
Glossary
System Data Glossary | |
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Health | The amount of damage that characters can take before losing a round. |
Prejump | Number of frames before a character becomes airborne from a jump, during which they are throw invincible but cannot block. |
Backdash | Number of frames this move is in a recovery state before returning to neutral. |
Forward Dash | Number of frames this move is in a recovery state before returning to neutral. Most characters have a run instead of a forward dash. |
Frame Data Glossary | |||||||||||||||||
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Guard | How this attack can be guarded. All non-throws can be air Barrier Blocked unless otherwise stated. | ||||||||||||||||
Startup | Number of frames for this move to reach the first active frame (includes the first active frame). | ||||||||||||||||
Active | Number of active frames in this attack. Values in () are for gaps between hits of an attack. | ||||||||||||||||
Recovery | Number of frames this move is in a recovery state before returning to neutral. | ||||||||||||||||
OnBlock | After blocking this attack, how soon can the attacker move compared to the defender.
Assumes that the attack connects as soon as possible against a standing/crouching opponent, and that the attacker does not cancel the attack into anything else. | ||||||||||||||||
Attribute | Some attacks are invulnerable to attacks with specific attributes. This notes what attributes each attack possesses.
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Invuln | Attribute and Hitbox invincibility for this attack | ||||||||||||||||
P1 | Proration value that is applied only when this attack is used as a starter. See here for more info on P1 and P2. | ||||||||||||||||
P2 | Proration value that is applied to the combo proration value when this attack is used. | ||||||||||||||||
Starter | Combo time modifier when this attack is used as the starting hit of a combo. | ||||||||||||||||
Cancel | What this attack can cancel into. Any other cases will be listed in its respective notes.
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Level | Attack Level determines the amount of hitstun, blockstun, and hitstop this attack will inflict. Note that there are exceptions. | ||||||||||||||||
Blockstun | When blocked, how many frames the opponent is stuck in a blocking animation. Values shown here are for ground blocking. Air blocking adds 2 frames of blockstun. | ||||||||||||||||
GroundHit | When hitting a grounded opponent, how many frames of hitstun they experience. | ||||||||||||||||
AirHit | When hitting an airborne opponent, how many frames for which they cannot air tech. | ||||||||||||||||
GroundCH | When Counter Hitting a grounded opponent, how many frames of hitstun they experience. | ||||||||||||||||
AirCH | When Counter Hitting an airborne opponent, how many frames for which they cannot air tech. | ||||||||||||||||
Blockstop | When an opponent blocks the attack, how many frames both characters 'freeze' in place. If numbers are in the format X/+Y, that means the defender experiences Y additional frames of blockstop. | ||||||||||||||||
