< BBCF | Makoto Nanaya

Glossary
System Data Glossary | |
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Health | The amount of damage that characters can take before losing a round. |
Prejump | Number of frames before a character becomes airborne from a jump, during which they are throw invincible but cannot block. |
Backdash | Number of frames this move is in a recovery state before returning to neutral. |
Forward Dash | Number of frames this move is in a recovery state before returning to neutral. Most characters have a run instead of a forward dash. |
Frame Data Glossary | |||||||||||||||||
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Guard | How this attack can be guarded. All non-throws can be air Barrier Blocked unless otherwise stated. | ||||||||||||||||
Startup | Number of frames for this move to reach the first active frame (includes the first active frame). | ||||||||||||||||
Active | Number of active frames in this attack. Values in () are for gaps between hits of an attack. | ||||||||||||||||
Recovery | Number of frames this move is in a recovery state before returning to neutral. | ||||||||||||||||
OnBlock | After blocking this attack, how soon can the attacker move compared to the defender.
Assumes that the attack connects as soon as possible against a standing/crouching opponent, and that the attacker does not cancel the attack into anything else. | ||||||||||||||||
Attribute | Some attacks are invulnerable to attacks with specific attributes. This notes what attributes each attack possesses.
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Invuln | Attribute and Hitbox invincibility for this attack | ||||||||||||||||
P1 | Proration value that is applied only when this attack is used as a starter. See here for more info on P1 and P2. | ||||||||||||||||
P2 | Proration value that is applied to the combo proration value when this attack is used. | ||||||||||||||||
Starter | Combo time modifier when this attack is used as the starting hit of a combo. | ||||||||||||||||
Cancel | What this attack can cancel into. Any other cases will be listed in its respective notes.
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Level | Attack Level determines the amount of hitstun, blockstun, and hitstop this attack will inflict. Note that there are exceptions. | ||||||||||||||||
Blockstun | When blocked, how many frames the opponent is stuck in a blocking animation. Values shown here are for ground blocking. Air blocking adds 2 frames of blockstun. | ||||||||||||||||
GroundHit | When hitting a grounded opponent, how many frames of hitstun they experience. | ||||||||||||||||
AirHit | When hitting an airborne opponent, how many frames for which they cannot air tech. | ||||||||||||||||
