 5 2 26 H SOR 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
94 Long 3 16 17 17 22 31 11 +5 +5
BBCS Hazama jC5.png

j.2C

j.2C
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
780 High/Air 14 4 22 H SOJR 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 Long 4 18 19 19 24 34 12 +0 +5
BBCS Hazama j2C.png
Your safe jump


Drive Moves

5D Near

5D Near
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
250 [500] All 16 5 30 -21 [-6] P SOR 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 Normal 1 [5] 9 12 [14] 12 [28] 16 [20] 23 [43] 3 [8/+15] +0 [+20] +0 [+20]
BBCS Hazama 5D.png

5D Far

5D Far
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
500 All 21 14 30 -21 [-6] P SOR 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 Normal 5 9 14 28 20 43 8 [8/+15] +20 +20
BBCS Hazama 5D.png
And so, Mori said unto His team, "Axl, but with no hurtboxes." And it was Good

2D Near

2D Near
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
400 [800] All 11 3 25 -19 [-4] P SOR 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 Normal 1 9 12 [14] 12 [28] 16 [20] 23 [43] 3 [8/+15] +0 [+20] +0 [+20]
BBCS Hazama 2D.png
110% Bonus Proration

2D Far

2D Far
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
800 All 13 21 25 -19 [-4] P SOR 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 Normal 5 9 14 28 20 43 8 [8/+15] +20 +20
BBCS Hazama 2D.png
Has a surprising amount of uses
110% Bonus Proration

6D Near

6D Near
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
300 [600] All 16 5 28 -19 [-4] P SOR 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 Normal 1 9 12 [14] 12 [28] 16 [20] 23 [43] 3 [8/+15] +0 [+20] +0 [+20]
BBCS Hazama 6D.png

6D Far

6D Far
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
600 All 21 19 28 -19 [-4] P SOR 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 Normal 5 9 14 28 20 43 8 [8/+15] +20 +20
BBCS Hazama 6D.png
Decent zoning tool

4D Near

4D Near
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
300 [600] All 13 3 28 -19 [-4] P SOR 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 Normal 1 9 12 [14] 12 [28] 16 [20] 23 [43] 3 [8/+15] +0 [+20] +0 [+20]
BBCS Hazama 4D.png

4D Far

4D Far
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
600 All 16 21 28 -19 [-4] P SOR 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 Normal 5 9 14 28 20 43 8 [8/+15] +20 +20
BBCS Hazama 4D.png
Valuable combo filler

j.D Near

j.D Near
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
250 [500] All 13 3 41+3L P SOR 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 Normal 1 9 12 [14] 12 [28] 16 [20] 23 [43] 3 [8/+15] +0 [+20] +0 [+20]
BBCS Hazama jD.png

j.D Far

j.D Far
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
500 All 16 20 41+3L P SOR 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 Normal 5 9 14 28 20 43 8 [8/+15] +20 +20
BBCS Hazama jD.png
For when they want to approach you

j.2D Near

j.2D Near
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
250 [500] All 13 3 41+3L P SOR 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 Normal 1 9 12 [14] 12 [28] 16 [20] 23 [43] 3 [8/+15] +0 [+20] +0 [+20]
BBCS Hazama j2D.png

j.2D Far

j.2D Far
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
500 All 16 20 41+3L P SOR 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 Normal 5 9 14 28 20 43 8 [8/+15] +20 +20
BBCS Hazama j2D.png
Useful in OD combos

j.4D Near

j.4D Near
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
250 [500] All 13 3 41+3L P SOR 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 Normal 1 9 12 [14] 12 [28] 16 [20] 23 [43] 3 [8/+15] +0 [+20] +0 [+20]
BBCS Hazama j4D.png

j.4D Far

j.4D Far
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
500 All 16 20 41+3L P SOR 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 Normal 5 9 14 28 20 43 8 [8/+15] +20 +20
BBCS Hazama j4D.png
For when you want to approach them

j.6D Near

j.6D Near
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
250 [500] All 13 3 41+3L P SOR 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 Normal 1 9 12 [14] 12 [28] 16 [20] 23 [43] 3 [8/+15] +0 [+20] +0 [+20]
BBCS Hazama j6D.png

j.6D Far

j.6D Far
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
500 All 16 20 41+3L P SOR 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 Normal 5 9 14 28 20 43 8 [8/+15] +20 +20
BBCS Hazama j6D.png
Pressure chain

j.8D Near

j.8D Near
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
400 [800] All 13 3 41+3L P SOR 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 Normal 1 9 12 [14] 12 [28] 16 [20] 23 [43] 3 [8/+15] +0 [+20] +0 [+20]
BBCS Hazama j8D.png