Hitstop | When an opponent gets hit by this attack, how many frames both characters 'freeze' in place. If numbers are in the format X/+Y, that means the defender experiences Y additional frames of hitstop. If numbers are in the format +Y, that means use the X number from blockstop. | ||||||||||||||||
CHstop | When an opponent gets Counter Hit by this attack, how many frames of additional hitstop the opponent experiences. |
Attack Level Values | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Example: Blockstun when Air Instant Blocking + Barrier Blocking a Level 4 attack = 18 + 2 + 1 - 6 = 15 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
For more values, see BBCF/Frame Data |
System Data
name | health | prejump | backdash | forwarddash | Unique Movement Options |
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Mu-12 | 10,000 | 4F | 22F (1-5F Inv All) |
Normal Moves
input | damage | guard | startup | active | recovery | onBlock | onODR | attribute | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | damage | guard | startup | active | recovery | onBlock | onODR | attribute | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
5A | 300 | All | 6 | 6 | 7 | -1 | +8 | B | 100 | 80 | Normal | CSORJ | 1 | 11 | 12 | 12 | 16 | 23 | 9 | +0 | +0 | ||
5B | 600 | Mid | 8 | 3 | 20 | -9 | -4 | B | 100 | 85 | Long | SORJ | 2 | 13 | 14 | 17 | 18 | 29 | 10 | +0 | +1 | ||
5C | 860 | Mid | 12 | 3 | 22 | -8 | -10 | B | 100 | 89 | Long | SOJ*R | 3 | 16 | 19 | 21 | 24 | 35 | 11 | +0 | +2 | ||
2A | 300 | All | 7 | 4 | 10 | -2 | +6 | F | 100 | 80 | Normal | CSOR | 1 | 11 | 12 | 12 | 16 | 23 | 9 | +0 | +0 | ||
2B | 560 | Low | 8 | 4 | 10 | 0 | +5 | F | 90 | 85 | Long | SOR | 2 | 13 | 14 | 14 | 18 | 26 | 10 | +0 | +1 | ||
2C | 880 | Mid | 14 | 3 | 27 | -11 | -17 | B | 11~16 H | 90 | 92 | Long | SOJR | 4 | 18 | 19 | 36 | Launch | 51 | 12 | +0 | +5 | |
6A | 700 | Mid | 11 | 6 | 17 | -6 | -7 | B | 5~16 H | 90 | 89 | Long | SORJ | 3 | 16 | 17 | 26 | Launch | 40 | 11 | +0 | +2 | |
6B | 600×2 | Mid, High | 16 | 2(4)4 | 26 | -13 | -25 | B | 90 | 89, 79 | Long, Normal | SOR | 3 | 16 | 17, Launch | 40 + Down 23, 40 + GBounce | 25, Launch | 57 + Down 23, 57 + GBounce | 11 | +0 | +2 | ||
6C | 1000 | All | 18 | 6 | 42 | -27 | -39 | BP | 100 | 84 | Long | SOR | 5 | 20 | Launch | 60 + WBounce 60 + WStick 28 | Launch | 79 + WBounce 60 + WStick 43 | 16 | +0 | +23 | ||
3C | 820 | Low | 14 | 3 | 24 | -10 | -14 | F | 90 | 89 | Long | SORJ | 3 | 16 | Launch | 40 | Launch | 54 + Down 23 | 11 | +0 | +2 | ||
j.A | 300 | High/Air | 8 | 2 | 10 | H | 80 | 80 | Normal | CSORJ | 1 | 11 | 12 | 14 | 16 | 25 | 9 | +0 | +0 | ||||
j.B | 580 | High/Air | 10 | 6 | 21 | H | 80 | 85 | Long | SORJ | 2 | 13 | 14 | 17 | 18 | 29 | 10 | +0 | +1 | ||||
j.C | 840 | High/Air | 12 | 6 | 18+4L | H | 80 | 89 | Long | SORJ* | 3 | 16 | 17 | 21 | 22 | 35 | 11 | +0 | +2 | ||||
j.2C | 900 | High/Air | 14 | 6 | 18+4L | H | 80 | 89 | Long | SOR | 3 | 16 | 17 | 40 | 22 | 54 + Down 23 | 11 | +0 | +2 |
Drive Moves
For all Drive moves Startup listed is for the stein's own attack. Mu herself only animates the move for the listed recovery time.