GroundCH | When Counter Hitting a grounded opponent, how many frames of hitstun they experience. | ||||||||||||||||
AirCH | When Counter Hitting an airborne opponent, how many frames for which they cannot air tech. | ||||||||||||||||
Blockstop | When an opponent blocks the attack, how many frames both characters 'freeze' in place. If numbers are in the format X/+Y, that means the defender experiences Y additional frames of blockstop. | ||||||||||||||||
Hitstop | When an opponent gets hit by this attack, how many frames both characters 'freeze' in place. If numbers are in the format X/+Y, that means the defender experiences Y additional frames of hitstop. If numbers are in the format +Y, that means use the X number from blockstop. | ||||||||||||||||
CHstop | When an opponent gets Counter Hit by this attack, how many frames of additional hitstop the opponent experiences. |
Attack Level Values | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Example: Blockstun when Air Instant Blocking + Barrier Blocking a Level 4 attack = 18 + 2 + 1 - 6 = 15 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
For more values, see BBCF/Frame Data |
System Data
name | health | prejump | backdash | forwarddash | Unique Movement Options |
---|---|---|---|---|---|
Makoto Nanaya | 11,000 | 4F | 22F (1~5F Inv All) | Asteroid Vision |
Normal Moves
input | damage | guard | startup | active | recovery | onBlock | onODR | attribute | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | damage | guard | startup | active | recovery | onBlock | onODR | attribute | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
5A | 300 | All | 5 | 2 | 11 | -1 | B | 100 | 80 | Normal | CSJR | 1 | 11 | 12 | 12 | 16 | 23 | 9 | +0 | +0 | |||
5B | 600 | Mid | 9 | 6 | 16 | -5 | B | 100 | 89 | Long | S(J)R | 3 | 16 | 17 | 17 | 22 | 31 | 11 | +0 | +2 | |||
5C | 700 | Mid | 8 | 7 | 16 | -6 | B | 100 | 89 | Long | S(J)R | 3 | 16 | 17 | 17 | 22 | 31 | 11 | +0 | +2 | |||
5CC | 800 | Mid | 7 | 6 | 16 | -3 | B | 100 | 82 | Long | S(J)R | 4 | 18 | 21 | 24 | 26 | 39 | 12 | +0 | +5 | |||
2A | 300 | All | 6 [5] | 3 | 10 | -1 | F | 100 | 80 | Normal | CSR | 1 | 11 | 12 | 12 | 16 | 23 | 9 | +0 | +0 | |||
2B | 550 | Low | 9 | 3 | 12 | -1 | F | 90 | 85 | Long | SR | 2 | 13 | 14 | 14 | 18 | 26 | 10 | +0 | +1 | |||
2C | 1000 | Mid | 22 | 6 | 26 | -13 | B | 12~27 H | 90 | 92 | Long | SR | 4 | 18 | Launch | 35 | Launch | 50 | 12 | +0 | +5 | ||
6A | 700 | Mid | 11 | 4 | 23 | -10 | B | 5~14 H | 90 | 89 | Long | SJR | 3 | 16 | 17 | 26 | 22 | 40 | 11 | +0 | +2 | ||
6B | 750 | High | 22 | 3 | 20 | -6 | B | 80 | 89 | Normal | SR | 3 | 16 | 17 | 24 + GBounce | 22 | 38 + GBounce | 11 | +0 | +2 | |||
6C | 900 | Mid | 14 | 8 | 20 | -11 | B | 100 | 89 | Long | SR | 3 | 16 | Launch | 24 | Launch | 35 | 11 | +0 | +2 | |||