j.8D Far

j.8D Far
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
800 All 16 20 41+3L P SOR 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 Normal 5 9 14 28 20 43 8 [8/+15] +20 +20
BBCS Hazama j8D.png
For tacking on that extra bit of damage

xD~A

xD~A
A Followup
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
See notes
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
BBCS Hazama AFollowup.png
Immediately ends attack and goes into recovery animation.
5D recovery 17F
2D, 6D, 4D recovery 15F
Air D recovery 18F

xD~B

xD~B
B Followup
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
39 1~23P
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
27F~ All except blocking
BBCS Hazama BFollowup.png
Angled approach for baiting and other options

xD~C

xD~C
C Followup
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
24
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
26F~ All except blocking
BBCS Hazama CFollowup.png
Confusing and tricky maneuver

xD~D

xD~D
D Followup
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
22
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
12F~ All except blocking
BBCS Hazama DFollowup.png
Approach after chain

Universal Mechanics

B+C

B+C
other
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
0, 1500 Throw(70) 7 3 23 T SOR 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
50 Normal 0, 4 Launch 70 0, 3 +0
BBCS Hazama FThrow.png
Minimum Damage 100% (1500)

4B+C

4B+C
other
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
0, 1500 Throw(70) 7 3 23 T SOR 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
50 Normal 0, 4 Launch 60 + WBounce + Slide 20 0, 12 +0
BBCS Hazama BThrow.png
Wallbounces anywhere
Minimum Damage 100% (1500)

j.B+C

j.B+C
other
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
0, 1500 Throw(120) 7 3 23+3L T SOR 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
50 Normal 0, 4 65 + GBounce 0 +0
BBCS Hazama AThrow.png
Minimum Damage 100% (1500)

6A+B

6A+B
Counter Assault
other
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
0 All 13 4 33 -18 B 1~20 All R 50
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 Very Short 4 18 Launch 19 Launch 34 12 +0 +5
BBCS Hazama 5B.png
The closest thing he has to a reversal option

5A+B

5A+B
Crush Trigger
other
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1000 Guard Break 32/Barrier 20 1 25 ±0 B R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
60 Normal 24 Crumple 50 60 + GBounce + Down 23 Crumple 100 74 + GBounce + Down 23 11 +0 +2
BBCP Hazama CrushTrigger.png
Good vertical reach

5[AB]

5[A+B]
Crush Trigger
other
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1000 Guard Break 60/Barrier 30~61 1 25 ±0 B R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
100 Long 24 Crumple 50 60 + GBounce + Down 23 Crumple 100 74 + GBounce + Down 23 11 +0 +2
BBCP Hazama CrushTrigger.png

Specials

214D

214D
Serpent's Benediction
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
86
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
1F~ D, 632146D
22F~ All Followups
BBCS Hazama jasetsu.png
Winding up...
"Jasetsu"
All Followups are Charged version

214D~A

214D~A
Falling Fang
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
700 [840] High/Air 18 4 1+11L +1 [+3] H 1~22 F R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
79 [82] Normal 3 [4] 16 [18] 19 [Launch] 40 [40 + Down 28] 24 [Launch] 54 [55 + Down 28] 11 [12] +0 +2 [+5]
BBCS Hazama ressenga.png
Overhead, Foot invulnerable, comboable
"Ressenga"
Values in [] are for Charged version

214D~B

214D~B
Rising Fang
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
900 [1080] Mid 9 8 13+15L -17 [-15] B 1~12 All R 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
82 [84] Normal 4 [5] 18 [20] Launch 48 [55] Launch 62 [81] 12 [13] +0 [+10] +5 [+18]
BBCS Hazama gashoukyaku.png
Flash Kick, Fully invulnerable, also comboable
"Gashoukyaku"
Values in [] are for Charged version

214D~C

214D~C
Devouring Fang
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
900 [1080] Low/Air 16 4 20 -5 [-3] F 1~19 B R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 [94] Long 4 [5] 18 [20] Launch 40 [60] Launch 55 [76] 16 +0 +5 [+8]
BBCS Hazama zaneiga.png
Low, Body invulnerable, very comboable
"Zaneiga"
Values in [] are for Charged version

214D~D

214D~D
Serpent's Haste
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
18
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
BBCS Hazama Kamae Chuudan.png
Winding down...
"Kamae Chudan" (Stance cancel)

214D~66

214D~66
Serpent's Redemption
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
31
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
1F~ All Followups
BBCP Hazama jakatsu.png

214D~44

214D~44
Serpent's Redemption
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
32
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
1F~ All Followups
BBCP Hazama jakatsu.png
Smooth moves
"Jakatsu"

214B

214B
Vengeful Viper
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
800 All 15 4 104 +10 B R 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
79 Long 3 16 Crumple 27 40 + GBounce Crumple 54 54 + GBounce 11 +0 +2 17~43F All Followups, normal version
44F~ All Followups, charged version
BBCF Hazama Jagai.png
Instant mix-ups, just add water
"Jagai"
Enters Serpent's Benediction stance afterwards
Fastest followups will appear on frame 22