input | name | damage | guard | startup | active | recovery | onBlock | onODR | attribute | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | onODR | attribute | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
5D | 500 | All | 144 | 12 | Total: 40 | +18 | +12~+8 | P1 | 70 | 92 | Normal | 2 | 13 | 14 | 25 | 18 | 37 | 0/+5 | +5 | +6 | ||||
5D OD | 850 | All | 76 | 40 | Total: 40 | +30 | +12~+8 | P2 | 70 | 92 | Normal | 4 | 18 | 19 | 25 | 24 | 40 | 0/+12 | +12 | +17 | ||||
5[D] | 850 | All | 176 | 40 | Total 54 | +30 | -1~-9 | P2 | 70 | 92 | Normal | 4 | 18 | 19 | 25 | 24 | 40 | 0/+12 | +12 | +17 | ||||
j.D | 500 | All | 151 | 12 | Total: 43 | +18 | P1 | 70 | 92 | Normal | 2 | 13 | 14 | 25 | 18 | 37 | 0/+5 | +5 | +6 | |||||
j.D OD | 850 | All | 84 | 40 | Total: 43 | +30 | P2 | 70 | 92 | Normal | 4 | 18 | 19 | 25 | 24 | 40 | 0/+12 | +12 | +17 | |||||
j.[D] | 850 | All | 184 | 40 | Total: 59 | +30 | P2 | 70 | 92 | Normal | 4 | 18 | 19 | 25 | 24 | 40 | 0/+12 | +12 | +17 |
Universal Mechanics
input | name | damage | guard | startup | active | recovery | onBlock | onODR | attribute | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | onODR | attribute | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
B+C | Ground Throw | 0, 1500 | Throw | 7 | 3 | 23 | -6 | T | 100 | 50 | Normal | 0,4 | Launch 100 | 0, 12 | +0 | |||||||||
j.B+C | Air Throw | 0, 1500 | Throw | 7 | 3 | 23+3L | T | 100 | 50 | Normal | 0, 4 | 60 + GBounce | 0 | +0 | ||||||||||
6A+B | Counter Assault | 0 | All | 13 | 3 | 32 | -16 | B | 1~20 All | 50 | 92 | Very Short | R | 4 | 18 | Launch | 19 | Launch | 34 | 12 | +0 | +5 | ||
5A+B | Crush Trigger | 1000 | Guard Break 32/Barrier | 20 | 1 | 25 | 0 | -19 | BP | 80 | 60 | Normal | R | 24 | Crumple 50 | 60 | Crumple 100 | 74 | 11 | +0 | +2 | |||
5[A+B] | Crush Trigger | 1000 | Guard Break 60/Barrier | 30~61 | 1 | 25 | 0 | -29~-60 | BP | 80 | 100 | Long | R | 24 | Crumple 50 | 60 | Crumple 100 | 74 | 11 | +0 | +2 | |||
44 | 22 | 1~5F |
Specials
input | name | damage | guard | startup | active | recovery | onBlock | onODR | attribute | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | onODR | attribute | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
236D | Totsuka Blade | 750 [900] | All | 26 | Total: 72 [Total 54] | -46 | P1 | 80 | 89 | Normal | R | 3 | 16 | 17 | 25 | 22 | 39 | 0/+6 | +6 | +8 | ||||
j.236D | Totsuka Blade | 750 [900] | All | 26 | Total: 58+until L+5L [Total 40+until L+5L] | P1 | 80 | 89 | Normal | R | 3 | 16 | 17 | 25 | 22 | 39 | 0/+6 | +6 | +8 | |||||
214D | Tokotachi Blade | 800 [800, 700] | All | 40 | Until Hit [Until Hit(10)14] | Total: 39 | +22[+33] | -13 | P1 | 80 | 89 [85, 94] | Normal | 3 | 16 | Crumple 27, Launch | 60 [60, 40] | Crumple 54, Launch | 74 [74, 54] | 0/+6 [0/+10, 0/+6] | +6 [+10, +6] | +8 [+12, +8] | |||
j.214D | Tokotachi Blade | 800 [800, 700] | All | 40 | Until Hit [Until Hit(10)14] | Total: 39+5L | +22[+33] | P1 | 80 | 89 [85, 94] | Normal | 3 | 16 | Crumple 27, Launch | 60 [60, 40] | Crumple 54, Launch | 74 [74, 54] | 0/+6 [0/+10, 0/+6] | +6 [+10, +6] | +8 [+12, +8] | ||||
236A | Arrows of Heaven | 360×3 | All | 15 | Until Hit(2)1(3)1 | Total: 51 | -13 | -25 | P1 | 80 | 89 | Normal | 3 | 16 | 17 | 17 | 22 | 31 | 0 | +0 | +2 | |||