3C | 900 | Low | 30 | 4 | 13 | 0 | F | 6~23 HB | 80 | 89 | Long | SR | 3 | 16 | Launch | 40 | Launch | 54 + Down 16 | 11 | +0 | +2 | ||
3[C] | 36 | 6~24 HB | |||||||||||||||||||||
j.A | 300 | High/Air | 6 | 3 | 9 | H | 80 | 80 | Normal | CSJR | 1 | 11 | 12 | 12 | 16 | 23 | 9 | +0 | +0 | ||||
j.B | 600 | High/Air | 8 | 4 | 12 | H | 80 | 85 | Long | CSJR | 2 | 13 | 14 | 26 | 18 | 40 | 10 | +0 | +1 | ||||
j.C | 700 | High/Air | 13 | 6 | 11 | H | 80 | 89 | Long | CSJR | 3 | 16 | 17 | 17 | 22 | 31 | 11 | +0 | +2 | ||||
j.CC | 800 | High/Air | 5 | 3 | 22 | H | 80 | 89 | Long | CSJR | 3 | 16 | 17 | 17 | 22 | 31 | 11 | +0 | +2 | ||||
j.2C | 800 | High/Air | 20 | Until L | 9 | H | 80 | 85 | Long | SR | 2 | 13 | Crumple 24 | 17 | Crumple 48 | 29 | 10 | +0 | +1 |
Drive Moves
input | name | damage | guard | startup | active | recovery | onBlock | onODR | attribute | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | onODR | attribute | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
5D Lv1 | 700 | Mid | 13 | 3 | 31 | -17 | B | 90 | 70 | Long | SR | 3 | 16 | 17 | 24 | Crumple 54 | 38 | 11 | +0 | +2 | ||||
5D Lv2 | 850 | Mid | 17 | 3 | 31 | -15 | B | 90 | 80 | Long | SR | 4 | 18 | 19 | 30 | Crumple 58 | 45 | 12 | +0 | +5 | ||||
5D Lv3 | 1000 | Mid | 20~23 | 3 | 31 | -13 | B | 90 | 80 | Long | R | 5 | 20 | Launch | 60 + Slide 12 + Down 26 | Launch | 79 + Slide 12 + Down 26 | 13 | +0 | +8 | ||||
5D LvG | 1000 | Mid | 9~?? | 2 | 31 | -12 | B | 90 | 80 | Long | SR | 5 | 20 | Launch | 60 + Slide 15 | Launch | 79 + Slide 15 | 13 | +0 | +8 | ||||
2D Lv1 | 700 | Mid | 18 | 5 | 32 | -21 | B | 90 | 70 | Long | SR | 3 | 16 | Launch | 30 | Launch | 44 | 11 | +0 | +2 | ||||
2D Lv2 | 850 | Mid | 21 | 5 | 32 | -19 | B | 90 | 80 | Long | SR | 4 | 18 | Launch | 40 | Launch | 55 | 12 | +0 | +5 | ||||
2D Lv3 | 1000 | Mid | 24~27 | 5 | 32 | -17 | B | 90 | 80 | Long | R | 5 | 20 | Launch | 62 | Launch | 81 | 13 | +0 | +8 | ||||
2D LvG | 1000 | Mid | 18~?? | 5 | 32 | -17 | B | 90 | 80 | Long | SR | 5 | 20 | Launch | 62 | Launch | 81 | 13 | +0 | +8 | ||||
j.D Lv1 | 700 | High/Air | 19 | 6 | Until L+5L | H | 80 | 70 | Long | SR | 3 | 16 | Launch | 24 | Launch | 36 | 11 | +0 | +2 | |||||
j.D Lv2 | 850 | High/Air | 21 | 6 | Until L+5L | H | 80 | 80 | Long | SR | 4 | 18 | Launch | 40 + WBounce | Launch | 55 + WBounce + Slide 10 | 12 | +0 | +5 | |||||
j.D Lv3 | 1000 | High/Air | 23~26 | 6 | Until L+5L | H | 80 | 80 | Long | R | 5 | 20 | Launch | 56 + WBounce | Launch | 75 + WBounce | 13 | +0 | +8 | |||||
j.D LvG | 1000 | High/Air | 20~?? | 6 | Until L+5 | H | 90 | 80 | Long | SR | 5 | 20 | Launch | 56 + WBounce | Launch | 75 + WBounce | 13 | +0 | +8 |
Universal Mechanics