236C

236C
Bloody Fangs
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
0, 600 Throw(90) 12 2 31 +15 T 1~12 T R 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
60 Normal 3 Launch 40 0 +0 +0
BBCS Hazama gasaishou.png
"Gasaishou"
Minimum Damage 100%: 600

j.214B

j.214B
Shadow Serpent
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
900 All 10 Until L 16 H R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 3 16 Launch 50 + Down 23 Launch 64 + GBounce 11 +0 +2 L~ All except backward walk
BBCF Hazama j214B.png
Get ready to see this move a lot
"Jameijin"

236A

236A
Venom Sword
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
680 All 15 2 21 -1 BP R 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
79 Long 3 16 17 35 + Slide 25 Launch 49 + Slide 25 9/+5 +5 +7
BBCS Hazama jabaki.png
Don't get (corner) carried away
"Jabaki"

623D

623D
Hungry Coils
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
0, 2000 Barrier 14 10 32 P R 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
100, 82 Long 4 18 120 + WBounce + Slide 25 + Knockdown 33 135 + WBounce + Slide 25 + Knockdown 33 0/+7 +30, +0 +30, +0 106F~ 632146C
BBCS Hazama jakou.pngBBCF Hazama 623Dexe.png
• Back to the corner with you!
"Jakou"
Fatal Counter

Distortion Drives

236236B

236236B
Serpent's Infernal Rapture
super
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1950 [2100] All 3+(40 Flash)+1 3 51 -33 B -
[1~3 All]
R 50
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
94 Normal 5 20 Launch 120 Launch 139 30 +0 +8
BBCS Hazama Jayoku Houtenjin.png
Straight to Heaven
"Jayoku Houtenjin"
Values in [] are during OD
Fatal Counter
Minimum Damage 20%: 390 [420]
The normal version also technically has invuln starting on frame 3, before the superflash, but it runs out during the superflash, effectively making the invuln last less than a single frame.

632146C

632146C
Eternal Coils of the Dragon Serpent
super
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
800×2, 200×8, 2000
[800×2, 90×24, 1000×2]
All 1+(30 Flash)+15 2 Total 70 -46 P2 1~19 P R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
80 Normal 1 11 Launch 100 + Down 35 Launch 100 + Down 35 0 0/+90, 1×8 [×24], 12 [×2]] +0
BBCS Hazama Mizuchi Rekkazan.pngBBCF Hazama 632146Cexe2.pngBBCF Hazama 632146Cexe.png
Image shows minimum range • • "Mizuchi Rekkazan"
Values in [] are during OD
Minimum Damage 20%: 1040 [1152]
Note that there is a minimum distance for this move of 300 pixels meaning that, if the opponent is close enough, the initial projectile will miss. However in OD the portal will appear in the corner if it would otherwise go offscreen.
Initial projectile is much taller but less wide than it looks.

214D~632146D

214D~632146D
The Serpent's Unholy Wrath
super
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
0×2, 280×2, 57×9, 400, 800
[0×2, 280×2, 57×17, 400, 800]
Throw(80) 12+(30 Flash)+0 2 40 T 1~14 All R 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
100×2, 70×13 [100×2, 70×21] Long 0×2, 4×2, 3×9 [×17], 4×2 Launch 120 + WBounce 100 + Down 53 0×2, 7×2, 0×9 [×17], 8, 16 +0
BBCF Hazama stomp1.pngBBCF Hazama stomp2.pngBBCF hazama stomp3.png
It's already too late if you see this • • "Orochi Burensou"
Values in [] are during OD
100% minimum damage: 2553 [3009]

Exceed Accel

A+B+C+D

A+B+C+D
Glimmering Fang of the Basilisk
exceed accel
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
600, 400×3, 1000
{600, 400×5, 700×4}
All 20 [10] 3 34 -10 B 1~22 All
[1~22 All]
100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
100 Long 26 Launch 120 20 20, 8, 0×2, 7
{20, 12×3, 0×2, 7/-2×4}
BBCF Hazama MeijaGekkouga.pngBBCF Hazama MeijaGekkouga2.png
"Meija Gekkouga"
Values in [] are when canceled into or immediately after activating Overdrive
Values in {} are during Active Flow
Minimum Damage 10%: 280 {540+54}

Astral Heat

1632143D

1632143D
Hungry Darkness of 1000 Souls
astral
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
0, 30000 All 1+(46 Flash)+16 X{(3)X}×7 Total 115 P 1~91 All
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
Long 3 16 13
BBCS Hazama Senkon Meiraku.png
"Senkon Meiraku"

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