j.236A | Air Arrows of Heaven | 360×3 | All | 19 | Until Hit(2)1(3)1 | Total: 51+3L | P1 | 80 | 89 | Normal | 3 | 16 | 17 | 17 | 22 | 31 | 0 | +0 | +2 | |||||
623C | Origins | 1200 | All | 14 | 8 | 37 | -26 | -32 | B | 1~7 All 8~21 Guard All | 60 | 92 | Very Short | R | 4 | 18 | Launch | 19 + WBounce 40 | Launch | 34 + WBounce 40 + Slide 20 | 12 | +0 | +5 | |
j.623C | Air Origins | 1200 | All | 10 | 5 | Until L+15 | H | 1~6 All 7~14 Guard All | 60 | 92 | Very Short | R | 4 | 18 | Launch | 19 + WBounce 40 | Launch | 34 + WBounce 40 + Slide 20 | 12 | +0 | +5 | |||
63214B | Sword of Infinity | 1100 | All | 31 | 3 | 16 (7) | +2 | -14 | H | 100 | 74 | Normal | R | 5 | 20 | Launch | 49 | Launch | 65 | 13 | +0 | +8 | ||
63214C | Sword of Decimation | 1000 [1500] | Mid | 17~39 [40] | 7 | 22 | -10 [-8] | -19~-42 | B | 100 | 82 [94] | Long | R | 4 [5] | 18 [20] | Launch | 46 + Slide 10 [46 + WBounce 60] | Launch | 64 + Slide 10 [64 + WBounce 60] | 12 [20] | +0 | +5 [+8] |
Distortion Drives
- All Distortion Drives have the following properties unless otherwise stated:
- Cost 50 Heat
- Heat Gauge Cooldown 180F
input | name | damage | guard | startup | active | recovery | onBlock | onODR | attribute | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | onODR | attribute | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
632146C | Wisdom of the Divines | 1200, 400×8 [1400, 250×24] | All | 5+(25 Flash)+5 | 8 | 42 | -31 | -33 | B | 1~17 All | 100 | 92×9 [92×25] | Normal | R | 18 | Crumple 54 | Stand | Crumple 54 | Stand | 15 | 15, 0/+12×8 [×24] | +5 | ||
632146D | Blessed Mirror | 640 [760] | All | 5+(90 Flash)+33 | Until Hit | Total: 52 | -26 | P2 | 80 | 92 | Normal | 4 | 18 | 19 | 40 | 24 | 55 | 0/+12 | +12 | +17 | ||||
j.632146D | Air Blessed Mirror | 640 [760] | All | 5+(49 Flash)+42 | Until Hit | Total: Until L+5 | P2 | 80 | 92 | Normal | 4 | 18 | 19 | 40 | 24 | 55 | 0/+12 | +12 | +17 | |||||
632146D Extra Laser | Additional Laser | 640 [760] | All | Until Hit | P2 | 80 | 92 | Normal | 4 | 18 | 19 | 40 | 24 | 55 | 0/+12 | +12 | +17 |
Exceed Accel
input | name | damage | guard | startup | active | recovery | onBlock | onODR | attribute | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | onODR | attribute | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
A+B+C+D | Pillar of Light | 600, 2430 {600, 525×10} | All | 20 [10] | 3 | 34 | -10 | -30[-20] | B | 1~22 All [1~12 All] | 125 | 80 | Long | 3 | 26 | Launch | 60 + Down 73 | 20 | 20, 0/+13 [20, 0/+2×10] | +0 |
Astral Heat
input | name | damage | guard | startup | active | recovery | onBlock | onODR | attribute | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | onODR | attribute | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
222D | Sword of the Godslayer | 0, 37000 | All | 8+(75 Flash)+9 | 4 | 50 | -32 | -44 | F | 8~25 All | 100 | 92 | Long | 4 | 18 | 12 |
Revolver Action Table
- X = X is available on hit or block
- X[-] = X is available only on hit
- X[+] = X is available on hit, block, or whiff
- X[#] = X can be used only # times per string
- X[*] = X is a delayed cancel, not immediately on hit like normal
- 5B and 2B are tied together - they can be used a combined total of 2 times per string
- 5C and 2C are tied together - they can be used a combined total of 2 times per string
External References

To edit frame data, edit values in BBCF/Mu-12/Data.