input | name | damage | guard | startup | active | recovery | onBlock | onODR | attribute | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | onODR | attribute | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
B+C | Forward Throw | 0, 1500 | Throw(70) | 7 | 3 | 23 | T | 100 | 50 | Normal | SR | 0, 4 | Launch 42 | 0, 3 | +0 | |||||||||
4B+C | Back Throw | 0, 1500 | Throw(70) | 7 | 3 | 23 | T | 100 | 50 | Normal | SR | 0, 4 | Launch 60 + Down 29 | 0, 12/+15 | +0, +15 | |||||||||
j.B+C | Air Throw | 0, 700, 800 | Throw(120) | 7 | 3 | 23+3L | T | 100 | 50 | Normal | SR | 0, 4×2 | 60 + Down 49 | 0×2, 16 | +0 | |||||||||
6A+B | Counter Assault | 0 | All | 15 | 4 | 28 | -13 | B | 1~20 All | 50 | 92 | Very Short | R | 4 | 18 | Launch | 19 | Launch | 34 | 12 | +0 | +5 | ||
5A+B | Crush Trigger | 1000 | Guard Break 32/Barrier | 20 | 1 | 25 | 0 | B | 80 | 60 | Normal | R | 24 | Crumple 50 | 60 + GBounce + Down 23 | Crumple 100 | 74 + GBounce + Down 23 | 11 | +0 | +2 | ||||
5[A+B] | Crush Trigger | 1000 | Guard Break 60/Barrier | 30~61 | 1 | 25 | 0 | B | 80 | 100 | Long | R | 24 | Crumple 50 | 60 + GBounce + Down 23 | Crumple 100 | 74 + GBounce + Down 23 | 11 | +0 | +2 |
Special Moves
input | name | damage | guard | startup | active | recovery | onBlock | onODR | attribute | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | onODR | attribute | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
236A | Comet Cannon | 350×3 | All | 16 | 72 | Total: 49 | -5 | P1 | 100 | 85 | Normal | R | 2 | 13 | 14 | 14 | 18 | 26 | 0/+3 | +3 | +4 | |||
236A~D Lv1 | Break Shot | 800 / 700 | Mid / All | 11 / 12 | 3 / 25 | 18 / Total: 31 | -11 | B / P1 | 100 / 90 | 89 / 89 | Long / Normal | R | 3 | 16 | 17 | 17 / 25 | 22 | 31 / 39 | 9 / 0/+1 | +0 / +12 | +2 / +18 | |||
236A~D Lv2 | Break Shot | 950 / 800 | Mid / All | 18 / 19 | 3 / 25 | 18 / Total: 38 | -9 | B / P1 | 100 / 90 | 92 / 92 | Long / Normal | R | 4 | 18 | 19 | 19 / 25 | 24 | 34 / 40 | 9 / 0/+1 | +0 / +12 | +5 / +18 | |||
236A~D Lv3 | Break Shot | 1100 / 900 | Mid / All | 25 / 26 | 3 / 25 | 18 / Total: 45 | -7 | B / P1 | 100 / 90 | 94 / 94 | Long / Normal | R | 5 | 20 | 21 | 21 / 35 | 27 / Launch | 37 / 54 + WBounce 50 | 9 / 0/+1 | +0 / +12 | +8 / +18 | |||
236A~D LvG | Break Shot | 1100 / 900 | Mid / All | 9 / 13 | 3 / 25 | 18 / Total: 29 | +5 | B / P1 | 100 / 90 | 94 / 94 | Long / Normal | R | 5 | 20 | 21 / Launch | 21 / 35 | 27 / Launch | 37 / 54 + WBounce 50 | 9 / 0/+1 | +0 / +12 | +8 / +18 | |||
623C | Corona Upper | 900 | Mid | 9 | 2 (2) 12 | 28+17 | -42 | B | 1~14 All | 60 | 92 | Very Short | R | 4 | 18 | Launch | 50 | Launch | 65 | 12 | +0 | +5 | ||
j.623C | Air Corona Upper | 900 | All | 8 | 8 | Until L+20 | H | 1~9 All | 60 | 92 | Very Short | R | 4 | 18 | Launch | 50 | Launch | 65 | 12 | +0 | +5 | |||
623C~D Lv1 | Meteor Dive | 800 | 30 | 6 | Until L+9L | H | 100 | 89 | Long | R | 3 | 16 | Launch | 60 | Launch | 74 | 11 | +0 | +2 | |||||
623C~D Lv2 | Meteor Dive | 1000 | 26 | 6 | Until L+9L | H | 100 | 92 | Long | R | 4 | 18 | Launch | 60 | Launch | 75 | 12 | +0 | +5 | |||||
623C~D Lv3 | Meteor Dive | 1400 | 26 | 6 | Until L+9L | H | 100 | 94 | Long | R | 5 | 20 | Launch | 60 | Launch | 79 | 20 | +0 | +8 | |||||
623C~D LvG | Meteor Dive | 1400 | 24~46 | 6 | Until L+9L | H | 100 | 94 | Long | R | 5 | 20 | Launch | 60 + GBounce | Launch | 79 + GBounce | 20 | +0 | +8 | |||||
214A | A Asteroid Vision | 35+11 | ||||||||||||||||||||||
214B | B Asteroid Vision | 37+6 | ||||||||||||||||||||||
214C | C Asteroid Vision | 46+6 | ||||||||||||||||||||||
214A~A | Break | 11 | ||||||||||||||||||||||
214A~B | Eclipse Turn | 21 | ||||||||||||||||||||||
214A~C | Rush | 250×2, 1000 | All | 9 | 3(6)3(8)4 | 33 | -20 | B | 100 | 97×3 | Long | R | 3 | 16 | 17×2, Launch | 22×2, 50 | 22×2, Launch | 36×2, 64 | 3×2, 11 | +0 | +2 | |||
214A~D Lv1 | Cosmic Ray | 850 | All | 15 | 6 | 14 | -5 | B | 8~(End of Active) F | 80 | 89 | Long | R | 3 | 16 | 17 | 20 | 22 | 34 | 11/-2 | +0 | +2 | ||
214A~D Lv2 | Cosmic Ray | 950 | All | 17 | 6 | 14 | -3 | B | 8~(End of Active) F | 80 | 92 | Long | R | 4 | 18 | 19 | 30 | 24 | 45 | 11/-2 | +0 | +5 | ||
214A~D Lv3 | Cosmic Ray | 1100 | All | 20~23 | 6 | 14 | -1 | B | 8~(End of Active) F | 80 | 94 | Long | R | 5 | 20 | 21 | 40 | 30 | 59 | 11/-2 | +0 | +8 | ||
214A~D LvG | Cosmic Ray | 1100 | All | 10~33 | 6 | 14 | -1 | B | 8~(End of Active) F | 80 | 94 | Long | R | 5 | 20 | 26 | 60 | 35 | 79 | 11/-2 | +0 | +8 | ||
214A~C~A | Mars Chopper | 1000 | High | 15 | 3 | 16 | -2 | B | 90 | 89 | Normal | R | 3 | 16 | 17 | 40 | 22 | 54 | 11 | +0 | +2 | |||
214A~C~B | Star Gazer | 1000 | Low/Air | 11 | 4 | 14 | -1 | F | 90 | 89 | Long | R | 3 | 16 | Launch | 40 | Launch | 54 + Down 16 | 11 | +0 | +2 | |||
214A~C~C | Infinite Rush | 250×4, 1000 | All | 3 | 2(3)2(3)2(3)2(8)4 | 33 | -20 | B | 100 | 97×5 | Long | R | 3 | 16 | 17×4, Launch | 22×4, 50 | 22×4, Launch | 36×4, 64 | 3×4, 11 | +0 | +2 | |||
214A~C~D Lv1 | Lander Blow | 700 | All | 11 | 3 | 15 | -1 | B | 80 | 89 | Normal | R | 3 | 16 | 17 | 20 | 22 | 34 | 11 | +0 | +2 | |||
214A~C~D Lv2 | Lander Blow | 850 | All | 16 | 3 | 17 | -1 | B | 80 | 92 | Normal | R | 4 | 18 | 19 | 22 | Crumple 29 | 37 | 8 | +0 | +5 | |||
214A~C~D Lv3 | Lander Blow | 1000 | All | 24~28 | 3 | 11 | +7 | B | 80 | 94 | Normal | R | 5 | 20 | 21 | 24 | Crumple 34 | 43 | 6 | +0 | +8 | |||
214A~C~D LvG | Lander Blow | 1000 | All | 10~35 | 3 | 11 | +7 | B | 80 | 94 | Normal | R | 5 | 20 | 21 | 30 | Crumple 34 | 49 | 6 | +0 | +8 | |||
214B/C~D Lv1 | Lightning Arrow | 800 | All | 22 | 20 | Until L+8L | H | 80 | 89 | Normal | R | 3 | 16 | 17 | 60 | 22 | 74 | 11 | +0 | +2 | ||||
214B/C~D Lv2 | Lightning Arrow | 1000 | All | 22 | 20 | Until L+8L | H | 80 | 92 | Normal | R | 4 | 18 | 19 | 60 | Launch | 75 + GBounce + Down 23 | 12 | +0 | +5 | ||||
214B/C~D Lv3 | Lightning Arrow | 1200 | All | 22~24 | 20 | Until L+8L | H | 80 | 94 | Normal | R | 5 | 20 | 21 | 60 | Launch | 79 + GBounce + Down 23 | 20 | +0 | +8 | ||||
214B/C~D LvG | Lightning Arrow | 1200 | All | 17~- | 20 | Until L+8L | H | 80 | 94 | Normal | R | 5 | 20 | 21 | 60 + GBounce + Down 23 | Launch | 79 + GBounce + Down 23 | 20 | +0 | +8 | ||||
41236C | Sirius Jolt | 500 (1000) | All (Unblockable) | 26 | 3 | 26 | -10 | B | 80 | 92 (94) | Normal | R | 4 (5) | 18 | 19 (Launch) | 22 (50 + WBounce 40 + WStick 30) | 24 (Launch) | 37 (66 + WBounce 40 + WStick 30) | 12 (22) | +0 | +5 (+8) | |||
236B | Shooting Star | 1200 | All | 22 | 3 | 25 | -9 | B | 1~7 FT 8~17 All | 70 | 92 | Normal | R | 4 | 18 | Launch | 40 | Launch | 55 + WBounce 60 + WStick 35 | 12 | +0 | +5 | ||
214D | Space Counter | 0 | All | 9 | 5 | 25 | -10 | B | 1~13 Guard B | 100 | 80 | Normal | 0 | 9 | Guard Break 25 | Guard Break 25 | Guard Break 25 | Guard Break 25 | 8/+10 | +0 | +10 | |||
214D~D Lv1 | Space Counter~Attack | 1000 | 18 | 8 | 42 | -26 | B | 1~(End of Active) HB | 100 | 89 | Long | R | 3 | 16 | Spin Fall 46 | 30 | Spin Fall 51 | 44 | 0 | +0 | +2 | |||
214D~D Lv2 | Space Counter~Attack | 1200 | 20 | 8 | 42 | -24 | B | 1~(End of Active) HB | 100 | 92 | Long | R | 4 | 18 | Spin Fall 49 | 45 | Spin Fall 54 | 60 | 0 | +0 | +5 | |||
214D~D Lv3 | Space Counter~Attack | 1400 | 22~23 | 8 | 42 | -22 | B | 1~(End of Active) HB | 100 | 94 | Long | R | 5 | 20 | Spin Fall 52 | 60 | Spin Fall 61 | 79 | 0 | +0 | +8 | |||
214D~D LvG | Space Counter~Attack | 1600 | 18~41 | 8 | 42 | -22 | B | 1~(End of Active) HB | 100 | 94 | Long | R | 5 | 20 | Spin Fall 52 | 60 | Spin Fall 61 | 79 | 0 | +0 | +8 | |||
Taunt | Acorn | 100 | All | 21 | Until Hit | Total: 82 | P1 | 100 | 75 | Long | 0 | 9 | 10 | 12 | 14 | 31 | 0/+8 | +8 | 8 |
Distortion Drives
- All Distortion Drives have the following properties unless otherwise stated:
- Cost 50 Heat
- Heat Gauge Cooldown 180F
input | name | damage | guard | startup | active | recovery | onBlock | onODR | attribute | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | onODR | attribute | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
632146D Lv1 / 2 / 3 | Big Bang Smash | 1800 / 2200 / 2600 | All | 4+(193 Flash)+13 | 14 | Total: 73 | -40 / -38 / -36 | P2 | 1~Flash All | 80 | 79 | Normal | R | 3 / 4 / 5 | 16 | Launch | 100 | Launch | 114 | 0 | +20 | +20 | ||
632146D LvG | Big Bang Smash | 3000 | All | 5+(192 Flash)+8 | 15 | Total: 68 | -36 | P2 | 1~Flash All | 80 | 84 | Normal | R | 5 | 20 | Launch | 100 | Launch | 119 | 0 | +20 | +20 | ||
236236D | 1st Hit Lv1 / 2 / 3 | 900 / 1000 / 1100 | Mid | 1+(42 Flash)+7 / 4 / 4 | 4 | 58 | -42 / -40 / -38 | B | 1~10 / 7 / 7 All | 75 | 89 / 92 / 94 | Normal | R | 3 / 4 / 5 | 16 / 18 / 20 | Crumple 64 | 60 | Crumple 84 | 74 | 30 | +0 | +2 / +5 / +8 | ||
236236D LvG | 1st Hit LvG | 1200 | Mid | 1+(42 Flash)+7 | 4 | 58 | -38 | B | 1~10 All | 75 | 94 | Normal | R | 5 | 20 | Crumple 64 | 60 | Crumple 87 | 79 | 30 | +0 | +8 | ||
236236D~D | 2nd Hit Lv1 / 2 / 3 | 900 / 1000 / 1100 | 1+(43 Flash)+?? | 4 | 51 | B | 1~10 after Active All | 75 | 100 | Long | R | 3 | 16 | Launch | 150 | Launch | 164 | 30 | +0 | +4 | ||||
236236D~D LvG | 2nd Hit LvG | 20×28, 600 | 1+(43 Flash)+?? | 2×28 (7) 4 | 59 | B | 1~10 after Active All | 75 | 100 | Long | R | 3×28, 5 | 16×28, 20 | 30×28, Launch | 150 | 38×28, Launch | 169 | 1/+4×23, 30/+4 | +4 | |||||
236236D~D~D | 3rd Hit Lv1 / 2 / 3 | 1800 / 2200 / 3000 | 28+(50 Flash)+?? | 6 | Until L+11 | H | 1~End All | 100 | 85 | Long | 3 | 100 + Down 33 | 114 + Down 33 | 35 | +2 | |||||||||
236236D~D~D LvG | 3rd Hit Lv G | 4000 | 28+(50 Flash)+?? | 6 | Until L+11 | H | 1~End All | 100 | 94 | Long | 5 | 100 + Down 33 | 117 + Down 33 | 35 | +2 |
Exceed Accel
input | name | damage | guard | startup | active | recovery | onBlock | onODR | attribute | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | onODR | attribute | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
A+B+C+D | Cygnus Combination | 600, 800×2, 900 {600, 800×3, 1530×2} | All | 20 [10] | 3 | 34 | -10 | B | 1~22 All [1~12 All] | 125 | 80 | Long | 26 | Launch | 100 | 20 | 20, 13×2, 15 [20, 13×2, 0, 15, 26] | +0 |
Astral Heat
input | name | damage | guard | startup | active | recovery | onBlock | onODR | attribute | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | onODR | attribute | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
2363214D Lv1 | Planet Crusher | 0, 300×35, 5000 | All | 5+(90 Flash)+16~34 | 4 | 28 | -11 | B | 1~End of Active All | Long | 5 | 20 | 30 | |||||||||||
2363214D Lv2 | Planet Crusher | 0, 300×35, 5000 | All | 5+(90 Flash)+6~?? | 4 | 28 | -11 | B | 1~End of Active All | Long | 5 | 20 | 30 | |||||||||||
2363214D Lv3 | Planet Crusher | 0, 300×35, 5000 | All | 5+(90 Flash)+3+?? | 4 | 28 | -11 | B | 1~End of Active All | Long | 5 | 20 | 30 | |||||||||||
2363214D LvG | Planet Crusher | 0, 300×35, 5000 | All | 5+(90 Flash)+2~?? | 4 | 28 | -11 | B | 1~End of Active All | Long | 5 | 20 | 30 |
Revolver Action Table
- X = X is available on hit or block
- X[-] = X is available only on hit
- X[+] = X is available on hit, block, or whiff
- X[#] = X can be used only # times per string
- 5B and 2B are tied together - they can be used a combined total of 2 times per string

To edit frame data, edit values in BBCF/Makoto Nanaya/Data.